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-   -   [WIP] Ground texture mod (http://forum.fulqrumpublishing.com/showthread.php?t=22815)

Ali Fish 05-19-2011 05:52 PM

actually i really do like it. actually ive not seen anything better tbh. utterly outstanding lighting effects ! but ive a confession. lol and its a bad one too.

nvidia colour settings were ticked in my Gcard nvidia settings. so i unticked them, it became apparent im not even set up properly. anyway basicly for a graphics guy like myself. im the biggest fool around here today.

it doesnt affect what you guys see but only my take on it all through what ive been viewing incorrectly.

but. the new reworked lighting has a nice colour balance, so during the day im seeing such awesome blue skies, really deep colours, this alongside the scenery makes alot of sense. everything in general is that bit brighter. the other side of the coin is dusk time and well i love the effects there even better. apart from the phospherus colour the greens go! but the colour bleed that goes on everywhere else is just brilliant.

those trees and greens for the carpet beneath the trees and some of the light greens need to become darker still,

this latest patch isnt very good for my system so i might not work to much on it further. <whispers> "its a bit of a step backwards imo"

Edit: after uninstalling the game cleaning everything out etc, re installing. WOW its better, not perfect. but better.

BigPickle 05-20-2011 02:54 PM

Yeah I'm suffering with the latest patch too, i did a full reinstall of steam and Cod myself first, but i get loads of crashing and stuff now :(

Ali Fish 05-24-2011 03:42 PM

The 'old' feel. and my Artistic Impression... About as close to somthing i personally dont mind, and it covers all bases. all times of day.

whilst avoidin the cosmic greens that simply have to much yellow. ohh and the heavily darkened tree carpet patches i think are perfectl. it looks washed out hence the 'old'. i cant do anymore tbh.

i think the original artist with his full templates should go back and rebalance the yellow which gives the greens its phospherescent nature and whilst retaining the yellow over the lighter coloured non green fields.

timeline in screenshots.
12:00 / 15:00
19:30 / 19:30
00:00 / 02:00

http://i.imgur.com/W7lsxl.jpghttp://i.imgur.com/1ssHGl.jpg
http://i.imgur.com/quM6ql.jpghttp://i.imgur.com/F6h55l.jpg
http://i.imgur.com/Oq6IQl.jpghttp://i.imgur.com/wpWESl.jpg

philip.ed 05-24-2011 05:22 PM

That certainly looks effective; like WoP without the dreaded filter.

I trust this is just for fun though mate....:-P

Nice work on the trees though; so you finally managed to sort the colour out?
Out of interest as well, some of the green colours don't look too bad there. Maybe if more of the standard grass colours were added to the lighter-colour fields, and then brownish/gold fields added it would look perfect....:cool:

Sven 05-24-2011 05:47 PM

I like it, especially the trees, but that the yellow on those photos is way too white at 12:00, could either be snow or cotton to my eyes.

Ali Fish 05-24-2011 06:57 PM

there was not any trees in last images. just the darker carpet for the trees (forrests) to sit on.

but finally figured out the problem with the trees file. so here we have stupidly dark trees lol.... DOH ! anyway few more files still need changed to allow for the darker trees still. but its a big difference.

same ground textures as above. but the trees themselves change all that.

http://i.imgur.com/9dKFal.jpg

Mauri 05-24-2011 06:58 PM

1 Attachment(s)
Attempts to get something from the existing textures is a waste of time. Playing with the light will not give anything. Textures must be completely reworked.

Taken from here:
http://www.sukhoi.ru/forum/showthrea...=1#post1625647

Ali Fish 05-24-2011 07:05 PM

Quote:

Originally Posted by Mauri (Post 288324)
Attempts to get something from the existing textures is a waste of time. Playing with the light will not give anything. Textures must be completely reworked.

Taken from here:
http://www.sukhoi.ru/forum/showthrea...=1#post1625647

yeah thats great. but that dude has got a whole load of more problems on his hands now. no roads, misplaced trees etc etc the list goes on. i could easily replace these tilable textures for english fields just like that but that most certainly isnt the way unless you create everything from scratch. and without the sdk is doubt thats too possible. but when it is ill be all over that with my modellor buddies.

i will probally release a darker trees only mod for now.

Mauri 05-24-2011 07:15 PM

This is possible without the SDK. We need to take the original texture and replace all the small fields step by step. Yeah it's time consuming, but this is possible.

Ali Fish 05-24-2011 07:21 PM

Quote:

Originally Posted by Mauri (Post 288337)
This is possible without the SDK. We need to take the original texture and replace all the small fields step by step. Yeah it's time consuming, but this is possible.

yehp ! its a major PITA imo. but somthing i might try. besides the alpha channel is a good basis to work on for layout.


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