View Full Version : Multiplayer Details and New Trailer
Nike-it
08-06-2009, 02:33 PM
1C Company and 505 Games have today revealed more information on the multiplayer modes available in forthcoming World War II flight combat title, IL-2 Sturmovik: Birds of Prey (www.il2game.com). As well as boasting over 50 single player missions, the multiplayer experience featured in IL-2 delivers even more thrilling aerial combat action. IL-2 Sturmovik: Birds of Prey will be available from 4th September for Xbox 360, PS3, Nintendo DS and PSP.
The official website (www.il2game.com) now hosts the new multiplayer trailer where allied and axis forces go head to head in ferocious aerial dog fights and bombing raids over war torn Europe. Also featured is an exclusive community update from Pavel Kulikov, Game Designer of the multiplayer modes and maps at Gaijin Entertainment in which he shares some behind the scenes stories from the making of IL-2 Sturmovik: Birds of Prey as well as tips to becoming a multiplayer ace. Details on the modes featured in the game are as follows:
Dog Fight
Dog fight is a traditional "free-for-all" mode. After selecting initial game settings (number of players, difficulty level, planes available, game play map, time limit, points limits etc) players engage in aerial dogfights earning points for every downed enemy aircraft.
The winner is the first pilot to reach the point limit or the pilot with the most points when the allotted time runs out.
Team Dog Fight
After selecting initial settings, players are divided into two teams. Like Dog fight, points are earned for every downed aircraft in the enemy’s team.
The winner is the team that reaches the point limit first or has the most points when the allotted time runs out.
Strike
Strike is a multiplayer mode where teams attempt to destroy as many of the enemy’s ground targets as possible, while defending their own. The winner is the team with either the most points when the timer runs out, the team that reaches the points limit first or the team who wipes out all of their opponent’s ground targets. Points are awarded for both aerial and ground targets, although ground targets are worth more points than those in the air.
Capture the Airfield
In Capture the Airfield, players attempt to capture and hold as many opposition airfields as possible. An airfield is considered captured once a player lands and spends a specified amount of time on the ground without being destroyed. All airfields in this mode being the game as neutral, so securing airfields quickly is crucial.
Each team is granted a specified number of team tickets at the beginning of the game. Each time a player respawns, one team ticket is used up. Once a team has no tickets left, it cannot return to the battlefield.
The team controlling the lowest number of airfields suffers a penalty of their ticket pool being depleted second by second. The bigger this disadvantage, the quicker the ticket pool is depleted.
The winner is the team that has the most tickets left either at the end of the match or when an enemy team loses all tickets and planes.
IL-2 Sturmovik: Birds of Prey gives you the chance to participate in the most famous confrontations of the era piloting fighters, battle planes or heavy bombers across a range of daring and action packed missions. There are 6 theatres of war to engage – The Battle of Britain, Stalingrad, Berlin, Sicily, the Battle of the Bulge and Korsun – representing the main airborne battles of World War II in Europe.
http://www.youtube.com/watch?v=NKnl6jTAep0
haitch40
08-06-2009, 02:38 PM
thanks for that
nice vid
Anton Yudintsev
08-06-2009, 02:41 PM
There is much more information on site.
haitch40
08-06-2009, 02:43 PM
There is much more information on site.
i cant view site on my ps3 and my pc has no net
Anton Yudintsev
08-06-2009, 02:45 PM
i cant view site on my ps3 and my pc has no net
And I can't re-post here, because site always shows me Russian version :(
Let's hope, someone will repost.
sasquatch
08-06-2009, 02:58 PM
The site is asking me for a username and password. I can't even view it.
H Lecter
08-06-2009, 03:02 PM
The site is asking me for a username and password. I can't even view it.
Wow, I was lucky - just 5 minutes ago I could read a developer blog in the community section. Now I wanted to repost it here but I also get a password screen :confused:
[EDIT: The password screen is gone; but I noticed that I have only access to the German version of the website, so I will refrain from posting the german dev blog here. Actually it's funny how the site automatically selected a language for me. German is my mothertongue, but still I love to make such decisions myself - thanks for consideration if the webmaster is reading this...]
