PDA

View Full Version : Bad Multiplyaer will kill this game.


BigBear45
09-09-2009, 01:27 PM
This games multiplayer SUCKS!

I love the game but it kills me that games are not joinable and of course the idiots that crash when you tag them, now i know people dont do it on purpose all the time, but we all know it would be a lot different game if the kills got counted from people crashing.

back to games being joinable... its hard to tell if no1 is online or if everyone is currently in a mission either way ARE YOU FREAKING KIDDING ME 505. Such a stupid add on to make this games multiplayer a 1,000 times better. MAKE THE GAMES JOINABLE.

King Jareth
09-09-2009, 01:41 PM
Sometimes crashes do count as kills (I've had it happen on my death a few times) but I think there must be very strict rules governing what does and doesnt count as a crash-kill.

If you think about it its not as clear cut as saying when someone crashes the last person to shoot him gets the kill.

BigBear45
09-09-2009, 01:42 PM
Sometimes crashes do count as kills (I've had it happen on my death a few times) but I think there must be very strict rules governing what does and doesnt count as a crash-kill.

If you think about it its not as clear cut as saying when someone crashes the last person to shoot him gets the kill.

point taken... i have seen it a few times also, But the games not being joinable will ruin the online portion of the game.

Yossarian
09-09-2009, 01:44 PM
It's a timer. Bail out or crash within a certain time of being hit and the person that did the damage will be awarded a kill. The problem is the timer is very short and if an aircraft takes longer than a few seconds to crash then it does not count as a kill.

They just need to take the timer off. If a plane crashes or the pilot bails the last person to have score hits on them should be awarded the kill.

King Jareth
09-09-2009, 01:49 PM
They just need to take the timer off. If a plane crashes or the pilot bails the last person to have score hits on them should be awarded the kill.

I don't agree with that at all. I've crashed having a dogfight with one pilot where he should rightly get the kill (the pressure he was bringing to bear lead me to crash) and yet the last person to shoot me was maybe a minute ago and now in a totally different part of the map.

It really isn't that simple.

moozicmon
09-09-2009, 01:58 PM
I don't agree with that at all. I've crashed having a dogfight with one pilot where he should rightly get the kill (the pressure he was bringing to bear lead me to crash) and yet the last person to shoot me was maybe a minute ago and now in a totally different part of the map.

It really isn't that simple.

I agree, maybe a negative system if you crash? That way everyone who contributed to the kill gets the benefit of a higher ranking and it would discourage people crashing to avoid giving others a kill point.

Yossarian
09-09-2009, 02:22 PM
I agree, maybe a negative system if you crash? That way everyone who contributed to the kill gets the benefit of a higher ranking and it would discourage people crashing to avoid giving others a kill point.

I still think it would be easier to code and fair that hitting an enemy that then bails out or crashes = a kill. A negative score would discourage crashing or bailing out on a whim but does not address the problem of hitting someone, watching them spiral 8,000ft into the ground and getting nothing for it.

It would be impossible to award a kill for following someone without hitting them who then crashes. The kill should go to the person that hit the aircraft in the first place making it harder to fly which led to the enemy flying it into the ground.

It might be simplistic but it would be better than what happens now.

moozicmon
09-09-2009, 02:31 PM
I still think it would be easier to code and fair that hitting an enemy that then bails out or crashes = a kill. A negative score would discourage crashing or bailing out on a whim but does not address the problem of hitting someone, watching them spiral 8,000ft into the ground and getting nothing for it.

It would be impossible to award a kill for following someone without hitting them who then crashes. The kill should go to the person that hit the aircraft in the first place making it harder to fly which led to the enemy flying it into the ground.

It might be simplistic but it would be better than what happens now.

Problem is in Arcade you don't really feel the effects of a hit like in Realistic or Sim. The worst that happens is decreased engine speed, but it doesn't affect the handling at least not in my experience.

mattdus
09-09-2009, 03:32 PM
I was flying a training mission today to get used to the realistic setting. I managed to kill the engine of the 109 I was fighting. I ran out of ammo and as we had made a few close passes I could clearly see that his engine had stopped so I circled above him and watched him slowly lose altitude until he crashed. I shot his engine to swiss cheese and was given a clear kill for it in training, I don't see how this can work in single player and be a problem in MP.

Zatoichi_Sanjuro
09-09-2009, 04:55 PM
They need to make the host games persistent and joinable at any time. For me this is what killed GTAIV online. Sitting in a lobby for up to 10 minutes waiting for people to click OK only to crash or find out it's a laggy server when the game begins.

The_-_Professor
09-09-2009, 06:09 PM
I agree they need to make mp joinable at anytime there's always games going on but you have to wait till one just starts if i could join at anytime there would be games going on 24hours a day but that discourges people from getting on when they have to wait to get a decent game

Molgera
09-09-2009, 06:19 PM
what would be a decent game ?
there would be no problem if servers were going on 24/24 and we could join them anytime we want.

and it's no use compare this to gta4 multi, as it's not the same type of game.

even if i love this game, there will be far less players in this game than in gta4 (which multiplayer is still full btw). so the non-stop servers which we can join when we want would be the best idea.

and penalty point when crashing for no reason is also a great idea.

Robotic Pope
09-09-2009, 06:20 PM
I agree they need to make mp joinable at anytime there's always games going on but you have to wait till one just starts if i could join at anytime there would be games going on 24hours a day but that discourges people from getting on when they have to wait to get a decent game

I think the whole lobby system would need to be rewriten to allow joining mid game. Its probably not possible for the devs to change it. Instead what might be possible would be to leave the games that are currently playing on the search list with an aproximate of the game time left. That way you can see that people are actually playing the game instead of an empty search and you will have an idea on how long you will have to wait before you can join. edit:thats asuming that a continueous lobby can also be created with a patch.

Would this be possible ???

fuzzychickens
09-09-2009, 06:21 PM
Is there no option in sim mode to turn off air starts?

Seems like there is no teamwork. People would patrol airfield in 1946 against players bombing people taking off and landing - it added to the experience.

The sim mode in that respect in dumbed down - either that or landings were taken out because of no support for wheel brakes on flight sticks....who knows.

H Lecter
09-09-2009, 07:52 PM
Is there no option in sim mode to turn off air starts?

Seems like there is no teamwork. People would patrol airfield in 1946 against players bombing people taking off and landing - it added to the experience.

The sim mode in that respect in dumbed down - either that or landings were taken out because of no support for wheel brakes on flight sticks....who knows.

I want both - wheel brakes (simply apply them at 0% throttle) and landings in MP.

Actually I thought you could set limited fuel and ammo and land for refuelling and rearming - I see that this is not possible..?:confused:

Ferigno
09-09-2009, 11:24 PM
Wheel brakes and takeoff/landing scenario's are a must. I was a pilot, but convincing my wife to let me go up and screw around now is difficult. It's a spendy scenario. So needless to say I was SUPER thrilled to hear that BOP was coming out. I'm going to get my sim experience here.

Except that I can't stop on the runway. crap.

There is something less than satisfying with my AV8R-02 as I go bouncing down the runway and eventually coast off into the woods.

Btw, has anyone figured out optimal settings for sensitivity for the AV8R for sim mode?

Ferigno99 (gamertag)

H Lecter
09-10-2009, 07:02 AM
Btw, has anyone figured out optimal settings for sensitivity for the AV8R for sim mode?

Personally I did not reduce the sensitivity at all. Just be gentle with the stick as you would in a real aircraft.

loopdreams
09-10-2009, 07:24 AM
In a real aircraft if you cough or breathe, say, you don't generally go straight into a spin.

H Lecter
09-10-2009, 07:30 AM
In a real aircraft if you cough or breathe, say, you don't generally go straight into a spin.

Didn't try coughing yet as far as I remember, but breathing works pretty well. I have to admit that I have never flown a real aircraft, but I think the ones who did will agree that you don't pull the stick to its full extent in any direction..?

The_-_Professor
09-10-2009, 06:48 PM
I think the whole lobby system would need to be rewriten to allow joining mid game. Its probably not possible for the devs to change it. Instead what might be possible would be to leave the games that are currently playing on the search list with an aproximate of the game time left. That way you can see that people are actually playing the game instead of an empty search and you will have an idea on how long you will have to wait before you can join. edit:thats asuming that a continueous lobby can also be created with a patch.

Would this be possible ???

yeah your right man that is better idea that way they don;t wreck everything in process of trying to do that join at anytime. maybe even a people online counter like the call of duty has so then you have an idea of how many games would be acutally going on from time you sign on

trk29
09-10-2009, 07:41 PM
I was playing last night and couldn't find a game on sim or realistic for like 10 minutes, and then I tried a arcade and got it on the first try 12 out of 12 people showed up.
So I think a lot of people are either playing on arcade because it is new or they don't know how to unlock realistic and sim.

mdbuehler
09-10-2009, 08:50 PM
I was online last night, and couldn't find ANY game in ANY mode. I'm 1 for 5 on trying to play online now, that's pretty bad. The error it gives is going to make users not reading the forums here think that the servers are just down 24 x 7, and I imagine they'll give up on the game fairly quickly.

Single player is awesome, but the online play has got to be hands down the worst implementation I've seen on an Xbox game.

trk29
09-10-2009, 08:55 PM
Well at least on xbox you have a away of reserving spots. PS3 is a no go for that.

Musttang
09-10-2009, 09:08 PM
I was online last night, and couldn't find ANY game in ANY mode. I'm 1 for 5 on trying to play online now, that's pretty bad. The error it gives is going to make users not reading the forums here think that the servers are just down 24 x 7, and I imagine they'll give up on the game fairly quickly.

Single player is awesome, but the online play has got to be hands down the worst implementation I've seen on an Xbox game.

I am 1 for 8 on finding multiplayer games. When will the servers get fixed? I have 3 days left to return the game and get my full money back I am giving them 2 days to fix the problem. Then I have to sell my game or I lose my full price money
I was totally excited about this game but if I can't play mulitiplayer what is the point? Ill just go back to SteelBattalion or buy Section 8
Why would they release the game if they were having problems with the servers .

