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Anton Yudintsev
07-28-2009, 09:26 PM
Q: If BoP is successful, there will be another version of Il-2 in next gen who close to the simulation on a PC?
A: We’ll see. The general idea is, that if some franchise succeeds – sequels/other platforms/etc are happen to appear.


Q: Parachutes?
A: When you or enemies are bailing out – there are parachutes. But you can’t control your falling (actually, it’s a kind of boring gameplay) or shoot enemies on parachutes (that’s because of ratings and game's logic. It is flight sim, not killing sim, pilots were knights, at least in the begining of war).


Q: Blood on canopy when shot? If there is, will it also effect the controls of the plane because of the pilot's injury?
A: There are blood only in FMVs / Picture-in-Picture modes.
There is no effect of plane control because of pilot’s injury. That confuses player - _he_ feels OK, the plane is undamaged, but he can’t control it as it used to be, without any reasons. So, our pilot could be killed, but not wounded.

Q: Can we zoom in on the pipper?
A: Yes, we can.

Q: Can you see replays? If so, can we save them?
A: It was decided not to have re-plays at all. Possible in sequel.

Q: 1 map = 1 theatres of war? (it is possible to fly above London?)
A: No, we don’t have London. Our maps are huge, but not THAT huge. Making, for example, all Britain for one theatre of war is something deserving one special game.
But some of theatres of war have more than one location.

Q: Is it possible to land everywhere with our plane where there are land?
A: Yes. But it isn’t useful – secondary objectives are to land at airfields. And, in 'Arcade' realism setting the game won’t assist you that much if you are landing not at airfield. It isn’t a case in Simulation mode – the game won’t assist you a bit even when landing to airfield.

Q: Will germans speak german and russians speak russian in the game? (original voice)
A: For AI radio-chatter there are Russian, German, Italian and English speech – not translated, but subtitled (to provide more authentic feel). All scenery and FMV voiceovers are fully localized.

Q: Will IL2 support the AC6 flightstick?
A: Yep. And all other flightsticks for 360 as well (on 360). And PS3 flightsticks for PS3.


Q: Also, are the maps to scale-say, are they correctly modeled?
A: As it could be done. Landscapes are correctly modeled (mountains and rivers), and cities are where they should be as well as landmarks (castles, Reichstag, etc, etc) – but there is not so much information about exact borders of cities those time. War changes everything.
And of course, we could not make all buildings unique and fully authentic. That’s something beyond powers of humankind.
But we've tried.


Q: Is the campaign historically accurate; say can you get convoy patrol mission where nothing may turn up? Or others when you get more trade than expected?
A: It is much closer to this in Single Missions. In Campaign there are only historical battles or massive action. It isn’t possible that something won’t happen during The Hardest Day or The Greatest day. Campaign missions are designed to be impressive and have intense action.

Next one won't be this week.
But community update about MultiPlayer is coming.

irrelevant
07-28-2009, 09:30 PM
I owe you a drink, Anton. Thank you.

sasquatch
07-28-2009, 09:34 PM
Thanks Anton! Much appreciated.

Raw Kryptonite
07-28-2009, 09:41 PM
Thanks again Anton, good stuff.

xNikex
07-28-2009, 09:47 PM
Anton you just too nice to us!:)

Thank you.

Yossarian
07-28-2009, 09:56 PM
Nice one, thank you Anton.

trk29
07-28-2009, 11:20 PM
Thanks Anton!

GabeFan
07-28-2009, 11:23 PM
Thanks Anton. You're the best....

mishockwave2008
07-29-2009, 02:04 AM
Anton...... I am SO grateful for your wonderful support. I LOVE that fact that the President of a company will communicate to the community with such devotion, caring, direct, honest, respectful, and fun way. I cannot thank you enough for your support.

I have spent a lot of time recently reading the IL-2: BOP forum, Gaijin Entertainment website, BOP reviews, and anything I can find on BOP or Gaijin. I am an Aerospace Engineer and have been very impressed with your software and modeling technology. I think the decisions that Gaijin had to make (compromises), at least the ones I have read about, were excellent. I am VERY excited about BOP. You and your company have a LOT to be proud of.

Really, really looking forward to playing BOP on my PS3 with the Thrustmaster T-Flight HOTAS joystick. And........... Sept. 15 is my birthday...... How Cool is that !!!!

Axe99
07-29-2009, 02:44 AM
Woo! Sounds better and better the more I hear :). Great stuff Anton and the BoP crew :).

Chooky88
07-29-2009, 03:47 AM
Thanks Anton, it's true, the Prez of a Company being direct with the community. It's fanstastic!

Riceball
07-29-2009, 03:50 AM
Much appreciated Anton!

Spitfire23
07-29-2009, 08:44 AM
Thanks Anton! means alot to us :grin: