View Full Version : Oleg Maddox's Room #2 QUESTIONS & REQUESTS TO OLEG ABOUT BOB SOW
mark@1C
11-20-2009, 01:46 PM
hi,BOSS,
I do hope that the next series you release(BOB,etc.) will support widescreen(both 16:9 and 16:10),I think there is no doubt that every pilot need this setting.
MOH_Hirth
11-20-2009, 06:33 PM
I dont know if this will be possible, that wasnt in SOW project, but no doubt a great improvement, worth stop all to try introduce the 3D.
mark@1C
11-22-2009, 01:34 PM
BOSS,
about BGM
Do please give the New Series a Hi-quality BGM(Menu-BGM).
The IL-2 sturmuvik's BGM sound terrible indeed,feel like maybe a 8bit Nintendo game.
Hope that:
The New Series Menu-BGM have a quality like the IL-2BOP's official Demo. (An orchestra,not an old MIDI-keyboard:()
Maybe the Original edition,Not variation.I mean the variation on Erika(for example)in the IL-2 Sturmovik,do amuse me,just like a kidding.I guess it was made by a programmer not a composer.
Especially the Japanese BGM,gives me a feel like Cartoon.
I think IL2/SOW series should be different from games like Red-alert,those are for fun and joking.
If use BGM,use it conscientiously.
Lucas_From_Hell
11-22-2009, 01:41 PM
BOSS,
about BGM
Do please give the New Series a Hi-quality BGM(Menu-BGM).
The IL-2 sturmuvik's BGM sound terrible indeed,feel like maybe a 8bit Nintendo game.
Hope that:
The New Series Menu-BGM have a quality like the IL-2BOP's official Demo.
Maybe the Original edition,Not variation.I mean the variation on Erika(for example)in the IL-2 Sturmovik,do amuse me,just like a kidding.I guess it was made by a programmer not a composer.
Especially the Japanese BGM,gives me a feel like Cartoon.
I think IL2/SOW series should be different from games like Red-alert,those are for fun and joking.
If use BGM,use it conscientiously.
If you dislike it, just change it. There are lots of music files around.
But, indeed, some good default background music would be nice. Maybe you guys could put some radio broadcasts of the time. Would gave a nice feel, for sure.
mark@1C
11-22-2009, 02:00 PM
Yes,I know we can change it.
Because I know that,I think there is no need to do a thing that everybody can/maybe will change.
So,if they do BGM,I hope they do better.
ramstein
11-22-2009, 05:48 PM
The basics need to be covered before adding candy,, fix the fm/dm on the main planes.... why do people want the extras added when it would take several years of hard work to correct the fm/dm of planes... that's why we ended up with the 'what if planes' (that never flew..),,, instead of fixing the porked planes.. that's just totally wrong..
keyword here is aircraft/planes .. not music, not oxcarts... not what ifs...
wespe578
11-24-2009, 06:24 PM
Would it be possable to allow the pilot to select the order in which he drops his bombs?
The reason that I mention this is, as the game plays now, the Bf110 drops it's center bomb load and then it's wing-mounted bombs, while the Stuka drops it's wing bombs, then it's center bombs.
This forces the player to pick which plane to fly based upon the type of targets he faces and the order in which he needs to hit them.
If you could, Sir, could you make it possable for the player to be able to "key" which bombs drop first?
Ex: Hit key "x" and then press bomb release key, or hit key "y" and then press bomb release key.
CRO_Adriatic
11-24-2009, 11:40 PM
For online play, option to disable "join blue team if blue have already 2 players more than red"...for all colors of course...just an option for server owners...?
mark@1C
11-25-2009, 05:30 AM
BOSS,
about display-card compatibility
Will your new series run well with ATi-card?
You know, many game crash reports on using ATi-card in IL-2,and as far as I know,it is still happening with the new updated 4.09m patch.And it is "wellknown" that ATi do have some compatible problems of their Drivers.
It makes me confused,which is the root cause?The IL-2 programme or the ATi driver?
You know I surely will rebuild a new PC for your new series.
And I'm still hesitant about which one to choose,ATi or Nvidia.(actually I like ATi more than Nvidia,but too many bug report...)
DD_crash
11-27-2009, 04:26 PM
Will there be a weapon view ? That is a view from the bomb, rocket or torpedo. (I did a quick search but couldnt find any reference)
mark@1C
11-30-2009, 01:03 PM
Hi BOSS,
If possible,may be you can do some improvements in the area of pilots view.(I have mentioned it in another post.I don't know if you have read it.)
As you may know,the area of Mods is in a state of confusion.Different Servers use different Mods.I can throw away all of them except some view controlling softwares.So,I think,if you can do something...I am inclined to have a pilots view software by your own team's development,a long term development project which gives a new view of the pilots view.As far as I know,there are FreeTrack,NewView,and 6DoF_Mods,may be you can develop a powerful one intergrating all of their functions.
What I want is,in brief,
every time I play your game,I can use only one pilots view software,join different Servers without "crt=2" problems,and the one itself is a powerful and Work in Improvement one.
Best wishes.
zakkandrachoff
12-01-2009, 12:58 AM
BOP¨
http://www.simhq.com/_air13/wingsofprey/air_416a_006_original.jpg
SOW
http://i58.photobucket.com/albums/g260/restranger/ScreenShot001.jpg
The Birds of prey graphics are very amazing compare to Il-2 forgotten battles. But I think ( and hope) Storm of War will be THE best.
Now that I have your attention. I need buy a videocard, I have a Quad 9400, a OCZ P&Cool 750W and a Samsung P2350 23" and I was compared GTX 285 or 295 whit ATI 5870… the thing is that Ati 5870 work with DirectX11 (AND THE pice is more low).
What do you think and recomend???
for another way, GTX 275 and ati 4890 are in low pices compared to July 2009, but are ald for the """INCOMINGG 2010"""
flyingbullseye
12-01-2009, 08:11 PM
Z, I'd go with the HD 5870. Its only just come out so the drivers should add a small improvement (+/- 10% est) as time goes on. It runs cooler, eats less power than the others listed and at this time is the only one of the bunch capable of DX11, I believe SOW will have a DX11 option. The only downside is they are extremely hard to come by ATM but since SOW doesn't come out anytime soon you have time to save up. Though there is no news whether or not SOW will be X-Fire capable.
Flyingbullseye
zakkandrachoff
12-01-2009, 09:10 PM
Yes FLy, here in Argentina the 5870 is over 520U$s , and is not so far away of the 5850 that is in 320 U$S (this too work whit dx11) … I can get right now the 5850, but I have a P&Cool 750W, will be a waste of Power supply if I put the 5850, maybe January I will get 5870 and i will tell about performances in some games 64bits like ArmA2. (hope SOW work only whit 64bits and don’t do anything whit 32bits, that is hold. 4GBRAM are not expensive…)... and i gonna puth another 4GBRAM in 2010 i think;)
Skoshi Tiger
12-01-2009, 11:09 PM
In BoB can we have the option of mapping the mixture control on to a slider (rather than a button).
In Rise of Flight, the mixture control becomes a useful control, rather than the wait till the brown smoke and drop it 20%. Even though it adds to the pilot work load, it it seams more natural after a while.
Cheers
DefiantMk1
12-02-2009, 03:03 AM
I apologise if this has been asked already:
Any plans to make the Defiant flyable at some point? I really would absolutely love to be able to fly one in this upcoming sim.
The reasons are simple, firstly my great-uncle was a gunner in one for 141 Squadron during and just after the Battle of Britain (and is listed as one of "the Few" and yes that does make me a bit biased) and secondly I would love to see an experiment done to see if any online team can repeat the success of 264 Squadron over Dunkirk.
Many kind regards,
Matt
RyansPlace
12-02-2009, 03:46 PM
These days, it seems you can't make a decent flight sim without rebuilding the better part of WWII. Good luck, guys.
-Ry
KG26_Alpha
12-02-2009, 06:16 PM
Oleg
Regarding COOP mission transfer encryption.
IL2 had many COOP hosts before the missions were encrypted, once encrypted the dogfight numbers grew and we lost a lot of fun coop hosts.
If I'm correct the missions were encrypted due to 3rd party licence sales (addons).
Is it possible to have the host select to encrypt his missions when hosting, this way he can release a mission or protect it at his discretion, with 3rd party addons already protected.
One way a lot of people (myself included) learned the full mission builder was to look at a mission someone had just hosted and you had flown in, then see how they "made it" , this encouraged at lot of new pilots to tweak and build missions and could do the same for the new sim.
The "art" of mission building has been left to a handful of people and needs new blood in the "new sim", the ability for hosts to directly share their missions once again will encourage more COOP hosts and mission builders alike.
Cheers
Ernst
12-03-2009, 09:50 PM
How about game internal radio comms, it ll be possible to block ventrillo, TS etc if the server owner wants?
Some players searching for ultimate reality could want to play this way. It ll be interesting if server configs allow this. Transmission ll depend of sources distances, some planes does not have transmitters etc!
Oleg Maddox
12-04-2009, 09:44 AM
hi,BOSS,
I do hope that the next series you release(BOB,etc.) will support widescreen(both 16:9 and 16:10),I think there is no doubt that every pilot need this setting.
Yes, it works
Oleg Maddox
12-04-2009, 09:46 AM
Will there be a weapon view ? That is a view from the bomb, rocket or torpedo. (I did a quick search but couldnt find any reference)
If there will be no contradiction to the tracks play - then yes. It is working now partially.
Oleg Maddox
12-04-2009, 09:49 AM
BOP¨
The Birds of prey graphics are very amazing compare to Il-2 forgotten battles. But I think ( and hope) Storm of War will be THE best.
Now that I have your attention. I need buy a videocard, I have a Quad 9400, a OCZ P&Cool 750W and a Samsung P2350 23" and I was compared GTX 285 or 295 whit ATI 5870… the thing is that Ati 5870 work with DirectX11 (AND THE pice is more low).
What do you think and recomend???
for another way, GTX 275 and ati 4890 are in low pices compared to July 2009, but are ald for the """INCOMINGG 2010"""
Don't worry. It is already better here in every detail.
About hardware i don't tell currently anything. I'm worring if I will give some incorrect suggestion, then we may change something....
Oleg Maddox
12-04-2009, 01:53 PM
Hello Oleg,
is the first time that i posted in this section, and considering my experience in flying formation, or in a simulate combat, trying to shoot from the six o clock, i have to remember u about the weak turbulence.
When u are maneubrering behind any aircraft, u have to imagine that is like a comet, but invisible for u eyes. If u going throw the "stela", u cant make any acurate shoot, instead, u can go on inverted roll, or event worst...
With this, i dont know if anybody has nmention it before, but i would like to consider it for the SoW.
This is something that the real pilot know whell, and never had been modelled in any simulator before, military or civilian.
Just imagine flying across the fly line of a big bomber formation, and trying to shoot from the rear positon of them... just to be care...
Thanks a lot for ur excelent work in progress.
Perre!
We will have turbulence behind the aircaft.
And if you cross it or inside it - you will it.
zakkandrachoff
12-04-2009, 03:56 PM
BOP¨
The Birds of prey graphics are very amazing compare to Il-2 forgotten battles. But I think ( and hope) Storm of War will be THE best.
Now that I have your attention. I need buy a videocard, I have a Quad 9400, a OCZ P&Cool 750W and a Samsung P2350 23" and I was compared GTX 285 or 295 whit ATI 5870… the thing is that Ati 5870 work with DirectX11 (AND THE pice is more low).
What do you think and recomend???
for another way, GTX 275 and ati 4890 are in low pices compared to July 2009, but are ald for the """INCOMINGG 2010"""
Don't worry. It is already better here in every detail.
About hardware i don't tell currently anything. I'm worring if I will give some incorrect suggestion, then we may change something....
Okey, but i need take this decision this month or January. I think Battle of Britain serie will work only fine, not excellent, with the 5850 or the 5870, but will gonna sacrifice some resolution for better texture. Anyway, Battle of Britain or The Flying Tigers will work fine, then in Stalingrad, Mediterranean, Pacific Theater or any big combat whit big movement of troops, land vehicles, ships, and big raids and complex and air combat operations, I will need sacrifice more than resolution and texture. So, This is my question:
The Options of: system, texture on different thinks like: planes, ground, range vision, objects, weather and resolutions, will be in Storm Of War machine for all series the same? or every Series can be modify the options in different ways?
AWL_Spinner
12-04-2009, 06:41 PM
(moved from another thread)
Hi Oleg - can you please confirm in SoW the gunsight won't be "always on"?
I've read various accounts from RAF pilots recounting that they turned their sights on before entering combat, i.e. not during scramble, climb or cruise, and it would be *very* immersive to flick the thing on, have the bulb warm up and appear slowly on the reflector. Presumably there were bulb wear concerns back in the day (and maybe gyros? these may have been caged when the sight was off?).
Having it 'always on' in the hanger or on the runway is one of those niggling detail things that always bugged me, and I've noticed it in every interior screenshot to date.
It was really a terrific sight and quite beautiful. First they seemed just a cloud of light as the sun caught the many glistening chromium parts of their engines, their windshields, and the spin of their airscrew discs. Then, as our squadron hurtled nearer, the details stood out. I could see the bright-yellow noses of Messerschmitt fighters sandwiching the bombers, and could even pick out some of the types. The sky seemed full of them, packed in layers thousands of feet deep. They came on steadily, wavering up and down along the horizon. 'Oh, golly,' I thought, 'golly, golly . . .'
And then any tension I had felt on the way suddenly left me. I was elated but very calm. I leaned over and switched on my reflector sight, flicked the catch on the gun button from 'Safe' to 'Fire,' and lowered my seat till the circle and dot on the reflector sight shone darkly red in front of my eyes.
Cheers!
Spinner
Xilon_x
12-07-2009, 08:16 AM
ciao Oleg Maddox i loock the ship explosion and dammage is very good and i was fascinated by the model of pilots good very good.
Oleg Maddox in il-2 sturmovik when the ship is attaked from airplanes is possible destroy it whit bomb or torpedo but if you use the cannon or machine gun ship not destroyed and not dammage the realty is different. When airplane use the gun create the dammage to ship and kill the marines man and dammage the structure is possible create this in BOB?
another question remember my post for the PIAGGIO p108 http://forum.1cpublishing.eu/showthread.php?t=6909&page=25
the BOB is battle of brittain and if you developed this PIAGGIO p108 is included in the hystory of BOB remember BOB not mediterrain or battle of atlantic or pacific scenary you developed only BOB and you create all SHIP AIRPLANE and OBJECT stay in hisotry or BOB after you if you want create expansion mediterrain or pacific or other ecc.ec.after i put another photo piaggio p108.
OLEG MADDOX i loock the pilot modelling is very very good fantastic GERMAN PILOT & ENGLAND PILOT and ITALIAN PILOT? ok i put this photo of italian pilot in battle of brittain.
Italian Cr.42 pilot captured during the Battle of Britain.
http://surfcity.kund.dalnet.se/falco_bob.htm
http://img176.imageshack.us/img176/5069/br20bx5.jpg
http://img382.imageshack.us/img382/8306/me109001jw4.jpg
http://www.finn.it/regia/immagini/fiat/italian_pow.jpg
a i remember the pilots not bare hands but use gloves.
Ernst
12-07-2009, 12:56 PM
Hello! Trying to find some discussion about engine startup in the forum, but i could not find it! You guys known about it? If anyone could redirect me to it i would appreciate!
Engine startup in SoW ll be like IL2 or we can expect more complex management, an engine checklist for example? Like Black Shark!
ECV56_Lancelot
12-07-2009, 01:46 PM
Hello! Trying to find some discussion about engine startup in the forum, but i could not find it! You guys known about it? If anyone could redirect me to it i would appreciate!
Engine startup in SoW ll be like IL2 or we can expect more complex management, an engine checklist for example? Like Black Shark!
