View Full Version : Hypnosis killed the game - my opinion
BoomBa
10-19-2008, 10:33 AM
I didnt get this spell till lvl 22. untill then a battle required strategy, I changed units, used different spell, etc. Strong was Strong and Impossible was really almost Impossible, every battle was different.
Hypnosis spell just unbalanced the game, especially when combining with Sacrifice. All the battles are the same (Im sure I dont need to describe them)and I can easily win an impossible battle.
I can decide NOT to use this spell but it is just not the same as not having it (its like mutilation or lying to yourself).
I think it should be remove in the next patch.
Am I the only one having this problem ?
Zhuangzi
10-19-2008, 10:48 AM
There are plenty of 'uber-strategies.'
Hypnosis + Sacrifice
Phantom + Kamikaze
High Intellect + Fire Rain
Armageddon
The list goes on. This game is very, very easy on Medium, moderately challenging on Hard, and challenging on Impossible. If you find it too easy, see if it works on Impossible. :cool:
BTW this is why we need multiplayer, so that we can test these strategies on each other. ;)
phoenixreborn
10-19-2008, 11:37 AM
If you get the spell.
In my first game I didn't ever get hypnotize.
I got fire rain but my warrior wasn't a chaos magician...is the game unbalanced because my death spirit was awesome?
Level 22 is near the end of the game...you should be powerful then.
Kosiciel
10-19-2008, 12:17 PM
Also, Hypnosis is not so great on impossible and for characters with low Int (i.e. warrior), and there are some fights with lvl 5/mind immune units only.
travcm
10-20-2008, 08:38 PM
There are plenty of 'uber-strategies.'
Hypnosis + Sacrifice
Phantom + Kamikaze
High Intellect + Fire Rain
Armageddon
The list goes on. This game is very, very easy on Medium, moderately challenging on Hard, and challenging on Impossible. If you find it too easy, see if it works on Impossible. :cool:
BTW this is why we need multiplayer, so that we can test these strategies on each other. ;)
Hypnosis by itself overpowered, compared to those other things you mention. Basically, I didn't lose any units (so the sacrifice part doesn't matter) by focusing on Hypnosis/Demon Gate and stall tactics. This was on impossible, btw. I think those 2 spells need to be nerfed.
Namel
10-20-2008, 08:44 PM
How is hypnosis so great? I found amulet that gives it very early and it seems 95% of time there is no target for it or target is so small that it dies very fast. I have much more success casting phantom on my griffings.
Dorkus
10-20-2008, 10:07 PM
Not so useful on impossible. ALl the stacks are 170% bigger, so finding an enemy that you can actually use it on is a rare treat. Even when you can use it, the 40 mana (!!!) is usually better put to other uses...
Zhuangzi
10-20-2008, 11:34 PM
40 Mana? I can cast Fire Rain x 2 for the same amount as that. ;)
Hypnosis by itself overpowered, compared to those other things you mention. Basically, I didn't lose any units (so the sacrifice part doesn't matter) by focusing on Hypnosis/Demon Gate and stall tactics. This was on impossible, btw. I think those 2 spells need to be nerfed.
For me Hypnosis didnt helped too much after dwarven lands. Enemy stacks was too large and other tactics was more effective. I only used such combination to ressuply units which i coud not buy and even for these pusposes it was "pain in the ass"....
LiveInABox
10-21-2008, 03:12 PM
Phantom + Kamikaze
I never bothered with kamikaze, seemed like it does hardly any damage (like 300?!?). maybe it gets higher depending on your intelligence, but i never scribed it to my spell book (I was a warrior so..)
wolfing
10-21-2008, 04:14 PM
I never bothered with kamikaze, seemed like it does hardly any damage (like 300?!?). maybe it gets higher depending on your intelligence, but i never scribed it to my spell book (I was a warrior so..)
