adonys |
10-01-2012 11:39 AM |
Quote:
Originally Posted by luthier
(Post 465704)
Finally a comment that got to me. Today's a bad day after all.
It goes without saying for me, and that's why it might be hard to gather that from my reply, but it's obviously OUR fault for single-player being what it is and 3rd party support not showing up.
Your general criticism is spot on. We shipped a product that had too many technical issues for us to really focus on finer elements of gameplay. There had never been a point, we're not even there today, where we could sit back, look at the code, and say, hell, what a great foundation, let's build a great game on top of it.
The GUI especially is our Achilles heel. Like I wrote earlier in the thread, somebody somewhere before I ever showed up chose to make it in a horrible clumsy environment called WPF. By the time I showed up it was too late to go back, and going forward proved extremely painful. Each new screen took forever, everything was clunky, tiny changes or bug fixes required insane amounts of effort, and in the end it took a tremendous painful effort to reach the decidedly insufficient GUI that we have today.
It's extremely painful and frustrating for everyone involved. Believe me.
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Luthier, for God's sake. please open your eyes and understand: THERE IS NO OFFLINE PLAY ATM. and that not due to lack of 3rd party content, length of official campaign or horrible GUI.
no matter how good is, or it is not, a campaign/mission made (and Desastersoft's seems quite to actually be good), it has ZERO playability value because of:
- broken AI, which won't play along with you. it's like you are not existent for them, invisible. they won't follow, they won't consider you a part of their flight
- porked combat AI (they will pass each other 300m away without noticing each other, strange combat maneuvers, lack of maneuvers when fired at, etc, etc, etc)
- broken Radio Comms - you can not get them do anything.
do you understand that those are system sooo broken they are almost inexistent? and that, without them, there's no damn single player game at all?!!
that's why the number of community made content fall out to zero. because there's no point to make anything based on systems which are not working. We had two very good dynamic persistent battlefield engines on work, and both stopped dead because of exactly this reason.
come on!!!
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