Zero-Sen
09-19-2009, 08:08 AM
Hello all. Like many other folks here I am also largely a console-flyboy who enjoyed what the consoles had to offer for flight combat (Ace Combat is admittedly always a fun, if not at all realistic, play) but have always wanted something more immersive.
As such, also like many others here, I have been having a grand old time with BoP so far. If you'd all indulge me in a mini-review before I address my thread topic - yes, BoP certainly IS NOT the ultra-realistic IL2 experience that can be found on the PC (on the other hand, I understand the devs are hard at work on a brand new PC one as we speak...) but I understand that ultra-realism was never BoP's true goal. Instead, 1C and Gaijin must really be commended for finally making the best (at the moment...) console flight title that bridges that gap between arcadey-console sims and realistic PC sims.
In short, if you play it on the console-sim style arcade mode, you'll find a great-controlling and action-packed experience that I - like many other reviews have stated - believe really is the best console flight game available at the moment. On the other hand, although it isn't identical, PC IL2 veterans who play the realistic Sim mode will find that there are many similarities and new bells and whistles (ie. fantastic graphics, great score, etc.) that makes BoP worth experiencing all the same.
Consequently, as we owners/players are now all theoretically 'share-holders' in this new BoP line of IL2, of course we have suggestions on how to make BoP even better and to last us until the sequel :) (after all, have you noticed? BoP is getting rave reviews - good job guys!).
I know there has been a lot of issues regarding the multiplayer bugs and glitches on both PS3 and 360, so I'm not going to add fuel to that fire here. Instead, as my topic suggests, I'm here to suggest a few changes to the singleplayer skirmish/training mode that would result in big improvements and great longevity.
First off, the devs were already *so close* to making the Training mode basically the mission editor mode that many of us want. It already has many of the features needed but is missing only a few very important ones, like:
1) Ability to select number of and aircraft type for allied AI wingmen - BoP already has a *functional* AI wingmen command system, so please include it in the training mode as well. Yes, the AI isn't always so smart, but they are fairly good at doing what you tell them to do. Besides, as many on the boards have stated, it really isn't fun to attack/defend the Channel/Stalingrad/Berlin for the nth time as the ONLY pilot for your chosen nation vs 16 other belligerent Spits/Yaks/109s who all have you as their ONLY target.
2) German cockpits for Training Mode use - ok, I know Anton has stated to death that we'll get at least the 109 and 190 'pits via DLC, but please make sure that the cockpits are useable/available for the Training mode as well for a fully fleshed out skirmish/training mode. And,
3) Ability to select mixed aircraft for allied AI wingmen and for enemy AI. This would just be the icing on the cake and would finally allow for unlimited bombing/defend/escort/interception scenarios.
So there you have it - I personally think that just these THREE additions to the Training mode would give BoP huge replayability. Too tired to muck around with setting up online sessions? Fire up the training mode with these additions and play any number of encounters to your hearts' content.
So, just to summarize, it would be absolutely beyond my wildest dreams if these 3 additions could be made via DLC to the Training Mode:
1) Ability to select number of and aircraft type for allied AI wingmen,
2) German cockpits (basically Bf109, FW-190) available for use in training mode, and
3) Ability to select mixed aircraft types for AI and enemy bots in training mode.
Hell, I'd be happy if only 1) and 2) made it in for DLC additions!
This is certainly not a demand, but simply suggestions that I think anyone in the IL2/BoP community would like for BoP additions. As such, please feel free to offer your own opinion on this topic for further constructive discussion to the devs! Cheers!
As such, also like many others here, I have been having a grand old time with BoP so far. If you'd all indulge me in a mini-review before I address my thread topic - yes, BoP certainly IS NOT the ultra-realistic IL2 experience that can be found on the PC (on the other hand, I understand the devs are hard at work on a brand new PC one as we speak...) but I understand that ultra-realism was never BoP's true goal. Instead, 1C and Gaijin must really be commended for finally making the best (at the moment...) console flight title that bridges that gap between arcadey-console sims and realistic PC sims.
In short, if you play it on the console-sim style arcade mode, you'll find a great-controlling and action-packed experience that I - like many other reviews have stated - believe really is the best console flight game available at the moment. On the other hand, although it isn't identical, PC IL2 veterans who play the realistic Sim mode will find that there are many similarities and new bells and whistles (ie. fantastic graphics, great score, etc.) that makes BoP worth experiencing all the same.
Consequently, as we owners/players are now all theoretically 'share-holders' in this new BoP line of IL2, of course we have suggestions on how to make BoP even better and to last us until the sequel :) (after all, have you noticed? BoP is getting rave reviews - good job guys!).
I know there has been a lot of issues regarding the multiplayer bugs and glitches on both PS3 and 360, so I'm not going to add fuel to that fire here. Instead, as my topic suggests, I'm here to suggest a few changes to the singleplayer skirmish/training mode that would result in big improvements and great longevity.
First off, the devs were already *so close* to making the Training mode basically the mission editor mode that many of us want. It already has many of the features needed but is missing only a few very important ones, like:
1) Ability to select number of and aircraft type for allied AI wingmen - BoP already has a *functional* AI wingmen command system, so please include it in the training mode as well. Yes, the AI isn't always so smart, but they are fairly good at doing what you tell them to do. Besides, as many on the boards have stated, it really isn't fun to attack/defend the Channel/Stalingrad/Berlin for the nth time as the ONLY pilot for your chosen nation vs 16 other belligerent Spits/Yaks/109s who all have you as their ONLY target.
2) German cockpits for Training Mode use - ok, I know Anton has stated to death that we'll get at least the 109 and 190 'pits via DLC, but please make sure that the cockpits are useable/available for the Training mode as well for a fully fleshed out skirmish/training mode. And,
3) Ability to select mixed aircraft for allied AI wingmen and for enemy AI. This would just be the icing on the cake and would finally allow for unlimited bombing/defend/escort/interception scenarios.
So there you have it - I personally think that just these THREE additions to the Training mode would give BoP huge replayability. Too tired to muck around with setting up online sessions? Fire up the training mode with these additions and play any number of encounters to your hearts' content.
So, just to summarize, it would be absolutely beyond my wildest dreams if these 3 additions could be made via DLC to the Training Mode:
1) Ability to select number of and aircraft type for allied AI wingmen,
2) German cockpits (basically Bf109, FW-190) available for use in training mode, and
3) Ability to select mixed aircraft types for AI and enemy bots in training mode.
Hell, I'd be happy if only 1) and 2) made it in for DLC additions!
This is certainly not a demand, but simply suggestions that I think anyone in the IL2/BoP community would like for BoP additions. As such, please feel free to offer your own opinion on this topic for further constructive discussion to the devs! Cheers!