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blacksungregg
07-30-2009, 06:56 PM
Just got the demo and am loving it, but just have a few questions about the game in general.

1. Is there a way to mark a target in Simulator mode? I know there are ways to see where your target is (IE the map, using your eyeballs even though they are small, and gun fire), but just was wondering if there is a way to 'mark' a target.

2. I am not familiar with 'trim' and how it's used. Could someone please explain that to me.

3. I would expect 'combat' mode flaps give you more lift in lower speed situations. Am I correct?

4. Why is the Mustang so difficult to control in the Ardennes mission? The Spitfire seems much easier to handle before stalling, but the mustang is stall crazy. Is there a specific speed at which to set to get the optimum turn?

That's about it for now.

H Lecter
07-30-2009, 07:04 PM
Just got the demo and am loving it, but just have a few questions about the game in general.

1. Is there a way to mark a target in Simulator mode? I know there are ways to see where your target is (IE the map, using your eyeballs even though they are small, and gun fire), but just was wondering if there is a way to 'mark' a target.

Nope, in simulation mode there is no way to mark a target. It's a real simulation in that and many other regards. :)

The other questions I can't answer but I'm sure others have advice for you.

And welcome to the forum!

guiltyspark
07-30-2009, 07:21 PM
Just got the demo and am loving it, but just have a few questions about the game in general.

1. Is there a way to mark a target in Simulator mode? I know there are ways to see where your target is (IE the map, using your eyeballs even though they are small, and gun fire), but just was wondering if there is a way to 'mark' a target.

2. I am not familiar with 'trim' and how it's used. Could someone please explain that to me.

3. I would expect 'combat' mode flaps give you more lift in lower speed situations. Am I correct?

4. Why is the Mustang so difficult to control in the Ardennes mission? The Spitfire seems much easier to handle before stalling, but the mustang is stall crazy. Is there a specific speed at which to set to get the optimum turn?

That's about it for now.
1. no there is not , simulation mod is for the hardest of the core
realistic is a great option if you want the flight characteristics but still need targeting and stuff

2. trim evidently makes your airplane level in the game. but from what i know from rc planes is that trimming is correcting a misaligned flap or something so the airplane doesnt turn by itself


3. combat flaps evidently make you turn better but they eat up airspeed

4. dont use too much stick

The_Goalie_94
07-30-2009, 08:32 PM
I got a quetion, two actually...
1. Will we get to bomb in Multi-Player?
2. If so, can we fly the Avro Lancaster.

OntheCrab
07-30-2009, 08:44 PM
I got a quetion, two actually...
1. Will we get to bomb in Multi-Player?
2. If so, can we fly the Avro Lancaster.

1. Yeah, in the Ground Strike mode. Two teams, with bombers and escorts each, trying to blow up other squads targets.

2. Not sure yet, that would be badass though. I call tail gunner

http://upload.wikimedia.org/wikipedia/commons/thumb/d/dd/Avro_Lancaster_VR-A_tail_turret_2.jpg/800px-Avro_Lancaster_VR-A_tail_turret_2.jpg

David603
07-30-2009, 08:57 PM
While I would love to see the Lancaster, there are a couple of reasons why I doubt it will be in the game, at least at launch.

The Lanc would be a bit overpowered compared to the He111, and besides, I haven't seen a single plane that wasn't in the older Il2 so far, possibly because of the way they are using existing flight models from the PC series. Maybe they don't want to or don't have the time to create new ones.

SleepTrgt
07-30-2009, 09:29 PM
1. no there is not , simulation mod is for the hardest of the core
realistic is a great option if you want the flight characteristics but still need targeting and stuff

2. trim evidently makes your airplane level in the game. but from what i know from rc planes is that trimming is correcting a misaligned flap or something so the airplane doesnt turn by itself


3. combat flaps evidently make you turn better but they eat up airspeed

4. dont use too much stick


I also really want to understand how to properly use Trim in this game.

butterfield
07-30-2009, 09:37 PM
Trim helps keep the plane "stable" in flight. You may notice that when your plane speeds up the nose starts to rise even when you want it to point at the horizon. When your speed falls the nose will point towards the ground and you don't want that either. Trim sorts this out by making minor adjustments to the planes flight characteristics. Elevator trim will keep the nose centered on the horizon for straight and level flight. You have to adjust trim constantly. A plane that is trimmed is faster and easier to aim with. IL2 on the PC alsos has rudder trim and aileron trim...propitch...fuel mixture...supercharger stages, etc,etc basically more stuff to tinker with.

