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Steiner
07-18-2009, 03:44 PM
IL-2 Sturmovik: Birds of Prey Hands-On Preview (Xbox 360)
By: Andy Eddy - "Vidgames"
July 18th, 2009

There are plenty of Xbox 360 games that offer some sort of flying, putting you behind the wheel of planes of all kinds. Most of them, though, are on the arcade side of the scale, with little more to do than throttle up, pilot the craft up and down, and turn left and right—oh, and probably shoot a gun. In fact, the emphasis is probably on the gun, like it was an FPS: flying-plane shooter.

An interesting entry due to come out later this year is IL-2 Sturmovik: Birds of Prey, a World War II-based flight-combat title that should cater to a wide range of gamers. Those who are into the arcade-style plane battles can enjoy Birds of Prey in its Arcade setting. Those looking for something a little involved on the flight-simulator side will want to crank the game up to Realistic or Simulator, which gives them much more to do in the cockpit.

On a personal level, while I may not be a licensed pilot, I did fly hang gliders when I was younger; and I grew up around flight stuff having a father who was an aeronautical engineer. My hands-on time with Birds of Prey at both ends of the spectrum was enjoyable, though there’s definitely a learning curve when things are set to more realistic control. And, though we didn’t give it a roll down the runway with anything more than a standard Xbox 360 controller, it’s our understanding that the game will support compatible flight sticks.

Whether you’re a veteran of gaming in the clouds or taking your first jaunt, the game starts you off with a detailed tutorial that takes you carefully (though interactively) through the various control elements and offerings. Initially, it’s a trainer on navigating the plane, but it gradually gives you instructions on the various weapon systems—because that’s where the fun is, right? Indeed, the tutorial sections are great because you spend most of your time in the air (and the time you aren’t off the ground is when you’re learning how to take off and land) doing what the instructor tells you before it’ll let you move on. Yes, some of the tutorials are mandatory before you’ll be allowed to go out and shoot at “real” targets in the Campaign.

I took on a few of the early missions, and the game provides a nice ramp up, making sure you fully grasp what’s going on after the tutorials. You get some guns, guns, guns with your plane, but also get to drop a bunch of bombs on foreign ships not long after that. This really rounds out your skill levels at the various aspects of the combat system, which I’m sure will be welcome when things start getting really tough, as I’m sure they’ll do later in the campaign missions.

In fact, it already started picking up when I got on an extended bombing run. My first issue was with a touchy plane that would quickly throw me into an out-of-control stall if I tried to muscle it through a turn too hard. One time I got into a nasty stall spin, but luckily had enough altitude to get out of it before I did my impression of a lawn dart at a Fourth of July picnic. And then the bombing wasn’t a quick dump-and-run affair, but in fact required me to do a number of return passes to dump more bombs on the various targets before all of them were sunk. To top it off, most of the passes brought anti-air flak pinging my plane, urging me to speed up my efforts at completing the tasks.

he bombing was followed up by some air-to-air combat, which also had me wringing performance out of the plane against speedier AI adversaries. Once I cleared those targets out, I had the appearance of a secondary (but optional) objective that required me to fly back inland quite a distance to land at a friendly airfield. There isn’t a lot of margin for error on Realistic to put the bird down on the ground safely.

One of the nice additions is a limited ability to command your wingmen, when they’re available to you. This can be quite helpful when you have a large number of targets to deal with or when you have a particular stubborn or sizable opponent to take out. You can also direct them to protect you from incoming attacks, with all such commanding being quickly executed on the D-Pad. (Yes, there’s a section of the tutorial devoted to those commands also.)

We also had a little time going at the crew from co-publisher 505 Games in the eight-player-max multiplayer portion. They were supposed to be showing us around the landscape, but (as you’d expect…hey, it’s a game) they got competitive and instead kept trying to knock our wings off with gunfire and crafty maneuvers to “get on our six.” The first gameplay mode was a free-for-all deathmatch, which was followed by a similar battle, though this time as a team-vs.-team sortie. The final gameplay mode we tried was one that seemed to require landing on airfields to capture them as the main method of scoring, which seems like it’d be a different experience for a bunch of experienced Birds of Prey players who could be counted on to drop a plane on a dime on the runway, then take off again and head to the next airfield.

Perhaps the most impressive part of the game is its realistic look. Undoubtedly, must of that realism can be credited to actual satellite data, which the publishers announced this past week is being used to “re-create the landscapes of war-torn Europe…in remarkable detail.” It’s easy to get lost in flight, as you pilot over this gorgeous and detailed world. It’s always better to have something that so effectively immerses you in the experience, and the terrain data definitely adds to the gameplay and feel you get when you’re cruising along in search of your next target.

