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trk29
05-27-2009, 10:32 PM
Check out Olegs interview for the new IL-2 SOW for pc look at this interesting piece he says though. Lets hope that BOP won't be dummed down to much.

Doug: "Will we ever see a time again when flight sims have the prominence they did in the mid-1990s?"

Oleg: "I doubt it. Flight simulators today are very complex due to the ever increasing quality and fidelity in regards to physics, graphics, and most other features. Back in the 1990s things were much simpler. These days creating an IL-2 level AAA simulator costs an enormous amount of money, and few can afford it due to the shrinking PC market.That’s a moot point however, since true flight simulators can only be made on the PC and not on consoles. I think there’s room for no more than three or four major flight sim developers on the market right now, and probably in the non-competing segments of it (WWI, WWII, modern, and perhaps helicopter sims as a separate segment). This is due to the fact that the increased complexity leads to very narrow specialization. A single developer can hardly pull off sims spanning the entire history of aviation, or try to make a fully arcade game / UFO simulator."

Another interesting point of the article.

Other Flight Sim Questions

Doug: Do either of you care to comment about the new console title, Birds of Prey?

IIya: Oleg has very limited contact with BoP developers, but I have more of a working relationship with the guys at Gaijin Entertainment. They are an incredibly dedicated team and I know they’re very excited about bringing IL-2 to new platforms. They have a very difficult task at hand, as IL-2s complexity is not ideally suited for consoles. I’m confident they’ll do a heck of a job however, and I personally plan to get the game the day it comes out. I really hope it’ll be very successful in introducing a whole new demographic to flight simulation.

http://www.simhq.com/_air11/air_341a.html

Raw Kryptonite
05-27-2009, 11:13 PM
That’s a moot point however, since true flight simulators can only be made on the PC and not on consoles.

That's an odd thing to say. The 360 and PS3 have more horsepower than the average gaming rig (note I didn't say top end, average gamers don't spend $800+ on a graphics card). And I set up IL2 on my 360 controller.
So, how is it that it can't work? Or is it that many pc developers don't care to take the time to come up with ways to implement the controls? When I map a pc game to a controller, it's usually not that hard. A large number of the kb buttons used are for basic communication. On consoles, pretty much everyone has a headset and no need for controls for that to be mapped out. The consoles can each incorporate a keyboard and have their own keypads that can go on the controllers themselves, even if the game really DID need that for some odd reason. Both consoles have flightsticks as well.
Sounds more like "I'm not working on it, so it must not be possible" to me. Might be a perfectly nice guy, but that was a ridiculous statement. And not all flight enthusiasts want a sim as in-depth as full controls on DCS Blackshark. Even IL2 on the PC had settings so that you could actually bounce the plane off the ground. LOL Does that mean it's not a sim?

xNikex
05-27-2009, 11:47 PM
That's an odd thing to say. The 360 and PS3 have more horsepower than the average gaming rig (note I didn't say top end, average gamers don't spend $800+ on a graphics card). And I set up IL2 on my 360 controller.
So, how is it that it can't work? Or is it that many pc developers don't care to take the time to come up with ways to implement the controls? When I map a pc game to a controller, it's usually not that hard. A large number of the kb buttons used are for basic communication. On consoles, pretty much everyone has a headset and no need for controls for that to be mapped out. The consoles can each incorporate a keyboard and have their own keypads that can go on the controllers themselves, even if the game really DID need that for some odd reason. Both consoles have flightsticks as well.
Sounds more like "I'm not working on it, so it must not be possible" to me. Might be a perfectly nice guy, but that was a ridiculous statement. And not all flight enthusiasts want a sim as in-depth as full controls on DCS Blackshark. Even IL2 on the PC had settings so that you could actually bounce the plane off the ground. LOL Does that mean it's not a sim?

Agreed.

It is not impossible to put a well developed simulator on a console, it's just thats no one has tried:rolleyes:....Until now(BoP).:-P

Herbie McHerbster
05-31-2009, 09:28 PM
Nothing wrong with what Oleg said. The PC is the realm of flight sims and always will be. Console flight games can never be as realistic as their big brother counter parts. Anyone who plays IL-2: 1946 can clearly see that with BoP.

Raw Kryptonite
05-31-2009, 10:30 PM
Exactly why is that? I've got flight sims on my pc, including IL-2. I've even set up some to use a 360 controller with them with Pinnacle software before I got my X-52. There are hardly ANY flight sims on pc these days other than smaller releases like Blackshark and Wings series.

Herbie McHerbster
05-31-2009, 11:08 PM
I would hardly call DCS: Blackshark a small release. It is the single best flight sim on the market. And we have SoW, Rise of Flight, and DCS: A-10 coming in the near future. But that's beside the point.

The point is none of these sims could ever be directly ported to the consoles. It's nice that you were able to play IL-2 with an Xbox controller but you still had to use the keyboard, didn't you?

On full real in IL-2 you have control over Prop pitch, superchargers, fuel mix, radiators, trim, airbrakes, and even magnetos. Of course all these functions cannot fit on an ordinary console controller. So that means that either they wont be modeled in BoP, or they will all be automatic. Neither of which is realistic. And that's just one example of how vastly different BoP will be from IL-2.

Raw Kryptonite
06-01-2009, 12:54 AM
You'd be surprised what you can program onto a controller. Plus, both consoles can use a keyboard or a keypad that plugs onto the controller. It's not a matter of buttons to push.