I don´t know if start up will be a little more complex that IL-2 or will be equal, but surely they will not be like Black Shark. It was already stated several times by Oleg, too many cockpits and very long procedures to make real start up, when most people will not use it.
Ernst
12-07-2009, 05:21 PM
Well, i ll use it and a bunch of enthusiasts too. Look realistic p-39 start up:
http://www.youtube.com/watch?v=jhwiIpq9F3M&feature=related
http://www.youtube.com/watch?v=jhqJMIozn28&feature=related
http://www.youtube.com/watch?v=nsrpJxIizf8&feature=related
http://www.youtube.com/watch?v=AwUrWo_9hII&feature=related
When i saw movies and manuals like that i think that sims can add much more realistic features.
tagTaken2
12-08-2009, 12:39 AM
Well, i ll use it and a bunch of enthusiasts too. Look realistic p-39 start up:
etc...
When i saw movies and manuals like that i think that sims can add much more realistic features.
BS is ONE, painstakingly detailed, aircraft. Writing full startup procedures for all of the aircraft that will eventually be in SoW series? Are you willing to pay $50+ for every single one? And just how many enthusiasts are you including? Oleg said it correctly, even if option to do full startup sequence (including warmup, etc) was available, almost nobody would do it every single time.
If you enjoy sequences, try:
http://www.amazon.com/Microsoft-Flight-Simulator-X-Deluxe-PC/dp/B000GBPLYI/ref=sr_1_1?ie=UTF8&s=software&qid=1260236281&sr=1-1
If, like the rest of us, you prefer combat to checklists, then hush.
nearmiss
12-08-2009, 01:25 AM
Falcon 4.0 has all the startup and detail of actual flight to stimulate those wanting to spend more time to feel immersive.
I find it interesting how many Falcon 4.0 enthusiasts set the startup sequences using a single programmable controller function. LOL
I gave up on flight simulators, because flying with charts through all the complexities just doesn't make for ongoing entertainment.
The old warbirds from WW2 are great because they are fast, the munitions are awesome enough and the detail is just about all you need for enjoyment of air combat.
About all I'd like is ADF or some type of navigation for the player that is not dependent upon waypoints 100% of the time. I just hate have to click on the map to fly through the center of a waypoint to advance properly in the mission.
We have more than enough detail with CEM as it is now.
Next thing you know they'll be asking for trim on a slider.
Ernst
12-08-2009, 01:40 AM
BS is ONE, painstakingly detailed, aircraft. Writing full startup procedures for all of the aircraft that will eventually be in SoW series? Are you willing to pay $50+ for every single one? And just how many enthusiasts are you including? Oleg said it correctly, even if option to do full startup sequence (including warmup, etc) was available, almost nobody would do it every single time.
If you enjoy sequences, try:
http://www.amazon.com/Microsoft-Flight-Simulator-X-Deluxe-PC/dp/B000GBPLYI/ref=sr_1_1?ie=UTF8&s=software&qid=1260236281&sr=1-1
If, like the rest of us, you prefer combat to checklists, then hush.
I understand how it is difficult to develop complex engine start ups to ever single plane. However it is possible to develop some tools to 3rd parties who decides to develop this kind o features. If i like to much an aircraft i see no problem to pay some "greens" to experience an improved management version of it. This way, i see no problem if Oleg decides to do like they did in RoF and releases some new planes by some few dollars.
I like combat, but other aspects are important too. You talked about FSX, but there i cant put some holes in another aircraft... :evil: And some say that IL2 physics is a step ahead.
Xilon_x
12-09-2009, 08:43 AM
Ciao Oleg Maddox ok now please read this document whit original photo and original Machine gun mounted over italian plane and also the Piaggio P.108.
BREDA S.A.F.A.T. and tracher bullet.
http://www.ww2incolor.com/forum/showthread.php?t=8296
This is Piaggio P.108 complex gun tourett
http://img.villagephotos.com/p/2005-8/1059285/piaggio%20108.jpg
please Oleg Maddox loock this photo is the Piaggio 108.P tourett and machine gun the tourett of piaggio is expecial fac-simile to SOVIETIC BOMBER PE8 loock this http://www.aereimilitari.org/forum/index.php?showtopic=7270&pid=227045&mode=threaded&start=#entry227045
tank you OLEG MADDOX see you later.
The Sheepherder
12-10-2009, 06:38 AM
Hi Oleg. I have a question regarding a problem with level bombing in IL-2. Now, Computer controlled B-25s, G4Ms, and other level bombers will drop bombs straight and level when the lead commander orders them but when I fly as the lead and order them to ground attack, they reply "Unable" or dive to attack the target instead of dropping the bombs straight and level on my command.
I don't know whether the Do-17, He-111, Ju-88 will be flyable in SOW: BOB, but if they are, has the problem mentioned above been fixed?
-The Sheepherder
zakkandrachoff
12-11-2009, 12:00 PM
ejem... post? Oleg is late. are 10:20am:o
zakkandrachoff
12-11-2009, 01:50 PM
Oleg or Ilya, look at this
http://www.ausairpower.net/15th-AF-B-24-Raid-Refinery-1.jpg
Hope in SOW in a Big Raid, the smoke will be veryhigh altitude. I amnot talking about 300 metters smoke column, i talking about BIG BIG altitude smoke column. And that in 1 hour this not disappear.
see ya:grin:
Lucas_From_Hell
12-11-2009, 06:15 PM
I'm sorry if it was explained previously and I missed, but what happened to the update? Any issue happened :confused:?
zakkandrachoff
12-11-2009, 06:27 PM
maybe today is public holiday, or bussines holiday, or today is the day of flight Simulators builders Holiday. Or he, maybe forgott (en battles:cool:) the post. Or maybe... he... was... kidnapping... mmmm, nat!
Anyway, don´t lost you faith, Friday is not over yet;). 16:50 p.m.
philip.ed
12-11-2009, 06:31 PM
maybe today is public holiday, or bussines holiday, or today is the day of flight Simulators builders Holiday. Or he, maybe forgott (en battles:cool:) the post. Or maybe... he... was... kidnapping... mmmm, nat!
Anyway, don´t lost you faith, Friday is not over yet;). 16:50 p.m.
2 hours, be sure ;)
Ernst
12-12-2009, 01:22 AM
Or maybe Oleg gets tired of some annoying guys like me :-P Sorry Oleg! :cool:
Xilon_x
12-12-2009, 08:36 AM
ciao Oleg maddox i loock photo of zakkandrachoff the smoke colum is very hight and is mosth intense good observation zakkandrachoff.
this is smoke coloum of CORRAZZATA ROMA
http://www.antarctica-project.com/images_naveRoma/roma_esplosione_big.jpg
the flames are much more 'bright yellow bright color hanging from the amount' of heat that burns especially when it comes to deposits fuel.L 'explosions agreements shall be as a strong white glow that lasts a few seconds you see the first and FLAAAAAASH After BOOOOOOOOOMMMMMM the efect of brigth color is very realistic.
ECV56_Guevara
12-19-2009, 01:16 PM
Hi Oleg & team!
Is there any posibility of showing us some targets enviroment?
Thanks in advance!
KG26_Alpha
12-19-2009, 03:38 PM
Hi Oleg. I have a question regarding a problem with level bombing in IL-2. Now, Computer controlled B-25s, G4Ms, and other level bombers will drop bombs straight and level when the lead commander orders them but when I fly as the lead and order them to ground attack, they reply "Unable" or dive to attack the target instead of dropping the bombs straight and level on my command.
I don't know whether the Do-17, He-111, Ju-88 will be flyable in SOW: BOB, but if they are, has the problem mentioned above been fixed?
-The Sheepherder
You have to have ground padlock on the target if you want the AI to attack from the lead flight AI command menu.
Very difficult when your bombing at 5000m ............ In fact impossible :(
The whole level bombing & AI control is hopefully different for SOW from how its done in IL21946, you need to be able to lead a flight and have them drop at your command.
zakkandrachoff
12-22-2009, 12:36 AM
ciao Oleg maddox i loock photo of zakkandrachoff the smoke colum is very hight and is mosth intense good observation zakkandrachoff.
this is smoke coloum of CORRAZZATA ROMA
http://www.antarctica-project.com/images_naveRoma/roma_esplosione_big.jpg
the flames are much more 'bright yellow bright color hanging from the amount' of heat that burns especially when it comes to deposits fuel.L 'explosions agreements shall be as a strong white glow that lasts a few seconds you see the first and FLAAAAAASH After BOOOOOOOOOMMMMMM the efect of brigth color is very realistic.
this is the essential in a flight sim. A big like atomic column of smoke in a big Raid over a Town or a Port. I hope olegs team dont forget this.
http://www.lamberspublications.com/graphics/bb_london.jpg
http://www.wingsoverkansas.com/photos/air_force/wiki/180px-WWII_Schweinfurt_Raid.jpg
and... I hope, the friday, get my gift from Santa Claus and my other Gift from Santa Maddox ;). ( or Santa luthier too) cockpit Bf110?;)
Richard
12-24-2009, 11:14 PM
I think this whole "Complex engine start" discussion is a bit "pointless".
Especially about the warmup times.. I mean, during a battle such as BoB, dont you think that the planes on "alert 5" (In lack of a better description would have their engines running already?
Say, we get to the next mission in the campaign, and the mission is a scramble mission. Obviously a scramble will require you to get airborne asap, how stupid would it be if you and the rest of your flight/squadron had to warm up the engines for 5-7 minutes before takeoff?
http://www.youtube.com/watch?v=URd_qqlOlqA
In this clip, you can see the plane captains (or whatever they're called) start the engines before the pilots have strapped themselves into the cockpit! The engines would probably be "good to go" by the time they've taxied to the proper take-off point at the airfield.
Blackdog_kt
12-27-2009, 01:08 AM
Well, i guess if you knew that they were coming then yes, your crew chief would keep the engines warmed up. If however a radar tower is bombed, or there are a handful of low flying 110s from that experimental unit coming in under radar detection what would be the most probable scenario? That's right, a cold start.
Something nice to have in a dynamic campaign, if you don't protect your radar towers then 3-4 missions later you get jumped with a cold engine. And if someone doesn't like it, there's a reason we have difficulty and realism settings ;)
Lucas_From_Hell
12-27-2009, 06:11 AM
"That's right, a cold start."
Not quite, considering that there will probably be a flight on Readiness, ready to take-off in short notice. Plus, there are many radar stations, and it would be quite hard to knock down them all and render all of them unuseable. No matter what's the situation, there is a flight on Readiness that can take-off as quick as possible, and, considering the situation during the Battle of Britain, even without radars, pilots and aircraft would be ready to take-off at any time, in case the Observer Corps manages to detect some incoming enemy formation.
So, I don't think cold engines would fit in any of this cases.
EDIT: Just adding, even if the engines weren't warm, the mechanics would probably get it ready BEFORE the pilot jumps in the cockpit, I guess.
Richard
12-27-2009, 01:31 PM
"That's right, a cold start."
Not quite, considering that there will probably be a flight on Readiness, ready to take-off in short notice. Plus, there are many radar stations, and it would be quite hard to knock down them all and render all of them unuseable. No matter what's the situation, there is a flight on Readiness that can take-off as quick as possible, and, considering the situation during the Battle of Britain, even without radars, pilots and aircraft would be ready to take-off at any time, in case the Observer Corps manages to detect some incoming enemy formation.
So, I don't think cold engines would fit in any of this cases.
EDIT: Just adding, even if the engines weren't warm, the mechanics would probably get it ready BEFORE the pilot jumps in the cockpit, I guess.
Exactly. During BoB, daily attacks weren't exactly a "surprise" , so obviously each airfield/sqn would have a few planes on readiness..
Obviously, during the Bomber offensive that started in late '43 (8th Air Force) i guess a cold start would be realistic, since the Luftwaffe weren't a threat over english skies anymore. But regarding the BoB scenario, i think a cold start feature is completely useless you find it entertaining warming your engine up for 7 minutes before actually getting airborne.
RAF74_Winger
12-27-2009, 09:25 PM
Strangely enough, with the Spitfire, exactly the opposite is true.
With no airflow through the radiator from the prop, and the gear leg in the way of the radiator inlet, you had quite a rush to get airborne before the engine overheated.
They were also prone to overheating during the landing phase, when the flap impeded the exhaust airflow from the radiator.
W.
Richard
12-28-2009, 03:01 PM
Strangely enough, with the Spitfire, exactly the opposite is true.
With no airflow through the radiator from the prop, and the gear leg in the way of the radiator inlet, you had quite a rush to get airborne before the engine overheated.
They were also prone to overheating during the landing phase, when the flap impeded the exhaust airflow from the radiator.
W.
My god, how could i forget that!
You are totally right.
Btw, i read in an article in Flight Journal magazine that the same thing applied to the Bf 109's (at least to the models with radiators mounted in the wings) as well. It was important to get it airborne "asap" to get proper airflow through the radiator.
MB_Avro_UK
12-28-2009, 09:30 PM
Mr. Oleg Maddox,
Would it be possible to explain to both buyers and prospective buyers of SoW how very important the Battle of Britain was to world freedom? The RAF comprised pilots from all over the world. How this is done is a matter for you and your team.
A sense of world history should be a valid motivation for buying and playing SoW.
And the Battle of Britain was not the only air fight against the German Luftwaffe in 1940. Prior to the Battle of Britain, the German Luftwaffe had been earlier damaged by the Polish, French, Dutch and other Air Forces. This damage was significant.
Best Regards,
MB_Avro.
WhiteSnake
12-29-2009, 04:08 PM
About the Sound Engine,
Will it use OpenGL based sound or DirectX based sound?
If it DirectX based Windows will completly proces it in it Kernel and we wont have SoundHardware Acceleration and Effects.
And will the game come with a 64 bit .exe so it can make better use of the Memory on 64 bit systems?
ECV56_Guevara
12-30-2009, 11:21 AM
Oleg & team: can we see in the next new year update :grin: the diferents bombsigths? (and please please Oleg I need to see more targets!!!! )
zakkandrachoff
12-31-2009, 11:49 AM
Oleg & team: can we see in the next new year update :grin: the diferents bombsigths? (and please please Oleg I need to see more targets!!!! )
mmm i dont think so. tomorrow is holidays. Will not update i think:(
ECV56_Guevara
12-31-2009, 01:33 PM
mmm i dont think so. tomorrow is holidays. Will not update i think:(
Hombre de poca fe...
http://forum.1cpublishing.eu/showthread.php?t=12187
zakkandrachoff
12-31-2009, 05:18 PM
Hombre de poca fe...
http://forum.1cpublishing.eu/showthread.php?t=12187
ese soy yo
Blackdog_kt
01-03-2010, 01:00 AM
Well, i guess you're right about readiness flights and all. What i mean to say is mostly that i would like as much options as possible, especially in modelling the systems that make up the complete aircraft. Wether that means a cold or hot start is something that's up to the mission parameters of a hopefully well done campaign generator, but i would think it's a serious omission for a next-gen sim not to model the proper way to handle individual systems.
I mean, FSX does it in some payware add-ons and it's not even a combat sim. Depending on the mission and the situation at mission start you could get a ready to fly aircraft, maybe even jump into it with the engine already running, or one that you had to bring to life completely by yourself by turning a bunch of knobs and switches, but in any case it should be more complicated than what we have in IL2. Monitor your RPM, your manifold pressure and your temps first, then worry about combat maneuvering, because that's how real aircraft of the time used to fly as well. It will add a whole new layer of tactics in how we fly, instead of just abusing the engine and cooling it down before the 5 minute overheat timer kicks in and cooks it like we do in IL2. It's still a masterpiece, but it's also a 10 year old title and the lack of realistic limitations in how much you can push your aircraft is starting to show.