We’re expecting to get another look at the game before it ships—it’s expected to hit stores in mid-September—and when we do, we’ll bring you a fresh look at this winged challenger. Stay tuned to TeamXbox for more information, which we’ll post as we receive it.

http://previews.teamxbox.com/xbox-360/2384/IL2-Sturmovik-Birds-of-Prey/p1/

OntheCrab
07-18-2009, 04:20 PM
Eight player MAX multiplayer?

Was that ever confirmed or denied?

I thought it was going to be more like 16.


Lame.

Steiner
07-18-2009, 04:46 PM
One year ago,
The single player campaign will have 5 chapters with 6-8 missions in each. It’ll span the UK, USSR and USA arms of the WWII advance. The Germans will be playable, but only in multiplayer (which supports up to 8 players). We were shown three levels from the Battle of Britain campaign-branch which all looked on form. It’s only a 60-70% complete alpha build...


http://www.avidgamer.co.uk/index.php/Previews/Preview-IL-2-Sturmovik-Birds-of-Prey.html

trk29
07-18-2009, 04:57 PM
Anton did say 16.

Wehrwulf
07-18-2009, 05:34 PM
He seemed to talk about stalls a bit and said he got into some pretty violent spins. I'm pretty sure realistic mode willl make it harder to recover from a stall, but I do hope stalls actually have an effect. In most games I've played for consoles *cough* HAWX *cough* Ace Combat, stalls have virtually no effect on your plane and all you have to do is stamp on the throttle and well-ah, flying again. So my point is it made it pretty easy for someone who doesn't know a thing about planes to shoot you down with ease. It's kinda humiliating when you fly planes yourself and an eight-year-old is laughing at your face. Anyways, I hope stalls are as serious as they are in reality in this game. :)

GabeFan
07-18-2009, 06:31 PM
Thanks for posting this review Steiner!!
Sounds like a VERY positive review, but we already knew the game was gonna be great...didn't we!

mishockwave2008
07-18-2009, 06:39 PM
Thanks Steiner!! I really appreciate the preview.
Already pre-ordered the game for the PS3!! So Excited!!!

peterdegrotere
07-18-2009, 06:44 PM
i love this .the landing at the end, dropping the bomb .even on realistic, difficult to fly,so that means that if you dont like the arcade mode, now you can look at your plane from the outside, without being in sim,mode...nice i mean how realistic the better but nice to see your plane spinning out of control on the outside

Ju-87
07-18-2009, 06:54 PM
Wait... Only 8 players in MP? :-x

If this is true, I have a bad feeling about this...

Kartman013
07-18-2009, 06:57 PM
Everything I'm hoping for.... and more :grin:

Raw Kryptonite
07-18-2009, 07:24 PM
I thought we heard 16 too, but if not, I think 8 is plenty for a flight game with the right people. Small enough to be tactical and not just a frenzied mess of wild shooting and insanity. OGF only had 8 and oftentimes we played that with just 4 and had a blast. Good size for communication without being cluttered.

Raw Kryptonite
07-18-2009, 07:59 PM
Isn't there another game mode that involved bombing the enemy base? Could swear I remember seeing that somewhere.

Ju-87
07-18-2009, 09:13 PM
I'm not saying that there can't be great games with just 8 players... The problem as I see it arises when it comes to public games which anyone can join.

When you only have 4 players per team, one noob/smacktard/idiot is enough to ruin the game or seriously cripple all attempts at teamplay. Those players don't have as much effect when you have larger teams. Let's just hope for the best...

I've heard about those bombing missions as well. In any case, I hope they give bombers an actual use in online games, so it does not turn out like HAWX where every bomber is totally useless in multiplayer. :?

Raw Kryptonite
07-18-2009, 09:46 PM
The best cure is a good friends list and only play in private rooms. :)

juz1
07-18-2009, 09:54 PM
am I the only one that suffers crippling lag when theres 16 up? E.g. cod 4 ground war- 8 is manageable-

if you have a weak team member, play different, help them out, treat it as a challenge, whatever...

be happy, at least "camping" won't dog a dogfight:grin:

ps mercenary team modes means everyone gets a share of smacktards...
________
Dragstar 1100 (http://www.yamaha-tech.com/wiki/Yamaha_DragStar_1100)

guiltyspark
07-18-2009, 09:57 PM
I'm not saying that there can't be great games with just 8 players... The problem as I see it arises when it comes to public games which anyone can join.

When you only have 4 players per team, one noob/smacktard/idiot is enough to ruin the game or seriously cripple all attempts at teamplay. Those players don't have as much effect when you have larger teams. Let's just hope for the best...

I've heard about those bombing missions as well. In any case, I hope they give bombers an actual use in online games, so it does not turn out like HAWX where every bomber is totally useless in multiplayer. :?

no , just no


8 players online is fine , and in deathmatch it will be spectacular.

