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View Full Version : A more intelligent view system


TexRoadkill
09-14-2009, 08:28 PM
I may be alone on this but to me Sim doesn't mean needlessly complicated, it means realistic. Since we don't have head tracking and there are always issues with trying to look where you need to look it would be cool if the game could have a little bit of viewing intelligence. I don't expect to see it in a patch but it would be nice for the future.

The view should be looking at what you need to see.

If you are doing a bank turn it should automatically look up a bit so you can see into your turn. The harder you are banking the more it should look up but the view should always follow parallel with the horizon to help keep oriented with the ground.

If you have the landing gear down the view should shift down enough to always see the artificial horizon indicator, climb/dive rate and speedo.

If you get an enemy in your sights the view should automatically keep them at the edge of your vision, not always in the middle, until you lose sight of them in the clouds or under your plane, etc. Obviously you would want to be able to overide this with the view button.

If there is a problem with your plane or your flying like oil pressure dropping, stall speed approaching, too high of a dive rate with landing gear down, etc. The view should look down and zoom in a bit to see the appropriate gauge on the panel. It should be a quick, like a glance at the gauges.

Or would all this be too un-sim like for you guys?

Zatoichi_Sanjuro
09-14-2009, 08:34 PM
I don't mind everything except for the view automatically keeping enemy in sight. Part of the skill in dogfighting is maintaining the target while still flying.

QBlackDeathQ
09-14-2009, 08:46 PM
I may be alone on this but to me Sim doesn't mean needlessly complicated, it means realistic. Since we don't have head tracking and there are always issues with trying to look where you need to look it would be cool if the game could have a little bit of viewing intelligence. I don't expect to see it in a patch but it would be nice for the future.

The view should be looking at what you need to see.

If you are doing a bank turn it should automatically look up a bit so you can see into your turn. The harder you are banking the more it should look up but the view should always follow parallel with the horizon to help keep oriented with the ground.

If you have the landing gear down the view should shift down enough to always see the artificial horizon indicator, climb/dive rate and speedo.

If you get an enemy in your sights the view should automatically keep them at the edge of your vision, not always in the middle, until you lose sight of them in the clouds or under your plane, etc. Obviously you would want to be able to overide this with the view button.

If there is a problem with your plane or your flying like oil pressure dropping, stall speed approaching, too high of a dive rate with landing gear down, etc. The view should look down and zoom in a bit to see the appropriate gauge on the panel. It should be a quick, like a glance at the gauges.

Or would all this be too un-sim like for you guys?

about that. . yeah, no! this is the part which really makes simulation mode a simulation you need to keep track of your target. not the AI, i think they have what you are looking for in "realistic" lol realistic :lol:

TexRoadkill
09-14-2009, 09:00 PM
What is sim about moving your view around with a stick? In real life tracking a target while in view is something a baby could do.

QBlackDeathQ
09-14-2009, 11:03 PM
What is sim about moving your view around with a stick? In real life tracking a target while in view is something a baby could do.

well if a baby can do it in real life why cant you do it in a sim? dang bro thats sad:confused:

Dexter
09-14-2009, 11:30 PM
I think it has merit. Sort of like an 'intelligent auto-head-tracking' mode.
The thing is, following a target with your eyes and moving your head in the direction you're turning is all natural and requires no thought. You wouldn't use a tiny HAT switch in real life to move your head or view in a cockpit :rolleyes:

I would like to have something like that as an option. I think old-school simmers will say different though...

mattd27
09-14-2009, 11:38 PM
I think it would piss me off. Not because it isn't "hardcore sim", but it would just be plain annoying to me.

TexRoadkill
09-15-2009, 02:41 AM
well if a baby can do it in real life why cant you do it in a sim? dang bro thats sad:confused:

If we had head tracking in the game then your comment would make some sense.