Wehrwulf
08-06-2009, 03:44 PM
Wow, I've been gone awhile, and I gotta say, the game looks and plays better than I expected by far. Simply awesome. I do hope we'll see some DLC and a sequel!:grin:
Anton Yudintsev
08-06-2009, 03:46 PM
[EDIT: The password screen is gone; but I noticed that I have only access to the German version of the website, so I will refrain from posting the german dev blog here. Actually it's funny how the site automatically selected a language for me. German is my mothertongue, but still I love to make such decisions myself - thanks for consideration if the webmaster is reading this...]
Yeah.
I can see only Russian version myself :(
H Lecter
08-06-2009, 03:52 PM
Yeah.
I can see only Russian version myself :(
The funny thing is that I'm looking at the website from my workplace in Czech Republic, so going by my location I'd rather expect that I'd see a Czech or English version. But obviously the website recognizes my German Vista version.
Anyway the update is great and it's nice to seem more planes added! :grin:
trk29
08-06-2009, 03:53 PM
Hey Nike can you sticky the questions to devs thread that Anton started please?
trk29
08-06-2009, 03:53 PM
I see the English site.
Community button works now!!!
Trailer looks awesome, can't wait. Very happy to see a update today thank you.
He-111
08-06-2009, 04:07 PM
I still havn't figured out something:
I will we be able to fly bombers like the He-111 etc?
If so will we be able to shif from pilots to different gunners positions?
The multiplayer looks awsome!!
trk29
08-06-2009, 04:09 PM
I still havn't figured out something:
I will we be able to fly bombers like the He-111 etc?
If so will we be able to shif from pilots to different gunners positions?
The multiplayer looks awsome!!
Yes.
Yes.
Anton answered the different gunner positions and now under the community button on il2game.com it says we can
timuss
08-06-2009, 04:30 PM
Wow this game sounds better and better i just need the Ps3 demo now. HURRY UP SONY!!!!
Raw Kryptonite
08-06-2009, 05:02 PM
i cant view site on my ps3 and my pc has no net
Here you go:
08.05.09 - IL-2 Developer Diary – Multiplayer
I’m Pavel Kulikov, Game Designer of multi player modes and maps at Gaijin Entertainment, developer of IL-2 Sturmovik: Birds Of Prey. Welcome to the first of our developer diaries where we will look to take you under the hood of the game we have been crafting, shaping and reshaping for the past three years now. Those of you who know a little bit about the history of this game will know that IL-2 has undergone some significant changes in the last year or so. Our first previews in the gaming press began to surface in mid 2008 as we geared up for beginning of ’09 year release. However, after some tough decisions, a lot of feedback and a bit of soul searching, we still weren’t happy with what was approaching our final product, so thanks to an agreement with our publishers we were granted more time to really polish our game. The main change being the addition of Arcede Mode making the game infinitely more accessible to the first time player. The results have gone way beyond our initial expectations and we are so delighted with how IL-2 has finally taken shape into what we feel is quite simply the best WWII flight shooter out there. The release date has just been confirmed as 4th September across Europe, so you won’t have to take my word for it for much longer! I’d like to thank all of you for your patience and continued interest in the game. I hope you all enjoy our game as much as we did putting her together.
One of the principle upgrades that we worked on during our extra dev time was the multiplayer mode, which has been given a complete overhaul. We recognised that simple one-on-ones weren’t going to cut it on their own, so our four modes; ranging from straight up dog fighting to more tactical airfield control, give some really interesting game play dynamics that we’re confident our fans will love. Multiplayer forms the subject of this dev diary as I hope to be able to give you a few early tips and strategies that have emerged from our own extensive play testing.
First up is dog fighting, the most basic of IL-2’s disciplines. You will spend a lot of time during the game alternately chasing down enemies and evading their counter attacks and nowhere is this more apt than in the Dogfight multiplayer mode, the archetypal ‘deathmatch’ mode. Aerial advantage counts for so much in a one-on-one battle; always ensure you are higher than your opponent. You will find it considerably easier to swoop down on an opponent with great speed than climbing into his line of fire. Your plane is more manoeuvrable on the way down so take advantage of this by making sudden, less predictable movements. When you are confident you are out of firing range, start to climb back up again for another assault.
When targeting in Dogfight, or indeed in any mode, don’t forget to use your rudder! The right stick allows you to fine tune your aiming left and right and negates the need to bank and roll all the time, which are useful for manoeuvres but are tricky when targeting.
Don’t endlessly chase down one enemy with unrelenting pace. Break off if he is shaking you effectively, monitor his movements and then try to anticipate when he is at his weakest. This is usually when he is ascending, as vertical flight patterns tend to be a bit more predictable.
Hold your fire! There is little point blasting away when you are over a kilometre from your target. There is also always the possibility he hasn’t noticed you yet if you are approaching from behind, so hold your nerve and let rip once you are confident of a quick kill. Remember, the longer you are chasing one opponent, the longer your own movements are predictable by other opponents.
Equally important is to remember to look around by clicking your right stick. To use another animal analogy, dog fighting is mostly a game of cat and mouse where it only takes a split second for the cat to become the mouse! Just because you are stalking an enemy do not forget that it is just as easy for you to be hunted down by an unseen opponent. The careful pilot will always know how many potential enemies are in the area; seek to separate a weaker plane from the pack and strike when he is isolated.
Finally in Arcade and Realistic Mode make sure you make good use of your target camera. This gives an instant picture of where the currently targeted enemy is in relation to your plane and by using this camera you will ensure you never lose track of his position!
All of the above are also relevant for Team Dog fighting; our second mode that, you guessed it, pairs you up into two teams of up to eight players each. In Team Dog fighting, the key to victory is to effectively use your wingmen, but equally, not to rely on them too much! Balance between teamwork and individual skill is key here. Eight planes flying in formation can provide lots of cover, but they also make a nice juicy target for your enemies! A more effective strategy is to pair off into teams of two to three planes. This way you will have some one to cover your tail when you go in for the kill. Just remember to return the favour for your team mates, or you could find yourself separated form the pack and vulnerable.
In Strike, the winning team must destroy the enemy’s fixed ground targets with bombers while also protecting their own from enemy air strikes. In this mode you will have to choose between a bomber or a fighter, both of which carry very separate disciplines. Bombers are slow and sluggish compared to fighters, but their massive payload of bombs can win the day quickly if you know what you are doing. So to begin with it is recommended using attackers rather than bombers in most strike maps, as they are easier to handle and you be able to learn the art of bombing before moving on to more difficult areas. The one target that is fully recommeneded to have mastered the art of using a bomber is when attacking a battleship. The extra firepower here is essential.
The key when playing as a bomber is to come at your targets from varied, unpredictable angles and altitude so you are less likely to be picked off by defensive, opposition fighters. Flying in formation makes you easy prey, so look to bamboozle the opposition by all coming from different angles. If you are having trouble hitting your targets, try swooping down low just above tree level and ensure you drop right on top of your targets. This is more dangerous but potentially more rewarding, so the balance between running these flights versus safer, more elevated attacks is yours to establish. It’s worth taking some time to become familiar with the gunnery position on the bomber, as there will be times when your escorts fail you and you are forced to defend yourself! We’ve found in practice that it is much harder to be an effective bomber than a fighter, so the more skilful players in your team should consider taking up this role.
For fighters in Ground Strike mode, your responsibility is split between defending your own bombers and eliminating your opponents’. If you are confident in your own bombers’ abilities you might only commit one support fighter to defend them and use the rest for defence of your own bases. Chances are however you will need to escort your team mates, as flying solo into an air battery is no picnic! Hang back and at a higher altitude to your bombers and wait for your enemy to engage them. You should be able to see the attack path they take and pick them off if they do not use clever enough techniques. When defending, fighters are at a huge advantage due to their manoeuvrability over bombers, so use this to pick them off quickly before they have a chance to drop their payload. Bombers will have to fly in a straight line at some point if they are going to hit their target, so aim to anticipate this as quickly as possible.
Finally, in the Capture Airfields mode, the aim is to land your plane and hold an airstrip for as long as possible until it is captured. Don’t expect to last too long when you are on the ground; you are a sitting duck and will rely heavily on you team mates for protection. If you happen to be a bomber, don’t forget your gunnery position as this can effectively make you an anti-air gun! When a team mate manages to touch down you should drop everything and come to his defence. Holding the airstrip is the only way to win and precious seconds can be the difference between winning and losing.
Desperate times can call for desperate measures, so if the enemy has the airstrip and the timer is running low or they are just defending well, don’t forget the Kamikaze option! Crashing your plane into the grounded enemy is very effective, if a little last-ditch, so keep it in your locker for when you really need it!
I hope you’ve managed to gleam at least some advice from this and will have a bit of an advantage when IL-2 ships in September. All multiplayer modes support 16 players and will give you a lot of extra game time after you have polished off the 50+ missions in campaign mode.
