View Full Version : How do you Land in Simulation mode with Aviator Stick?
Jazzy Jase
08-05-2009, 09:31 AM
Hello,
First post here and I have to say I'm loving this demo so much I went out and bought the 360 Aviator Stick.
I have a question though, how do you land succesfully in Simulation using the Aviator? I can get the plane on the runway, but everytime I get down to about 30 mph the aircraft flips over and crashes.
Someone please help. :?
keep the stick FULLY back when you are slowing...found a brake yet?
I've landed with the av8r but I cannot find the brake for the life of me...
welcome to the forum, a forum rather unlike any other...
no bickering, rudeness or spamming/flaming/fisking here at all...
(for the next 2 minutes anyway):grin:
________
Suzuki dr650s (http://www.cyclechaos.com/wiki/Suzuki_DR650S)
Jazzy Jase
08-05-2009, 10:00 AM
keep the stick FULLY back when you are slowing...found a brake yet?
I've landed with the av8r but I cannot find the brake for the life of me...
welcome to the forum, a forum rather unlike any other...
no bickering, rudeness or spamming/flaming/fisking here at all...
(for the next 2 minutes anyway):grin:
Thanks juz, though holding back the stick doesn't work for me. It still flips over. (I'm wondering if that is because I have turned the control sensitivity down? I will test this evening.)
Not found a brake either.
a poster from an earlier thread mentioned a similar issue...not sure which one or whether there was a solution...
either way I think this and other aspects will be sorted for the final release..after all this is only a demo (something MANY regulars have forgotten and got quite hot under the collar about:-P)
Enjoy killing time here until the final release;)
________
COSTA (http://www.toyota-wiki.com/wiki/Daihatsu_Costa)
loopdreams
08-05-2009, 11:08 AM
Unless I'm mistaken then the full version went gold before the demo was even released so unless they knew of this and other issues evident in the demo prior to that time then they may still be there in the full game.
Jazzy Jase
08-05-2009, 11:24 AM
Unless I'm mistaken then the full version went gold before the demo was even released so unless they knew of this and other issues evident in the demo prior to that time then they may still be there in the full game.
Awwww. That's annoying. Hopefully it will be fixed in the patch as I think it's quite a fundamental thing being able to land your aircraft!
SleepTrgt
08-05-2009, 01:51 PM
Hello,
First post here and I have to say I'm loving this demo so much I went out and bought the 360 Aviator Stick.
I have a question though, how do you land succesfully in Simulation using the Aviator? I can get the plane on the runway, but everytime I get down to about 30 mph the aircraft flips over and crashes.
Someone please help. :?
Yea it flips over, if we had a brake with the Av8R it wouldnt happen.
All i can suggest is before it flips quickly speed up and then back down.
Jazzy Jase
08-05-2009, 01:55 PM
Yea it flips over, if we had a brake with the Av8R it wouldnt happen.
All i can suggest is before it flips quickly speed up and then back down.
I think I tried speeding up and then slowing down, but it still flipped when I slowed down the second time.
Has anyone done this succesfully?
H Lecter
08-05-2009, 02:00 PM
I think I tried speeding up and then slowing down, but it still flipped when I slowed down the second time.
Has anyone done this succesfully?
I'll know more Friday evening when I pick up my AV8R from the store. I still cannot believe that they would have forgot to map a button for wheel brakes :(
SleepTrgt
08-05-2009, 02:03 PM
I think I tried speeding up and then slowing down, but it still flipped when I slowed down the second time.
Has anyone done this succesfully?
yea i did, dont speed up too much, like couple of miles and then down again.
Its hard only managed to do it twice or something, but i dont land that much.
And for the brakes ye i think they will patch it, should work the same as on gamepad: Holding throttle down.
Steiner
08-05-2009, 02:06 PM
Plan your approach so that you touchdown at the head of runway so as to give yourself as much room as possible. Once you stop bouncing gradually pull back on the stick to slow down. When you reach about 20 mph then you can use thr rudder to safely turn around and slow down even more.
Jazzy Jase
08-05-2009, 02:09 PM
Thanks, I'll give it a go tonight. :)
loopdreams
08-05-2009, 03:38 PM
Awwww. That's annoying. Hopefully it will be fixed in the patch as I think it's quite a fundamental thing being able to land your aircraft!
It might already be fixed, the demo was probably finalised before the finished game. It seems unlikely that this would slip through, especially since one of the multiplayer modes apparently revolves heavily around landing at airfields.
FilthyPrick
08-05-2009, 04:10 PM
Are you guys certain thatyou have lowered the undercarriage??
BadKarmaSutra96
08-06-2009, 03:16 AM
The (one) time I was able to land in realistic or sim (can't remember) I used my rudder to cut S's into the landing strip, making the distance travelled across the strip longer, and also chopping down the speed at the same time.
Jazzy Jase
08-06-2009, 07:48 AM
I did some experimenting last night and managed 2 succesful landings which I think were fluke because the next time I did the exact same thing and it flipped again.
Never mind. Hopefully it is sorted in the game or will be patched.
Jazzy Jase
08-13-2009, 05:15 PM
I think I may have found a workaround to the landing problem. Can anyone with an Aviator stick test this for me?
After landing put throttle to 0 and do not pull back on the stick. Then about 10-15 mph/kph before the plane normally flips, hold down the trigger. The plane still goes to flip, but the guns firing seems to stop it.
(This is for the Spitfire BTW. I've no idea if this works on the P-51, or even if the P-51 flips.)
Steiner
08-13-2009, 05:19 PM
Newtons' law gun brake... :confused::-P
H Lecter
08-13-2009, 05:20 PM
You could try to push the throttle forward just a little bit on the Joystick. According to the info from today's live broadcast the throttle fully pulled back activates the wheel brakes, so maybe you can deactivate them by just moving it a few millimeters without increasing thrust..?
I can't play today but you could give it a try and let us know if it worked if you got an AV8R or Ace Edge.
Jazzy Jase
08-13-2009, 05:31 PM
You could try to push the throttle forward just a little bit on the Joystick. According to the info from today's live broadcast the throttle fully pulled back activates the wheel brakes, so maybe you can deactivate them by just moving it a few millimeters without increasing thrust..?
I can't play today but you could give it a try and let us know if it worked if you got an AV8R or Ace Edge.
Nah, it still flips even if you land with the throttle at 14% and leave it there. Firing the guns is the only way I've been able to do it so far.
H Lecter
08-13-2009, 05:34 PM
Nah, it still flips even if you land with the throttle at 14% and leave it there. Firing the guns is the only way I've been able to do it so far.
:(
Then I can just hope it's a bug that will be ironed out in the final version...
Rittmeister86
08-13-2009, 06:26 PM
I have a similar thread going, but I guess I'll use this one cause it's fresh.
Did some research last night. Here are the facts:
There is no wheel brake for the flight sticks as of this moment.
To land successfully:
Aproach the field, etc., etc. (throttle to 30%)
upon touchdown REDUCE throttle to 20%
slow the aircraft to around 150 and pull back on the yoke (stick) and adjust trim.
Continue to keep back preassure on the yoke while slowing to 57 (throttle to zero)
at exactly 57 give a short burst of engine power by increasing the throttle to around 25-30% and immediately reset to zero. The idea here is to give just enough throttle to keep the aircraft from flipping WITHOUT GAINING SPEED. Your speed should slowly decrease throughout this entire step.
Roll out untill your speed reaches zero.
Works every time :cool:
Now I know some of this sounds like a bit much. Some of it doesn't make sense in terms of real worl physics, but this is what works.....
Lequero
08-13-2009, 08:16 PM
I was wondering, does deploying flaps when on approach actually do anything is it just for show?
Yossarian
08-13-2009, 09:40 PM
I was wondering, does deploying flaps when on approach actually do anything is it just for show?
It allows you to keep the nose low as you do not need an angle of attack as high as without using flaps because more lift is generated at the same speed then if you did not extend them, therefore allowing you to see more clearly the runway on approach. They also lower the stall speed by about 10kts. You want to land at about 10 kts higher than stall, and the lower your speed the less dangerous it is once you have touched down.
Rittmeister86
08-13-2009, 10:44 PM
I have done enough landings in sim with aviator without flipping. Just land, power to zero, and don't touch anyting anymore (cause i have the impression that PULLING the stick makes you flip in the end)
But you need a long stretch because i too found no brake (i'm no expert but in those real planes there was a brake??? or not)
Look. It has flipping has nothing to do with pulling on the stick or not. The flip has to do with the rate of deceleration. It's slowing down too fast that makes you flip. The reason you have to keep back preassure on the stick while bursting the throttle is so that you are less likley to pick up speed during that process. This is why I also recomend setting the trim on the ground. It just makes everything easier. It's not the only way, but in my opinion it is the best way.
Steiner
08-14-2009, 12:33 AM
^i'm gonna try this right now^
reverend66
08-14-2009, 02:29 AM
I have heard (and I may be wrong) that on the Xbox controller if you hold the throttle stick all the way down it applies the brakes. However on the Aviator this doesn't happen. This makes me think that it is a programming glitch (Aviator goes to zero throttle not past to brake). If so I'm sure it will be fixed in a patch, the aviator was brought up in discusion today on twitter during the demo. At this point as far as brakes are concerned the Aviator is PORKED (in geek terms f*#@ed up). However since this is the only flight stick still produced for the 360 I'm sure the developers will work to fix this problem. I don't think this will pose a huge problem in the single player campaign but in the capture mode in multi it will be a major issue.
Rittmeister86
08-14-2009, 06:28 PM
at exactly 57 give a short burst of engine power by increasing the throttle to around 25-30% and immediately reset to zero. The idea here is to give just enough throttle to keep the aircraft from flipping WITHOUT GAINING SPEED. Your speed should slowly decrease throughout this entire step.
Edit: I found what I think is a glitch last night. It quit when I reloaded the game. It was trying to flip at around 30 instead of 55. Might want to watch out for this if you are playing online.
Jazzy Jase
08-15-2009, 08:34 AM
Edit: I found what I think is a glitch last night. It quit when I reloaded the game. It was trying to flip at around 30 instead of 55. Might want to watch out for this if you are playing online.
I think the speed difference is because you are using Miles per hour instead of Kilometres per hour.
Rittmeister86
08-15-2009, 05:51 PM
^ Youre right. Strange thing is it loaded default that way. Only did it once though. Strange.....
kod30
09-26-2009, 12:50 AM
^^ or you just set the flaps to landing like you should.
Lexandro
09-26-2009, 10:22 AM
Why not try cycling the flaps when you land? That is land normally using landing flaps and when your slowing down switch the flaps up. That should make the landing the same, and should remove the tip up.
iannik
09-26-2009, 10:36 AM
I'm sorry to say this bug is really ridicolous.
aren't there beta tester in OLEG 1C?
Anyway, if somebody else comes up with another proven fail-save procedure i'd like to know.
How many times did you test this? I had the same problem before, and saw the posts about keeping pulled all the way back on the stick when slowing down, and so wondered if it was a problem of having the sensitivity too low. So I added more sensitivity and hey presto it landed! The nose still dipped a bit at the same point, but popped back up again as I held the stick back. I thought I had solved it, but then tried another couple of times and nose tipped again :D
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