View Full Version : Blenheim problems
jf1981
10-30-2012, 09:13 PM
Hello,
I coudl'nd get the bombs explode (any of both)
Nor could I restart an engine which stopped due to clouds crossing
Has anyone resolved those issues ?
Thanks
JF
Meusli
10-30-2012, 10:16 PM
You need to arm the bombs first, I think you may need to assign a key for that not sure as I use HOTAS. As for the clouds they have been made cold for some reason so I would heat your carburettors up before you hit them or fly around them. I hope this helps and I am sure if it's wrong someone will be sure to point it out :D
Sokol1
10-31-2012, 01:15 AM
You need to arm the bombs first, I think you may need to assign a key for that not sure as I use HOTAS. As for the clouds they have been made cold for some reason so I would heat your carburettors up before you hit them or fly around them. I hope this helps and I am sure if it's wrong someone will be sure to point it out :D
If they have FINAL patch instaled no need arm bombs in Blenheim - only in Luftwaffe bombers.
Maybe they use a fuse set to long time...
Sokol1
Slipstream2012
10-31-2012, 03:42 AM
Hi,
Like Sokol said, check the fuse delay. I bomb on ATAG mainly low level so I primarily use 4x250 GP, Ever-Ready on a 11 second fuse.
The bomb bay doors are spring loaded if your running the latest patch, so just hit your "drop ordinance" key.
As Muesli said, the clouds are loaded with ice, and even with carburettor heat on, (which should be switched on passing 8000ft), the Blennies engines are very sensitive to it, so they are best left alone until the devs see fit to fix them.
There is a thread with some videos by ATAG_Dutch on the Blenheim and a comprehensive post on the way I fly the Blenheim here.
http://theairtacticalassaultgroup.com/forum/showthread.php?891-Flying-and-skip-bombing-the-Blenheim-on-Cockpit-Instruments-only
You'll need to register if your not registered already.
Hope this helps.
ATAG_Slipstream
jf1981
10-31-2012, 10:47 AM
Hi
Does someone know how to restart an engine while airborn ?
Sokol1
10-31-2012, 02:03 PM
jf1981
I never find this problem in Blenheim - that I fly a lot.
But in true is difficult to find clouds in CLoD :) - especially online.
Anyway, try the same procedure for ground start:
Throttle ~ 5%, select engine 1, press I, then select 2, etc.
jf1981
10-31-2012, 04:19 PM
Must have done it wrong, would not start. Trying again ....
Your engine(s) have probably stopped because of frozen carburettors, due to low cylinder head temperature. That has happened to me, too. I've never been able to restart in the air. Better keep the temperature at 200 C and stay out of clouds.
You might have flown with an empty bomb bay. Go to Loadout, choose bombs and fuse, save the loadout. Merely clicking "ok" will not load the bombs. That is a bug in Blenheim (but not in the Luftwaffe planes).
jf1981
10-31-2012, 08:17 PM
Latest version of the game, can't get the bay opened (binding to any of open/close/activate won't do anything) ... ? Do you have any idea ?
ATAG_Colander
10-31-2012, 08:33 PM
From a previous reply.
The bomb bay doors are spring loaded if your running the latest patch, so just hit your "drop ordinance" key.
jf1981
10-31-2012, 08:36 PM
Thanks
jf1981
11-01-2012, 10:05 AM
Not restarting after quiting from passing through clouds, would stop after a while even on heater while flying through.
Innacuracy of the bomb sight, anyone has noticed ? Trying to find the right setting for speed.
Slipstream2012
11-01-2012, 10:27 AM
Not restarting after quiting from passing through clouds, would stop after a while even on heater while flying through.
Innacuracy of the bomb sight, anyone has noticed ? Trying to find the right setting for speed.
Like I said before, the clouds are bugged with severe icing, even if the ambient temperature is above that at which cloud icing should form.
This damages the engines and you can't re-start them, you need to fly around the clouds until the bug is fixed.
For the bomb sight, look at the the end of your manual, which you can find in the [Drive]:\Program Files\Steam\steamapps\common\IL-2 Sturmovik Cliffs of Dover\manual, folder.
On page 111 there is a imperial conversion table to help you convert your indicated airspeed (IAS) to true airspeed (TAS), which you need to enter into the bombsite. For example, if your flying at 6000ft, and your IAS is 250, your TAS will be 273, so you enter that into the bombsite.
jf1981
11-01-2012, 11:20 AM
Hi,
I have corrected from IAS to TAS, however the best aiming is obtained with a speed close from IAS entered on the system.
When using TAS, it was much before the target. Using IAS, approximately on the target.
For example, at 10'000 ft 210 IAS (that is boost 4), setting TAS 240/250, far before the target, set TAS 210, close from the target.
Turns out the best setting I've found is aircraft at 200 IAS, 200 entered at the TAS dial. Up t 10 kft looks good, above that, very dofficult to see the targets coming in anyway, another type of difficulty.
jf1981
11-01-2012, 11:01 PM
Bristol Blenheim Mk IV lightweight bomber overview.
Blenheim Mk IV (http://www.youtube.com/watch?v=sojybe-3tw0&feature=youtu.be)
Roblex
11-03-2012, 10:30 AM
I may be wrong but weren't the Blennie engines started by ground crew and impossible to restart in the air in real life?
For conversion of IAS etc, if you have a smartphone try looking for a free app called 'Drop The Bomb' that will also give the correct bombsight angle if you prefer to level drop manually
Sokol1
11-03-2012, 03:21 PM
... that will also give the correct bombsight angle if you prefer to level drop manually
In Blenheim bombing procedure is only in manual mode.
The correctly angle is adjusted by Wimperis bombsight, based in TAS and ALTITUDE inputs
The only data you need convert is IAS >TAS
If one dont have a Smartphone and since Wimperis accept speed imputs only in 10 to 10 increments, a hand calculator is sufficient to convert IAS in TAS. Add 2% of IAS for each 1000 feets of ALTITUDE.
Sokol1
Sokol1
11-03-2012, 04:15 PM
I may be wrong but weren't the Blennie engines started by ground crew and impossible to restart in the air in real life?
Probable yes, but in game:
Shutt down engines turnig off fuel and/or magnets:
If the engine dont go cold just with "windmill" of propellers engines start again after turn fuel an magnets on. Dive a bit to help.
Flying throug clouds, if you close radiators ~60 % and turn on "Carburetor heat" engines dont kill.
If you dont do this and engines kill and go cold, select one engine and press "I" dont help - probable due absence of ground crew. :)
But if you have spare altitude try this:
Put throttle in ~5%, close radiators, turn on "Carburetor heat" and dive.
With luck propeller "windmill" turn engines on.
In my attemps I get one engine ON - at very low altitude. :)
Need await warmup until move throttle, leave radiators close, "Carburetor heat" on and watch temps.
After get some speed and altitude, I am able to repeat the precedure and start the another engine.
:)
Sokol1
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