SleepTrgt
07-30-2009, 09:45 PM
Trim helps keep the plane "stable" in flight. You may notice that when your plane speeds up the nose starts to rise even when you want it to point at the horizon. When your speed falls the nose will point towards the ground and you don't want that either. Trim sorts this out by making minor adjustments to the planes flight characteristics. Elevator trim will keep the nose centered on the horizon for straight and level flight. You have to adjust trim constantly. A plane that is trimmed is faster and easier to aim with. IL2 on the PC alsos has rudder trim and aileron trim...propitch...fuel mixture...supercharger stages, etc,etc basically more stuff to tinker with.

So when i fly straight i just have to press "a"?

Markoose16
07-30-2009, 09:48 PM
Is there any way to change the controls, in particular have the picth and roll on the right stick and the yaw on the left stick with the speed?

I find that alot easier when using the controller, If it's not in the demo then is it in the full game? Also will the full game have customizable difficulty like the PC versions?

butterfield
07-30-2009, 09:48 PM
So when i fly straight i just have to press "a"?


Yep Basically... just hold the stick gently where you feel you are at level flight and press A once. Let go and you should stay level...that is untill your airspeed changes.

SleepTrgt
07-30-2009, 09:52 PM
Yep Basically... just hold the stick gently where you feel you are at level flight and press A once. Let go and you should stay level...that is untill your airspeed changes.

So its not really useable when chasing an Enemy plane?
Edit:
Doesent feel like its working or is it just me?

butterfield
07-30-2009, 10:00 PM
So its not really useable when chasing an Enemy plane?
Edit:
Doesent feel like its working or is it just me?

You can only set it properly in level flight...you see, in the PC version you can setup trim on a slider or a hat switch that you can hold up and down to adjust. It's really hard to do with the 360 setup of holding the stick back or forward and hitting a button to set.

SleepTrgt
07-30-2009, 10:03 PM
You can only set it properly in level flight...you see, in the PC version you can setup trim on a slider or a hat switch that you can hold up and down to adjust. It's really hard to do with the 360 setup of holding the stick back or forward and hitting a button to set.

Alright, so it aint a really important feature, more for cruising?

butterfield
07-30-2009, 10:17 PM
Alright, so it aint a really important feature, more for cruising?

Well it can be somewhat important in BOP sim mode.. think of it like this.. If your plane is steady at a certain speed becuase you are trimmed properly your job at aiming becomes much easier. You are not having to hold back or forward on the stick fighting the plane. Your aiming becomes more precise, especially if the target is a good distance away and not evasive manuevering.

I can tell you from the PC version it is very important when you are making a head on pass at the enemy....once you are lined up from a distance you did not need to make large corrections with the stick. Makes it easier to just point and shoot.

SleepTrgt
07-30-2009, 10:27 PM
Well it can be somewhat important in BOP sim mode.. think of it like this.. If your plane is steady at a certain speed becuase you are trimmed properly your job at aiming becomes much easier. You are not having to hold back or forward on the stick fighting the plane. Your aiming becomes more precise, especially if the target is a good distance away and not evasive manuevering.

I can tell you from the PC version it is very important when you are making a head on pass at the enemy....once you are lined up from a distance you did not need to make large corrections with the stick. Makes it easier to just point and shoot.

alright thanks, got another question.
Im flying in the mustang, when i push my control stick to the lower left corner, it doesent roll to the left but it starts to spin out. When i do this to the right it does rolls to the right, and so making some sort of barrel roll.
Why could this be happening?

butterfield
07-30-2009, 10:38 PM
alright thanks, got another question.
Im flying in the mustang, when i push my control stick to the lower left corner, it doesent roll to the left but it starts to spin out. When i do this to the right it does rolls to the right, and so making some sort of barrel roll.
Why could this be happening?


It's because BOP models the gyroscopic effect of torque form the engine. It's why its easier to turn one way versus the other. It's also why the plane will high speed stall easier to the left because it rolls/banks into the turn faster. Try decreaseing the throttle some before the actual turn

blacksungregg
07-31-2009, 03:37 AM
Thanks for all your replys! It sure helps quite a bit since the instructions aren't there! Thanks!