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akuma
09-13-2009, 09:58 PM
Can anyone help me with this, I always seem to come out second best in turning fights.

I understand if you go in full blast WEP on your turning circle will be huge, and I understand that by dropping the power, and adding a touch of rudder you'll turn harder, but I still seem to come off second best as other people seem to maintain better energy and come out inside my turn.

I've seen this when using the same, and different aircraft so its not just a case of X plane has a better turn than Y.

Any ideas?

BigBear45
09-13-2009, 10:09 PM
what are you flying...

Lexandro
09-13-2009, 10:32 PM
Its all height dependant. Some planes bank faster or roll better at a lower altitude. Plus its also about knowing your aircraft and knowing your angles.

fuzzychickens
09-13-2009, 11:18 PM
Can anyone help me with this, I always seem to come out second best in turning fights.

I understand if you go in full blast WEP on your turning circle will be huge, and I understand that by dropping the power, and adding a touch of rudder you'll turn harder, but I still seem to come off second best as other people seem to maintain better energy and come out inside my turn.

I've seen this when using the same, and different aircraft so its not just a case of X plane has a better turn than Y.

Any ideas?

It's not about knowing your angles and aircraft (well it is once you fix your problem), it's your control surface sensitivity setting in the options - for whatever reason, they were programmed so that max deflection is reduced when you turn down sensitivity - to me, making the curve exponential would soften it up around center and achieve a better effect.

So anyways, make sure your sensitivity is at MAX in options. If you fly a plane that stalls way easily with this turned up, then adjust from there, otherwise - keep it at max or you will be out-turned by people flying the same plane as you with their's maxed out on sensitivity.

I had the same problem for awhile and couldn't figure out for about a week what the hell was going on with 109g6's out-turning a La-5fn, I maxed sensitivity and ta-da - no more 109's out-turning me, in fact they are easily out turned in La series.

Also, 109's fly better and turn better with sensitivity cranked up (IMO).

P51's and FW190's - not so much, I wouldn't recomend these maxed out.

Documentation to the effect telling us what sensitivity does to max deflection would have been nice btw.

akuma
09-13-2009, 11:22 PM
what are you flying...

My prefered plane is the BF109G, but as stated above it seems to happen regardless of which plane I'm in.

I've flown in a Hurricane Mk2 against another Hurricane Mk2 and still come out worse. What part of the turn am I getting wrong?

fuzzychickens
09-13-2009, 11:26 PM
My prefered plane is the BF109G, but as stated above it seems to happen regardless of which plane I'm in.

I've flown in a Hurricane Mk2 against another Hurricane Mk2 and still come out worse. What part of the turn am I getting wrong?

Akuma, what is your elevator sensitivity at? Read my above post.

fuzzychickens
09-13-2009, 11:28 PM
BTW, this should be STICKIED.

It's silly, there has to be a TON of players who don't realize they are being out-turned because their sensitivity is set too low.

The game documentation should mention that turning it down reduces max turn rate.

Yossarian
09-14-2009, 12:31 AM
The game documentation should mention that turning it down reduces max turn rate.

Isn't that obvious though. How else would it work ?.

MorgothNL
09-14-2009, 12:42 AM
bit off topic:

manyyy people now turn as tight as they can at 400mph.. Now..in the title update.. the red and blackouts are coming :).. this will cause many people to crash if they keep on turning like they are doing now.

what im trying to say is... you might not be outturned so much anymore.. when the title update comes out. Continues steep turns.. can not be maintained like they are now.

might be wrong though ;).. I've just been playing IL2 1946 a lot.. and playing this game.. it was suddenly all about 'who turns faster'? in stead of 'who maintains his energy better... and stays within his pilot's G-force limits?'

Yossarian
09-14-2009, 12:54 AM
Even though Anton did say RO/BO would be patched in they are not on the fix list he announced, so I don't know if it is going to happen.

fuzzychickens
09-14-2009, 01:54 AM
Isn't that obvious though. How else would it work ?.

Have you ever messed with radio control planes or cars or even IL2 1946 for that matter?

There is something called an exponential curve meaning you can have a less than 1:1 response curve at the begining and steeper at the end.

In rc this is used to soften the sensitivity around the center to make control less sensitive - but you still have full deflection at the at max stick deflection. If you want to reduce max deflection - there is something called "dual-rate" that changes max travel of servos.

Even IL2 1946 had response curve adjustment, you could adjust the response curve just about anyway you wanted.

Chopping off the max deflection in sensitivity in BOP should have at least been documented so players would be aware - this is probably why Akuma is getting out-turned.

BigBear45
09-14-2009, 04:12 AM
My prefered plane is the BF109G, but as stated above it seems to happen regardless of which plane I'm in.

I've flown in a Hurricane Mk2 against another Hurricane Mk2 and still come out worse. What part of the turn am I getting wrong?

first use the target cam, then you need to interpret what the other person is doing...(going high/low) And adjust acordingly. if you are on 360, my tag is XoBEARoX i can show you some things.

Zatoichi_Sanjuro
09-14-2009, 05:51 AM
BTW, this should be STICKIED.

It's silly, there has to be a TON of players who don't realize they are being out-turned because their sensitivity is set too low.

The game documentation should mention that turning it down reduces max turn rate.

I can't believe I forgot I turned down the sensitivity. I was just in an aracade mode server and I was almost on the brink of rage quitting after the 20th time someone in an inferior plane out-turned me in an absurd fashion.

I got too used to playing sim/real. I wish that was all I could play when I want but it's too hard to find a game so I have to fall into arcade mode sometimes.

mdbuehler
09-14-2009, 05:54 AM
Holy crap, that's been my problem too! I had it below half on the elevators I couldn't stay inside on anybody. Just did a mission with it a few clicks down from full and the difference was amazing! My guy actually started breathing hard, I guess this is the first time he's experienced G's lol! ;)

loopdreams
09-14-2009, 07:38 AM
Have you ever messed with radio control planes or cars or even IL2 1946 for that matter?

There is something called an exponential curve meaning you can have a less than 1:1 response curve at the begining and steeper at the end.

In rc this is used to soften the sensitivity around the center to make control less sensitive - but you still have full deflection at the at max stick deflection. If you want to reduce max deflection - there is something called "dual-rate" that changes max travel of servos.

Even IL2 1946 had response curve adjustment, you could adjust the response curve just about anyway you wanted.

Chopping off the max deflection in sensitivity in BOP should have at least been documented so players would be aware - this is probably why Akuma is getting out-turned.
I asked this question some time ago and one of the devs told me that reducing the sensitivity does a bit of both dual rates and expo. I can understand why because this game has to cater to stick-banging FPSers as well as those more used to flight sims. They also said that for nearly all the planes you don't need to go anywhere near max deflection to induce stall/spin behaviours at any speed so unless you have it turned way down then it shouldn't really cause you to be out turned.

MorgothNL
09-14-2009, 09:26 AM
Even though Anton did say RO/BO would be patched in they are not on the fix list he announced, so I don't know if it is going to happen.


* Controls remapping (custom layout).
* Changed MP kills scoring system. Suicide will always reduce score; crash (or bailout) soon (one minute) after signifficant damage will score to shooter; crash (or bailout) after 12 seconds after being hit even lightly will score to shooter.
* Brakes with flightstick fix.
* (For Arcade& realistic) RS will look around with 'half pressed' target camera trigger.
* More effective flak.
* Blackouts and redouts on realistic/simulation back again.

^^ they are in the list ^^ last item (he added them 2 hours after the list came out)

dazz1971
09-14-2009, 11:52 AM
best thing to do is not get into a turning war with them fly low to the ground it will b harder to spot you get some distance and then get some alltitude line up and come in for another attack
seems to work best for me
have a look at this pdf file has loads of great facts and tips for air combat thanks for house md for pointing me in the right direction :grin::grin:

http://web.comhem.se/~u85627360/inpursuit.pdf

Yossarian
09-14-2009, 01:49 PM
* Controls remapping (custom layout).
* Changed MP kills scoring system. Suicide will always reduce score; crash (or bailout) soon (one minute) after signifficant damage will score to shooter; crash (or bailout) after 12 seconds after being hit even lightly will score to shooter.
* Brakes with flightstick fix.
* (For Arcade& realistic) RS will look around with 'half pressed' target camera trigger.
* More effective flak.
* Blackouts and redouts on realistic/simulation back again.

