when loading a saved game my pc restarts. in the log file I find the message below:
Enabling Low Fragmentation Heap succeeded
"e:\games\empire\steamapps\common\men of war\mow.exe"
Product: Men Of War - v1.11.3 - standard
Build: 2009.04.03 09:14 - 0x00000000
Total video memory reported: 1858076672
Local video memory detected: 1866323968
Repository: 114345 resources
[00:00:28] Entity redefinition: new_oar (eentityraw.cpp, 43)
[00:00:28] Entity redefinition: mortar120_ammo (eentityraw.cpp, 43)
[00:00:28] Property "manual_targetting/radius_color_by_pierce/show/" is obsolete (/set/interface.set, 36)
Any idea's?
DMS|Instinct
07-27-2009, 05:33 PM
Your save game is probably from an unpatched version and thus not compatible anymore.
bought the game last Saturday from steam, seems not likely that the saved game is from the unpatched version or am I mistaken and do I ned to patch?
Morgoth
07-27-2009, 06:46 PM
bought the game last Saturday from steam, seems not likely that the saved game is from the unpatched version or am I mistaken and do I ned to patch?
Id update your graphics drivers,& or directx,maybe one or the other,if it is updated has got corrupted.:-)
lol, NOT.
left the loaded game and started new, got one play going, got killed, started the mission again and the same restart.
log report below:
Enabling Low Fragmentation Heap succeeded
"e:\games\empire\steamapps\common\men of war\mow.exe"
Product: Men Of War - v1.11.3 - standard
Build: 2009.04.03 09:14 - 0x00000000
Total video memory reported: 1858076672
Local video memory detected: 1866323968
Repository: 114345 resources
[00:00:19] Entity redefinition: new_oar (eentityraw.cpp, 43)
[00:00:19] Entity redefinition: mortar120_ammo (eentityraw.cpp, 43)
[00:00:19] Property "manual_targetting/radius_color_by_pierce/show/" is obsolete (/set/interface.set, 36)
[00:00:35] Local string not found - "mission/single/1/3-escape/task_final" (/map/single/1/3-escape/0.mi, 6127)
[00:00:37] Texmod: invalid "2" for texture "/texture/common/animation/track_pz3" pz1b[103] (eskeletontexmod.cpp, 210)
[00:00:37] Texmod: invalid "2" for texture "/texture/common/animation/track_pz3" pz1b[109] (eskeletontexmod.cpp, 210)
[00:00:37] Texmod: invalid "2" for texture "/texture/common/animation/track_pz3" pz1b[127] (eskeletontexmod.cpp, 210)
[00:00:37] Texmod: invalid "2" for texture "/texture/common/animation/track_pz3" pz1b[131] (eskeletontexmod.cpp, 210)
[00:00:37] Texmod: invalid "2" for texture "/texture/common/animation/track_pz3" pz1b[132] (eskeletontexmod.cpp, 210)
[00:00:37] Texmod: invalid "2" for texture "/texture/common/animation/track_pz3" pz1b[133] (eskeletontexmod.cpp, 210)
[00:00:40] /entity/inventory/-equipment/head/helmet1_ger/germ-helm.dds: No MIP levels! (ebitmapimagedds.cpp, 76)
[00:00:49] Can't execute command "actor_state" for dead actor human[72:single/ger/oficer] (ehelpercommandactor.cpp, 259)
[00:00:49] Can't execute command "actor_state" for dead actor human[197:single/ger/oficer] (ehelpercommandactor.cpp, 259)
>autoassign human[1:single/rus/kuznetsoff_pr]
human[1:single/rus/kuznetsoff_pr] is joined to 1a32 squad
[00:00:49] /texture/common/environment/day_dubovka.dds: No MIP levels! (ebitmapimagedds.cpp, 76)
[00:01:33] calling ANM_RESUME for unresumable animation "open" in gate_wood4{0x4119} (ebonestateanimation.cpp, 450)
[00:02:08] Texmod: invalid "x" for texture "/texture/common/entourage/wood_sh05" fence-wood_3{0x820} (eskeletontexmod.cpp, 210)
[00:02:09] can't spawn entity grenade_shellhole#ground (eentityspawn.cpp, 171)
[00:02:09] can't spawn entity grenade_shellhole#ground (eentityspawn.cpp, 171)
[00:02:31] Actor pz1b[103] cannot move to waypoint 162 (eactorbrainorder.cpp, 336)
[00:02:48] unknown sound file 'mission/single/1/3-escape/hint_call_for_ally' (edevicesoundmanager.cpp, 573)
[00:02:54] Can't execute command "actor_state" for dead actor human[218:single/rus/rifle] (ehelpercommandactor.cpp, 259)
[00:03:53] unknown volume thickness (egameentityarmor.cpp, 82)
[00:04:10] unknown volume thickness (egameentityarmor.cpp, 82)
[00:05:47] Texmod: invalid "x" for texture "/texture/common/entourage/wood_sh05" fence-wood_3b{0x822} (eskeletontexmod.cpp, 210)
[00:06:40] Texmod: invalid "country_road" for texture "/entity/landscape/stamp/shellhole/grenade_shellhole" grenade_at_shellhole{0x8525} (eskeletontexmod.cpp, 210)
[00:06:45] Texmod: invalid "2" for texture "/texture/common/animation/track_pz3" pz1b[103] (eskeletontexmod.cpp, 210)
[00:06:45] Texmod: invalid "2" for texture "/texture/common/animation/track_pz3" pz1b[103] (eskeletontexmod.cpp, 210)
[00:06:45] Texmod: invalid "2" for texture "/texture/common/animation/track_pz3" pz1b[103] (eskeletontexmod.cpp, 210)
[00:06:45] Texmod: invalid "2" for texture "/texture/common/animation/track_pz3" pz1b[103] (eskeletontexmod.cpp, 210)
[00:06:45] Texmod: invalid "2" for texture "/texture/common/animation/track_pz3" pz1b[103] (eskeletontexmod.cpp, 210)
[00:06:45] Texmod: invalid "2" for texture "/texture/common/animation/track_pz3" pz1b[103] (eskeletontexmod.cpp, 210)
[00:06:45] Texmod: invalid "2" for texture "/texture/common/animation/track_pz3" pz1b[103] (eskeletontexmod.cpp, 210)
[00:10:31] unknown volume thickness (egameentityarmor.cpp, 82)
[00:10:41] unknown volume thickness (egameentityarmor.cpp, 82)
[00:14:26] aimer chain in 'mg34_stan[28]' still locked (eweaponaimer.cpp, 84)
[00:14:32] Local string not found - "mission/single/1/3-escape/task_final" (/map/single/1/3-escape/0.mi, 6127)
[00:14:33] Texmod: invalid "2" for texture "/texture/common/animation/track_pz3" pz1b[103] (eskeletontexmod.cpp, 210)
[00:14:33] Texmod: invalid "2" for texture "/texture/common/animation/track_pz3" pz1b[109] (eskeletontexmod.cpp, 210)
[00:14:33] Texmod: invalid "2" for texture "/texture/common/animation/track_pz3" pz1b[127] (eskeletontexmod.cpp, 210)
any idea's?
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