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View Full Version : Is it possible to patch out the Deadzone on 360 please?


Rabin
09-13-2009, 02:19 PM
I've played IL-2 on PC for quite a while (Graduated JO, flew co-op SQN, etc.) so I know how I like the plane to 'feel'.

I bought a Saitek AV8R-02 for the 360 so I could fly properly over here, but the game has a nasty deadzone and no visible option to turn it off. I checked the stick out on Windows with some alternate drivers and managed to prove it has no deadzone built in, so I'm assuming there is one built into either the game or the 360 controller setup.

If it is the game, can you please remove it or give us a slider to set the deadzone where WE want it? (And the logarithmic sensitivity setting would be nice too so we can adjust the percentages in 10s to things like 1,3,7,12,24,36,48,65,82,100 - not holding out much hope for that though ;) )

It is very frustrating trying to target someone's engine with what feels like a 5%+ deadzone in the middle of the stick. Fine adjustment of altitude once you're on their 6 is just unnecessarily tricky, in my honest opinion.

The stick rudder seems to work fine (twist grip unfortunately, when I have a perfectly good set of Saitek pedals under the desk - but that's MS's fault for not letting us use PC peripherals! :rolleyes: ) so lateral aiming is easy.

If it turns out to be a Microsoft probem - just tell us who to write to, so we can have controllers with no deadzones! :grin:

juz1
09-13-2009, 02:41 PM
just got immortal pilot achievement with an aviator (actually 7kill streak before connection dropped out:() on realistic...you'll have to get used to the deadzone I am afraid...:neutral:
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Anton Yudintsev
09-13-2009, 03:01 PM
If it turns out to be a Microsoft probem - just tell us who to write to, so we can have controllers with no deadzones! :grin:

That's MS limitation, deadzone is done in X360 drivers.
So write to MS (even hardware manufaturers can't do anything here).

Rabin
09-13-2009, 03:34 PM
That's MS limitation, deadzone is done in X360 drivers.
So write to MS (even hardware manufaturers can't do anything here).

Thank you - I suspected it would be MS to blame since the deadzone exists in the 360 Controller for Windows drivers too.

I'll go pester them :cool:

trk29
09-13-2009, 03:42 PM
That's MS limitation, deadzone is done in X360 drivers.
So write to MS (even hardware manufaturers can't do anything here).

So there will always be a deadzone in the game?

Rabin
09-13-2009, 03:49 PM
I posted a request on the 360 hardware forum here: http://forums.xbox.com/29045789/ShowPost.aspx so just head over there and voice your support for the idea if you don't want a deadzone. :grin:

trk29
09-13-2009, 03:51 PM
I posted a request on the 360 hardware forum here: http://forums.xbox.com/29045789/ShowPost.aspx so just head over there and voice your support for the idea if you don't want a deadzone. :grin:

ps3

MorgothNL
09-13-2009, 04:55 PM
I posted a request on the 360 hardware forum here: http://forums.xbox.com/29045789/ShowPost.aspx so just head over there and voice your support for the idea if you don't want a deadzone. :grin:

I added my support ;).. we need this!

Plippy
09-13-2009, 06:04 PM
I added my support ;).. we need this!

I posted on the Xbox forum as well, but knowing Microsoft, I don't expect this to change any time soon. I just may end up picking this up for the PS3 as well if it looks like it handles a better range of sticks. If the Ace-Edge works on the PS3 with no deadzone, I'll be rocking. :grin:

EDIT- it looks like this probably won't work since the Ace-Edge doesn't work with the XMB. Thanks for making your crap proprietary, Microsoft!

Porcho
09-13-2009, 09:42 PM
I just made a post since I noticed its been quietly drifting to the bottum of the page. This really needs to be addressed.

Lexandro
09-13-2009, 09:46 PM
Wait what? I have Hawx and that had major dead-zone issues which UBISOFT patched out on 360. So how come now all of a sudden it cant be done?

Plippy
09-13-2009, 11:38 PM
It's interesting to see that the Microsoft Xinput API that the Xbox 360 controller uses in Windows has a customizable deadzone, all the way to 0/unfiltered as I understand it. Anton mentions this API in a different thread, but I don't know if this is actually used when programming for the Xbox 360 directly.

If anyone can find out more about what protocol/API is being used on the 360, I'd be interested to see what documentation is available for this. I'm sure that there is some channel for developer communication that would be appropriate in a situation such as this.

Here's a link to Microsoft's Xinput documentation, BTW:

http://msdn.microsoft.com/en-us/library/bb173045(VS.85).aspx#what_is_xinput

Cwl
09-14-2009, 10:17 PM
I agree, there's no need to have a deadzone. get rid of it.

Lincoln's Revenge
09-15-2009, 01:32 AM
My biggest problem with the deadzone is that at least with my Aviator, turning down the aileron or elevator sensitivity in the game's options actually decreases the maximum deflection of those control surfaces. :mad:

With the sensitivities turned down to 3 quarters I can get used to the feel of the gunnery even with the deadzone, but then I'm also decreasing my maximum turn rate by a good margin.

I managed to play one game on Live over Dover on simulator and it was beautiful.. tons of fun. But I can't stand the compromise between controlling my aiming point and the aircraft's turning performance.

If they can get rid of the deadzone and add a basic joystick calibration option everyone should be happy.