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View Full Version : You can now remove spells from "favourites!"


BB Shockwave
03-16-2013, 12:20 PM
I only noticed this when working on a language mod ('cause the translations are atrocious).

Basically, right-click on any spell you want to remove from your favourites, and it will disappear. The other spells on your list will "slide up" and the next most often used spell will appear in the last slot. This is an awesome way to finally get rid of spells you are no longer using from the list.

Belgarath
03-16-2013, 02:13 PM
Good to know!

Ufozile
03-16-2013, 02:41 PM
Thanks! Had no idea one could do that :)

BB Shockwave
03-16-2013, 05:59 PM
I swear... once I learn for sure this is the last game using the KB I. engine (but I can see them milking it for more), I will sit down and write a manual encompassing everything from this game that should rightfully be in the manual that comes with it. I did it with HOMMIII once - and that was the last TBS game that I was so obsessed about. :)

wizardelo
03-18-2013, 01:37 PM
KB has alot of potential, i can see people playing at least 2-3 more of these, even if the story is somewhat buggy and follows same lines, but if the bugs keep pilling up im sure even the most faithfull will give in :(
i went back to KB AP because it is a lot more challenging and way less buggy. :)

Still waiting for some miraculous fix for WOTN

rickah88
03-18-2013, 01:43 PM
I swear... once I learn for sure this is the last game using the KB I. engine (but I can see them milking it for more), I will sit down and write a manual encompassing everything from this game that should rightfully be in the manual that comes with it. I did it with HOMMIII once - and that was the last TBS game that I was so obsessed about. :)

I see nothing wrong with being obsessed with H3. I just started another XL map just last night. For me, the most replayable game ever.

BB Shockwave
03-20-2013, 05:38 PM
Yeah, H4 was OK (if Different), H5 pissed me off royally by removing the old setting (thanks Ubi, you and your stupid ideas about "celestial dragons" and dark elves (cliche...) and -especially - adding the stupid "initiative" system (some units acting twice per turn, some once every 2 turns... argh.... including the hero) and HVI... the less said about it, the better (spells that are actually skills, and might hero skills that work like spells...)

H3 is the one I still dust off and go back to, even after all these years, when I want to play a good TBS. I swear, 1C has it in them to expand the KB franchise and create a great TBS with town-building and heroes from it - but they best hurry, lest the other russian developer making the new Eador game beats them to the punch.