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-   -   [WIP] Ground texture mod (http://forum.fulqrumpublishing.com/showthread.php?t=22815)

Ali Fish 05-26-2011 12:18 AM

a day in the life of some IL2 graphics.

http://www.youtube.com/watch?v=XUa_viVGNNs&hd=1

its worth having darker trees or is it not ?

jt_medina 05-26-2011 01:01 AM

It almost look a new scenery!.
Why not release it?.

Formula88 05-26-2011 01:47 AM

Looks great with the darker trees, how about darkening the flourescent green landscape as well?

CUJO_1970 05-26-2011 02:53 AM

Huge improvement.

Can anything be done with France?

Wolf_Rider 05-26-2011 04:49 AM

@ Ali Fish...

that's looking pretty good mate. I agree with Formula88 about earthing up the landscape colours though, but on the whole... its a fantastic improvement

philip.ed 05-26-2011 12:51 PM

Ali, that looks amazing! :o

Brilliant work! Whilst I can see what the others mean about earthing the terrain colours up, I don't think they need darkening. I think that a lot of the terrain tiles have colours which look quite acidic. Rather than working on the whole tile-set, maybe it's just these individual areas which need sorting out?

Either way, that really does look quite amazing. The trees darkness makes so much difference.

Ali Fish 05-26-2011 12:56 PM

i could change the ground textures for the umpteenth time but i think its the shader that works the brightness that needs changed not the texture itself.

philip.ed 05-26-2011 01:07 PM

Quote:

Originally Posted by Ali Fish (Post 289226)
i could change the ground textures for the umpteenth time but i think its the shader that works the brightness that needs changed not the texture itself.

I agree with that, however from what I can see, some field textures clearly look a lot different to others. In any case, there are never as many differently coloured fields in real-life as there are in CloD, so whilst the shaders may need improving, the overall layout of this multi-coloured field spectrum does too :grin:

Ivan Fooker 05-26-2011 01:09 PM

Top textures on the tress!
Good work buddy!
Keep it on!

Ali Fish 05-26-2011 01:35 PM

Quote:

Originally Posted by philip.ed (Post 289231)
I agree with that, however from what I can see, some field textures clearly look a lot different to others. In any case, there are never as many differently coloured fields in real-life as there are in CloD, so whilst the shaders may need improving, the overall layout of this multi-coloured field spectrum does too :grin:

ill look into it. Starting with.... this is how the tileable textures tile together. within this whats possible is astounding in theory!. regional field variations might work better and can be done here. theres going to have to be some mathematics here too to keep the tiled nature from revealing its true nature. the job is to break it up create randomisation. so percentages of light fields next to darker fields will need to be thought of. quite a job. but a job for a seperate scenery mod. a new island or theatre. if im going to put that level of work in. it'll be for somthing grand and not just a makeover... i think...

http://i.imgur.com/pAErHl.jpg


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