If someone doesn't like it, i'm sure there will be options to turn off complex systems management in the realism settings.
tagTaken2
01-03-2010, 03:12 AM
Don't start this again, please.
Sutts
01-03-2010, 09:53 PM
Oleg,
First I'd like to express my thanks to you and your team for giving us such an amazing simulation as IL-2. The detail you put into that sim is incredible.
I realise that many folk want only combat action and none of the "boring" systems management that real pilots had to know (if they wanted to stay alive). However, I know there are quite a number of us who play almost exclusively off-line and really enjoy the immersion of being able to operate an aircraft according to the manual.
What you've given us with complex engine management is already fantastic. I was stunned when I first ran a mag test and excersised the prop and it responded according to the manual - simply brilliant.
My wish list would be the following. If all you do is provide a means for third party developers to add more complex systems then I'd be happy. Personally I'd happily pay the same again or more just for the ability to control my favourite plane type in a more immersive way.
Engine management - Auto Lean / Auto Rich / Idle Cutoff settings on US planes would make a big difference for me - especially if fuel consumption was affected.
Fuel management - having to know the distribution of your fuel load and be able to switch tanks when required.
It would be great to be able to save state mid-mission. This would enable longer missions to be flown over a number of sessions for those who don't have enough spare time in one sitting.
Having bombers stay together in formation when under attack, rather than turning in all directions to escape like a fighter might.
I know I'm going to take some flak for the above but I think learning an aircraft's systems and applying that knowledge to get through a mission can be just as rewarding as the combat itself. On a real mission, knowing how to keep an engine within its limits (temps, pressures, rpms etc) and how to conserve fuel was just as important as watching for the enemy in my opinion.
Thanks again for a great sim! :grin:
Chromius
01-04-2010, 06:25 AM
I agree with the last couple posts on realistic engine management. I would hope there will be an improved version.
If not, Maybe it would be possible to improve on whatever will be released as a plug-in add-on (example accusim) with options for use in MP (though that would complicate things)
zakkandrachoff
01-07-2010, 11:36 AM
I hope Oleg do business with the people of DogFights of History Channel, because they still using the crappy Microsoft flight simulator 3 engine for the scenes,
http://www.history.com/content/dogfights
;)
GF_Mastiff
01-07-2010, 09:21 PM
Hi Oleg I was wondering can we get some additional screen shot of the internal mesh
like the ones you posted in the first screen shots of BOB?
I see the spitfires internal mesh and possible damage areas, would like to see the same color coding for the other planes i.e. the 109?
http://files.games.1c.ru/il2pict/ScreenShots_002.jpg
http://files.games.1c.ru/il2pict/ScreenShots_001.jpg
Sutts
01-08-2010, 03:16 PM
GF,
The following link will take you to some 109 internal structure shots:
http://s58.photobucket.com/albums/g260/restranger/?start=96
Dave
GF_Mastiff
01-08-2010, 06:37 PM
GF,
The following link will take you to some 109 internal structure shots:
http://s58.photobucket.com/albums/g260/restranger/?start=96
Dave
Hey thank you very much.
Kernalklink
01-12-2010, 06:01 PM
Oleg,
I feel that multi-monitor view is more important than anything else in the future. Because the FOV is so small on one screen, having the sides available to simulate our peripheral vision is not only necessary, but is crazy NOT to have it. Nobody in the real world walks around with goggles on and pilots dont fly with their vision limited. This is an ABSOLUTE MUST HAVE for any modern sim. I am sure that you must have this at the top of your priorities. Please tell us that this will be implemented. After I flew in IL2 with three monitors, I could never go back to one again. Being able to see your wingman and enemies attacking from the sides is a HUGE immersion experience and is CRITICAL. This is 2010!!!
Thanks
Igo kyu
01-12-2010, 06:13 PM
Nobody in the real world walks around with goggles on
I wear glasses. Anything outside them is out of focus. You learn to turn your head.
ECV56_Lancelot
01-13-2010, 10:42 AM
Oleg,
I feel that multi-monitor view is more important than anything else in the future. Because the FOV is so small on one screen, having the sides available to simulate our peripheral vision is not only necessary, but is crazy NOT to have it. Nobody in the real world walks around with goggles on and pilots dont fly with their vision limited. This is an ABSOLUTE MUST HAVE for any modern sim. I am sure that you must have this at the top of your priorities. Please tell us that this will be implemented. After I flew in IL2 with three monitors, I could never go back to one again. Being able to see your wingman and enemies attacking from the sides is a HUGE immersion experience and is CRITICAL. This is 2010!!!
Thanks
Multi monitor suport its already implemented. Oleg already stated it answering the same question on one of the friday updates.
You will have to look for which friday update was if you want to see it, because i don´t remember :)
zakkandrachoff
01-15-2010, 02:29 AM
i hope see some nice SOW video
virre89
01-15-2010, 08:32 AM
i hope see some nice SOW video
Would be sweet with a trailer or something, after all its scheduled for this year.
JG27_PapaFly
01-15-2010, 10:52 AM
Hi Oleg, i have 2 questions:
1) How will level-bombing be implemented in SOW?
IL2 makes levelbombing very easy: there is no wind, and temperature and air density profiles don't change on a map, so we can strike point targets from 4000m to 8000m with extreme accuracy (e.g. kill a single tank with SC500 from 4000m). This - although not realistic - makes levelbombing very attractive and useful in online campaigns like AW2.
If we would have truly realistic bombing in SOW, bombruns with 1-4 planes would be quite useless, and people would loose motivation.
Will there be the possibility to level the bombsight? In IL2, any change in plane loadout or elevator trim will influence the aiming point.
2) Will there be a reconnaissance feature? This would be very useful for online campaigns. We're currently "simulating" a reconnaissance photo by turning our smoke on/off when over the target area. Taking a real picture would be great.
SOW looks great so far, looking forward to the release! S!
ECV56_Guevara
01-15-2010, 11:08 AM
Hi Oleg, i have 2 questions:
1) How will level-bombing be implemented in SOW?
IL2 makes levelbombing very easy: there is no wind, and temperature and air density profiles don't change on a map, so we can strike point targets from 4000m to 8000m with extreme accuracy (e.g. kill a single tank with SC500 from 4000m). This - although not realistic - makes levelbombing very attractive and useful in online campaigns like AW2.
If we would have truly realistic bombing in SOW, bombruns with 1-4 planes would be quite useless, and people would loose motivation.
Will there be the possibility to level the bombsight? In IL2, any change in plane loadout or elevator trim will influence the aiming point.
2) Will there be a reconnaissance feature? This would be very useful for online campaigns. We're currently "simulating" a reconnaissance photo by turning our smoke on/off when over the target area. Taking a real picture would be great.
SOW looks great so far, looking forward to the release! S!
Excelent questions/sugestions!
76.IAP-Blackbird
01-15-2010, 11:59 AM
Is Oleg on vacation?! Will there be some friday updates?
best regards
Martin
Lucas_From_Hell
01-15-2010, 03:19 PM
I'm not missing the updates, but missing the team's participation here.
But can you guys give anything at all (either an update or the reason why we're not getting them)?
Might shut us up if you have a particular reason for letting us hungry :mrgreen:
DD_crash
01-17-2010, 01:05 PM
Hello Oleg, Are you going to support the features of the Logitech G940? Tuning the FFB and having the buttons on the throttle change colour etc.
MOH_Hirth
01-18-2010, 12:52 AM
Another sugestion:
Enemy, friend and AI COCKPIT view, of course in key settings and after death.
Blackdog_kt
01-18-2010, 03:13 AM
I second the interest for level bombing and reconnaisance missions. It's not something we need on release, but it would be nice to have the pieces ready for later inclusion into the sim, through updates or community efforts.
The way i think about it is that you could press the camera key and a jpg is taken, according to where the camera is located in your aircraft. If the new online mode they are talking about is a campaign mode, this would be vey nice to have.
As long as the sim is moddable, it could be done by the community as well. The way i'm envisioning it is something like this. You have the online dynamic campaign manager, which keeps track of important parametes in the server. These things could be few or many and i guess that just like IL2's server managing tools, we'd be seeing more and more complexity added by the community. For example, it could start out as simply monitoring available aircraft for each team and gradually evolve to take into account serviceable or written off aircraft, maybe even aircraft under repairs and available ammo and fuel. I used to play an MMO game that was very complex and a load of things like that are kept in check via XML databases. Of course, this means increased data and bandwidth but not by much, since you don't need this kind of data to actually fly. It would only be useful for the campaign planning menu where you post sorties for the team to fly and for determining if you can use a certain aircraft or loadout, depending on availability.
So, instead of coordinating with your fellow flyers on how to fly a single, objective based DF map, you could coordinate on a bigger scale and plan sorties in sequence for an entire multiplayer campaign. For example, the blue team is giving you trouble by raiding your ports and you lose a lot of supplies because of those Ju88s. Some pilots decide to follow them back from a distance and they spot their airfield, but they can't go too close because of the flak. They tell you about it on voice comms so that the rest of the team can prepare a strike. Being a risk-taker, you decide to fly the recon mission. You get in your recon spitfire or mosquito, take off, climb to 30000ft and head for the airport. Snapping the photos you turn for home as the flak starts zeroing in on you.
Landing back at the base, the film is finally available. You load the planning screen,type a title for the mission and fill in the rest of the details. Number of aircraft needed, type, loadouts, fuel and waypoints, it's like a simplified mission builder. Opening up the jpg photos you snapped on your recon run, you mark the compass points in the corner of the picture for reference, as well as the target's main areas interest, like parked aircraft, runways and fuel dumps in white (the photo is black and white). You also mark the flak guns in red.Finally, you type a briefing and press "post". At this point, the mission is visible to your entire team and anyone can choose to fly it. The system is free-form, so people might choose to spawn on the correct airfields or use alternate ones. What they do get by clicking "accept mission" is the anotated map, photos and briefing in their kneepad. They can also add notes of their own if they want or delete existing ones and re-distribute it among themselves, so that for example a bomber pilot can mark known flak concentrations as red circles in the map, a fighter pilot can delete the information he doesn't need and keep only the essentials and if more people decide to participate they can add their own waypoints to rendezvous with the strike from an alternate airfield, in order not to overcrowd the primary base. For bombers, having a detailed map and a set of navigation tools like those found in the Silent Hunter titles would be very useful and they would be able to make adjustments to their flight plan while flying. For fighters this is not very realistic and maybe the amount of tools and the accuracy of maps should be limited, but i guess that even a single-seater pilot has a pen, a ruler and maybe an angle measuring tool to help him keep notes on his kneepad.
If such a campaign front-end could be coded and moded into the sim at some point for multiplayer, it would be awesome. It's like having a 24/7 DF server that you can join whenever you like plus the realism of coops in one gameplay mode.
Qpassa
01-18-2010, 07:10 AM
Will be blood when you get hurt?
Also I bet for a new Forcefeedback system, G940 and new hotas owners will apreciate your work
distant
01-19-2010, 07:18 PM
Hi Oleg
I'm interested in knowing whether the game will be compatible with stereoscopic 3D, specifically Nvidia 3D Vision?
Cheers
Xilon_x
01-21-2010, 11:48 PM
Dear Oleg Maddox in a war there are basic things like:
the amount 'means
money and resources.
the amount 'of fuel.
the number of men and morale.
in IL-2 are the foundations that have a quantity 'unlimited air
in IL-2 are the bases with Angar and tanks of fuel and fuel tanks unusable
in IL-2 lacks the aerial refueling area and repair aircraft.
in IL-2 if you land an aircraft by damaged after you have the chance 'to predict a new one without problem.
in IL-2 one when you eject from a plane you do not have the chance 'to reach the base on foot or by half.
in IL-2 does not exist reconnaissance and then followed by a study for a tactical surprise attack.
Skoshi Tiger
01-22-2010, 02:05 AM
As I see it, photo recon would be easy in a multi crew aircraft. Just make a crew station (like the bomb sight position) that lets you see through the camera viewport. For the single crew fighters these were fixed and the poor old pilot didn't get a chance to see what he would be taking a picture of, just get into the right position and hit the shutter release.
But that leads us to the problem of ground detail. For Photo recon to be useful we need enough ground and object detail to make the photo's useful.
Then it becomes a skilled task to interpret the photo's to make uses tactical decisions and attack plans. ie Hit the parked planes and it removes planes from the line up when a player respawns. Hit the fuel dumps and it reduces how much fuel is availiable. Hit the maintenance facilities and damaged planes can't be repaired for further missions.
It would be fantastic to be involved in a simulated environment like that.
I also think it would be cool to have a "fighter control" table where a non combatant player could plot the positions of their own side, and have the radar contacts of the enemy also displayed. They could act as controller (for want of a better word) that would co-ordinate their own sides aircraft and vector their fighters onto the enemy aircraft. I'm sure there would be enough players that would want to take on this role. From my experience it's the squadrons that are acting as teams that have most success, this would give them a way of co-ordinating there efforts. (of course getting enough of the rogue wolf lone fighters to follow the instructions would be quite a task ;) but that's what court martials are for!!!! ) If nothing else it might remove some of the problems of of 5+ aircraft shoulder shooting a lone e/a while a squadron of them are a few miles away shooting up the ground objectives!
cheers :)
Qpassa
01-22-2010, 04:16 PM
I dont know if someone have asked this before me,sorry if it is.
Is going to be blood if we get hurted?
Xilon_x
01-23-2010, 07:05 AM
Dear Oleg Maddox in a war thing, 'that could supply a military base?
-Air Travel
-transport aircraft by other means and means by truck type
military base what kind of supplies can 'have?
-fuel ------ clients possibility 'to have more' opportunity 'to fly and do more' missions
-food-------- chance 'to have the men and crews always well fed and with a good energy level and morale.
-money-------- chance 'for a military base to have power of buying weapons and men and means to increase the capacity' to defend or attack
-Weapons ------- chance 'to make use of various types of weapons including those illegal chemical bombs and bullets like machine guns and cannons should not be infinite but limited depending on the type of situation.
-surface and air transport -------- opportunity 'to choose the suitable medium and calculate consumption costs the range and the ability' to create damage to the enemy.
------ men-chance 'to have men with a ladder Petty officers and soldiers, pilots Tenen Colonel Captain ecc.ec. with his own power with his own experience with his own nationality '
Xilon_x
01-23-2010, 07:31 AM
Dear Oleg Maddox in a war and what 'the enemy attack?
-ports
-airports
-transport vessels including submarines, airships Airplane
What allows the transport?
roads-highways ------- clients possibility 'to create barriers to bombard roadblocks with men and tanks
-bridges ------- possibility of destroying a bridge and divert the enemy's decision to pursue a road alternative or different objective
-galleries ------- chance to block a tunnel with bombs to prevent the passage of a train or a column of transport you
-shipping routes ------- chance 'to undermine the sea mines that explode on impact or electrical impulse to war if the wires cut electric mines would not explode.
ports must have the capacity 'defense such as the famous and the most' great basin of Europe in the port of Taranto ITALY
undermine put balls for air shield to networks or Schield to defend against torpedoes or torpedo.
-The city in a city you can damage the industries ports stations barracks or you exterminate the entire population to create a 100% damage.
Xilon_x
01-23-2010, 07:48 AM
in IL-2 lacked a very popular weapon, the landmine
-mine explosive anti man
-explosive anti-tank mine
-explosive anti-ship mine
other thing that was missing in IL-2 was the blimp
Xilon_x
01-24-2010, 05:02 PM
Hello Oleg Maddox course the success of a mission determines the increase of money for fuel and food resources.
in war you've ever seen captured enemy airplanes?
enemies would I have changed catturatie colors and insignia.
is at war there.
Oleg Maddox what were the difficulties' of a war?
Of course the economic resources.
but an important reason that could change the tactical decisions of an attack
were especially the weather.