QBlackDeathQ
09-15-2009, 02:50 AM
If we had head tracking in the game then your comment would make some sense.

use your little hat-switch and get over it, hows that?:evil:

TexRoadkill
09-15-2009, 03:17 AM
use your little hat-switch and get over it, hows that?:evil:

I do use the hat switch. Hat switches are annoying. And not very sim. Do real pilots use a hat switch?

HauptmannMolders
09-15-2009, 03:33 AM
I may be alone on this but to me Sim doesn't mean needlessly complicated, it means realistic. Since we don't have head tracking and there are always issues with trying to look where you need to look it would be cool if the game could have a little bit of viewing intelligence. I don't expect to see it in a patch but it would be nice for the future.

The view should be looking at what you need to see.

If you are doing a bank turn it should automatically look up a bit so you can see into your turn. The harder you are banking the more it should look up but the view should always follow parallel with the horizon to help keep oriented with the ground.

If you have the landing gear down the view should shift down enough to always see the artificial horizon indicator, climb/dive rate and speedo.

If you get an enemy in your sights the view should automatically keep them at the edge of your vision, not always in the middle, until you lose sight of them in the clouds or under your plane, etc. Obviously you would want to be able to overide this with the view button.

If there is a problem with your plane or your flying like oil pressure dropping, stall speed approaching, too high of a dive rate with landing gear down, etc. The view should look down and zoom in a bit to see the appropriate gauge on the panel. It should be a quick, like a glance at the gauges.

Or would all this be too un-sim like for you guys?

I love it and for one could not agree more. Clearly some folks disagree, c'est la vie.

antdavidl
09-15-2009, 09:55 AM
I may be alone on this but to me Sim doesn't mean needlessly complicated, it means realistic. Since we don't have head tracking and there are always issues with trying to look where you need to look it would be cool if the game could have a little bit of viewing intelligence. I don't expect to see it in a patch but it would be nice for the future.

The view should be looking at what you need to see.

If you are doing a bank turn it should automatically look up a bit so you can see into your turn. The harder you are banking the more it should look up but the view should always follow parallel with the horizon to help keep oriented with the ground.

If you have the landing gear down the view should shift down enough to always see the artificial horizon indicator, climb/dive rate and speedo.

If you get an enemy in your sights the view should automatically keep them at the edge of your vision, not always in the middle, until you lose sight of them in the clouds or under your plane, etc. Obviously you would want to be able to overide this with the view button.

If there is a problem with your plane or your flying like oil pressure dropping, stall speed approaching, too high of a dive rate with landing gear down, etc. The view should look down and zoom in a bit to see the appropriate gauge on the panel. It should be a quick, like a glance at the gauges.

Or would all this be too un-sim like for you guys?

I agree in the point that the view system is quite annoying ... following a moving pixel in the screen while you are manouvering in 3D is quite complex and unrealistic, and there is quite more intersting points where to put this complexity (like engine control, manual trimming, gun jamming, etc).

In real life, if you are moving in a vehicle and seeing a far fixed point, your head will keep the point even if the angle is changing. It is also normal, for instance when driving, to move your sight from the windscreen to the gauges in the panel or to a lateral mirror, returning quickly to the previous sight without too much effort. This is not possible in the game, and this is not realistic (even if you could get used to it).

I'm not asking for an automatic tracking system (this is antinatural), but the possibility to map several points of views to some buttos combinations could be great. I think it would be more realistic to use the stick to move smoothly the view from the current one, having one for reseting it and/or for pointing to the control panel instead of assigning the absolute point of view to the current hat position (which due to its small size if hard to control smoothly).
I think this would be more natural ...

All this IMHO ...

Widar
09-15-2009, 10:21 AM
I may be alone on this but to me Sim doesn't mean needlessly complicated, it means realistic. Since we don't have head tracking and there are always issues with trying to look where you need to look it would be cool if the game could have a little bit of viewing intelligence. I don't expect to see it in a patch but it would be nice for the future.

The view should be looking at what you need to see.

