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View Full Version : Glycol Radiator Damage Model Problem?


Faustnik
10-09-2012, 06:53 PM
One of the main problem with inline WW2 aircraft was glycol radiator damage.

The Cliffs of Dover sim aircraft radiator damage shows nice glycol sprays but, fighters have on change with engion heat.

http://www.degnans.com/markd/Glycol%20-%20Spit%20V.jpg

"Spitfire Mark V 1941-1945" Alfred Price.

This is a big problem with sims radiator damage model.

I tested with Bf109s and Spit and no actual glycol radiator damage model.

Do other people disagree?

Thanks for testing.

trademe900
10-09-2012, 09:10 PM
I have always agreed that this is a very big problem with this sim. The problem is there is just no incurred damage from a shot up cooling system. The damage model has/had 2 major problems in my opinion, the wings blowing off bombers (fixed now) and the cooling systems.

At the moment you can travel the entire channel at full throttle without worry of overheating. It takes an extraordinary amount of time for a plane with shattered radiators to suffer any performance drop or overheating.

Testing on single player you can see this clearly that bombers and fighters both English and German always get back to base without hitch. It is fuel and oil failures which cause all the failures. On multiplayer things don't generally play out that long before someone spawns a new plane again.

Also, it would be awesome if we could get effects from coolant damage on the pilot from ruptures in the engine bay.

SlipBall
10-09-2012, 09:18 PM
Didn't the sim on release have coolant leak damage, where you would gradually loose power and altitude...been thinking about this, I seem to remember seizing the 109 engine because of a coolant leak, the very first time I tried the game.

Faustnik
10-09-2012, 10:09 PM
Didn't the sim on release have coolant leak damage, where you would gradually loose power and altitude...been thinking about this, I seem to remember seizing the 109 engine because of a coolant leak, the very first time I tried the game.

Oil radiator damage model works.

Glycol radiator damage does not. I have flow from England for France with a 109 with both glycol radiators damaged with all glycol empty and no engine temp change.

SlipBall
10-09-2012, 10:18 PM
Oil radiator damage model works.

Glycol radiator damage does not. I have flow from England for France with a 109 with both glycol radiators damaged with all glycol empty and no engine temp change.


Yepper, you are right, but I was talking about the org. released vers.
I remember a warning rad leak, then as the engine got hot a gasket let go. Had oil all over, engine seized shortly after...It was a long time ago, so I could be completely wrong.

Flanker15
10-09-2012, 10:48 PM
I only played the release version and I remember engines overheating from glycol leaks. Shouldn't be too hard for someone to boot up the steam version and have a look.

SlipBall
10-09-2012, 11:11 PM
I only played the release version and I remember engines overheating from glycol leaks. Shouldn't be too hard for someone to boot up the steam version and have a look.


I'm surprised no one here chimed in to say, which patch eliminated it:confused:

SlipBall
10-10-2012, 11:44 AM
Hi Faustnik...I tried my release vers., and temperature damage due to Glycol loss was in the release. Not sure why it was removed, but the devs often bow to pressures, or it may have helped to run the game smoother:confused:...I got 6 minutes, but had power loss within first 2 minutes.

http://i51.photobucket.com/albums/f394/SlipBall/shot_20121010_071354.jpg
http://i51.photobucket.com/albums/f394/SlipBall/shot_20121010_071501.jpg

Faustnik
10-10-2012, 03:52 PM
Thanks for the data SlipBall! :)

I sure home it will be fixed.

Fighters with only 7.7mm really get a bad deal for online fighting.

SlipBall
10-10-2012, 07:48 PM
Thanks for the data SlipBall! :)

I sure home it will be fixed.

Fighters with only 7.7mm really get a bad deal for online fighting.


Ha, ha don't hold your breath, you see how quite your thread is lol
not everyone wants penalties

GF_Mastiff
10-10-2012, 09:53 PM
Did you all just say the water over heating in the 109 is not modeled!? PORKED 109's not fair... !!!! no wonder they never freeze up after we damage those radiators!

SlipBall
10-10-2012, 10:18 PM
Did you all just say the water over heating in the 109 is not modeled!? PORKED 109's not fair... !!!! no wonder they never freeze up after we damage those radiators!


No I know that over heating is on and does indeed work with the 109 in this patch. I think the op was wondering about a leak not causing over heating. It may be that it is a small leak, or who knows how much fluid is missing after a amount of time. Do bigger leaks or multiple leaks have the same outcome:confused:, the motor seems stronger

trademe900
10-11-2012, 04:08 AM
The overheating is there, it just takes a ridiculous amount of time to take any effect... go to single player and speed up to 4x and wait around for a while to see.

notafinger!
10-11-2012, 10:53 AM
Water radiator perforated and you can fly for a long time at reduced power. Engine will seize eventually although temps will not increase (Bug?).

Water jacket perforated and you only have a few minutes before engine damage.

Also, don't pretend this is a 109 only problem. Untold number of Spitfires I have seen streaming water from that starboard wing radiator and they fly around just as long.

Robo.
10-11-2012, 11:09 AM
Also, don't pretend this is a 109 only problem. Untold number of Spitfires I have seen streaming water from that starboard wing radiator and they fly around just as long.

This.

And if you get hit and get 'radiator leak' damage message, you will find that the cooling becomes actually easier than before the damage - water temp drops. I need to re-check that in th every recent beta patch but this was really the case on Spitfire, Hurricane and 109 not so long time ago.

Faustnik
10-12-2012, 02:25 AM
The overheating is there, it just takes a ridiculous amount of time to take any effect... go to single player and speed up to 4x and wait around for a while to see.

That is great! Maybe damage time just needs a simple fix. :cool:

I will test for long range timing.

Faustnik
10-12-2012, 11:48 PM
It tested the new patch and it sure seems to work! :grin:

I tested the Bf109E1.

trademe900
10-13-2012, 12:35 AM
Yes this was a fantastic fix. However, more helpful for red pilots as the .303 are not destructive but the massive amount of rounds means only 2 viable killing methods- 1. pilot kills 2. destroying radiators.

I have pretty much never taken out the engine block or control surfaces of a plane with .303 like you can in a 109, so the coolant damage model is very important part of gameplay.

This is also going to be a huge plus for the single player folk out there, as before you'd never be able to down any German AI planes except for pilot kills and severe oil failures as they'd all continue fighting on with shattered radiators. Will add a lot to single player immersion actually being able to put aircraft out of the fight. If AI could react to this new coolant damage by dropping out of formation to try get back to france when there's still a long journey to go, that would go hand in hand with this.

I am rapidly gaining respect for the developers again... these gameplay fixes are what's desperately needed.