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Xilon_x
06-04-2010, 10:47 AM
well ok my question or request topics concerning questions about the history and applications and videos to argoument Battle of Britain strange i not think I'm off topic.

csThor
06-04-2010, 11:20 AM
No, you are flooding the threads with barely relevant youtube movies. :roll:

Besides ... You'd better change your avatar quickly or the admins will bust your account quicker than you can say "Oops!". I had to change my Balkenkreuz avatar when I first registered as it was considered a NS symbol. Go figure what your avatar will cause ...

BTW you're on my ignore list now. Have a nice weekend. :cool:

Xilon_x
06-05-2010, 06:02 AM
you feel offended if you talk about Nazism or see pictures of figures or symbols or Nazi or fascist.
but you wonder whether you can offend someone with your symbols RAF 'or the symbol of the star?
I think in a rational way I do not mind not capable, then the story is always the story although unfortunately the history is written by the victors and so many historical events remain hidden.
Ok I do not seek to dispute just try to confront you in a reasonable manner.
ok you do not like the videos? ok not wear them anymore.
are not relevant are not constructive are not an incentive to create new ideas in the simulation.
Strange very strange dedicated to:
CsTHOR - Qpass-LUKEFF.
for your adventure Friend Xilon_x :)

SaQSoN
06-05-2010, 06:33 AM
Xilon, we all feel offended and REALLY annoyed about your offtopic posts, irrelevant to the thread name, which is called "QUESTIONS & REQUESTS TO OLEG ABOUT BOB SOW".

If you want to ask Oleg questions about BoB SoW, or make a request to Oleg about BoB SoW - please post in this thread.

If you want to talk about history, Nazism, SS, or any other things, which are NOT QUESTIONS & REQUESTS TO OLEG ABOUT BOB SOW - please, create a new thread and talk there.

If you are to slow, or stupid to understand, what I posted above - please, leave. Because in that case, you are not welcomed here.

LukeFF
06-05-2010, 08:11 AM
Oleg, what version(s) of the He 111 will be featured in the game? The H-3?

How will control of the dorsal gunner's canopy work? Will it be controllable by the player, or AI only?

Xilon_x
06-05-2010, 08:35 AM
in IL-2 HE 111 has a pilot seat and 3 posts for artillery and bombers. HE single-game you pilot the 111 gunners and bombers are AI and you can change seats from pilot to gunner or bomber excellent option. In the online game have the same options but with the possibility 'of artillery and bombers to real and not just artificial intelligence, but often that while playing the online HE111 leave only 1 a real pilot and the rest artificial. IN REAL SITUATION IN HE111 could not take off whit a single pilot 1 only one impossible.
HOW WILL 'HE111 in the SOW? in the online game you will be able to 'take off by themselves? We must take off or to take other gunners and bombers online?

Xilon_x
06-05-2010, 08:59 AM
ANOTHER QUESTION.
In SoW exist GLIDE airplane?
In ENGLAND exist IDROSCALO for sea PLANE?
In WW2 ENGLAND have IDROSCALO? yes or not?
SEA plane save the parachute pilot in the sea during BOB.
OK if not exist IDROSCALO SEA PLANE take of from catapult sistem?
in SoW Catapult sistem for seaairplane?
if ENGLISH pilots parachute the game finish or continue?
IF english pilot parachute and drop in the sea launch radio signals for call savage sea airplane or navy helping?
if pilots drop in the earth whit parachute sistem the game finisced? or the pilot walk for search a city or farm or airport or a car or a hospital.
IF pilot is captured?
IF pilot stollen enemy aircraft?
exist in SoW captured enemy aircraft?
for me the mission ended when the pilots return to home whit your plane
KIA MIA DIA ecc.
the mission ended if pilot afte launch whit a parchute return to home walking or sea way or car or a friendly colum

Xilon_x
06-05-2010, 09:59 AM
what is the situation arround the ENGLAND COAST? during battle of brittain?

SoW have a idea of naval situation during Battle of Brittain battle?

this is the situation if you want help loock this:
http://www.naval-history.net/WW2CampaignsBritain.htm

322Sqn_Dusty
06-05-2010, 10:11 AM
As stated [Oleg] Olge mentioned that he had to implement the terrible must have anti piracy function in SOW. Due the many threads I can't locate the answer, so my apologies for this one, if possible refer to thread please.

Oleg, team(s), Olge,

As a virtual squadron (EAF, 1Java and my 322Squadron) we use Il2 since first release on Lan / museum events. On several occasions there is NO connection to the net to authenticate anti piracy. What are the options to run the network missions on such occasions?

Regards.

Thx robtek for the heads up.

robtek
06-05-2010, 10:47 AM
The statement that one had to be online to play SoW came from "Olge Maddox" and NOT from Oleg Maddox :-D

Xilon_x
06-05-2010, 12:45 PM
Another question very important for SoW:
as are the clashes or accidents or impacts, or collisions?
is collisions between aircraft and air
collisions between air and wall or rock
collisions between projectile and air
collision and impact of the plane in the sea
you should see the flaming shrapnel of the explosion spread.
the physics of collisions and real?
may not experience a crash test between a Spitfire and a reduced scale bf109? to see the effects of the disaster?
perhaps using radio-controlled models and see the physical effects?

this is example of a crash test:
http://www.youtube.com/watch?v=l7eI4vvlupY

Xilon_x
06-05-2010, 02:16 PM
Question regards the physic of object and airplane.

I remember good simulation example whit a good physic X-Plane.
another example regards game and PHYSIC efect is
FLATOUT version 1 -2 -or3 Fantastic physic effect and crash realistic.

BUT THIS IS SOW(BOB) not a car but WW2 airplane physic i not have idea of
the physic aplication use 1c?

http://www.youtube.com/watch?v=swFLoCo5l88&feature=related

My question is:
as will 'sow the physical?
the flames will go out if there ends up above the water?
flames escalated if there 'gasoline?
rocks crumble if we finish above?
will form the craters in the ground with bombs or bullets? you will see 'the smoke?
in flight if I touch the wing of another plane slowly what will happen?:confused::confused::confused::confused::co nfused:

robtek
06-05-2010, 03:38 PM
Xilon,
right before you land on my ignore list one last wish: STOP THOSE MEANINGLESS POSTS!!!
Buy the Game when it is published and find out for yourself!