If you are doing a bank turn it should automatically look up a bit so you can see into your turn. The harder you are banking the more it should look up but the view should always follow parallel with the horizon to help keep oriented with the ground.

If you have the landing gear down the view should shift down enough to always see the artificial horizon indicator, climb/dive rate and speedo.

If you get an enemy in your sights the view should automatically keep them at the edge of your vision, not always in the middle, until you lose sight of them in the clouds or under your plane, etc. Obviously you would want to be able to overide this with the view button.

If there is a problem with your plane or your flying like oil pressure dropping, stall speed approaching, too high of a dive rate with landing gear down, etc. The view should look down and zoom in a bit to see the appropriate gauge on the panel. It should be a quick, like a glance at the gauges.

Or would all this be too un-sim like for you guys?

Some good ideas there. I agree that the current hat-option isn't all that realistic either.

Dexter
09-15-2009, 12:34 PM
There was an app for IL-2 (PC) that I used before I got TrackIR that was very similar to the OP's idea. Can't for the life of me remember what it was called but it did work very nicely and smoothly. The view would pan into the direction your control surfaces were taking you and would return to a central view when the stick was centred. Really helped when you were on someone's six, but obviously no good for having a general look around. I think you could still use HAT for that...

TexRoadkill
09-15-2009, 07:30 PM
There was an app for IL-2 (PC) that I used before I got TrackIR that was very similar to the OP's idea. Can't for the life of me remember what it was called but it did work very nicely and smoothly. The view would pan into the direction your control surfaces were taking you and would return to a central view when the stick was centred. Really helped when you were on someone's six, but obviously no good for having a general look around. I think you could still use HAT for that...

Interesting. I don't know why more flying and driving games don't implement that to some degree. You would still have your HAT to override the auto look and you could adjust how much look ahead you like in the settings. For most situations just a subtle shift in the view would help alot.

Hopefully they will get the motion tracking tech up to speed for the consoles pretty soon.

Soviet Ace
09-15-2009, 07:38 PM
I do use the hat switch. Hat switches are annoying. And not very sim. Do real pilots use a hat switch?

Well to be fare, it IS A GAME! Your not a real pilot (I mean in game, I dunno about real life?), so turning your head around without a hat switch is just an aid. If you didn't then you'd just be looking forward the whole time, unknowing if you had an enemy coming down on you etc. So the hat switch is just an AID since it is a GAME! and not real life. If it was real life, you wouldn't be flying the way you do in the game, it would probably be a lot more complicated depending on the mixture switch/button, throttle, ailerons, elevators, rudder etc. etc.

Lexandro
09-15-2009, 09:27 PM
Hopefully they will get the motion tracking tech up to speed for the consoles pretty soon.

The only way you will get motion tracking on Xbox is via project Natal. On PS3 its another matter, as I think the camera (iToy?) can be used for motion tracking. However it can be a pointless endevour to add it as a feature if very few people will actually use it, or have the required peripherals.

mattd27
09-15-2009, 09:35 PM
bahh I won't be buying Natal. I only play video games when I want to relax. You know sit down with a cold drink. I don't wish to be flailing my hands and legs around, then probably knock my drink over. :)

Wayfindre
09-15-2009, 10:09 PM
Besides, if you look over your shoulder to see behind your plane.. how can you see your TV screen?

mirrors?

:)

Lexandro
09-15-2009, 11:27 PM
On PC you can use a multi-screen setup to allow you increased viewing distance. However only certain games on Xbox allow this, one I know of is Forza 2 which has a multi-screen option in its game settings.

TexRoadkill
09-15-2009, 11:36 PM
Besides, if you look over your shoulder to see behind your plane.. how can you see your TV screen?

mirrors?

:)

It would be like using the Track IR on PC. You always look at the screen but if you move your head a bit to the side it will change the view to follow your head. It takes a little getting used to and depending on the quality of the technology it can be an amazingly immersive experience or a jerky, glitchy and nauseating ride.

