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BlackVegetable
10-16-2008, 09:25 PM
Hey, I'm thinking that either some quests could require, or maybe something separate, specific objectives to be met in battles.

An example would be a quest offers a reward of x gold and y experience, but if you meet a certain objective while battling the grand duke (or whatever) you gain 1.5x gold and 1.2y experience and some magical boots.

Or perhaps you could have a section of the "hero" panel that is class specific in the goals that it wants you to achieve and gives an exp bonus for clearing each one (which then changes the objective to the next one.)

An example of an objective could be: Use exclusively physical damage type in an entire battle. Or perhaps, poison all enemies in the arena before killing any troop. Other ones could be avoid taking in any damage in the first four rounds of combat, or successfully use the spell "trap" 5 times in one battle. Then you could get tricky with kill all enemies except the black dragons first, then kill the black dragons. (It would be tricky because of the typical priority a player would put on killing such a dangerous troop in normal circumstances.)

Any thoughts?