AndyJWest
06-05-2010, 05:55 PM
Xilon,
right before you land on my ignore list one last wish: STOP THOSE MEANINGLESS POSTS!!!
Buy the Game when it is published and find out for yourself!
Yes, I agree.

Posting 'important' things that anyone can find on the internet isn't just wasting everyone's time Xilon, it is also insulting to Oleg and his team, who have done a great deal of historical research, and will be quite aware of your sources, as well as more significant ones.

LukeFF
06-05-2010, 08:15 PM
in IL-2 HE 111 has a pilot seat and 3 posts for artillery and bombers. HE single-game you pilot the 111 gunners and bombers are AI and you can change seats from pilot to gunner or bomber excellent option. In the online game have the same options but with the possibility 'of artillery and bombers to real and not just artificial intelligence, but often that while playing the online HE111 leave only 1 a real pilot and the rest artificial. IN REAL SITUATION IN HE111 could not take off whit a single pilot 1 only one impossible.

First, I was asking Oleg, not you, and I certainly wasn't asking about something I'm plainly aware of in IL2.

Second, if you're going to post nonsense about the He 111 not being able to be flown with one pilot, when there was only one pilot seat in the plane, go do it in another thread.

Ctrl E
06-06-2010, 07:13 AM
hi chaps. we know there will be clickable stwiches, but to what degree are we going to have "full switch" realism? as in the full proceedure for start up.

see this vid. i think this would be a fantastic option for the more hard core.

http://www.youtube.com/watch?v=QwXBlmJLtB8

Flanker35M
06-06-2010, 07:37 AM
S!

Nice Fw190A :)

swiss
06-07-2010, 01:37 PM
Xilon,
right before you land on my ignore list one last wish: STOP THOSE MEANINGLESS POSTS!!!
Buy the Game when it is published and find out for yourself!

Plus, at least I hope so, the development of game is already far beyond that point.

Bobb4
06-10-2010, 06:56 AM
Dear Oleg
Is everything still on track for a 2010 release?
No pressure just wondering, I know you do not normally answer questions like this but as i am planning my yearly computer upgrade... :)

Bolelas
06-11-2010, 08:56 PM
I fast scanned those initial 160 posts, i find that control surfaces will be seen on mooving at close distance(great!), but i was wondering: will we see head movements of other online pilots at close distance? To realise where they are looking at? (sorry if this had been answered before).

Redwan
06-13-2010, 04:43 PM
This head movement feature (when you move your head with track ir it makes the pilot head move too) is already in an old game like Lock-in so I suppose that it will also be included in BoB.

For the rest, I'm disapointed by the poor quality of coulds and of coast lines (cliffs too) in BoB although I appreciate the quality of some other features like this fantastic 3d grass moving with the wind.

I think that in a game where the action is supposed to take place in the sky, a good photorealism of the copulds should be one of the major goals of the art director. FSX does much better and i cannot believe that it is so difficult to make nice realistc clouds with the BoB engine. The close views of the clouds looks ok but in global views it is noticable that the clouds dont have for instance the characteristic flat bottom during the afternoon when there is some hot air convection due to the sun. If the effect of the wind is modelised to impact the cloud's shape like Oleg said, I think that the wind effect physics should be reviewed.

To finish on a positive quote, I would like to say that the plane's graphycs and details looks absolutely awsome and the ground details can be compared to those of some good ground simulators like Tigers vs T34 or even better. The shadows even inside the cockpit bring a high level of immersion compared with Il2.

Finaly I think it will take long to see me online when BoB will be released. I think I will spend hours to fly around and to admire the landscapes from low altitude ;-)

Tigers vs T34 screen:
http://www.ww2-area.info/media/blogs/ww2-area/article/computer_games/t-34vsTigre/s-t-34.jpg

swiss
06-14-2010, 01:43 AM
I wonder if it's possible to add vortex effects, like:


http://www.youtube.com/watch#!v=nZMcypFErdE

Calculating them would sure kill the computer, but maybe there's way to cheat.

Bolelas
06-15-2010, 09:20 PM
No, sorry mr REDWAN, that is not what i was asking, the 6DOF its guaranteed allready, i know that. I was asking if when you are, for ex, side-by-side with another aircraft (controled by human, not A.I.) if you see the head of is pilot mooving in the direction to where he is looking in the game. Do i make myself clear? I know that control surfaces will bee seen on close distances. (In IL2 it is only possible to see flaps and land gear of other airplane but yours).
Thanks for the reply, anyway. :)

Bobb4
06-17-2010, 11:05 AM
No, sorry mr REDWAN, that is not what i was asking, the 6DOF its guaranteed allready, i know that. I was asking if when you are, for ex, side-by-side with another aircraft (controled by human, not A.I.) if you see the head of is pilot mooving in the direction to where he is looking in the game. Do i make myself clear? I know that control surfaces will bee seen on close distances. (In IL2 it is only possible to see flaps and land gear of other airplane but yours).
Thanks for the reply, anyway. :)
Good question, anyone know?

CharveL
06-17-2010, 06:30 PM
I highly doubt it. As a TIR beta tester we tried some of that with the HL2 engine and although it was pretty cool, I'm pretty sure it tends to saturate bandwidth with multiple players all sending head position info on top of everything else that needs to go down the pipe.

Not saying it isn't possible or even practical, just that I would doubt it's important enough to take away processing power and bandwidth during online play.

Maybe the info could be sent only when in a certain proximity with another player or as an offline option?

ElAurens
06-18-2010, 01:10 AM
Hey CharveL, good to see you over here in the land of yellow.

:cool:

Bobb4
06-18-2010, 08:09 AM
I highly doubt it. As a TIR beta tester we tried some of that with the HL2 engine and although it was pretty cool, I'm pretty sure it tends to saturate bandwidth with multiple players all sending head position info on top of everything else that needs to go down the pipe.

Not saying it isn't possible or even practical, just that I would doubt it's important enough to take away processing power and bandwidth during online play.

Maybe the info could be sent only when in a certain proximity with another player or as an offline option?

If a game like Armed Assault 2 can do it with over 64 active soldiers, some flying jets, helicopters etc I am sure the network traffic should not be an issue.

Bolelas
06-19-2010, 12:38 AM
Thank you mr Bobb4 and mr CharveL for your opinion on the subject, i was glad to read it. Lets hope the game has this feature.

