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Hood
08-28-2012, 04:34 PM
Will the Channel map coop problem be fixed to allow us to use it as originally intended? No further plans for co-op addition or changes


Looks like ATAG or offline will be the only place to fly. It's a shame they've cocked the co-op bit up so badly for those squads that do co-ops a lot. Can only hope a 3rd party developer fixes it for the future.

Hood

Marmusman
08-28-2012, 05:49 PM
I do not intend to diminish the need for a good coop revision....

....but we have successfully devised ways to use "dogfight" server as coop missions. We all meet on TeamSpeak and log into an internet conference room. In the conference room is the mission briefing written out and also a map with intended path, objective and other intelligence....the leader discusses all aspects of mission and brief....we then meet in the game "Lobby" and everybody announces when their "waiting for battle" screen appears in the game. The host then starts the mission. Missions are setup to allow time for us to prepare our loadout (per the briefing room discussions) and taxi to our start positions. Leader then checks that all are a go and we take off.

It works very well....host server is password protected so we do not get any non-squad members during our official missions....if someone has issues on take-off, they are able to re-create their plane and catch up. In my opinion, it adds more realism than the old 1946 coop lobby system.

But then, I understand that the community is missing the "jump into a coop game" via Hyperlobby of old. Our system may not work so well for ad-hoc type coop missions....they have to be pretty organized.

Skoshi Tiger
08-29-2012, 12:21 AM
I do not intend to diminish the need for a good coop revision....

....but we have successfully devised ways to use "dogfight" server as coop missions. We all meet on TeamSpeak and log into an internet conference room. In the conference room is the mission briefing written out and also a map with intended path, objective and other intelligence....the leader discusses all aspects of mission and brief....we then meet in the game "Lobby" and everybody announces when their "waiting for battle" screen appears in the game. The host then starts the mission. Missions are setup to allow time for us to prepare our loadout (per the briefing room discussions) and taxi to our start positions. Leader then checks that all are a go and we take off.

It works very well....host server is password protected so we do not get any non-squad members during our official missions....if someone has issues on take-off, they are able to re-create their plane and catch up. In my opinion, it adds more realism than the old 1946 coop lobby system.

But then, I understand that the community is missing the "jump into a coop game" via Hyperlobby of old. Our system may not work so well for ad-hoc type coop missions....they have to be pretty organized.

You are organised AND communicate with each other AND you co-operate with each other to achieve your mission goals.

Sounds good to me! With those three elements you should blitz most dogfight servers and the unorganised rable within.

If you or any of your squad mates has the time you should write up a commentary of one of your missions. (with screenshots ;) ) Sounds like fun.

Red Dragon-DK
08-29-2012, 01:02 AM
What I can add to Marmusmans post is. Now we are in a briefing room, where we mission are read and we go to map and draw the flightpath. All know what to do, loadoud ect ect...

When missions loaded and we have the screen "waiting for battle" we can press "Plane" There you can set the ouatout for your plane. When all are rdy host press START BATTLE and you can select flag and base. Then your aircraft are shown and you just perss CREATE.

Done and it is allmost as the old coop stile. More realistic with taxing and starup.

The minus is, that you cant do this on HL or with people and that cind of flight.

Hope that help some of you together with Marmusmans post.

robtek
08-29-2012, 05:23 AM
It was always man's advantage to adapt to new environments and strive for perfection in them.
Regretfully it is much easier to lament the loss of ones well known environment, even if it wasn't perfect also.
Just a thought.

Dano
08-29-2012, 09:24 AM
All lies, there is no coop in Cliffs, I am reliably informed.

tintifaxl
08-29-2012, 09:28 AM
I do not intend to diminish the need for a good coop revision....

....but we have successfully devised ways to use "dogfight" server as coop missions. We all meet on TeamSpeak and log into an internet conference room. In the conference room is the mission briefing written out and also a map with intended path, objective and other intelligence....the leader discusses all aspects of mission and brief....we then meet in the game "Lobby" and everybody announces when their "waiting for battle" screen appears in the game. The host then starts the mission. Missions are setup to allow time for us to prepare our loadout (per the briefing room discussions) and taxi to our start positions. Leader then checks that all are a go and we take off.

It works very well....host server is password protected so we do not get any non-squad members during our official missions....if someone has issues on take-off, they are able to re-create their plane and catch up. In my opinion, it adds more realism than the old 1946 coop lobby system.

But then, I understand that the community is missing the "jump into a coop game" via Hyperlobby of old. Our system may not work so well for ad-hoc type coop missions....they have to be pretty organized.

How do you fill up the empty planes with AI? Say the mission sports 16 fighters and 8 bombers. You don't know if 10 or 16 squad members will join the flight.

41Sqn_Banks
08-29-2012, 09:35 AM
Can only hope a 3rd party developer fixes it for the future.

Even if you can cope with the interface problems there is the AI that spoils the coops experience.

The AI is unable to interact properly with human client players: They will not recognize the take-off of the human client player and thus either stay on the ground (if human client is in front of them) or circle around the airfield (if human client is behind them).

The only workaround is to enable AI control after take-off ...

Marmusman
08-29-2012, 01:28 PM
How do you fill up the empty planes with AI? Say the mission sports 16 fighters and 8 bombers. You don't know if 10 or 16 squad members will join the flight.

Our missions are not set up that way....even when we used IL-2:1946...we do not use AI planes within our main flight....though friendly AI planes are used in separate flights of their own.

For CloD, we spawn in just like a Dogfight server. I am no FMB expert, but I believe that our home airstrip is entered as a "base," as opposed to individual planes. There are no friendly AI at our home base. We do interact with friendly AI, there may be a flight of AI bombers that we meet up with at some designated location given within our pre-flight briefing room. Or AI fighters as additional support.

It was always man's advantage to adapt to new environments and strive for perfection in them.
Regretfully it is much easier to lament the loss of ones well known environment, even if it wasn't perfect also.
Just a thought.
As Robtek mentioned, it is just a matter of coping with what we have and creating creative solutions to make it work.

RE: AI - our mission makers have had a lot of success tweaking the AI settings (not mod, but using different combinations within the FMB AI slider bar settings). While the AI is not up to modded (or even non-modded) 1946 standards, they give us quite a good fight now. I even had an enemy fighter chase me back to base in France from across the channel....several months ago that was unheard of, LOL!

kristorf
08-29-2012, 01:52 PM
Does it not seem though that 1C/MG have somehow construde to make all elements of this game so counter intuative and complicated to put people off completely?

Hood
08-30-2012, 07:28 AM
It was always man's advantage to adapt to new environments and strive for perfection in them.
Regretfully it is much easier to lament the loss of ones well known environment, even if it wasn't perfect also.
Just a thought.

That is sometimes true though definitely not always. A better way of putting it is:

Making the best of a bad job.


Hood

David198502
08-30-2012, 07:43 AM
ok, i did only start to fly 2 years ago, and only bought 1946 to prepare myself for storm of war(best 5euros invested in my life).
i only tried the coop mode once with a friend and really liked it.
but i dont quite see the absolute need for this mode.dont get me wrong, im all for options, and i think it should be there if it was so successfull in clod's predecessor.
but my squadmates and me, dont have a problem to make a "coop" mission in the lobby for example.i know its different from the old style coop mode, but personally, i like to take off together and even prefer it to an air start.everybody can log into the lobby, and when everybody is ready to fly, the host starts the mission.

besides, with Banks coop script, you will have exactly what you had in 1946 i think...tried it a few times and it works perfectly.

but this thread is senseless anyway, as the devs mentioned now many times, that this feature will never be implemented in clod like so many others.

JG26_EZ
08-30-2012, 09:02 AM
So basically, we'll have the same kind of organization that you see in a game like WoT (none). If you didn't get the memo, or the comms channel, you're s.o.l. Il2:COD has taken a large step backwards when it comes to trying to organize a mission like the axis or allied forces might have set up back in the day it seems.

Sounds more like IL2:BOS (battle of the straglers)

Hood
08-30-2012, 09:33 AM
ok, i did only start to fly 2 years ago, and only bought 1946 to prepare myself for storm of war(best 5euros invested in my life).
i only tried the coop mode once with a friend and really liked it.
but i dont quite see the absolute need for this mode.dont get me wrong, im all for options, and i think it should be there if it was so successfull in clod's predecessor.
but my squadmates and me, dont have a problem to make a "coop" mission in the lobby for example.i know its different from the old style coop mode, but personally, i like to take off together and even prefer it to an air start.everybody can log into the lobby, and when everybody is ready to fly, the host starts the mission.

besides, with Banks coop script, you will have exactly what you had in 1946 i think...tried it a few times and it works perfectly.

but this thread is senseless anyway, as the devs mentioned now many times, that this feature will never be implemented in clod like so many others.

In part I agree but enjoying a game for me is not only about content but about accessibility. Co-ops are just not accessible if you want to run a few co-ops in relatively quick succession.

Maybe this thread is senseless, maybe not. It may help convince the developers that a better method of arranging a co-op (by a browser or by direct IP) should be provided in whatever is to come.

Hood

Ataros
09-01-2012, 08:57 AM
It works very well....host server is password protected so we do not get any non-squad members during our official missions....if someone has issues on take-off, they are able to re-create their plane and catch up. In my opinion, it adds more realism than the old 1946 coop lobby system.

If your squadmates do not mind could you please share your missions in a separate thread with a brief description on how to fly them. I hope this will show more people how to enjoy the new way of coop flying.

