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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   From tiny to huge, the future of gaming and potential. (http://forum.fulqrumpublishing.com/showthread.php?t=19550)

Space Communist 03-27-2011 04:32 AM

Quote:

Originally Posted by Codex (Post 241316)
How do you think Oleg started IL-2?

Sure, but ok if there is an Oleg II waiting in the wings somewhere, we can guarantee it will be years and years before he gives us his masterpiece.

It's this or nothing so we're just going to have to support it as best we can.

IAF_Phantom 03-27-2011 04:53 AM

Quote:

Originally Posted by Deadstick (Post 241291)
+1 on those sentiments.

I will still be buying it on release day (April 1st on Steam for this part of the world).

I believe that Maddox games will come up with solutions to all these problems, and they will have my money as a token of support.

Was IL 2 perfect when it first came out? That is what patches are for.

I was thinking about getting the Russian version from YuPlay, but I will wait and see how the rest of the world release turns out.

+1

And I'm pushing that the whole IAF will be there to fly in these skies as soon as possible.

Blackdog_kt 03-27-2011 06:10 AM

No offense Heliocon, but i can now realize where your at times aggressive forum posting comes from :-P

I've been an EvE player in the past and if you guys think that the sim community is cranky, you really have no idea how things work over there.

That doesn't detract from the fact that EvE Online was an awesome game (at least when i started playing, i got bored when they started making bigger and bigger stuff that took longer to build).

In fact this parallel you draw is very sound and it does hold a lot of merit, even if the genre and business model is fundamentally different.

EvE became a success by being player-driven in almost all aspects (from development of new features to actual storyline) and due to the fact that it's a perfectly affordable hobby. Back when i used to play they charged a $15/month flat rate that included everything (patches, minor content updates, full-on expansions, the whole nine yards), which is a much more customer friendly way than other MMO games do business ("hey, to play with the new equipment your subscription is not enough, you have to buy a $60 expansion too").

This is what i always liked about Oleg's system as well, i prefer to pay $50 for a complete expansion and have the tools to recreate a new theater of air combat right off the installation disc, rather spend the same money on hunting down individual bits and pieces that are sold as stand-alone DLC packs. Even if the price is the same, having the complete package is always better for me.

Heliocon 03-27-2011 08:13 PM

Quote:

Originally Posted by Blackdog_kt (Post 241353)
No offense Heliocon, but i can now realize where your at times aggressive forum posting comes from :-P

I've been an EvE player in the past and if you guys think that the sim community is cranky, you really have no idea how things work over there.

That doesn't detract from the fact that EvE Online was an awesome game (at least when i started playing, i got bored when they started making bigger and bigger stuff that took longer to build).

In fact this parallel you draw is very sound and it does hold a lot of merit, even if the genre and business model is fundamentally different.

EvE became a success by being player-driven in almost all aspects (from development of new features to actual storyline) and due to the fact that it's a perfectly affordable hobby. Back when i used to play they charged a $15/month flat rate that included everything (patches, minor content updates, full-on expansions, the whole nine yards), which is a much more customer friendly way than other MMO games do business ("hey, to play with the new equipment your subscription is not enough, you have to buy a $60 expansion too").

This is what i always liked about Oleg's system as well, i prefer to pay $50 for a complete expansion and have the tools to recreate a new theater of air combat right off the installation disc, rather spend the same money on hunting down individual bits and pieces that are sold as stand-alone DLC packs. Even if the price is the same, having the complete package is always better for me.

I was very polite, I always said "thank you" once I killed and then looted the person's wreck... I swear! ;)

Richie 03-27-2011 08:26 PM

Was IL-2 2001 pretty much perfect when it came out....For it's time I would say 95% of perfect. It's lack of bigger German bombers was the only let down I think. The Stuka came along in an early patch with the F4 and Emil but never a 110 Heinkle III or Ju-88. The only other thing I can think of is it was entirely the Russian front witch wasn't a problem for me but may have been for some who wanted to fly American or British aeroplanes and Western arenas.

An old review

http://www.gamespot.com/pc/sim/il2sturmovik/review.html

CharveL 03-27-2011 08:49 PM

Well said, El. I knew you'd come around.

And I think a lot of the criticisms are merited based on what we've seen so far but that won't stop me from supporting the process.

Richie 03-27-2011 09:12 PM

Quote:

Originally Posted by ElAurens (Post 241275)
Following the history of SoW/CoD I think it is pretty clear that Oleg intended for it to have a ground based (fps) component at some point in future. Merely looking at the details of the vehicles and ground objects makes this abundantly clear.

Of course none of this will come to pass if we all run around screaming about how bad the initial release is and refuse to purchase it. Yes, I have changed my stance and now will indeed have the sim on day of release in the US.

This (CoD) is the most ambitious release in the history of WW2 flight simulation, and for reasons that remain unknown to us, it has seemingly been pushed out the door too soon.

So, what do we do to bring about the end result we all want? Point accusatory fingers at both publishers and the dev team? No. What good will that do in the end? They are all under enough pressure as it is. And don't think that I'm saying that real constructive criticism should be quashed. I'm not. But constantly hammering 1C, UBI, and Maddox Games over problems that they are already painfully aware of serves no good purpose.

I have spoken to a couple players who are now using the Russian version. These are old hands at the sim, and far from "fanboys". Their verdict? Yes there are many problems, but, the things that are good still overshadow the current teething problems. Both of them have encouraged our little group of players to buy the sim, because the potential is so great. And that is what we intend to do.

If CoD fails, the future of WW2 combat flight simulation goes down with it.

We, as the consumers, have the power to keep that from happening.

Call me a fanboy if you want, I don't really care, but I intend to be flying this sim well into my mid 60's.

You can come along for the ride or not. But why miss out on the fun.

Life is too short.


agree

Luftrofl 03-27-2011 09:40 PM

I hope it ends up being like WWII Online only better. Infantry, armor, and air simulator all in one.

SlipBall 03-27-2011 10:22 PM

The future is that the spit chick gets pregnant, her son a natural ace:-P

ElAurens 03-27-2011 11:13 PM

Quote:

Originally Posted by CharveL (Post 241895)
Well said, El. I knew you'd come around.

And I think a lot of the criticisms are merited based on what we've seen so far but that won't stop me from supporting the process.

Thanks Charv.


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