Oleg Maddox imagines Italian pilots take off from bases in Belgium, such as
Ursel to Dover attack with a temperature of-3C ° pilots CRYSTALLIZE
the airplane is heated by heat from the engine but the roof was all discovered CR42
then imagine the Stanamina or energy as the pilot loses marks and images also
or cold.
Then Oleg Maddox pilots had to be:
good tool case -------> resources
--------> well trained so many hours of flight experience missions without
I read in a document that the Italian pilots were when they arrived in Belgium
classified together with the German pilots and with numbers groups and team teaching
and that the German pilots sneered at the poor Italian pilots' flight equipment
type jackets heavy wool socks or ECC.
and that Fiat BR20 did not have the armor and then the Germans helped
Italian pilots using padded jackets
and to strengthen the armor on the BR20 which however were an easy target for
British pilots.
So Enterprise Knowledge new material from the axis or allied faction
signed economic agreements such as:
if you do this mission I will supplies of this new material.
Xilon_x
01-24-2010, 05:19 PM
The England being an island surrounded by sea from a tactical point of view was inferiority 'compared to Germany and the Nazi-Fascist Axis
The then England could refuel and new material
only through the airways or the ways of the sea
so imagine the delays of the Supply of ammunition and difficulties' from England
its weakness was just the sea only an attack from the sea by submarines could break the British nation
but this is not 'happened.
must re-study the history and understand many things before making a simulator based
the battle of England.
from the tactical point of view
FROM THE POINT OF VIEW also technologies.
kestrel79
01-24-2010, 05:53 PM
1) As I see it, photo recon would be easy in a multi crew aircraft.
2) Hit the parked planes and it removes planes from the line up when a player respawns. Hit the fuel dumps and it reduces how much fuel is availiable. Hit the maintenance facilities and damaged planes can't be repaired for further missions.
3) I also think it would be cool to have a "fighter control" table where a non combatant player could plot the positions of their own side, and have the radar contacts of the enemy also displayed.
cheers :)
1) This would be a fun position in a bomber to fly if you had a few tools to make it different than the other positions. Maybe a pair of binoculars so you can spot other aircraft or landmarks further out than the pilot or gunners?
2) Air Warrior had these features, and that was a 1990s sim! It made high alt strategic bombing server an actual purpose on the map. I remember I used to crew a B-17 w/ like 10 gunners online, we would take off at an airbase far off the front lines and gain alt and destroy the spit factory so the other team couldn't use their spits, or ammo dumps so they didn't have cannon, maint sheds so you could repair. Or you could bomb the airfield itself and you couldn't take off! Would be great to see this stuff online in SOW.
3) That would be so cool! Great idea. I'm sure lots of people would love to play ground controller. As long as it stays within the technology they had in 1940s.
Xilon_x
01-24-2010, 06:18 PM
Dear Oleg Maddox another very important thing.
an airfield or airport when it becomes unusable after bombing
the craters and splinters of iron and debris do not allow take-off and taxiing aircraft
it takes a long time to repair an airfield or airport with their track.
in IL-2 launches the bomb at an airport and the crater is not '3D and the crater floor and then disappears after a few seconds
so the track and the airfield are reusable.
Baron
01-24-2010, 07:02 PM
Dear Oleg Maddox another very important thing.
an airfield or airport when it becomes unusable after bombing
the craters and splinters of iron and debris do not allow take-off and taxiing aircraft
it takes a long time to repair an airfield or airport with their track.
in IL-2 launches the bomb at an airport and the crater is not '3D and the crater floor and then disappears after a few seconds
so the track and the airfield are reusable.
Not inirely true, depending on the sice of the bomb, the crater will be visible for X amount of seconds and it will cause your landingear to fail if u run over it.(Cant remember if time can be changed in Conf. file)
Its not 3D however.
Xilon_x
01-24-2010, 07:31 PM
crater should be at least 3 meters deep but in IL-2 did not see any difference in height
in IL-2 as well as the craters disappear disappear even debris that should be permanent
and that could be removed only with an excavator or a mechanical shovel.
a crater in 3D SOW would be ideal just depends on the altitude where the power bomb is launched.
1078Audie
01-25-2010, 08:17 PM
Hi first off thanks for all the hardwork on IL2 we appreciate it.
my Question is about the briefing screen... I think alot of people would like to see the ability to access recon photos and extra briefing goodies from the briefing screenany way this is going to be implicated or could be in SOW? i have been making missions and recently started messing around with recon photos and the like creating more intricate briefings. Thanks again
Sutts
01-25-2010, 10:34 PM
If possible please, I'd like to see the same kind of info in the briefing as was common in WWII:
Course, speed, height, winds, expected cloud cover, known threats etc.
And the ability to print it out would be great too.
Thanks!
Mysticpuma
01-26-2010, 01:51 PM
From the brief video clip shown of the Spitfire, the lighting effects are outstanding as is the interior modeling.
Looking outside of the cockpit, the flare off the sea looks fantastic, as do the clouds in the distance.
Regarding the clouds and atmospheric effects, do you expect there to be columns of smoke rising from burning cities that reach and extend through cloud level?
Will it be possible to have smoke drifting over the landscape at ground level?
Lastly, can the weather effects simulate thick ground fog so that it is almost impossible to see the end of the runway?
Thanks, and really looking forward to this being released one day, cheers, MP.
zakkandrachoff
01-28-2010, 11:58 AM
Nobody notice that the best aircraft of Wings of Prey is the bf 109 (so nice of fly, like a spit, including the 109G6 whit cannons in the wing), spitfire (nice like always) and some Russian aircraft??? And the more crappy are the Mustang P51 (stall all the time, whatever I do, spins out of control WAY too easy), the P47 (is like fly a B17 and I can’t up the nose) and the Focke Wulf FW 190 have a similar problem like the P51
My ask is if oleg going to take some of this types of plane movements and maneuvers for the Storm Of War or this ( Wings of Prey) are not so real for him
TheGrunch
01-28-2010, 12:15 PM
My ask is if oleg going to take some of this types of plane movements and maneuvers for the Storm Of War or this ( Wings of Prey) are not so real for him
I don't think Oleg will be using a game that is a step back from Il-2 as a simulation of aircrafts' behaviour as a template for SoW...no need to worry about that. At the very worst it will be as good as Il-2, I'm sure. We already know from the debug text on some of the screenshots that the damage modeling is more detailed.
distant
01-30-2010, 01:41 AM
I'm still relatively new here so there must be something that I haven't got yet but really, I haven't seen any response from Oleg to any of the questions lately. My question posted a while ago didn't get any love. What's the point of posting questions to Oleg here? It seems like a black hole.
Hi Oleg
I'm interested in knowing whether the game will be compatible with stereoscopic 3D, specifically Nvidia 3D Vision?
Cheers
nearmiss
01-30-2010, 02:40 AM
Distant
There is a thread that has floated on this forums for months about 3D. You'll find answers there.
Look at the horizontal bar above and click on search.
distant
01-30-2010, 06:02 PM
I'm familiar with forum/bulletin software in general, even was doing admin for couple of fora way back. Just that this thread "question to Oleg" implies "answers from Oleg" as well and I am just surprised that it isn't that way but still there are people continue to post questions.
Thanks for the tip, I did started a thread recently about sterescopic 3D SOW BOB and got a few responses from other users here but never had a direct yes/no answer from the devs either.
Anyway, I'm no longer interested in what the devs have to say about S-3D at this point since there are simply just too many good games that work well in S-3D presently and I just don't have time to play them all.
Lucas_From_Hell
01-30-2010, 07:35 PM
There are few answers from the developers because few questions are worth answering.
Most of them are either repeated questions already answered or are answered by members that know the answer.
The good ones usually get a reply ;)
WhiteSnake
01-30-2010, 08:43 PM
There are few answers from the developers because few questions are worth answering.
Most of them are either repeated questions already answered or are answered by members that know the answer.
The good ones usually get a reply ;)
Distand got a point, numerous people asked questions about the Soundengine etc. but no awnser so far.
About the Sound Engine,
Will it use OpenGL based sound or DirectX based sound?
If it DirectX based Windows will completly proces it in it Kernel and we wont have SoundHardware Acceleration and Effects.
And will the game come with a 64 bit .exe so it can make better use of the Memory on 64 bit systems?
Think i been asking that for a year or so but no awnser to it, not to anyone as far as i know.
Seems that no one really awnsers the questions in here, i would think atleast 1 person of the Oleg SoW team could read trough this once in a while and awnser some questions... :(
robtek
01-30-2010, 09:49 PM
But does it matter what sound - engine will be used???
When the game, as already stated, will run under directx why shouldn't the sound?
I think this information is irrelevant as OM will use the technology HE thinks the best for his product.
So, who cares?
BoB:SoW will have the best technology that OM can use within his financial and time limitations.
nearmiss
01-31-2010, 02:18 AM
Distand got a point, numerous people asked questions about the Soundengine etc. but no awnser so far.
Think i been asking that for a year or so but no awnser to it, not to anyone as far as i know.
Seems that no one really awnsers the questions in here, i would think atleast 1 person of the Oleg SoW team could read trough this once in a while and awnser some questions... :(
Create your own thread and maybe someone will answer your questions.
Oleg, Luthier and others have answered a myriad of questions on this forums. Also, each Friday update gets placed as sticky until the next update is released.
One thing... Look at some recent game releases and realize that every thing Oleg divulges can come back to haunt him in another company's game. It is smart to hold alot of things back, especially if they are special attributes people will be excited to have.
To be honest, we are in the best place with IL2 we have been since the release of Forgotten Battles. The TD, and weekly updates along with plenty of responses from Oleg and Luthier.
WhiteSnake
01-31-2010, 03:48 PM
But does it matter what sound - engine will be used???
When the game, as already stated, will run under directx why shouldn't the sound?
I think this information is irrelevant as OM will use the technology HE thinks the best for his product.
So, who cares?
BoB:SoW will have the best technology that OM can use within his financial and time limitations.
DirectX Sound gets procesed internaly in the Windows Vista/7 Kernel, your Soundhardware can not do anything with it, you have to disable Soundhardware effects and Acceleration.
If you dont you will get Missing Sounds, Ambient volumes get mixed up, and you see a drop in FPS, stutters and even freezes and crashes.
OpenAL sound gets used by a lot of games that run DirectX 9, 10 or 11, A: because its cheaper to licence, B: it still gives full Soundhardware suport.
Dont see much point in starting my own topic on this subject if theres a dedicated topic for questions.
I would expect atleast someone from the 1C team to check in once in a while.
They check, and certainly take advantage of the nature of questions asked...they just choose not to answer some of them yet, for their own reasons we may not fathom, being short of the informations or limitations they have!
As Luthier recently stated, they know everything there is to know about how to make SoW great: they are not blind, they are not deaf...but OK, they are mute :-) Nothing to worry about methinks...
JV
Insuber
02-03-2010, 08:54 PM
Hi Oleg,
I have a great idea for training of beginners: a Tactical Advisor !!! Based on the enemy plane characteristics and on the situation (energy, relative position), an onscreen message will advise the trainee on the best behavior: spiral climb, turn, scissors, yo-yo, lead or lag pursuit ... you name it!
It should be easy to implement, as it is the same logic that an AI plane would adopt, but think to the insane impact on a beginners skill!!!! It would be supercool, wouldn'it????
Bye,
Insuber
Icewolf
02-03-2010, 11:24 PM
the few requests I have are
1) please make realistic spitfire flight models and not what we have in IL2
the spitfire could not nor probably ever could out turn a 109 ,the leading edge slats gave the 109 a lower stall speed and the wing loading of a 109 is lower than a spitfire allowing for a smaller turn radius for the 109. Only pilot skill makes the difference(Len Deighton-- fighter .. a very good reference book)
if it wasn't for a small fuel load of the 109 the spitfires would have been toast in the Battle of Britain (Aviation history magazine)
2) please make the flight models mod proof allowing only official mods
3) have an effective checksum for online play
4)the British 20 mm cannon were unreliable and the pilots who had them wanted to go back to the 303's . what we have in Il2 is far from reality
96th_Nightshifter
02-03-2010, 11:31 PM
So basically you are asking for a Spitfire that cannot out turn a 109 and to make sure it has no cannons?
Not hard to guess what side of the channel you will be flying from ;)
The Spitfire shouldn't have cannons anyway, certainly not at the beginning of the BoB but to say it cannot out turn a 109?
AndyJWest
02-04-2010, 01:11 AM
the British 20 mm cannon were unreliable and the pilots who had them wanted to go back to the 303's
When? They had reliability problems to start with, they solved them later in the war.
Any simplistic statement about 'X' outturning 'Y' without stating the conditions is practically meaningless.
The majority of RAF kills in the Battle of Britain were scored by Hurricanes...
Need I go on?
Igo kyu
02-04-2010, 01:31 AM
I agree with the two posts immediately above mine.
Particularly the Spitfire had lower wing loading than the 109, just look at the wings, the wings of the Spitfire are much bigger, so for aircraft of more or less the same weight the loading is bound to be lower.
In "Luftwaffe Fighter Aces" by Mike Spick, on page 50 we have a table including many things, particularly:
Wing loading Bf 109E-3 32lb/sq ft, Spitfire 1 24lb/sq ft.
fireflyerz
02-04-2010, 09:20 PM
Um , High and low wing loadings had bugger all to do with it, it was the spits ability to fly through most of the wing stall that gave its pilot the advantage at low and high speed and the cannon problems wernt fixed untill the feed and eject mechanisms were finally sorted out late 40\41, the 303 s were as a stop gap given an array of tips to make up for the lack of stopping power.
Icewolf
02-05-2010, 01:28 AM
http://youtube.com/watch?v=TFl8X4y9-94
AndyJWest
02-05-2010, 01:54 AM
OK, Icewolf. Which versions of the Spitfire and Bf 109 is Skip Holm talking about? Under what conditions? Were the ones he flew fitted with full military equipment? Were the engines downrated from military WEP standards? Were there restrictions put on the aircraft, due to them being rare warbirds?
Under some conditions, a good Bf 109 pilot might just outturn a Spitfire, but I'd be surprised if that many BoB engagements involved the sort of prolonged turning fights where this would be significant. And, as I've already pointed out, they were often engaged against Hurricanes anyway.
If you want a realistic BoB simulation, the restrictions on Bf-109 endurance caused by limited fuel are going to be a lot more significant than minor differences in best turn rate etc. If you don't want these restrictions to apply, then you aren't simulating the Battle of Britain at all, but some fictitious joust where everyone starts out under the same conditions - if you do that, you may as well make the planes all perform the same too.
Actually, a 'realistic' BoB simulation would need an AI Herman Goering to make idiotic tactical decisions, and ground anyone whe didn't obey them...
nearmiss
02-05-2010, 04:41 AM
Many issues with the flight and damage modeling have constantly brought on some very contentious argument and debate over the past years on Il2 forums.
I've often thought how it would be if Oleg released default aircraft, along with flight model specifications and performance charts he actually used to create each aircraft. These default aircraft would be the only ones allowed within online play. I'm saying I believe there are modifications in the aircraft that aren't actual in order to provide more competitive air combat, or a more level playing field.
Wouldn't it be great to have the ability to amend those flight models according to actual full real world performance charts and specifications. These aircraft would be naturally only be flown online servers that allowed for modifications.
The comment made in the video interviews about the war was still being fought and won by the allies...even in games was right on. The 109 weighs 1,500 pounds less why wouldn't it climb faster than a P-51,etc. I did some tests within the FMB awhile back, and the G-2 without gun pods was a stellar performer in the full out climb over just about every aircraft. I think there was one spit model that was a bit better climber. I couldn't test the turn rate adequately, or at least in a way to may a good comparison. So, effectively I think the 109F and 109G2 aren't run down for better online play.
Thanks for the video Icewolf, very interesting.