I do wish that the capture the airfeild gametype was 16 players , or at least 12

but the numbers are perfect for deathmatch and team deathmatch

Raw Kryptonite
07-18-2009, 10:17 PM
am I the only one that suffers crippling lag when theres 16 up? E.g. cod 4 ground war- 8 is manageable-


Depends on the host. People who don't have a good upload speed shouldn't bother hosting. If you're in a room of friends, find out who has the best speed and is preferably centrally located and have them host.
In COD4, the game chooses the host out of players in the room, so blame the game. ;)


but the numbers are perfect for deathmatch and team deathmatch

TDM is the bane of my gaming existence. 8 is good for siege based games too though, but 16 is good too. More than that and communication and coordination gets difficult.

haitch40
07-19-2009, 10:22 AM
am I the only one that suffers crippling lag when theres 16 up? E.g. cod 4 ground war- 8 is manageable-

if you have a weak team member, play different, help them out, treat it as a challenge, whatever...

be happy, at least "camping" won't dog a dogfight:grin:

ps mercenary team modes means everyone gets a share of smacktards...

help noobs? just tell em to play single player fer ages its how i got so good. 2 years ago i couldn't even play ba

trk29
07-19-2009, 01:08 PM
help noobs? just tell em to play single player fer ages its how i got so good. 2 years ago i couldn't even play ba

what happened did your keyboard come unplugged?:grin:

haitch40
07-19-2009, 01:47 PM
what happened did your keyboard come unplugged?:grin:

? sorry i dont get that

trk29
07-19-2009, 03:03 PM
i couldn't even play ba

ba?

haitch40
07-19-2009, 03:26 PM
ba?

blazing angels i was a total noob 2 years ago

Steiner
07-19-2009, 03:38 PM
IL-2 Sturmovik: Birds Of Prey preview
July 7, 9:55 AM

One of the eye-catching titles from 1C Company's recent press event was the latest installment in the publisher's Sturmovik's series. It's a World War II-based flight combat game that features over 40 planes from Mustangs to Messerschmitts.

During our demo session, we were treated to expansive environments that included rolling hills, weathered skies, & textured towns. There was not much time to truly admire the surroundings as the dogfighting kept us busy. Even the battles were pleasing to the eye as shell-casings were emptied and bullet streams filled the air.

Birds Of Prey promises to be accessible to all types of flight game fans, as those who want a more arcade experience can toggle off the roll/pitch/yaw mechanic. Aside from the standard Dogfight mode, we were also informed of the three other multiplayer modes: Team Deathmatch, Ground Strike & Capture The Airstrip.

The single-player gamers can look forward to some engaging campaigns set in locales such as Sicily, Korsun & Berlin. You can also play out the Battle Of Britain and the Battle of Stalingrad with assignments including air-to-air combat, recon, intercept, & air-to-ground strikes.


http://www.examiner.com/x-13269-SF-Gaming-Lifestyle-Examiner~y2009m7d7-IL2-Sturmovik-Birds-Of-Prey-preview

Anton Yudintsev
07-19-2009, 09:49 PM
Wait... Only 8 players in MP? :-x

If this is true, I have a bad feeling about this...

You think there are always 12-15 PR managers available to show press the maximum number of players MP session?
Luckily, the game is supporting 8 players session also.
Unfortunately, there are not so many players online now, probably because the game isn't released yet :)

OntheCrab
07-19-2009, 11:16 PM
You think there are always 12-15 PR managers available to show press the maximum number of players MP session?
Luckily, the game is supporting 8 players session also.
Unfortunately, there are not so many players online now, probably because the game isn't released yet :)

Hahah, nice reply there Anton. Well played.

Also that's sweet - I personally like both the large and small rooms. I really can't imagine a ground attack mode without a bunch of birds flying round.

Steiner
07-20-2009, 02:58 PM
You guys at Gaijin should really get the word out about the 16 player multiplayer mode because none of the game sites tout this fact.
If you click the link below the TeamXbox 'Game Facts' for IL-2: Sturmovik: Birds of Prey states that the Online Multiplayer is: 1-8

http://previews.teamxbox.com/xbox-360/2384/IL2-Sturmovik-Birds-of-Prey/p1/

IL-2: Sturmovik: Birds of Prey
Xbox Game Facts
Platform:
Xbox 360
..................................
Publisher:
1C Company
..................................
Developer:
Gaijin Entertainment
..................................
Genre:
Flying
..................................
Release Date:
9/15/2009
..................................
Game Features:
Offline Players: 1
Online Multiplayer: 1-8
Online Leaderboards
Online Voice Support
EDTV 480p Support
HDTV 720p Support
HDTV 1080i Support
Widescreen 16:9
Dolby 5.1 In-Game
Flight Stick


So, get off your asses and let 'em know that the Bird is the word.:shock: