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Csimbi
01-16-2009, 10:18 PM
Hi all,
I have created a single package to bundle up the refactored versions of a few mods. Here is the readme (also included):

Refactored mod pack u0
======================

This mod is a combination of these refactored mods:
- Army Shop Mod
- Rune Exchange (aka. Rune Changer)
- Training Camp Mod

I created this package for your convenience. You do not have to use the items you don't want to, but if you want to have all these mods running at the same time, you do not need to go into the trouble of creating this package yourself.
This mod package does not offer any extras on top of the mods listed above, so read the individual descriptions of those mods for details.
You can find the original and the refactored versions here:
http://forum.1cpublishing.eu/showthread.php?t=5640

Credits are due to SayNt for the original mods.

Updates
=======
u0 - Initial release. I contains Army Shop u5, Rune Exchange u1, Training Camp u1.

Installation
============
Put the mod_17_refactored_mod_pack.kfs file in the <King's Bounty>\DATA\MODS directory (if the directory does not exist, you need to create it).

Uninstallation
==============
Delete the file(s) you added during the installation.


17th of January, 2009
Csimbi

This mod package is for the 1.7 English version.

Edit
Note: There's not much info about the original mods in the readme (what they do and how to use them), because it is merely a compilation. So, be sure to read the originals of the mods (and their own readmes) here (http://forum.1cpublishing.eu/showpost.php?p=64183&postcount=20), here (http://forum.1cpublishing.eu/showpost.php?p=64544&postcount=21) and here (http://forum.1cpublishing.eu/showpost.php?p=64547&postcount=22).

NolatRebme
01-19-2009, 11:26 AM
The mods work great except for the dialogue/text, which just appears as lines of coding. Stuff like "chat_system_11111113_snap_0_answer_13". I can use the army shop easily without text, but using the rune exchanger/training camp is pretty hard to do.

Any idea what could be causing that?

Keneth
01-19-2009, 12:52 PM
Shouldn't happen unless Csimbi used some fishy text editor that made the files unreadable. Are you using any other mods?

Csimbi
01-19-2009, 08:37 PM
Hi,
as Keneth suggests, there might be a conflict.
Did you modify the package? If so, compare the contents with the originals and see what's missing.
If not, it must be a conflict. The number 11111113 implies that the problem is with the army shop mod (either the original, or the refactored one). Check and make sure that no other version of the army shop is installed - KBMaster (or refactored versions).

Csimbi
01-26-2009, 08:45 AM
The mods work great except for the dialogue/text, which just appears as lines of coding. Stuff like "chat_system_11111113_snap_0_answer_13". I can use the army shop easily without text, but using the rune exchanger/training camp is pretty hard to do.

Any idea what could be causing that?

Hello,
got a PM from linkabi9 having the same issues.
He has done some investigation, and came up with this solution:

The prefix for the ".lng" text files should be "eng_" not "en_". I applied the change and now it works.

I have the collector's edition, patched to 1.7 English. All of my localization files (I mean the original ones in the game) are prefixed with "en_" for me. So, I am not having these issues.

Could others check this please and post their game versions regardless whether you are having the problem that NolatRebme and linkabi9 have identified?

Thank you.

Keneth
01-26-2009, 02:05 PM
Atari version uses the eng prefix, if the european version accepts both prefixes, I suggest we make eng the standard to avoid localization issues.

SirJohn
02-04-2009, 11:45 PM
I have the Atari boxed version, and my localization files are of the "eng" type. How do I fix this mod? Please explain, I am not familiar with .kfs files.

Keneth
02-05-2009, 12:01 AM
KFS are basic Zip archive files, open them with WinRAR, 7-Zip, or alternative archiving software. Some archivers allow renaming while the files are compressed so all you'll have to do is rename all en_*.lng files to eng_*.lng, otherwise you'll have to extract them first, rename, and then recompress them into the archive.

SirJohn
02-05-2009, 08:28 PM
That did it, thanks Keneth.:)

Fatdude
01-15-2010, 11:20 AM
I just found this mode and i have altered it to work properly with the steam version of the game.

(changed en files to eng).

Have fun

Also for some reason Rune changer doesnt work with original or my edited file.

Boozie
09-02-2010, 02:11 PM
So I put the "refactored" mod into data\Mods folder (I had to create the folder). I fired up KB TL and it didn't work. The file format was .kfs which seemed similar to other files associated with this game. Any ideas?

Is it because the folder name is Mods and not mods? I'm really at a loss.

Do I have to activate it somewhere? All I did was check to see if I could restock troops from the hero screen (is this the right place) and I couldn't find any option to do so.

Csimbi
09-02-2010, 05:44 PM
Also for some reason Rune changer doesnt work with original or my edited file.

That's strange; it worked for me.
I played the collector's edition patched to 1.7 at the time (and that's the revision I tested the mod with).
Dunno what the latest patch is; still waiting for the Armoured Princess...

So I put the "refactored" mod into data\Mods folder (I had to create the folder). I fired up KB TL and it didn't work. The file format was .kfs which seemed similar to other files associated with this game. Any ideas?

Is it because the folder name is Mods and not mods? I'm really at a loss.
Capitalization does not matter. MODS, Mods, mods, MODs are all fine.
You put the file there as it is said in the readme.

Do I have to activate it somewhere? All I did was check to see if I could restock troops from the hero screen (is this the right place) and I couldn't find any option to do so.
No, no activation is required, the mod should work right away.
Restock the troops from the hero screen?
Does not sound like the right place to me.
Do you see some new items in your inventory?

Boozie
09-02-2010, 05:48 PM
It's entirely possible I didn't understand the mod. How do you buy more troops with the refactored mod?

I see here:

http://forum.1cpublishing.eu/showthread.php?t=5640

that it says the mod requires

KBMaster mod (http://forum.1cpublishing.eu/showpost.php?p=60961&postcount=47)

But I'm guessing I just didn't go to the proper place to restock.

Csimbi
09-02-2010, 08:19 PM
It's entirely possible I didn't understand the mod.
Yes, you're missing things.
I suggest you read this (http://forum.1cpublishing.eu/showpost.php?p=64183&postcount=20), this (http://forum.1cpublishing.eu/showpost.php?p=64544&postcount=21) and this (http://forum.1cpublishing.eu/showpost.php?p=64547&postcount=22) (which are the originals of this compilation, each with its own readme).

Boozie
09-03-2010, 03:38 PM
Thanks!

I didn't know where to find out more about the mods. Army shop mod works great.

Csimbi
09-03-2010, 06:32 PM
Added a note to the original message.

tolknaz
12-03-2010, 05:32 AM
For some reason King's Bounty crashes, when i extract this mod in the mods folder. Other mods i've tried (interface and camera) seem to work fine. I have 1.7 version of the game (Bought from Impulse).Any ideas?
Edit: the originals, that require the compatibility mod also work fine.

mundells
03-31-2011, 02:17 PM
I am using the GOG version @ 1.7 and tried your mod. It crashed on start up. So I went in and edited the files but changed them back to "en" from "eng". Then it worked but it comes up with an error like the one posted earlier but with chat _ all ones instead.

Kaihekoa
07-17-2011, 11:43 PM
I just found this mode and i have altered it to work properly with the steam version of the game.

(changed en files to eng).

Have fun

Also for some reason Rune changer doesnt work with original or my edited file.

Works perfectly with my Steam copy of KBL, thank you!

ramlrm
08-12-2011, 04:19 PM
They all say 11111115_actor_name and responses say 11111115_question_#. What should I do to get it to work. My files are eng.