Black Shark IS a small product. It's huge in the flight community, at least in reputation, but that's a small community in the world of gaming. Most won't play that game on full realism, which is why you can tone down the controls so much...like on IL-2. A game doesn't have to have every single control an actual plane has in order to be called a sim. If that were the case, then most "sims" wouldn't be sims. The physics of it are what is most important. The minute level of the controls is the icing on the cake. Some might say that hitting E to start the engines isn't a true sim. You should read the flight manual and be able to find the cockpit buttons to toggle to build fuel pressure, start engines, wait for a certain temperature, oil pressure in the right area, bring up the RPM's...then you can move.

Many want a sim, but they don't want to have to do this:

http://www.youtube.com/watch?v=1Q_XNf4elAI

"Quick" start up. LOL They do have a simplified manner of doing all of that. If you use the shortcut is the game no longer a simulator?

But then again, if all you need to do is click around the environment to toggle and push buttons and watch a gauge, then that just takes one button to act like a mouse button. Hardly a lot of controller buttons involved in that. MS is even working on a peripheral that could work like TrackIR, without the funky points on a hat for reference. (hope that comes through)
Looking at the specs for the game, it looks like the 360 and PS3 hardware could run it perfectly--and no resource hogging operating system and extra processes running in the background.

Just saying, I love my pc, but I love gaming on my 360 too, and probably later this year or next year a PS3 as well. I've been waiting for that A-10 expansion for Black Shark and will likely get that, but I have no interest in na Ka-50. I think there will be an Apache after the A-10 which will be a buy for me as well.

It takes time, money and a publisher to put games out on a console, other than a few exceptions. Black Shark is self-published by DCS I believe. THat's the big hang up on getting games on a console, along with market. Not the hardware. If IL-2 is done right and hits it big, maybe we'll see more sims making the move. That could be what saves the flight sims---it's a lot leaner out there now than 10 years ago when you'd see shelves FILLED with sims.

Herbie McHerbster
06-01-2009, 01:18 AM
You kinda skirted the issue here didn't, you? Keyboards may be hooked up to consoles, but that doesn't matter, because BoP wasnt designed to be used with one. Hence the dumbing down of the controls. It wont be anywhere near as realistic as IL-2 on the PC. Which brings us back to Oleg's quote

"true flight simulators can only be made on the PC and not on consoles"

Your response to that is to simply dumb them down enough to the point that they CAN be played on a console? That's moving backwards. You noted how realistic Blackshark is, you see that as a negative for some reason, but guess what, that's the future. And believe it or not there are many players out there who love the detailed realism of it. That's why we play sims in the first place, for the realism. I don't buy a sim like Blackshark just to go into the options menu and turn on arcade mode, I do play on full realism, just as the developers intended.

And yes, there does come a point where a game's realism makes it a sim, and where a sim is dumbed down too much to the point where it is a merely a game. And as of now no console game can be realistic enough to be called a 'sim', and no sim can ever be ported to a console without becoming a 'game'.

xNikex
06-01-2009, 01:29 AM
I would hardly call DCS: Blackshark a small release. It is the single best flight sim on the market. And we have SoW, Rise of Flight, and DCS: A-10 coming in the near future. But that's beside the point.

The point is none of these sims could ever be directly ported to the consoles. It's nice that you were able to play IL-2 with an Xbox controller but you still had to use the keyboard, didn't you?

On full real in IL-2 you have control over Prop pitch, superchargers, fuel mix, radiators, trim, airbrakes, and even magnetos. Of course all these functions cannot fit on an ordinary console controller. So that means that either they wont be modeled in BoP, or they will all be automatic. Neither of which is realistic. And that's just one example of how vastly different BoP will be from IL-2.

I hate how people never consider that an in game menu would do just that. Besides prop pitch, trim, flaps, breaks, etc. Are going to be in the game; you should some of these threads before starting a pc vs. console deal.
It is very possible to put a full sim game on a console IT'S JUST BECAUSE NO ONE HAS TRIED.
Unfortunately, the PC community is a dying breed and I'm sure someone will eventually do it when they realize that.

Raw Kryptonite
06-01-2009, 01:48 AM
I'm addressing that broad statement that Oleg made, not IL2BOP. Whatever it ends up being, whatever LEVEL of sim it is, I'll enjoy it. I'm not a sim snob, I like all kinds of games. ;)
Not sure why other pc gamers love the term "dumbing down" when it's often simply a matter of making a logical layout. Probably just for the derogatory tone. Half of the possible controls on IL2 aren't even assigned when you install it. That implies how they intend the game to be played IMO.

However, you skirted the issue that in Black Shark many things are controlled by looking at it in the cockpit and hitting it with your mouse. A simple click of one button. That could easily be done on a controller.

Saying it "can only be made on the PC and not on consoles" is bs. That's a statement about hardware. To me it just says they don't want to bother with having to come up with ways to map the controls. Easier to stick things on random keyboard keys with no logical layout. SO much easier to be random than apply thought to cover the bases. At least there would be no need to map comm controls since most have a headset anyway. Nah, it could be done, but it would take thought, patience to suffer through quality testing by MS or Sony (another big deterrent in their minds) and again, a publisher.

The hardware can do it, it's PEOPLE that are the problem. The game buyers as well as the game developers. In all of the console gamers, there are probably enough to support a flight sim as there are to do so on pc. A small percentage of console gamers, but that's a small percentage of a very large number.