View Full Version : Friday October 12 - Release Candidate 2
luthier
10-12-2012, 01:46 PM
Patch download mirrors:
INTL:
http://www.filesend.net/download.php?f=95c0ee5781fd9eaef1edc9eb0e1899e0
RU:
http://speedy.sh/T6zPS/IL2COD-20332-ru.rar
(344 Mb)
Please help us with mirrors!
il_corleone
Part 1 http://www.mediafire.com/?udqd536wuiayoai
Part 2 http://www.mediafire.com/?b0qvpez3d7pq7g1
Part 3 http://www.mediafire.com/?4tetki0lfhbkap2
Part 4 http://www.mediafire.com/?6boax9gnl0h8ox5
Direct link
http://www.escuadron24.es/doc/IL2_COD_1_10_20332.rar
CaptainDoggles Mirror online:
Int'l v20332:
Patch (http://www.easternskies.eu/downloads/IL2COD_20332.rar)
Checksum (http://www.easternskies.eu/downloads/IL2COD_20332.md5sum.txt)
Russian v20332:
Patch (http://www.easternskies.eu/downloads/IL2COD_20332_ru.rar)
Checksum (http://www.easternskies.eu/downloads/IL2COD_20332_ru.md5sum.txt)
Gamekeeper
Airwarfare download mirror (http://airwarfare.com/sow/index.php/downloads/viewdownload/13-patches/466-release-candidate-patch-20332)
regen70
https://www.rapidshare.com/files/3767930077/IL2_COD_1_10_20332.rar
Insuber
torrent
http://simhq.com/forum/ubbthreads.php/topics/3661773/Re_New_patch_available.html
LG965
http://www.tuttovola.it/il2/9_IL2_Cliff_of_Dover_patch/IL2COD_20332.rar
tf_neuro
http://thefoxbats.ch/grab/IL2COD_20332.rar
Please note that this version is incompatible with previous versions when playing online.
Please download the file and extract the archives to your steam game directory, which is usually
C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover
This patch contains the entire contents of RC1 + hotfix, so its readme (http://forum.1cpublishing.eu/showthread.php?t=34617) applies as well.
Readme for the latest version:
AIRCRAFT
- RAF engines no longer stop at idle;
- Made corrections to rough running on non warmed Merlin engines. Engines still require to be warmed up and won’t work properly when too cold.
Please note that engines still start with oil and water at colder temperatures. With Hurricanes, please keep throttle back until the temperature is at least 45 degrees C (takes about 50 seconds after start at external temperature of +20 C);
- Corrected Hurricane boost indications. Previously shown +5.5Lbs Boost with full throttle, now properly displays +6.25 from Ground level all the way up to Full Throttle height;
- Fixed issue that occasionally caused planes with landing gear raised to still show it in the down position;
- Corrected Hurricane weights. Please note that in-game weights are slightly different from those used in RAF documents, especially what the game calls empty weight. Our fuel is also slightly heavier. The weights in-game have been further finetuned to match desired performance.
Decreased empty weight on the Hurricane improved turn rate, climb rate, and speed characteristics at all altitudes;
- Corrected Hurricane 1 100-Oct Mixture lever operation. It no longer requires Mixture lever Forward to maintain smooth engine operation with Boost Cut out activated. Mixture Lever should now be properly held Back for Boost Cut Out operation;
- Corrected SPIT MK IA 100-Oct Mixture Lever operation;
- Corrected rough running on Merlin engines above 11,000 ft;
- Corrected Bf.109E-4 auto prop pitch operations. Max RPM target should now be the proper 2400 RPM;
- Corrected control surface angles on the Hurricanes according to historical documents;
- Added drag to canopies opened in-flight on all aircraft;
- Greatly increased the effects of punctured radiators on engine temperature to make the effect more noticeable;
- Corrected radiator drag on the Bf.109s;
- Corrected weights on Fiat G.50;
- Corrected boost operations on British engines;
- Fixed the inaudible hit sounds online bug;
- Made corrections to Su-26 flight model. The plane is now less helicopter-like on take-off;
- Corrected skid ball on the Su-26 to work in the proper direction;
- Corrected the RPM indicator operation on the Su-26;
- Fixed Su-26 landing gear position when on the ground;
- Fixed the issue that occasionally caused never-ending Stuka horns online;
- Corrected external exhaust lights that could erroneously be seen from the cockpit;
- Corrected issue with the display of vapor trails;
- Restored AOA-based tip streamers.
GRAPHICS & MISC
- Added racing pylon models for air races. We’d like to thank Rasim Mullahmetov for supplying the model!
NOTE: Hitting a pylon will not currently damage the aircraft. However it will create a special OnStationaryKilled event that servers or mission designers can use to track mission points;
- Corrected Z_Offset parameter in online missions. Mission objects will now properly offset based on mission designer’s input;
- Corrected radio beacon code online;
- Fixed rare crashes connected to improper Road or LinearObjectManager usage in custom missions.
Note about NVidia SLI:
The patch must go through official NVidia accreditation for SLI support to be officially enabled in drivers. The patch will only go through the process once it’s officially released on steam.
If you wish to bypass this process and manually enable SLI support, please go through the following steps:
1) Download a profiler utility, for example
http://nvworld.ru/utilities/sliprofiletool/
2) Export SLI profiles to a file
3) Manually edit the file by adding the following lines
Profile "Il2: Cliffs of Dover"
ShowOn GeForce
ProfileType Application
Executable " il-2 sturmovik cliffs of dover/Launcher.exe"
Setting ID_0x00a06946 = 0x000240f5
Setting ID_0x1033cec1 = 0x00000001
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x1095def8 = 0x00000004
EndProfile
4) Re-import the file
5) Fly!
IMPORTANT: Please note that
Executable " il-2 sturmovik cliffs of dover/Launcher.exe"
must point to the actual location of the game’s executable. If you have installed the game to a different folder, please edit the line accordingly.
EAF51/155_TonyR
10-12-2012, 01:48 PM
Thx
SlipBall
10-12-2012, 01:48 PM
Cool!:cool:
THX for the patch i hope the german repeater compass will fix too ;)
see here:
http://www.il2bugtracker.com/issues/448
adonys
10-12-2012, 02:00 PM
let's see what's this time..
smink1701
10-12-2012, 02:08 PM
Luthier...I'm sure everyone can see and appreciates how you and your team have raised your game. It's all good and will pay off now and down the road as we now look forward to the sequel. You have righted the ship.
macro
10-12-2012, 02:09 PM
Now we talking, nice one fellas. Open pit cause drag and rad damaged actually have an effect! Looking forward to a weekend of playing
Bloblast
10-12-2012, 02:15 PM
Thanks! Downloading now.
vranac
10-12-2012, 02:16 PM
What a nice suprise :)
Thanks!
BlackSix
10-12-2012, 02:19 PM
THX for the patch i hope the german repeater compass will fix too ;)
see here:
http://www.il2bugtracker.com/issues/448
This is not a bug, it's specially introduced error devices.
David198502
10-12-2012, 02:23 PM
nice....anything done in regards of spotting targets???disappearing contacts, contacts visible through clouds and so on???
LcSummers
10-12-2012, 02:29 PM
nice....anything done in regards of spotting targets???disappearing contacts, contacts visible through clouds and so on???
Thanks Luthier and team, you are making great progress.
S!
yobnaf
10-12-2012, 02:44 PM
What a awesome great patch. CloD is getting better and better.
SlipBall
10-12-2012, 02:45 PM
Luthier, my first impressions while trying it out are very high for this patch...have a great weekend!!:)
zapatista
10-12-2012, 02:46 PM
Luthier and Black6,
as a matter of priority, can you please fix the UGLY and UNREALISTIC visual prop effect that was introduced a few patches ago, and for which there were numerous complaints in the last few months
there has previously been in this forum extensive feedback from real pilots and people with many hrs of 1e hand experience in flying small prop planes under various lighting and weather conditions, and the current heavy flickering and blurring effect in CoD is most unrealistic. the prop should be just about invisible under most lighting conditions under high rev's, and only occasionally be faintly visible under certain lighting conditions
my fear is that this BUG was not again mentioned in the latest 48 hr thread that asked for bug fix requests, yet it has been repeatedly posted as a bug and listed in other bug request threads here but the dev's have not responded yet to this. please address this as a matter of priority because it makes the game look very ugly and detracts from all the other improvements introduced recently
thanks for the recent patches
This is not a bug, it's specially introduced error devices.
you mean the wind and Magnetic Declination.
I make many tests with and without wind and the 10° north declination, i get no right course.
http://www.il2bugtracker.com/issues/448
So when you are right please make a sample how we can navigate with the german repeater compass.
please see pictures the compass have no declination setting:
http://www10.pic-upload.de/thumb/12.10.12/y65vahe6dc6z.jpg (http://www.pic-upload.de/view-16425543/Declination.jpg.html)
Red Dragon-DK
10-12-2012, 02:50 PM
This is awsome news. Thanks for continue doing this. It is highly valued and appreciated.
Winger
10-12-2012, 02:54 PM
thanks for the patch. Sounds really good. Hope SLI really works now:) Will try and give feedback as soon as we got a thread for the feedback.
kestrel79
10-12-2012, 02:56 PM
Looking forward to canopys having drag when opened. Most people would fly online with their canopys open to see better.
_79_dev
10-12-2012, 02:58 PM
This sounds promising. Thanks For update again
Winger
10-12-2012, 03:02 PM
Looking forward to canopys having drag when opened. Most people would fly online with their canopys open to see better.
cheaters did - yes. Sadly. I only had my small window to the left (BF 109) open in order to hear better.
Winger
Anders_And
10-12-2012, 03:17 PM
Awesome Luthier!! You are getting my respect back and I will certainly buy the sequel !!!
Anders_And
10-12-2012, 03:19 PM
Best patch list ever!!!!
Anders_And
10-12-2012, 03:23 PM
we need mirrors!! I cant download from the give site on page one
il_corleone
10-12-2012, 03:26 PM
Downloading, when finished i will post a link to mediafire
BigC208
10-12-2012, 03:27 PM
Thx Corleone. Why are they using all these commercial filesend websites?:rolleyes:
Anders_And
10-12-2012, 03:28 PM
Thx Corleone. Why are they using all these commercial filesend websites?:rolleyes:
I think they trust on us to share... snowball effect...
jamesdietz
10-12-2012, 03:31 PM
A lovely Friday ( with patch) stretches out before me...Thank you soooooooooooooooo much!
http://i34.photobucket.com/albums/d116/jamesdietz/Screenshots/shot_20120226_121716.jpg
Anders_And
10-12-2012, 03:32 PM
Downloading, when finished i will post a link to mediafire
waiting for your link :)
Winger
10-12-2012, 03:35 PM
@Blacksix: Well, concerning SLI i can confirm that this way you can add a profile. But the shown values do set SLI to "force single" in the profile. Changing the settings manually to try out if AFR or AFR2 work better now achieve the same results as post RC2: Sli runs, gives load on both cards but stutters and makes the game pretty much unplayable. Well, we will see what nvidia makes of it once the patch is final...
Winger
Torrent file, will take a while to seed I suspect: https://dl.dropbox.com/u/7721109/IL2COD_20332.rar.torrent
il_corleone
10-12-2012, 03:36 PM
Thanks for trust in me, i think it will take some time more!, the download speed is sooo slow and later i need to upload it, but hang on! mediafire is better than that site!
vranac
10-12-2012, 03:39 PM
Torrent file, will take a while to seed I suspect: https://dl.dropbox.com/u/7721109/IL2COD_20332.rar.torrent
Thanks Dano !!!
Anders_And
10-12-2012, 03:43 PM
Torrent file, will take a while to seed I suspect: https://dl.dropbox.com/u/7721109/IL2COD_20332.rar.torrent
I will seed! I have 10mbit up!!
il_corleone
10-12-2012, 03:43 PM
while we wait, xD lets spend some time
http://www.youtube.com/watch?v=rp8hvyjZWHs
Anders_And
10-12-2012, 03:48 PM
while we wait, xD lets spend some time
http://www.youtube.com/watch?v=rp8hvyjZWHs
http://www.youtube.com/watch?v=uZ1sN88oDrQ
Anders_And
10-12-2012, 03:53 PM
hehe im downloading the torrent at 125kb/sec and uploading at 823kb/s
Yeh, 125kb/sec is about maxing my upload sadly, still shouldn't take too long before I'm not the only seed and then it'll speed right up :)
il_corleone
10-12-2012, 03:57 PM
http://www.youtube.com/watch?v=uZ1sN88oDrQ
If i was a woman i think i would be offended man :roll: , it doesent need to be woman fails to be funny
Anders_And
10-12-2012, 03:59 PM
If i was a woman i think i would be offended man :roll: , it doesent need to be woman fails to be funny
Luckily we have different humour...
BigC208
10-12-2012, 04:07 PM
A lovely Friday ( with patch) stretches out before me...Thank you soooooooooooooooo much!
http://i34.photobucket.com/albums/d116/jamesdietz/Screenshots/shot_20120226_121716.jpg
I wonder how much productivity has been lost in the Dietz household because of Il2...
jamesdietz
10-12-2012, 04:14 PM
http://i34.photobucket.com/albums/d116/jamesdietz/money-out-the-window.jpg
il_corleone
10-12-2012, 04:21 PM
Patch instaled and uploading to mediafire, i,m going to take a look at it while its uploading!
17 Minutes Left
4 Rars for faster Download
S!
Osprey
10-12-2012, 04:28 PM
cheaters did - yes. Sadly. I only had my small window to the left (BF 109) open in order to hear better.
Winger
lol, so you weren't 'cheating' because your window was small :rolleyes:
Open canopy is to SEE better, just like RL. The sound radar was already patched and it was the same for the 109.
I look forward to puncturing your rads and watching your engine die. :cool:
Patch sounds promising, especially the Hurricane turning - thank you David for pointing this out to the 1C dev on repka! I hope to see further FM improvements of course and start punching through to the service ceiling
335th_GRAthos
10-12-2012, 04:33 PM
Perfect! Many thanks!
~S~
il_corleone
10-12-2012, 04:34 PM
Part 1 http://www.mediafire.com/?udqd536wuiayoai
Part 2 http://www.mediafire.com/?b0qvpez3d7pq7g1
Part 3 http://www.mediafire.com/?4tetki0lfhbkap2
Part 4 http://www.mediafire.com/?6boax9gnl0h8ox5
Editing when every file ends
mcler002
10-12-2012, 04:34 PM
Spent alittle time updating all the systems with the last beta patch.... to some surprise....see that another one has been released today?! SAY WHAT?!
That is all
Ross
Swoop
10-12-2012, 04:39 PM
Thank you very much - the patch list covers the major probs I was having and more. The Hurricane is such a stable gun platform and now it sounds as if it might be enjoyable to fight fighters in her again.
Off to download :)
JG301_HaJa
10-12-2012, 04:40 PM
Seeding, 200 down and 250 up :D
rslot
10-12-2012, 04:46 PM
Many thanks Luthier
D/l and will test out this weekend.
Osprey
10-12-2012, 04:50 PM
Thanks for the torrent - v quick - nice job
il_corleone
10-12-2012, 04:59 PM
Part 1 http://www.mediafire.com/?udqd536wuiayoai
Part 2 http://www.mediafire.com/?b0qvpez3d7pq7g1
Part 3 http://www.mediafire.com/?4tetki0lfhbkap2
Part 4 http://www.mediafire.com/?6boax9gnl0h8ox5
ADMIN please put the links and the other torrents in the first page or something ,Thx
Mediafire
JG11Raven
10-12-2012, 05:10 PM
THX for the patch i hope the Ju88 Baydoors will fix too. Please just as the He 111
see here:
http://www.il2bugtracker.com/issues/381
http://youtu.be/5rM5ZOn3mtg
chris455
10-12-2012, 05:23 PM
Part 1 http://www.mediafire.com/?udqd536wuiayoai
Part 2 http://www.mediafire.com/?b0qvpez3d7pq7g1
Part 3 http://www.mediafire.com/?4tetki0lfhbkap2
Part 4 http://www.mediafire.com/?6boax9gnl0h8ox5
ADMIN please put the links and the other torrents in the first page or something ,Thx
Mediafire
Il Corleone,
Was the intention here to unrar these one at a time in the game directory in the usual manner? If so, I had a problem with files 2 and 3, "file is broken".
il_corleone
10-12-2012, 05:26 PM
Il Corleone,
Was the intention here to unrar these one at a time in the game directory in the usual manner? If so, I had a problem with files 2 and 3, "file is broken".
Unrar whit the first one, i think there was an option to unrar all, use winrar. in another directory, later move them to the directory and overwrite
5./JG27.Farber
10-12-2012, 05:27 PM
Airwarfare.com have twice offered to mirror patches but as always emails are ignored.
You should use airwarefare! they have good facilities! Its Mission 4 Today for IL2: Clod
Bokononist
10-12-2012, 05:46 PM
Patch notes sound bob on. Hope the SLI works properly. Will download and start seeding as soon as I get home.
CaptainDoggles
10-12-2012, 05:57 PM
Mirror online:
Int'l v20332:
Patch (http://www.easternskies.eu/downloads/IL2COD_20332.rar)
Checksum (http://www.easternskies.eu/downloads/IL2COD_20332.md5sum.txt)
Russian v20332:
Patch (http://www.easternskies.eu/downloads/IL2COD_20332_ru.rar)
Checksum (http://www.easternskies.eu/downloads/IL2COD_20332_ru.md5sum.txt)
edit: yikes, server getting pounded as of 18:09 GMT... calling my host provider to see if I can get some more b/w.
senseispcc
10-12-2012, 05:58 PM
.
I tested the Spitfires and the throttle idle positions are corrected plus it is possible go to more than 2500 feet with all type of Spitfires with my system.
Now I am going to try to start them.
By the way sli or no sli there no difference any more with the new rc2 patch and the 306.97 nvidia drivers.
Anders_And
10-12-2012, 06:11 PM
.
I tested the Spitfires and the throttle idle positions are corrected plus it is possible go to more than 2500 feet with all type of Spitfires with my system.
Now I am going to try to start them.
By the way sli or no sli there no difference any more with the new rc2 patch and the 306.97 nvidia drivers.
Did you follow their instructions on how to activate the SLI as per their first post?
torric270
10-12-2012, 06:17 PM
Thanks!
With the first RC and still remains, Ju-88 bombsight no longer moves left/right to adjust for slip.
The bombsight also is not as stable as a 111 and requires speed up and down changes from 240 to 420 entered into bombsight to remain on target when before it would only vary from 320-370, this makes it very difficult to level bomb.
Also with previous loft fix (thankyou!) Ju88 50kgs drop true but 250s and 500s drop long. He-111 is opposite, 250s drop true and 50s do not.
Thanks
il_corleone
10-12-2012, 06:31 PM
http://www.escuadron24.es/doc/IL2_COD_1_10_20332.rar
Direct Fast Link
Gel-ler
10-12-2012, 06:37 PM
Thanks a lot Il Corleone!!!
It rises from 8kbps previous mirrors to 160kbps in this one!!!
StG2_Winni
10-12-2012, 06:42 PM
Isn't it interesting how the majority of us "work", even myself! :grin:
...I would like to know what you think right now, Luthier :rolleyes:
...anyway, thank you (and team) very much for your efforts, you are wise guys...
senseispcc
10-12-2012, 06:46 PM
Did you follow their instructions on how to activate the SLI as per their first post?
If you go to nvidia site it is not possible to do it like it is writen in the first post I tried but not very hard.
I triedthe Spitfire and they start now without any difficulty.
Kwiatek
10-12-2012, 07:01 PM
Good that 1C still work on the beta patch.
I found that now British fighters have more adequate power/speed incrase with +12 lbs. Now there is difference between +6 1/4 and +12 lbs is ab. 30 mph which is good.
Still there are some FM's and performance errors in last RC beta:
- British fighters are too slow ab. 20-30 mph at sea level
- 109 is too slow ab. 25-30 kph
- Spitfire MK II now is slowier then Spitfire MK1 100 Octan at sea level
- Spitfire MK 1 100 Octan has engine bug - from ab. 8700 ft RPMs start shaking with no reason - other version seemed to be ok
- still all planes have too much loose engine power from ab. 15 000 ft and have much too low maximum service celling
BTW FM of Su26 is very good and now even better. It is possible to make all aerobatics manouvers like : flick roll, half flick roll, stall turn, spin, inverted spin -so general FM engine is good. But i wonder why such things are not possible to make with fighter planes in CLOD which should also do such manouvers like half flick roll or stall turn - i suppose something is not correct with rudder effectinves for these planes.
Osprey
10-12-2012, 07:23 PM
Good that 1C still work on the beta patch.
I found that now British fighters have more adequate power/speed incrase with +12 lbs. Now there is difference between +6 1/4 and +12 lbs is ab. 30 mph which is good.
Still there are some FM's and performance errors in last RC beta:
- British fighters are too slow ab. 20-30 mph at sea level
- 109 is too slow ab. 25-30 kph
- Spitfire MK II now is slowier then Spitfire MK1 100 Octan at sea level
- Spitfire MK 1 100 Octan has engine bug - from ab. 8700 ft RPMs start shaking with no reason - other version seemed to be ok
- still all planes have too much loose engine power from ab. 15 000 ft and have much too low maximum service celling
Kwaitek, I think it's not as bad as that. I managed 280mph, possibly about 283mph at sea level with the radiator to 'normal' and 40% fuel with 3000rpm. I ran for over 5 mins like this, temps held @ 102C water and 92C oil
I could also get the Hurricane to 27kft where max boost was -3lbs but I didn't get any speed tests because of server stoppage. Climb rate was definitely greatly improved.
Very happy with this patch, I think the Hurricane can fight like this.
Gromic got the Spitfire to 305mph sea level @ 35% rad and 2600rpm.
I've had the engine shake and so has Gromic in Spit and Hurricane, around 10k ft, but the second attempt in the Hurricane had no trouble at all. Gromic said the Spit would only stop shaking when 2lbs or less was applied. It's not a mix lever thing, we tried that.
Gromic
10-12-2012, 07:30 PM
Altitude issue with spits also (1a + 100oct).
At around Angels 11, I get sporadic engine ticking and 50rpm fluctuations (magneto drop?) which quiets down if rpm is reduced to 2600. Going higher to within 15k I have to drop boost to 2lbs. max or the engine feels like it's about to shake out of the aircraft. ASI shows 140 IAS at that altitude and continually drops to around 110 at 22k.
I'm enjoying the low altitude speed increase of the 100oct spit. Pushed one to 305 miles on the deck with 12lbs full boost / 2600 rpm and rads at 35%. Just watch your temps. They climb much faster (as it should).
startrekmike
10-12-2012, 07:46 PM
Do I need to re-validate my steam install and then install the patch?
CaptainDoggles
10-12-2012, 08:04 PM
Do I need to re-validate my steam install and then install the patch?
Probably a good idea.
Codex
10-12-2012, 08:06 PM
Do I need to re-validate my steam install and then install the patch?
Not really but I would, this patch contains the previous RC and hotfix so in theory you could just let the files overwrite the old ones. But I always reinstall CoD to last official patch then install over that.
IIIJG52_Otto_+
10-12-2012, 08:07 PM
Someone tested if the Bf-109 stalls at the correct speed?
Do we have the same "bug" in the Bf-109 slats?
http://www.il2bugtracker.com/issues/310
That is a very, very, very, undesirable and hateful Bug :-(
jimbop
10-12-2012, 08:11 PM
http://www.escuadron24.es/doc/IL2_COD_1_10_20332.rar
Direct Fast Link
Good link, thanks.
Kwiatek
10-12-2012, 08:13 PM
Altitude issue with spits also (1a + 100oct).
At around Angels 11, I get sporadic engine ticking and 50rpm fluctuations (magneto drop?) which quiets down if rpm is reduced to 2600. Going higher to within 15k I have to drop boost to 2lbs. max or the engine feels like it's about to shake out of the aircraft. ASI shows 140 IAS at that altitude and continually drops to around 110 at 22k.
I'm enjoying the low altitude speed increase of the 100oct spit. Pushed one to 305 miles on the deck with 12lbs full boost / 2600 rpm and rads at 35%. Just watch your temps. They climb much faster (as it should).
I reached 300 mph at deck with SPitfire MK 1a 100 Octan at +12 lbs 2850 RPMs, radiator 1/4 open so it is not bad but still other planes are too slow example Spitfire MK II is slowier 290 mph at +12 lbs 2850 RPMs and 260 mph at +9lbs ( should be 290 mph at +9 lbs), Hurricane MK1 at 6 1/4 boost reached only 240 mph/390 kph - should be 260 mph/418 kph.
I found that still Merlin engines had RMPs kick at different alts depend of planes and there is need to lower throttle from full postion and drop mainfoild pressure to got smoth engine runinig which is strange to me - it cause lose power. Engine with single stage supercharger should lose manfoild pressure byself with altitude.
Also Merlin III from BOB era should have allowed climb settings ( 1/2 hour limit) at 2850 RPMs below 20 000 ft and 3000 RPMS above 20 000 ft.
Still there is too much engine power lose above 15 000 ft and above 20 000ft climb rate is lees then 1000 ft/min - nearly minimal climb rate at minimum (near stall ) speed so RL service celling is not possible to reach with steady climb.
AKA_Scorp
10-12-2012, 08:15 PM
Thanks for the patch, much appreciated.
il_corleone
10-12-2012, 08:25 PM
Wow the hurri its a sweet to fly!, tested it 1 hour before, 2 109 takin a bath on the sea :-P , also it happened some strange thing, i was doinga "scisor" against a 109 when my tail blew up his engine cover , i was like OMG! he is going to have extra refrigeration!
BigC208
10-12-2012, 08:42 PM
When online, white smoke effects have turned green. Dust, gunsmoke etc. Offline no problem.
ACE-OF-ACES
10-12-2012, 08:50 PM
Thanks luthier! S!
*Buzzsaw*
10-12-2012, 08:54 PM
Salute Luthier
Thankyou for correcting the Hurricane weights. :D
Hopefully this moves this aircraft closer to achieving its correct performance.
senseispcc
10-12-2012, 09:15 PM
.
The altitude performances of the Spitfire are better also.
With the new patch RC2 and a Spitfire MKIa 100oct I have tried and did get to 28100 feet of altitude without any difficulties, without exploding my engine by fiddling with the rudder trim and the pitch mixture radiator opening, here is a picture to attest it (add 1000 mb );
http://s13.postimage.org/4zdxiq547/shot_20121012_223612.png
http://postimage.org/image/vx7ukgpr7/
It took me 43 minutes from take of at Upavon to landing at Manston.
In some future days I shall do the same with other type of Spitfires.
One last remark the folder names of the skins of some planes have change is it not? Could someone give the new correct one?!
TX-EcoDragon
10-12-2012, 09:19 PM
Launcher crashes 100% of the time, shortly before the mission loads. I have repeatedly attempted the update, cleared the cache, verified cache files in steam (in many different orders) reinstalled Direct X, reinstalled .NET 4.0 (from the redist folder), removed my newer V C++ and tried the one in the redist folder, cleared the cache, manually placed files in each location, updated nVIdia drivers, etc. I'm on Win XP 32bit, and have no issues running the official version.
Event Type: Error
Event Source: .NET Runtime
Event Category: None
Event ID: 1026
Date: 10/12/2012
Time: 2:14:29 PM
User: N/A
Computer: *******
Description:
Application: Launcher.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
Stack:
at <Module>.corelib.RenderWorld.Render(Boolean, Boolean, Boolean, Boolean, Double, Double)
at maddox.core.WRenderWorld.Render(Boolean, Boolean, Boolean, Double, Double)
at 2rvnSI76As6TTUr5Mxf.Mw8LPj7w8kDG4X0BLCk.WDVQ207ZRF R(Boolean)
at 2rvnSI76As6TTUr5Mxf.Mw8LPj7w8kDG4X0BLCk+lxLjgP7zTo 0mEtgscpl.rVxP8pJkhnhirIMFq10x(System.Object, Boolean)
at 2rvnSI76As6TTUr5Mxf.Mw8LPj7w8kDG4X0BLCk+lxLjgP7zTo 0mEtgscpl.render()
at ecPDfavllgOFXOAD4Cg.npQJpoUzYe1fq3S4CQA.O9tEHMw4ow u()
at ecPDfavllgOFXOAD4Cg.npQJpoUzYe1fq3S4CQA.x67EHoEeI0 R(Boolean)
at h16lBoEVISLQJUquX9o.EAOiiAEZ1EUAfsZYjet.LH3l8cqyEO (tRfYdZ1ierEvjrJ2mW1.VZwd7g1V9T1QJNsgNaY)
at h16lBoEVISLQJUquX9o.EAOiiAEZ1EUAfsZYjet.cxhsuy7Jd5 IvQv30itw(System.Object)
at h16lBoEVISLQJUquX9o.EAOiiAEZ1EUAfsZYjet.Cm9l7rjFts (tRfYdZ1ierEvjrJ2mW1.VZwd7g1V9T1QJNsgNaY)
at h16lBoEVISLQJUquX9o.EAOiiAEZ1EUAfsZYjet.Ch1ll2hRmx (System.String)
at kand6ySXC3L8M1ZhBFD.dRgCHoSJssRuPhdqLtN.MissionLoa d(System.String)
at xpfBGhc2teDJm475a5F.3Za598cFgCG4LZAOR3h.E9VMBn4G8o DvPGtuNh46(System.Object, System.Object)
at xpfBGhc2teDJm475a5F.3Za598cFgCG4LZAOR3h.mq3EjJTTT3 0()
at System.Threading.ThreadHelper.ThreadStart_Context( System.Object)
at System.Threading.ExecutionContext.Run(System.Threa ding.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threa ding.ExecutionContext, System.Threading.ContextCallback, System.Object)
at System.Threading.ThreadHelper.ThreadStart()
For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp.
***********************************
Event Type: Error
Event Source: .NET Runtime 4.0 Error Reporting
Event Category: None
Event ID: 1000
Date: 10/12/2012
Time: 2:14:25 PM
User: N/A
Computer: **********
Description:
Faulting application launcher.exe, version 1.0.0.0, stamp 4d6e3d08, faulting module core.dll, version 0.0.0.0, stamp 5077dcbe, debug? 0, fault address 0x000e6cd5.
For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp.
Data:
0000: 41 00 70 00 70 00 6c 00 A.p.p.l.
0008: 69 00 63 00 61 00 74 00 i.c.a.t.
0010: 69 00 6f 00 6e 00 20 00 i.o.n. .
0018: 46 00 61 00 69 00 6c 00 F.a.i.l.
0020: 75 00 72 00 65 00 20 00 u.r.e. .
0028: 20 00 6c 00 61 00 75 00 .l.a.u.
0030: 6e 00 63 00 68 00 65 00 n.c.h.e.
0038: 72 00 2e 00 65 00 78 00 r...e.x.
0040: 65 00 20 00 31 00 2e 00 e. .1...
0048: 30 00 2e 00 30 00 2e 00 0...0...
0050: 30 00 20 00 34 00 64 00 0. .4.d.
0058: 36 00 65 00 33 00 64 00 6.e.3.d.
0060: 30 00 38 00 20 00 69 00 0.8. .i.
0068: 6e 00 20 00 63 00 6f 00 n. .c.o.
0070: 72 00 65 00 2e 00 64 00 r.e...d.
0078: 6c 00 6c 00 20 00 30 00 l.l. .0.
0080: 2e 00 30 00 2e 00 30 00 ..0...0.
0088: 2e 00 30 00 20 00 35 00 ..0. .5.
0090: 30 00 37 00 37 00 64 00 0.7.7.d.
0098: 63 00 62 00 65 00 20 00 c.b.e. .
00a0: 66 00 44 00 65 00 62 00 f.D.e.b.
00a8: 75 00 67 00 20 00 30 00 u.g. .0.
00b0: 20 00 61 00 74 00 20 00 .a.t. .
00b8: 6f 00 66 00 66 00 73 00 o.f.f.s.
00c0: 65 00 74 00 20 00 30 00 e.t. .0.
00c8: 30 00 30 00 65 00 36 00 0.0.e.6.
00d0: 63 00 64 00 35 00 0d 00 c.d.5...
00d8: 0a 00 ..
Troll2k
10-12-2012, 09:19 PM
I went online on the Atag server.My plane spawned in the tall grass.I was able to see the grass by looking down at the rudder pedals.
There was still the pop up clouds.
When I landed I was not able to cut off the engine.The clickable magnetos and fuel valve did not seem to work.They worked for starting.
NLS61
10-12-2012, 09:24 PM
cheaters did - yes. Sadly. I only had my small window to the left (BF 109) open in order to hear better.
Winger
Well as long as there are non functional backvieuw mirrors on the Britisch planes it is an acceptble cheat to me.
In a 109 I can as I should look behined me in ahurri or spit not so much.
with the open canopy in most backward sitting position one can look along side the tial to the back.
So Give me a mirror and I wont do it any more.
Cheers
ATAG_Bliss
10-12-2012, 09:27 PM
Launcher crashes 100% of the time, shortly before the mission loads. I have repeatedly attempted the update, cleared the cache, verified cache files in steam (in many different orders) reinstalled Direct X, reinstalled .NET 4.0 (from the redist folder), removed my newer V C++ and tried the one in the redist folder, cleared the cache, manually placed files in each location, updated nVIdia drivers, etc. I'm on Win XP 32bit, and have no issues running the official version.
Event Type: Error
Event Source: .NET Runtime
Event Category: None
Event ID: 1026
Date: 10/12/2012
Time: 2:14:29 PM
User: N/A
Computer: *******
Description:
Application: Launcher.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
Stack:
at <Module>.corelib.RenderWorld.Render(Boolean, Boolean, Boolean, Boolean, Double, Double)
at maddox.core.WRenderWorld.Render(Boolean, Boolean, Boolean, Double, Double)
at 2rvnSI76As6TTUr5Mxf.Mw8LPj7w8kDG4X0BLCk.WDVQ207ZRF R(Boolean)
at 2rvnSI76As6TTUr5Mxf.Mw8LPj7w8kDG4X0BLCk+lxLjgP7zTo 0mEtgscpl.rVxP8pJkhnhirIMFq10x(System.Object, Boolean)
at 2rvnSI76As6TTUr5Mxf.Mw8LPj7w8kDG4X0BLCk+lxLjgP7zTo 0mEtgscpl.render()
at ecPDfavllgOFXOAD4Cg.npQJpoUzYe1fq3S4CQA.O9tEHMw4ow u()
at ecPDfavllgOFXOAD4Cg.npQJpoUzYe1fq3S4CQA.x67EHoEeI0 R(Boolean)
at h16lBoEVISLQJUquX9o.EAOiiAEZ1EUAfsZYjet.LH3l8cqyEO (tRfYdZ1ierEvjrJ2mW1.VZwd7g1V9T1QJNsgNaY)
at h16lBoEVISLQJUquX9o.EAOiiAEZ1EUAfsZYjet.cxhsuy7Jd5 IvQv30itw(System.Object)
at h16lBoEVISLQJUquX9o.EAOiiAEZ1EUAfsZYjet.Cm9l7rjFts (tRfYdZ1ierEvjrJ2mW1.VZwd7g1V9T1QJNsgNaY)
at h16lBoEVISLQJUquX9o.EAOiiAEZ1EUAfsZYjet.Ch1ll2hRmx (System.String)
at kand6ySXC3L8M1ZhBFD.dRgCHoSJssRuPhdqLtN.MissionLoa d(System.String)
at xpfBGhc2teDJm475a5F.3Za598cFgCG4LZAOR3h.E9VMBn4G8o DvPGtuNh46(System.Object, System.Object)
at xpfBGhc2teDJm475a5F.3Za598cFgCG4LZAOR3h.mq3EjJTTT3 0()
at System.Threading.ThreadHelper.ThreadStart_Context( System.Object)
at System.Threading.ExecutionContext.Run(System.Threa ding.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threa ding.ExecutionContext, System.Threading.ContextCallback, System.Object)
at System.Threading.ThreadHelper.ThreadStart()
For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp.
***********************************
Event Type: Error
Event Source: .NET Runtime 4.0 Error Reporting
Event Category: None
Event ID: 1000
Date: 10/12/2012
Time: 2:14:25 PM
User: N/A
Computer: **********
Description:
Faulting application launcher.exe, version 1.0.0.0, stamp 4d6e3d08, faulting module core.dll, version 0.0.0.0, stamp 5077dcbe, debug? 0, fault address 0x000e6cd5.
For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp.
Data:
0000: 41 00 70 00 70 00 6c 00 A.p.p.l.
0008: 69 00 63 00 61 00 74 00 i.c.a.t.
0010: 69 00 6f 00 6e 00 20 00 i.o.n. .
0018: 46 00 61 00 69 00 6c 00 F.a.i.l.
0020: 75 00 72 00 65 00 20 00 u.r.e. .
0028: 20 00 6c 00 61 00 75 00 .l.a.u.
0030: 6e 00 63 00 68 00 65 00 n.c.h.e.
0038: 72 00 2e 00 65 00 78 00 r...e.x.
0040: 65 00 20 00 31 00 2e 00 e. .1...
0048: 30 00 2e 00 30 00 2e 00 0...0...
0050: 30 00 20 00 34 00 64 00 0. .4.d.
0058: 36 00 65 00 33 00 64 00 6.e.3.d.
0060: 30 00 38 00 20 00 69 00 0.8. .i.
0068: 6e 00 20 00 63 00 6f 00 n. .c.o.
0070: 72 00 65 00 2e 00 64 00 r.e...d.
0078: 6c 00 6c 00 20 00 30 00 l.l. .0.
0080: 2e 00 30 00 2e 00 30 00 ..0...0.
0088: 2e 00 30 00 20 00 35 00 ..0. .5.
0090: 30 00 37 00 37 00 64 00 0.7.7.d.
0098: 63 00 62 00 65 00 20 00 c.b.e. .
00a0: 66 00 44 00 65 00 62 00 f.D.e.b.
00a8: 75 00 67 00 20 00 30 00 u.g. .0.
00b0: 20 00 61 00 74 00 20 00 .a.t. .
00b8: 6f 00 66 00 66 00 73 00 o.f.f.s.
00c0: 65 00 74 00 20 00 30 00 e.t. .0.
00c8: 30 00 30 00 65 00 36 00 0.0.e.6.
00d0: 63 00 64 00 35 00 0d 00 c.d.5...
00d8: 0a 00 ..
Hi Eco,
Hate to tell you, but I bet your problem lies with WinXP. Do you have any plans to upgrade to W7 in the future? IMO, it's the best windows OS by far and worth the upgrade without even considering it would probably fix your IL2COD.
TomcatViP
10-12-2012, 09:35 PM
Well as long as there are non functional backvieuw mirrors on the Britisch planes it is an acceptble cheat to me.
In a 109 I can as I should look behined me in ahurri or spit not so much.
with the open canopy in most backward sitting position one can look along side the tial to the back.
So Give me a mirror and I wont do it any more.
Cheers
OT but needed an answer: everybody consciously driving a car know that you see nearly nothing in a rear view mirror. Driving, You are only lucky tht everything happens directly in your flat six.
A pound of hamburger ... and blablabla
jimbop
10-12-2012, 09:37 PM
OT but needed an answer: everybody consciously driving a car know that you see nearly nothing in a rear view mirror. Driving, You are only lucky tht everything happens directly in your flat six.
A pound of hamburger ... and blablabla
Has nothing to do with the fact that dead six is a blind spot without the mirror.
CaptainDoggles
10-12-2012, 09:42 PM
Well as long as there are non functional backvieuw mirrors on the Britisch planes it is an acceptble cheat to me.
In a 109 I can as I should look behined me in ahurri or spit not so much.
with the open canopy in most backward sitting position one can look along side the tial to the back.
So Give me a mirror and I wont do it any more.
Cheers
So you admit to being a cheater, but you justify it in your mind because the mirrors don't work.
Okay.
Winger
10-12-2012, 09:50 PM
Well as long as there are non functional backvieuw mirrors on the Britisch planes it is an acceptble cheat to me.
In a 109 I can as I should look behined me in ahurri or spit not so much.
with the open canopy in most backward sitting position one can look along side the tial to the back.
So Give me a mirror and I wont do it any more.
Cheers
Have you ever flown a 109? Well, then you know whats a bad visibility. Its everyones choice thou. I knew it was possible to dump the canopy in a 109 and have no increased drag post patch and i still didnt use it since i dont like exploiting. And sorry but thats exactly what it is. No matter wich side it does.
Winger
Winger
10-12-2012, 09:57 PM
Did you follow their instructions on how to activate the SLI as per their first post?
I know i wasnt asked in this question but nonetheless: I tried everything. As i staded in another post in this thread their profilevalues set SLI to "force single". So in fact deactivates it. When changing manually to AFR or AFR2 achieves the same results as post RC2 (unplayable stutters and no better performing FPS-wise than post patch).
Winger
Osprey
10-12-2012, 09:58 PM
I think you have bigger things to worry about what with the more realistic RAF performance now, and the correction of DM's. :)
ATAG_Bliss
10-12-2012, 09:59 PM
I think you have bigger things to worry about what with the more realistic RAF performance now, and the correction of DM's. :)
This is very good news!
Winger
10-12-2012, 10:00 PM
whoops.Double. Sorry!
David198502
10-12-2012, 10:13 PM
ok, this patch seems to be pretty interesting so far, as the RAF now seems to be competitive....
so thats a big + from me!
but im kind of disappointed, that B-Beobachtung ammunition is still bugged, and that it has no explosive effects at all anymore, and the little ignition effect which is left, doesnt give any recognized damage by the game...fix that please, and make spits again burnable!
contacts still disappear in midrange distances, but are visible through terrain and clouds, just like it was with the last patch...fix that, and we all have a major improvement in gameplay!
6BL Bird-Dog
10-12-2012, 10:33 PM
Thanks for the patch,installing it now.
14./JG5_Roman
10-12-2012, 10:39 PM
NVidia bypass process does not give any performance boost while using SLI.
ATAG_Bliss
10-12-2012, 10:48 PM
Just wanted to add:
It looks like they changed the name of the 1a 100 octane spit in game for this patch. Old name was Aircraft.SpitfireMkIa_oct and now has been changed to Aircraft.SpitfireMkIa_100oct.
So anyone with old missions needs to go in to the .mis file and change their 1a 100 octane spitfire text with the new name or they will not show up in your mission.
Just FYI...
Attila
10-12-2012, 10:49 PM
Sorry, for me is this patch a big step backwards!!!:mad:
FM from the 109 is a disaster imo! The trim sucks completly!
The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight!
JG1_Wanderfalke
10-12-2012, 10:54 PM
I think its a big step forward...
but I must admit Trim is very extrem at the moment.
Osprey
10-12-2012, 11:00 PM
Sorry, for me is this patch a big step backwards!!!:mad:
FM from the 109 is a disaster imo! The trim sucks completly!
The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight!
Hilarious :grin:
AbortedMan
10-12-2012, 11:12 PM
Sorry, for me is this patch a big step backwards!!!:mad:
FM from the 109 is a disaster imo! The trim sucks completly!
The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight!
"Almost as good"?!..."even?" ZOMG! Blasphemous! How dare they!...How unacceptable!!!
What are they thinking giving the RAF a competitive edge?!
Catseye
10-12-2012, 11:13 PM
Just wanted to add:
It looks like they changed the name of the 1a 100 octane spit in game for this patch. Old name was Aircraft.SpitfireMkIa_oct and now has been changed to Aircraft.SpitfireMkIa_100oct.
So anyone with old missions needs to go in to the .mis file and change their 1a 100 octane spitfire text with the new name or they will not show up in your mission.
Just FYI...
Yup, and any loadouts you may have had.
I changed the heading in the user.ini file to reflect the change and maintain my loadouts as before.
cheers
Steuben
10-12-2012, 11:14 PM
Sorry, for me is this patch a big step backwards!!!:mad:
FM from the 109 is a disaster imo! The trim sucks completly!
The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight!
Except for the trim problem, which is really annoying, i cant confirm that right now. Need more testing. Btw if you start dogfighting the Spit you already lost! Dont fight it....shoot it down and if you miss ....well then.... run!!!!!
Catseye
10-12-2012, 11:16 PM
Sorry, for me is this patch a big step backwards!!!:mad:
FM from the 109 is a disaster imo! The trim sucks completly!
The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight!
Attila, a little more information please.
Saying it sucks does not enable anyone to comment or help if you had some settings different for example.
What was your boost when this happened?
What was the pitch?
Which Bf109? If the E model, were you in auto pitch or manual?
What was your flaps position?
Were your wheels up?
What was the oil temperature? (did you open the oil rad before takeoff?)
What was the water temperature?
Did you exceed the airframe limitations in a dive earlier?
You are the only one so far reporting this so why don't you step back and think about the circumstances that might have created this?
*Buzzsaw*
10-12-2012, 11:34 PM
Sorry, for me is this patch a big step backwards!!!:mad:
FM from the 109 is a disaster imo! The trim sucks completly!
The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight!
You mean the Spitfire is actually modelled close to historical reality!!!!... What a insult to 109 flyers! ;)
I think you'll just have to fly the 109 to its strengths instead of relying on it being mismodelled as the 'uberplane'.
ACE-OF-ACES
10-12-2012, 11:39 PM
You mean the Spitfire is actually modelled close to historical reality!!!!... What a insult to 109 flyers! ;)
I think you'll just have to fly the 109 to its strengths instead of relying on it being mismodelled as the 'uberplane'.+1
trademe900
10-12-2012, 11:51 PM
Sorry, for me is this patch a big step backwards!!!:mad:
FM from the 109 is a disaster imo! The trim sucks completly!
The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight!
Very funny, had quite a laugh at this!
baronWastelan
10-12-2012, 11:53 PM
Oil leaks are back! YAY!
http://i33.photobucket.com/albums/d63/baronWastelan/0-oilleak.jpg
VO101_Tom
10-12-2012, 11:57 PM
I didn't flew with Spit, just fought against it tonight (one of the airquake server, like Repka), and I noticed, the Spit much better than in previous patch. They can turn tightly and sightly improved in vertical maneuvers too. The .303 become stronger (i got several structural damage and pilot wounded, not just knocking). As a 109 pilot i have to say, we need much more attention in a dogfight, but the 109 still climb better, and faster in level flight (not to mention the 20mm), so in general- nothing change.
The radiator drag sightly slows the plane, so have to close as the temperatures allowed.
Couple of word about the bugs. Very disappointing, the game stopped many times. With the same settings, the previous beta patch was much smoother and there was no glitch, freeze or microlag. The fps is good in general, but the microlags, small freezes is came back :/
It's subjective, but i like more the previous video engine settings (i don't like this strong blue haze)
David198502
10-12-2012, 11:58 PM
sorry attila, thats just not true....the 109 is still very competitive against the spits...but now its a closer match!and thats good!
but you are maybe right in regards of the trim...ill have to test further,...but it now seems very unstable...but again, ill have to test this further to confirm.
priller26
10-12-2012, 11:59 PM
Luthier and Black6,
as a matter of priority, can you please fix the UGLY and UNREALISTIC visual prop effect that was introduced a few patches ago, and for which there were numerous complaints in the last few months
there has previously been in this forum extensive feedback from real pilots and people with many hrs of 1e hand experience in flying small prop planes under various lighting and weather conditions, and the current heavy flickering and blurring effect in CoD is most unrealistic. the prop should be just about invisible under most lighting conditions under high rev's, and only occasionally be faintly visible under certain lighting conditions
my fear is that this BUG was not again mentioned in the latest 48 hr thread that asked for bug fix requests, yet it has been repeatedly posted as a bug and listed in other bug request threads here but the dev's have not responded yet to this. please address this as a matter of priority because it makes the game look very ugly and detracts from all the other improvements introduced recently
thanks for the recent patches
Zapatista, any luck with this latest patch correcting prop flicker? I'm still downloading, and your right, this issue was mentioned 2 to 3 months ago.
*Buzzsaw*
10-12-2012, 11:59 PM
Salute
If the speeds of the RAF aircraft are back, then we need to see the 109 get its speed tweaked to the correct levels.
Which should be approx. 300mph/480 kph at sea level, 357 mph/572 kph at critical alt, both at 1.35 ata boost levels.
jamesdietz
10-12-2012, 11:59 PM
Probably better in a bug thread:109 Nose trim wheel no longer rotates , but trim does ...
David198502
10-13-2012, 12:05 AM
Salute
If the speeds of the RAF aircraft are back, then we need to see the 109 get its speed tweaked to the correct levels.
Which should be approx. 300mph/480 kph at sea level, 357 mph/572 kph at critical alt, both at 1.35 ata boost levels.
+1 to that,...the 109 at sealevel now reaches 470kph only at 1,45ata...
i dont know as i dont fly the RAF planes,...but from what i heard of my fellow RAF squad mates, the "red" side seems to be much closer to RL specs?
online at least, one definitely feels that the RAF is now competitive again.now im going to shoot spits again on rebka as well:grin:
bw_wolverine
10-13-2012, 12:24 AM
Have you ever flown a 109? Well, then you know whats a bad visibility. Its everyones choice thou. I knew it was possible to dump the canopy in a 109 and have no increased drag post patch and i still didnt use it since i dont like exploiting. And sorry but thats exactly what it is. No matter wich side it does.
Winger
The mirror argument as justification is a bit specious, but I've heard it straight from a Battle of Britain pilot that they used to open the canopy for better view, specifically heard from a Hurricane pilot.
I'm don't know if they'd dog fight like that (probably not) but they definitely opened it for better view.
I'm glad they've added drag to the action though. That definitely should be in there.
I'll probably continue to fly a Hurricane with the hood open as I'm heading out to battle so I can get a better look around and then close it when I get into a fight. I wouldn't consider that cheating. In fact, I consider it a pretty good representation of history if game behaviour is organically modelling the real life behaviour of the pilots involved.
priller26
10-13-2012, 12:40 AM
Seems with the Me109 3 you can shoot down a Blenheim without exhausting all ammo, which is nice. Patch is fine EXCEPT the persistent prop flicker, still present.
trademe900
10-13-2012, 12:50 AM
109 is still extremely competitive against spit; faster in climb, level speed etc but it has become a LOT more fun now.
I can't wait to start flying blue again now! Finally some opponents to fight. Hurricane does not turn good enough though, real shame.
CaptainDoggles
10-13-2012, 01:02 AM
The mirror argument as justification is a bit specious, but I've heard it straight from a Battle of Britain pilot that they used to open the canopy for better view, specifically heard from a Hurricane pilot.
I'm don't know if they'd dog fight like that (probably not) but they definitely opened it for better view.
I'm glad they've added drag to the action though. That definitely should be in there.
I'll probably continue to fly a Hurricane with the hood open as I'm heading out to battle so I can get a better look around and then close it when I get into a fight. I wouldn't consider that cheating. In fact, I consider it a pretty good representation of history if game behaviour is organically modelling the real life behaviour of the pilots involved.
Ask your BoB pilot if he could hear a fighter 700 yards behind/below him :roll:
It's not opening the canopy that's cheating, it's the abuse of the sound radar.
If you wish to bypass this process and manually enable SLI support, please go through the following steps:
1) Download a profiler utility, for example
http://nvworld.ru/utilities/sliprofiletool/
2) Export SLI profiles to a file
3) Manually edit the file by adding the following lines
Profile "Il2: Cliffs of Dover"
ShowOn GeForce
ProfileType Application
Executable " il-2 sturmovik cliffs of dover/Launcher.exe"
Setting ID_0x00a06946 = 0x000240f5
Setting ID_0x1033cec1 = 0x00000001
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x1095def8 = 0x00000004
EndProfile
4) Re-import the file
5) Fly!
IMPORTANT: Please note that
Executable " il-2 sturmovik cliffs of dover/Launcher.exe"
must point to the actual location of the game’s executable. If you have installed the game to a different folder, please edit the line accordingly.
If anyone still can't get this to work
Change this line in step 3 from
Executable " il-2 sturmovik cliffs of dover/Launcher.exe"
To
Executable "Launcher.exe"
SLI finally.....profile still needs so tweaking but it'll only get better from here on
trademe900
10-13-2012, 01:09 AM
Oil leaks are back! YAY!
http://i33.photobucket.com/albums/d63/baronWastelan/0-oilleak.jpg
This is interesting... since when did oil leaks cease to function?
I remember getting oil failures all the time? A certain aircraft was it?
yobnaf
10-13-2012, 01:20 AM
Sorry, for me is this patch a big step backwards!!!:mad:
FM from the 109 is a disaster imo! The trim sucks completly!
The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight!
Don't talk bad about this great new patch. Go and learn how to fly the airplane.Thx to luthier and team for this awesome work.
David198502
10-13-2012, 01:22 AM
yeah for me oil leaks were always visible as well
David198502
10-13-2012, 01:27 AM
now please focuse on the visibility of contacts...i just flew on atag, and at least on my rig, spits are now even harder to spot, as the range in which they disappear seems to got bigger.
i was really astounded when all of a sudden a spit appeared right in front of me, maybe a hundred meters above me, and at approxiamte 300meters distance...two seconds later, a second spit appeared just as fast as the first one directly in my gunsight...for me, thats the bug with the highest priority in the moment....
besides that annoying bug, it was still great fun, one sortie 4kills, but now definitely a challenge again....
IvanK
10-13-2012, 01:43 AM
Probably better in a bug thread:109 Nose trim wheel no longer rotates , but trim does ...
Both the Wheel and the numeric values operating just fine for me.
zapatista
10-13-2012, 02:24 AM
Thanks!
With the first RC and still remains, Ju-88 bombsight no longer moves left/right to adjust for slip.
The bombsight also is not as stable as a 111 and requires speed up and down changes from 240 to 420 entered into bombsight to remain on target when before it would only vary from 320-370, this makes it very difficult to level bomb.
Also with previous loft fix (thankyou!) Ju88 50kgs drop true but 250s and 500s drop long. He-111 is opposite, 250s drop true and 50s do not.
Thanks
you need to post that in the bug report threads, the dev's are unlikely to trawl through 20 pages of responses on the new patch release (going by previous experience)
sounds like an important new bug to fix ! (since we wont get more patches after the final current one)
zapatista
10-13-2012, 02:44 AM
Sorry, for me is this patch a big step backwards!!!:mad:
FM from the 109 is a disaster imo! The trim sucks completly!
The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight!
the only thing you could really complain about is if the INITIAL dive from the 109 doesnt give it an advantage in disengaging (because in a sudden dive maneuver there should only be an initial advantage of the 109 fuel injection over the British carburetor lag caused by fuel starvation), all the rest is entirely normal.
welcome to the start of kanal krankheit :)
ps: hint: if you want to have a climb advantage over the british fighters you actually need to slingshot pas them, not try and magically outclimb them from an even start ;)
Catseye
10-13-2012, 02:48 AM
No bug thread yet so I will post this here for now.
You can hear the hits you make on the other aircraft inside your own cockpit. Quite loud and it enables you to know if you are hitting your target when pulling a lot of lead and the other aircraft is below your nose.
Chivas
10-13-2012, 03:22 AM
No bug thread yet so I will post this here for now.
You can hear the hits you make on the other aircraft inside your own cockpit. Quite loud and it enables you to know if you are hitting your target when pulling a lot of lead and the other aircraft is below your nose.
Its not a bug, you were target fixated and ignoring the guy behind you. ;)
Sorry, I'm sure its a valid bug.
14./JG5_Roman
10-13-2012, 03:54 AM
If anyone still can't get this to work
Change this line in step 3 from
Executable " il-2 sturmovik cliffs of dover/Launcher.exe"
To
Executable "Launcher.exe"
SLI finally.....profile still needs so tweaking but it'll only get better from here on
Are you actually getting better performance with this bypass or is it only enabling you to run the game with SLI enabled? Please post your video card and driver. I tried both the original profile and the one you recommended, but still one gpu has 0% load. I'm guessing this NVIDIA Profiles.txt file has to be in the il-2 game directory?
BigC208
10-13-2012, 04:18 AM
R0bc's tip did the trick for me. I have both cards now running between 80 and 90% at the same time with Vsync off. With Vsync on I only get around 50% on both cards. Performance is not that much better then with one gtx680. Temps are 10-20 degrees c lower then single card so that's good. If you have two cards, use them but I would not run out and buy an extra gpu for this game alone. I'll do a bit more testing.
trademe900
10-13-2012, 04:28 AM
Bug with Spit 1a 100 octane- only gets to about 10,000 feet and then will just stutter and cough.
Catseye
10-13-2012, 04:33 AM
Its not a bug, you were target fixated and ignoring the guy behind you. ;)
Sorry, I'm sure its a valid bug.
:)
Ahhh, gotta open the cockpit again to enable the sound radar.
Cheers
Are you actually getting better performance with this bypass or is it only enabling you to run the game with SLI enabled? Please post your video card and driver. I tried both the original profile and the one you recommended, but still one gpu has 0% load. I'm guessing this NVIDIA Profiles.txt file has to be in the il-2 game directory?
I'm using 306.97 and I'm getting 80% plus GPU usage on both cards.
I changed the profile name to but that shouldn't make a difference.
This is exactly what I have now. Just don't forget to save your text doc before you import back.
Goodluck
Profile "IL-2 STURMOVIK: CLIFFS OF DOVER"
ShowOn GeForce
ProfileType Application
Executable "launcher.exe"
Setting ID_0x00a06946 = 0x000240f5
Setting ID_0x1033cec1 = 0x00000001
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x1095def8 = 0x00000004
EndProfile
R0bc's tip did the trick for me. I have both cards now running between 80 and 90% at the same time with Vsync off. With Vsync on I only get around 50% on both cards. Performance is not that much better then with one gtx680. Temps are 10-20 degrees c lower then single card so that's good. If you have two cards, use them but I would not run out and buy an extra gpu for this game alone. I'll do a bit more testing.
Right on.
Profile needs some tweaking yet...but Its only going to get better from here
I'm kinda happy its working finally
14./JG5_Roman
10-13-2012, 04:55 AM
I'm using 306.97 and I'm getting 80% plus GPU usage on both cards.
I changed the profile name to but that shouldn't make a difference.
This is exactly what I have now. Just don't forget to save your text doc before you import back.
Goodluck
Profile "IL-2 STURMOVIK: CLIFFS OF DOVER"
ShowOn GeForce
ProfileType Application
Executable "launcher.exe"
Setting ID_0x00a06946 = 0x000240f5
Setting ID_0x1033cec1 = 0x00000001
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x1095def8 = 0x00000004
EndProfile
i dont get what im doing wrong- its just not working for me.
1)I open Geforce 3D Settings Profile Manager
2) EXPORT SLI PROFILES
3) SAVE THIS FILE TO MY GAME DIRECTORY (C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover)
4) Edit this file just as you/devs recommend and add the lines
5) Save this text document and close it
6) Import SLI profiles through Geforce 3D Settings Profile Manager and select the file i just created in my game directory (NVIDIA Profiles)
still one card at 0% usage..this is how mine looks like:
Profile "./helicopter/helicopter"
ShowOn GeForce
ProfileType Application
Executable "./helicopter/helicopter.exe"
Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0
Setting ID_0x708db8c5 = 0x23de0cba InternalSettingFlag=V0
Setting ID_0x709a1ddf = 0x4b1cd96b InternalSettingFlag=V0
EndProfile
Profile "Il2: Cliffs of Dover"
ShowOn GeForce
ProfileType Application
Executable "Launcher.exe"
Setting ID_0x00a06946 = 0x000240f5
Setting ID_0x1033cec1 = 0x00000001
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x1095def8 = 0x00000004
EndProfile
Profile "007: Quantum of Solace"
ShowOn GeForce
ProfileType Application
Executable "jb_sp_s.exe"
Setting ID_0x1033cec1 = 0x00000003
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1095def8 = 0x00400005
EndProfile
Richie
10-13-2012, 04:58 AM
These download sites sure aren't made for stupid people like me...GRRRR *&*^%$@#* :(
Gamekeeper
10-13-2012, 04:58 AM
Airwarfare download mirror (http://airwarfare.com/sow/index.php/downloads/viewdownload/13-patches/466-release-candidate-patch-20332)
Are you using this tool
http://www.geeks3d.com/20100528/manage-your-sli-profiles-with-nvidia-geforce-sli-profile-tool/
It looks right but delete yours and paste in mine
14./JG5_Roman
10-13-2012, 05:06 AM
Are you using this tool
http://www.geeks3d.com/20100528/manage-your-sli-profiles-with-nvidia-geforce-sli-profile-tool/
yes, exactly this tool. no matter what i do only one card is being stressed. does the NVIDIA Profile.txt file have to be in the main COD folder or just anywhere on the hard drive?
It can go anywhere
I just export to desktop and edit, import it back and delete it.
Try deleting yours and pasting mine exactly
14./JG5_Roman
10-13-2012, 05:23 AM
It can go anywhere
I just export to desktop and edit, import it back and delete it.
Try deleting yours and pasting mine exactly
Did just as you recommended, still one GPU at 0%.. Sigh..well thanks for all of your help but i guess i gotta wait for the official certified sli patch to come out.
Al Capwn
10-13-2012, 05:33 AM
Thank you so much for the new update, ClOD is really starting to become the sim it was always meant to be.
However I have to +1 this comment.
...can you please fix the UGLY and UNREALISTIC visual prop effect that was introduced a few patches ago, and for which there were numerous complaints in the last few months
there has previously been in this forum extensive feedback from real pilots and people with many hrs of 1e hand experience in flying small prop planes under various lighting and weather conditions, and the current heavy flickering and blurring effect in CoD is most unrealistic. the prop should be just about invisible under most lighting conditions under high rev's, and only occasionally be faintly visible under certain lighting conditions...
I feel as though these changes (purely my opinion) were made to reflect how a propeller would appear on a video camera recording. You need to keep in mind that cameras have exposure time and generally low fps (usually 30 or less) and these kind of high speed effects will appear strange on video (similar as to why tracers come up as 'lasers'). As such I think the propeller effects should be reverted to the way they functioned previously.
But again, thank you for the great fixes in the past few updates!
RCAF_FB_Orville
10-13-2012, 05:47 AM
Thanks very much for the torrent link Dano, decent speed too. I couldn't get the other links to work at all, apart from CaptDoggles (it was only running 3kbs a sec for me but cheers anyway mate also). I'll give this a spin later through the weekend, and will seed too. :)
Robo.
10-13-2012, 06:05 AM
It's not opening the canopy that's cheating, it's the abuse of the sound radar.
Well not every pilot flying with canopy open can hear the engines behind him.
ATAG_Bliss
10-13-2012, 06:17 AM
I think your angle of approach (as a 109 driver) has a bunch to do with it as well. I can usually sneak up from below and behind without them hearing me. I also wouldn't count every time a red player turns when you are behind them a case of sound radar either.
I know I'm constantly scanning while I fly, including my 6. And it probably drives my wingman crazy. In a spitty, it's really easy to see behind you. You don't really need to go off course to do it either.
So just consider not every case is going to be from sound. Either way, I don't consider anything that's part of the game cheating. I loved the mirror in old IL2. So I can only imagine how bad it sucks not having it working in the new one.
Attila
10-13-2012, 06:32 AM
Ok, today i will try it again! Maybe yesterday, after 14 hours of hard work , i was to tired for a good fight and a realistic opinion!
(for all those how told me i must learning to fly: see you on ATAG, going down like a burning candle!) :evil::grin:
PS: The trim sucks anyway!
I'm using 306.97 and I'm getting 80% plus GPU usage on both cards.
I changed the profile name to but that shouldn't make a difference.
This is exactly what I have now. Just don't forget to save your text doc before you import back.
Goodluck
Profile "IL-2 STURMOVIK: CLIFFS OF DOVER"
ShowOn GeForce
ProfileType Application
Executable "launcher.exe"
Setting ID_0x00a06946 = 0x000240f5
Setting ID_0x1033cec1 = 0x00000001
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x1095def8 = 0x00000004
EndProfile
This does nothing for me expect add the CLOD in the sli profile list, doing this still does not turn it on if you select "Global setting (Nvidia recommended )".
I have other SLI games and they have the option "Nividia recommended (SLI)" as an option.
So it still operates as before... smoother on one card....
Selecting "Force alternate frame rendering 1" induces some horrendous stuttering.... with vsynch on or off...
selecting "Force alternate frame rendering 2" increases frame rate but micro stutters are present. .... with vsynch on or off...
Leaving it on one card it is smooth... frames are slightly down but smooth...mirror still causes massive load increase on any of the above settings.
I am running 2 x GTX680's.... god help ppl who are not lucky enough to afford such luxury...
Richie
10-13-2012, 06:38 AM
Airwarfare download mirror (http://airwarfare.com/sow/index.php/downloads/viewdownload/13-patches/466-release-candidate-patch-20332)
Thanks so much. Why can't it be that simple to star with??
Richie
10-13-2012, 06:48 AM
Not starting. So if I uninstall and start over where do I get a list of all the patches?
zapatista
10-13-2012, 07:10 AM
Not starting. So if I uninstall and start over where do I get a list of all the patches?
as far as i know, with the latest official steam install you only ever need to add the last current Beta patch (witch contains all the info from the previous beta and RC patches and their micro fix etc)
if you have installed previous patches, *in theory* the latest patch should overwrite most of the previous files that had changes, but if you then get some new unexplained errors (CTD's, red plane engines still not starting) it is hard to tell if it is a buggy install or a true bug. so safest to revert to steam integrity check first, then simply install only last beta patch.
5./JG27.Farber
10-13-2012, 07:11 AM
Not starting. So if I uninstall and start over where do I get a list of all the patches?
You dont need all the patches, just the latest one.... ;)
This does nothing for me expect add the CLOD in the sli profile list, doing this still does not turn it on if you select "Global setting (Nvidia recommended )".
I have other SLI games and they have the option "Nividia recommended (SLI)" as an option.
So it still operates as before... smoother on one card....
Selecting "Force alternate frame rendering 1" induces some horrendous stuttering.... with vsynch on or off...
selecting "Force alternate frame rendering 2" increases frame rate but micro stutters are present. .... with vsynch on or off...
Leaving it on one card it is smooth... frames are slightly down but smooth...mirror still causes massive load increase on any of the above settings.
I am running 2 x GTX680's.... god help ppl who are not lucky enough to afford such luxury...
Read the very first post in this thread.
As long as SLI is enabled in the control panel you don't need to touch control panel....don't force anything.
If you don't want to wait for official Nvidia SLI patch you can follow directions in the first post... if it don't work replace the third step with this profile.
Profile "IL-2 STURMOVIK: CLIFFS OF DOVER"
ShowOn GeForce
ProfileType Application
Executable "launcher.exe"
Setting ID_0x00a06946 = 0x000240f5
Setting ID_0x1033cec1 = 0x00000001
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x1095def8 = 0x00000004
EndProfile
It works and If it don't work, your doing something wrong...wait for the official patch.
This does nothing for me expect add the CLOD in the sli profile list, doing this still does not turn it on if you select "Global setting (Nvidia recommended )".
Forget about this, you don't need to touch anything in control panel
Troll2k
10-13-2012, 07:16 AM
Verifying through Steam will take you back to the last official patch.(1.05). Deleting everything and downloading again will get you to 1.05.
I believe that you only need the latest RC2 patch.
Richie
10-13-2012, 07:26 AM
Ok thanks everyone. I'm taking a break and I'll come back to it later on.
Pegasus_Eagle
10-13-2012, 07:36 AM
havent tried it online but first impressions are good sofar all ac start take off fairly quick not have to wait forever to get going hurri needs some work still weard stall no warning ty for the patch
ps sli is working for me fairly good
Osprey
10-13-2012, 07:55 AM
Both the Wheel and the numeric values operating just fine for me.
Can we have that data please IvanK? I am sure David would like to start checking it out too. Many thanks.
Osprey
10-13-2012, 07:57 AM
Big singular post from me, sorry......
Except for the trim problem, which is really annoying, i cant confirm that right now. Need more testing. Btw if you start dogfighting the Spit you already lost! Dont fight it....shoot it down and if you miss ....well then.... run!!!!!
Indeed. This is what the Luftwaffe did unless they had numerical advantage in that particular scrap. The ones that didn't ended up on British and Canadian farms, or dead.
I think you'll just have to fly the 109 to its strengths.....
Yes, it's the pilot not the plane. Fly high and fast yadda yadda ;)
I didn't flew with Spit, just fought against it tonight (one of the airquake server, like Repka), and I noticed, the Spit much better than in previous patch. They can turn tightly and sightly improved in vertical maneuvers too. The .303 become stronger (i got several structural damage and pilot wounded, not just knocking). As a 109 pilot i have to say, we need much more attention in a dogfight, but the 109 still climb better, and faster in level flight (not to mention the 20mm), so in general- nothing change.
The radiator drag sightly slows the plane, so have to close as the temperatures allowed.
Couple of word about the bugs. Very disappointing, the game stopped many times. With the same settings, the previous beta patch was much smoother and there was no glitch, freeze or microlag. The fps is good in general, but the microlags, small freezes is came back :/
It's subjective, but i like more the previous video engine settings (i don't like this strong blue haze)
I don't think the 303's are stronger but damage done has effect. This is the same for RAF. I flew last night in a private server with other ACG and we tested and tested. I flew well but I got frequently butchered by 109s, as did other RAF within ACG - I may have had a bad night, but one thing it shows is that the 109 is competitive for sure. I feel like I can compete in the Hurricane now though :D
I agree with you on the video, things are a bit misty aren't they!
I'm sorry about your micro freezes, I didn't have them myself, you'd have to post up details and seek assistance for the time being I think.
+1 to that,...the 109 at sealevel now reaches 570kph only at 1,45ata...
i dont know as i dont fly the RAF planes,...
Is this a typo Dave? I'm not a 109 expert but this is the top speed at altitude for the 109 isn't it?
The mirror argument as justification is a bit specious, but I've heard it straight from a Battle of Britain pilot that they used to open the canopy for better view, specifically heard from a Hurricane pilot.
I'm don't know if they'd dog fight like that (probably not) but they definitely opened it for better view.
I'm glad they've added drag to the action though. That definitely should be in there.
I'll probably continue to fly a Hurricane with the hood open as I'm heading out to battle so I can get a better look around and then close it when I get into a fight. I wouldn't consider that cheating. In fact, I consider it a pretty good representation of history if game behaviour is organically modelling the real life behaviour of the pilots involved.
I concur, this is how I often run. I lead our squadrons out and need to keep and eye out for Jerry. Drag doesn't seem to have an effect, could be wrong, more testing needed.
109 is still extremely competitive against spit; faster in climb, level speed etc but it has become a LOT more fun now.
I can't wait to start flying blue again now! Finally some opponents to fight. Hurricane does not turn good enough though, real shame.
That's the spirit, a 109 driver who likes that challenge. I think the Hurricane does turn but I admit I had 50% fuel, I managed to escape in the turns comfortably. Our group needs to test these turn rates a bit more though - at least I can escape now!! :shock:
Ask your BoB pilot if he could hear a fighter 700 yards behind/below him :roll:
It's not opening the canopy that's cheating, it's the abuse of the sound radar.
I'm pretty sure that if you hear him now you are well within firing range. It changed at the last patch, perhaps that was with canopy closed though?!? Perhaps we can test this with icons on and get ranges, then raise a bug.
Bug with Spit 1a 100 octane- only gets to about 10,000 feet and then will just stutter and cough.
Agreed. Gromic found that reducing throttle to the marker @ 5lbs stops this (I think!). It is a bug though.
I feel like these changes (purely my opinion) are meant to reflect how a propeller would appear on a video camera recording.
-1, I want a prop to look like it should with my eyes. I am not a robot. That prop mod for 46 was the worst ever. Fine for moviemaking but that's it. That said, I don't understand this problem, the prop looks fine to me. Does anyone have a video?
I think your angle of approach (as a 109 driver) has a bunch to do with it as well. I can usually sneak up from below and behind without them hearing me. I also wouldn't count every time a red player turns when you are behind them a case of sound radar either.
I know I'm constantly scanning while I fly, including my 6. And it probably drives my wingman crazy. In a spitty, it's really easy to see behind you. You don't really need to go off course to do it either.
So just consider not every case is going to be from sound. Either way, I don't consider anything that's part of the game cheating. I loved the mirror in old IL2. So I can only imagine how bad it sucks not having it working in the new one.
Bliss talking sense again :cool:
Ok, today i will try it again! Maybe yesterday, after 14 hours of hard work , i was to tired for a good fight and a realistic opinion!
(for all those how told me i must learning to fly: see you on ATAG, going down like a burning candle!) :evil::grin:
PS: The trim sucks anyway!
I admire your humility, honestly. I understand and expect a lot of 109 drivers to have a shock with this patch, but it is long overdue. The RAF were hugely 'undermodelled' in lots of areas, now this is some way to being quite close to RL now imo. If you think something isn't right you'll need to provide some decent evidence and sure, if something is out then you won't hear a whine from me. :)
havent tried it online but first impressions are good sofar all ac start take off fairly quick not have to wait forever to get going hurri needs some work still weard stall no warning ty for the patch
I haven't stalled it yet. Hurricane was unforgiving for spins, as in there wasn't much warning unlike the Spitfire which would buffet as the inner wing stalled first.
IvanK
10-13-2012, 07:58 AM
Can we have that data please IvanK? I am sure David would like to start checking it out too. Many thanks.
Not sure what you mean Osprey. The Trim wheel in the 109 is moving when I activate pitch trim. The Digital scale just below it that shows Stab position is responding to elevator Trim input.
Osprey
10-13-2012, 08:13 AM
I see what you mean, my misunderstanding, I thought there was some output you were privvy to. Cheers bud.
Richie
10-13-2012, 08:24 AM
It says the version after the instal is 1.05.15950.
Osprey
10-13-2012, 08:29 AM
It says the version after the instal is 1.05.15950.
That's the old version.
All you have to do is use Steam to bring yourself up to date (verify game cache). Then unpack the .rar. You will have parts and Paintschemes directories, just drop these into steam..../common/il2 (over the top of the folders there with the same name). MERGE the directories and REPLACE the files when windows asks you about overwrites.
....and check your PM ;)
He111
10-13-2012, 08:47 AM
ok, uploaded the latest version and copied it over V-20111, noted correct version number when starting. Now I'm mainly looking at the SLI improvements, as very few offline bugs were mentioned.
Here's my NVidia profile code which I added using Geeks3D SLI tool
....
Profile "./helicopter/helicopter"
ShowOn GeForce
ProfileType Application
Executable "./helicopter/helicopter.exe"
Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0
Setting ID_0x708db8c5 = 0x23de0cba InternalSettingFlag=V0
Setting ID_0x709a1ddf = 0x4b1cd96b InternalSettingFlag=V0
EndProfile
Profile "Il2: Cliffs of Dover"
ShowOn GeForce
ProfileType Application
Executable "./Games Non-Steam And Testing/IL2COD_20332/il-2 sturmovik cliffs of dover/Launcher.exe"
Setting ID_0x00a06946 = 0x000240f5
Setting ID_0x1033cec1 = 0x00000001
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x1095def8 = 0x00000004
EndProfile
Profile "007: Quantum of Solace"
ShowOn GeForce
ProfileType Application
Executable "jb_sp_s.exe"
Setting ID_0x1033cec1 = 0x00000003
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1095def8 = 0x00400005
EndProfile
...
.. which doesn't work! :grin:
Do i need to go into Nvidia Control Panel and set something up ??? hmmmm..
BTW, thanks 1C crew for additional patch!!
.
Insuber
10-13-2012, 08:56 AM
The patch list doesn't mention the hit-flashes on enemy aircraft, that were a great - and realistic- feature until few patches ago. Can someone confirm that we are still blind about effectiveness and accuracy of our air gunnery? For an air combat sim I find this is a pretty big miss.
Since the graphic performances are improving I hope that there are no more hurdles to bring back this indispensable fx quickly.
Ilya?
5./JG27.Farber
10-13-2012, 08:59 AM
It says the version after the instal is 1.05.15950.
Update to steam directory root folder of clifs of dover. ;)
LG965
10-13-2012, 09:26 AM
http://www.tuttovola.it/il2/9_IL2_Cliff_of_Dover_patch/IL2COD_20332.rar
best regards
ok, uploaded the latest version and copied it over V-20111, noted correct version number when starting. Now I'm mainly looking at the SLI improvements, as very few offline bugs were mentioned.
Here's my NVidia profile code which I added using Geeks3D SLI tool
....
Profile "./helicopter/helicopter"
ShowOn GeForce
ProfileType Application
Executable "./helicopter/helicopter.exe"
Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0
Setting ID_0x708db8c5 = 0x23de0cba InternalSettingFlag=V0
Setting ID_0x709a1ddf = 0x4b1cd96b InternalSettingFlag=V0
EndProfile
Profile "Il2: Cliffs of Dover"
ShowOn GeForce
ProfileType Application
Executable "./Games Non-Steam And Testing/IL2COD_20332/il-2 sturmovik cliffs of dover/Launcher.exe"
Setting ID_0x00a06946 = 0x000240f5
Setting ID_0x1033cec1 = 0x00000001
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x1095def8 = 0x00000004
EndProfile
Profile "007: Quantum of Solace"
ShowOn GeForce
ProfileType Application
Executable "jb_sp_s.exe"
Setting ID_0x1033cec1 = 0x00000003
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1095def8 = 0x00400005
EndProfile
...
.. which doesn't work! :grin:
Do i need to go into Nvidia Control Panel and set something up ??? hmmmm..
BTW, thanks 1C crew for additional patch!!
.
Read my previous post
JG4_Bendwick
10-13-2012, 10:01 AM
Were is the Bug Thread?
JU 88 Baydoors closing in single drop
BR 20 will go in Autopilot when u switch position
Tailgunner not working when u got 6 (flying and shooting) !!!!!!:evil:
Stuka cant not drop 50kg in single ...only all 50kg on Wings#
regen70
10-13-2012, 10:22 AM
I've uploaded the patch to Rapidshare
https://www.rapidshare.com/files/3767930077/IL2_COD_1_10_20332.rar
Insuber
10-13-2012, 11:07 AM
Downloading torrent @ 1.6 MB/s ... link here:
http://simhq.com/forum/ubbthreads.php/topics/3661773/Re_New_patch_available.html
mcFly
10-13-2012, 11:07 AM
bf-110 fuel gauge doesn't work properly, always on empty, at least when flying online.
He111
10-13-2012, 11:20 AM
Read my previous post
We'll i'll be damned, it worked! Removing the directory path and only using "Launcher.exe" worked! How in the hell does it know which Launcher.exe to use ?? I have several ! oh Well, doesn't matter, both cards are working .. but with little or NO performance improvements ??? Taking off with grass sprites and dust sprites still kills performance to single digits ! ??????? :confused: maybe 1C should talk to Creative Assembly (CA) of Totalwar fame, from memory, they had to rewrite low level graphics functionality to get the performance they required for many high res soldiers on the screen at once.
Thanks again for extra patch
Insuber
10-13-2012, 11:23 AM
bf-110 fuel gauge doesn't work properly, always on empty, at least when flying online.
Did you switch the knob next to the level gauge ? The fuel gauge is just one for the 4 fuel tanks, the knob has five positions, from "0" - no indication - to tank no. 4. By default it is at "0"
Sorry, for me is this patch a big step backwards!!!:mad:
FM from the 109 is a disaster imo! The trim sucks completly!
The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight!
Cool down :) the are fix first the british planes FM and in final patch the 109er will have all advances back then.
Kurfürst
10-13-2012, 12:03 PM
It's nice to see the game getting up in shape. I have just flew a bit and I was very impressed. It ran very smooth even on my rather mid-range system, much like the old Il-2 did. Overall I see it much of an improvement.
However it's disappointing to see that the 109E speeds at low alttiudes is still not corrected. They seem to make about 460 km/h at 1.35ata (no WEP max. power), instead of 500 km/h at SL which was their specification in 1939/1940 with the current engine mounted.
Naturally we understand that the FM team was overloaded with fixing some rather serious bugs in RAF fighter FMs, but it would be equally nice to see that at least the same attention is spent on this issue as well and finally our 109E's (E-1, E-3, E-4) would all meet their historical specs, since after all numerous new FMs were added, we have now about 12 different types of RAF fighters modelled in various conditions and boost, but the 3 German single seater variant's problems with their low altitude speed has been neglegected since the release.
Below I attach the original type specification sheet for Bf 109E from 1939*, which gives the official speed specification for the type, which all planes had to conform within +/- 5% tolerance before acceptance by the Luftwaffe.
This, along with the other documents clearly show the top speed was 500 km/h at 1.35ata (1045 horsepower). From this it's easy to calculate that the plane should reach about 515 km/h at low levels with the 1-min boost (1.45ata, 1175 HP).
I also attach two flight trials, one German E-1 by Messerschmitt and one French one made on a captured E-3 which confirm these figures. Note the French one's boost fell off with altitude for some unknown error in the engine, but conforms well with German trials otherwise at low levels (the French aircraft had a lower powered engine using only 1.3ata). There's also a Swiss trial of an export 109E-3a which appears to have been made using the high altitude blower speed only. An overlay is provided below.
http://i38.photobucket.com/albums/e133/Kurfurst/109E_WNr1774vs2404vs1304_zpsd822ce28.jpg
Full description of these documents can be found at my site and my previous postings:
http://kurfurst.org/Performance_tests/109E_Baubeschreibung/109E3_Baubeschreibung.html
http://kurfurst.org/Performance_tests/109E_V15a/Geschw_109V15a.html
http://kurfurst.org/Performance_tests/109E_French_trials/french_109e_performanceT.html
* BAUBESCHREIBUNG für das FLUGZEUGMUSTER MESSERSCHMITT ME 109 mit DAIMLER-BENZ-MOTOR DB 601
Toni74
10-13-2012, 12:09 PM
bf-110 fuel gauge doesn't work properly, always on empty, at least when flying online.
Wich selection shows empty? You know that you first have to select a reservoir before something will be indicated?
trademe900
10-13-2012, 12:30 PM
There is a new bug now on all the red fighters that needs attention:
As you pass 10,000- 12,000 feet, the engine will stumble and stutter. You then have to gradually reduce prop pitch a notch at a time the higher you climb, all the way down to under 2500rpm at 17,000 feet.
MadTommy
10-13-2012, 12:37 PM
Sounds very promising with just reading the OP and catching glimpses of complaining 109 pilots. :D
I look forward to getting online with it.
SlipBall
10-13-2012, 12:59 PM
Sounds very promising with just reading the OP and catching glimpses of complaining 109 pilots. :D
I look forward to getting online with it.
Many blues know that it is all about positioning and so won't complain much about a few km missing:-P
FS~Lewis
10-13-2012, 01:03 PM
"- Greatly increased the effects of punctured radiators on engine temperature to make the effect more noticeable;"
Hopefully now when we vent a 109 it can only run for a short time before it starts to experience engine failure....and won't be able to fight as if nothing had happened like it used to...Tired of venting 109s and them outrunning my untouched Spit...then out climbing me and fighting as if they were never hit in the first place...fighting even a moderate pilot in a 109 when he can out run you ,out gun you and out climb you....sometimes you only get one chance at getting a bead on them...so you need every break you can get in an allied aircraft!
I also fly 109s and there is no fear when engaging or even being outnumbered by spits and hurris....If they hit me/ vent me I can usually make it back home with no worries or outrun them, turn and catch them as they head for home.....
Hopefully the fear factor is back with the axis....
GF_Mastiff
10-13-2012, 01:09 PM
Cool down :) the are fix first the british planes FM and in final patch the 109er will have all advances back then.
as it was in WWII..
vranac
10-13-2012, 01:17 PM
The patch list doesn't mention the hit-flashes on enemy aircraft, that were a great - and realistic- feature until few patches ago. Can someone confirm that we are still blind about effectiveness and accuracy of our air gunnery? For an air combat sim I find this is a pretty big miss.
Since the graphic performances are improving I hope that there are no more hurdles to bring back this indispensable fx quickly.
Ilya?
I saw hit flashes in RC1 but they are toned down a lot. I saw them when I was close to the e/a.
I agree that devs have to bring them back in full,that was amazing effect.
Fenrir
10-13-2012, 01:22 PM
I saw hit flashes in RC1 but they are toned down a lot. I saw them when I was close to the e/a.
I agree that devs have to bring them back in full,that was amazing effect.
Depends on whether you fly for RAF or Luftwaffe; if RAF then you shouldn't see hit flashes. The .303 was renowned for showing little or nothing in the way of impact strikes. Best sign was when your victim started spewing coolant/fuel/smoke.
As regards the Luftwaffe ammo, sure a 20mm shell should make a nice flash, but whether the MGs should, I cannot tell you.
Anders_And
10-13-2012, 01:23 PM
"- Greatly increased the effects of punctured radiators on engine temperature to make the effect more noticeable;"
Hopefully now when we vent a 109 it can only run for a short time before it starts to experience engine failure....and won't be able to fight as if nothing had happened like it used to...Tired of venting 109s and them outrunning my untouched Spit...then out climbing me and fighting as if they were never hit in the first place...fighting even a moderate pilot in a 109 when he can out run you ,out gun you and out climb you....sometimes you only get one chance at getting a bead on them...so you need every break you can get in an allied aircraft!
I also fly 109s and there is no fear when engaging or even being outnumbered by spits and hurris....If they hit me/ vent me I can usually make it back home with no worries or outrun them, turn and catch them as they head for home.....
Hopefully the fear factor is back with the axis....
I flew last night on ATAG and got my "water reservoir" punctured and 20-30 secs later the engine started shaking and I gradually lost power! Its great effect but isnt it too overdone now?? Shouldnt I be able to fly for say 5 minutes for the engine quits?
Anyway, the patch is a great step forwards!!!
vranac
10-13-2012, 01:38 PM
Depends on whether you fly for RAF or Luftwaffe; if RAF then you shouldn't see hit flashes. The .303 was renowned for showing little or nothing in the way of impact strikes. Best sign was when your victim started spewing coolant/fuel/smoke.
As regards the Luftwaffe ammo, sure a 20mm shell should make a nice flash, but whether the MGs should, I cannot tell you.
I don't know is it historical but DeWilde could have flash on impact.
JG52Krupi
10-13-2012, 01:43 PM
Are oil leaks back? I.e. the black spray
rslot
10-13-2012, 01:44 PM
Many thanks Luthier and team.
RC2 patch 1.10.20332 is a real step forward from my perspective.
Tested for a couple of hours last night.
Hurricane can now be started from cold and FM performance for both it and the Spitfire now feel at the right level.
The mixture control lever now is the proper way round (back for rich) and i can move it with the mouse click which had disappeared in the last version.
Took a Spit 1a up to 26.5k feet using just trim and radiator set at 50% which is reasonable. Couldn't quite coax the Hurricane to the same altitude but not far off. The engine temperature probelms seem to be fixed.
Some of the recent graphic quirks such as the terrible exhaust glow in the footwells has been sorted. I have even now seen 'contrails' from my own aircraft at high altitude which is a first as it thought my engine was fried until I realised!
I run mostly on high/medium settings and going from 1.05 to 1.10 the inbuilt landscape track went from Max/Min 79/14 to 79/38 so something has obviously been tweaked in the graphics but my eyesite can't spot it.
Black death is Max/Min 80/15 and unfortunately i didn't run it before i updated.
Some obvious bugs still exist such as the completely non functional AI Commands menu but i see from the Q&A that unfortunately this is not going to be fixed. Shame.
Some SP missions now have engines on at mission start which I don't like as I prefer to use full CEM and 'sandbox' approach to sims rather than arcade.
I have yet to experience F14 style AI evasion aerobatics but will continue to test. Much kudos and due credit to the brilliant Heinkill and Destastersoft for providing proper missions and campaigns which are what i fly rather than stock. it does show what potential there could be under the hood.
I don't fly online (yet!) and i don't have SLI so can't comment on any issues that may still be outstanding.
All in all, if this is where CoD ends then at least it playable for me now and I dare to say at least I am enjoying it which is all i can ask from my £9.99.
My thanks.
Steuben
10-13-2012, 01:44 PM
I flew last night on ATAG and got my "water reservoir" punctured and 20-30 secs later the engine started shaking and I gradually lost power! Its great effect but isnt it too overdone now?? Shouldnt I be able to fly for say 5 minutes for the engine quits?
Anyway, the patch is a great step forwards!!!
No depends on the damage that was inflicted but i think 2-3 Minutes and then it should be over but i could be wrong
Storm of When
10-13-2012, 01:45 PM
I punctured the rads by basically overheating the motor over the English coast in the E4, I headed for France opened, opened the rads fully and was within approx 500m of the French coast before the engine cooked itself. I overheated at 5000m btw, so it`s situation x damage not just a simple Xsecs equation.
Plt Off JRB Meaker
10-13-2012, 01:50 PM
Gents re new patch,if I'm using official Steam update 1.05.15950 can I just use Fridays latest patch to bring me up to date or do I require to patch one before as well?,thanks.:)
tf_neuro
10-13-2012, 01:53 PM
Here's a mirror for you
http://thefoxbats.ch/grab/IL2COD_20332.rar (http://thefoxbats.ch/grab/IL2COD_20332.rar)
Plt Off JRB Meaker
10-13-2012, 02:06 PM
Appreciate that Neuro but the link is not working for me,and besides I have the patch,just want to know if I can update with this latest patch or if I require the previous one too.............I thank you for your help mate.
zapatista
10-13-2012, 02:10 PM
Gents re new patch,if I'm using official Steam update 1.05.15950 can I just use Fridays latest patch to bring me up to date or do I require to patch one before as well?,thanks.:)
yes, just use the last RC 2 patch and you will be fully up to date
(no earlier beta patches or hot fixes required)
bw_wolverine
10-13-2012, 02:17 PM
I flew last night on ATAG and got my "water reservoir" punctured and 20-30 secs later the engine started shaking and I gradually lost power! Its great effect but isnt it too overdone now?? Shouldnt I be able to fly for say 5 minutes for the engine quits?
Anyway, the patch is a great step forwards!!!
As Steuben said, it depends on the amount of damage. I've had hits to the rads that have ended my engine almost immediately and some that give me a little while to react (about a minute and half or so).
We'll have to do more testing.
tf_neuro
10-13-2012, 02:21 PM
Appreciate that Neuro but the link is not working for me
It's not active yet. Still uploading. I'll post again when it's OK to download
BTW I still have Hurricane and Spitfire showing lo-res cockpits superimposed to the hi-res ones as in my last bug report. Not a big deal for Spitfire, but in the Hurricane the temp gauges are blurred out, making it unplayable.
Insuber
10-13-2012, 02:28 PM
"- Greatly increased the effects of punctured radiators on engine temperature to make the effect more noticeable;"
Hopefully now when we vent a 109 it can only run for a short time before it starts to experience engine failure....and won't be able to fight as if nothing had happened like it used to...Tired of venting 109s and them outrunning my untouched Spit...then out climbing me and fighting as if they were never hit in the first place...fighting even a moderate pilot in a 109 when he can out run you ,out gun you and out climb you....sometimes you only get one chance at getting a bead on them...so you need every break you can get in an allied aircraft!
I also fly 109s and there is no fear when engaging or even being outnumbered by spits and hurris....If they hit me/ vent me I can usually make it back home with no worries or outrun them, turn and catch them as they head for home.....
Hopefully the fear factor is back with the axis....
Yes I just did the test, I hit a 109 with a burst of .303 and after few more maneuvers he bailed out. The ATAG report said that I just damaged one single item, the radiator ...
Insuber
10-13-2012, 02:29 PM
It's not active yet. Still uploading. I'll post again when it's OK to download
BTW I still have Hurricane and Spitfire showing lo-res cockpits superimposed to the hi-res ones as in my last bug report. Not a big deal for Spitfire, but in the Hurricane the temp gauges are blurred out, making it unplayable.
Noting similar here. I guess that you deleted the cache in 1c Softklub etc.
arthursmedley
10-13-2012, 02:32 PM
BTW I still have Hurricane and Spitfire showing lo-res cockpits superimposed to the hi-res ones as in my last bug report. Not a big deal for Spitfire, but in the Hurricane the temp gauges are blurred out, making it unplayable.
neuro, go into video settings and make texture quality "original" rather than high. This worked for me.
Insuber
10-13-2012, 02:33 PM
Depends on whether you fly for RAF or Luftwaffe; if RAF then you shouldn't see hit flashes. The .303 was renowned for showing little or nothing in the way of impact strikes. Best sign was when your victim started spewing coolant/fuel/smoke.
As regards the Luftwaffe ammo, sure a 20mm shell should make a nice flash, but whether the MGs should, I cannot tell you.
To test it I have loaded 100% Observer rounds on RAF and Beobachtung ammo on axis planes, which were meade to show brilliant hit flashes. Nothing, they're gone.
tf_neuro
10-13-2012, 02:35 PM
Mirror is active now
http://thefoxbats.ch/grab/IL2COD_20332.rar (http://thefoxbats.ch/grab/IL2COD_20332.rar)
David198502
10-13-2012, 02:38 PM
@Osprey: yes mate, it was a typo...our 109s can reach 470kph at 1,45ata at ~sealevel, and of course not 570kph.
regarding the trim....well, i see some guys mentioned that the trimwheel isnt animated anymore?well for me at least in the E4 its still working as usual..and now after a second day of testing, my conclusion is, that the elevator trim in the 109s seems to be ok..
they just changed the trim position when you spawn, but other than that its ok.
tf_neuro
10-13-2012, 02:53 PM
Added two more mirrors (intl. version)
http://thefoxbats.ch/grab/IL2COD_20332.rar (http://thefoxbats.ch/grab/IL2COD_20332.rar)
http://scalfati.ch/luke/IL2COD_20332.rar (http://scalfati.ch/luke/IL2COD_20332.rar)
http://airpatria.it/download/IL2COD_20332.rar (http://airpatria.it/download/IL2COD_20332.rar)
Richie
10-13-2012, 02:54 PM
partbob.dll was removed. Norton's blocking the patch
I don't know is it historical but DeWilde could have flash on impact.
That is precisely what the DeWilde was introduced for, it produced flashes on impact to confirm hits.
Catseye
10-13-2012, 04:01 PM
I also wouldn't count every time a red player turns when you are behind them a case of sound radar either. . . . . .
I know I'm constantly scanning while I fly, including my 6. And it probably drives my wingman crazy. . . . . .
So just consider not every case is going to be from sound. . . . . .
Spot on Bliss,
I very rarely fly straight and level for more than 20 seconds and usually fly in a moderate ess pattern always checking six right and then left or the other way around depending on the side from which I expect the enemy to arrive.
Many, many times I see the incoming 109 if the approach it makes is a shallow dive towards me. Long before I hear it. Yes, I fly with the cockpit open for visibility issues. As an aside, yesterday with the newest patch I only heard the 109 as it passed me close at high speed- it did not shoot. What a great sound!!
Nephris
10-13-2012, 04:06 PM
Since the past both RC patches i got the following glitch
http://www7.pic-upload.de/13.10.12/wb15tb45w8lr.jpg
Anyone else with that irritations?
Cache got already deleted.
This rectangle follows me all over the map, awhile my plane is the center.
Switching to another AI unit, keeps the rectangle on my default plane, means it follows the initial plane i spawned in.
My System:
I7 920 @3,99Ghz
Win7 64
8Gb Ram
HD6970 Catalyst 11.11
[core]
RandSeed = 0
TexQual=2
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=1
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=2
MeshStatics=2
MeshStaticsDetail=3
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=1
TexFlags.SSAO=0
TexFlags.VSync=1
Kurfürst
10-13-2012, 04:18 PM
I have the same rectangle since I have an ATI card.
Sethos
10-13-2012, 04:28 PM
Now we just need some proper AA implementation.
Insuber
10-13-2012, 04:28 PM
Since the past both RC patches i got the following glitch
http://www7.pic-upload.de/13.10.12/wb15tb45w8lr.jpg
Anyone else with that irritations?
Cache got already deleted.
This rectangle follows me all over the map, awhile my plane is the center.
Switching to another AI unit, keeps the rectangle on my default plane, means it follows the initial plane i spawned in.
My System:
I7 920 @3,99Ghz
Win7 64
8Gb Ram
HD6970 Catalyst 11.11
[core]
RandSeed = 0
TexQual=2
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=1
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=2
MeshStatics=2
MeshStaticsDetail=3
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=1
TexFlags.SSAO=0
TexFlags.VSync=1
I have an nvidia and have these tiles with white lines too, but I didn't check with the latest patches.
Catseye
10-13-2012, 04:32 PM
Depends on whether you fly for RAF or Luftwaffe; if RAF then you shouldn't see hit flashes. The .303 was renowned for showing little or nothing in the way of impact strikes. Best sign was when your victim started spewing coolant/fuel/smoke.
As regards the Luftwaffe ammo, sure a 20mm shell should make a nice flash, but whether the MGs should, I cannot tell you.
Not so Fenrir,
The DeWilde was created for just that purpose and was in great demand. Shortage of this ammo was evident in the BOB but not later. When the DeWilde hits metal, it flashes bigtime. RAF pilots preferred this to tracers as the tracers would give warning as they went by the enemy.
What I would like to see is the smoke trail left by "incendiary" bullets which acted similar to tracer paths for the shooter to see.
Catseye
10-13-2012, 04:39 PM
My Hurricane engine was damaged on the ATAG server and I noticed the vapour/smoke trail from the engine streaming through the cockpit at my feet near where the exhaust reflection used to be.
Looking behind, I could see no trail behind me.
JG52Krupi
10-13-2012, 04:52 PM
Please could someone answer these questions...
Are the black oil leaks back?
Does the flak now have sound?
Have the lights in cockpits being toned down since in this patch?
Catseye
10-13-2012, 04:59 PM
Please could someone answer these questions...
Are the black oil leaks back?
Does the flak now have sound?
Have the lights in cockpits being toned down since in this patch?
I have not heard any flak sound either far away or close-in. I fly red with the cockpit open.
JG52Krupi
10-13-2012, 05:17 PM
I have not heard any flak sound either far away or close-in. I fly red with the cockpit open.
BOO, thanks Catseye.... :(
Kurfürst
10-13-2012, 05:20 PM
Are the black oil leaks back?
Have the lights in cockpits being toned down since in this patch?
I have shot up a Hurricane today online and it poured black smoke. It looked like Oil so I let him get away.
Cocpit light OTOH are the same as before. :/
chris455
10-13-2012, 05:23 PM
That is precisely what the DeWilde was introduced for, it produced flashes on impact to confirm hits.
I disagree.
Read Steven Bungay's Most Dangerous Enemy. In it he gives a brief history of the "De Wilde" round and it's purpose. It was an improved incendiary which was intended to start fires in an enemy aircraft's structure. Whether it "flashed" or not, it's primary purpose was as an incendiary, not an "observer" round.
jayrc
10-13-2012, 05:23 PM
Thank you dev team for all your hard work. I haven't commented enough here but that is because I'm flying every night enjoying the hell out of your sim, you have something here that nobody else has and I thank you deeply.
Now my wish list: Dot visibility when closing in on aircraft, LOD's
Can't wait for the sequel and announcements:mrgreen:
Attila
10-13-2012, 06:16 PM
Since the past both RC patches i got the following glitch
http://www7.pic-upload.de/13.10.12/wb15tb45w8lr.jpg
Anyone else with that irritations?
Cache got already deleted.
This rectangle follows me all over the map, awhile my plane is the center.
Switching to another AI unit, keeps the rectangle on my default plane, means it follows the initial plane i spawned in.
My System:
I7 920 @3,99Ghz
Win7 64
8Gb Ram
HD6970 Catalyst 11.11
[core]
RandSeed = 0
TexQual=2
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=1
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=2
MeshStatics=2
MeshStaticsDetail=3
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=1
TexFlags.SSAO=0
TexFlags.VSync=1
It's a typical ATI-Bug!
Maybe it will be fixed with the next patch!(i hope so)
macro
10-13-2012, 06:29 PM
I used to fly with cockpit open and never heard the flak, and not heard it with pit closed. I would have thought you would be able to hear it. Old combat reports talk about it so u should be able to hearit tbh.
ATAG_Bliss
10-13-2012, 06:35 PM
I hear it sometimes even with the pit closed. I wonder if there's a unit of flak that's louder than the others. Do you hear the flak on the ground / engine not running?
tf_neuro
10-13-2012, 06:38 PM
Noting similar here. I guess that you deleted the cache in 1c Softklub etc.
I did.
This is how it looks (click to enlarge)
http://img580.imageshack.us/img580/1738/clodbugsmall.jpg (http://img109.imageshack.us/img109/6403/clodbug.jpg)
My settings (click to enlarge)
http://img405.imageshack.us/img405/6716/clodsettingssmall.jpg (http://img201.imageshack.us/img201/8766/clodsettings.jpg)
My specs:
i7 970
12GB RAM
GTX680 + Triple Head Analog 3840x1024
Also:
Please help us with mirrors!
2 more:
http://scalfati.ch/luke/IL2COD_20332.rar (http://scalfati.ch/luke/IL2COD_20332.rar)
http://airpatria.it/download/IL2COD_20332.rar (http://airpatria.it/download/IL2COD_20332.rar)
14./JG5_Roman
10-13-2012, 07:01 PM
Read the very first post in this thread.
As long as SLI is enabled in the control panel you don't need to touch control panel....don't force anything.
If you don't want to wait for official Nvidia SLI patch you can follow directions in the first post... if it don't work replace the third step with this profile.
Profile "IL-2 STURMOVIK: CLIFFS OF DOVER"
ShowOn GeForce
ProfileType Application
Executable "launcher.exe"
Setting ID_0x00a06946 = 0x000240f5
Setting ID_0x1033cec1 = 0x00000001
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x1095def8 = 0x00000004
EndProfile
It works and If it don't work, your doing something wrong...wait for the official patch.
Forget about this, you don't need to touch anything in control panel
I did everything right and it does not work for me...those instructions on manually setting the SLI profile are VERY EASY....im not computer illiterate and been editing many config/txt files for years....THIS SIMPLY DOES NOT WORK FOR ME....
Richie
10-13-2012, 07:03 PM
Got it working finally..I must be a genius after all.
I did everything right and it does not work for me...those instructions on manually setting the SLI profile are VERY EASY....im not computer illiterate and been editing many config/txt files for years....THIS SIMPLY DOES NOT WORK FOR ME....
I had a clean driver install and the game was just patched. Everything in the nvidia control panel was default except SLI enabled ... Of course. No profiles set... Nothing forced.
It works for others and myself. If you can't get it to work just wait.
Plt Off JRB Meaker
10-13-2012, 07:38 PM
Yup,mines up todate now too..........thanks to the chaps who helped me :)
im not computer illiterate
Geezzz dude I'm not saying your are, I want you to get it working and it bugs me that you can't but somethings wrong and it's hard to figure out without seeing it.
I got to go out for a couple hours, if your online when I get back Ill send you a message. It's got to work.
Storm of When
10-13-2012, 08:33 PM
It's a typical ATI-Bug!
Maybe it will be fixed with the next patch!(i hope so)
I get that as well, right from the very start of the game 3/2011.
Smilinjack
10-13-2012, 08:38 PM
The mixture control for the Mk 1 Hurri still does not work in ground start. Tried Axis and Key input. Mixture Control does not move and is set in the rear position. This was first reported in bug thread for RC 1.
Catseye
10-13-2012, 09:33 PM
I disagree.
Read Steven Bungay's Most Dangerous Enemy. In it he gives a brief history of the "De Wilde" round and it's purpose. It was an improved incendiary which was intended to start fires in an enemy aircraft's structure. Whether it "flashed" or not, it's primary purpose was as an incendiary, not an "observer" round.
You are correct - I miss-spoke. It was designed as an incendiary to start fires. However, it became a valuable asset to the pilots due to the flash on impact. The statement I made was to argue against the OP about no .303 rounds flashing.
From:
THE BATTLE OF BRITAIN: ARMAMENT OF THE COMPETING FIGHTERS
Based on information from 'Flying Guns: World War 2'
© Anthony G Williams 2004
. . . . . . . The B. Mk VI 'De Wilde' incendiary (named after the original Belgian inventor but in fact completely redesigned by Major Dixon), which contained 0.5 grams of SR 365 (a composition including barium nitrate which ignited on impact with the target) was twice as effective as these (.303" B. Mk IV incendiary tracer), scoring one in five.
The 'De Wilde' bullets were first issued in June 1940 and tested operationally in the air battles over Dunkirk. Their improved effectiveness, coupled with the fact that the flash on impact indicated that the shooting was on target, was much appreciated by the fighter pilots. It was at first in short supply, and the initial RAF fighter loading was three guns loaded with ball, two with AP, two with Mk IV incendiary tracer and one with Mk VI incendiary.
Catseye
10-13-2012, 09:36 PM
I hear it sometimes even with the pit closed. I wonder if there's a unit of flak that's louder than the others. Do you hear the flak on the ground / engine not running?
Hmmmmm,
Conservatively quiet British flak vs. gregariously noisy German flak?
Will have to check out both sides of the channel for any differences.
IvanK
10-13-2012, 09:41 PM
There is a new bug now on all the red fighters that needs attention:
As you pass 10,000- 12,000 feet, the engine will stumble and stutter. You then have to gradually reduce prop pitch a notch at a time the higher you climb, all the way down to under 2500rpm at 17,000 feet.
I spent a while specifically testing this one yesterday. In my testing it only occurs in the Spit Ia 100 Oct all other RAF types were okay.
Passing 9500ft I was getting a "put put" knocking sound, passing 10,500 I was getting very rough engine operation. Reducing boost to +5 OR reducing RPM to 2600RPM stopped the rough running. Its a bug and needs fixing. Reported directly to the Devs.
NLS61
10-13-2012, 09:46 PM
OT but needed an answer: everybody consciously driving a car know that you see nearly nothing in a rear view mirror. Driving, You are only lucky tht everything happens directly in your flat six.
A pound of hamburger ... and blablabla
I ow my life to the backview mirror in my car.
NLS61
10-13-2012, 09:48 PM
Of coarse you are entitled to your opinion
NLS61
10-13-2012, 09:50 PM
Have you ever flown a 109? Well, then you know whats a bad visibility. Its everyones choice thou. I knew it was possible to dump the canopy in a 109 and have no increased drag post patch and i still didnt use it since i dont like exploiting. And sorry but thats exactly what it is. No matter wich side it does.
Winger
Yes i've flown that visibility is ok backwards forwards it is rubbish.
Open cockpits are not ceating they are simply there.
Insuber
10-13-2012, 10:12 PM
I spent a while specifically testing this one yesterday. In my testing it only occurs in the Spit Ia 100 Oct all other RAF types were okay.
Passing 9500ft I was getting a "put put" knocking sound, passing 10,500 I was getting very rough engine operation. Reducing boost to +5 OR reducing RPM to 2600RPM stopped the rough running. Its a bug and needs fixing. Reported directly to the Devs.
In my testing it occurs also with Hurricane Mk I, and Spitfire Mk Ia. I didn't yet test extensively the others.
Insuber
10-13-2012, 10:14 PM
Yes i've flown that visibility is ok backwards forwards it is rubbish.
Open cockpits are not ceating they are simply there.
Cheating is opening the cockpit to hear approaching engines, which wasn't the case in RL.
got it to work... but it still feel like force rendering 2.... i.e. micro stutters the same way. Single card still better for me..
will test later today... very tired after night shift....
My problem..and probably other people.... I had to expand the exe location.....game location. F:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover\launcher
Profile "IL-2 STURMOVIK: CLIFFS OF DOVER"
ShowOn GeForce
ProfileType Application
Executable "/Program Files/Steam/steamapps/common/il-2 sturmovik cliffs of dover/launcher.exe"
Setting ID_0x00a06946 = 0x000240f5
Setting ID_0x1033cec1 = 0x00000001
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x1095def8 = 0x00000004
EndProfile
Then just don't touch anything... both cards are running ....sometime higher than 85% each , so got me where the stutter is coming from.
I hope this helps the others having a problem...
VO101_Tom
10-13-2012, 10:26 PM
Not sure what you mean Osprey. The Trim wheel in the 109 is moving when I activate pitch trim. The Digital scale just below it that shows Stab position is responding to elevator Trim input.
Gooday Sean. Old, known bug, the indicator shows the historically accurate +3 -8 values (the trim isn't symmetrical), but the game use symmetrical trim. If you set the elevator trim aerodynamically zero position, the digital scale shows -2,5 trim value (symmetry center of the entire path) instead of 0...
http://www.il2bugtracker.com/issues/374
Catseye
10-13-2012, 10:36 PM
Please could someone answer these questions...
Are the black oil leaks back?
Does the flak now have sound?
Have the lights in cockpits being toned down since in this patch?
Re: oil leaks.
Here is a pic - is this what you mean?
Al Capwn
10-13-2012, 10:51 PM
Just to clarify the point i was trying to make,
-1, I want a prop to look like it should with my eyes. I am not a robot. That prop mod for 46 was the worst ever. Fine for moviemaking but that's it. That said, I don't understand this problem, the prop looks fine to me. Does anyone have a video?
I agree with you, I was trying to say I feel that the changes that were made were meant to reproduce how it appears on cameras, and it now does NOT look like how it would with our own eyes; which should be returned to the way it was before imo.
JG52Krupi
10-13-2012, 11:06 PM
Never mind catseye just saw this...
http://forum.1cpublishing.eu/showthread.php?p=468920#post468920
IvanK
10-13-2012, 11:43 PM
In my testing it occurs also with Hurricane Mk I, and Spitfire Mk Ia. I didn't yet test extensively the others.
Ok I have just retested ALL the RAF fighters. Same result the only aircraft affected is the Spit MKIA 100 Oct. In my first set of tests they were all done On line in the ATAG server. In these Retests they were done Off line using Quick mission. Same result On Line and Off line
METHOD
CONSTANT SPEED TYPES
Climb on Schedule, Rad Full Open +6.25Lbs Boost/2800RPM Mixture AUTO RICH (Back) In Spit IIA I used +9Lbs Boost/2800RPM. Temps and pressures all within limits throughout climb. Climb from 6500Ft to 12,000Ft
2 PITCH AIRCRAFT
Climbed +6.25 Lbs Boost/Coarse (about 2400RPM) Rad Full open, Mixture AUTO RICH (back) on schedule. Then Repeated the test at 6.25Lbs Boost/Full Fine (about 3000RPM). Again Climb from 6500ft to 12,000ft. All Temps and Pressures within limits.
Only aircraft with an issue was Spit MKI A 100 oct its symptoms are:
Climbing at +6/2800RPM passing 9500ft I get a couple of audible "put" "put" from the engine, passing 10,500ft I get very rough engine running. Reducing Boost to +5 and it smooths out. It also smooths out if I maintain +6Lbs boost but reduce RPM to 2600. Either way this shouldn't be happening.
Fenrir
10-13-2012, 11:51 PM
Ok I have just retested ALL the RAF fighters. Same result the only aircraft affected is the Spit MKIA 100 Oct. In my first set of tests they were all done On line in the ATAG server. In these Retests they were done Off line using Quick mission. Same result On Line and Off line
METHOD
CONSTANT SPEED TYPES
Climb on Schedule, Rad Full Open +6.25Lbs Boost/2800RPM Mixture AUTO RICH (Back) In Spit IIA I used +9Lbs Boost/2800RPM. Temps and pressures all within limits throughout climb. Climb from 6500Ft to 12,000Ft
2 PITCH AIRCRAFT
Climbed +6.25 Lbs Boost/Coarse (about 2400RPM) Rad Full open, Mixture AUTO RICH (back) on schedule. Then Repeated the test at 6.25Lbs Boost/Full Fine (about 3000RPM). Again Climb from 6500ft to 12,000ft. All Temps and Pressures within limits.
Only aircraft with an issue was Spit MKI A 100 oct its symptoms are:
Climbing at +6/2800RPM passing 9500ft I get a couple of audible "put" "put" from the engine, passing 10,500ft I get very rough engine running. Reducing Boost to +5 and it smooths out. It also smooths out if I maintain +6Lbs boost but reduce RPM to 2600. Either way this shouldn't be happening.
I can confirm this behaviour; certainly had me perplexed first time I heard those "phut-phut" noises!
vranac
10-14-2012, 12:06 AM
I saw one bug with 109 online on ATAG server and I dont know is it a bug in game or bug in mission settings with new patch, but 109s start with elevator trim on -2 I think
and you have to adjust trim for takeoff.
Edit: it was same on old mission and on nice new Dunkirk mission )
Kurfürst
10-14-2012, 12:36 AM
Auto prop pitch does not work properly during startup on the E-4. You have to switch it back to manual, fiddle with direct pitch control and switch it back then to auto to make it work. Otherwise it keeps, for some reason, a very low RPM.
All 109E overheat too fast now. It's impossible to maintain proper coolant temperatures with the radiator flaps 1/4 open, even though flight tests note that with that setting a constant + 90 Celsius can be maintained.
trademe900
10-14-2012, 02:29 AM
I spent a while specifically testing this one yesterday. In my testing it only occurs in the Spit Ia 100 Oct all other RAF types were okay.
Passing 9500ft I was getting a "put put" knocking sound, passing 10,500 I was getting very rough engine operation. Reducing boost to +5 OR reducing RPM to 2600RPM stopped the rough running. Its a bug and needs fixing. Reported directly to the Devs.
It definitely does it on hurricane rotol and 100 octane too. I didnt try spit 2 actually.
Also, hurricane 100 octane (6 min 25 to 17,000) now out climbs spit 100 octane and they both have same top speed at 17,000 feet (320mph TAS), spit is very slow.
So Hurricane is now nice and quite accurate to real life specs in climb and speed but spitfire is slow.
Das Attorney
10-14-2012, 03:37 AM
No bug thread so I'll post here.
Collision detection/damage can be ropey still. Very good sometimes. Not so good other times.
http://www.youtube.com/watch?v=sVrosBNtp0I
Totally trolled a Heinkel with my Spit...
Good work generally though. Game plays a lot better these days.
Feathered_IV
10-14-2012, 03:47 AM
Further increase in stuttering over last patch. Game is now entirely unplayable.
He111
10-14-2012, 03:50 AM
No bug thread so I'll post here.
Collision detection/damage can be ropey still. Very good sometimes. Not so good other times.
http://www.youtube.com/watch?v=sVrosBNtp0I
Totally trolled a Heinkel with my Spit...
Good work generally though. Game plays a lot better these days.
did you expect the blade to break ??? .. the cutting blade, once cut moves on ...
You killed one of my children with a katana, did you not realise this ???
ok, the Spit should have some serious damage to that wing and be in a spin .. but I don't think it would lose the wing!
.
Das Attorney
10-14-2012, 03:55 AM
:D
EDIT: The first example was something I thought was pretty good collision detection, but yes, it did feel a little too clean. The second was just WTF. Must be those steel skinned spits built at the Delorean Factory. ;)
Catseye
10-14-2012, 04:56 AM
When you start up the Blenheim it starts to move forward immediately when at idle.
When landing, fine pitch, flaps down, wheels down, the engine will not slow down enough to get down to proper approach speed. The speed is above 100 mph. and requires the hard use of brakes to get it to slow down on the runway.
I believe both circumstances are because the idle speed is too high.
Catseye
10-14-2012, 05:01 AM
Ok I have just retested ALL the RAF fighters. Same result the only aircraft affected is the Spit MKIA 100 Oct. In my first set of tests they were all done On line in the ATAG server. In these Retests they were done Off line using Quick mission. Same result On Line and Off line
METHOD
CONSTANT SPEED TYPES
Climb on Schedule, Rad Full Open +6.25Lbs Boost/2800RPM Mixture AUTO RICH (Back) In Spit IIA I used +9Lbs Boost/2800RPM. Temps and pressures all within limits throughout climb. Climb from 6500Ft to 12,000Ft
2 PITCH AIRCRAFT
Climbed +6.25 Lbs Boost/Coarse (about 2400RPM) Rad Full open, Mixture AUTO RICH (back) on schedule. Then Repeated the test at 6.25Lbs Boost/Full Fine (about 3000RPM). Again Climb from 6500ft to 12,000ft. All Temps and Pressures within limits.
Only aircraft with an issue was Spit MKI A 100 oct its symptoms are:
Climbing at +6/2800RPM passing 9500ft I get a couple of audible "put" "put" from the engine, passing 10,500ft I get very rough engine running. Reducing Boost to +5 and it smooths out. It also smooths out if I maintain +6Lbs boost but reduce RPM to 2600. Either way this shouldn't be happening.
I get this also in the Spit 1A 87 Octane.
"Reducing Boost to +5 and it smooths out. It also smooths out if I maintain +6Lbs boost but reduce RPM to 2600. Either way this shouldn't be happening.)
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