Damage spells don't work for warriors. My warrior has like 6 int, and considering each intelligence point adds 10% damage, you can imagine what those spells do with a 25 int mage
player1
10-21-2008, 11:32 PM
Fire Rain and Geyser do wonders (if at 3rd level). Especially if you can use spells twice per turn.
I didnt get this spell till lvl 22. untill then a battle required strategy, I changed units, used different spell, etc. Strong was Strong and Impossible was really almost Impossible, every battle was different.
Hypnosis spell just unbalanced the game, especially when combining with Sacrifice. All the battles are the same (Im sure I dont need to describe them)and I can easily win an impossible battle.
I can decide NOT to use this spell but it is just not the same as not having it (its like mutilation or lying to yourself).
I think it should be remove in the next patch.
Am I the only one having this problem ?
Lets see you get the hypnosis spell on Impossible difficulty + all the rest of the things that makes it so unbalanced in your opinion, than talk. :)
Normal difficulty is for normal people.
Impossible is only for the select few elite.
Just my opinion. :)
Well i just spamm fire rain x2, then use rage drain from reaper, then i put defense on my all my units but ranged ones, I build barricades around ranged units either frost or rock, leave my tanks outside, spamm more fire rain, and once again and fight is over ;P and i hardly loose any units
laffwis
10-22-2008, 03:24 PM
well i must admit that normal is really cheap
i used demoness (pretty awesome fighter with that ring which gives you +3 attack, defense, speed and initiative, so you're pretty sure to always attack first) to teleport the orc veteran which counter strikes. and additionally i use fire rain and soul drain to decrease enemy stack and then hypnosis. so within the first round you have too big stacks next to your enemy and one stack of the enemy next to your units at the starting point. if you are lucky you can kill at least 2 stacks within the first round and thats it. near the end of 2nd round, after hitting the enemy with your level-4 orc unit (here you can use fit for energy, that means you hit your enemy up to 3x in he first round and up to 5 times in the second round, including counterstrike and retaliation), you use demon gate and have your full stack back. nothing left from your enemy.
especiall the AI is not very clever and attacks his own unit which you used hypnosis on.
counterstrike is really very useful since you attack an enemy twice with your unit and another time when it retaliates, so theres not much left from that stack.
with that strategy i had almost no casualties in later game on normal mode. but as said, normal is pretty easy.
bman654
10-22-2008, 03:34 PM
I made an improved AI mod which at least teaches the AI not to attack its own units that are hypnotized. It makes hypnosis just "very good" instead of "cheap".
Zwolf
10-22-2008, 06:48 PM
Dropping a Phoenix in middle of the enemy + glot's armor is kinda effective too with a ranged army.
Kings Bounty Hunter
10-22-2008, 10:39 PM
Well i just spamm fire rain x2, then use rage drain from reaper, then i put defense on my all my units but ranged ones, I build barricades around ranged units either frost or rock, leave my tanks outside, spamm more fire rain, and once again and fight is over ;P and i hardly loose any units
hmmmmmm
Sounds boring ,but well thought out.
Saridu
10-22-2008, 11:38 PM
I'm running around the Elven Isles and there is little my Fire Rains+Hypnosis+Demon Portal cannot handle. My poor paladin was running scared through the same area because any fight he went into would have guarantee losses. (Even with phantom green dragons)
I suppose that's the major difference, hypnosis and portals and phantoms if you're that way inclined remove hits from your units.
Kings Bounty Hunter
10-22-2008, 11:42 PM
I'm running around the Elven Isles and there is little my Fire Rains+Hypnosis+Demon Portal cannot handle. My poor paladin was running scared through the same area because any fight he went into would have guarantee losses. (Even with phantom green dragons)
I suppose that's the major difference, hypnosis and portals and phantoms if you're that way inclined remove hits from your units.
I've just started a new game on hard level using Paladin :rolleyes:
Doh!
Kosiciel
10-22-2008, 11:47 PM
Me too!
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