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View Full Version : how to get out of a spin in the demo


peterdegrotere
07-29-2009, 01:32 PM
does anybody know how to get out of a spin, when you hear you need to put both joysticks in or put both joysticks out, its still not getting me out of the spin90% what to do to get out of it in a good way, what do you do??

( i payed on realistic and sim

guiltyspark
07-29-2009, 01:34 PM
to get out of a spin you need to use the rudder and ailrons to counter it

peterdegrotere
07-29-2009, 01:41 PM
to get out of a spin you need to use the rudder and ailrons to counter it

oke thats exactly what i wrote above and what they said in the game when you stall, but i still cant get ou 90%, sometimes it says put nose down also in a spin, or should i gas up, dont think pulling it back right, that will keep it in a spin???????i guese

David603
07-29-2009, 01:55 PM
Push the plane's nose down and go to full throttle to build up speed. Use the control surfaces to try to turn in the opposite direction to the spin, this will slow down the spinning.

SleepTrgt
07-29-2009, 02:26 PM
the spitfire is alright with the spinning, but the P-51 omg

Kamak86
07-29-2009, 02:45 PM
Well since its a sim i would hope that getting out of a spin is the same way they taught me how to get out of one...its slighty different for each plane depending on the design...however its....
Throtlle Closed
Full Opposite Rudder in the direction of spin
Use Forward pressure of the Elevator to break the spin/stall
The Alieron does nothing in a spin...thats in real life of course.

Zensuji
07-29-2009, 02:46 PM
I rudder and roll opposite way of to the spin and it jolts out of it in a second on sim mode.

peterdegrotere
07-29-2009, 03:02 PM
I rudder and roll opposite way of to the spin and it jolts out of it in a second on sim mode.

oke ill try

fuzzychickens
07-29-2009, 06:22 PM
Aerilons will generally accomplish nothing in a spin because they are moving in opposite directs to each other and roll input results in forces that cancel each other out.

Kamak86
07-29-2009, 06:29 PM
Aerilons will generally accomplish nothing in a spin because they are moving in opposite directs to each other and roll input results in forces that cancel each other out.

My thoughts exactly.

OntheCrab
07-29-2009, 10:54 PM
the P-51 is a cruel bitch so far.....

when you're low level attacking ground targets a spin = problems


wow this game is crazy.....sim, even realistic is kicking my ass right now. I need a joystick for September, big time.

Seriously fun though! The bomber streams are something to behold. Especially when they're dropping like flies.


P-51...lol. Sluggish bastard.

peterdegrotere
07-30-2009, 09:55 AM
in the option menu, you can set sensativety, if you put it half way, not that mutch stalling anymore

SleepTrgt
07-31-2009, 02:00 AM
Still cant get out of stall when i started stalling only if i go 300+ kmph

FireFly
07-31-2009, 07:15 AM
Still cant get out of stall when i started stalling only if i go 300+ kmph

If slow and low bail out, nothing you can do. If Alt at Angels 1 or higher point nose down and gain speed. The rudder is your friend. If speed is to low rudder will not work. Rudder 30 the other way of spin, as soon as the aircraft starts to spin the other way do the same, rudder the other way, just keep fighting it 2 its not spining and gently pull back on the stick. And Breath.
The ground crew will clean the vomit up back at base.:grin:

Hope of being of some help

Hypoman
07-31-2009, 06:29 PM
My experience (in a glider that is) that aerilons won't help. Sometimes not touching the stick at all and push the rudder to the opposite side will help. You have to have a lot of altitude to try this out! (in reality too :)) BTW it all depends on the design of the plane..... A flat spin in a B-25 is a risky challenge.

Hypoman
07-31-2009, 06:33 PM
Still cant get out of stall when i started stalling only if i go 300+ kmph

Try flying staight, without climbing, by using the artificial horizon? I own a PS3 so i don't have the demo yet.... :confused: