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Buggins
06-10-2009, 06:17 AM
http://www.the-nextlevel.com/preview/360/il-2-sturmovik-birds-of-prey/

Points of interest:

"1C Company's IL-2 Sturmovik: Birds of Prey wasn't even mentioned on the show floor, but it proved to be one of the convention's biggest surprises."

"The game has been split into a simulation campaign and an arcade campaign; two completely different experiences, and each with enough content to merit a stand-alone release."

"Somehow, a little-known Russian developer has managed to dish out an engine that embarrasses the likes of Namco's Ace Combat series."

achillies_ny
06-10-2009, 07:13 AM
Awesome read. Thanks.

BadKarmaSutra96
06-10-2009, 07:34 AM
I have read nothing but exceptional reviews about this game. Boggles my mind how little overall buzz is about it tho. I'm sure we're in for a great experience when it comes out.

SeaCat
06-10-2009, 07:48 AM
I'm more excited than ever. I wonder what the 4 multiplayer modes are?

BadKarmaSutra96
06-10-2009, 08:05 AM
Not sure about the 4th one, but the first 3 involve me blasting you out of the sky!

SeaCat
06-10-2009, 09:22 AM
Touche, sir, touche!

Raw Kryptonite
06-10-2009, 01:50 PM
· Thrilling multiplayer modes: Dogfight, Team Deathmatch, Ground Strike and Capture the Airfield

http://www.developmag.com/press-releases/46832/HIGH-FLYING-TALENT-CONFIRMED-FOR-IL2

Mefna
06-10-2009, 02:51 PM
I told all of you that it would come out in September

xNikex
06-10-2009, 03:48 PM
I told all of you that it would come out in September

Where did it say September?

guiltyspark
06-10-2009, 04:03 PM
http://www.developmag.com/press-releases/46832/HIGH-FLYING-TALENT-CONFIRMED-FOR-IL2

http://images.encyclopediadramatica.com/images/e/e8/Todd_came.jpg

OntheCrab
06-11-2009, 01:13 AM
thanks for posting that Buggins.
Best article yet.

BadKarmaSutra96
06-11-2009, 05:59 PM
http://www.incgamers.com/Previews/95/IL-2-Sturmovik-Birds-of-Prey

Here's another review. If someone gets bored maybe they can compile all of the reviews into 1 post and add-on as they come in.

sasquatch
06-11-2009, 06:16 PM
All in all this game does look pretty impressive and we're looking forward to getting our hands on the full preview to give you a more detailed outline of the game. We should have it next week and we're very excited.

Interesting. Part of me is excited about possibly getting new details very soon and part of me is very skeptical, thinking we should have already gotten many details on the website and wondering if the reviewer will even receive the the full preview as promised. LOL.

xNikex
06-15-2009, 05:42 AM
Found a new E3 article that I translated from Italian to English for you guys.
(Sorry, there are MANY English grammer errors but you will get the idea. I also did not translate Italian slang.)

The market for videogaming on the PC is going through a critical phase. It 'easy watching, for example, the list of products presented all'E3 2009, in which the titles for personal computers can be counted on the fingers of one hand. But seeing the great impotent "brain-engine", which has dropped even one of the last symbols of the Pc-Gaming (we refer to Crysis 2, now multi-platform project). Emblematic is the case of IL-2 Sturmovik, a military flight simulator to date exclusively the preserve of the super-fans armed with mouse and keyboard (or, at most, the joystick), and finally moved on Ps3 and 360 . Change the target platforms, including resolutions and changing advertising mobilization if Sturmovik has always been a very sectoral (arrived on the shelves without making too much noise), the new chapter (titled Birds of Prey) is presented as a way to involve a user broader. The first official presentation on the occasion dell'E3, allowed to get an idea of the precise quality of the product.

Birds of Prey is a flight simulator set during World War II. First, the development team pitted the numbers of his creature: over fifty vehicles, over 50 missions and six major campaigns, airmen played interpreting American, English and Russian. Nothing new under the sun, so far, since Blazing Angels has already brought up the console war dogfight for other periods. Yet, if the title Ubisoft had a very arcade gameplay (immediate but ultimately unrealistic, with a QTE to intramezzare the action), Sturmovik leaves room for more types of approach.
That "disengaged and light" is guaranteed: If you set the minimum level of realism the player can engage in dogfight most immediate and simplistic, based on a system of skeletal, and that leaves ample room for aerobatic flights. But for the purists of the simulation, IL-2 will propose two additional options. The most interesting is that most simulation models, not only the visual is required by the aircraft cockpit, but the model guidance is showing much more realistic and take into account in real time, even currents, winds, and damage suffered. So, fly the aircraft against the Luftwaffe is not an easy driving will become more nervous, will air voids and tremendous friction. If you receive a blow, also, the physics of the medium will change completely: sull'ali a hole will force us to rapid movements of accommodation for limiting the roll side, blows the tail affect the ability to perform yaw. For those who do not yet feel ready to face such an extreme realism, will also present an intermediate mode in which the physics of the airplane will grant some lightness to the player, but not be able to ignore a fundamental parameters (eg number remaining of strokes or quantity of fuel). Needless to say that much of the charm of IL-2 Sturmovik is linked to its ability to set a level of uncompromising simulatività: played in "Arcade" Games 505 product is likely to be confused with the many congeners already crowding the videogame landscape. The extreme realism of the experience seems to run everything on the console, which could gather proselytes, given the extreme care realization. Beautiful, for example, the ability to turn your head (when the view is set in first person) to inspect the damage, which sends more anxiety and tension level than mere statistics shown nell'HUD.
We quote, before moving to a more precise analysis of industry and technical experience of the game, the ability to activate a series of indicators that help to orient (underlining the position of targets and allies). Obviously the "free flight" is much more charming and engaging, but given the need to move closer to the general public, the full "scalability" of the simulation can also be managed this trick.

Skies of IL-2 Sturmovik you fight a battle after all, different from the classical exponents of the genre. The pace of play, in fact, is much more calm than Ace Combat, and the like. The planes reach speeds of'45 modest, and this allows the user to concentrate on the strategy of flight. The aircraft, in other words, it line and struggle to conquer the opponent's tail, climb and descend in a cloud of dense air to exit the view of the followers. Just the presence of large formations cloudy is another of the most original and successful Sturmovik: hiding among the clouds and suddenly emerge in front of the enemy is a tactic functional, which puts even more emphasis on the necessary attention to the trajectories flight.
Overall, therefore, IL-2 shows the character and personality, though his approach scontenterà have a dogfight tight and fast. We can not accept that the choices of game design of the development team are happy to welcome on Next Gen platforms without compromises a product that can offer realistic and immersive experience, while sending the anxiety of the conflict el'inquietudine air.
Some doubt, however, remain unanswered: in particular about the variety of missions, all of which seem to concentrate on fighting air-to-air, harsh and direct. The "defect" is in fact typical of the category of reference, perhaps insurmountable, and not gradually reduce the involvement of the player, Sturmovik should focus on quality throughout choreographed, and the ability to play a conflict choral air. The team seems to want to reassure, saying the possibility of managing a small squadron giving simple basic commands. One option that would add a minimum of variety in the missions especially advanced. We shall see if the game will differentiate enough during the main adventure. In any case, the presence of a competitive multiplayer (32 players, 4 different ways) should ensure a good replay value.

At a technical level, Birds of Prey show discrete results. Is mainly to impress the mole polygonal scenario game. What are the campaigns of Germany or the peaks of snowy mountains in Russia, leases show an unusual abundance of elements molded, which make them much less deprived than other competitors. Sturmovik therefore does not fear the test flight of grazing, and indeed shows unexpected gifts (although, to tell the news, the team seems to have minimized the presence of urban installations, to make things easier all'engine graph). Discrete even special effects: the wakes of projectiles can transmit the power of large sizes, the black clouds of the aircraft in flames and the cartridge component of an anti-scene rather animated. Unfortunately, the abundance of all the above is paid in terms of texture, even if a stylistic level IL-2 appears valuable, the definition of "tiles" is pretty low. Less spectacular than usual, then, are the flight with visual exterior.
We were particularly struck, finally, the sound field: the work of the composers managed to synthesize the music accompanying the concerns typical of the heroes of the sky: the volatility and risk, mixed with the heroic and gait titaneggiante squadrons of winged.

OntheCrab
06-15-2009, 06:27 AM
Wow, nice find man!

The language is quite detailed and colourful.....i suppose there is romance to dogfighting after all...

They seem to like it, though the graphical explanation at the end i couldn't figure out.

Mini-bombshell : 32 PLAYERS ONLINE?! Sounds amazing if true.

Thanks Nike

Mage_016
06-15-2009, 06:47 AM
Thanks xNikex

BadKarmaSutra96
06-15-2009, 07:14 AM
Here's another review bounced onto the N4G.com. (just making sure everyone knows I don't frequent gaygamer.com LOL)


http://gaygamer.net/2009/06/e3_09_il2_sturmovik_hands_on.html


Its a small review. Nothing really new, but something to read while you wait for the real IL2 site to come online.

trk29
06-15-2009, 01:23 PM
Here's another review bounced onto the N4G.com. (just making sure everyone knows I don't frequent gaygamer.com LOL)


http://gaygamer.net/2009/06/e3_09_il2_sturmovik_hands_on.html


Its a small review. Nothing really new, but something to read while you wait for the real IL2 site to come online.

:rolleyes:

jk

xNikex
06-15-2009, 04:39 PM
Wow, nice find man!

The language is quite detailed and colourful.....i suppose there is romance to dogfighting after all...

They seem to like it, though the graphical explanation at the end i couldn't figure out.

Mini-bombshell : 32 PLAYERS ONLINE?! Sounds amazing if true.

Thanks Nike

Thanks you guys.

And OntheCrab: I know right?! 32 players!

Desode
06-15-2009, 05:54 PM
Yeah I'm trying to catch my breath after reading that ! 32 players online ? !
Well that would mean real dedicated servers. I hope its true. We'll just have to keep our fingers crossed and see.
Desode

Douglas Bader
06-15-2009, 11:17 PM
Yeah I'm trying to catch my breath after reading that ! 32 players online ? !
Well that would mean real dedicated servers. I hope its true. We'll just have to keep our fingers crossed and see.
Desode

If they continue marketing the game like this they don't get 32 players :lol:

xNikex
06-17-2009, 07:00 AM
If they continue marketing the game like this they don't get 32 players :lol:

Well, hopefully since it's 'coming soon' maybe their' new trailor could be the commercial since it's small enough...

Mage_016
06-18-2009, 12:02 PM
I don't know have somebody posted this review here, but here it is anyway. They keep promising this game to be released at this holiday season. Interesting.

http://news.vgchartz.com/news.php?id=3941

trk29
06-18-2009, 01:09 PM
I don't know have somebody posted this review here, but here it is anyway. They keep promising this game to be released at this holiday season. Interesting.

http://news.vgchartz.com/news.php?id=3941

Haven't seen this one.
Lets hope they are wrong and it is released earlier.

OntheCrab
06-18-2009, 07:45 PM
More positive reviews...

BoP is totally going to be a sleeper hit; definitely with the critics and hopefully with your average gamer.

Nice find, man.

OntheCrab
06-18-2009, 09:13 PM
Here's the offical blurb about the site launch:

http://www.boomtown.net/en_uk/articles/art.view.php?id=18153

I like the comment above the press release; pretty much sums up what game we're looking for.

BadKarmaSutra96
06-20-2009, 10:04 AM
Here's another IL-2 review:

http://www.crispygamer.com/previews/2009-06-19/e3-2009-the-five-il2-sturmovik-birds-of-prey.aspx

xNikex
06-23-2009, 04:28 AM
I highlighted new and imporntant info. Note: The author states it's going to PC, but it's not.

IL-2: Sturmovik: Birds of Prey
The classic PC franchise will finally hit consoles later this year


The year was 2002, IL-2 Sturmovik was already out in stores for a year and it seemed like I was missing out on something. I remember the day one of my friends lent me his copy of IL-2 Sturmovik for the PC saying how cool the game was. Being a big fan of Microsoft’s Combat Flight Simulator games, this new game was tempting after hearing people raving about it. Since that day and up until my PC gaming time was shortened because of the consoles, IL-2 Sturmovik has a special place in my list of favourite games.

Since then, almost every flight combat game I’ve played on consoles, with the exception of Crimson Skies, didn’t come close to what I experienced with IL-2 on PC. So when I heard that IL-2 Sturmovik: Birds of Prey was not only coming to the PC but also to home consoles, I was very excited. Recently I had the chance to see it in action thanks to our friends over at 505 Games in Los Angeles and I was very surprised of what I saw.




IL-2 Sturmovik: Birds of Prey will let you experience over 50 single player missions across six of the main airborne battles of World War II like Stalingrad, the Battle of the Bulge and the Battle of Britain. From intense dog-fights, risky bombing missions, escorting friendly aircrafts and intercepting enemy squadrons, players will be able to choose the right aircraft from a good selection of historical planes that includes the B17, the Spitfire and the Mustang.

We had the chance to play with the XBox 360 version of the game and two things came out strong: the controls and the visuals. First of all, I can assure you that the controls are far from being difficult. If you played Ubisoft’s Blazing Angels game a few years ago, you will see a few resemblances control-wise, but from my experience with the game, I was actually very surprised to see how the controls are much better and much smoother. Using the right and left sticks to control your plane, control and shooting responsiveness on the planes are great. I’m already salivating at the fact that the game may support my Saitek Aviator flight stick. It hasn’t been confirmed by Gaijin Entertainment but since the game almost uses the same button configuration as Blazing Angels, I better have it near and so should you.

The well-known simulation mode that everyone knows from the PC version will be featured in Birds of Prey however an arcade mode has been included in order to give the non-hardcore player a chance to fully enjoy the game. A few quick notes on the Simulation mode. First, all targeting reticles and other help features found in the arcade mode of the game will be disabled and players will be limited to a cockpit view to engage the enemy, something fans of the PC series will certainly love to see here. Secondly, the visuals in Birds of Prey were simply amazing. I did noticed how each aircraft was highly detailed, and the real-time damage taken by your plane as you take shots from the enemy was very impressive. We were told that the new graphic engine could also render hundreds of airplanes taking part in one massive air battle.



No flight combat game will be complete without a multiplayer mode and Birds of Prey is no different. We didn’t see it in action but we were told that players should expect multiplayer modes without going into a lot of details. We do know that both competitive and cooperative play would be available each supporting plane color and weapon customization.

On top of that, 1C Company, 505 Games and Gaijin Entertainment are also bringing the IL-2 franchise to portables as DS and PSP versions will launch simultaneously along side the PC, Xbox 360 and Playstation versions of the game. Look out for IL-2 Sturmovik: Birds of Prey as it will be available in stores in North America sometime by the end of the year.

By Jay Acevedo (AnodaJay)

Raw Kryptonite
06-23-2009, 04:50 AM
I'd love to hear confirmation of co-op. I was under the impression that wasn't going to be there.
Co-op? MP with bots? Been wanting info on that for a while.

Anton Yudintsev
06-23-2009, 01:43 PM
I'd love to hear confirmation of co-op. I was under the impression that wasn't going to be there.
Co-op? MP with bots? Been wanting info on that for a while.

For example, team deathmatch is also partly cooperative, I think article means this sort of coop.
There won't be players vs environment coop.

Raw Kryptonite
06-23-2009, 04:16 PM
Ok, gotcha. I'll miss it, but thanks for clearing that up. :)

xNikex
06-23-2009, 07:22 PM
For example, team deathmatch is also partly cooperative, I think article means this sort of coop.
There won't be players vs environment coop.

Okay. At least the answer is clear now.:)