Lolsav
09-07-2012, 05:06 PM
Maybe its a question of mentality, maybe im just tired of the impatient of some young hearts in here. I do reckon the game its not what it was promised to, but i also was aware when i bought it that would take years to refine. I had a choice when i picked it from steam: to download and participate in the development or sit back and wait, playing other things. I love flying, i decided to jump in.
Yes like many others i want this simulation to go forward and give us the best game of planes in WW2 we ever had. But till then i try to take out the most from the set we have. So, said that, i decided to share my own findings as many others have in other threads.
A statement: im nor "red" or "blue". Ive paid for a game with planes on both sides i intend to fly them all.
109s - Amazing speed and nice climbing at all altitudes - Personnal settings, trim the nose down to position 2, oil rad 25% open, and let it gain speed and cruise climb. The E1 turns better than the E3 or E4 - my guess its because it doesnt have the wing cannons.
I find the 109´s at this early stage of the game a very easy plane to fly. Maybe im being unfair to some other "tricks" im unware, but i rarely find myself in danger when on the cockpit of the "yellow nose". Hey i can always dive and run away.
Spits - Been flying those a bit more lately for a reason: They have provide me a bigger challenge to fly due to CEM knowledge requirements. They all diffrent. My favorite ride so far its the SPIT I (notice the no "a") for a simple reason. Its the best spit ride of them all at all altitudes.
Elaborating a bit more: To get the most of the SPIT I you need to do this:
Warm up time - A bit longer than the others but thanks to "Rush" i got a trick to speed up oil temp. When it gets to 30º slam throtle full foward + Mix to 100. It will chuckle but it will warm up faster. Even so its the slowest warm up spit.
MIX 100% all times and use position "foward" on the pitch until u reach 200 mph or while climbing till 8 or 10 thousand feet, it really depends on your water temp. Switch to "course" pitch at that altitude and you will see temps on water drop as long as on oil. Rads at 50% once past the 200 mph. Climbing speed of 2000 feet per minute +- 190 -210 mph for a slow climb. Its best altitude performance is at 16 - 17 thousand feet. Passing that altitude keep an eye on water temp and throtle back if you have to, dont let it pass the 110 for too long. If it hits the 120 temp you will be lucky not to ruin engine.
Performance at 17 - 20 thousand feet can surprise some 109´s, depending on the engagement.
These tips do not apply to all other spits, they all behave diffrently. And there is alredy a bunch of threads showing the "how to" fly a spit, namely the 100 octane.
G50 - The not loved one is very fun to fly. And it has lots of ammo.
Warm up - There is not fuel cock!!! Just put the throtle at 15% and start the engine. Let it chuckle a bit. Watch the pressure on the left and temps on the right - remember to switch on the cylinder so you can know hows the temp on water.
The G50 is so temperamental... but it has very nice things for a plane on the "blue" side. I can get it to run around 400 kms per hour level, and a slow climb of 300. Not bad for an old "maquina".
There are 2 big dials on each side indicating speed. You see the triangle there around 120-150? Its the take off speed. Pull up or you will nose down.
Temperatures: They dont like high or low temperatures.. ideal around 60 on oil and 2 or 2,5 indicated on water. I try to keep rpm around the 2000, much more it will overheat faster and lose speed. Its like a truck driving, you need to have a "slow" gear to make it run faster. The rads, for oil and water, should be on 25% on oil and 50% on water. If you have to open one.. just do it. Dont let it burn the engine :D
Yes like many others i want this simulation to go forward and give us the best game of planes in WW2 we ever had. But till then i try to take out the most from the set we have. So, said that, i decided to share my own findings as many others have in other threads.
A statement: im nor "red" or "blue". Ive paid for a game with planes on both sides i intend to fly them all.
109s - Amazing speed and nice climbing at all altitudes - Personnal settings, trim the nose down to position 2, oil rad 25% open, and let it gain speed and cruise climb. The E1 turns better than the E3 or E4 - my guess its because it doesnt have the wing cannons.
I find the 109´s at this early stage of the game a very easy plane to fly. Maybe im being unfair to some other "tricks" im unware, but i rarely find myself in danger when on the cockpit of the "yellow nose". Hey i can always dive and run away.
Spits - Been flying those a bit more lately for a reason: They have provide me a bigger challenge to fly due to CEM knowledge requirements. They all diffrent. My favorite ride so far its the SPIT I (notice the no "a") for a simple reason. Its the best spit ride of them all at all altitudes.
Elaborating a bit more: To get the most of the SPIT I you need to do this:
Warm up time - A bit longer than the others but thanks to "Rush" i got a trick to speed up oil temp. When it gets to 30º slam throtle full foward + Mix to 100. It will chuckle but it will warm up faster. Even so its the slowest warm up spit.
MIX 100% all times and use position "foward" on the pitch until u reach 200 mph or while climbing till 8 or 10 thousand feet, it really depends on your water temp. Switch to "course" pitch at that altitude and you will see temps on water drop as long as on oil. Rads at 50% once past the 200 mph. Climbing speed of 2000 feet per minute +- 190 -210 mph for a slow climb. Its best altitude performance is at 16 - 17 thousand feet. Passing that altitude keep an eye on water temp and throtle back if you have to, dont let it pass the 110 for too long. If it hits the 120 temp you will be lucky not to ruin engine.
Performance at 17 - 20 thousand feet can surprise some 109´s, depending on the engagement.
These tips do not apply to all other spits, they all behave diffrently. And there is alredy a bunch of threads showing the "how to" fly a spit, namely the 100 octane.
G50 - The not loved one is very fun to fly. And it has lots of ammo.
Warm up - There is not fuel cock!!! Just put the throtle at 15% and start the engine. Let it chuckle a bit. Watch the pressure on the left and temps on the right - remember to switch on the cylinder so you can know hows the temp on water.
The G50 is so temperamental... but it has very nice things for a plane on the "blue" side. I can get it to run around 400 kms per hour level, and a slow climb of 300. Not bad for an old "maquina".
There are 2 big dials on each side indicating speed. You see the triangle there around 120-150? Its the take off speed. Pull up or you will nose down.
Temperatures: They dont like high or low temperatures.. ideal around 60 on oil and 2 or 2,5 indicated on water. I try to keep rpm around the 2000, much more it will overheat faster and lose speed. Its like a truck driving, you need to have a "slow" gear to make it run faster. The rads, for oil and water, should be on 25% on oil and 50% on water. If you have to open one.. just do it. Dont let it burn the engine :D