Skoshi Tiger
02-05-2010, 08:59 AM
Interesting video, but did you notice how hard the interviewer pushed that first pilot to compare the 109 to the Spitfire after the pilot repeatedly told him he hadn't flown one and was going by what he had read? He kepted on asking untill he got a comment that he liked. Very objective....Not! But that was the entire tone of the interview.
And I sort of assumed everyone knew the P-51 was a boom and zoom type plane?????
It did raise one question for me. Will the 109's leading edge slats be within the damage model and will the loss of those slats (in a stall being held back by those slats) be modeled?
Just imagine! your in a turn and burn fight in your '09, pushing the edge of the envelope, and suddenly loose a slat (or it gets jammed by a single .303 round in the wrong place :) )! Now that would be fun!
Cheers!
nearmiss
02-05-2010, 10:53 AM
Skoshi
Agree on the interview, but it was likely those pilots are used to having amateur questions. Both pilots seemed reluctantly helpful, IMO.
Still they did answer and not blow of the interview.
AndyJWest
02-05-2010, 03:49 PM
Nearmiss wrote:
I've often thought how it would be if Oleg released default aircraft, along with flight model specifications and performance charts he actually used to create each aircraft. These default aircraft would be the only ones allowed within online play. I'm saying I believe there are modifications in the aircraft that aren't actual in order to provide more competitive air combat, or a more level playing field.
I'm fairly certain that Oleg Maddox denies doing this in IL-2, and says he tried to match performance to the actual data he had, as accurately as the sim would allow. With conflicting data, and some aircraft having much less documentation than others, it is inevitable that controversy will occur, but I'd like to see evidence to back this up before suggesting there has been any deliberate 'adjustment'. Merely saying that because a particular aircraft underperforms according to your interpretation of the data, there has been deliberate tampering, as I have seen argued, isn't proof of anything.
In any case, this thread is about BoB:SoW. We should at least wait to see how the aircraft perform before complaining. ;)
MOH_Hirth
02-08-2010, 12:22 PM
In SAS1946 there is work of FLY BY VIEW SOUND, my sugestion to SOW, worth check, be shure!
Flyby
02-12-2010, 03:58 PM
I saw today's video about 1C and Oleg's crew. I'm curious about Phys-X support in SoW_BoB. Is it likely?
Flyby out
WhiteSnake
02-13-2010, 10:55 AM
In SAS1946 there is work of FLY BY VIEW SOUND, my sugestion to SOW, worth check, be shure!
Its called Doppler Effect, and the one from SAS is not even an effect but a Recording of a Fly By, its useless Online and if you change the Fly By View Point it doesnt match with what you see anymore.
IMO the Stock Sounds are still best (atleast for Suround Sound) and everything works with them, no missing sounds online for example.
@FlyBy: i rather have Havok (Intel/AMD/ATI) Physics, nVidia PhysX really puts a load on the system + if you got a ATI GPU and a low end nVidia card (or even an Aigea PhysX card) to run PhysX on it gets blocked by the nVidia drivers from running.
Sonko
02-14-2010, 09:10 PM
Hi, I was told that Oleg Maddox Team is looking for color picture and film of London for the development of the BoB game.
Maybe this can help:
http://www.howtobearetronaut.com/2010/02/stunning-colour-film-of-1920s-london/
Flyby
02-16-2010, 12:23 PM
Oleg, will the new SoW engine take advantage of new GPU architectures? Specifically will the new Nvidia Fermi GPU be relevant to SoW? Here's a link to an Nvidia article over at the Firing Squad: http://www.firingsquad.com/hardware/nvidia_gf100_architecture_overview/default.asp
Flyby out
zakkandrachoff
02-17-2010, 01:16 AM
Still missing the Blenheim IV heavy fighter ??? or is only AI ???
I know that early Battle of Britain 60 of that bombers was transformed to heavy fighters whit 4 20mm cannons.
http://upload.wikimedia.org/wikipedia/commons/d/d0/BristolBlenheimCockpitIWMDuxford.jpg
He111
02-17-2010, 05:31 AM
Sonko, fantastic video, very nostalgic.
Xakk, I didn't know of the 4 cannon Blenheim, would be ideal for SOW ..and so would a hampden. :grin:
zakkandrachoff
02-17-2010, 08:12 PM
Sonko, fantastic video, very nostalgic.
Xakk, I didn't know of the 4 cannon Blenheim, would be ideal for SOW ..and so would a hampden. :grin:
hey smartguy !!!
Blenheim Mk IV
in english winckipedia dont gonna read this!
Blenheim Mk IV (Tipo 142L)
Versión mejorada, equipado con una armadura protectora, equipado con dos motores radiales Bristol Mercury XV 905 cv, armado con una ametralladora en el ala izquierda,[1] dos ametralladoras de 7,7mm en la torreta dorsal, y dos ametralladoras de 7,7mms controladas a control remoto apuntando hacia atrás en una torreta bajo el fuselaje, con una carga interior máxima de 434 kg[1] y una exterior de 145 kg; construidos 3.307
Blenheim Mk IVF
Unos 60 Mk IV convertidos en cazas
Spanish Wikipedia
Here said that over 60 Blenheim Mk IV was a Fighter in early Battle of britain thit 4 20mm cannons. I need the list of Flyable Aircraft to check this. I dont see any Cockpit of Blenheim Mk IV !!!
http://i970.photobucket.com/albums/ae188/zakkandrachoff/brenheim4.jpg
Igo kyu
02-17-2010, 08:28 PM
Not 20mm, 7.7mm, i.e. 0.303 inches, same calibre as the Spitfire and Hurricane, it was intended as a nightfighter I think, and didn't do much good.
zakkandrachoff
02-17-2010, 09:05 PM
Not 20mm, 7.7mm, i.e. 0.303 inches, same calibre as the Spitfire and Hurricane, it was intended as a nightfighter I think, and didn't do much good.
you are all right!!!
The Mk.IVF (fighter/attack plane) carried six 0.303 machine guns, four in a belly pack, 1 in the port wing and 1 in the rear turret. This model was also employed as a night-fighter using ground-controlled radar direction.
what a stupid english people hahaha!!!:-P I lock pics and I suppose that they are 20mm cannon.
zakkandrachoff
02-17-2010, 11:46 PM
here i have a compárison of bullets from Fighters of Battle of Britain
http://www.quarry.nildram.co.uk/Feb2004cart%20002w.jpg
A comparison photo of the ammunition used in the Battle with some other rounds is HERE:
from left to right
1) the .303 British (7.7x56R) (Spitfire and Hurricane)
2) .5 inch Vickers (12.7x81)
3).50 Browning (12.7x99) (P-47) (P-40)
4) 20mm Hispano (20x110) (Spitfire 1941)
5) 7.92mm v-Munition (7.92x57) (Bf 109E and Bf 110C)
6) 20mm MG-FFM (20x80RB) (Bf 109E and Bf 110C)
7) 15mm MG 151 (15x96) (Bf109G)
8) 20mm MG 151/20 (20x82) (He 162),
9) 13mm MG 131 (13x64B)
AndyJWest
02-18-2010, 01:59 AM
...bullets from Fighters of Battle of Britain
...
15mm MG 151 (15x96) (Bf109G)
20mm MG 151/20 (20x82) (He 162)
...
The Bf 109G wasn't involved, and I'm certainly glad the He 162 wasn't! The Battle of Britain was in 1940. Try to at least think, and do a little research before posting.
MikkOwl
02-18-2010, 04:38 AM
Every time I see those munition comparisons I get a strong "wow" effect. Despite seeing it before. The difference is just so enormous visually.
Does all this mean that the Bf 110 is going to have some major firepower vs the Hurricanes and Spitfires? Especially being nose mounted with no convergence problems.
robtek
02-18-2010, 04:53 AM
correctly one must set Bf109F2 for the 151/15 anf Bf109F4 or F2 field-mod for 151/20.
zakkandrachoff
02-18-2010, 10:32 AM
The Bf 109G wasn't involved, and I'm certainly glad the He 162 wasn't! The Battle of Britain was in 1940. Try to at least think, and do a little research before posting.
I was write """...A comparison photo of the ammunition used in the Battle with some other rounds is..."""
And I have the same photo but whit more shells in the right: more of the 20mm, 30mm, 37mm. But I have the link in my other machine. Tonight I gonna post that pic.
Every time I see those munition comparisons I get a strong "wow" effect. Despite seeing it before. The difference is just so enormous visually.
Does all this mean that the Bf 110 is going to have some major firepower vs the Hurricanes and Spitfires? Especially being nose mounted with no convergence problems.
I think the Hurricane have a good center armament, but not for be a bomber hunter. The Spitfire have a ugly bad and not strategic position of the 8 0.303. Maybe if they put the same config that Hurricane armament, this could be perfect.
Igo kyu
02-18-2010, 02:55 PM
Does all this mean that the Bf 110 is going to have some major firepower vs the Hurricanes and Spitfires? Especially being nose mounted with no convergence problems.
I think the Hurricane have a good center armament, but not for be a bomber hunter. The Spitfire have a ugly bad and not strategic position of the 8 0.303. Maybe if they put the same config that Hurricane armament, this could be perfect.
The difference with the real 110 was that it's rate of roll was very inferior to any single engined fighter, because it's two engines, which are a lot of its weight and a lot of torque too, were relatively very wide from its centre of gravity.
zakkandrachoff
02-18-2010, 06:08 PM
I do this myself, soo, if some of you find any error, I dont will sorry!:-P
http://i970.photobucket.com/albums/ae188/zakkandrachoff/bullets-ww2.jpg
link
http://i970.photobucket.com/albums/ae188/zakkandrachoff/bullets-ww2.jpg
Thunderbolt56
02-19-2010, 03:11 PM
here i have a compárison of bullets from Fighters of Battle of Britain
http://www.quarry.nildram.co.uk/Feb2004cart%20002w.jpg
A comparison photo of the ammunition used in the Battle with some other rounds is HERE:
from left to right
1) the .303 British (7.7x56R) (Spitfire and Hurricane)
2) .5 inch Vickers (12.7x81)
3).50 Browning (12.7x99) (P-47) (P-40)
4) 20mm Hispano (20x110) (Spitfire 1941)
5) 7.92mm v-Munition (7.92x57) (Bf 109E and Bf 110C)
6) 20mm MG-FFM (20x80RB) (Bf 109E and Bf 110C)
7) 15mm MG 151 (15x96) (Bf109G)
8) 20mm MG 151/20 (20x82) (He 162),
9) 13mm MG 131 (13x64B)
Here are a couple more:
http://img.photobucket.com/albums/v687/Thunderbolt56/aircraftround.jpg
http://img.photobucket.com/albums/v687/Thunderbolt56/bf109cartsw.jpg
He111
02-21-2010, 09:28 AM
How's this for an idea, although I suspect it would have already been proposed. How about rescue planes for downed pilots. if you're shot down and floating in the middle of the sea / ocean, the AI sends a float plane to rescue you. This would make good use of any float planes .. other than targets or anti-shipping.
just an idea.
MikkOwl
02-21-2010, 09:33 AM
How's this for an idea, although I suspect it would have already been proposed. How about rescue planes for downed pilots. if you're shot down and floating in the middle of the sea / ocean, the AI sends a float plane to rescue you. This would make good use of any float planes .. other than targets or anti-shipping.
just an idea.
You feel up to waiting a few hours for that to (maybe) successfully happen?
I think that old-game style is a better and more realistic approach. Basically if you land safely in the water, you then get a summary (in the old days this used to be a short hand made animation with some text) showing what happened. If you drowned/froze to death or if you were rescued. No user input needed. SoW could do it just like that - a few artistic illustrations showing a pilot in the sea with a floatplane coming to rescue, or a drowned pilot.
Silent Hunter 4 has some nice after-mission stuff that I really liked (great illustrations and texts telling you what happened as a result of your mission. Promotions, medals, transfers, retirement etc). So easily done, so little work, yet adding so much to the feel.
WhiteSnake
02-21-2010, 06:31 PM
Hi, I was told that Oleg Maddox Team is looking for color picture and film of London for the development of the BoB game.
Maybe this can help:
http://www.howtobearetronaut.com/2010/02/stunning-colour-film-of-1920s-london/
Maybe this is even more usefull:
http://google-latlong.blogspot.com/2010/02/wwii-historical-imagery-in-google-earth.html
World War II imagery layers in Google Earth.
MikkOwl
02-22-2010, 08:52 PM
I hope that the rear gunners in aircraft will be able to speak in multiplayer in a useful way, as if a human player had been there (IL-2 MP rear gunners are just bad automatic turrets). Their gunnery could be more useful too.
A request for using such AI crew in a useful way, involving voice actors:
A button that queries the rear gunner to tell you what he sees. Pressing it will make it say if there's any friendly he can see from his position. If there's a fight going on, he will update you on where the closest enemy fighter is (o'clock, high, low etc).
We don't have to make it so limited. Without making it complicated or resource intensive, he can also estimate the range, and if the closest enemy fighter is GAINING or LOSING distance compared to us. This is an important part since combat often involves trying to run away or gain separation from someone, or trying to time a maneuver right.
In reality he would feed information about the enemy to the pilot to help the pilot gain more awareness and fly in a more effective way, without even having to turn around so much.
What is needed is design document outlining how it should function, outlining logic for the code (what he will report in what situations) and add a couple more lines for the voice actors to record.
EDIT: The button-to-query-rear-gunner is a good solution to the problem of not making the guy talk all the time, or not to talk enough (designing a good system is difficult). Then we can time it when we need it, not listening to unwanted stuff, getting our other radio communications interrupted, and getting an update when we really need it (such as when being chased, trying to extend bla blah).
MikkOwl + 1
I hope that we will see some of that in the initial release. And if only as text messages initially.
noxnoctum
02-26-2010, 09:20 PM
Will SOW support duocore? What about quadcore?
Foo'bar
02-26-2010, 09:24 PM
Will SOW support duocore? What about quadcore?
Read the interview!
Yes it will.
noxnoctum
02-26-2010, 09:27 PM
^^Thanks just did! Sorry for the spam!
602Sqn.McLean
02-27-2010, 05:53 AM
I suppose that because of the length of time developing this sim I would've thought it would have to support an octacore or better. Waiting since my thirties and now in my forties. Just getting older and older and older.
Ctrl E
02-27-2010, 06:58 AM
will i be able to get out of my aircraft and walk around it. or maybe interact with it? open ammunition boxes or engine cowlings?
robtek
02-27-2010, 10:01 AM
@Ctrl-E
that feature might come with the "octa-cores", me thinks. :-D
dafat1
02-28-2010, 12:22 PM
will i be able to get out of my aircraft and walk around it. or maybe interact with it? open ammunition boxes or engine cowlings?
Will I be able to clean my blood off my pilotseat and clothes after beeing wounded? Will I be able to polish screws or put stickers on my planes dashboard? Will the lack of concentration while peeing be modeled into the games engine? Will I be able to walk around my plane and kick the tires?....
Come on guys, don't overdo it, I want this sim to be ready before I die someday! ;-)
steppie
03-01-2010, 12:32 PM
will you be linking the new teamspeck 3 to the game as they are starting to do will game such as ARMA 2 and American army.
with this you can limit the range of the aircraft radio
mrburns
03-04-2010, 09:12 PM
Will SOW allow access to gauge info during multiplayer mode for those of us with sim-cockpits so we can display the info on gauges outside of SOW?
=Kike=
03-05-2010, 08:51 AM
Hi all, (I was put this message, i think, in the incorrect post.)
First to congratulate the team of SoW. BoB on the excellent work we are seeing Friday after Friday.
Ok...sorry for my English...I was use google translation...sry..
In Il2 1946, when we make a sudden maneuver is produced or can produce a "black out" is the only way in which forces reflected "G" excessive, but in reality the driver who performs these move suffers overload whole body and therefore everything it does cost more.
Il2 In this we can not apply such force that we apply to the joystick, it is ""impossible"", but if you use a peripheral where there might be applied G forces blocking their profiles or changing its structure, which is the TrackIR or Freetrack.
I think we can give a little more realistic if an excessive G-force impact on the functioning of the Track-IR / Freetrack or completely block it until the blood drop or raise the head of the feet.
Just an idea
ECV56_Guevara
03-07-2010, 03:32 PM
Oleg and team: the online wars like Air War, Air domination war, our squad own online war Condor War, use the eventlog and the .mis to create troops movements, supply lines, etc..just to recreate a battle scenery. I wanna know if in Bob the .mis and the log will be in similar open editable format, and if tit will have more info than the actual one. I hope you understand my question, english is not my language. Thanks in advance.
Mysticpuma
03-08-2010, 02:46 PM
Hi Oleg, I wonder if you have time to explain how the weather effects will work in SoW?
My main question about the weather is cloud layers. I have talked with various pilots from the WW2 era and many seem to recall two and sometimes three layers of cloud which they flew up through.
I wonder if it will be possible to have a low cloud layer with the pilot can fly up into, then break through it. Then the cloud layer would be beneath them, but above them would be another cloud layer to go through. Effectively once through the first cloud layer, their would be cloud below and cloud above, but both would be possible to fly through?
http://upload.wikimedia.org/wikipedia/commons/8/80/Sky_between_cloud_layers.jpeg
Would be very authentic and immersive. I wonder if you have time to discuss it?
Thanks, MP. Very eagerly awaiting this ;)
Ernst
03-08-2010, 03:32 PM
Limited radio ranges or no radio transmitters (in some planes) negating comms between players would be a interesting feature. This ll encourage players to fly close and allows new tactical and strategies. Ex.: Destroy enemy radio stations.
Stiboo
03-08-2010, 06:06 PM
Any news you can give us on the FMB? -
how many types of triggers
how many types of mission eg - escort, attack, free flight ...
how many flights/aircraft per side
Can we cut and paste the mission briefing/writing from MS Word etc...
Will we be able to add other things such as photos or music in mission briefing?
Regards
Stiboo
Sebtje
03-10-2010, 03:20 PM
Dear Oleg,
What about a good old school hardback game manual copy in the box? Big format paper Navigation Map...
It will be sell just a DVD on a plastic box or with useful goodies in the package (Manual, Maps, B-Uhr for the collector edition?! ;))???
The idea is a win-win situation with happy customer with added value and more sales for 1C.
Flyby
03-12-2010, 11:10 PM
Oleg,
I know SoW_BoB will support multi-cores CPUs, but how many cores will it support? 2? 4? 6?
thanks man,
Flyby out
zakkandrachoff
03-14-2010, 04:45 PM
a question about texture or "skins" of airplanes
the texture will be fragmented like LOMAC? for example, in a mission, i don't want the yellow nose of the Bf 109E, so i change the yellow nose for a white nose, but i don't touch the rest of the skin of the plane. will be?. or only will be a entire skin like il2
http://i970.photobucket.com/albums/ae188/zakkandrachoff/me109x2.jpg
mark@1C
03-15-2010, 10:40 AM
Hello, BOSS
After I have read the interview "Visite de Maddox games et interview d'Oleg" written by Check-six community, I get to realize how realistic you are going to give us, especially the statement of the full engine management demonstrated by Mr. Roman Deniskin, using clickable mode.
However this reply is about my idea of operating using keyboard, perhaps we can call it a little improvement of "typeable" or "strikeable". I mean, a visual interface for keyboard/"typeable" players, just like me.
Traditional Control Setting/key mapping interface is in a TEXT style, with the functions/commands listed on the left side of the screen, keys on the right side. It's okey for a game such as Counter-Strike, such a game does not have too much keys to control(just Forward, Backward, Jump and so on). So a TEXT style interface can deal with it at all.
But the coming BoB/SoW is not a FPS like Counter-Strike, it is a simulation, just as what you have been doing. It should have a large number of keys to use, even more than IL-2 I guess. And different types of planes will have different cockpit layouts.
So considering these two points, the numbers of the keys and the various layouts of different types(though subtypes will have similar layouts). I think we can have a visual-cockpit-key-mapping-interface, that means while we are going to set some keys and suppose we are going to fly Bf109E, the Control Setting/key mapping Interface will turn us to a detailed illustration of its cockpit, then we can set each key in a direct visual or somewhat ergonormic way.For some examples, if the switch or button is on the left side of the cockpit control panel, we can use "Z" or "A" or "Q" etc; if a bar or lever, we can use "Spacebar" or "Shift" etc; We get to know which key to use in game control immediately, and it may also help us to read and memorise the different functions of diverse instruments and equipment in the cockpit, especially for beginners. And another important thing is, after having finished configuring all the keys, we can save it as a file, such as Bf109E.key or SpitfireMkIIA.key, etc. We can load different key configurations in different types of planes.
"Coupled with this is a new Joystick module that allows the player to save and store up to 4 different stick sensitivity routines. These can all be adjusted or loaded in the arming screen. So once you have selected your aeroplane type you can select your customised stick profile."——Allow me to quote this paragraph from the thread of 4.10 patch DT, my idea of keyboard module is a bit like it.
I believe it will increase the immersion to some extent to the game, and it is not difficult to implement.
Of course, the most immersive way to do all these, is in a real-time 3D environment. I mean, you just sit in the cockpit and setting the keys to the cockpit panel. It may begin with a choice of the "Adjusting Mode" from the UI, when the player is in a specific plane. Then the screen will turn to Black-and-White( or blueprint, etc) visual effect, the switches and buttons which can be used in the game will be highlighted. and a detailed instruction bubble will indicate the function beside the one the player has chosen, and so on...
Regards.
Skoshi Tiger
03-15-2010, 12:09 PM
Hi Oleg, I've just re-watched Bridges of Toko Re and it gave me an idea.
Would it be possible to have a command to ask an AI wingman to perform a visual check of your aircraft. (we can use teamspeak or the chat bar for human wingmen)
With such a detailed damage model it might be useful on a full realism server or campaign to have a friendly AI have a quick visual inspection and give verbal information like "your leaking fuel" or "looks like your gear is shot up" or "bail out quick your on fire" or "Crickey, I can see right through you!". Hopefully it would just be an AI script to implement it. (Says the man with no idea of the complexities of creating AI scripts ;) )
Just an idea.
Thanks to you and your team for all the hard work.
Cheers!
Blackdog_kt
03-15-2010, 02:01 PM
Hello, BOSS
After I have read the interview "Visite de Maddox games et interview d'Oleg" written by Check-six community, I get to realize how realistic you are going to give us, especially the statement of the full engine management demonstrated by Mr. Roman Deniskin, using clickable mode.
However this reply is about my idea of operating using keyboard, perhaps we can call it a little improvement of "typeable" or "strikeable". I mean, a visual interface for keyboard/"typeable" players, just like me.
Traditional Control Setting/key mapping interface is in a TEXT style, with the functions/commands listed on the left side of the screen, keys on the right side. It's okey for a game such as Counter-Strike, such a game does not have too much keys to control(just Forward, Backward, Jump and so on). So a TEXT style interface can deal with it at all.
But the coming BoB/SoW is not a FPS like Counter-Strike, it is a simulation, just as what you have been doing. It should have a large number of keys to use, even more than IL-2 I guess. And different types of planes will have different cockpit layouts.
So considering these two points, the numbers of the keys and the various layouts of different types(though subtypes will have similar layouts). I think we can have a visual-cockpit-key-mapping-interface, that means while we are going to set some keys and suppose we are going to fly Bf109E, the Control Setting/key mapping Interface will turn us to a detailed illustration of its cockpit, then we can set each key in a direct visual or somewhat ergonormic way.For some examples, if the switch or button is on the left side of the cockpit control panel, we can use "Z" or "A" or "Q" etc; if a bar or lever, we can use "Spacebar" or "Shift" etc; We get to know which key to use in game control immediately, and it may also help us to read and memorise the different functions of diverse instruments and equipment in the cockpit, especially for beginners. And another important thing is, after having finished configuring all the keys, we can save it as a file, such as Bf109E.key or SpitfireMkIIA.key, etc. We can load different key configurations in different types of planes.
I believe it will increase the immersion to some extent to the game, and it is not difficult to implement.
Of course, the most immersive way to do all these, is in a real-time 3D environment. I mean, you just sit in the cockpit and setting the keys to the cockpit panel. It may begin with a choice of the "Adjusting Mode" from the UI, when the player is in a specific plane. Then the screen will turn to Black-and-White( or blueprint, etc) visual effect, the switches and buttons which can be used in the game will be highlighted. and a detailed instruction bubble will indicate the function beside the one the player has chosen, and so on...
Regards.
I'm not sure i understand what you mean, but it looks like you're requesting a cockpit-relative control scheme, right?
What we have now in IL2 is a function-relative control scheme. That means, in all planes if i press "G" the landing gear will start moving up or down.
In a cockpit-relative control scheme, the keys don't correspond to a function that needs a switch to be flipped, but to the switch itself relative to the cockpit layout. So, for example, pressing "G" in a cockpit relative control scheme will not have the same effect in all aircraft and most of the times it will not be the landing gear. It will be whatever switch/button happens to be to the center and a bit left of the instrument panel.
Is this what you are requesting, or did i misunderstand everything? :lol:
It's an interesting idea, i wouldn't use it but it could be useful for other people.
mark@1C
03-16-2010, 05:45 AM
I'm not sure i understand what you mean, but it looks like you're requesting a cockpit-relative control scheme, right?
What we have now in IL2 is a function-relative control scheme. That means, in all planes if i press "G" the landing gear will start moving up or down.
In a cockpit-relative control scheme, the keys don't correspond to a function that needs a switch to be flipped, but to the switch itself relative to the cockpit layout. So, for example, pressing "G" in a cockpit relative control scheme will not have the same effect in all aircraft and most of the times it will not be the landing gear. It will be whatever switch/button happens to be to the center and a bit left of the instrument panel.
Is this what you are requesting, or did i misunderstand everything? :lol:
It's an interesting idea, i wouldn't use it but it could be useful for other people.
A cockpit-relative control scheme, well, that's it, it is one side of my idea. On the other side, the second important thing is, I hope BoB/SoW can give us a new experience of Control Setting/key mapping, not a text UI, but a What You See is What You Get way.
Bolelas
03-16-2010, 10:25 PM
Can anyone tell me if bob sow will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard?
i know some games that have it, some RC games (radio controled sim.) and the MS flight sim does have it to,in an add-on, i think they call it FSUIPC or something like that.
Its very usefull to people who want to build pannels and stuff like that. I hope it includes that possibillity of defining the behaviour of all the keys...
It's not like it's particularly hard to convert a switch to a momentary toggle. Someone who is building a panel probably has the requisite skills.
baronWastelan
03-19-2010, 08:20 AM
Hi 1C team!
I have played online via hyperlobby since ancient (1.2) Il-2 version. I stopped playing online a couple years ago because of 2 main problems I could not tolerate any more:
1. Players using incorrect nationality markings.
2. Players using lights and or smoke in combat situations.
I never understood why the server could not prevent those from happening. If I ever go online again in SOW, it will only be when the server admin can control these things.
Thanks for reading!
Blackdog_kt
03-19-2010, 08:48 AM
Well, i can understand about the smoke, but i imagine that using the lights is not unreealistic as a signal option.
In fact, the P51 had 3 colored recognition lights under the starboard wing that could be used by the pilot to send morse code.
Sure, he wasn't sending actual morse code when he was evading attacks by a 190, but if he asked for wingmen to clear his tail and they couldn't spot him, he could press the morse button repeatedly to signal them.
The reason lights are problematic in IL2 is not because they are used in combat, but because they are too visible during daylight. Cheers ;)
mrburns
03-20-2010, 06:30 PM
Can anyone tell me if bob sow will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard?
i know some games that have it, some RC games (radio controled sim.) and the MS flight sim does have it to,in an add-on, i think they call it FSUIPC or something like that.
Its very usefull to people who want to build pannels and stuff like that. I hope it includes that possibillity of defining the behaviour of all the keys...
I'd also like to know if gauge data will be available for viewing on a separate monitor for those of us building simulator cockpits to fly in.
Insuber
03-20-2010, 07:10 PM
Hi 1C team!
I have played online via hyperlobby since ancient (1.2) Il-2 version. I stopped playing online a couple years ago because of 2 main problems I could not tolerate any more:
1. Players using incorrect nationality markings.
2. Players using lights and or smoke in combat situations.
I never understood why the server could not prevent those from happening. If I ever go online again in SOW, it will only be when the server admin can control these things.
Thanks for reading!
Bwastelan,
Try UKDed servers on Hyperlobby, the markings policy is rather strict (kick after a couple of warnings), and light / smoke is not tolerated either.
Regards,
Insuber
mark@1C
03-25-2010, 02:05 PM
Hi, Boss,
I asked one of my friends to draw some samples which can express my idea of the new Control-Setting UI, and here there are, you can see the details in #409 reply, wish you enjoy them.
Text interface: No, it's boring.
http://j.imagehost.org/0820/TEXT-UI.jpg
Illustration Style: Well, it's fit for such a WWII game.
http://j.imagehost.org/0850/ILLUSTRATION-UI.gif
Real 3D In-game style: An Immersive interface
http://j.imagehost.org/0510/real-UI.gif
Sample2
http://j.imagehost.org/0172/real-UI2.gif
Regards.
hugso
03-25-2010, 02:33 PM
Can anyone tell me if bob sow will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard?
i know some games that have it, some RC games (radio controled sim.) and the MS flight sim does have it to,in an add-on, i think they call it FSUIPC or something like that.
Its very usefull to people who want to build pannels and stuff like that. I hope it includes that possibillity of defining the behaviour of all the keys...
Yes, it is fairly simple to produce a momentary pulse with switches using relays and I have done this in my cockpit. What would be really nice would be a button for the starter motor which has to be held on to keep the starter churning and then let go as the engine fires. This is done in X-Plane and it feels so much better than the toggle in IL2. Sounds trivial, but does feel so much more realistic. (Also, it would be good if the engine noise stopped at the same time as the prop stops turning when the engine switched off instead of running on for half a second with a stationary prop as it does at present). This is not a moan - I think IL2 is the most amazing sim ever and an incredible achievement by all concerned. Thanks.
MikkOwl
03-25-2010, 02:38 PM
1CMark - The illustration style looks cool but is definitely more confusing/difficult, which will complicate technical aspects unecessarily for the less computer savy people out there. However, the in-cockpit samples are very clever and useful - more so now when we will get clickable cockpits which are very aircraft specific. Having ability to assign in cockpit view, as well as be able to get an overlay in the cockpit when in-game showing us what we bound to what, will simplify and clarify. Helping people to get the controls sorted.
dduff442
03-26-2010, 03:16 PM
It's just occurred to me that the topics of ECM and ECCM have not been raised previously. As the new engine incorporates sensor modelling, how will ECM be handled?
By 1946, plans for the SCR-270 radar set were published into the public domain as it was considered already obsolete. This indicates the speed with which ECCM had progressed during the war. The early Wurzburg sets were totally blinded by spot jamming but modifications like Wurzlaus and Taunen gave it some ability to operate in spite of noise interference.
By 1955, the array of ECCM methods was huge and airborne ECM sets featuring parabolic antennae used a variety of sophisticated jamming and spoofing techniques. Modelling each system at the circuit level clearly isn't realistic but hopefully some generic ECM and ECCM capabilities can be abstracted?
Maybe we could be told a few details of how the engine handles these things?