Soviet Ace
09-16-2009, 12:12 AM
I think what we all need, is a total immersive all around game. What we need, is to modify those old WW2 trainer planes that would just move around and such. Like this link trainer.
http://atterburybakalarairmuseum.org/Link%20Trainer%20WWII.jpg

Then when we modify it enough to have screens all around, and capable of working with 360 and PS3 etc. we can all be completely "in the cockpit" and could look around for real. LOL

fuzzychickens
09-16-2009, 12:52 AM
Besides, if you look over your shoulder to see behind your plane.. how can you see your TV screen?

mirrors?

:)

Um, go look up Track IR videos on youtube. Everyone seems to diss head tracking starting with this statement without actually understanding how it works.

Smidlee
09-16-2009, 02:12 AM
I think Wayfindre was joking. If not, It's like using a mouse except with your head. (little movement = greater movement on screen)

QBlackDeathQ
09-16-2009, 03:31 AM
I do use the hat switch. Hat switches are annoying. And not very sim. Do real pilots use a hat switch?

The hat switch is a representation of your head, therefore when you move around your hat switch while flying, you are moving your head's avatar in the game. I bet its hard for you to talk and chew bubble gun at the same time too.:grin:

Lexandro
09-16-2009, 03:35 AM
Actually YES real pilots DO use a hat switch. Albiet its a simpler design, and used for a selector on the stick and has nothing to do with moving their head.

QBlackDeathQ
09-16-2009, 03:47 AM
Actually YES real pilots DO use a hat switch. Albiet its a simpler design, and used for a selector on the stick and has nothing to do with moving their head.

Me
"The hat switch is a representation of your head, therefore when you move around your hat switch while flying, you are moving your head's avatar
---->in the game<-----"

Lexandro
"YES real pilots DO use a hat switch. Albiet its a simpler design, and used for a selector on the stick and has nothing to do with moving their head"

Me
Why would a hat switch in a real life move your head?:confused:
And when did I say real pilots don't use a hat switch?:confused:

P.S Read/think then type please.

Lexandro
09-16-2009, 04:02 AM
I was referring to what TexRoadkill said. My post was not at you.

TexRoadkill
09-16-2009, 08:55 AM
The hat switch is a representation of your head, therefore when you move around your hat switch while flying, you are moving your head's avatar in the game. I bet its hard for you to talk and chew bubble gun at the same time too.:grin:

Dude seriously. We all understand what the HAT switch is used for and they were a technological breakthrough back in 1984. I personally think they suck and could be better utilized with some AI.

Your input has been greatly appreciated but there is no need for you to continue to point out the obvious. Would you like to tell us why we don't need a cell phone when there are perfectly good rotary phones on a land line?

QBlackDeathQ
09-16-2009, 09:21 PM
Dude seriously. We all understand what the HAT switch is used for and they were a technological breakthrough back in 1984. I personally think they suck and could be better utilized with some AI.

Your input has been greatly appreciated but there is no need for you to continue to point out the obvious. Would you like to tell us why we don't need a cell phone when there are perfectly good rotary phones on a land line?

Thats silly, why would i argue a stupid point like that only you would think of such a dumb example.

daveblah
09-16-2009, 10:26 PM
i don't know how you guy's feel but i'm stoked to have the mouse as free look option coming in the patch,been playing il2/fb/aep/pf/1946 like that for years and find it totally natural now.It was a bit wierd to start with but after a few games it clicked and was way better for immersion.it would be great to know if anyone else rates that system.

sir70
09-16-2009, 11:13 PM
It would be nice if we could toggle the auto-center off, maybe remap the
bomb or rocket trigger to re-center.
Much easier to scan for those little pixels if your view isn't panning wildly about, would also be nice to point slightly upwards while straight ahead.
Well, I guess I would like the hat switch to work like a mouse.

OR, developers should make every control feature customisable and let
the individual choose the best setup for themselves.:cool: