View Full Version : No Saitek 360 AV8R-2 Stick & No German Cockpits for this Game...
Hengist
08-13-2009, 10:48 AM
... Anyone else cancelling their pre-order, or just not buying until (or if) they decide to fix it? (I fall into the latter part of that sentence).
How can they make a Flight Sim, and not know about the Saitek X-BOX 360 AV8R-2 Joystick, that's marketed, with Microsoft's stamp of approval, as... 'Works with all future planned Flight titles"?
After years of playing this title on the P.C., the 360 Demo was just one huge disappointment for me.
Is this a case of... "The Project is done; no more resources are to be spent on it. Let's see how much money we can make as it stands"?
Any chance, from one of the Dev's, as to commenting on confirming if the Project is now closed, or whether they are still going to continue to develop this title and fix these two huge; buy or not to buy errors?
H Lecter
08-13-2009, 10:54 AM
I understand your frustration about the missing cockpits and share it. But what are you talking about the AV8R? Mine works fine.
Gilgenbach
08-13-2009, 10:54 AM
... Anyone else cancelling their pre-order, or just not buying until (or if) they decide to fix it? (I fall into the latter part of that sentence).
How can they make a Flight Sim, and not know about the Saitek X-BOX 360 AV8R-2 Joystick, that's marketed, with Microsoft's stamp of approval, as... 'Works with all future planned Flight titles"?
After years of playing this title on the P.C., the 360 Demo was just one huge disappointment for me.
Is this a case of... "The Project is done; no more resources are to be spent on it. Let's see how much money we can make as it stands"?
Any chance, from one of the Dev's, as to commenting on confirming if the Project is now closed, or whether they are still going to continue to develop this title and fix these two huge; buy or not to buy errors?
Hi Hengist,
I was considering to take the name of "HORSA" in this forum - nice to see that someone still knows who Hengist was.
Anyway - considering that we are not getting any answers on the Joystick and Cockpit questions at least I will cancel my preorder to see if cockpits are added via patch. Then, and only then, I will buy BoP, a shame realy.
Horrido
Rob
Admittedly I've only played the demo twice, and I've not felt the desire to play it since - something seems very arcade about it but I was willing to give the full game the benefit of the doubt, as well as a better control system, however the as yet unconfirmed rumour is admittedly worry and if true will probably mean I won't be buying - and I suspect will have significant implications for the sale of the game - particularly for the simmers who wanted to see a 10 year old flight sim recreated for the 360 with most of the best features retained.
I'm going to hold my tongue until more information becomes more available, but as an almost exclusive 109/190 pilot on the PC version, this will be make or break for me :(
David603
08-13-2009, 12:02 PM
Admittedly I've only played the demo twice, and I've not felt the desire to play it since - something seems very arcade about it but I was willing to give the full game the benefit of the doubt, as well as a better control system, however the as yet unconfirmed rumour is admittedly worry and if true will probably mean I won't be buying - and I suspect will have significant implications for the sale of the game - particularly for the simmers who wanted to see a 10 year old flight sim recreated for the 360 with most of the best features retained.
I'm going to hold my tongue until more information becomes more available, but as an almost exclusive 109/190 pilot on the PC version, this will be make or break for me :(
Same. I have been flying 109s in Il2 for almost five years now, using the cockpit view only when fighting, and rarely flying anything else. So no cockpit, no purchase for me until this is fixed.
mondo
08-13-2009, 12:14 PM
Its pretty shocking that there will be no German cockpits. This and no blackouts/redouts is probably going to stop my purchase.
Hengist
08-13-2009, 01:28 PM
But what are you talking about the AV8R? Mine works fine.
If by working fine you just mean the stick movement... err well yes. However, what about the buttons?
What do you use for the A button, when it's set for the trigger? As for the Padlock button, don't get me started on that lol. Are you sure that your stick works fine with this title, do all your buttons work correctly?
With faulty mapped buttons, I wouldn't call that working 'fine'.
-------------------------------
Hi Hengist,
I was considering to take the name of "HORSA" in this forum - nice to see that someone still knows who Hengist was.
Rob
Hi Rob,
It's good to see a fellow scholar of the Anglo-Saxon's. :)
H Lecter
08-13-2009, 01:34 PM
What do you use for the A button, when it's set for the trigger? As for the Padlock button, don't get me started on that lol. Are you sure that your stick works fine with this title, do all your buttons work correctly?
If you mean trim, that is located on RB on the AV8R layout. Padlock does not exist in sim mode, in arcade/realistic I think it's the second big button from the left on the base facing you (can't remember how it's called)
According to the live broadcast the final version will even have a button layout that can be reconfigured.
Hope that helped!
If by working fine you just mean the stick movement... err well yes. However, what about the buttons?
What do you use for the A button, when it's set for the trigger? As for the Padlock button, don't get me started on that lol. Are you sure that your stick works fine with this title, do all your buttons work correctly?
With faulty mapped buttons, I wouldn't call that working 'fine'.
-------------------------------
Hi Rob,
It's good to see a fellow scholar of the Anglo-Saxon's. :)
It works fine! The trigger is the trigger!
Hengist
08-13-2009, 02:30 PM
If you mean trim, that is located on RB on the AV8R layout. Padlock does not exist in sim mode, in arcade/realistic I think it's the second big button from the left on the base facing you (can't remember how it's called)
According to the live broadcast the final version will even have a button layout that can be reconfigured.
Hope that helped!
Yes, that last piece of information about reconfiguring the button layout did help.
Thank you.
As for Sim mode having no Padlock, well that was fine on the PC where everyone was using Track-IR, but I haven't played a flight sim, since the days of Air Warrior 3, where all you had to rely on was the coolie hat to snap the view around... Talk about a step backwards!
The more I learn about this spin-off title from Oleg's original stable, the less I like it. Who are these developers anyway, you didn't get this kind of c_rap when Oleg was directly involved.
Sorry for the rant, I'm slightly annoyed that my Website host seems to have deleted my siggy website. I've got them currently searching their back-up archives to restore it. I'm not having a good day so far.
HauptmannMolders
08-13-2009, 02:50 PM
OK now this is a problem, I've been willing to let a lot of stuff go and was shocked to hear they use a P-47 cockpit on the Mustang but NO German cockpits?!?! WTF! I've cancelled my preorder and I'll just wait to see what my friends games look like on line.
I realize they had a budget but to not have actual cockpits on a "simulation"? Frankly I'd like to hear from Anton on this one, will it be DLC? I know they are trying to appeal to a wider audience which I understand and support completely but it MUST also cater to the more dedicated player, we will be the ones telling all of our friends about this game.
Its not as bad as that.. there will be only a couple of craft with no cockpit - its been confirmed
SeaCat
08-13-2009, 04:45 PM
I think people are taking this as there's no cockpit view... I have a feeling we'll just get rehashed allied cockpits. Not that big of a deal to me, even though I'll be mostly flying German planes.
versapak
08-13-2009, 06:55 PM
I think people are taking this as there's no cockpit view... I have a feeling we'll just get rehashed allied cockpits. Not that big of a deal to me, even though I'll be mostly flying German planes.
Anton has already stated that there would indeed be planes that have no cockpit, and that you would have to use the virtual cockpit hud for those. :(
As for the original post, and the Aviator joystick...
How is it that some people can't figure these things out? If the fact that the demo doesn't give you a picture of the actual joystick confuses you, then worse comes to worse, how about you try just pressing the buttons. It takes all of 2 minutes (if even) to figure out what each one does, and the game plays great with both the aviator and ace edge.
.
fritzwendel
08-13-2009, 09:18 PM
Same. I have been flying 109s in Il2 for almost five years now, using the cockpit view only when fighting, and rarely flying anything else. So no cockpit, no purchase for me until this is fixed.
NO 109 COCKPIT?! WTF!!!!!!!!!!!
I don't know what to say; how can this game call itself a flight sim when the MOST POPULAR AXIS FIGHTER PLANE doesn't have a cockpit?
What's next? No P-51 cockpit? Wait, they already BOTCHED that one too....
Come on guys, I know it's a console game, BUT DETAILS MAKE OR BREAK A GREAT GAME FROM A GOOD ONE. Believe it or not, we are more than a bunch of mindless 14 year old kids who don't know the difference between an F-15 and the space shuttle.
Swagger7
08-13-2009, 09:47 PM
Don't worry guys! It's been confirmed that only a few planes won't have cockpits & that German fighters WILL have them! Here's the text from the ustream discussion:
H_Lecter: is there a cockpit view for the german planes or not?
2:20 spunkyrakune: What game modes will be availaboe in MP?
2:20 elneilios84: will there be a flightstick bundle?
2:21 MARTIANS: do you have freeflight on all the maps?
2:21 danneale: Yes there is a cockpit view for German planes
2:21 H_Lecter: real or virtual cockpit..?
2:21 danneale: IN MP - Dogfight, team dogfight, strike, capture the airfield, up to 16 players
2:22 danneale: flightsticks are avilable, and supported... it will depend on individual retailers
2:22 Spotter5: Can we pilot the ME262 in multiplayer/singleplayer?
2:22 danneale: real cockpits
2:22 RawKryptonite: In ground strike, will each team be set to use a certain number of full sized bombers? assign player(s) to it? are there "slots" for bombers to fill so teams have equal number of them?
2:22 danneale: (almost every plane historically correct)
2:23 danneale: a couple without cockpit views
2:23 H_Lecter: *hugs mark and everyone else*
2:23 H_Lecter: it must be xmas, thanks guys!
2:23 elneilios84: that is very good news about real cockpits
2:23 Spotter5: is the DLC free or paid for?
2:24 danneale: RawKryptonite -yes you can assign players to it
2:24 elneilios84: is there a real first person view in gun turrets on bombers?
2:24 danneale: yes you can fly ME262 in MP
2:24 Spotter5: sweet!
2:24 RawKryptonite: re: Strike, so each team has to fill ___ (ex 2) bomber slots or something like that?
2:25 danneale: View for gun turrets is always 3rd person
2:26 RawKryptonite: MP Strike: do the base buildings respawn or are there a certain number to take out for a win? multiple areas?MP Strike: do the base buildings respawn or are there a certain number to take out?
2:26 danneale: RawKryptonite - No, in strike 1 player controls the plane (Flight, bombing, Turrets etc)
2:26 RawKryptonite: oops
2:27 RawKryptonite: no, I meant in game set up is there a required number of bombers. "each team must have ___ number of bombers flown"
2:27 danneale: DLC - plane and mission pack on 360 paid for, 800 points on 360.... on PS3 DLC combined into one pack also paid for... will be equivelent of 9.99 euros
Sounds definitive to me!
trk29
08-13-2009, 10:00 PM
We know the stick will be supported and there will be cockpits
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