PS. I do think that old-style coop had to be in game and 1C made a major marketing mistake not including it. But on the other hand text-based HyperLobby was a must 10 years ago but now in the times of 100% broad-band Internet, 100% Skype and TeamSpeak usage it is not required to cooperate if you really like too. This is more realistic too.

Red Dragon-DK
09-01-2012, 10:33 AM
Hey

I'm flying in the same group as Marmusman.

As a group, we work hard to achieve the best results for our group. Some of these results we want to share as we as other like we keep something for ourselves as a group, like ATAG has its scripts and missions, they keep to themselves and makes them unique server hosts and group.
We therefore do not wish to upload our missions, and Marmusman will not upload our missions. If this policy change, our CO will upload the missions.

But we are happy to share our method to how you can put a mission up so its allmost like an old coop multiplayer mission. This way you get a mission where everyone starts at the same time and you can fly the mission as one group. This method can be used for all dogfight mission you want to fly like a coop.



The first thing we do is go into our own briefing room we have made.

We review the mission in advance as done in reality. Scrample none of course.

Information about the weather, our loadout missiontybe, goals, known danger and sometimes a recon photo, if available.

We draws our route and plan on a map.



Then we go into the server. The mission is taken from the multiplayer / dogfight. The mission is made ​​as a dogfight server.

When all is entered, press Plane and then choose our aircraft. loadout and fuel. Press ok until you are back yo the screen "Waiting for battle. Report "waiting for Battle" to the host

When all is rdy Host press "Start Battle."

Now you select choosing flag and base.

After that you can immediately press create on you preselected aricraft.

If more that one aircraft are available, quick go in and select the right one. Now you dont have to setup loadout - You did that before missions started.


We should now all be on our airbase. Start up and taxi to start.

Have fun


Cheers

MegOhm
09-02-2012, 08:34 AM
If your squadmates do not mind could you please share your missions in a separate thread with a brief description on how to fly them. I hope this will show more people how to enjoy the new way of coop flying.

PS. I do think that old-style coop had to be in game and 1C made a major marketing mistake not including it. But on the other hand text-based HyperLobby was a must 10 years ago but now in the times of 100% broad-band Internet, 100% Skype and TeamSpeak usage it is not required to cooperate if you really like too. This is more realistic too.

I would also like to have these missions... Mind Sharing?

SlipBall
09-02-2012, 09:40 AM
Hey

I'm flying in the same group as Marmusman.

As a group, we work hard to achieve the best results for our group. Some of these results we want to share as we as other like we keep something for ourselves as a group, like ATAG has its scripts and missions, they keep to themselves and makes them unique server hosts and group.
We therefore do not wish to upload our missions, and Marmusman will not upload our missions. If this policy change, our CO will upload the missions.

But we are happy to share our method to how you can put a mission up so its allmost like an old coop multiplayer mission. This way you get a mission where everyone starts at the same time and you can fly the mission as one group. This method can be used for all dogfight mission you want to fly like a coop.



The first thing we do is go into our own briefing room we have made.

We review the mission in advance as done in reality. Scrample none of course.

Information about the weather, our loadout missiontybe, goals, known danger and sometimes a recon photo, if available.

We draws our route and plan on a map.



Then we go into the server. The mission is taken from the multiplayer / dogfight. The mission is made ​​as a dogfight server.

When all is entered, press Plane and then choose our aircraft. loadout and fuel. Press ok until you are back yo the screen "Waiting for battle. Report "waiting for Battle" to the host

When all is rdy Host press "Start Battle."

Now you select choosing flag and base.

After that you can immediately press create on you preselected aricraft.

If more that one aircraft are available, quick go in and select the right one. Now you dont have to setup loadout - You did that before missions started.


We should now all be on our airbase. Start up and taxi to start.

Have fun


Cheers


Seems to me this method is very good way to enjoy coop style of play :cool:

Red Dragon-DK
09-02-2012, 03:32 PM
To be quite honest. I have more pleasure to this method, rather than the old style As a group. It is more realistic for us and you never know what what to expect on your way out there.

The start up and taxi out, is also a welcome part. That makes it more real for all of us. And if your tail caught in a shed, or something unexpected happens, you can of course create a new aircraft and we do not have to restart the mission. But when airborne and you are on your way, you do not respawn no matter what happens. This way is more dynamic and realistic for us as a group.

But if you want to host a coop like the old days with players who do not know each other in advance like in HL so this method is not good enough. It requires that you have a group who already know each other and everyone knows what to do. For this we lack the old method, where all overwhelms a slot and press ok and all spawn at the same time. So I do hope they will ad that cind of stuf in the future so we are able to fly some cind of coop with others in future and bring community closer together and meet others. We do the course fly at ATAG´s servers and having huge fun. So a big thanks to ATAG for doing this. The only disadvance is, it's a little harder to organize a major sortie. It is usually the 3 to 4 on average. I know it can be done, but as I said, its a bit harder.

Cheers