View Full Version : Thunderstorm's can be fun!!
SlipBall
07-19-2013, 06:32 PM
I have been having some fun with this lately, posting in case you have never seen this feature of the Orig game.
https://vimeo.com/70646008
Mysticpuma
07-19-2013, 08:58 PM
Happy days ;)
Continu0
07-21-2013, 08:10 AM
Mysticpuma, can you please, please, please bring that fog/dust on the ground back?:-)
It gives so much athmosphere...
PS: look at that altitude-indicator at 2.30! Now that is cool!
SlipBall
07-21-2013, 08:37 AM
Mysticpuma, can you please, please, please bring that fog/dust on the ground back?:-)
It gives so much athmosphere...
PS: look at that altitude-indicator at 2.30! Now that is cool!
Yes fix the ground fog and the "overcast" with a ceiling that can be set down to 50m if possible :cool:
Sokol1
07-21-2013, 01:58 PM
PS: look at that altitude-indicator at 2.30! Now that is cool!
In MOD game one can set (FMB) high altitude clouds too:
http://i43.tinypic.com/288sf40.jpg
But due overdone lights of MOD clouds now look "radioactive" (a real disaster at night). :)
Another issue is the limited "visibility bubble" of CloD, you see big clouds formation direct in front, but at sides "clear sky".
Sokol1
Continu0
07-21-2013, 03:41 PM
@ sokol: Look at it again, I did not mean that;-)
SlipBall
07-21-2013, 05:37 PM
Another issue is the limited "visibility bubble" of CloD, you see big clouds formation direct in front, but at sides "clear sky".
Sokol1
This is a consequence of the Devs getting the game to play on the many older rigs
Mysticpuma
07-21-2013, 08:37 PM
Well chaps. Trust me, I know what you mean. It would be great wouldn't it.
Currently work goes on regarding draw distance and just huge amounts of features.
Bug-fixes are a constant source of irritation as (I hope you realise by now!?) we are not official and we have no access to the source-code. It's all about working backwards through the code and deciphering it layer-by-layer (well out of my knowledge, but others certainly know what they are up to).
There are lots of updates currently underway, many are hoped to be available for the next release and then there are plans for a BIG third patch that may take us........nope can't say ;)
Regarding the fog and dust, I think these are being looked at, but seriously as we have said from the beginning, it's nice to have lots of features, but if the underlying code is porked....then what's on top is not going to work properly either!
Anyway, the next patch is being compiled for testing...but that doesn't mean it's an imminent release...just that TF can start having a mass test and see what falls off ;)
Lots of good stuff coming....did you see the cloud draw distance that was being worked on?
Still very WIP, but work continues ;)
Cheers, MP
SlipBall
07-22-2013, 07:18 AM
Well chaps. Trust me, I know what you mean. It would be great wouldn't it.
Currently work goes on regarding draw distance and just huge amounts of features.
Bug-fixes are a constant source of irritation as (I hope you realise by now!?) we are not official and we have no access to the source-code. It's all about working backwards through the code and deciphering it layer-by-layer (well out of my knowledge, but others certainly know what they are up to).
There are lots of updates currently underway, many are hoped to be available for the next release and then there are plans for a BIG third patch that may take us........nope can't say ;)
Regarding the fog and dust, I think these are being looked at, but seriously as we have said from the beginning, it's nice to have lots of features, but if the underlying code is porked....then what's on top is not going to work properly either!
Anyway, the next patch is being compiled for testing...but that doesn't mean it's an imminent release...just that TF can start having a mass test and see what falls off ;)
Lots of good stuff coming....did you see the cloud draw distance that was being worked on?
Still very WIP, but work continues ;)
Cheers, MP
Those look nice for the distance involved
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