aaaaa
11-04-2008, 07:40 PM
I think that gold in KBTL is nearly worthless. Yes, I can spend gold to buy troops, magic scrolls, items, magic runes, etc.. But in most cases, player gets gold much more enough than to buy all the troops to leadership limit. Player always has enough gold so they hardly feel any gold shortage in hiring best army available and buy best item/scroll available.
Few of spells (for Mage class) are just too powerful that player can win most battles with only minimal troop loss while fighting. So player rarely spends gold to buy troops, to end up to having huge amount of left-over gold.
I don't like it. Player should have hard time to fill his troop to the limit of leadership because of lack of gold. Item should be more expansive to buy. Player should feel strong incentive to minimize troop loss in battle to save gold. Gold should be more valuable resources.
Please introduce more money-sink in game which player can spend gold on. Reduce amount gold player get from battle. Weaken few game-and-economy-breaking spells. More troop loss in battle. Make troop hiring cost more expensive. Introduce "upkeep cost" that player should spend money to keep his troop day by day and pay "combat bonus payment" to his army for each battle. Let player pay bonus to his army to boost troop morale before battle begin. If troops are paid poorly after battle, troop morale will drop sharply.
In real world, most people are distressed from shortage of money. With enough money, nearly every problems are gone. I'd like to feel same pain and sense of achivement in this game. :)
.
Few of spells (for Mage class) are just too powerful that player can win most battles with only minimal troop loss while fighting. So player rarely spends gold to buy troops, to end up to having huge amount of left-over gold.
I don't like it. Player should have hard time to fill his troop to the limit of leadership because of lack of gold. Item should be more expansive to buy. Player should feel strong incentive to minimize troop loss in battle to save gold. Gold should be more valuable resources.
Please introduce more money-sink in game which player can spend gold on. Reduce amount gold player get from battle. Weaken few game-and-economy-breaking spells. More troop loss in battle. Make troop hiring cost more expensive. Introduce "upkeep cost" that player should spend money to keep his troop day by day and pay "combat bonus payment" to his army for each battle. Let player pay bonus to his army to boost troop morale before battle begin. If troops are paid poorly after battle, troop morale will drop sharply.
In real world, most people are distressed from shortage of money. With enough money, nearly every problems are gone. I'd like to feel same pain and sense of achivement in this game. :)
.