Would you want a game that you couldn't access multiplayer ? I don't think I am being unreasonable.
This is frustrating, does anyone know what is wrong? I got this for the multiplayer. :mad::confused::confused::confused::confused::evil :

Raw Kryptonite
09-10-2009, 09:11 PM
I wonder if there's an issue with the search for games?
I had a room open for 16 last night from 9:30 EST to about 11:30 EST.
Ran a variety of games, mostly realistic, one or two sim. We had a couple of people that were able to get in a few consecutive games, but rarely more than 3-4 public players.

Sorry, trk, forgot you're on PS3.

Musttang
09-10-2009, 09:15 PM
I hate to be a stump but I don't get it.
Do I have to serve the games and invite people?
Isn't there a way to join in on someone else's game?
Is that the problem they are working on?

If your hosting games what setting do I need to have to get in on a game
I got an Xbox

HornedGod
09-10-2009, 10:09 PM
I think the whole lobby system would need to be rewriten to allow joining mid game. Its probably not possible for the devs to change it. Instead what might be possible would be to leave the games that are currently playing on the search list with an aproximate of the game time left. That way you can see that people are actually playing the game instead of an empty search and you will have an idea on how long you will have to wait before you can join. edit:thats asuming that a continueous lobby can also be created with a patch.

Would this be possible ???

You suggestion isn't possible with the current way that LIVE works.

Adding JIP does not need much lobby code work, it's what needs to be done to the game engine and how it syncs up that is the tricky part. Since we're talking a limited number of planes and potential projectiles, bombs and ground targets active at any one time, it is certainly within the realms of possibility for them to add this functionality. The question is whether they planned things with JIP in mind, or if they have to retorque larges parts of the code base to get it to work. If the former, then it might be a title update. Otherwise, we'll be waiting for BoP 2.

I write lobby systems for a living and I'm a little disappointed in how limited it is in BoP. Here's what I'd like to see:

- Ability to change game options from within lobby (when host)
- This should include the Arcade/Realistic/Sim option
- Host able to kick players
- Ping time indicator on search results screen (even if they are slightly unreliable, they are better than nothing)
- If no games are found when doing a search, auto host a new game
- Allow custom match searches in Ranked
- Keep lobby active between matches/rounds

For starters :)

The M00ps
09-10-2009, 10:46 PM
I hate to be a stump but I don't get it.
Do I have to serve the games and invite people?
Isn't there a way to join in on someone else's game?
Is that the problem they are working on?

If your hosting games what setting do I need to have to get in on a game
I got an Xbox

No, you don't get it. There is nothing broken, and nothing being fixed. The lack of servers is simply because no one is hosting any games. There are no dedicated servers. The MP is peer-to-peer, meaning the server is another player's XBOX.

If there are no servers available, start one yourself. Someone will surely join.

Musttang
09-10-2009, 10:53 PM
Really, all I want to do is play multiplayer with others.
How can I do that when all I keep getting is "servers are down try back later."
So are you telling me the servers are working?

Yes, I am stupid. Could some one please explain how does one get in to a lobby and look for others playing the game in Xbox.
Please excuse me if I sound rude I just want to play my game :confused::-x

Musttang
09-10-2009, 10:55 PM
No, you don't get it. There is nothing broken, and nothing being fixed. The lack of servers is simply because no one is hosting any games. There are no dedicated servers. The MP is peer-to-peer, meaning the server is another player's XBOX.

If there are no servers available, start one yourself. Someone will surely join.


Thank you so much :cool: :cool::):):rolleyes:

moozicmon
09-10-2009, 11:50 PM
If there are no servers available, start one yourself. Someone will surely join.

No, I started a session on Realistic waited 15 MINUTES and not one person joined! So I did one on arcade, 10 minutes later one person had joined. Later, I search for an open session and find nothing on realistic and keep leaving the game on arcade.

This is a major major problem.

Yossarian
09-11-2009, 12:37 AM
No, I started a session on Realistic waited 15 MINUTES and not one person joined! So I did one on arcade, 10 minutes later one person had joined. Later, I search for an open session and find nothing on realistic and keep leaving the game on arcade.

This is a major major problem.

Party up with forum users, there are so many of us playing together we can't all fit in the same rooms at times. Tonight I was getting game invites left right and center, I had my choice of all 4 game modes at any point for about 5 hours.

BrownTrout is a good host as well as several others here. It is a shame the server list is not fuller but us forum users are playing together a lot. I've added about 30 people to my friends list since the game came out.

moozicmon
09-11-2009, 12:39 AM
good advice, I will be sure to try that :)

Musttang
09-11-2009, 01:36 AM
Could you all add me to you list?

Gamer Tag: FFek315

In steel battalion this is how we found everyone to play.
We created a thread with all the pilots gamer tags on it. This way we could see who was on and It worked great.
Please add me or list your gamer tag.