^^ they are in the list ^^ last item (he added them 2 hours after the list came out)

Ah that's why I missed that, thanks.

HauptmannMolders
09-14-2009, 01:53 PM
Even though Anton did say RO/BO would be patched in they are not on the fix list he announced, so I don't know if it is going to happen.

Can someone tell me where this "fix list" is and when its expected?
Thanks.

Rhah
09-14-2009, 01:56 PM
Can someone tell me where this "fix list" is and when its expected?
Thanks.

There's a link at the top of this forum that will take you too another forum where Anton posted the list. As to the date of the fix, nothings been mentioned yet.

Zatoichi_Sanjuro
09-14-2009, 05:31 PM
best thing to do is not get into a turning war with them fly low to the ground it will b harder to spot you get some distance and then get some alltitude line up and come in for another attack
seems to work best for me
have a look at this pdf file has loads of great facts and tips for air combat thanks for house md for pointing me in the right direction :grin::grin:

http://web.comhem.se/~u85627360/inpursuit.pdf

Arcade is almost all turn war because of the lock-on mechanic lack of spin and the tank-like armour.

I wish they'd take the lock-on away from Realistic mode.

Chips86
09-14-2009, 05:42 PM
* Controls remapping (custom layout).
* Changed MP kills scoring system. Suicide will always reduce score; crash (or bailout) soon (one minute) after signifficant damage will score to shooter; crash (or bailout) after 12 seconds after being hit even lightly will score to shooter.
* Brakes with flightstick fix.
* (For Arcade& realistic) RS will look around with 'half pressed' target camera trigger.
* More effective flak.
* Blackouts and redouts on realistic/simulation back again.

^^ they are in the list ^^ last item (he added them 2 hours after the list came out)

This has made me very happy xD almost as happy as the day i got that chewbacca pog in a pack of walkers crisps.

and that was a very happy day...

nudger1964
09-14-2009, 06:13 PM
thx guys, i think that was largely my problem too.
mostly fly the spit, but left elevator setting as it was to keep the p51 in the air...about half way....now noticed the spit can go way higher than that without stalling.
isnt there a point at which its better to have a lower max but will allow to use more rudder without stalling?

fuzzychickens
09-14-2009, 07:41 PM
thx guys, i think that was largely my problem too.
mostly fly the spit, but left elevator setting as it was to keep the p51 in the air...about half way....now noticed the spit can go way higher than that without stalling.
isnt there a point at which its better to have a lower max but will allow to use more rudder without stalling?

I think that would be different for all planes. For now, leave sensitivity at max if playing arcade. Reduce it if flying fw190/p51 in realistic or sim.

I'm willing to bet this is the reason Akuma is getting out turned too.

dazz1971
09-14-2009, 09:30 PM
Arcade is almost all turn war because of the lock-on mechanic lack of spin and the tank-like armour.

I wish they'd take the lock-on away from Realistic mode.

thats why i play realistic not arcade :)

akuma
09-14-2009, 10:36 PM
I think that would be different for all planes. For now, leave sensitivity at max if playing arcade. Reduce it if flying fw190/p51 in realistic or sim.

I'm willing to bet this is the reason Akuma is getting out turned too.

Allot of the turn issue is energy, or lack of it.

The way I would normally approach a turning battle is to pass the opponent, bank and reduce throttle to about 70% and apply rudder to tighten up the turn. Then at the apex of the turn, apply throttle back to 100% and maybe even a quick blip of WEP to get the airspeed up.

Hopefully that will bring me to at least a nose to nose with the opponent and then its a case of who can put the pickle on the target first.

But it seems that other players have a better way of doing it because as I draw what I think should be level, the other player is already raking me with gunfire.

I know some planes turn better than others, but when its two planes of equal type then I must be doing something wrong, so tips would be helpful.

nudger1964
09-14-2009, 11:29 PM
really i would have hoped sensativity was all about the controller dead zones rather than the actual aircraft surfaces...wouldnt it be right for those to be pre-set for each play mode?
i dont ever play arcade mostly because i dont want to mess about with the settings each time i switch modes