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luthier
10-18-2012, 09:34 PM
Good day everyone,

Exactly a year after the last patch we’re finally releasing one more official add-on to Cliffs of Dover.


Simply open steam and allow it to auto-update the game.

Please note that the content deployment system for steam has changed since the last version, so the game will go through a quick automated conversion process once the patch is deployed.

Compared to RC2, the patch now on steam has a few minor changes. Most are not listed in the patch notes as they are not changes compared to the previous steam version.

The changes include:

- Changed default trimmer positions for 109s, Ju-87s, Ju-88s, G-50 and the He-111;
- Corrected G.50 FM, increased horizontal speeds;
- Increased open canopy drag;
- Corrected cloud shadows. They should no longer be projected upwards;
- Corrected curly tracer effects;
- Disabled WEP for British fighters using 87-oct fuel.

I know all of you are anxious to know about what happens now. Unfortunately we’re not ready to post that just yet. We will post announcements and a more detailed roadmap in a very near future.

We really hope that the new steam version that includes many great new additions will finally be something the community is excited about. The free release Su-26 aerobatics plane is a very small token of our appreciation of your support.

Thank you all for sticking around with us, and enjoy the game!

III/JG53_Don
10-18-2012, 09:40 PM
thx luthier and team for your hard work. It is much appreciated, but please don't forget CloD during the development of the sequel. We are really looking forward to the see some further work and improvements which can be adapted to the merged installation of CloD + sequel... and maybe some finetuning of the FM :-)
wrote this allready in another thread, but this suits here as well....

Don't want to abuse this thread, but NOW is the time to revise the il2bugtracker. Let us check every single bug and feature written down in the bugtracker and delete everything what is now corrected.

I am really excited to see how many bugs can be removed.
After that, with a competely new il2bugtracker with all the CURRENT bugs inside, the devs can work on them to correct the remaining issues at least for the sequel!

Lets get to work gents! :P :D

SlipBall
10-18-2012, 09:42 PM
It really is a great sim, thanks luthier and team!:)

mazex
10-18-2012, 09:47 PM
Thanks a lot for your efforts at fixing the game - it really is close to what I had hoped for during the development right now!

EDIT: And it's really late in Moscow now so get in bed for some well deserved sleep ;)

julien673
10-18-2012, 09:50 PM
Near future, hope for the best

Majo
10-18-2012, 09:51 PM
Thank you for the ride.

It's going to be a long winter...

Salutes.

6BL Bird-Dog
10-18-2012, 09:58 PM
Many Thanks .

Insuber
10-18-2012, 09:58 PM
Thank you Luthier, let's turn the page and move on, the earliest we get BoM the better for all, developers, customers and investors.

Borsch
10-18-2012, 09:58 PM
Thank you Luthier!

We will be waiting very eagerly for the sequel!

DC338
10-18-2012, 09:59 PM
Seems like a sad end to a game that promised so much over so long a time.

Thanks for your work Luthier and your teams in trying to make what was an Alpha release into something that we all expected. Seems you where given the poison chalice.

IvanK
10-18-2012, 10:01 PM
Bravo, thanks for all the effort and getting this to where it is. Its really starting to shine :)

Slipstream2012
10-18-2012, 10:12 PM
Thanks Luthier and Team for all your hard work, see you on the Russian Front.

Chivas
10-18-2012, 10:24 PM
Thanks Luthier and Team. I'm looking forward to more feature improvements with the Sequel. Its too bad the map SDK couldn't have been released sooner, so the community could refine the channel map, etc while waiting for the Sequel.

Bloblast
10-18-2012, 10:24 PM
Thanks Luthier + team.

Great simulation, looking forward to the sequal.

yobnaf
10-18-2012, 10:37 PM
Another great patch for this awesome sim. Keep up the good work luthier + team

SG1_Lud
10-18-2012, 10:53 PM
Thank you Luthier B6 and Team.
Looking forward the sequel!

S!

Novotny
10-18-2012, 10:57 PM
Thanks, onwards and upwards!

jayrc
10-18-2012, 10:58 PM
Wow, great news, the game is running awesome on my system with high settings, thanks for all your hard work, it's a joy to see so many players online and I can't wait for the sequel:grin:

ATAG_Dutch
10-18-2012, 10:59 PM
Ok, so I posted in the wrong thread :(

On the other hand, twice won't hurt at all, so thanks Luthier, BlackSix and the rest of the team for releasing this official patch so soon after the RCs.

It looks and plays better than it has ever done.

Salute, and I look forward to flying my I-16 in the snow. My faith is restored.

Thanks. ;)

335th_GRAthos
10-18-2012, 11:12 PM
Many Thanks Luthier and 1C!

Looking forward to the sequel!!!!!!!

~S~

ATAG_Colander
10-18-2012, 11:13 PM
Luthier,

Please extend my thanks and congratulations to the whole team.

ATAG_Colander.

ATAG_Snapper
10-18-2012, 11:22 PM
Thanks to Luthier, BlackSix, and the dev team for a fantastic effort in delivering this Final Patch. We had almost 100 players on the ATAG Server and it was running very smoothly. The excitement over Teamspeak was incredible.

Looking forward to the sequel!

Mango
10-18-2012, 11:56 PM
Congratulations and thank you! Looking forward to getting back into the cockpit.

naz
10-19-2012, 12:23 AM
Thanks Luthier and team. Looking forward to the sequel. Love the game.

cheers
Naz
aka II./JG53_Opfer

JTDawg
10-19-2012, 12:34 AM
Thanks for all the hard work ! man we sure had some ups an downs . Even to the point of many quit it all together , sadly , But after the last couple alphas an now the final patch. It seem to have been very positive from my point of view ! More competitive plane sets , better fps etc etc, Is it perfect , no , but even though i'm really not interested in BOS , I will buy, to make sure you guys stay in the fight , to complete this series . of what i would hope would be many new theaters , Malta , africa , pacific etc , So again many thanks, an hopefully we can mend our torn , community ! With all the new people on TS an ATAG , I can only hope the game will start selling well again, SO YES I WOULD RECOMMENED TO MY FRIENDS NOW , SALUTE :grin:

Cornay
10-19-2012, 12:49 AM
Thanks to 1C & the team.
Love this sim!

louisv
10-19-2012, 01:23 AM
Thanks man :cool:

hiro
10-19-2012, 06:35 AM
thanks and more thanks.


you could have cut and run, but you guys admitted to an issue, owned up and fixed it as best as you could have.


And bearing all the negativity, and threats of proclivity to doom by the naysayers, you displayed a dogged sense of quality of what IL-2 is known for.

Though you may not have gotten as much as we all expected out of Clod, you did good.

And thanks.

Just remember to blow our sim minds away and take time to make BOM awesome and make it legendary .

Its far from over, cliffs of dover has just begun, we await the next run.



Here's my plug, Spanish Civil War sometime in your release timeline, pacific theater idea, and remember Korea.

Peace

wannabetheace
10-19-2012, 06:59 AM
Thanks Luthier, see you on Eastern front за родину!!!!

BRIGGBOY
10-19-2012, 07:10 AM
The Luther and the whole team I can't wait to try it out. Also can't wait for the sequel

Taff in Exile
10-19-2012, 07:15 AM
Thanks Luthier

Many thanks and congratulations to all involved.

Ta

baronWastelan
10-19-2012, 07:37 AM
wooptie friggen doo

kevchenco
10-19-2012, 07:38 AM
Congratulations to the team on all the hard work you have put it in.

Looking forward to the sequel.

Cheers

klem
10-19-2012, 07:43 AM
Thanks Luthier and also BlackSix for what he has had to put up with.

I don't mean to sound negative, I'm very pleased with where we are now, but I know you are still considering what happens next so may I please ask that you fix the misfiring Merlins at mid/upper altitudes when at high rpm's and boost.

CoD is very playable now and I am recommending it to friends with just a few caveats but it is a huge improvement on when it was first released. Thank you.

tk471138
10-19-2012, 07:51 AM
i am going to cry myself to sleep tonight this marks the end of an era...i am so emotional at this moment

Plt Off JRB Meaker
10-19-2012, 08:36 AM
Thanks Luthier and team,faith is restored in your sim at last!,I for one really appreciate the sterling efforts that have been endeavoured to bring this to where it is now,well done chaps;)

310_cibule
10-19-2012, 09:06 AM
Thx Luthier, BlackSix and 1C. Great job, great sim.

fly_zo
10-19-2012, 09:24 AM
many thanks for all hard work

cheers
Z

Conte Zero
10-19-2012, 09:37 AM
Please forgive me.

I haven't been on the game for a while. this new 18 october update on steam is the only one I have to run, or do I have to install previous steps?

thank you very much sirs.

>EDIT - Doh, sorry about the stupid question, all the answers were in the first post by Luthier. Downloading from STEAM, hopefully I will launch a refreshed, smooth and perfected Sim. Long live Sturmo!

150GCT_Veltro
10-19-2012, 09:46 AM
Not thank by me for this CoD.

Do it better in the "sequel", and we'll see if we could support you again.

Siko
10-19-2012, 09:48 AM
Installed the patch, started the game-took ages to load and was slightly stuttery with obvious patches of very low resolution scenery.

Disappointed, then....doh...forgot the usual hacks! Deleted cache and renamed the ubi logo (I have a 7850) and reloaded...

Very quick load times, stutters almost totally gone and graphics smooth and high resolution, luvverly! Well done devs, have an 8.5/10 from me! You have just sold one copy of BOM.

TonyD
10-19-2012, 09:49 AM
Thank you luthier and the 1C team. A quick comparison between the last official patch and this one shows an approximate 40% improvement in average frame rates – great job! Looking forward to the sequel :)

klem
10-19-2012, 10:08 AM
Please forgive me.

I haven't been on the game for a while. this new 18 october update on steam is the only one I have to run, or do I have to install previous steps?

thank you very much sirs.

Just delete the contents of the cache folder in /My Documents/1C Soft Club/il-2 sturmovik cliffs of dover/

I mean go into the cache folder, highlight all files and the subfolder and delete them. This removes any possibility if leftover files that might clash with the update files. Then start the game and it will update automatically through Steam. The first loading of the game will take a minute or two as it rebuilds a clean cache.

If you experience any problems in CoD, clear the cache again and re-validate the files in Steam.

Bobb4
10-19-2012, 10:19 AM
A sad and bitter pill to swallow. By this stage I had hoped they would have opened the game up to 3rd party designers to fill in the obvious blanks.
Lack of ships etc in Cliffs.
I cannot see BoM being any different to be honest. The title suggests they will avoid the Crimea like the plague. It was at this stage in the old IL2 development that they let 3rd party developers in.
I pray they do the same now.
Let's be honest, the Battle for Moscow will have to simulate a large portion of the ground war. And with fly through trees that is just plain not going to work.
If they do not fix that they can forget BoM being a commercial success.
But maybe i am just negative?
On a brighter note it is the game now that I expected to get when it was released a year ago.
Let's hope we will see a team dalious for Clod soon ;)
Kudo's to the team for getting it this far.

el0375
10-19-2012, 10:31 AM
still waiting my steam to update.. :(
in italy here

JG52Uther
10-19-2012, 10:34 AM
Restart steam.If that doesn't force a download, verify the game files in steam.

Anders_And
10-19-2012, 10:42 AM
Luthier we are all behind you and your team!

el0375
10-19-2012, 10:46 AM
@ Jg 52 Uther
just did and worked thanks

GraveyardJimmy
10-19-2012, 10:49 AM
Let's be honest, the Battle for Moscow will have to simulate a large portion of the ground war. And with fly through trees that is just plain not going to work.


I think that the official sequel announcement hasn't come out yet and things b6 and luthier have said make it sound like it is not 100% that it will be Moscow, just that it is in the Eastern Front.

Edit: My opinion- The game engine has been fixed to the point where I get good performance on my aging PC (Only a E8400 dual core and DDR2) and get an average of 60fps at altitude (compared to about 35 in MoW:AS). I will see what the sequel is and will almost certainly buy it on release, depending on pricing etc.

BadAim
10-19-2012, 11:39 AM
I'm surprised at all of the positivity in this post, and pleasantly so.

Good job, guys!

carguy_
10-19-2012, 11:52 AM
Thanks for your hard work, dev team!
I await the sequel to fly my Gustav.

Hopefully someone can now get an online war started. I still believe!

reflected
10-19-2012, 11:55 AM
OH please, please release a hotfix. All Spits are impossible to fly at the moment due to the random shaknig problem :(

FS~Lewis
10-19-2012, 11:56 AM
Thanks For the Patch and the hard work that Luthier and Team have put into this Sim now and over the years.

Unlike some I have never found the need to be disappointed in watching the progression of this Sim come together, and understood that it was always a 'work in process' that benefited largely from the input the WWII aviation fanatics here have put into it.

....Not forgetting the IL-2 original series which kept me thoroughly entertained online for near 10 years...a BIG Thanks and ~S~

I look forward to buying 'Battle for Moscow' when it is available...

Conte Zero
10-19-2012, 12:04 PM
.doh...forgot the usual hacks! Deleted cache and renamed the ubi logo (I have a 7850) and reloaded...

Very quick load times, stutters almost totally gone and graphics smooth and high resolution, luvverly

what what what?

guys you are ages ahead of me...please anybody exlains me these tricks??


the first hack is probably the same user Klem just explained to me (/My Documents/1C Soft Club/il-2 sturmovik cliffs of dover/
) but what's the ubi logo story?


gratitude.

kestrel79
10-19-2012, 12:34 PM
Finally an official update. Time to get back online! It's been a while.

That ubi splash screen thing only affects ATI cards it seems. It forces your gpu to run at desktop speeds while in game correct? Maybe it would be wise to repost the delete instructions for that.

Ze-Jamz
10-19-2012, 12:35 PM
Finally an official update. Time to get back online! It's been a while.

That ubi splash screen thing only affects ATI cards it seems. It forces your gpu to run at desktop speeds while in game correct? Maybe it would be wise to repost the delete instructions for that.

Thought they fixed that...?

Robo.
10-19-2012, 12:46 PM
Luthier and the whole team - thank you very much for your effort, the final patch is very impressive and I appreciate all your hard work. Good luck with the sequel, I will be one of the first ones to pre-order it.

SPASIBA! ;)

Conte Zero
10-19-2012, 12:57 PM
Thought they fixed that...?

I see. is there a TO-DO list of all the hacks and tweaks here on the forum, it would be appreciated!

Siko
10-19-2012, 01:04 PM
what what what?

guys you are ages ahead of me...please anybody exlains me these tricks??


the first hack is probably the same user Klem just explained to me (/My Documents/1C Soft Club/il-2 sturmovik cliffs of dover/
) but what's the ubi logo story?


gratitude.

Apparently the ubi logo that plays during loading artificially limits ATI cards from their top speed (apologies I am no techno-geek it has been explained much more succinctly on previous patch threads).
You find it (via my documents/1csoftclub then another folder I have forgotten!) and either delete it or rename .old so it doesn't play on first loading the game. It did make a big difference on my old 5770, not sure it does on my new 7850, but all the same it is worth doing.
Sorry I can't be more help, if in doubt look through previous patch threads and someone always asks about it.

tf_neuro
10-19-2012, 01:38 PM
Here comes the party pooper.
Please don't delete or edit this post, let people express less-than-good opinions, too.

Yes the game got much better with each patch, and yes you can tell that there is a great deal of work behind it.
However, I think that publishing a paid expansion now wouldn't be a good idea.

Even with my medium-high end PC (i7/970, 12GB RAM, GTX680) the frame rates often drops close to unplayable, especially on take off.
Antialiasing hasn't been taken care of, yet. That means, planes are very hard to tell apart until you're very close to them.
Also, I still have a problem with the Hurricane, where low-res textures are superimposed to the hi-res ones (as shown in the patch thread and in a bug report)

I could keep going but I think I made my point: right now CloD is a great game but it still needs some fixing before an expansion can be published.
Personally, I wouldn't buy an expansion right now, unless early customers get a special deal. On the other hand I would buy the sequel if some time after the release, positive reports start popping up and everyone is happy with it... but for some reason, I don't think that's going to happen.

Now don't get me wrong, I still believe that CloD is going to be the greatest flight sim game ever. All im saying is that I won't invest more money in it, until im sure that im not going to get ripped off again.

Everyone can get ripped off once, but getting ripped of twice, by the same guy, and in the same way... well, that's not going to happen.
So, make the game match the promises and I'll be happy to keep buying expansions.

(also mirrored here (http://www.thefoxbats.ch/forums/viewtopic.php?f=8&t=434&p=2972#p2972))

Nephris
10-19-2012, 01:39 PM
You find it (via my documents/1csoftclub then another folder I have forgotten!)

Not correct. That is the path for the cache folder. Some believe it will increase the game by deleting the folder...never noticed a difference though.

However, you ll find the Logo in your Steam/Cliffs of dover installation under "parts". Deleting this for performance boost is imho also a myth in the meantime.

Ataros
10-19-2012, 01:49 PM
I see. is there a TO-DO list of all the hacks and tweaks here on the forum, it would be appreciated!

Try an FPS improvement link in my sig but it was not updated for some time and many things are not necessary any more.

SiThSpAwN
10-19-2012, 02:13 PM
Thanks for all your work, lets hope for continued improvements on all fronts in the future...

Sokol1
10-19-2012, 02:14 PM
Logo.wmv is no in My Document folder.

Is in game folder:

X:\Steam\Stemapps\Common\Il2 sturmovik cliffs of dover\parts\core\GUI

And remember that each time Steam check files, this file is download agaim...

Need a .bat to delete this every time that open CloD.

Sokol1

GF_Mastiff
10-19-2012, 02:16 PM
Logo.wmv is no in My Document folder.

Is in game folder:

X:\Steam\Stemapps\Common\Il2 sturmovik cliffs of dover\parts\core\GUI

And remember that each time Steam check files, this file is download agaim...

Need a .bat to delete this every time that open CloD.

Sokol1

no you just need to turn off updates, and turn off cloud for that.

Varrattu
10-19-2012, 02:43 PM
Just a little reminder concerning some key-features from the announcement for iL2CoD:

http://il2sturmovik.ubi.com/cliffs-of-dover/en-GB/game-info/key-features/index.aspx

Latest-gen graphics engine with DX10 and DX11 API support ...

... no DX11 API support untill now (Status October 18, 2012 - Patch 1.11.20362)


Advanced physics- wind, lift, turbulences, rain, fog ...

Quote: ... We could not make a lot of what we wanted to make for the CloD.


All cockpits instruments show actual, real-time data ....
Real time reaction for all cockpits instruments ...

... except BF110, JU87, JU88, HE111 (Status October 18, 2012 - Patch 1.11.20362)


Please make the game match the promises and I will buy the sequel.

I won't invest more money until I am sure that im not going to get ripped off...

Kind regards

senseispcc
10-19-2012, 03:22 PM
.
Thanks to the dev team and to all with a possitive or negative helping coment.

slm
10-19-2012, 03:50 PM
Just a little reminder concerning some key-features from the announcement for iL2CoD:

...

Quote: ... We could not make a lot of what we wanted to make for the CloD.

...

I won't invest more money until I am sure that im not going to get ripped off...


As CoD development has shown doing everything is not possible. I hope that in the future the development team can use their limited time to improving things which will improve game play. IMO there are much more important things to work on than some things Varrattu listed. IL2 4.12 still has edge in some things.

Freycinet
10-19-2012, 04:31 PM
Thanks so much to Luthier and the whole development team for bucking the trends and doing an amazing job at hi-fidelity combat flight sim modelling. Flying over the Channel with Teamspeak on is just an amazing experience!

{HVY-E}Jinxx
10-19-2012, 04:46 PM
Tried it out today.
Still a Fing slide show on anything above medium graphics settings. Still appears to be no SLI support. Guns firing from 8 303's still only shows 2 sets of tracers instead of 8.

Trying to use my TrackIr gives me a headache now.
Mirrors still don't work right.

Frame rate average on my system was about 15fps.

AMD FX-8150 8 core processor.
32gb DDR3 Ram
Geforce GTX 460 w/ 1gb each x 2 (SLI)
ASUS Crosshair V Formula Main Board.

That much power and still can't run it at High settings.
I'm thoroughly disgusted with this sim and will NOT be purchasing the sequel until there is bonified proof that it actually works as advertised.

S!

Bio_J
10-19-2012, 04:49 PM
Could someone with the English language version of the game (A.K.A. International version) please share their (English language) Maddox.dll file? Those of us with the Russian version of the game can use it to be able to see the in-game menus and dialog in English.

The Maddox.dll file can be found in this directory:
C:/Program Files/Steam/steamapps/common/il-2 sturmovik cliffs of dover/parts/core

[Helpfull shortcut: From you desktop, if you click on the Windows "Start" button the menu will pop up and you can simply copy then paste the directory location -that I listed above- into the small search field at the bottom of the pop-up menu to quickly locate the file.]

Thanks in advance guys!

David198502
10-19-2012, 04:56 PM
well, the spitfire is still disappearing in midranges which is extremely annoying!

now its really a shame that clod is abandoned and left in the state it is...
you cant fight what you dont see, and you Luthier introduced that bug with a former patch...
its really ridiculous that you dare to leave it in that state...
btw, its a specific spitfire problem.

meshshowlod=1 cures the problem but grinds my pc to a halt.
anything above =1 cures the problem as well, without any performance drop!but then your own plane is only partly visible...so this is of no use....

a really disappointed former customer

S!

Shadylurker
10-19-2012, 05:09 PM
Tried it out today.
Still a Fing slide show on anything above medium graphics settings. Still appears to be no SLI support. Guns firing from 8 303's still only shows 2 sets of tracers instead of 8.

Trying to use my TrackIr gives me a headache now.
Mirrors still don't work right.

Frame rate average on my system was about 15fps.

AMD FX-8150 8 core processor.
32gb DDR3 Ram
Geforce GTX 460 w/ 1gb each x 2 (SLI)
ASUS Crosshair V Formula Main Board.

That much power and still can't run it at High settings.
I'm thoroughly disgusted with this sim and will NOT be purchasing the sequel until there is bonified proof that it actually works as advertised.

S!


Your system isn't that great man, no offense but The FX-8150s rate barely above old intel core 2 Q series quad cores and lower than the older Phenom 2 X4's, 460's in SLI only just match an ATI 7850 without an overclock...And that's in SLI supported games. Of course you're not going to run it on high. Cores don't mean everything.

JG52Krupi
10-19-2012, 05:09 PM
Thanks Luthier, BlackSix and the rest of you guys at MG.

I can't wait to test the patch, I am hearing good things :D.

All the best for the new game I will pre-order as soon as its available :D (as long as its not an MMO).

Thanks again (500 hours in COD and increasing ;) )

jf1981
10-19-2012, 05:11 PM
Good day everyone,

Exactly a year after the last patch we’re finally releasing one more official add-on to Cliffs of Dover.



Hi

Thanks for the patch, however why can't we have true air speed correct per history ? It now looks both sides are under the true figures.
Talking about 350 TAS at 18'000 ft for spitfire for reached by K5054, it's actually far from such performance, and at SL, I expect more than 290 TAS, it's again far from that in the game.
I know Spitfire reached more than 25'000 ft, that's again not the one we have in the game.

Why Can't we really have tough aircrafts, like real ones ?

TomcatViP
10-19-2012, 05:12 PM
Here comes the party pooper.
Please don't delete or edit this post, let people express less-than-good opinions, too.

Yes the game got much better with each patch, and yes you can tell that there is a great deal of work behind it.
However, I think that publishing a paid expansion now wouldn't be a good idea.

Even with my medium-high end PC (i7/970, 12GB RAM, GTX680) the frame rates often drops close to unplayable, especially on take off.
Antialiasing hasn't been taken care of, yet. That means, planes are very hard to tell apart until you're very close to them.
Also, I still have a problem with the Hurricane, where low-res textures are superimposed to the hi-res ones (as shown in the patch thread and in a bug report)

I could keep going but I think I made my point: right now CloD is a great game but it still needs some fixing before an expansion can be published.
Personally, I wouldn't buy an expansion right now, unless early customers get a special deal. On the other hand I would buy the sequel if some time after the release, positive reports start popping up and everyone is happy with it... but for some reason, I don't think that's going to happen.

Now don't get me wrong, I still believe that CloD is going to be the greatest flight sim game ever. All im saying is that I won't invest more money in it, until im sure that im not going to get ripped off again.

Everyone can get ripped off once, but getting ripped of twice, by the same guy, and in the same way... well, that's not going to happen.
So, make the game match the promises and I'll be happy to keep buying expansions.

(also mirrored here (http://www.thefoxbats.ch/forums/viewtopic.php?f=8&t=434&p=2972#p2972))

I understand your disapointment as the game was not perfect out of the box from the release but...c'mon we payed 60bucks for 2 years of playing.

Ok some bugs were annoying but we were lucky that the devs kept working on it during this time.

I think you shld keep your head up and look around what is done as standard by the industry.

Mil fly sims is a small niche. Especially WWII and in particulary accurate Flight sim with Fligh Models worked hard to allow the player to get a feel of what it was. Neither RoF or WThunder let you with this impression.

So please, improve your SA and don't be so harsh..

Ok, Luthier owns us a good one, but at least he has led his team on the hard way trying to improve the game.

For sure I won't spent 60€ at the next release, but be sure that I will wait "2 weeks" for the form and buy my copy as soon as price hve decrease a tad (1€ ? ;) )

~S

fedaykinwolf
10-19-2012, 05:52 PM
thank you for the patch, however,
Il2 CLOD in Windows 8 is still broken, Steam starts games, Steam User goes "Green" aka playing then Blue aka online and CLOD never starts... No other game or software has an issue only CLOD, even 1946 works as it should with no modification... Please, don't give me any windows 8 is not supported, cause I think a lot of people would agree that delaying a game with patches this far kinda necessitates next gen OS support no?

I Still want my money back, there are other Flight Sims that are far more deserving of this funding.

I voted CLOD the most disappointing game of all time, on Hexus just a moment ago.

+ No Dynamic Campaign?
+ So many promises (cockpits, DirectX, Basic functioning Game) still not fully fulfilled...
+ No windows 8 Support?
= IL2 series is in decline

I am done buying your games, DCS: World, with it's modules is where things ought to be moving...

Kwiatek
10-19-2012, 06:03 PM
I really dont understand people here which are happy that 1C relased final patch with so many unfinished and still buggy things? I was hope that we will get a few more RC beta patches which fix some more things expecially FM's and performacne CLOD planes.

So it looks like game is over now :(

startrekmike
10-19-2012, 06:07 PM
thank you for the patch, however,
Il2 CLOD in Windows 8 is still broken, Steam starts games, Steam User goes "Green" aka playing then Blue aka online and CLOD never starts... No other game or software has an issue only CLOD, even 1946 works as it should with no modification... Please, don't give me any windows 8 is not supported, cause I think a lot of people would agree that delaying a game with patches this far kinda necessitates next gen OS support no?

I Still want my money back, there are other Flight Sims that are far more deserving of this funding.

I voted CLOD the most disappointing game of all time, on Hexus just a moment ago.

+ No Dynamic Campaign?
+ So many promises (cockpits, DirectX, Basic functioning Game) still not fully fulfilled...
+ No windows 8 Support?
= IL2 series is in decline

I am done buying your games, DCS: World, with it's modules is where things ought to be moving...


So, let me get this straight, you want them to support a OS that is not even out yet? really? I mean, I can understand if it did not have proper windows 7 support but expecting support for a OS that is not even on the market yet is just absurd, sorry to be blunt but that is true.

I find the game functions fine, while some of the menu stuff is a little funny, the overall game works as designed and seems to be running very well for me (even on my aged computer), I don't see your issue here, your other problems with cockpits, directX and such don't make any sense, I don't have any issues at all with any of that.

Overall, I don't see your problem, granted, the game needs more work but your issues specifically don't make any sense.

slm
10-19-2012, 06:09 PM
Kwiatek: development costs money. How many CoD copies do you think they sell these days? So if you want to see the new game series grow, they need more money that they can get from the next game.

Here you can see another alternative that can happen to a game:
http://arstechnica.com/gaming/2012/10/haunts-kickstarter-failure-highlights-the-risks-of-crowdfunding/

_79_dev
10-19-2012, 06:10 PM
thank you for the patch, however,
Il2 CLOD in Windows 8 is still broken, Steam starts games, Steam User goes "Green" aka playing then Blue aka online and CLOD never starts... No other game or software has an issue only CLOD, even 1946 works as it should with no modification... Please, don't give me any windows 8 is not supported, cause I think a lot of people would agree that delaying a game with patches this far kinda necessitates next gen OS support no?

+ No windows 8 Support?
= IL2 series is in decline


Hahahaha....I was in a bad mood today.... You gave me a reason to laugh...

Hood
10-19-2012, 06:24 PM
Here comes the party pooper.
Please don't delete or edit this post, let people express less-than-good opinions, too.

Yes the game got much better with each patch, and yes you can tell that there is a great deal of work behind it.
However, I think that publishing a paid expansion now wouldn't be a good idea.

Even with my medium-high end PC (i7/970, 12GB RAM, GTX680) the frame rates often drops close to unplayable, especially on take off.
Antialiasing hasn't been taken care of, yet. That means, planes are very hard to tell apart until you're very close to them.
Also, I still have a problem with the Hurricane, where low-res textures are superimposed to the hi-res ones (as shown in the patch thread and in a bug report)

I could keep going but I think I made my point: right now CloD is a great game but it still needs some fixing before an expansion can be published.
Personally, I wouldn't buy an expansion right now, unless early customers get a special deal. On the other hand I would buy the sequel if some time after the release, positive reports start popping up and everyone is happy with it... but for some reason, I don't think that's going to happen.

Now don't get me wrong, I still believe that CloD is going to be the greatest flight sim game ever. All im saying is that I won't invest more money in it, until im sure that im not going to get ripped off again.

Everyone can get ripped off once, but getting ripped of twice, by the same guy, and in the same way... well, that's not going to happen.
So, make the game match the promises and I'll be happy to keep buying expansions.

(also mirrored here (http://www.thefoxbats.ch/forums/viewtopic.php?f=8&t=434&p=2972#p2972))

+1

The game is now the state I expected it to be in at release, so I've paid almost two years in advance. I enjoyed yesterday's blast and have really high hopes for the future.

I'll buy the sequel in the hope that I can then properly fly the BoB. Until then I'll enjoy what we've got.

Hood

MD_Titus
10-19-2012, 06:41 PM
nice one luthier, thanks to you and the team

what was the phrase, releasing a 2013 game in 2011?

Ailantd
10-19-2012, 07:01 PM
Some bugs:

I have a frequent situation where al the effects like smoke, tracers... dissapear for a few frames, sometimes almost a second, and then appear again.

Also sometimes flying low near the edge of a cloud shadow you can see clearly really big pixels (about 200 m ) not blurred fom the cloud shadow texture.

As a special request, if not for CoD, at least for BoM, please, kill all the hard sun shadows when you are in a cloud shadow. You had this effect extemely nailed in the original game and was beautiful. I don´t know why you changed it in the las beta patch. In reality there is not hard shadows when you are already in a shadow area.
Overall, keep the good work.

*Buzzsaw*
10-19-2012, 07:02 PM
Salute

On the ATAG server last night, during their Dunkirk setup, as the last ships were bombed, some of the destroyed ones appeared, hanging in the air over the beachhead, obviously this is a bug.

IvanK
10-19-2012, 07:40 PM
Hi

Thanks for the patch, however why can't we have true air speed correct per history ? It now looks both sides are under the true figures.
Talking about 350 TAS at 18'000 ft for spitfire for reached by K5054, it's actually far from such performance, and at SL, I expect more than 290 TAS, it's again far from that in the game.
I know Spitfire reached more than 25'000 ft, that's again not the one we have in the game.

Why Can't we really have tough aircrafts, like real ones ?

On line yesterday:

http://i40.photobucket.com/albums/e215/zulu64/293Kft.jpg

ATAG_Snapper
10-19-2012, 07:50 PM
Yoiks!

29,260 ft, 95 mph IAS, still climbing at 15 fpm, 3000 rpms, boost -4 (?) lbs, oil 95 C, glycol 113 (?) C

Should clear Mt Everest with ease!

klem
10-19-2012, 08:28 PM
I really dont understand people here which are happy that 1C relased final patch with so many unfinished and still buggy things? I was hope that we will get a few more RC beta patches which fix some more things expecially FM's and performacne CLOD planes.

So it looks like game is over now :(

I agree Kwiatek and I was hoping they would at least fix the broken Merlins so we could at least pretend we had flyable RAF aircraft. But, the reality is the project has no more funding, Luthier did spell this out and I suspect some of the BoM project funding was used to finally patch up CoD. It is a shame though that they don't just use a little more to fix that simple engine problem.

Still, we can stand up to the 109s now even of the performance is not correct. I suppose as someone else said, the relative perfomance is closer now and at least we can get some fun out of it.

juanjo
10-19-2012, 08:54 PM
Thanks Luthier and Team. The community appreciate your efforts. If we have been hard and anxious sometimes is because your sim is the best ever. We will buy the sequel. I like a game company which demostrates the willing and proud for improving its game on spite all the initial problems.Some others would have quit in the middle of the road.My respect.Good job.

Feuerfalke
10-19-2012, 09:01 PM
Fresh installation - patch installed - Launcher.exe stopped

topgum
10-19-2012, 09:45 PM
Thx Developer, I love what I see,
lets say:
Never was so much owed by so many to so few ;)

great patch! Go on!

topgum
10-19-2012, 09:57 PM
Yoiks!

29,260 ft, 95 mph IAS, still climbing at 15 fpm, 3000 rpms, boost -4 (?) lbs, oil 95 C, glycol 113 (?) C

Should clear Mt Everest with ease!

same here:
Spit 1A 100oc 29900ft /31800ft, Airpressure 994mb !
Still 90 Gal or 90% (?) fuel. Very close to RL-ceiling,

i am happy!

11085

11086

xpupx
10-19-2012, 10:18 PM
Great job guys, can fly again and have fun with it! I have already talked a mate in to getting the game.
Cant wait for the next installment!

Richie
10-19-2012, 10:58 PM
Doesn't update. Still have 110

ATAG_Snapper
10-19-2012, 11:16 PM
same here:
Spit 1A 100oc 29900ft /31800ft, Airpressure 994mb !
Still 90 Gal or 90% (?) fuel. Very close to RL-ceiling,

i am happy!

11085

11086

Wow, I have to hand it to you and IvanK. The best I did with the 1a 100 octane was just over 26,000 feet. (No screenshot, but I ain't lyin'! LOL).

Nicely done!

joker68
10-19-2012, 11:45 PM
Could someone with the English language version of the game (A.K.A. International version) please share their (English language) Maddox.dll file? Those of us with the Russian version of the game can use it to be able to see the in-game menus and dialog in English.

The Maddox.dll file can be found in this directory:
C:/Program Files/Steam/steamapps/common/il-2 sturmovik cliffs of dover/parts/core

[Helpfull shortcut: From you desktop, if you click on the Windows "Start" button the menu will pop up and you can simply copy then paste the directory location -that I listed above- into the small search field at the bottom of the pop-up menu to quickly locate the file.]

Thanks in advance guys!
+1. Please guys, help us early adopters? :cool:
Cheers

Bloblast
10-20-2012, 12:26 AM
same here:
Spit 1A 100oc 29900ft /31800ft, Airpressure 994mb !
Still 90 Gal or 90% (?) fuel. Very close to RL-ceiling,

i am happy!

11085

11086

The 109's ceiling in the game is about 7,500 meter way off should be 11,000

ATAG_Old_Canuck
10-20-2012, 02:06 AM
Wow, I have to hand it to you and IvanK. The best I did with the 1a 100 octane was just over 26,000 feet. (No screenshot, but I ain't lyin'! LOL).

Nicely done!

Winging up with you soon, Snapper.

ATAG_Snapper
10-20-2012, 03:53 AM
Excellent, O.C. Keep us posted on progress!

He111
10-20-2012, 04:18 AM
ok, uploading now .. hoping, fingers crossed ..

Overall VERY GOOD! (Grphx setting everything on max except land shading)

Still bugs though,
(1) OVerall FPS a tad smaller though not much.
(2) Clouds are still a tad poppy though not as bad as beta patch - would be good to have long distance sprite clouds, slowly merge into proper clouds but will that effect FPS, like (4) ???
(3) Trying to fire gun as gunner on 110 doesn't work, even worse than before though adding animation of ammo box replacement excellent.
(4) still a FPS hit with dust clouds (<10) on takeoffs but only for a few seconds then FPS 20+, team have been working on this ? - better
(5) Condor front gunner still refuses to fire if you change 7.9 MG to 2.0 Cannon, hope this isn't the same for all AI gunners who have their gun changed from default ?

more to come ..
.

.

Sokol1
10-20-2012, 01:37 PM
ok, uploading now .. hoping, fingers crossed ..

(3) Trying to fire gun as gunner on 110 doesn't work, even worse than before though adding animation of ammo box replacement excellent.



In Blenheim and He111 gunner's work, but in 110 you can only fire if no enemy aircraft in vicinity...

BTW - Ammo box replacement (in 110) animation exist since first version of CloD.
I record this video in April 2011 - "Human gunner".

http://www.youtube.com/watch?v=quqbDnH9qFU

Sokol1

kakkola
10-20-2012, 02:10 PM
Well all I can say is I`m done with this.......!Still graphic performance not good,i have to play @ 1440x900 not even all maxed out(buildings low,trees low,no grass,texture high,all rest in medium),i did all the procedure etc!Oh weel i`ll wait for BOM i guess.......unless they release the SDK for it;-)
Having some fun betatesting WT!
Cheers all

Win x64
Gtx 570 1280 mb
Phenom x4 965 3,4ghz
8 gig ram

Bokononist
10-20-2012, 02:15 PM
+1. Please guys, help us early adopters? :cool:
Cheers
Here you go. See the attachment.

GraveyardJimmy
10-20-2012, 02:24 PM
Well all I can say is I`m done with this.......!Still graphic performance not good,i have to play @ 1440x900 not even all maxed out(buildings low,trees low,no grass,texture high,all rest in medium),i did all the procedure etc!Oh weel i`ll wait for BOM i guess.......unless they release the SDK for it;-)
Having some fun betatesting WT!
Cheers all

Win x64
Gtx 570 1280 mb
Phenom x4 965 3,4ghz
8 gig ram

There must be something wrong with your configuration as I get great performance at 1280x1024 (more total pixels to render than 1440x900) and with things almost all on high. I have a worse system than you (E8400 @stock 3GHz, GTX460 1gb and 4gb ram) but get 60fps at altitude, 40 steady near the ground. No stuttering either unlike the early build of the game.

Maybe you should check to see that you cleared the cache and that you aren't getting overheating the CPU or GPU.

joker68
10-20-2012, 03:21 PM
Here you go. See the attachment.

Thank you Bokononist!

28_Condor
10-20-2012, 04:31 PM
I can't open the bombay doors of Blenheim...


Anyone else have this problem?

GraveyardJimmy
10-20-2012, 04:40 PM
I can't open the bombay doors of Blenheim...


Anyone else have this problem?

If you release bombs they open but I cant open them manually.

Ataros
10-20-2012, 04:45 PM
I can't open the bombay doors of Blenheim...


Anyone else have this problem?
.
Like most contemporary British aircraft, the bomb bay doors were kept closed with bungee cords and opened under the weight of the released bombs. Because there was no way to predict how long it would take for the bombs to force the doors open, bombing accuracy was consequently poor.[6] (http://en.wikipedia.org/wiki/Bristol_Blenheim)

28_Condor
10-20-2012, 05:07 PM
Wow... but htis is new in this release, before I need open doors...

A change without documentation :rolleyes:

Well, better than a bug :)

ems9
10-20-2012, 05:39 PM
Wonderful !
Great job guys!
Thank you all a lot for your effort!

Count with me for BoM!

Step by step you guys will make this a great game like it's ancestor !

IvanK
10-20-2012, 08:56 PM
No it was documented in the patch notes. Historically the Blenheim Bomb bay doors were held closed by a bungee system. When the bombs are dropped the weight of the bombs opens the doors. Once the bomb are gone the doors snap shut by way of bungee action. So it is now correct

A snippet from the Blenheim mKIV pilots notes:

http://i40.photobucket.com/albums/e215/zulu64/Blenheimbombdoors.jpg

klem
10-20-2012, 09:32 PM
Well all I can say is I`m done with this.......!Still graphic performance not good,i have to play @ 1440x900 not even all maxed out(buildings low,trees low,no grass,texture high,all rest in medium),i did all the procedure etc!Oh weel i`ll wait for BOM i guess.......unless they release the SDK for it;-)
Having some fun betatesting WT!
Cheers all

Win x64
Gtx 570 1280 mb
Phenom x4 965 3,4ghz
8 gig ram

Doesn't sound right kakkola, my spec isn't that much more than yours and CoD doesn't hammer the Processor like IL-2 '46. Your video card is the same as mine and I run on High with Anti-Epilepsy off, SSAO off, Vsynch on, Grass off, Forest very low (it will run more but I don't like the effect), Buildings Amount Medium, Building Detail low. Texture quality is Original but you can play with that.

Are you running Windows 7 or XP?

Sammi79
10-20-2012, 09:50 PM
Been away for a while. New patch? that demands a test flight on ATAG.

Shot up a friendly first run, muffin123 I think? sorry about that err... l'il bit rusty...

then ran smack bang into a 3-4 ship of 109E-3s. Hit 2 killed 1

took hits, pulled a turn too hard and spun. shortly thereafter crash landed with a canopy covered in oil. Last time that happened to me the 109 pilot followed me down as I spun emptying his guns into me. A bit harsh I thought, considering spits could no way get close enough behind the much faster 109 to get more than a long range pot shot.

Spits can now officially tangle with 109s, speed difference is minimal though vertical tactics still heavily favor the 109. Good relative performance albeit at low level 5-6k feet. This is much more like the reports from real pilots.

Merlin doesn't cook itself quite so quick now either.

Gotta get me a headset and team up, lone wolfing against teams is suicide. I was very lucky to score my hits, and to survive the crash landing.

But I'll definitely be spending some time on ATAG servers now.

Congrats Luthier, BlackSix & whole CLOD team. Best of luck with the sequel I shall keep an eye out.

Regards, Sam.

kakkola
10-20-2012, 11:19 PM
@ Klem,
Hey thx for reply,i tried everything,reinstalling,delete cache etc...if i fly alone is fine ,but if i have other planes gets worse,if i fly low stutters with grass and trees(1920x1080),at 1440x900 is decent but not really nice to look at.......maybe a problem with ram?(8gig)oh i have win 7 64
Thx!!!!cheers

ATAG_Snapper
10-20-2012, 11:41 PM
Hi kakkola,

I'm away from my PC right now, and this may have already been covered (in which case please disregard with my apologies), but here's something to try if not done already:

Navigate to C:/Programs(x86)/Steam/Steam Apps/Common/Il2 Sturmovik Cliffs of Dover

Locate the Launcher.exe file and right click on it

Select the "Properties" tab in the menu pop up

Locate "Enable Desktop Composition" and uncheck it (ie you're disabling Desktop Composition)

Click "Apply" and exit

If you've not tried that already, I hope it helps!

Snapper

kakkola
10-21-2012, 01:01 AM
@ Snapper,
Yep already unchecked but tanks for help!
Cheers!

bornflying79
10-21-2012, 02:59 AM
So, this is apparently going to be my last post asking this question:

Should I buy the game now?

Two concerns:

1) Disappearing planes? This would seem extremely frustrating. Is this a problem for everyone? How often? Are there work-arounds?

2) Performance: My comp specs are: Intel Core i7 quad core 2.2 ghz, 8GB Ram, win 7 64 bit, NVIDIA GeForce GT630M 2GB dedicated. Will the game run smooth on my comp? What settings? Will track IR run smooth for me?

Is this an enjoyable sim now or a continued exercise in frustration? Your opinion is appreciated. It is now or never for me.

Thanks.

Bio_J
10-21-2012, 07:28 AM
Thank you Bokononist!
Here you go. See the attachment.

klem
10-21-2012, 08:04 AM
@ Klem,
Hey thx for reply,i tried everything,reinstalling,delete cache etc...if i fly alone is fine ,but if i have other planes gets worse,if i fly low stutters with grass and trees(1920x1080),at 1440x900 is decent but not really nice to look at.......maybe a problem with ram?(8gig)oh i have win 7 64
Thx!!!!cheers

Resolution is a big hitter and although 1920x1080 is common today my reading of posts over the past 18 months is that it can be a bit of a cliff edge for some systems, probably because of limited Video RAM and general Video Card capability. My screen is native 1680x1050 so perhaps resolution is one of your main problems.

Windows 7 is fine and implies you are running DirectX10 or 11. Directx9 has always been a problem in CoD but it was sold as Dx9 compatible and I suspect that has led to dumbing down the graphics to comply. I suspect the sequel will say Dx10 or better. 8Gb ram is more than enough. 1.28Gb Video Ram is just enough for my setup but probably not really enough for 1920x1080 on higher settings. The Video Card (GPU) is the biggest culprit when it comes to performance (if we disregard the biggest culprit of all which is generally believed to be a poor game engine - I'm not an expert on graphics).

Try reducing Textures, it may help without spoiling the look too much, and be sure SSAO is off.

Fansadox
10-21-2012, 08:07 AM
Ok havent been on here since a very long time. Before i reinstall the game i need to know one thing. Is antialiasing working now or not cause if it isnt ill stick to DCS.

David198502
10-21-2012, 08:12 AM
So, this is apparently going to be my last post asking this question:

Should I buy the game now?

Two concerns:

1) Disappearing planes? This would seem extremely frustrating. Is this a problem for everyone? How often? Are there work-arounds?

2) Performance: My comp specs are: Intel Core i7 quad core 2.2 ghz, 8GB Ram, win 7 64 bit, NVIDIA GeForce GT630M 2GB dedicated. Will the game run smooth on my comp? What settings? Will track IR run smooth for me?

Is this an enjoyable sim now or a continued exercise in frustration? Your opinion is appreciated. It is now or never for me.

Thanks.

i cant speak for everyone....but for me the disappearing planes problem in mid ranges is extremely annoying....
some people claim that they dont suffer from the problem though, so you may be lucky...
anyway, if your rig is powerful enough, there is indeed a workaround with adjusting the conf.ini file...
for me, offline it works, but as soon as i try to fly online with MeshShowlod=1, it will cause serioius trouble in performance and make the game indeed unplayable...

and it also depends with with FOV you prefer to fly....i noticed, that the planes only seem to completely disappear with a FOV from ~80° or higher...
if i fly with the standard 70° FOV, the planes start to flicker in the critical range,and are hard to spot, but dont disappear completely...

SlipBall
10-21-2012, 08:54 AM
So, this is apparently going to be my last post asking this question:

Should I buy the game now?

Two concerns:

1) Disappearing planes? This would seem extremely frustrating. Is this a problem for everyone? How often? Are there work-arounds?

2) Performance: My comp specs are: Intel Core i7 quad core 2.2 ghz, 8GB Ram, win 7 64 bit, NVIDIA GeForce GT630M 2GB dedicated. Will the game run smooth on my comp? What settings? Will track IR run smooth for me?

Is this an enjoyable sim now or a continued exercise in frustration? Your opinion is appreciated. It is now or never for me.

Thanks.


Be a big boy;)

tf_neuro
10-21-2012, 10:37 AM
I understand your disapointment as the game was not perfect out of the box from the release but...c'mon we payed 60bucks for 2 years of playing.
~S

Personally, I paid some 50 euros for... maybe 2 months of poor quality playing. Before the last two beta patches the game was completely unplayable, and even now it's just barely playable.

It has a lot of potential, I think we all agree on that one, and I guess we also agree when it comes to giving credit for the good work to Luthier & team. However, the game is still a long way from delivering anything but a tiny fraction of what was promised.

So, IMO the right thing to do is to fix what's already in game, make it match the promises, and then i'm ready to bet that everyone will be throwing money at it.

klem
10-21-2012, 11:12 AM
Personally, I paid some 50 euros for... maybe 2 months of poor quality playing. Before the last two beta patches the game was completely unplayable, and even now it's just barely playable.

It has a lot of potential, I think we all agree on that one, and I guess we also agree when it comes to giving credit for the good work to Luthier & team. However, the game is still a long way from delivering anything but a tiny fraction of what was promised.

So, IMO the right thing to do is to fix what's already in game, make it match the promises, and then i'm ready to bet that everyone will be throwing money at it.

The game will never be fixed beyond what it is now unless you buy the sequel when we are told the impovements that come with it will also improve CoD. It will never match all the promises. Its just an unpleasant fact of life.

What is your rig and what are your settings?

BRIGGBOY
10-21-2012, 11:29 AM
yes I will buy the sequel without a shadow of a doubt as it will improve clod to where it should be. But also iam looking forward to flying the yak 1 and 109 f4.

planespotter
10-21-2012, 12:27 PM
Heinkill review updated for final patch. not unfair quite is balanced. but I dont agree on Su26 is fun

http://bobgamehub.blogspot.dk/p/cliffs-of-dover-review.html

juanjo
10-21-2012, 03:15 PM
Heinkill review updated for final patch. not unfair quite is balanced. but I dont agree on Su26 is fun

http://bobgamehub.blogspot.dk/p/cliffs-of-dover-review.html

Excellent review. I completely agree with all what he says.

Ataros
10-21-2012, 03:32 PM
Ok havent been on here since a very long time. Before i reinstall the game i need to know one thing. Is antialiasing working now or not cause if it isnt ill stick to DCS.

Improved but not perfect. It becomes perfect with these utils http://forum.1cpublishing.eu/showthread.php?t=28978

bornflying79
10-21-2012, 04:48 PM
i cant speak for everyone....but for me the disappearing planes problem in mid ranges is extremely annoying....
some people claim that they dont suffer from the problem though, so you may be lucky...
anyway, if your rig is powerful enough, there is indeed a workaround with adjusting the conf.ini file...
for me, offline it works, but as soon as i try to fly online with MeshShowlod=1, it will cause serioius trouble in performance and make the game indeed unplayable...

and it also depends with with FOV you prefer to fly....i noticed, that the planes only seem to completely disappear with a FOV from ~80° or higher...
if i fly with the standard 70° FOV, the planes start to flicker in the critical range,and are hard to spot, but dont disappear completely...

Well that is certainly very disappointing. I'd rather have no sim at all over a broken sim. The disappearing plane thing I think I cannot live with and I'm not willing to spend money on. I'll be a "big boy" (whatever that means) and not waste my hard earned money. I suppose I'll wait a few years for the "sequel" to come out. I hope that means you can still fly over Britain as well as Moscow. Thanks for the feedback.

JG52Krupi
10-21-2012, 04:56 PM
Heinkill review updated for final patch. not unfair quite is balanced. but I dont agree on Su26 is fun

http://bobgamehub.blogspot.dk/p/cliffs-of-dover-review.html

LOL the guy is such a comedian.... "There is no comparison for example with other prop sims such as Rise of Flight, or sim-lite products such as War Thunder"

AHAHAHAHA brilliant he should give up "reviews" and become a comedian. ROFL :lol:

philip.ed
10-21-2012, 05:37 PM
LOL the guy is such a comedian.... "There is no comparison for example with other prop sims such as Rise of Flight, or sim-lite products such as War Thunder"

AHAHAHAHA brilliant he should give up "reviews" and become a comedian. ROFL :lol:


I think you have yourself look a right nonce here, Krupi.
Heinkill clearly contextualises that statement to show CloD's poor handling of trees and clouds which these two sims do a great job of modelling. :rolleyes:

The only comedic anecdote here is your inability to read. At no point is he suggesting these two sims are better as sims overall. He even makes the point to note that War Thunder is a 'sim-lite'.

jayrc
10-21-2012, 05:46 PM
With over 880 hrs flying online I can say for sure that this game is great and very playable, 80+ players says it all, come join us guys and gals, it's only going to get better from here on out ~S~

JG52Krupi
10-21-2012, 06:06 PM
I think you have yourself look a right nonce here, Krupi.
Heinkill clearly contextualises that statement to show CloD's poor handling of trees and clouds which these two sims do a great job of modelling. :rolleyes:

The only comedic anecdote here is your inability to read. At no point is he suggesting these two sims are better as sims overall. He even makes the point to note that War Thunder is a 'sim-lite'.

I totally agree with the trees but as far as the clouds go they work well for me and look quite good I just wish we could add more, hopefully BOM etc will bring that ;)

Oh and it best have aa.

bornflying79
10-21-2012, 06:10 PM
With over 880 hrs flying online I can say for sure that this game is great and very playable, 80+ players says it all, come join us guys and gals, it's only going to get better from here on out ~S~

Disappearing planes don't bother you?

jayrc
10-21-2012, 06:29 PM
if you switch to different FOV they don't disappear

bornflying79
10-21-2012, 06:52 PM
if you switch to different FOV they don't disappear

Are you still getting flickering At certain distances?

jayrc
10-21-2012, 06:56 PM
I track the dots in wide fov till they start to flicker then switch to normal view, I believe it's an antialiasing problem

bornflying79
10-21-2012, 07:00 PM
I track the dots in wide fov till they start to flicker then switch to normal view, I believe it's an antialiasing problem

So if Anti aliasing is off does it go away?

jayrc
10-21-2012, 07:03 PM
leave antialiasing off for now, it just blurs the dots and makes them harder to see, also lower your resolution to make the dots bigger for online competitive gameplay

bornflying79
10-21-2012, 07:07 PM
So AA off and no disappearing or flickering?

jayrc
10-21-2012, 07:11 PM
no, use your field of view to track targets properly

CWMV
10-21-2012, 07:32 PM
With over 880 hrs flying online I can say for sure that this game is great and very playable, 80+ players says it all, come join us guys and gals, it's only going to get better from here on out ~S~

For you, perhaps, but not for many offliners.
Out of an airquake scenario it is still inadequate.

bornflying79
10-21-2012, 07:39 PM
no, use your field of view to track targets properly

I see. That doesn't sound fun at all. Oh well imagine the things I can accomplish by not spending hour upon hour on IL2. Will not be buying. Thanks for clearing that up for me.

jayrc
10-21-2012, 08:14 PM
Teamspeak is a great way to really get in the game, people are calling out targets all the time, letting you know where the bombers are, contacts climbing up to engage, how many, what type, height. Online is the way to go but I like to set up stuff in the full mission builder for practice:grin:

planespotter
10-21-2012, 10:50 PM
I totally agree with the trees but as far as the clouds go they work well for me and look quite good I just wish we could add more, hopefully BOM etc will bring that ;)

Oh and it best have aa.

Glad clouds work for you not for me. My spit stalls in clouds, stutters and I have to turn aa off in online or cant see at distance the enemy. I think he is right for my xperience. Good review except I like Su26. A nice freebie.

d.burnette
10-21-2012, 11:41 PM
I purchased the sim back in the spring, and have pretty much been waiting for the final patch before really starting to get into it. I did not bother with any of the beta patches. I must say for the most part I am pretty impressed. I have flown several quick missions, mainly dogfighting and have been having a blast doing it. Right now I am not using CEM, and look forward to getting into it eventually as well. I am mainly an offline flyer, don't know if I will get into the online thing or not - sounds like with this sim online is the way to go.

On my system the graphics look very good. I have tried both medium and high texture quality settings, and really don't see much of a performance difference between the two, so I am running it on the high setting.
I do get some stuttering when in the clouds, and if I am directly behind a plane I destroy and there is an explosion in front of me - other than that, it is very smooth and I am running around the mid to upper 40's fps wise.

I have to travel for work this week, but look forward to delving deeper into this sim when the weekend gets here. So far I am finally having a lot of fun with it.

JG52Krupi
10-21-2012, 11:41 PM
Glad clouds work for you not for me. My spit stalls in clouds, stutters and I have to turn aa off in online or cant see at distance the enemy. I think he is right for my xperience. Good review except I like Su26. A nice freebie.

Whats your system specs, personally I don't have a problem spotting aircraft.

GF_Mastiff
10-22-2012, 01:57 AM
I purchased the sim back in the spring, and have pretty much been waiting for the final patch before really starting to get into it. I did not bother with any of the beta patches. I must say for the most part I am pretty impressed. I have flown several quick missions, mainly dogfighting and have been having a blast doing it. Right now I am not using CEM, and look forward to getting into it eventually as well. I am mainly an offline flyer, don't know if I will get into the online thing or not - sounds like with this sim online is the way to go.

On my system the graphics look very good. I have tried both medium and high texture quality settings, and really don't see much of a performance difference between the two, so I am running it on the high setting.
I do get some stuttering when in the clouds, and if I am directly behind a plane I destroy and there is an explosion in front of me - other than that, it is very smooth and I am running around the mid to upper 40's fps wise.

I have to travel for work this week, but look forward to delving deeper into this sim when the weekend gets here. So far I am finally having a lot of fun with it.

not to burst your bubble, but; off-line play is broken for realism. CEM actually doesn't do anything, and guns do not shoot realistically. on-line play is much more better, as all those aforementioned work. gyro effects, ballistics. offline no.

Load-outs do not work in Single player.
I really hope some comes along and make single player work, and get single player realism working.

David198502
10-22-2012, 05:45 AM
I totally agree with the trees but as far as the clouds go they work well for me and look quite good I just wish we could add more, hopefully BOM etc will bring that ;)

Oh and it best have aa.

:grin:i think you are the comedian here...clouds dont work at all...
if you claim that they work for you, then you probably just havent noticed this:

-they still cause performance problems
-objects are clearly visible through them for miles
-engines suffer and almost die when in clouds for only a few seconds
-parts of clouds rotate with your fiew just like the ROF trees do
-clouds are rendered differently for every player(position,size)
-and some just dont exist for one player while they do for the other

working perfectly for you?well its no wonder that the devs can release such crap when people are ignorant enough to even realise such drastic problems.

He111
10-22-2012, 06:05 AM
:grin:i think you are the comedian here...clouds dont work at all...
if you claim that they work for you, then you probably just havent noticed this:

-they still cause performance problems


as with all things .. but nowhere as bad as 2d Sprites (dust, explosions etc)


-objects are clearly visible through them for miles


Not for me, i'm in white-out


-engines suffer and almost die when in clouds for only a few seconds


Haven't noticed any engine performance fall.


-parts of clouds rotate with your fiew just like the ROF trees do


????? I haven't noticed that


-clouds are rendered differently for every player(position,size)


Cannot answer on that.


-and some just dont exist for one player while they do for the other


cannot answer for that either.


working perfectly for you?well its no wonder that the devs can release such crap when people are ignorant enough to even realise such drastic problems.

Only problem I have with clouds is that always get in the way ... http://www.youtube.com/watch?v=bcrEqIpi6sg ... :D ... and pop into existance from a blue sky.

.

SQB
10-22-2012, 06:18 AM
:grin:i think you are the comedian here...clouds dont work at all...
if you claim that they work for you, then you probably just havent noticed this:

-they still cause performance problems
-objects are clearly visible through them for miles
-engines suffer and almost die when in clouds for only a few seconds
-parts of clouds rotate with your fiew just like the ROF trees do
-clouds are rendered differently for every player(position,size)
-and some just dont exist for one player while they do for the other

working perfectly for you?well its no wonder that the devs can release such crap when people are ignorant enough to even realise such drastic problems.

I just wanted to note a few things.


- I get few performance issues with clouds now, although I do get more than I should, we can agree on that.

- Objects are not visible through clouds, however spotting dots (for long range) are. This is a big issue.

- Only British engines suffer from cloud-driven-insta-death. Superior German machinery is impervious to your slight amounts of water vapour.

- This is not going to be fixed any time soon, however the rotating clouds with time should be.

I have little experience with player vs player clouds.

David198502
10-22-2012, 06:33 AM
-many people have serious performance issues with clouds
-objects are clearly visible through clouds
-german engines suffer in clouds as well

but i guess, ignorance is bliss!

JG52Krupi
10-22-2012, 07:57 AM
I have in the past used clouds as way points to meet up so they do appear the same to others, I suppose ignorance is bliss but its marginally better than being a troll!

But I will check this tonight.

klem
10-22-2012, 09:11 AM
:grin:i think you are the comedian here...clouds dont work at all...
if you claim that they work for you, then you probably just havent noticed this:

-they still cause performance problems

I get micro-stutters when I pan around with TrackIR but not as I move my aircraft around without moving my head, the changing view is very smooth. i.e. it seems to be a TrackIR issue for me.


-objects are clearly visible through them for miles
True. Ground targets can be seen through them but when I am in them I get whiteout.


-engines suffer and almost die when in clouds for only a few seconds

Yes. This is a fault and we just have to avoid the clouds.

parts of clouds rotate with your fiew just like the ROF trees do
Never noticed this and if its true its not an issue for me. Perfection would be great but perhaps they don't want clouds to appear 'static'. They don't actually move position.

clouds are rendered differently for every player(position,size)
Rubbish. We often use clouds to rendezvous or climb our formation through the same gap to avoid engine problems.
and some just dont exist for one player while they do for the other
None of our Squad have ever reported this and I have never experienced it. Its a FMB setting. Individual missions will differ.

working perfectly for you?well its no wonder that the devs can release such crap when people are ignorant enough to even realise such drastic problems.

We all know the story of the release and the final state of CoD. No-one is completely happy with it. You are still clinging to the wish that CoD will be fixed to perfection. It won't. We are left with a choice: play it or leave it.

David198502
10-22-2012, 09:41 AM
I get micro-stutters when I pan around with TrackIR but not as I move my aircraft around without moving my head, the changing view is very smooth. i.e. it seems to be a TrackIR issue for me.


True. Ground targets can be seen through them but when I am in them I get whiteout.


Yes. This is a fault and we just have to avoid the clouds.


Never noticed this and if its true its not an issue for me. Perfection would be great but perhaps they don't want clouds to appear 'static'. They don't actually move position.


Rubbish. We often use clouds to rendezvous or climb our formation through the same gap to avoid engine problems.

None of our Squad have ever reported this and I have never experienced it. Its a FMB setting. Individual missions will differ.


We all know the story of the release and the final state of CoD. No-one is completely happy with it. You are still clinging to the wish that CoD will be fixed to perfection. It won't. We are left with a choice: play it or leave it.

well its no rubbish at all....we as a squad had not only once the problem like
A:"ill avoid the cloud in front of us"
B:"which cloud?"
A:"the cloud directly in front of us!"
B"there is no cloud!"
A:"yes there is"
B:"no there isnt"
A:"look im directly in it right now!"
B:"no you arent!"

klem, do you think i make that up for fun or what?
only because you didnt notice it, it doesnt mean its rubbish!

David198502
10-22-2012, 10:03 AM
oh and krupi, you can call me what you want...
if the clouds are perfect for you, then its fine for you...my advise,...go and hide in them online!

JG52Krupi
10-22-2012, 10:23 AM
Did I say there were perfect no, definitely not the RoF ones are much better, don't put words in my mouth.

Troll!

David198502
10-22-2012, 10:29 AM
i almost feel sympathy for you.

JG52Krupi
10-22-2012, 10:40 AM
i almost feel sympathy for you.

http://www.youtube.com/watch?v=MSHaCzb3yYk

Don't feel sorry for me I know how to get a game to run and fly in formation around the few clouds we have in cod!

d.burnette
10-22-2012, 10:49 AM
not to burst your bubble, but; off-line play is broken for realism. CEM actually doesn't do anything, and guns do not shoot realistically. on-line play is much more better, as all those aforementioned work. gyro effects, ballistics. offline no.


Well I guess I won't have to bother with learning CEM then at least for now, thanks I did not realize it only worked for online flying.

klem
10-22-2012, 11:27 AM
well its no rubbish at all....we as a squad had not only once the problem like
A:"ill avoid the cloud in front of us"
B:"which cloud?"
A:"the cloud directly in front of us!"
B"there is no cloud!"
A:"yes there is"
B:"no there isnt"
A:"look im directly in it right now!"
B:"no you arent!"

klem, do you think i make that up for fun or what?
only because you didnt notice it, it doesnt mean its rubbish!

I can only tell you about our experiences.

In any case, its over. CoD is what it is whether we like it or not so I'm bowing out of the ping-pong exchanges. Naturally I'll give my thoughts if I think it will help someone.

David198502
10-22-2012, 11:30 AM
true!that was the reason i shared our experiences about clouds....

David198502
10-22-2012, 11:34 AM
Don't feel sorry for me I know how to get a game to run and fly in formation around the few clouds we have in cod!


waoh very impressive...now im almost proud of you

bornflying79
10-22-2012, 01:06 PM
I guess for $11.44 on Amazon I'll take a risk and try it

TomcatViP
10-22-2012, 06:24 PM
Of course, do it. CoD is very pleasant to fly if you are passionated. Obviously, there is some annoying bugs, but still this controversial sim is a big step frwd in the right directions.

The story will tell only tht nobody for long will ever attempt a project on the BoB era. Way too many drama queens prone to easy data falsification in the name of national pride.

Not sure they deserved "the few" heritage.

fruitbat
10-22-2012, 08:37 PM
blah blah blah, from a 100 octane denier, whose own evidence is sweet fa.

Willia55m
10-23-2012, 01:23 AM
Simply open steam and allow it to auto-update the game.
http://www.rdox.info/01.jpghttp://www.rdox.info/02.jpghttp://www.rdox.info/8.jpghttp://www.rdox.info/04.jpg

bighog
10-23-2012, 05:59 AM
I followed all directions to install this patch and playing single or multiplay the game crashes. Like others said frame rates are decent but the mirror still doesn't work and like I said still crashes; so what's the point?! Still I can't play it! What do they fix? Still disappointed.

AMD Quad Core
SLI 2 NVIDIA 260X CARDS
16G DDR 3 Ram

Bighog

Ataros
10-23-2012, 08:53 AM
I followed all directions to install this patch and playing single or multiplay the game crashes. Like others said frame rates are decent but the mirror still doesn't work and like I said still crashes; so what's the point?! Still I can't play it! What do they fix? Still disappointed.

AMD Quad Core
SLI 2 NVIDIA 260X CARDS
16G DDR 3 Ram

Bighog

Try to configure SLI as described in RC patch notes. Did you send crashdumps to 1C during beta-test? Which OS?

bighog
10-23-2012, 10:50 AM
Try to configure SLI as described in RC patch notes. Did you send crashdumps to 1C during beta-test? Which OS?

No I did not do the beta I was waiting for this patch, I was tired of the crashes. And no I have not done the SLI configuration. Where are the RC patch notes? Will this fix the game crashes and the mirror?

Thanks

Ataros
10-23-2012, 12:06 PM
No I did not do the beta I was waiting for this patch, I was tired of the crashes. And no I have not done the SLI configuration. Where are the RC patch notes? Will this fix the game crashes and the mirror?

Thanks

They could fix and fixed only those crashes which they received crash-dump files for (which is logical, see others results.)

SLI set-up was described here (end of message) http://forum.1cpublishing.eu/showthread.php?t=34902

Use Win7x64 OS.

Try deleting 1C Softclub folder under documents if it sill crashes.

Mirror is not fixed. It is better to keep it off anyway imho.

bighog
10-23-2012, 12:15 PM
They could fix and fixed only those crashes which they received crash-dump files for (which is logical, see others results.)

SLI set-up was described here (end of message) http://forum.1cpublishing.eu/showthread.php?t=34902

Use Win7x64 OS.

Try deleting 1C Softclub folder under documents if it sill crashes.

Mirror is not fixed. It is better to keep it off anyway imho.

I'll try that, but I have Win XP 64. Does it make a difference?

Thanks

Ataros
10-23-2012, 12:23 PM
I'll try that, but I have Win XP 64. Does it make a difference?

Thanks

Pike has same problem with XP http://forum.1cpublishing.eu/showthread.php?t=35198

XP runs DX9 only AFAIK and the devs did not have enough time to spend as much time on DX9 as on DX10 (or none of XP users sent crash-dump files). XP is a very old system BF3 does not support it at all i believe. (maybe there is a solution to run DX10 on XP but i do not know (https://www.google.com/#hl=en&safe=off&sclient=psy-ab&q=BF3+win+xp&oq=BF3+win+xp&gs_l=hp.3..0j0i5i30j0i8i30l2.1488.16585.0.17175.8. 8.0.0.0.0.139.637.6j2.8.0.les%3B..0.0...1c.1.bzd_D 0Wi31I&pbx=1&bav=on.2,or.r_gc.r_pw.r_qf.&fp=e478a1530102651&bpcl=35466521&biw=1339&bih=942))

bighog
10-23-2012, 12:45 PM
Pike has same problem with XP http://forum.1cpublishing.eu/showthread.php?t=35198

XP runs DX9 only AFAIK and the devs did not have enough time to spend as much time on DX9 as on DX10 (or none of XP users sent crash-dump files). XP is a very old system BF3 does not support it at all i believe. (maybe there is a solution to run DX10 on XP but i do not know (https://www.google.com/#hl=en&safe=off&sclient=psy-ab&q=BF3+win+xp&oq=BF3+win+xp&gs_l=hp.3..0j0i5i30j0i8i30l2.1488.16585.0.17175.8. 8.0.0.0.0.139.637.6j2.8.0.les%3B..0.0...1c.1.bzd_D 0Wi31I&pbx=1&bav=on.2,or.r_gc.r_pw.r_qf.&fp=e478a1530102651&bpcl=35466521&biw=1339&bih=942))


Well that's great no help for old OS!

Thanks

Wolf_Rider
10-23-2012, 12:54 PM
sadly, times move on... you might notice Windows 98 and ME aren't catered for either these days.
oh, and 3.1 support fell off years ago, eh

Troll2k
10-23-2012, 01:18 PM
I believe MS has dumped support for XP.

NLS61
10-23-2012, 01:59 PM
I believe MS has dumped support for XP.

They did but have a look here
http://www.techmixer.com/download-directx-10-for-windows-xp/

Wolf_Rider
10-23-2012, 02:19 PM
as a sore point opens....

The DirectX 10 shot in your link there, was an officially admitted to "artist conception" of what FSX would like in DX10.
XP support from Microsoft stops in 2014, I believe: http://support.microsoft.com/lifecycle/?LN=en-gb&C2=1173

NLS61
10-23-2012, 02:42 PM
as a sore point opens....

The DirectX 10 shot in your link there, was an officially admitted to "artist conception" of what FSX would like in DX10.
XP support from Microsoft stops in 2014, I believe: http://support.microsoft.com/lifecycle/?LN=en-gb&C2=1173

Dont think so ;)
http://www.techmixer.com/install-directx-10-on-xp-with-directx10-rc2-pre-fix-3/

major_setback
10-23-2012, 04:04 PM
Thanks Luthier and team for all your time and effort.
Keep up the good work.
I hope we hear from you again soon.

TomcatViP
10-23-2012, 07:11 PM
blah blah blah, from a 100 octane denier, whose own evidence is sweet fa.

What a Gentleman... All those talented Simagre from John Steed for nothing...

fruitbat
10-23-2012, 09:51 PM
carry on living in your fantasy world.

TomcatViP
10-24-2012, 07:46 PM
In my world there is also good peoples. And blablabla (end of conv) :rolleyes:

Wolf_Rider
10-25-2012, 06:44 AM
Dont think so ;)
http://www.techmixer.com/install-directx-10-on-xp-with-directx10-rc2-pre-fix-3/

Are you sure you're replying to the right post?? because your linked article has nothing about FSX or XP support... only DX10 for XP.

NLS61
10-25-2012, 10:51 AM
Are you sure you're replying to the right post?? because your linked article has nothing about FSX or XP support... only DX10 for XP.
Well that was the question DX10 for XP.
personally I would update to win& 64 :)

Wolf_Rider
10-25-2012, 11:27 AM
@Nils...


Ataros wrote:

XP is a very old system BF3 does not support it at all i believe.


Bighog wrote:

Well that's great no help for old OS!

I wrote:

sadly, times move on... you might notice Windows 98 and ME aren't catered for either these days.
oh, and 3.1 support fell off years ago, eh


Originally Posted by Troll2k
I believe MS has dumped support for XP.

you wrote:

They did but have a look here
http://www.techmixer.com/download-di...or-windows-xp/

I wrote:

as a sore point opens....

The DirectX 10 shot in your link there, was an officially admitted to "artist conception" of what FSX would like in DX10.
XP support from Microsoft stops in 2014, I believe: http://support.microsoft.com/lifecyc...=en-gb&C2=1173

You wrote:

Dont think so
http://www.techmixer.com/install-dir...rc2-pre-fix-3/




seems MS support for XP was the current (but not completely ot) sub topic

Querer
10-25-2012, 03:05 PM
Simple question to rate the release patch: is the loadout for the guns now working in singleplayer?

fruitbat
10-25-2012, 08:39 PM
Simple question to rate the release patch: is the loadout for the guns now working in singleplayer?

they always have in single player missions.

but they still don't work in the quick missions.

TEL79
10-30-2012, 03:08 PM
The newest patch seems to have broken the grass like this:

http://www.youtube.com/watch?v=evYNOoy2_uY

Is there anyone who does not have this bug? I have tried to fiddle with the grass setting at conf.ini but nothing seems to restore it to make it work as it used to.

The grass used to be so amazing, but now it's better to disable it because this "negative" pop-up distance.

Flown for 560 hours and still having fun though.

David198502
10-30-2012, 04:32 PM
The newest patch seems to have broken the grass like this:

http://www.youtube.com/watch?v=evYNOoy2_uY

Is there anyone who does not have this bug? I have tried to fiddle with the grass setting at conf.ini but nothing seems to restore it to make it work as it used to.

The grass used to be so amazing, but now it's better to disable it because this "negative" pop-up distance.

Flown for 560 hours and still having fun though.

yep, this is i think since the last two beta patches....
well have to live with it im afraid...the devs are pretty good in breaking things that already worked..

Buster_Dee
10-30-2012, 06:37 PM
Yup. Grass does that for me as well.

Skoshi Tiger
11-02-2012, 01:20 AM
Guess I'm hanging out for the Friday update.

Question to the Devs.

Have you had a chance to investigate the issues COD has with Windows 8? If so is there any information you can pass on?


Cheers!

spider67
11-02-2012, 07:41 AM
Before they'll work about Windows 8 and COD, maybe they had to finish with the all troubles with COD on XP and 7...... :rolleyes:

klem
11-02-2012, 11:22 AM
Guess I'm hanging out for the Friday update.

Question to the Devs.

Have you had a chance to investigate the issues COD has with Windows 8? If so is there any information you can pass on?


Cheers!

No more updates. BlackSix said goodbye to the CoD forum last week.

kevinh
11-05-2012, 08:57 PM
No more updates. BlackSix said goodbye to the CoD forum last week.
Who is BlackSix and how can they issue a broken patch and say goodbye? I had a working game before the patch and now I don't. No way to roll it back thanks to Steam.

I can understand they might be fed up with working on this mess but they can't just walk away.

Continu0
11-05-2012, 09:21 PM
Who is BlackSix and how can they issue a broken patch and say goodbye? I had a working game before the patch and now I don't. No way to roll it back thanks to Steam.

I can understand they might be fed up with working on this mess but they can't just walk away.

They can and they do... simple as that.

I am sorry for you. But I guess they just don´t have the money to support CloD any longer.

What is your problem with the game btw.?

klem
11-05-2012, 09:22 PM
Who is BlackSix and how can they issue a broken patch and say goodbye? I had a working game before the patch and now I don't. No way to roll it back thanks to Steam.

I can understand they might be fed up with working on this mess but they can't just walk away.

Welcome to the forum kevinh,

BlackSix works for 1C Maddox (the developers) and was their forum communication go-between. He got us answers to many questions on CoD problems etc.. He has dropped that role now because there will be no more patches for CoD (except that some of the improvements to the game core may improve CoD if you buy the sequel, they install to the same directory structure). And yes, they've walked away from CoD.

You might get help from us (the community) if we recognise the problem(s) so fire away. Tell us your system specs, like under my signature, and what is/isn't happening.

kevinh
11-05-2012, 10:04 PM
I've gone into detail about the problem on other threads, but basically Launcher.exe quits as a mission reaches 100% loading. Event viewer says the problem is an unhandled exception in .net framework. A secondary issue is exiting the game from the main menu (or auto-restarting after changing graphics settings) does not stop Launcher.exe. The thing is bugged.

I was running the game quite happily on Win XP SP3 pre-patch. If you have any suggestions I will gladly try them. Some members here say XP is the problem. My answer to that is the game is supposed to be compatible with XP SP3 and if the patch makes it incompatible, the patch has a bug and should be fixed. If they can't make the current version work on XP then they should make the previous version available to download. No way would I consider upgrading to Win 7 without some official confirmation from 1C that XP is no longer compatible. But I don't think they will ever say that. That would be admitting their software does not meet their own specification.

I can understand they want to stop development on this and move to the next version, but that's flawed decision making, as well as bad commercially. On the face of it it's an attractive idea. But they'll only end up biting off more than they can economically chew yet again. Also there was always the chance that no matter how well tested the patch was, it won't work for everyone. In which case they should hang around and fix it before cutting us loose. I think it's a sick joke to release a major update like this and just run away.

All would not be lost if I could roll back my game to the previous version. But because updates are handled by Steam I can't.

klem
11-05-2012, 11:03 PM
Did you try re-installing dotNetFx40_Client_x86_x64 in folder DotNetFx40_Client under the redist folder?

kevinh
11-06-2012, 01:01 AM
Yes, I've tried repairing .net 4.0, complete uninstall and reinstall with the version supplied with CLOD, install with latest download from microsoft site. Still get the same Launcher problem.

tomandre81
11-07-2012, 05:39 AM
I ask again, have they now fixed the horrible input delay? Half a second respons to the axis controls and button from my joystick?
And to answer some questions that have been asked me before: I have zero input lags with other flight sims on my computer. Only il2-cliffs of dover.
I will not bother to re-install the game if this is not fixed.

CWMV
11-07-2012, 05:40 AM
Think your on your own with that. Ive never had that particular problem with any version of CoD.

tomandre81
11-07-2012, 05:48 AM
Think your on your own with that. Ive never had that particular problem with any version of CoD.

Just because you don't have the problem doesn't mean others don't have it. There are many people who have that problem therefore I asked.
Your reply is useless.

klem
11-07-2012, 09:30 AM
Some suggestions here:
http://forum.1cpublishing.eu/showthread.php?t=21398

inlcuding:

Make sure the Anthromorphic setting is off

In Nvidia Control Panel set Maximum prerendered frames to 0

Try reducing screen resolution

Not perfect answers but may be worth trying.

They also ask if the screen graphic of the Fire button responds immediately or if it also lags as it might point to a cause (whatever that might be).

The community may not be able to help but without you telling us your sytem spec there's no real chance.

Ataros
11-07-2012, 11:16 AM
Make sure vsync is off and both Steam and Documents/1C Softclub added to AV exclusions lists (both real-time monitoring and files monitoring). Update .NET and other programs from /redist/ folder. Switch Hyperthreading off, etc. Defragment game files, update sound card drivers (may be a sound files loading or playing delay?)

Check other settings. Look through a list #2 in my sig. Maybe it gives you more ideas.

This is a client-end issue AFAIK. Other sims are coded differently, don't use .NET, etc. and may not conflict with your hardware and software. And if you do not care to post your specs no one would care to help.

tomandre81
11-08-2012, 02:25 AM
Thanks Klem and Ataros, but I got these tips long time ago and it didn't help anything.
It's the game for sure. Have no input problems with Falcon BMS, Rise of flight or my other helicopter sims.
I also did a complete reinstall of my OS and all new drivers back then. Didn't help.
I will abandon this game for now as it is completely unplayable for me. I have a fast rig and Cliffs of dover runs very smooth on it, but with the input delays it's unplayable. I know its just about a half second of delay but I just know it is there and it feels wrong when I fly.

Maybe in 10 years we this will be fixed by some 3rd party mod team. Or luckily we have a good ww2 sim that was worth the money.

Ataros
11-08-2012, 10:37 AM
You can also try deleting Documents/1C folder as it is not deleted automatically when you reinstall. Disable Steam cloud before it as it saves settings that may cause problem.

mcdaniels
11-08-2012, 04:58 PM
Having some online fun, being pretty chanceless @repka.

Also not feeling comfortable with the prop-pitch of the Spit 1a. Why is the rev going down to the basement if I increase the pitch?

Why no fine adjustment? It only goes full pitch or flat pitch. (high rev lowest rev)?
Also the reflection of the prop, if sun comes from behind is a pain in the ... ;)

http://www.youtube.com/watch?v=6yzWQ04QFdg&feature=youtu.be

Quality of vid will improve to max 720px. (just uploaded) EDIT: Don't know why its still only 480px (its on 720px @my local pc)...

tomandre81
11-08-2012, 07:31 PM
Having some online fun, being pretty chanceless @repka.

Also not feeling comfortable with the prop-pitch of the Spit 1a. Why is the rev going down to the basement if I increase the pitch?

Why no fine adjustment? It only goes full pitch or flat pitch. (high rev lowest rev)?
Also the reflection of the prop, if sun comes from behind is a pain in the ... ;)

http://www.youtube.com/watch?v=6yzWQ04QFdg&feature=youtu.be

Quality of vid will improve to max 720px. (just uploaded)

I believe it the MK1 just have two prop positions, low and high. Try the MK2 or newer spitfires for a fine tuning.
And are you a newbie? I saw that you have your gun sight illumination off, very difficult to hit without it.
But I would be eaten alive in online due to my input lag -_-

mcdaniels
11-09-2012, 05:18 AM
Hi,
thanks for your reply. Yes - haven't used CloD often...

KG26_Alpha
11-09-2012, 04:17 PM
I ask again, have they now fixed the horrible input delay? Half a second respons to the axis controls and button from my joystick?
And to answer some questions that have been asked me before: I have zero input lags with other flight sims on my computer. Only il2-cliffs of dover.
I will not bother to re-install the game if this is not fixed.

You have checked these links ?

http://www.sevenforums.com/tutorials/147369-usb-selective-suspend-turn-off.html

Also

System specs ?

All posts like this are a waste of time without your hardware and software specifications.

Put some info in your post if you want some help

:)

.

jakman
11-09-2012, 04:27 PM
they always have in single player missions.

but they still don't work in the quick missions.

The only way to get custom loadouts to work in single missions is to load them through the FMB. Try changing a tracer coloro red in the options- plane screen and then and then fly that type of plane in a single mission, your plane will still fire the default ammo with the white tracers.

Matt255
11-09-2012, 05:15 PM
I ask again, have they now fixed the horrible input delay? Half a second respons to the axis controls and button from my joystick?
Not sure when you tested it the last time, but i had input lag up until one of the latest beta updates.

I would give it a try if i were you.

fruitbat
11-09-2012, 05:25 PM
The only way to get custom loadouts to work in single missions is to load them through the FMB. Try changing a tracer coloro red in the options- plane screen and then and then fly that type of plane in a single mission, your plane will still fire the default ammo with the white tracers.

i have them working in all my single player missions.

i know there working, because i don't use tracers full stop.

you can create custom loadouts in either the fmb, or online, and once saved, can select them in your single player missions.

i'm afraid your wrong.

I've also shared my custom loadouts with half of my squad, and they to have them working.......

ATAG_Septic
11-09-2012, 07:55 PM
i have them working in all my single player missions.

i know there working, because i don't use tracers full stop.

you can create custom loadouts in either the fmb, or online, and once saved, can select them in your single player missions.

i'm afraid your wrong.

I've also shared my custom loadouts with half of my squad, and they to have them working.......

There's something amiss here because my saved loud-outs (from online) do not actually load on single player missions, although they are there to be picked. I've loaded tracer into all guns for testing this.

I've uninstalled, deleted everything in both folders, reinstalled and turned off steam cloud (because there's suggestion elsewhere here I believe that it has saved loud-outs from a previous beta, which are not compatible?) I dunno.

ATAG_Doc
11-09-2012, 08:13 PM
There's something amiss here because my saved loud-outs (from online) do not actually load on single player missions, although they are there to be picked. I've loaded tracer into all guns for testing this.

I've uninstalled, deleted everything in both folders, reinstalled and turned off steam cloud (because there's suggestion elsewhere here I believe that it has saved loud-outs from a previous beta, which are not compatible?) I dunno.

I just noticed this today myself. Weird.

tomandre81
11-09-2012, 09:28 PM
You have checked these links ?

http://www.sevenforums.com/tutorials/147369-usb-selective-suspend-turn-off.html

Also

System specs ?

All posts like this are a waste of time without your hardware and software specifications.

Put some info in your post if you want some help

:)

.

Thanks, yes I have tried that USB sollution aswell. No difference.
I did post my specs earlier when I asked the same question.
But it's weird I have no problems with my other sims.
I thinkl that all people here actually do have the input lag, but some don't notice it due to low FPS or just that they have no problem with half a second delay or just don't notice it.
Some people notice or are more sensitive to things than others.

jakman
11-09-2012, 09:50 PM
i have them working in all my single player missions.

i know there working, because i don't use tracers full stop.

you can create custom loadouts in either the fmb, or online, and once saved, can select them in your single player missions.

i'm afraid your wrong.

I've also shared my custom loadouts with half of my squad, and they to have them working.......

From what I understand if you play multi-player or online then your custom loadouts will work when done online but if you play single player offline they do not load. The other thing is that there is no way to add custom loadouts to planes in campaigns as the FMB only shows missions. If you have a way that works please share the info as it is a pain in the ass to always have to work through the FMB.

klem
11-09-2012, 10:19 PM
Thanks, yes I have tried that USB sollution aswell. No difference.
I did post my specs earlier when I asked the same question.
But it's weird I have no problems with my other sims.
I thinkl that all people here actually do have the input lag, but some don't notice it due to low FPS or just that they have no problem with half a second delay or just don't notice it.
Some people notice or are more sensitive to things than others.

tomandre, its a good idea to put your system specs into your signature so it's there all the time. People aren't inclined to search back through your posts to find them. I had a quick look at some of your posts but I didn't go that far back.

rhinomonkey
11-10-2012, 07:11 AM
Thanks, yes I have tried that USB sollution aswell. No difference.
I did post my specs earlier when I asked the same question.
But it's weird I have no problems with my other sims.
I thinkl that all people here actually do have the input lag, but some don't notice it due to low FPS or just that they have no problem with half a second delay or just don't notice it.
Some people notice or are more sensitive to things than others.

I used to have input lag but it's not there any more (last couple of patches + GFX card upgrade have sorted that out). It was most noticeable when firing guns as delay would often mean missing a deflection shot. Not sure if it's totally gone or just reduced to milliseconds but it's not noticeable any more and my FPS is high enough so that the game runs very smoothly unless there are lots of planes about.

Suggesting that everyone has a 1/2 second input lag but don't notice it or choose to ignore it is just crazy talk.

KG26_Alpha
11-10-2012, 07:04 PM
I just put a 9800gtx+ in my pc to replace the 560ti 2gb for testing.

I left the settings in the NV panel the same, and lowered the CloD graphics gui.

Input lag is very noticeable and deflection shooting almost impossible.

Perhaps somethings wrong on your PC regarding this area ?

tomandre81
11-11-2012, 04:04 AM
I just put a 9800gtx+ in my pc to replace the 560ti 2gb for testing.

I left the settings in the NV panel the same, and lowered the CloD graphics gui.

Input lag is very noticeable and deflection shooting almost impossible.

Perhaps somethings wrong on your PC regarding this area ?

All my other sims I have no input lag. Il2 cliffs of dover I have.
You seriously think it's my pc thats the problem?
Common logic should tell that il2 cliffs of dover is the problem.
I did post my specs back to some that PM'ed me, many from forums and some of the developers. All the tips you wrote here they suggested aswell + more. Nothing helped.
The problem was also with two other computer I own. All three computers have different specs. Some have nvidia, other have amd, one has a combi of i7 processor and amd card the other i7 with nvidia card and so on.
I work with IT so I can clearly say: it's not the computers.
And I think that all have issues with the input delay, some just doesn't notice it.
Do a test: Look down in the cockpit and look at the joystick there. Then look at your own joystick. Move it very fast left and right and you will clearly see that the in-game joystick moves a tad after your joystick.
It's like the pilot in game tries to mimic your movements as fast as he can. And it is horrible to play like this! My movements should be immediately input in the game, not 0,1 seconds after, not 0,2, not 0,5...but at the same time.
Do a video of it and convince me that you have no input lag, then I believe you.
Some friends of mine have il2 cliffs of dover too and I asked them if they had input lag. They said no. I went over to them and tested their game...and guess what...they had input lag. about 0,5 second! but they didn't notice it!
But when i showed them and explained they realised it.

CWMV
11-11-2012, 06:58 AM
Look dude you can be set in your convictions if you want but of all the concrete problems this game has-oh and there are a freakin huge bunch of them-inpt lag isnt one of them.
If it was there would have been an uproar about it.
Now with my hardware (i7@4.5/GTX580/16gigs yadayadayada) theres no lag but the animation is choppy.
Further if I want to change the sensitivity I can, via the sensitivity settings at will.

Also, just in case you missed it:
...Suggesting that everyone has a 1/2 second input lag but don't notice it or choose to ignore it is just crazy talk.

The people here have demonstrated that they are the most discerning and complaint prone customer base in the gaming world. Something like that would go over like a lead balloon.

tomandre81
11-11-2012, 10:16 AM
Look dude you can be set in your convictions if you want but of all the concrete problems this game has-oh and there are a freakin huge bunch of them-inpt lag isnt one of them.
If it was there would have been an uproar about it.
Now with my hardware (i7@4.5/GTX580/16gigs yadayadayada) theres no lag but the animation is choppy.
Further if I want to change the sensitivity I can, via the sensitivity settings at will.

Also, just in case you missed it:


The people here have demonstrated that they are the most discerning and complaint prone customer base in the gaming world. Something like that would go over like a lead balloon.

The input lag is on all of my three computers that are very different in therms of hardware. I have a Saitek X 52 joystick. No other input lag on my other sims.
The first video is like what I experience:

http://www.youtube.com/watch?v=3CyDxwKyQdg

http://www.youtube.com/watch?v=X7HSR452ttA

http://forum.1cpublishing.eu/showthread.php?t=20232&page=5

Lot of people have this issue. And like I said, those two friends of mine who has it didn't even notice it until I showed it to them.

lensman1945
11-11-2012, 11:29 AM
The input lag is on all of my three computers that are very different in therms of hardware. I have a Saitek X 52 joystick. No other input lag on my other sims.
The first video is like what I experience:

http://www.youtube.com/watch?v=3CyDxwKyQdg

http://www.youtube.com/watch?v=X7HSR452ttA

http://forum.1cpublishing.eu/showthread.php?t=20232&page=5

Lot of people have this issue. And like I said, those two friends of mine who has it didn't even notice it until I showed it to them.


Looking at your first video I can understand your frustration.

I did a check with my set-up and I have no delay at all (MSFFB stick). There was a tiny dead zone around the center position, but that was easily removed with the sensitivity controls.

I notice that your video was uploaded in January. Have you actually tested with the latest official up-date?

klem
11-11-2012, 11:46 AM
Do the control surfaces themselves respond with lag or is it just the control column graphic?

lensman1945
11-11-2012, 12:37 PM
Do the control surfaces themselves respond with lag or is it just the control column graphic?

the control surfaces lag too.....see the latter part of his video.

klem
11-11-2012, 03:26 PM
the control surfaces lag too.....see the latter part of his video.

Sorry, I missed that.

EDIT: I just found this:
http://forums.steampowered.com/forums/showthread.php?t=1408123

Have you tried turning off Windows Aero?

Bobb4
11-12-2012, 07:05 AM
I am assuming you tried what was suggested in the comments, turning off anthropomorphic?
And obviously deactivating aero?

If you have done the above then I would do what I call a uniform fix-it.

Uninstall and reinstall all drivers even if they work well. Make sure your windows is up to date. Then disable anthropomorphic and aero and try.
Then set all graphic options to their lowest, disable anything that can be disabled setting wise and see if you still have the problem.

Also post your hardware settings so we can compare apples with apples.
Will say my computer gives me instant feedback to all movements.
Point of interest do you have trackir?

Yorkie
11-12-2012, 07:18 AM
Does anybody know what the status of hit decals is in the final patch? I don't seem to get any bullet holes now - and the ones that do appear seem to disappear soon thereafter...

Thanks

tomandre81
11-12-2012, 09:02 AM
I am assuming you tried what was suggested in the comments, turning off anthropomorphic?
And obviously deactivating aero?

If you have done the above then I would do what I call a uniform fix-it.

Uninstall and reinstall all drivers even if they work well. Make sure your windows is up to date. Then disable anthropomorphic and aero and try.
Then set all graphic options to their lowest, disable anything that can be disabled setting wise and see if you still have the problem.

Also post your hardware settings so we can compare apples with apples.
Will say my computer gives me instant feedback to all movements.
Point of interest do you have trackir?

I tried the game's prior patch to the latest official steam patch, and still got the input lag. Thats why I asked.
I wanted to know if others who had the input lag prior to this patch no longer have it with the new patch.

And no I will not do a reinstall of windows just because of this game. I have done it before several times without any improvements. Waste of time. And to all those tricks about turning down Aero and so on: yes I have done em all.

Do I have to build my own computer around this game to make it work? Maybe the developers should make their game work on their player's?
And all my other flight sims are working perfectly so the problem is clearly in this game.

Bobb4
11-12-2012, 09:24 AM
I tried the game's prior patch to the latest official steam patch, and still got the input lag. Thats why I asked.
I wanted to know if others who had the input lag prior to this patch no longer have it with the new patch.

And no I will not do a reinstall of windows just because of this game. I have done it before several times without any improvements. Waste of time. And to all those tricks about turning down Aero and so on: yes I have done em all.

Do I have to build my own computer around this game to make it work? Maybe the developers should make their game work on their player's?
And all my other flight sims are working perfectly so the problem is clearly in this game.

Read carefully, I did not say reinstall windows, just reinstall latest drivers for things like I don't know, your joystick, sound card, lan, network...
Had a very irritating problem with another game, nothing I did seemed to fix it, so I went back to the basics. Turned out to be a soundcrad driver problem. Loaded the latest one for 64bit and everything was working smoothly.
You still have not posted system specs? Asking for help and not even bothering to do that is...

klem
11-12-2012, 09:38 AM
I assume you mean you tried turning Aero off. If you fly FSX you'll know FSX turns Aero off when it starts, presumably Microsoft recognising some kind of issue with it.

It has become obvious that for a fairly small percentage of players there is a problem either with input lag or some other issue including some that could not even start the game (don't know if that has gone away). So yes CoD has some bugs buried deeply in it that certain PC setups seem to tease out. Its impossible to tell what the causes of some of these are, there are so many possible PC configurations not to mention how they are set up to run or what may be running on them.

Perhaps what we really need is someone to make a completely fresh start on a WWII combat air sim.

btw tomandre81, you still don't help your cause by not including your specs in your posts. You never know who may look in and spot something he is aware of. Its a bit dog-in-a-manger to repeatedly complain but not help others to help you. No offence intended but no-one is going to study all your past posts to find out your PC spec. This is a very helpful community but you need to give them a fighting chance with your problem. For example I went outside the community and googled the input delay problem and found that thread on a completeley different forum for another application. Have you tried that more general approach to the problem?

Also it may seem like bad CoD code but perhaps CoD is making calls that none of your other games do.

Bobb4
11-12-2012, 11:23 AM
Do you have your mini-stick mapped to anything other than pov? If so it is known to give input lag.
Hope that helps ;)

KG26_Alpha
11-12-2012, 08:23 PM
All my other sims I have no input lag. Il2 cliffs of dover I have.
You seriously think it's my pc thats the problem?
Common logic should tell that il2 cliffs of dover is the problem.
I did post my specs back to some that PM'ed me, many from forums and some of the developers. All the tips you wrote here they suggested aswell + more. Nothing helped.
The problem was also with two other computer I own. All three computers have different specs. Some have nvidia, other have amd, one has a combi of i7 processor and amd card the other i7 with nvidia card and so on.
I work with IT so I can clearly say: it's not the computers.
And I think that all have issues with the input delay, some just doesn't notice it.
Do a test: Look down in the cockpit and look at the joystick there. Then look at your own joystick. Move it very fast left and right and you will clearly see that the in-game joystick moves a tad after your joystick.
It's like the pilot in game tries to mimic your movements as fast as he can. And it is horrible to play like this! My movements should be immediately input in the game, not 0,1 seconds after, not 0,2, not 0,5...but at the same time.
Do a video of it and convince me that you have no input lag, then I believe you.
Some friends of mine have il2 cliffs of dover too and I asked them if they had input lag. They said no. I went over to them and tested their game...and guess what...they had input lag. about 0,5 second! but they didn't notice it!
But when i showed them and explained they realised it.

I have no lag on animation of the control surfaces or the interior controls as you have in your videos with my MSFFB2 stick.

I can replicate the lag you have by adjusting the sensitivities of the Axes inputs in the controls settings, leaving them at default has no input lag at all.

This is also the same in all the flight sims I have installed, as a direct comparison to IL2 1946, CoD has the same control surface and animation responses, both look identical.


With the sliders in the centre the lag is slightly more noticeable, moving them to the default positions (green arrows) there's no delay.
http://img.photobucket.com/albums/v119/alpha1/Axes.jpg

tomandre81
11-13-2012, 02:16 AM
(green arrows)[/COLOR] there's no delay.
http://img.photobucket.com/albums/v119/alpha1/Axes.jpg

[QUOTE=
Do you have your mini-stick mapped to anything other than pov? If so it is known to give input lag.
Hope that helps [/QUOTE]

I will try these two things. I remember I messed with the axes sensitivity menu but maybe I didnt set it like you did.

I will try this tomorrow

tomandre81
11-15-2012, 02:35 PM
Tried the two tips provided in my previous mail. Still half a second input delay.
I noticed my keyboard has no input delay since when I pressed the left or right arrow buttons the plane immediately responded.
As of my Saitek X52 stick it has half a second delay.
I went to test Rise of flight just in case since it has been a while, no input lag there.

My specs:
Intel Core i7 960, 6GB DDR3, X58 chipset, HD 6950 2GB DX11, 60GB SSD
Windows 7 Professional 64 bit.
Satek X52 joystick.

lensman1945
11-15-2012, 03:45 PM
Tried the two tips provided in my previous mail. Still half a second input delay.
I noticed my keyboard has no input delay since when I pressed the left or right arrow buttons the plane immediately responded.
As of my Saitek X52 stick it has half a second delay.
I went to test Rise of flight just in case since it has been a while, no input lag there.

My specs:
Intel Core i7 960, 6GB DDR3, X58 chipset, HD 6950 2GB DX11, 60GB SSD
Windows 7 Professional 64 bit.
Satek X52 joystick.

Any chance you could try a different joystick ( just to eliminate the Saitek from the mix) ?

klem
11-15-2012, 04:46 PM
Tried the two tips provided in my previous mail. Still half a second input delay.
I noticed my keyboard has no input delay since when I pressed the left or right arrow buttons the plane immediately responded.
As of my Saitek X52 stick it has half a second delay.
I went to test Rise of flight just in case since it has been a while, no input lag there.

My specs:
Intel Core i7 960, 6GB DDR3, X58 chipset, HD 6950 2GB DX11, 60GB SSD
Windows 7 Professional 64 bit.
Satek X52 joystick.

Sorry if this has been mentioned before but I see you have an ATI card. Have you deleted the Logo.wmv in the main game subfolder .../parts/core/GUI ??

Oh, and although there is Graphics delay, is there delay in the aircraft response (sorry again if this has been asked).

tomandre81
11-16-2012, 10:14 AM
This is the only joystick I have.
The logo thing does nothing for the input delay. I have had it deleted before and not with same result.
And it's not graphical. It is delay. From when firing guns to move the axis. Half a second.
When I press the keyboard I get immediate respons like it should.

Matt255
11-16-2012, 10:50 AM
Not sure if that's been asked already, but did you delete all the config, catch etc. files from the Documents\1C SoftClub\ folder?

I tested it again yesterday, just to check if i was also experiencing input lag, but i have absolutely no lag at all. But i'm always a bit suspicious when i see all those catch files that CloD is creating. I think they do more harm than good over the long run, so i delete them regularly, especially after a few days ago, i got weird stutters and solved them just by deleting the cache.

If you're using the Saitek software (i'm not familiar with that), could it be that it has different profiles for different games?

klem
11-16-2012, 11:14 AM
This is the only joystick I have.
The logo thing does nothing for the input delay. I have had it deleted before and not with same result.
And it's not graphical. It is delay. From when firing guns to move the axis. Half a second.
When I press the keyboard I get immediate respons like it should.

Is there lag in the Windows Device properties window for the stick while the game is running? i.e. is it ok in Windows and lag actually happens in the game or does the game cause a lag in Windows?

EDIT:

If its only in the game is there a delay on both the IN and OUT indicators on the screen KG26_Alpha posted before or just the OUT?

EDIT2:

You may have stumbled onto something. You get immediate response from keyboard inputs. I wouldn't have keys assigned to controls where I use an Axis in case of conflicts. Delete the key settings.

Stirwenn
11-16-2012, 11:49 AM
In Nvidia Control Panel, there is an option may called "Prerendered Frames" you could set from 1 to 8. Reducing rate to 1 was helpful to get rid of input delay. I don't know if the same option is available in ATI CCC.
Updating or choosing the right driver for your soundcard may help also.

tomandre81
11-16-2012, 03:52 PM
Just to clarify; I have zero input delay on my other games: Rise of flight, Falcon BMS and Enemy Engaged plus numerous other games / sims where I use the joystick. There are no input delay in windows either as I have calibrated the joystick both with the generic windows driver and a native driver from Saitek.

The delay is visible both in the out and in bar of il2 cliffs of dover.
Its about half a second delay.

The issue is from this information something to do with il2 cliffs of dover. Either it don't like the joystick or some of my hardware.

klem
11-16-2012, 06:16 PM
Just to clarify; I have zero input delay on my other games: Rise of flight, Falcon BMS and Enemy Engaged plus numerous other games / sims where I use the joystick. There are no input delay in windows either as I have calibrated the joystick both with the generic windows driver and a native driver from Saitek.

The delay is visible both in the out and in bar of il2 cliffs of dover.
Its about half a second delay.

The issue is from this information something to do with il2 cliffs of dover. Either it don't like the joystick or some of my hardware.

I understand that tomandre, I'm trying to chase down the possible cause.

When you said there's no delay in Windows is that also when the game is running? You were not clear on that. Also, have you tried deleting the CoD control surface key mappings?

SEE
11-19-2012, 04:50 PM
I sympathise with anyone experiencing 'input lag'. I had the same problem when I first installed CloD with a lag of around 0.5 sec using a X52. The problem disappeared but I cannot say exactly which of the changes I made during the early days of tweaking and making changes corrected the problem.

Since release, I have re-installed CloD, upgraded my GFX card to Nvidea 2GB, changed the OS to win7, reduced my screen res (as my nicest monitor is only 1024 x 768 native), reinstalled Microsoft Framework Net4/ MS Visual C++ (2008 and 2010 versions) and have no other programs running in the background other than Freetrack/teamspeak. Windows desktop is basic with aero disabled and dpi set to 96.

Somewhere in those changes the lag issue improved and eventually corrected despite the fact only CloD suffered this problem.

I wouldn't give up, your system is far better than mine but it is annoying - best of luck.

klem
11-19-2012, 07:50 PM
A further thought, is your joystick connected directly to your PC or a USB hub? Hubs can cause problems.

tomandre81
11-21-2012, 01:40 AM
Directly into my usb port in pc. No hub.

I haven't checked if it is delay in windows while I have il2 clod running.
Need to check that.

Feathered_IV
11-30-2012, 10:21 AM
You nice?

Pike
12-17-2012, 02:03 PM
Dear All,
Would someone please let me know if there is any possibility that the latest CLoD patch will run on XP64 or will I have to upgrade to Windows 7 to make it work? I just wondered if there was any tweak that would do the trick until I do upgrade........there is nothing worse than having a game that one is desperate to play that will not work. The old patch still does work but I cannot play online with it.
Best regards,
Pike.