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View Full Version : Damage types and resistances


Rah
11-05-2012, 02:25 PM
I am looking now at the damage types and the resistances and I think either in the next patch or sequel a change could be done.

Physical damage could be separated in three categories:
piercing (spear, arrows, teeth, bite etc)
bludgeon (mace, cannon-ball, fist etc)
slashing (sword, claws etc)

As of the moment some inconsistence exists with the physical damage, i.e. skeletons suffer 30% from ranged attacks because of their body structure, but I can see how a cannoneer can destroy them with his bludgeon attack (if you look at it from a reality point of view), and in the same time an arrow could miss them very easily)...

Magic damage is separated in three categories:
ice
fire
lightning

Earth damage only as an attack type - it counts vs. lowest physical resistance.

Magic damage could be removed as a resistance type but still exists as an attack type - it just counts vs. lowest elemental resistance.

Astral damage - no resistance vs. astral damage as in the Legend.

Spell resistance or Body resistance or whatever you call it - a new type that is a chance that an effect applies - poison, stun, freeze etc. It is used either to completly cancel the effect - for stun or as % based damage for poison damage.