View Full Version : Weather and clouds and we are good to go
Damixu
10-27-2012, 06:05 PM
I don't agree those tens of whiners this game lacks what was promised. In so many ways of simulating fine grained systems of airplane this simulation has surpassed all what can be modelled today's approximation.
As an actual real life pilot, I wish sometime at very near future we will have weather, winds, clouds etc. which are actually all about of flying and making the flying challenging feature. I can live with low resolution graphics but what's destroys the realism is the lack of weather, wind gusts and cloud layers.
5./JG27.Farber
10-27-2012, 06:06 PM
Agreed it will add a whole new aspect to the game with the new physics model that is far superior to the old IL2.
Just have to wait for the sequal...
SlipBall
10-27-2012, 08:45 PM
The game shipped with a very good local weather generator, if you saved an earlier vershion try it out. Sometimes I will just sit in the plane and watch the thunderstorms generate and progress towards me. Really very very cool to observe, complete with lightning too, and they grow to quite a height. When you choose the dynamic thunder generator there are a few sliders to adjust to your liking as well. Expect a fps hit, but it is definitely worth it:cool:
salmo
10-27-2012, 08:50 PM
[QUOTE=Damixu;473724]<snip> ...I wish sometime at very near future we will have weather, winds, clouds etc. which are actually all about of flying and making the flying challenging feature. ... <snip>/QUOTE]
The weather is still there guys:
1. Wind at different heights with different vectors, gusts angles, gust influence.
2. Dynamic clouds cumulus, overcast, flat overcast, overcast with breaks, thunder storm (no rain).
3. Even the windsock objects are dynamic & will point in the wind direction & extend proprtionaly with wind velocity.
I'm guessing the mission builders have not used it because they were producing vanilla missions in the 'early days' so as not to hit the fps. That was before the latest patches improved the fps & it's time the mission builders got to grips with this feature.
Believe me it works! The only significant issues are (a) the poor propeller icing model kiling planes as they go through clouds, & (2) whether low-end PC's will still get a fps hit making the game unplayable.
:)
ATAG_Snapper
10-27-2012, 09:08 PM
Great to hear, Salmo! You wouldn't perchance have a mission or two (just basic, nothing fancy) tucked away which has some dynamic weather effects in 'em? I'm willing to dive into the FMB to explore these features, but I'm not too savvy with the FMB and a pre-made mission would be a great place to start this exploration. :)
Slipstream2012
10-27-2012, 09:48 PM
I noticed weather/wind options in the FMB, I thought they were turned off so I never really played with them. I think I'm gonna have to check this out & maybe brush up on my C# skills *cough*. I feel a mission coming on.
I wish the scripting used C++ though, I'm more familiar with that.
lokitexas
10-27-2012, 09:57 PM
I don't agree those tens of whiners this game lacks what was promised. In so many ways of simulating fine grained systems of airplane this simulation has surpassed all what can be modelled today's approximation.
As an actual real life pilot, I wish sometime at very near future we will have weather, winds, clouds etc. which are actually all about of flying and making the flying challenging feature. I can live with low resolution graphics but what's destroys the realism is the lack of weather, wind gusts and cloud layers.
DCS says hi.
bolox
10-27-2012, 10:10 PM
some cloud missions here
http://forum.1cpublishing.eu/showpost.php?p=423522&postcount=3
as a mission builder I'm using them;)- only thing is the airframe icing effect seems to be stronger in release than previously- even with thermal intensity set to zero:eek:
My current plan for campaign releases is to include cloud but have a folder of 'no cloud' missions for those who's rigs won't cope.
SlipBall
10-27-2012, 10:34 PM
[QUOTE=Damixu;473724]<snip> ...I wish sometime at very near future we will have weather, winds, clouds etc. which are actually all about of flying and making the flying challenging feature. ... <snip>/QUOTE]
The weather is still there guys:
1. Wind at different heights with different vectors, gusts angles, gust influence.
2. Dynamic clouds cumulus, overcast, flat overcast, overcast with breaks, thunder storm (no rain).
3. Even the windsock objects are dynamic & will point in the wind direction & extend proprtionaly with wind velocity.
I'm guessing the mission builders have not used it because they were producing vanilla missions in the 'early days' so as not to hit the fps. That was before the latest patches improved the fps & it's time the mission builders got to grips with this feature.
Believe me it works! The only significant issues are (a) the poor propeller icing model kiling planes as they go through clouds, & (2) whether low-end PC's will still get a fps hit making the game unplayable.
:)
I'm afraid that it would not add very much to a mission, since it is not what it once was. Everything that made it so good to look at and feel, are no longer working or in the beta. Very, very few clouds are generated, no more thunder, no more towering growing upwards clouds. Plus there is still the pop up nature of the clouds, not very much fun to watch.:-)
here are a couple of just born baby cells, just starting to grow & develop upward/outward... from the earlier game release
http://i51.photobucket.com/albums/f394/SlipBall/shot_20121027_143446.jpg
http://i51.photobucket.com/albums/f394/SlipBall/shot_20121027_151519.jpg
LoBiSoMeM
10-27-2012, 10:47 PM
DCS says hi.
And IL-2 Cliffs of Dover says hello...
p8w2VpxBSkc
:rolleyes:
salmo
10-27-2012, 10:55 PM
Great to hear, Salmo! You wouldn't perchance have a mission or two (just basic, nothing fancy) tucked away which has some dynamic weather effects in 'em? I'm willing to dive into the FMB to explore these features, but I'm not too savvy with the FMB and a pre-made mission would be a great place to start this exploration. :)
Here you go Snapper. Try landing a Hurricane at Lympne with crosswinds. You'll find there is only one runway (facing into the wind) to land at. The other runways you'll be trying to crosswind land like in the video below. Remember to watch the windsocks :)
Download Lympne crosswinds test mission HERE (http://www.filedropper.com/lympnecrosswinds)
https://www.youtube.com/watch?v=mMvLuUJFHYk
ATAG_Snapper
10-27-2012, 11:01 PM
Thanks, Salmo, I'll give it a try when I'm back at my PC tonight. :)
I'm very interested in the dynamic weather - cloud build up, lightning, rain, etc. Probably bring most systems to its knees, but would be worth a look!
LoBiSoMeM
10-28-2012, 01:47 AM
My God...
QFvJdmUXlxU
Gle55nn
10-28-2012, 02:34 AM
I can live with low resolution graphics but what's destroys the realism is the lack of weather, wind gusts and cloud layers.
http://www.rdox.info/01.jpghttp://www.rdox.info/02.jpghttp://www.rdox.info/8.jpghttp://www.rdox.info/04.jpg
http://www.rdox.info/9.jpghttp://www.rdox.info/0.jpg
I can live with low resolution graphics but what's destroys the realism is the lack of weather, wind gusts and cloud layers.
http://www.rdox.info/01.jpghttp://www.rdox.info/02.jpghttp://www.rdox.info/8.jpghttp://www.rdox.info/04.jpg
http://www.rdox.info/9.jpghttp://www.rdox.info/0.jpg
But your fine with incorrect performance, and just bad AI/radio coms?
Personally I don't care about weather (dont get me wrong it would be nice to have-BUT...), until all aircraft perform accurately, and my wingmen can take my commands, oh and not to forget a decent AI to fight the game isn't worth starting.
Flanker35M
10-28-2012, 09:49 AM
S!
Well..IL-2 is a mixed bag. For offline players it offers absolutely nothing as a stock install. With add-ons it becomes a lot better but the AI hampers the experience beyond frustration.
Graphically too much legacy from original IL-2 like the "LOD sphere" and popping up buildings/clouds/grass etc, some effects and list goes on. The much touted "future proof" gfx engine does not mean it should require a damned CRAY to run it, but having a solid base on which to build and add features. Wasn't it modular structure in CoD? Really hope they pull the act together in the sequel.
Weather and all that would be nice to have if implemented right, but not a true requirement if it takes too much power to use it feasibly. The game itself while having clear improvements over IL-2 just feels like a quick revival of the original series added with some extra graphics. IL-2 franchise has been alive over 12 years now and the devs SHOULD have a grasp how to make things and how not IF they have even reviewed their work.
So yes, by all means bring features in IF they work, but the core game must work before that. And as a sidenote, Wild Bill Stealey from the long gone MicroProse is starting a new flight sim project it seems :)
LoBiSoMeM
10-28-2012, 03:23 PM
S!
Well..IL-2 is a mixed bag. For offline players it offers absolutely nothing as a stock install. With add-ons it becomes a lot better but the AI hampers the experience beyond frustration.
Graphically too much legacy from original IL-2 like the "LOD sphere" and popping up buildings/clouds/grass etc, some effects and list goes on. The much touted "future proof" gfx engine does not mean it should require a damned CRAY to run it, but having a solid base on which to build and add features. Wasn't it modular structure in CoD? Really hope they pull the act together in the sequel.
Weather and all that would be nice to have if implemented right, but not a true requirement if it takes too much power to use it feasibly. The game itself while having clear improvements over IL-2 just feels like a quick revival of the original series added with some extra graphics. IL-2 franchise has been alive over 12 years now and the devs SHOULD have a grasp how to make things and how not IF they have even reviewed their work.
So yes, by all means bring features in IF they work, but the core game must work before that. And as a sidenote, Wild Bill Stealey from the long gone MicroProse is starting a new flight sim project it seems :)
Every game made untill now have a "LOD sphere"... I really don't understand why people still talking about that! It's BORING!
DCS have "translucid" buildings, by the way... They are ugly as hell!
The graphics in CloD are ok and in today standards VERY GOOD! We have GREAT aircraft models, good effects, nice terrain...
And i'll say this just once: "offline" players need to become online players... AI is just too stupid in ANY combat flight sim!
Just that! Bye!
Trumper
10-28-2012, 03:59 PM
And i'll say this just once: "offline" players need to become online players... AI is just too stupid in ANY combat flight sim!
Just that! Bye!
Have you tried the AI in BOB11 WOV?
Why "should" offline players become online,you are then totally reliant on the internet,you are reliant on being around when everyone else is,sorry that argument doesn't stand - the AI should be clever enough to give an offline player the illusion they are fighting a competent person.
LoBiSoMeM
10-28-2012, 04:09 PM
The AI should be clever enough to give an offline player the illusion they are fighting a competent person.
Only the "illusion"... I like to fight against a REALLY GOOD enemy, and only a human can do that.
By the way, today we all have internet access. It's amazing that we now can fight against and with human controlled aircraft.
Mysticpuma
10-28-2012, 06:13 PM
And as a sidenote, Wild Bill Stealey from the long gone MicroProse is starting a new flight sim project it seems :)
That will be this one then?
http://www.kickstarter.com/projects/wildbillstealey/f-35-lightning-ii-modern-combat-flying-simulation
Trumper
10-28-2012, 06:26 PM
Only the "illusion"... I like to fight against a REALLY GOOD enemy, and only a human can do that.
By the way, today we all have internet access. It's amazing that we now can fight against and with human controlled aircraft.
Yep EVERYBODY has internet access and wants to play online ;) but just incase they don't have or don't want to they really ought to have a choice of fighting the AI. ;)
salmo
10-28-2012, 07:45 PM
The last eight posts in this thread are OFF TOPIC. The topic is weather guys! It's extemely annoying how thoughtlessly people hijack threads :confused:
trademe900
10-28-2012, 09:29 PM
Just to bring this thread back on topic, I'm sorry but I have to say that is complete rubbish to think that this is 'good to go' with those additions.
What's far more important is that the content we have at the moment is not sub-par and bug free. To name just a few examples this means planes that reach simply within the ballpark of their correct ceiling and climb times, merlin engines that don't have chronic overheating and stuttering problems, propellers we can see through, ai that actually resemble a piloted aircraft, guns that don't sound like tapping on a desk, planes that don't disappear when you get near them... the list just goes on and on. Such basic, glaring issues and so many of them.
There is no point adding more when what we have is an inaccurate mess. The recent patch was a step in the right direction, but still only a step. I thank those that consistently spoke out and 'nitpicked' all the bugs and inaccuracies as without those people this game would have been magnitudes worse than it is now.
SlipBall
10-28-2012, 09:49 PM
Well getting back to the weather, salmo was correct about the clouds. You could have some very decent looking clouds on-line if they the designers decide to go with it. As far as I can tell, the other factors are not working...winds/buffeting etc.
salmo
10-28-2012, 11:04 PM
Well getting back to the weather, salmo was correct about the clouds. You could have some very decent looking clouds on-line if they the designers decide to go with it. As far as I can tell, the other factors are not working...winds/buffeting etc.
Slipball, winds/buffeting do work & you can have many layers of wind with different strengths & drection & gusts. See post #12 to DL a sample mission with very strong winds close to the ground at Lympne.
SlipBall
10-29-2012, 07:10 AM
Slipball, winds/buffeting do work & you can have many layers of wind with different strengths & drection & gusts. See post #12 to DL a sample mission with very strong winds close to the ground at Lympne.
Thank you salmo I will try that out, I very well could have screwed up
Pluto
10-29-2012, 07:19 AM
Agreed it will add a whole new aspect to the game with the new physics model that is far superior to the old IL2.
Just have to wait for the sequal...
... hmmm, nothing against your optimism but do you really think they get it done with the weather system for the sequel ?
I strongly doubt it considering how long we had to wait for what we have now.
Could be you are right if the sequel comes in 2 years.
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