Thanks,
dduff
mark@1C
03-27-2010, 06:43 AM
Will BoB/SoW give us a First Person Point of View or a Third Person Point of View to control the pilot in a free way? Just like GTA for example. I mean, I hope I can sometimes walk across the airfield, go around a specific plane, go to the pilots cafeteria and have a drink(if available), etc. HoHo, just for fun...
AndyJWest
03-27-2010, 10:16 AM
I think the 'HoHoing' is best left in GTA.;)
If the SoW engine is as adaptable as Oleg seems to intend, who knows, we might even see this one day. I don't know about the 'pilots cafeteria' though, I'd say the mess bar (out of bounds to sergeant pilots) was more authentic. You could then get virtually blotto, sing rude songs around the piano, debag the squadron leader and leave dirty footprints on the ceiling. For authenticity, the next day's flying would feature shaky controls and blurred vision.
RedToo
03-27-2010, 12:43 PM
For authenticity, the next day's flying would feature shaky controls and blurred vision.
Until a quick whiff of oxygen sorted your head out ...
RedToo.
Can the single player campaign missions also be made available as co-op missions?
Hood
Jugdriver
04-07-2010, 07:18 PM
Oleg,
I know SoW_BoB will support multi-cores CPUs, but how many cores will it support? 2? 4? 6?
thanks man,
Flyby out
Bump:
Oleg
I know you are hesitant to discuss hardware requirements and specifications for BoB/SoW because things might change, but hopefully you can enlighten us a little with regards to multiple core CPUs and BoB/SoW. I have an even more specific question, will there be a noticeable increase in game performance in BoB/SOW when a 6 core CPU is used vs a 4 core CPU? I am looking to build a new computer soon and I want to optimize it for BoB/SOW.
Thanks
JD
d0ntstare
04-09-2010, 10:53 AM
Bump:
Oleg
I know you are hesitant to discuss hardware requirements and specifications for BoB/SoW because things might change, but hopefully you can enlighten us a little with regards to multiple core CPUs and BoB/SoW. I have an even more specific question, will there be a noticeable increase in game performance in BoB/SOW when a 6 core CPU is used vs a 4 core CPU? I am looking to build a new computer soon and I want to optimize it for BoB/SOW.
Thanks
JD
I think you will find that the game will probably exceed anything a computer of today can handle.. after all IL2 was way ahead of its game unless you were very wealthy on time of its release :P
Will be some altitude show filter on map for level bombing action ?
Thunderbolt56
04-09-2010, 12:41 PM
will there be a noticeable increase in game performance in BoB/SOW when a 6 core CPU is used vs a 4 core CPU?
One of the reasons I went with socket 1366 instead of the 1156. Regardless of his potential answer, I'm dropping in a hyperthreaded 6 core jobber a month after they're released.
kestrel79
04-09-2010, 02:55 PM
Yep I will be upgrading whenever this sim is released. Right now running on 4 year old hardware. It will be worth the wait and upgrade.
Want to enjoy this sim in all its glory asap.
Avimimus
04-09-2010, 03:08 PM
It's just occurred to me that the topics of ECM and ECCM have not been raised previously. As the new engine incorporates sensor modelling, how will ECM be handled?
By 1946, plans for the SCR-270 radar set were published into the public domain as it was considered already obsolete. This indicates the speed with which ECCM had progressed during the war. The early Wurzburg sets were totally blinded by spot jamming but modifications like Wurzlaus and Taunen gave it some ability to operate in spite of noise interference.
By 1955, the array of ECCM methods was huge and airborne ECM sets featuring parabolic antennae used a variety of sophisticated jamming and spoofing techniques. Modelling each system at the circuit level clearly isn't realistic but hopefully some generic ECM and ECCM capabilities can be abstracted?
Maybe we could be told a few details of how the engine handles these things?
Thanks,
dduff
In WWII most aircraft had a dedicated radar operator. So there isn't generally a need for the pilot to interact directly with the system, rather only to be vectored by the guy in the back seat.
I'd always hoped that the sensor system would be open to 3rd party modding - this way complex rules based on system performance under different conditions could be scripted even if Oleg's team doesn't have the time.
Ernst
04-09-2010, 03:12 PM
But if the radar op get killed? :(
robtek
04-09-2010, 03:45 PM
Then, as he sits in front of those very sensitive units, those units are probably also dead.
Anyway you could send a gunner there who then scratches his head and tells you !i really don't know what to do with this sh*t."
Fazit: No operator -> no radar! So, if it is "mission-critical" -> RTB
robtek
04-10-2010, 08:12 AM
When i look at this picture from a Ju88 Cockpit i believe that for immersion the crew must be displayed.
http://www.ju88.net/propeganda/ju88cockpit.jpg
To emulate the closeness in the cockpit with it hindrances, to see the gunner move from the cruise position to his battle stand when reaching enemy infested territory and so on.
Maybe the pilot could be semi-transparent where he is blocking instruments?
imaca
04-10-2010, 11:49 AM
I agree with the two posts immediately above mine.
Particularly the Spitfire had lower wing loading than the 109, just look at the wings, the wings of the Spitfire are much bigger, so for aircraft of more or less the same weight the loading is bound to be lower.
In "Luftwaffe Fighter Aces" by Mike Spick, on page 50 we have a table including many things, particularly:
I remember an old " Air Illustrated" magazine which had a report by the RAE (I think) on the 109E. They did comment that the 109E had a tighter turn at low speed than the spitfire (because of slats), but overall were less than impressed - the main problem (apart from the cramped cockpit) they found was poor control harmonization, particularly at high speed elevators (i think) becoming very heavy. The low speed turn advantage would have little practical value in combat - obviously no pilot wants to get into a low energy state and I think Luftwaffe pilots generally kept speed high (BnZ).
Another advantage for the Spit is its large wing root fairings - these lower drag when turning which confers a superior energy retention in turning manouvres - (the 109 has a very abrupt wing/fuselage join)
zakkandrachoff
04-15-2010, 02:37 PM
i think that will be great that the Bristol Beaufighter night fighter will be flyable and not the BlenheimIV. The Beau have 4 × 20 mm Hispano Mk III cannon (60 rpg) in nose and 6 × .303 in (7.7 mm) Browning machine guns (outer starboard wing). and the BlenheimIV only have 4 x .303.
And will be a nice experience fly a night heavy fighter whit radar included whit a big operational range of combat.
"entered service with the Royal Air Force in July 1940. In the winter of 1940 - 1941 the Beaufighter was used as a night fighter"
http://i58.photobucket.com/albums/g260/restranger/Beaufighter_Mk1_WiP_06.jpg
"German bombers were relatively free from RAF fighters when attacking at night. The Beaufighter represented an ideal platform for this night fighter role. It was fast enough at 360-MPH to catch German bombers, it was heavily armed, and the observers position was an ideal spot to incorporate a radar operators controls. These night fighter versions were painted a matte black. On October 25, 1940 a Beaufighter recorded its first night victory. The Beaus utilized a transmitting antenna mounted on the nose, and receiving antennas mounted on the leading section of both wings."
http://www.directart.co.uk/mall/images/stk0114.jpg
Xilon_x
04-21-2010, 10:36 PM
http://www.youtube.com/watch?v=VUTbTvvW92sCiao Oleg Maddox this is ultimate movie CORPO AEREO ITALIANO trasfer to belgium and prepare attak to ENGLAND.
ITALIAN PILOTS IN ENGLAND
http://www.youtube.com/watch?v=U6iT6oIpkmw
http://www.youtube.com/watch?v=DmSjeufbbAA
Ernst
04-24-2010, 05:44 PM
How about maps in SoW. It ll be possible a large map of entire Europe in a 1:1 scale like RoF? Or just a wide number of small maps?
robtek
04-24-2010, 06:57 PM
afaik it will be possible to do smaller maps, the big maps are reserved for OM or expansion pack producers.
TBear
04-26-2010, 06:30 AM
Im one of the hvy plane freaks....love bombers. In another post i have asked about AI crew members if they would be there, but for me its larger :( an proberbly no way near what will be in SOW when is done...
Oleg please reconsider 3d crew members. Not for the pilot seat, but for the other positions. The old B-17 M8 had a decent way, and im sure yo could make something that would work. No need for some over complicatet 100 different animations, something simple so you just dont feel alone...
And another small thing. Give the bomber pilot a way to check crew status. Consider making a Tab command where you can ask crew status after attack where they report in. That way you dont have to jump positions to figure it out and you can get rid of the dammedge messages....
SOW will also become the bombe pilots simulator and i realy hope you will look into imersion of that...being a bomber pilot in ww2...
TAB-
Crew status -repport-
Bzz tail gunner ok
Bzz Bombardier ok
etc etc ;)
Tbear
Bigglesworth
04-26-2010, 03:23 PM
Community arround FS X is wonderfull. Are you planning to use the engine for Civil Aviation? Make Airbus 320, nice 3D cockpit, some ILS airports etc? It could be amazing for flying community... Thanks for answer.
Xilon_x
04-26-2010, 03:48 PM
Ciao Oleg Maddox this is another important movie of LUFTWAFFE in ACTION in BATTLE OF BRITAIN
http://www.youtube.com/watch?v=yy2_Bv8RSKA&feature=related
another important video regards BATTLE OF BRITAIN original document real war loock whit actenction the explosion the smoooke and the tecnic of attak and the real effect
http://www.youtube.com/watch?v=s5kPjX9XBQg&feature=related
this is very goood video and real document of real pilot's
http://www.youtube.com/watch?v=5nMc_HJO0RU&feature=related
Sagamore
04-27-2010, 05:19 AM
It would be nice to make a normal navigation. Before the start of mission player can make a way points and game calculate distance between this points, speed, altitude, course and time of flight. Than player open in game map, he can watch all parameters of flight. I think this would be nice especially for bombers. Sorry for my bad English, I study it 5 years ago at school.
Erkki
04-27-2010, 06:17 AM
Saga, you can already do that! ;)
Just not needed on typical servers, with such close distances and often the exterior views and "GPS" helping players.
Sagamore
04-27-2010, 12:30 PM
I mean offline game. For example, you play bomber mission. You create a points betwen your field and target. Distance from your field to first point 30 miles. Your speed - 300 miles\hour. So, you can fly this 30 miles for 6 minutes. You write near the point on map this numbers, and press start. In game open map and see how much time you must fly to point. For hardcore players it must be handle, for inexperienced players it can be automatically. My idea not actually for online, I just say about offline gamers who like long distance fligth on bombers, just like me.
Erkki
04-28-2010, 11:35 AM
You can already do that. Print the map, grab a ruler with angles and a pencil, a stopwatch and a scratchbook, why to stop at doing it at the screen? :confused:;)
Some people do that. Only way to navigate in bad enough weather, above the clouds, in a bomber. Just not in a typical server.
Xilon_x
04-28-2010, 07:05 PM
dear Oleg Maddox in il-2 the pilot for the navigation have only map and virtual stear point.
in WW2 for the navigation pilots have important instrument loock photo
http://www.hayesotoupalik.com/images/DSCF0402.jpg
U.S. ww2 rules
loock this link
(http://sliderulemuseum.com/SR_Ephemera.htm)
http://sliderulemuseum.com/Ephemera/Russian_Pilots_WWII.jpg
russian pilots prepare briefing whit map and rules.
Qpassa
04-28-2010, 07:14 PM
could be possible to create ,in the briefing a tool for paint in the maps ( just for coops, and server could desactivate this)
Sagamore
04-29-2010, 03:24 AM
I told the same about navigation. Some navigation instruments will be very good.
Skoshi Tiger
04-29-2010, 04:56 AM
You can already do that. Print the map, grab a ruler with angles and a pencil, a stopwatch and a scratchbook, why to stop at doing it at the screen? :confused:;)
Some people do that. Only way to navigate in bad enough weather, above the clouds, in a bomber. Just not in a typical server.
Can you print the maps? The only map I've seen was the New Guinea map. Maybe 'm looking in the wrong places?
One of the problems is printing the map in an appropriate scale.
Having measuring tools (rule/protractor) and a way of making notes on the map window within the game would be useful for navigation in SOW.
Cheers!
Erkki
04-29-2010, 05:13 AM
Yeah, you can print them. Some people have screen-shotted all the maps, merged them, edited with grid numbers etc. - I will PB you if I find out the place where I got them.
Scale is easy - a side of one grid is 1km, the side of the far-out zoom grids is 100km. Though, that helps little if you're not flying a German or a Russian crate! :grin:
Sagamore
04-29-2010, 07:40 AM
Erkki, this way is difficult. I had no printer, so what can I do? I told about ingame measuring tools, because it's quick and easy, and you don't need print nothing. Your way good too, but as for me a little difficult. I think make some measuring tools not so hard to do for Oleg crew. Besides, this tools can be optsionarniy.
Blackdog_kt
04-29-2010, 12:29 PM
I'd like to see some kind of map plotting tools and geometry instruments as well. I'm not in a hurry and i don't expect it on the initial release version, i'd just like to see it sometime down the line.
Imagine something like the navigator's maps in Silent Hunter 3. Stopwatch, pencil, eraser, ruler, compass, protractor, bearing overlay tool and a nomograph. In fact, a lot of these were not in the original SH3 but modded into it by the players, before the developers incorporated all of them into the game with a later patch.
It would be very nice having the ability prepare a flightplan before the mission and still be able to change things while flying it. Or even better, a flight plan that can be posted in the mission lobby when we are flying online, so that other people can download it and then also change it, etc. Think of it as a text/html file that can be created, edited and distributed from within the simulator's interface. It would do wonders not only for coops, but for objective based DF servers with realistic flight times as well.
Flyby
04-29-2010, 12:50 PM
Oleg, with regard to smoke and flames from aircraft, can you talk about the differences (or compare them) between IL2 and SoW? Hey that sounds like a good idea for the Friday 4-30 update! ;)
Flyby out
Xilon_x
04-29-2010, 01:29 PM
yes yes Blackdok-kt yes good example Silent Hunter have the instrument and tools in the map for calculate the navigation and for calculate the way for attak whit torpedo and have cronometer ecc. ec.. the AIR BOMBING have FAC-SIMILE tecnology approac for prepare launch of bomb. AIR NAVIGATION is fac simile to NAVY MARINE SEA NAVIGATION.
PeterPanPan
04-30-2010, 01:25 PM
Hi,
Don't know if this has been posted/answered already, but will there be the ability in SoW to give orders/preferences to AI on both sides not to attack certain targets?
For example, an AI RAF flight could be given orders not to engage with Me109s, but only go for bombers. Or AI Luftwaffe could be given orders engage RAF aircraft but ignore shipping etc. Individual aircraft could perhaps have 'obedience' settings, so that orders are not always obeyed!
All this would add the the historical realism of the sim and seriosuly increase the scope/fun of missions/mission building.
PPanPan
Xilon_x
04-30-2010, 01:33 PM
Hello Oleg Maddox and 1C Company another important thing to include in the maps of World War II are the NATO symbols.
You might also want to add object groups groups groups of aircraft by troops in STANDARD format with an easy 'to build a huge mission.
I have seen many maps of World War II and I always wondered but these symbols have meaning?
Classic example of the invasion of Sicily by the Allies notice the symbols used and the arrows indicate the attack vector.
http://www.privateletters.net/MAPS/ETO/30_CampaigninSicily(10July1943).bmp
each symbol has a precise meaning and also indicates the amount.
surely there is the complete list of NATO symbols used in the 2 world war.
Excellent system of symbols to be included in the BOB map.
csThor
04-30-2010, 02:28 PM
German symbols differed greatly from that. BTW were these NATO symbols also used in WW2 or are they a post-war invention (as the term suggests)?
Not sure if they're needed at all, since SoW is a flight sim and not a strategy game. Pilots rarely knew the ground situation in that detail (= composition and name of ground forces/unit in specific locations).
PeterPanPan
04-30-2010, 02:32 PM
Pilots rarely knew the ground situation in that detail ...