Thanks for reading!
SeaCat
08-06-2009, 05:16 PM
Thanks for posting that, Kryptonite, my computer is garbage as well, can barely load the page. :) I'm excited, looks like the game is shaping up to be just how I imagined it.
Surgy
08-06-2009, 05:29 PM
isn't there any cooperative mode for campaign or single missions?
I think that carefully planning a mission with your friends is the best way to live il-2 multiplayer...
Raw Kryptonite
08-06-2009, 06:13 PM
By the way, what's this all about?
IL-2 Sturmovik: Birds of Prey will be available from 4th September for Xbox 360, PS3, Nintendo DS and PSP.
When we just heard this in another thread:
Guys, I'm fed up with this pointless discussion. Right now the release date is 15th September. If it is moved to 8th, I'll be only glad. But taking info from Gamestop as an absolute truth seems quite sily.
I know it says "from 4th Sept" not "on 4th Sept" but you're not being clear and people read what they want to see. ;)
If that date refers to come countries but not others, please specify all dates in the press releases. You're making things overly confusing, especially when several of us are trying to spread the word about the game and end up confusing more people in the process who do not visit this forum.
So now we've got Sept 4, Sept 8 and Sept 15 in the mix. Please straighten this out for us.
Thanks.
David603
08-06-2009, 06:21 PM
I believe the date of 4th September refers to the release in Europe and Australia, while the US release date has been moved from the 15th to the 8th.
TheBurningBlue
08-06-2009, 11:03 PM
The reason we in Europe and Australia get it earlier is for extra realism and historical accuracy. Looking forward for you to join in on the action USA:grin:
Raw Kryptonite
08-06-2009, 11:06 PM
The reason we in Europe and Australia get it earlier is for extra realism and historical accuracy. Looking forward for you to join in on the action USA:grin:
LOL
Not getting in when we should again huh?
xNikex
08-06-2009, 11:07 PM
The reason we in Europe and Australia get it earlier is for extra realism and historical accuracy. Looking forward for you to join in on the action USA:grin:
Well the U.S. didn't get involved until later in the war anyway. LOL:-P
TheBurningBlue
08-06-2009, 11:32 PM
LOL
Not getting in when we should again huh?
Hahaha, will be grateful when you're online to watch my six because I'll be totally green up there. If you're on the other team however will you be kind enough to pull 6gs and close you're eyes until you level out like you said you would?;) By the time you open you're eyes I'll be...........exactly in the same place:(......I must practice
He-111
08-06-2009, 11:48 PM
Yes.
Yes.
Anton answered the different gunner positions and now under the community button on il2game.com it says we can
thanks This game now looks even more awsome the only thing missing is a PS3 DEMO!!!
Raw Kryptonite
08-06-2009, 11:51 PM
Hahaha, will be grateful when you're online to watch my six because I'll be totally green up there. If you're on the other team however will you be kind enough to pull 6gs and close you're eyes until you level out like you said you would?;) By the time you open you're eyes I'll be...........exactly in the same place:(......I must practice
Oh yeah, the honor system is much faster and easier than a patch. :P
TheBurningBlue
08-07-2009, 12:24 AM
Oh yeah, the honor system is much faster and easier than a patch. :P
Hahaha, glad to hear it:grin:
I'll try hard to return the favour by not crashing into you:-P
The_Goalie_94
08-07-2009, 02:35 AM
CAn you fly bombers in multiplayer to destroy some of the airfield defences?
Porcho
08-07-2009, 02:40 AM
CAn you fly bombers in multiplayer to destroy some of the airfield defences?
I am more then positive..
trk29
08-07-2009, 03:30 AM
CAn you fly bombers in multiplayer to destroy some of the airfield defences?
It says so on the game page under community. He talks about the most skilled pilots in multiplayer should fly the bombers because it is easier to get shot out of the sky. And having your wingmen cover you.
David603
08-07-2009, 04:02 AM
It says so on the game page under community. He talks about the most skilled pilots in multiplayer should fly the bombers because it is easier to get shot out of the sky. And having your wingmen cover you.
I'm still not sure whether he is talking about divebombers and ground attack aircraft like the Stuka and Il2, or medium and heavy bombers like the He111 and B17.
Xx RTEK xX
08-07-2009, 04:18 AM
Well the U.S. didn't get involved until later in the war anyway. LOL:-P
Yeah, we American's will be joining the fight late, as we did in WWII. The Europeans will be cheering the skies as we fly by in our P-51s.
David603
08-07-2009, 04:23 AM
Yeah, we American's will be joining the fight late, as we did in WWII. The Europeans will be cheering the skies as we fly by in our P-51s.
So will I, from several thousand feet above you in a Bf109 8)
trk29
08-07-2009, 05:19 AM
I'm still not sure whether he is talking about divebombers and ground attack aircraft like the Stuka and Il2, or medium and heavy bombers like the He111 and B17.
He states "It's worthtaking some time to become familiar with the gunnery position in th bomber." And talks about flying in straight line. Hopefully it is a big bomber.
David603
08-07-2009, 05:29 AM
He states "It's worthtaking some time to become familiar with the gunnery position in th bomber." And talks about flying in straight line. Hopefully it is a big bomber.
That could be applicable to either single or multi engined bombers, although talking about the gunnery position would suggest just one, which would probably make it a single engined aircraft.
Blue Leader
08-07-2009, 10:03 AM
Personally I need two things, a better joystick in the UK than the aviator, I dont have one but it sounds bad! Secondly I would like to see MP gameplay footage, the MP trailer shows nothing really!
Personally I need two things, a better joystick in the UK than the aviator, I dont have one but it sounds bad! Secondly I would like to see MP gameplay footage, the MP trailer shows nothing really!
the av8r is not that bad+ it's better than the pad-
or order a Hori from japan?http://cgi.ebay.co.uk/Xbox-360-Hori-Flight-Stick-EX-Black-Worldwide-Via-EMS_W0QQitemZ220463700589QQcmdZViewItemQQptZVideo_ Games_Accessories?hash=item3354a91a6d&_trksid=p3286.m63.l1177
________
Chevrolet Groove (http://www.chevy-wiki.com/wiki/Chevrolet_Groove)
Raw Kryptonite
08-07-2009, 01:15 PM
The aviator certainly isn't great, but it's not bad for the money and a much better way to play this game than the controller. It's worth it.
Would rather have that TFlight the PS3 has, but this is still good enough.
Blue Leader
08-07-2009, 02:09 PM
I'll prob have to get the aviator but I'm pretty good on the controller to be honest. Is it best to attach the aviator to something to keep it stable? Also does it have a throttle lever on it?
I'll prob have to get the aviator but I'm pretty good on the controller to be honest. Is it best to attach the aviator to something to keep it stable? Also does it have a throttle lever on it?
I wouldn't recommend lapplay but then i rest mine on a desk - the left hand on the throttle lever keeps it steady- (or right-its ambidextrous!)- and so long as you really don't yank it around it too viciously it works just fine... anyone care to share lap experiences
(warning- double entendre count for this post reaching critical levels )
________
Honda ascot (motorcycle) specifications (http://www.honda-wiki.org/wiki/Honda_Ascot_(motorcycle))
sasquatch
08-07-2009, 05:22 PM
That could be applicable to either single or multi engined bombers, although talking about the gunnery position would suggest just one, which would probably make it a single engined aircraft.
There is a B-17 in the multiplayer video so I would assume that heavy bombers would be a part of it.
There is a B-17 in the multiplayer video so I would assume that heavy bombers would be a part of it.
*Dribbles* :lol:
Blue Leader
08-07-2009, 06:12 PM
cheers
Soviet Ace
08-07-2009, 09:00 PM
I did see a quick glimpse of an Italian Macchi. Couldn't tell if it was a Macchi 202 Folgore or a Macchi 205 Veltro? Only exterior difference is the air cleaner, and the only interior difference being the engines. (Macchi 202= DB 601 & Macchi 205= DB 605)
irrelevant
08-08-2009, 03:47 PM
I wouldn't recommend lapplay but then i rest mine on a desk - the left hand on the throttle lever keeps it steady- (or right-its ambidextrous!)- and so long as you really don't yank it around it too viciously it works just fine... anyone care to share lap experiences
(warning- double entendre count for this post reaching critical levels )
I once got a little too aggressive with lap play and I broke my stick. :shock:
Riccster09
08-09-2009, 09:33 PM
I'm a little confused about the multiplayer difficulty settings. From what I read around here, it seems like there is going to be a choice between arcade and sim. I'm wonderin' if anyone knows where realistic flyers like me are going to fit in. Are they going to stick us in with the sim people or am I going to be forced to play arcade with its jet engines and two hit kills? If anyone has any info on this I would really appreciate it.
David603
08-09-2009, 10:01 PM
No, all three of the default difficulty settings are definitely available, and hopefully they will be customisable like the difficulty settings in the older Il2s were.
xNikex
08-09-2009, 10:03 PM
I'm a little confused about the multiplayer difficulty settings. From what I read around here, it seems like there is going to be a choice between arcade and sim. I'm wonderin' if anyone knows where realistic flyers like me are going to fit in. Are they going to stick us in with the sim people or am I going to be forced to play arcade with its jet engines and two hit kills? If anyone has any info on this I would really appreciate it.
All three difficulties are available online.
Riccster09
08-09-2009, 11:22 PM
Cool, thanks guys. I'm glad they remembered people like me who love the 3rd person view.
merro
08-23-2009, 09:40 AM
If this has been asked before, my bad.
I have a question about the online Sim Mode:
How does enemy Plane spotting work?
Spotting on sight, reveals details on the flight map for my squad buddys to see where the enemy is located?
Or is there a information about the enemy player onscreen in the cockpit view.
Like Player name and plane type.
I hope that is not the case, i want to spot my enemy on sight and it would take away a lot of realism if enemy planes in the skys are flying around with some visible information (like in arcade mode right now).
So how does this work in online play?
Sim or a compromise between casual gaming an sim mode?
lazyboy_se
08-23-2009, 10:02 AM
I don't know. But it would not be fun if you don't know who you are gunning down, even in sim mode. I mean I want to know when I'm about to blast my friend out of the sky. How would that be solved without name tags?
merro
08-23-2009, 10:04 AM
I don't know. But it would not be fun if you don't know who you are gunning down, even in sim mode. I mean I want to know when I'm about to blast my friend out of the sky. How would that be solved without name tags?
Maybe the online ID could pop up at the plane when you manage to hit it.
Other solution would be, only if you achive to down the plane, the name pops up as a info on the screen.
like : +10 points killed 1337Kid
lazyboy_se
08-23-2009, 10:39 AM
Maybe the online ID could pop up at the plane when you manage to hit it.
Good idea.
SleepTrgt
08-23-2009, 03:03 PM
Maybe the online ID could pop up at the plane when you manage to hit it.
Other solution would be, only if you achive to down the plane, the name pops up as a info on the screen.
like : +10 points killed 1337Kid
Nah if name pops up maybe only for a second, else its easy to follow your target.
I like the idea of names just where it said flaps and such.
Spitfire23
08-24-2009, 04:27 AM
it could be where you see your wingmens names but not the enemy, that way avoiding the accidental shooting of a wingman and making you spot the enemy just by silhouette
fuzzychickens
08-24-2009, 06:10 PM
Maybe the online ID could pop up at the plane when you manage to hit it.
Other solution would be, only if you achive to down the plane, the name pops up as a info on the screen.
like : +10 points killed 1337Kid
Well, if someone names themselves "1337kid", then their name should ALWAYS show up so we can all constantly shoot the punk out of the sky.
SleepTrgt
08-24-2009, 07:08 PM
it could be where you see your wingmens names but not the enemy, that way avoiding the accidental shooting of a wingman and making you spot the enemy just by silhouette
I think spotting friendly and enemy by silhouette is part of the whole sim challenge, communicate to see who is who aswell, where the enemy's are etc.
Cant just spray and prey.
brainDamage
08-24-2009, 09:20 PM
Hi all. I've never played the IL2 series. I am more familiar with the old school Microsoft Combat flight sim. However, I just downloaded the demo for IL2 on the PSN and I agree with many on this forum that this might be the game I have been waiting for.
I have beaten the first mission and satisfied all primary and secondary objectives on simulator with the hud turned off. I do like to play as realistically as I can.