Tuplanolla
06-19-2010, 01:22 PM
I wish to see
realistic start up procedures and optional automation for them (if the server permits it),
realistic fuel, oil and air management,
instrument errors and delays,
everything in first person (including climbing in the plane and bailing out),
pilot disabilities (like temporary deafness, paralyzation, hypoxia and loss of consciousness or blood),
no on-screen messages or graphics (like warnings, radio messages, compasses or maps),
flexible button configuration with multiple modes for each button (like switch/toggle/cycle or snap/pan/reset),
6dof without TrackIR or other equipment,
pseudo-random malfunctions (caused by stress, weather and manufacturing defects),
ricochets and failures of bullets,
speed-of-sound travel of sounds and shockwaves,
dynamic lighting levels to remove the advantages of gamma correction at night (the video signal is stripped of information instead of hiding it, which means darkness is pitch black or blurred),
debris inside cockpit (including shards of glass, oil and water),
wildlife and civilians (because there's nothing like hunting deer with rockets),
ability to move outside aircraft (after bailing out, even if the pilot is on fire),
campaigns (servers) requiring sticking with the chosen side (allies or axis),
online play (servers) requiring the completion of single-player training before joining,
disobedience and stupidity of ai pilots,
low graphics to enable massive furballs (hundreds of planes),
proper damage model (the cockpit can be torn in half),
custom ammo belt configurations,
percussive maintenance of instruments,
lightweight mission builder with good tools and hotkeys,
scripting language (like Ruby or Python) or a such for the mission builder and
wild arcade mode if there has to be one (flying an indestructible plane in a huge labyrinth with partially negative gravity could be fun)
in the simulator -- most of it only on maximum difficulty though. The features written in bold are very important; I won't buy the simulator if they're not included. Some of these have already been discussed, but I haven't noticed them being confirmed.

AndyJWest
06-19-2010, 03:31 PM
The features written in bold are very important; I won't buy the simulator if they're not included.

Tuplanolla, that comes across as rather rude, especially for a first post on a forum. If you look through the relevant threads, you may find many things you suggest have been discussed, though I think it is unlikely they will all be implemented. With the project in an advanced stage, making 'demands' for features is unlikely to achieve anything. Wouldn't it be better to wait and see what is featured before dismissing it because it doesn't have something you consider 'important'? You don't have to buy it, but others undoubtedly will.

Tuplanolla
06-19-2010, 03:45 PM
Tuplanolla, that comes across as rather rude, especially for a first post on a forum.
This post is going to be similar, so brace yourself in advance.
If you look through the relevant threads, you may find many things you suggest have been discussed, though I think it is unlikely they will all be implemented.
I haven't seen some of them (like debris inside the cockpit) being mentioned earlier although it's an integral part of the damage model.
With the project in an advanced stage, making 'demands' for features is unlikely to achieve anything. Wouldn't it be better to wait and see what is featured before dismissing it because it doesn't have something you consider 'important'?
It's simply a list of suggestions. If the aforementioned features aren't in the simulator despite the near-five-year delay it's not worth flying (as the priority of simulators should be in the physical realism and detail, not eye or ear candy).
You don't have to buy it, but others undoubtedly will.
While it's true that I don't care about anything else than a good end-product, it seems like you're suggesting I should pirate it.

SaQSoN
06-19-2010, 04:32 PM
Tuplanolla, that comes across as rather rude, especially for a first post on a forum.

Andy, it's Tuplanolla's right to decide not to buy something, because this something doesn't feature something else... But, well, I mean, Tuplanolla doesn't buy something, because whatever... WHO CARES, Tuplanolla?

I - don't. And I bet, Oleg - either. :cool:

PS The words, written in bold are very important, that is! :grin:

AndyJWest
06-19-2010, 04:37 PM
it seems like you're suggesting I should pirate it.
I'm not suggesting anything of the sort. I'm suggesting you wait and see what is included, and if you want to use it, buy it.

And as for the 'near-five-year-delay', if Oleg Maddox has to incorperate every 'suggestion' posted on this forum into the sim, it will be delayed a lot longer than that.

Tempest123
06-19-2010, 06:32 PM
Nobody suggested you pirate it, and I cant really think of what else you'll buy if you don't find SoW to be real enough for you.
Sorry but 1C and Oleg work hard to try and achieve a high standard for their products which is why I there are so many fans of Il2. The 1C dev. team and TD are more than accommodating to many requests and make an effort to sift through this forum every day, respond, and even place inquiries and requests to forum members. In my opinion the support and feedback is more than I've ever seen any other game developer deliver, as for the delay, well we all have real lives and getting games published/funded and making payroll for a small company isn't easy, as the market for realistic flight sims is dwindling. So is it worth flying? Well it might not be for you, but for everyone who has waited/helped out and generally made to feel like they were part of the process, than by all means it is.


This post is going to be similar, so brace yourself in advance.

I haven't seen some of them (like debris inside the cockpit) being mentioned earlier although it's an integral part of the damage model.

It's simply a list of suggestions. If the aforementioned features aren't in the simulator despite the near-five-year delay it's not worth flying (as the priority of simulators should be in the physical realism and detail, not eye or ear candy).

While it's true that I don't care about anything else than a good end-product, it seems like you're suggesting I should pirate it.

Matt255
06-19-2010, 07:46 PM
no on-screen messages or graphics (like warnings, radio messages, compasses or maps),
That is actually something i would like to see (or not see) also. I don't like those on-screen messages at all and would prefer to have an option to disable those.

Some more questions (i hope they haven't been answered yet):

1. Can the pilot choose his ammo loadout (select different mix of rounds, can he decide to take less tracers, more tracers, more AP, more incendiary bullets etc.)?

2. Do you plan on adding other variants like the E-4 later (i heard it's not in, but i think it was a very important plane of that battle), aswell as later Hurricance and Spitfire variants used in BoB, in an addon or will you now concentrate on the Korea installment alone.

3. I know that you dislike (correct me if i'm wrong) FFB, but will the FFB be improved in comparision to IL-2? Will we get the option to set the strength of the FFB (because i still have an old MS FFB2 stick that doesn't have a software that works on Win7, so i have to rely on ingame settings).

4. Will it be possible to set mixture, radiator etc. on leavers (like using a throttle quadrant). I assume it is, but didn't find a clear statement yet.

5. Will we get different FoV settings, like wide-view, gunsight-view and the like or like in IL-2, where we can set the FoV in degrees, like 85 degrees etc. Just asking, because i would prefer to have a fixed FoV setting, so people can not change that to their likings during a dogfight (i think it's unrealistic, just my opinion of course).

6. Will the distortions of the curved glass used in the Spitfire be simulated aswell? Didn't see it in the video or screenshots. It's not a deal-breaker for me though, just wondering.

Thanks alot for answering my questions.

nearmiss
06-21-2010, 04:36 AM
I wish to see
realistic start up procedures and optional automation for them (if the server permits it),
realistic fuel, oil and air management,
instrument errors and delays,
everything in first person (including climbing in the plane and bailing out),
pilot disabilities (like temporary deafness, paralyzation, hypoxia and loss of consciousness or blood),
no on-screen messages or graphics (like warnings, radio messages, compasses or maps),
flexible button configuration with multiple modes for each button (like switch/toggle/cycle or snap/pan/reset),
6dof without TrackIR or other equipment,
pseudo-random malfunctions (caused by stress, weather and manufacturing defects),
ricochets and failures of bullets,
speed-of-sound travel of sounds and shockwaves,
dynamic lighting levels to remove the advantages of gamma correction at night (the video signal is stripped of information instead of hiding it, which means darkness is pitch black or blurred),
debris inside cockpit (including shards of glass, oil and water),
wildlife and civilians (because there's nothing like hunting deer with rockets),
ability to move outside aircraft (after bailing out, even if the pilot is on fire),
campaigns (servers) requiring sticking with the chosen side (allies or axis),
online play (servers) requiring the completion of single-player training before joining,
disobedience and stupidity of ai pilots,
low graphics to enable massive furballs (hundreds of planes),
proper damage model (the cockpit can be torn in half),
custom ammo belt configurations,
percussive maintenance of instruments,
lightweight mission builder with good tools and hotkeys,
scripting language (like Ruby or Python) or a such for the mission builder and
wild arcade mode if there has to be one (flying an indestructible plane in a huge labyrinth with partially negative gravity could be fun)
in the simulator -- most of it only on maximum difficulty though. The features written in bold are very important; I won't buy the simulator if they're not included. Some of these have already been discussed, but I haven't noticed them being confirmed.


You are funny.

Oleg is producing the benchmark WW2 air combat flight sim.

The BOB SOW will be be the most advanced air combat flight sim of anything ever released.

Go to SIMHQ probably the most popular site on the internet for air combat flight sim forums. Look at the most popular forums on the site. You'll see the IL2 is the most popular (10+ year old sim) and the not yet released BOB SOW is second.

There is a reason for the popularity and it's not from promotional hype.

So, cool it you'll not be disappointed.

genbrien
06-21-2010, 10:25 AM
That is actually something i would like to see (or not see) also. I don't like those on-screen messages at all and would prefer to have an option to disable those.

I'm 95% sure you can disable the onscreen text in IL2 in the config.ini

EDIT: I won't buy the simulator if they're not included.

I lol'ed :-P

Blackdog_kt
06-21-2010, 11:05 AM
The guy seems a bit harsh on the words but a lot of his suggestions are good, just saying. Especially the bolded parts would be very nice to have at some point in the game's life.

Up till now we only have the complex engine management confirmed. His idea is exactly the same way i'd imagined it a few months ago, have the entire start-up/shut-down sequence modelled and if the server permits it you can press a start/stop button and the AI autopilot will do it for you. The idea is that the engine doesn't magically come to life, but the AI is doing the entire startup for you.

Instrument errors and the option to fly without on screen messages would be a huge plus. No more "90% throttle", look at the gauges and fly. As another option, we could have the on-screen messages display instrument read-outs instead of percentages. For example, when you move your throttle it won't display "X% power" but 32.5in manifold pressure/1.1 ata/+8 lbs boost depending on what you are flying (US, German and British aircraft respectively). In a similar fashion, changing the prop pitch would display the chosen RPM for constant speed props and the propeller angle or "clock readout" for German fighters if the prop is not a constant speed one.

I also like the disabilities options. If your oxygen tanks get punctured, you have to be aware of it (monitoring the relative gauges) or risk passing out in the cockpit. Stuff like this will give us more "mission kills" in gameplay, something which was also quite common in reality, as opposed to total destruction of a target every single time.

hammr25
06-21-2010, 08:54 PM
I was wondering if there is going to be an instant action type button for the campaign in SOW. I found it frustrating that I could ramp the speed up to 8x and still have it take 10 minutes real time to fly to where I was going to be doing the fighting in Pacific Fighters. It killed the game for me. I'd like to be able to go to a waypoint that isn't very far from where the action will be.

nearmiss
06-22-2010, 12:36 AM
I was wondering if there is going to be an instant action type button for the campaign in SOW. I found it frustrating that I could ramp the speed up to 8x and still have it take 10 minutes real time to fly to where I was going to be doing the fighting in Pacific Fighters. It killed the game for me. I'd like to be able to go to a waypoint that isn't very far from where the action will be.

That's real sad. Just fly Online you can get into the mix often before you can get off the ground. :-P

You can always go into and change the respective *.mis file and be anywhere you want to be at any time.

Blackdog_kt
06-22-2010, 04:21 AM
This was possible in the old European Air War. It had varying levels of time compression and just like IL2, in the lower levels the screen just went faster but to do the higher ones it couldn't render it fast enough. In IL2 we are presented with a black screen, EAW had a map that showed your plane moving along its flight plan.

The single thing it had extra was a "skip to next waypoint" function and it worked really well (that game had some very long missions, like bomber escort from the UK to Germany and back, so it was very useful). What it did was switch to a fly by view and afterwards it loaded the appropriate triggers for the next waypoint while switching your view back to the cockpit. What impressed me was that it didn't disengage smack in the middle of combat but up to 5 minutes before the engagement took place, giving you enough time to set things up. The incentive to not use it was that it disengaged only when enemy aircraft where near or when a waypoint was approached, while if you went with time compression only you could pick up randomized targets of opportunity along the way like vehicle convoys.

For IL2 and SoW however, most maps are way smaller due to the higher detail. Time compression works just fine thanks to the reduced distances (the pacific is indeed a concern though). Another thing to note is that EAW missions relied mostly on triggers, while in IL2 and i guess in SoW as well most of the other flights (enemy and friendly) don't just spawn out of nowhere a few miles away (though it's possible) but are already well into the mission flying a route of their own by the time you meet them. I don't know how feasible it would be to calcutate the appropriate data for all flights in order to make a "skip to next waypoint" function.

If this series lives as long as IL2, like we all hope it will, and we get big pacific maps or a unified european map for strategic bombing missions, then it might be worth it to revisit the idea a few years later, we'll be having more powerful PCs to run it on as well.

WTE_Galway
06-23-2010, 02:08 AM
I was wondering if there is going to be an instant action type button for the campaign in SOW. I found it frustrating that I could ramp the speed up to 8x and still have it take 10 minutes real time to fly to where I was going to be doing the fighting in Pacific Fighters. It killed the game for me. I'd like to be able to go to a waypoint that isn't very far from where the action will be.


Most people just edited the "MissionDistance=" parameter in conf.ini to something close like 25 km if they preferred shorter missions.

Xilon_x
06-23-2010, 06:32 AM
Hi 1C company and Oleg Maddox.
My request is...........
SEA - EARTH - AIR

SEA:....i ask the acurate coastline and not simple.
coastline subject to erosion of the sea.
a coast where you can hear the sound of the waves and gulls.
a cost that must have piers for boats and seaplanes.
hydroplane noise when it lands on the sea with the effect splaaaash.
the white foam or the wake that forms both for ships and seaplanes for the wave on the English coast.

http://www.youtube.com/watch?v=F8eWqZ0ZHR0&feature=related

i loock this video and white foam is not very thick and foamy.
i loock this video and is simple coast line finish earth.the land ends the sea begins. Not exist coastal erosion. Not exist middle way between the earth and the sea.OK
My question there is a depth 'of the sea? the underwater world? If a ship sinks? if there 'a submarine? if there 'a torpedo? if there are any mines? if an airplane crashes into the water? If two ships collide? what are the effects?

EARTH:...the ground deforms the explosion of a bomb. and formed the craters then adjust only half shovel.(permanent dammage of terrain)
the ground is deformed if there 's a very heavy object.
the aircraft and 'heavy and has a specific weight.
The soil at different layers, or asphalt. asphalt, grass mud stones ecc.ec.
The land and subject to deformation during the passage of tanks with the famous trails and footprints that remain permanent trails HGV truck or jeep.
the ground has some slope or downhill and the object that is on the ground and subject to 'a constant gravity' depending on the slope or hill.

(http://www.youtube.com/watch?v=zp_c8s4FcFo)

i loock this video and I not see the smoke of the land to the passage of heavy vehicles and tracks or trails or tracks that leave permanent ground.(sorry for bad english but i am italian and i use google translation).

Air:.....
air must have its own volume and friction to do on the wings of the plane.
air must have rain snow wind direction ecc.ec.
air must have a sound sound sound of rain and wind calm ecc.ec.
near the coast or near the mountains there must be currents.
hot air and cold air currents. the famous thermal. thermals
ascending or descendants
You remeber CONDOR? glide fly simulator? loock that example.or loock FSX glide example.
Air famous trails of condensation ecc.ec.

http://www.viet-vo-dao.info/Attrezzi/Foto/Oggetti/Cinque-Elementi.gif

Remember the four elements air - land - water - fire everyone has elements of each physical contrasts the other one.
Eg water off the fire and create smoke.
Example fire and 'more power from the air' winds' fire.
Example, if a plane falls leaves a furrow in the ground and creates a mass of land below.

Xilon_x
06-23-2010, 07:13 AM
Arial;... i like if Atmosphere have all Physical properties in sow.
loock this link.
http://en.wikipedia.org/wiki/Earth%27s_atmosphere.
The BOMB
Bomb shakes the earth for many miles.
like an earthquake.

THE BOMB in the atmosphere creates a vacuum.

Ernst
06-23-2010, 01:18 PM
Dear Oleg, "guru" of the sims i would like to ask if in SoW:BoB the head movements ll be affected while under some Gs? Someone has given this idea before but never asked if it ll work in SoW.

1. I do not known how this works in real, if there is some sensation of force pushing your head in opposite direction of the acceleration. Center your head in the gunsight and gunnery while in an spiral dive or barrel roll as example must be more trick cause the forces acting in your body even in lesser gs or i am wrong? Is there a way to simulate this if it is true? Some simulation of the shaking of the pilots body would be outstading, cause must it be very unpleasant to fly this conditions.

Igo kyu
06-23-2010, 01:49 PM
Remember the four elements air - land - water - fire
This is astrology, yes?

Astrology is not a science. :evil:

For deformable land, you need voxels:

http://en.wikipedia.org/wiki/Voxel

They are very computationally expensive, our CPUs run at a approximate maximum of about 3GHz, with four cores, and one add or multiply per clock, each voxel could easily take 100 operations per frame. With 60 frames per second, that means we can have 12,000,000,000/(60*100) = 2,000,000 voxels. That's for everything, planes, air, trees, water, land, vehicles, people, cattle, bushes, grass...

At this point we can't do it, apparently it's been done for FPSs, presumably by ignoring the air but even then I don't understand how they do that, presumably textures on voxels, in a flight sim you can't ignore the air. :)

Ernst
06-23-2010, 01:55 PM
Dear Oleg, "guru" of the sims i would like to ask if in SoW:BoB the head movements ll be affected while under some Gs? Someone has given this idea before but never asked if it ll work in SoW.

1. I do not known how this works in real, if there is some sensation of force pushing your head in opposite direction of the acceleration. Center your head in the gunsight and gunnery while in an spiral dive or barrel roll as example must be more trick cause the forces acting in your body even in lesser gs or i am wrong? Is there a way to simulate this if it is true? Some simulation of the shaking of the pilots body would be outstading, cause must it be very unpleasant to fly this conditions.

Just to complete:

Pilots head rolling in opposite direction of rolling of the plane. Shot while manouvering behind an enemy rolling must be more trick than actually in IL2. i think its more difficult to center your head in the sight while manouvering, in Il2 it was alwas centered. May with 6dof technology the rolling movement of the head ll be well simulated.

http://www.youtube.com/watch?v=j8i04jBLI5I&NR=1

Wutz
06-25-2010, 11:17 AM
Hi 1C company and Oleg Maddox.
My request is...........
SEA - EARTH - AIR

SEA:....i ask the acurate coastline and not simple.
coastline subject to erosion of the sea.
a coast where you can hear the sound of the waves and gulls.
a cost that must have piers for boats and seaplanes.
hydroplane noise when it lands on the sea with the effect splaaaash.
the white foam or the wake that forms both for ships and seaplanes for the wave on the English coast.


i loock this video and white foam is not very thick and foamy.
i loock this video and is simple coast line finish earth.the land ends the sea begins. Not exist coastal erosion. Not exist middle way between the earth and the sea.OK
My question there is a depth 'of the sea? the underwater world? If a ship sinks? if there 'a submarine? if there 'a torpedo? if there are any mines? if an airplane crashes into the water? If two ships collide? what are the effects?

EARTH:...the ground deforms the explosion of a bomb. and formed the craters then adjust only half shovel.(permanent dammage of terrain)
the ground is deformed if there 's a very heavy object.
the aircraft and 'heavy and has a specific weight.
The soil at different layers, or asphalt. asphalt, grass mud stones ecc.ec.
The land and subject to deformation during the passage of tanks with the famous trails and footprints that remain permanent trails HGV truck or jeep.
the ground has some slope or downhill and the object that is on the ground and subject to 'a constant gravity' depending on the slope or hill.


i loock this video and I not see the smoke of the land to the passage of heavy vehicles and tracks or trails or tracks that leave permanent ground.(sorry for bad english but i am italian and i use google translation).

Air:.....
air must have its own volume and friction to do on the wings of the plane.
air must have rain snow wind direction ecc.ec.
air must have a sound sound sound of rain and wind calm ecc.ec.
near the coast or near the mountains there must be currents.
hot air and cold air currents. the famous thermal. thermals
ascending or descendants
You remeber CONDOR? glide fly simulator? loock that example.or loock FSX glide example.
Air famous trails of condensation ecc.ec.


Remember the four elements air - land - water - fire everyone has elements of each physical contrasts the other one.
Eg water off the fire and create smoke.
Example fire and 'more power from the air' winds' fire.
Example, if a plane falls leaves a furrow in the ground and creates a mass of land below.

What kind of loony post is this?? What next? Are you going to explain to 1C how a propeller works? Looks like someone escaped from the funny farm! :roll:

philip.ed
06-25-2010, 11:27 AM
LOLOLOLOL :D the banter is quite funny

Wutz
06-25-2010, 01:13 PM
Well that guy is a real piece of work. I am just waiting for him to post a video of a totally new machine that can fly in the air, that he has just discovered, the Wright brothers plane from 1903. And him explaining to the unknowing rest of the world how it works.....some one who posts something like that, about air, water, fire and earth is definately someone who must have spent a awful lot of time in a rubber cell.

1.JaVA_Sharp
06-25-2010, 02:11 PM
Oleg, can you establish a reading list on works used to research for this game?

1conu59
06-26-2010, 08:50 AM
Just to complete:

Pilots head rolling in opposite direction of rolling of the plane. Shot while manouvering behind an enemy rolling must be more trick than actually in IL2. i think its more difficult to center your head in the sight while manouvering, in Il2 it was alwas centered. May with 6dof technology the rolling movement of the head ll be well simulated.

http://www.youtube.com/watch?v=j8i04jBLI5I&NR=1

Maybe you can simulated the scream too ;) No, I joke! :-P sorry for this bad question but where is the game's development up to ?

Flanker
06-26-2010, 08:46 PM
I have a few questions:
1. Will be strafing ground objects more detailed(visible muzzle flash,accurate damage on ships,trucks..) like in real life?
2. When you attack an enemy plane, will parts from it harm your plane if hit?
3. In PF I noticed planes controlled by AI reaching speeds over breaking point, like A6M was going 600km/h and he's wings still didn't brake off. Will that be fixed?
Also, AI planes were hitting hills/mountains if the level of flight was lower than the altitude of hill/mountain?
4. Will be fire able to spread on the plane?
5. Any gore in plan(like blood on the glass if the pilot will be injured)?

Wutz
06-27-2010, 06:41 AM
If you had read some of the posts here you would know that your last question has been answered many many times. If the game is to be sold world wide gore is a no-go.

Ernst
06-28-2010, 01:57 AM
May developers could create a locked and stick post with resume of all the features ll be implemented in SoW. No one is obligated to read all the threads in search of the answers.

If we could find a FAQ about SoW please let me known.

322Sqn_Dusty
06-28-2010, 09:15 PM
SoW anti piracy..it needs internet to authenticate?
Can it still be used at events whitoud live connection to the internet?
Most Museums don't allow use of the infrastructure to connect to the internet and at these locations most of the simulation events are held.

Sturm_Williger
06-28-2010, 09:28 PM
I've finally figured it out.

This guy Xilon is Raaaaaid http://img217.imageshack.us/img217/8878/roflbe3.gif

Tuplanolla
06-29-2010, 10:33 AM
I lol'ed :-P
It's not a laughing matter. If the new simulator won't live up to my expectations I'll give up hope of finding a good one, sell my flying gear and stick to arcade games.
SoW anti piracy..it needs internet to authenticate?
Can it still be used at events whitoud live connection to the internet?
Most Museums don't allow use of the infrastructure to connect to the internet and at these locations most of the simulation events are held.
Anti-piracy systems can be broken in a matter of weeks, but it's a concern nevertheless.
May developers could create a locked and stick post with resume of all the features ll be implemented in SoW. No one is obligated to read all the threads in search of the answers.

If we could find a FAQ about SoW please let me known.
We indeed need one.

robtek
06-29-2010, 02:14 PM
@Tuplanolla

sorry to say, but this:
.....It's not a laughing matter. If the new simulator won't live up to my expectations I'll give up hope of finding a good one, sell my flying gear and stick to arcade games.....
is just plain silly!
One uses the best one can get or afford and doesn't set imaginary fixations.
You could also say: if the new ferrari doesn't get faster then 400km/h i quit driving cars and drive only scooters in the future!
Just plain silly!

322Sqn_Dusty
06-30-2010, 10:30 AM
Anti-piracy systems can be broken in a matter of weeks, but it's a concern nevertheless.


Well I don't plan to use less legal fixes on SoW. For home I really don't care, but it's a major concern for the events held by us in cooperation with others.

MOH_Hirth
07-05-2010, 03:04 PM
Just a suggestion, perhaps it is already improved in SOW, is about the effect of high rotation on the spinner, a small detail that much more realism.

mossie
07-06-2010, 11:59 AM
Hi all, my first post here. Sorry if it was mentioned before. We've seen some great formation flying screens last week and there is one thing bothering me. As we all know, AI aircraft in Sturmovik fly in formation better than any display team. There is no visible movement, distance between aircraft doesn't change. Especially at higher altitudes sometimes it looks like there is no movement at all. It's way more realistic to see an aircraft's speed, altitude and angles change due to weather conditions and controls inputs. Would this be implemented in BOB? Maybe random movements would be enough without implementing some complicated and resource consuming weather algorithms?

This is to illustrate what I mean. Some of these Bf's fly faster/slower, higher/lower etc. than others:

http://www.youtube.com/watch?v=baZkz4HGT9M

Daniël
07-06-2010, 01:09 PM
Nice video, mossie. Especially in the last fragment of the video is visible that flying perfect straight in a formation isn't possible. Indeed, it would be very nice that it would be modelled in SoW.

Flyby
07-07-2010, 11:34 PM
It may have been asked, but will SoW_BoB have a feature of trks that represent gun camera footage?
Flyby out
oh yeah I did search for references to "gun camera view" and "gun camera trks", but no joy.

Kudlius
07-08-2010, 12:05 PM
Dear Mr. Oleg Maddox,

First of all I would like to say Thank You for amazing sim.
I am with Il-2 from the first demo:)
There is my collection below.

May I ask a question about up viewing angle in your new sim?

I do not know how TrackIR/FreeTrack pilot head control will be solved in your new simulator, but maybe it is possible to increase up viewing angle above 90 degrease to 120 degrees or so? It will be more realistic to my mind.

Flyby
07-08-2010, 12:56 PM
To Oleg, and all,
I came across this article from bit-tech.net today. It's tittled "how many CPU cores do games need?" Here's the link: http://www.bit-tech.net/hardware/cpus/2010/07/05/how-many-cpu-cores-do-games-need/1

Reading this article I saw where many of the games showed no performance improvement beyond using a dual core, though some did. The GPUs used were ATi's 5870, and Nvidia's GTX470. Notice that Crysis, an older game, did quite well running on just two cores compared to three or four (or five or six) cores. Battlefield: Bad Company 2 seems to make good use of two cores as well, but shows no great improvement in FPS when adding more cores, though the game is said to be "highly threaded" I take that to mean it takes equal advantage of all four cores, for example. That should spread the workload nicely.

Of course it begs the obvious question. Is SoW_BoB highly threaded? Dual and quad core CPUs have been out for a while now, so I don't think I'm asking the team to give away too much by answering that question. Such coding has probably been long established by now.
Flyby out

Kudlius
07-08-2010, 02:09 PM
Will it be possible to see swastikas on Germany planes?
In English or Russian version?

csThor
07-08-2010, 02:58 PM
Unless Maddox Games makes a special version for the german market I don't think the international version will show swastikas.

zakkandrachoff
07-08-2010, 04:12 PM
Unless Maddox Games makes a special version for the german market I don't think the international version will show swastikas.

russian version dont have swastikas too

hope tomorrow we see a great HD storm of war video ;)

nearmiss
07-08-2010, 04:17 PM
As I recall in Germany swastika is outlawed.

The swastika has very negative connotations for Russia and Europe, and the most of the world.

ZaltysZ
07-08-2010, 04:29 PM
russian version dont have swastikas too

If you talk about Russian version of IL2 then it does have swastikas, but you need to edit conf.ini to unmask them. ;)

janpitor
07-08-2010, 04:59 PM
If you talk about Russian version of IL2 then it does have swastikas, but you need to edit conf.ini to unmask them. ;)

That could be the system how to get around it in SOW...oficially it would be not there, but if you know the correct line...

Tree_UK
07-08-2010, 05:25 PM
I think its a good idea to get rid of the swastika, everytime i see one I have an overwhelming urge to invade Poland.

horrido
07-08-2010, 07:59 PM
As I recall in Germany swastika is outlawed.

The swastika has very negative connotations for Russia and Europe, and the most of the world.

here in argentina you can buy mein kampf in anyere book store. and anothers boocks too.

LukeFF
07-08-2010, 08:45 PM
Please, not another swastika debate. These never end well.

AndyJWest
07-08-2010, 08:50 PM
Please, not another swastika debate. These never end well.
There is no point in debating anyway. Oleg has already said no swastikas. End of story.

Kudlius
07-09-2010, 05:06 AM
here in argentina you can buy mein kampf in anyere book store. and anothers boocks too.


There in Lithuania, not only Nazi but also Soviet symbolic is prohibited. You can be jailed for CCCP on your t-shirt:-)
European politicians are overwriting history. It seams we will have WW3 soon:-x



'Those who do not remember the past are condemned to repeat it.'
George Santayana

What he would say for us today?

LukeFF
07-09-2010, 10:38 AM
Can we please stop going off-topic yet again?

Mysticpuma
07-14-2010, 08:42 AM
Okay, back on topic.

Oleg, as this is a forum thread dedicated to asking you questions, can you tell us about camera effects that will be incorporated into BoB yet?

Firstly a screen shot mode with the ability to do this would be fantastic to add:

http://gamevideos.1up.com/video/id/14689

Secondly, what chance is there to be able to add cameras 'after' a .trk file has been created? Currently a lot of great fights can be saved, but only with cameras attached to aircraft. It would help a lot to be able to detach a camera from the aircraft and leave it in a static point of users choice while playing back a .trk, or even just to have a button press that lets the user "add camera at this location" while playing back the footage. That one function would make a world of difference to movie-makers.

So, is there a chance of answering any of the above and also adding a Photo-mode?

