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Razorflame
10-30-2012, 01:38 PM
I would really like to see a patch for enemy heroes

first one I would really like to see is WHAT certain bonusses some heroes GET at their troops!

(not atk/def/int) but giving +1 speed for undead for example
IIRC TL had this with some heroes(the peasant boss on the first island gave +1 speed and ini to peasants

but in WOTN u only get a history of the hero and u have to mannualy click on his troop stacks and right click to see what bonusses they have which is quite annoying


and the second one I would like to see is to reduce ridicoulously high heroes mana or at least be more in front of his level


just a minor example the necromancer who's name cannot be spoken of
has 100 mana at LVL 10! are you joking me?
even as soothsayer I would dream of having 100 mana at level 10!

This fight is a real pain in the ass since he can cast ALOT of ghost blades and poison skulls

making this is a real tedious fight for a no loss

and as side note for this necromancer

currently playing a game as skald
where i have 9 atk 11 def and 5 int
his stats are 1 atk 4 def and 10 int

in a normal fight if i get a crit on decaying zombies i can kill around 10
with the necromancer fight i kill 7 on a crit (what gives? my atk is way higher than his

same goes for the damage i get from that *****
my viking get hit by 20 zombies and i only receive like 20 damage
where as i get hit in the undead fight i lose 1 viking and the decaying zombie does 88 damag

lol?

How the hell is that possible? does the necromancer get some extra buffs or what?


any thoughts?

(just think about AP where u had a nice shaman with like 120 mana IIRC and could cast GEYSER for a long long time the only way to beat him was either OVERPOWER him or get some high level units to resist those geysers!

BB Shockwave
10-30-2012, 02:35 PM
Much agreed.

Frankly, as for the mana, you can do that yourself by messing around in the Sessions. And I will probably do it, too. It's ridiculous for a non-mage enemy with 1-2 Intellect to have 100 Mana. Sadly, this was a common trend in AP too - it was the developer's method of making even measly pirate captains a challenging fight. All it
did for me though, was making no-loss harder as even one Poison cloud every turn is quite a big danger.

As for your question about the Necromancer's odd extra "buffs" - yes, he gets bonuses - the terrain where you fight him is considered a cemetery, ergo his Undead troops get +1 Morale. Add to that that Plague also increases undead Morale (I think...) and this could be explained.

Razorflame
10-30-2012, 02:40 PM
yeah well u know how hard it is to get so much mana anyway:)

it's ridicoulous how some heroes get more than 100 mana those fights are a real pain in the ass
the peasant stack in AP with the demoness in it 250 mana:O and can cast armageddon IIRC
IMBA:P

BB Shockwave
10-30-2012, 02:45 PM
yeah, I HATE that bloody Peasant. Anyway, what's his problem? ;) If I had the 100 Succubuses (Demonesses) he has at his disposal... I would not be running around picking fights, I'd have 'other' things on my mind. :D

On a more serious note... I'd frankly remove Armageddon from the enemy's spell list. Unlike you, the enemy has no compulsion to keep his troops alive, which puts an unfair advantage on his part - and he has enough mana to spam it non-stop. The enemy AI should at least consider using this spell - like how it works in Heroes III, where they only use it if they have fire-immune creatures or are losing the battle and retreating.