My question with multiplayer is how the hell will we be able to spot, let alone define which side a plane is on? I have an HD tv and it wasnt hard on the Cliffs of Dover mission to spot planes, but the second mission in the Ardennes is giving me hell, which I imagine is what multiplayer will be like (mostly fighter aircraft in the air.) Finding the planes wasn't impossible, but tracking them for me was. Using the R3 button to look around is proving really difficult for me. I spot a plane but as soon as it zooms into a cloud bank or blends in with the ground, I can't find it again. I know in arcade this isn't an issue, but shouldn't there be some indicator in multiplayer sim mode to help us track planes? Before I get chewed out for not being hardcore, keep this in mind: If you were actually in a fighter, you would be able to crane your neck to look around much faster, and much more coordinated with flight controls. I am willing to bet using a joystick pressed firmly down to track your foes is a bit harder...
irrelevant
08-24-2009, 09:28 PM
I struggle quite a bit with the Ardennes map, as well. I spot planes, then lose them... time and time again. Not sure what the best solution will be, but I'm guessing MP voice chat will help because you have players on your squad looking around to help.
SleepTrgt
08-24-2009, 09:35 PM
I found it hard at first aswell, im pretty close to my tv now.
But i slowly adapted my eyes and can spot enemy planes pretty fast and see if its a P-51 or not.
Duguall
08-26-2009, 04:00 AM
Aye, to Sleeptrgt, I've done what he has done except it involves junkers and HE-111 in Dover. But theres that problem, there will be 40 or 50 or more planes in multiplayer, you'll have to know what each plane silliouhette looks like and know what planes are on your team, and hope the enemies don't have similar planes!
That just popped in my head, I know that in the Team games the teams are split up between Axis and Allies, I hope they don't let you bring a Mustang over to the Axis team!
merro
08-26-2009, 05:53 AM
Aye, to Sleeptrgt, I've done what he has done except it involves junkers and HE-111 in Dover. But theres that problem, there will be 40 or 50 or more planes in multiplayer, you'll have to know what each plane silliouhette looks like and know what planes are on your team, and hope the enemies don't have similar planes!
That just popped in my head, I know that in the Team games the teams are split up between Axis and Allies, I hope they don't let you bring a Mustang over to the Axis team!
Well if the Axis planes don´t have any cockpit view yet, if i would host a server on sim mode, i would not allow Axis planes, because they would have a advantage with the free look feature.
Makes me wonder also how this is supposed to work in Multiplayer.
Will i be able to pick which ever plane i want to fly, or do i have to choose the plane types available for each side?
Duguall
08-26-2009, 07:20 AM
Well from what I can tell from what I've read, you get to customise your plane and how it looks and what guns it uses, but it doesn't say if you choose one plane before playing or you do all that before the match starts.
SleepTrgt
08-26-2009, 11:06 AM
Aye, to Sleeptrgt, I've done what he has done except it involves junkers and HE-111 in Dover. But theres that problem, there will be 40 or 50 or more planes in multiplayer, you'll have to know what each plane silliouhette looks like and know what planes are on your team, and hope the enemies don't have similar planes!
That just popped in my head, I know that in the Team games the teams are split up between Axis and Allies, I hope they don't let you bring a Mustang over to the Axis team!
Yea i see your point but that makes checking the map and communication so important. wich should be nice :)
PF_Lizard
08-26-2009, 11:37 AM
Makes me wonder also how this is supposed to work in Multiplayer.
Will i be able to pick which ever plane i want to fly, or do i have to choose the plane types available for each side?
Good point. It will be a nightmare to try and sort out who's friendly. And trying to identify by markings alone would be a bit lame. I'd rather not waste time pouncing on a P-51 only to see it's on my side.
Mind you, I've occasionally found myself on the six of a friendly, in single player! :oops:
If you fly with me, best keep me in front... actually... then I might think you're hostile! :rolleyes:
I can deal with whatever for now. As long as the cockpits turn up eventually, online Sim will be safe.
King Jareth
08-26-2009, 12:06 PM
Good point. It will be a nightmare to try and sort out who's friendly.
If I'm on your team and there's a plane flat spinning constantly...its me ;-)
Musttang
09-10-2009, 09:38 PM
Why are the servers down all the time?
I would love to play some multiplayer. How can i get games?
RANT XVII
09-17-2009, 05:39 PM
Why are the servers down all the time?
I would love to play some multiplayer. How can i get games?
Hey Musttang, the servers are not actually down its just at that particular moment there are no pre-game lobbies open at that time. I find it a lot easier to find games on Player matches instead of Ranked. Try going on Player match and then custom game and search there. There is also more of a chance of you getting into a game on DogFight and Team Dogfight.
Hope that was useful ^^!
vBulletin® v3.8.4, Copyright ©2000-2025, Jelsoft Enterprises Ltd.