Cheers, MP

Bobb4
07-16-2010, 07:10 AM
Will AI gunners be commandable?
For me nothing is more irritating than flying low to avoid being spotted by the enemy than to suddenly have your front or tail gunner announce to the world that you are coming.
Will the gunners be able to tell the pilot which direction the enemy is attacking from?
Again jumping around gunner seats to spot which way the barrel is pointing is not very immersive.
The gunners should be able to say, bandit high, 12,o clock and you should be able to order them to hold their fire. :)

Bolelas
07-16-2010, 06:15 PM
I have scanned a lot of stuff here, but still no one said (i think) if buttons are to be programed as we wish. Like mr tuplanola refered in his post: "flexible button configuration with multiple modes for each button (like switch/toggle/cycle or snap/pan/reset)"
Does any one has a hint on this?

Fireskull
07-18-2010, 03:20 AM
Hello,


I am the world's leading advocate of including birds in Storm of War. :lol: (Hey, there's some serious truth to this!)


Can you include insects such as flies? Remember: Flies are everywhere in real life, except Winter.

What about schools of dolphins, whales, and fish leaping in the ocean?

Leaves dropping from the trees once in a while, and also a few leaves blown by the wind, would definately be realistic. Will your team include this, too?

nearmiss
07-18-2010, 03:37 AM
Hello,


I am the world's leading advocate of including birds in Storm of War. :lol: (Hey, there's some serious truth to this!)


Can you include insects such as flies? Remember: Flies are everywhere in real life, except Winter.

What about schools of dolphins, whales, and fish leaping in the ocean?

Leaves dropping from the trees once in a while, and also a few leaves blown by the wind, would definately be realistic. Will your team include this, too?

I can't believe I just read the above posting. :roll:

Friendly_flyer
07-18-2010, 06:30 AM
Hello,
Can you include insects such as flies? Remember: Flies are everywhere in real life, except Winter.

All with their correct damage model, and the correct species (some 200.000 for the British Isles I believe).

ZaltysZ
07-18-2010, 08:51 AM
Birds would be nice. Especially with possibility of bird strikes.

322Sqn_Dusty
07-18-2010, 01:40 PM
Flies?
...map key..splat flies...that will be annoying..trying to get rid of a fly in the cockpit during combat...

Leader a Bf109..on. 12..no 7..no 3..ahhh..sorry sir..it's a dmn fly!..

Not to forget to model the splash stains on the panels...

swiss
07-18-2010, 01:50 PM
I think its a good idea to get rid of the swastika, everytime i see one I have an overwhelming urge to invade Poland.

ROFL!
n1

swiss
07-18-2010, 01:52 PM
Leaves dropping from the trees once in a while, and also a few leaves blown by the wind, would definately be realistic. Will your team include this, too?

How many Fps are you willing to sacrifice? ;)

nearmiss
07-18-2010, 04:45 PM
The last time Oleg responded to this thread was in December 2009.

This thread will be locked soon, it will remain up for awhile in hopes that everyone will get the idea.

Busy people don't have time to read through a pile of verbal junk to have a discussion.

Some of you should go back through this thread and review all the nonsense you have posted and ask yourself.... Would I answer that?

This thread will be locked and unsticky in a few days. There will be no more Oleg discussion and request thread for awhile. If you want to make discussion with Oleg make your posting on the weekly updates.

Hunden
07-18-2010, 04:56 PM
i think its a good idea to get rid of the swastika, everytime i see one i have an overwhelming urge to invade poland.

lmao !!!

swiss
07-18-2010, 09:47 PM
The last time Oleg responded to this thread was in December 2009.

This thread will be locked soon, it will remain up for awhile in hopes that everyone will get the idea.

Busy people don't have time to read through a pile of verbal junk to have a discussion.

Some of you should go back through this thread and review all the nonsense you have posted and ask yourself.... Would I answer that?

This thread will be locked and unsticky in a few days. There will be no more Oleg discussion and request thread for awhile. If you want to make discussion with Oleg make your posting on the weekly updates.

thank god, this thread deserves to die, soooo much.

bf-110
07-19-2010, 10:56 PM
Can´t remember if I already asked,but is the Blenheim going to be flyable in SoW?

Fireskull
07-21-2010, 12:53 AM
The last time Oleg responded to this thread was in December 2009.

This thread will be locked soon, it will remain up for awhile in hopes that everyone will get the idea.

Busy people don't have time to read through a pile of verbal junk to have a discussion.

Some of you should go back through this thread and review all the nonsense you have posted and ask yourself.... Would I answer that?

This thread will be locked and unsticky in a few days. There will be no more Oleg discussion and request thread for awhile. If you want to make discussion with Oleg make your posting on the weekly updates.


Hi, nearmiss

Yes, I realize the extreme unlikelihood that Oleg Maddox would anwser anyone´s request at this time, but my ideas were worth at least considering:


1) Oleg's team promised attention to excruciating detail in the simulation.

2) If Oleg won't approve of the environmental immersion, then his competition certainly will.


3) Birds really are everywhere in the World War Two scenario.

4) Insects are everywhere and a real visibility hazard to the cockpit of any aircraft at times (Visualize SPLAT!).

5) Seeing creatures swimming and diving in the ocean is very common.

6) An occasional leaf or two dropping from one of the trees or being blown across an airfield once in a great while will not hurt Frames Per Second at all-none. Remember that these are very small objects with easy skins and extremely simple flight/movement models.




If any of these above things were to appear on rare occasion in the simulation, it would hurt FPS very little if done right and in moderation.


To request these things from a team which boasted excruciating attention to detail in Storm of War and who also said that all things are on the table for consideration seems reasonable to me. :cool:


Your friend,

Fireskull

swiss
07-21-2010, 06:09 AM
do you have relatives in Italy?

With funny names, maybe xilon or the like?

1conu59
07-21-2010, 10:03 AM
The last time Oleg responded to this thread was in December 2009.

This thread will be locked soon, it will remain up for awhile in hopes that everyone will get the idea.

Busy people don't have time to read through a pile of verbal junk to have a discussion.

Some of you should go back through this thread and review all the nonsense you have posted and ask yourself....

DarkRed hello,

We understand what you explain but it's still a shame to say "Busy people Do not have time to read" because many members have taken time to post much interresting thing that I think would be very useful for the Game Development in a historical reality.

as the video on this page:

http://forum.1cpublishing.eu/showthread.php?t=6909&page=50

And I think everyone should respect that.. Thk

nearmiss
07-21-2010, 04:39 PM
It's difficult reading through threads when they are cluttered with worthless talk.

How many times have you clicked away from a thread, because there was just too much junk for you to make a sensible response.

The devs aren't elitists, they just have better use for their time.