Indeed. For example, RAF pilots patrolling the skies over Dunkirk during the allied evacuation had little idea of the full scale exodus that was happening below.
PPanPan
Xilon_x
04-30-2010, 03:28 PM
the complete list of NATO symbols is not born 'good for the mission builder? strange. In my opinion might be a good idea.Si would know if the RAF pilots wore in their plane was a map like this map? an aeronautical map of the Second World War? German bombers had surely a tactical map on board.
The tactics and strategy are two important elements to be included in a simulation professional.BOB's not forget that there are only in aircraft but also ships trups.e means and the various structures.
RedToo
04-30-2010, 06:01 PM
Oleg have you seen this:
http://simhq.com/forum/ubbthreads.php/topics/3003475/Spitfire_modelled_is_currently.html#Post3003475
I have no idea how accurate the information is, but it sounds as if he knows what he is talking about.
RedToo.
LukeFF
05-02-2010, 09:01 AM
Could we see some interior shots of the He 111? I can't recall the last time we saw any of these.
Blackdog_kt
05-05-2010, 12:55 AM
Hi,
Don't know if this has been posted/answered already, but will there be the ability in SoW to give orders/preferences to AI on both sides not to attack certain targets?
For example, an AI RAF flight could be given orders not to engage with Me109s, but only go for bombers. Or AI Luftwaffe could be given orders engage RAF aircraft but ignore shipping etc. Individual aircraft could perhaps have 'obedience' settings, so that orders are not always obeyed!
All this would add the the historical realism of the sim and seriosuly increase the scope/fun of missions/mission building.
PPanPan
This could be done in European Air War. It's a very old sim but it had one of the best command structure interfaces i've seen. For example, you could tell parts of your flight to "target bombers" or "target fighters" and they did just that. They selected the targets, but they didn't break off and attack until you told them to.
There was a lot more cool stuff you could do with them, like attacking bombers in a line abreast formation before breaking off, sending some of them to occupy the fighters while the rest of the flight took on the bombers and so on. I have the original disc and manual lying around, maybe i could upload the html document that explains EAW's command system if i get around to it. I strongly suggest copying that system or using it as a baseline guide, it was that good.
Xilon_x
05-07-2010, 09:37 PM
http://www.finn.it/regia/immagini/fiat/br20_mm22621_243-2_woodbridge.jpg
The Fiat BR.20 SN.22621 243-2 of the 243rd Squadron forced down at Woodbridge, Suffolk, Battle of Britain. An officer holds wine and biscuts found in the Italian plane
loock this is italian food during a mission if pilots not have food not have ENERGY not have MORALE not have Good attenction during fly.
The food is important for refuel pilots energy and morale.
AndyJWest
05-07-2010, 10:25 PM
As I remarked before when someone posted this pic on one of the forums, I think the guy on the right has come across downed Italian aircraft before. ;)
I think we can agree on this one Xilon_x. No WWII air combat sim is complete without refreshments for the aircrew. If Oleg ever makes us a Sunderland, we can probably have a three-course meal on board. If I'm piloting a Blenheim, I'll probably have to make do with a thermos of tea and a spam sandwich. :(
bf-110
05-07-2010, 10:35 PM
What next?
Stewardesses?
And wine during flight?If drinking and driving can have bad results,flying...
Xilon_x
05-07-2010, 11:06 PM
for the excellent performance italian pilots have the secret ITALIAN WINE hahahahahahah.:):-P.
i put you the link of ENGLAND WW2 CONTROLL TOWER and airfield LOOK THIS.
http://www.controltowers.co.uk/new_2006.htm
YES WINE because in england the temperature is very very cold -30c° the pilots drink wine
nearmiss
05-07-2010, 11:13 PM
http://www.finn.it/regia/immagini/fiat/br20_mm22621_243-2_woodbridge.jpg
The Fiat BR.20 SN.22621 243-2 of the 243rd Squadron forced down at Woodbridge, Suffolk, Battle of Britain. An officer holds wine and biscuts found in the Italian plane
loock this is italian food during a mission if pilots not have food not have ENERGY not have MORALE not have Good attenction during fly.
The food is important for refuel pilots energy and morale.
The American Counterparts ---
http://www.youtube.com/watch?v=I9adsn2d25I
http://www.youtube.com/watch?v=DIZeE9BHxc0
zakkandrachoff
05-13-2010, 03:25 PM
we will can do our own "artnose" and designs over the paint of the plane. I means only in our plane, and our wingman have the same skins of paint but not the lines, pics and grafitti that we have. And in diferents points of the plane, not only the nose and tail.
. SOW will have a tool for make this "personalization plane" (or tunning)?
examples.
http://img89.imageshack.us/img89/8733/spit1.jpg
http://farm4.static.flickr.com/3036/2681258427_caa0275d42.jpg
http://img52.imageshack.us/img52/2749/marseillemuestralosdaos.jpg
http://img59.imageshack.us/img59/7464/huywaldemarjg77bf109g2w.jpg
http://i392.photobucket.com/albums/pp1/HJMarseille/me109bt.jpg
http://i368.photobucket.com/albums/oo123/manquillo/bf110.jpg
furbs
05-13-2010, 04:03 PM
nice pics zakkandrachoff...by the way...thats a E4 in your sig :)
zakkandrachoff
05-14-2010, 02:27 AM
nice pics zakkandrachoff...by the way...thats a E4 in your sig :)
jeje i know. the E4 i paint the yellow to wite. That is a message to Oleg team to make multyple skins, not only yellow noses in german fighters.
and the "bf109f4" is one of my bests, I need to complete the list. If Galland still alive, he will kick my ass if read this! He dont like anything the armament in F4
Xilon_x
05-14-2010, 11:18 AM
i ask a question.
BOB or SOW regard all ENGLAND? or ENGLAND and COLONYES or ENGLAND NAVY GEOGRAPHIC POSITION? exist also the ATLANTIC BATTLE.
ENGLAND have the navy troups during battle of brittain in middle atlantic and to GIBILTERRA.
and ENEMY GERMANY AND ITALY? ITALY during SOW have troups in BELGIO
and GERMANY in GERMANY NATION i not have idea the area of map you USE in SOW.
ALL EUROPE?
ONLY WEST EUROPE?
GERMANY during battle of brittain attak from GERMANY BELGIUM AND NORVEGIA.
No it is only the Falkland Islands against Argentina:lol:
And its plum puddings against tacos.
JG53Frankyboy
05-14-2010, 01:56 PM
i ask a question.
BOB or SOW regard all ENGLAND? or ENGLAND and COLONYES or ENGLAND NAVY GEOGRAPHIC POSITION? exist also the ATLANTIC BATTLE.
ENGLAND have the navy troups during battle of brittain in middle atlantic and to GIBILTERRA.
and ENEMY GERMANY AND ITALY? ITALY during SOW have troups in BELGIO
and GERMANY in GERMANY NATION i not have idea the area of map you USE in SOW.
ALL EUROPE?
ONLY WEST EUROPE?
GERMANY during battle of brittain attak from GERMANY BELGIUM AND NORVEGIA.
what is not understandable in "Battle of Britain" ?????????????????????????
the first SoW will be about this battle that was fought in summer 1940 over southeast england.
and yes , Oleg decided to put the italians also in game - his decission , as they came very late in action , ocotber IIRC
-> http://www.dalnet.se/~surfcity/falco_bob.htm
and no, so far is known, Norway and scotland will be not on the huge "campaign map" of SoW:BoB.
Xilon_x
05-16-2010, 10:21 AM
ok you not understand me i repeat the question:
ENGLAND during battle of britain have areal attak from different way.
ITALY attack ENGLAND from BELGIUM
GERMANY attack england from GERMAN coast but attenction also from NORWAY coast.
ok waht is the AEREA of map? all europe or nord europe you place in SOW?
TheGrunch
05-16-2010, 11:35 AM
We suspect (but are not sure) that it is most of Southern England and a lot of the Northwest coast of France. It may be that there are several smaller maps, of course.
bf-110
05-16-2010, 06:41 PM
German bombers didn´t reached London,right?
AndyJWest
05-16-2010, 07:27 PM
German bombers didn´t reached London,right?
The Blitz was the sustained bombing of Britain by Nazi Germany between 7 September 1940 and 10 May 1941, in the Second World War. While the Blitz hit many towns and cities across the country, it began with the bombing of London for 76 consecutive nights. By the end of May 1941, over 43,000 civilians, half of them in London, had been killed by bombing and more than a million houses were destroyed or damaged in London alone.
http://en.wikipedia.org/wiki/The_blitz
robday
05-16-2010, 07:45 PM
I have a question about the Storm of War series.
Will the follow ups to BoB just be add-ons, or will the series be like "Forgotten Battles" and "Pacific Fighters"? That is will they be stand-alone sims that can be merged, or will BoB provide the basis for everything else to be added to?
Xilon_x
05-17-2010, 12:45 PM
if you want helps regard C.A.I. loock this link:
http://en.wikipedia.org/wiki/Corpo_Aereo_Italiano
http://en.wikipedia.org/wiki/Battle_of_Britain
CRO_Adriatic
05-25-2010, 11:59 AM
On pictures 2010_05_24 road is same level as terain.
Is there plans to make roads "leveled"-"cut in" the terain?
Same question also for mannually added airfields- in IL-2 if they are on not leveled ground, we have airstart.
Will be there posibillity to put airfields on more than just 100% leveled pleaces?
Hecke
05-25-2010, 03:12 PM
Hi,
will SOW BoB support 5.1 or 7.1 surround Sound?
I'm asking cause i'm planning to buy a soundsystem for pc.
philip.ed
05-25-2010, 04:20 PM
One thing that i always want to see in il2,
It will be fire and smoke inside cockpits in SoW BoB???
If it's not modelled, you and HG will soon sort that out :grin:
BadAim
05-25-2010, 06:59 PM
On pictures 2010_05_24 road is same level as terain.
Is there plans to make roads "leveled"-"cut in" the terain?
Same question also for mannually added airfields- in IL-2 if they are on not leveled ground, we have airstart.
Will be there posibillity to put airfields on more than just 100% leveled pleaces?
Yes, I would like to see this too. While I'm sure most of the fields in Southern England were fairly level, I've read of many in other places that were anything but. One, IIRC on New Guinea required a landing C47 Pilot to "Haul back on the stick and slam the throttles to the firewall" on the flare, to avoid crashing into the steeply inclined runway (this was just standard landing procedure). I'd like to be able to try that one day.
Foo'bar
05-26-2010, 04:15 AM
On pictures 2010_05_24 road is same level as terain.
Is there plans to make roads "leveled"-"cut in" the terain?
That's more important when it comes to railroads. There's no problem when streets follow the terrain in the old days, but rail tracks shouldn't go more than 2‰ up or down.
AndyJWest
05-26-2010, 04:28 AM
That's more important when it comes to railroads. There's no problem when streets follow the terrain in the old days, but rail tracks shouldn't go more than 2‰ up or down.
And of course, there were no 'railroads' in Britain. We had railway lines, not those horrible Yankee abominations... ;)
Xilon_x
05-26-2010, 05:55 AM
IN second world war not exist the TUBE ---CALAIS-----DOVER FOO-BAR the best of rail road and veicles are in europe expecialy in GERMANY FRANCE and ITALY.
http://en.wikipedia.org/wiki/Channel_Tunnel
philip.ed
05-26-2010, 09:52 AM
actually i want to do it for Il-2 ;)
That would be awesome! ;)
Foo'bar
05-26-2010, 11:45 AM
And of course, there were no 'railroads' in Britain. We had railway lines, not those horrible Yankee abominations... ;)
Thanks, I will keep that in mind. English isn't my native language.
Foo'bar
05-26-2010, 11:50 AM
IN second world war not exist the TUBE ---CALAIS-----DOVER FOO-BAR the best of rail road and veicles are in europe expecialy in GERMANY FRANCE and ITALY.
http://en.wikipedia.org/wiki/Channel_Tunnel
I know about the channel tunnel ;) and "yes" about the rest, haha. Can't wait to get a italian/mediterranean theatre for this one (http://fooblog.mexxoft.com/e636/).
AndyJWest
05-26-2010, 03:25 PM
Originally Posted by AndyJWest
And of course, there were no 'railroads' in Britain. We had railway lines, not those horrible Yankee abominations...
Thanks, I will keep that in mind. English isn't my native language.
Sorry, Foo'bar, that wasn't meant as a dig at you - it was aimed more at Britain's transatlantic cousins. Not that there is much hope in curing them of their errors after all these years... ;)
Foo'bar
05-26-2010, 05:33 PM
Not that there is much hope in curing them of their errors after all these years... ;)
:D cheers!
flyingbullseye
05-26-2010, 08:00 PM
Sorry, Foo'bar, that wasn't meant as a dig at you - it was aimed more at Britain's transatlantic cousins. Not that there is much hope in curing them of their errors after all these years... ;)
We're cured of our errors, we kicked them out. ;)lol
Flyingbullseye
Xilon_x
06-02-2010, 07:58 AM
please loock this document are important for series SOW(BoB).Loock whit attenction the explosion effect flames and physic effect crashing plane and collision.loock whit attenction the light of explosion light gun fire light of flames.
http://www.youtube.com/watch?v=5nMc_HJO0RU&NR=1
http://www.youtube.com/watch?v=Wx5VTJhmq5I&feature=related
http://www.youtube.com/watch?v=P7oOg_0QCao&feature=related
http://www.youtube.com/watch?v=-9YVei2Yb_k&feature=related
swiss
06-02-2010, 01:01 PM
IN second world war not exist the TUBE ---CALAIS-----DOVER FOO-BAR the best of rail road and veicles are in europe expecialy in GERMANY FRANCE and ITALY.
http://en.wikipedia.org/wiki/Channel_Tunnel
Nope, but they had something almost as astonishing:
P.L.U.T.O.
http://en.wikipedia.org/wiki/Operation_Pluto
Xilon_x
06-03-2010, 10:13 AM
American movie regards BoB:
http://www.youtube.com/watch?v=BGXcbrGROKQ&feature=related
PHOTO
http://www.youtube.com/watch?v=6XopprCMV6I
Xilon_x
06-04-2010, 06:29 AM
I often ask myself a question.
Why Germany has asked the help of the Axis forces to conquer England?
Germany might well require the assistance of Japan.
Why 'Germany has changed its mind on England and was' moved after the Russian front?
Italy had a good naval force because 'between Hitler and Mussolini, there were no specific agreements on how to attack England? Mussolini said that he wanted to participate in the Battle of Britain while not indifferent to Hitler gave great importance to Italy, and his address so there were very specific agreements perhaps if they had made arrangements both in terms of strategic air and naval perhaps there could be a better strategy.
are just my assumptions but things go well in the story are different.
because Germany has used with greater intensity 'air power instead of the sea?
the distance between Germany and Eng and soon a massive attack by sea, escorted by a good air cover would be optimal.
during the Battle of Britain there was' the attack on Taranto and 70% of Italian naval forces was partly damaged and partly destroyed.
If the Italian ships were on the English coast instead of in the bay of Taranto with the German U-boat with a good air cover?
What do you think? I put the question to be enemies than friends.
LukeFF
06-04-2010, 07:43 AM
Xilon_x, the king of off-topic posts. :rolleyes:
Xilon_x
06-04-2010, 10:01 AM
because the king of off topic?:confused:
everything 'on the Battle of Britain history technology strategy pictures movies real and not fake.:cool:
I do not think being off-topic.
Lukeff then tell me what is the right argument that you think should I enter?:confused::confused::confused:
Qpassa
06-04-2010, 10:32 AM
Someone should read the title of the thread:
Oleg Maddox's Room #2 QUESTIONS & REQUESTS TO OLEG ABOUT BOB SOW
Please no more OT
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