PDA

View Full Version : A thread to list the most common questions - to help B6 know the common concerns


Mysticpuma
08-25-2012, 07:10 PM
It seems that B6 has agreed to answer common questions in his thread but there is some confusion over what the common questions are?

So how about posting your finding so of what the most common questions/issues/reported questions are in this thread so B6 has a link to look at to help him see what the forum users consider to be the most 'unanswered issues' currently filling the forums.

So here's a start from me:

Common questions posted about many times but still needing input.

Are the AI routines still being worked on and will they be improved.

British FM

http://forum.1cpublishing.eu/showthread.php?t=33942

Stability and control characteristics of Spitfire;

http://forum.1cpublishing.eu/showthread.php?t=33245

Actually it's just easier to just repost the list made by Insuber:

It looks that bug reports are dispersed here and there. To help the developers I would gather here the most urgent issues. It would be nice if the admins keep the list alive, ideally with their status. Just to start:

Plain errors:
1. Sound disappears in MP, probably linked with AIs spawning
2. Flight Model of fighters: ceiling, max speed, turn radius have to be heavily revised
3. Even with unlimited buildings, they spawn suddenly, sometimes at short distance
4. Shadows are flickering (trees, clouds)
5. AI is behaving crazily (offline mainly)
6. Crossfire
7. ................

Improvements:
A. Engine sounds
B. Gun sounds
C. ................

Cheers,
Insuber

EDIT 04/06/2011 16:35GMT

Bugs sorted out by frequency, with bugparade-like trends (hot bugs ) [N=New Entry in the chart]

17 - ▲ Sound bug in MP
8 - ▬ Radio Communication with AI
8 - ▲ FM (top speed, ceiling, turn radius)
7 - ▲ AI behavior
5 - ▬ SLI / Crossfire support
4 - ▬ Propeller pitch change speed too slow in 109
4 - ▬ Flickering tree and cloud shadows
4 - ▲ Graphic glitches 1 (stripes of land in water, water in land etc)
3 - ▬ Ceiling capability of all aircraft is too low
3 - ▬ FSAA support
3 - ▬ Buildings appear suddenly and show a shade of brown before
3 - ▬ that you can change crew postions ONLINE without the engine temperatures are set to ZERO*
2 - ▬ Stuttering
2 - ▬ CEM fixes
2 - ▬ Graphic glitches 2 (grass pokes through your wing, propellers disappear behind clouds)
2 - ▬ Graphic glitches 3 (vehicles behind a/c creates a line of white dots in front of a/c)
2 - ▬ Sort out the 5/6 oclock click location to select a base (BUG) on MP map
2 - ▬ Graphic glitches 4 (blue lnes on the horizon)
2 - N The mirror is not working correctly. Even at high altitude it shows the water as if close. One does not see the antenna of the spit. Nor the vertical stabilizer
2 - N Disappearing "dots" in MP needs to be addressed
1 - ▬ Lack of external sounds in tracks
1 - ▬ Flickering clouds
1 - ▬ Dot visibility through clouds e.g. Ships
1 - ▬ Replay Track system
1 - ▬ Mixture command lean/rich inconsistent among different a/c
1 - ▬ General stability of the program
1 - ▬ Config of the plane (skin, ammo, etc) is not saved from preflight config screen both in QMB and in MP
1 - ▬ Frequently game crashes both offline and online in Win XP 32bit
1 - ▬ MAJOR review of game objectecs loading distances, houses from 2 to about 10 km at least.
1 - ▬ Spit1a FM correct Boost pressure and performance issue
1 - ▬ Make the Whole Loadout/plane this and that GUI user FRIENDLY and work
1 - ▬ Fix Bf109-3B bomb dropping & exploding bug
1 - ▬ Aerodynamics parameters of aircrafts, mainly the underpowered types like the Spitfire Mk I
1 - ▬ working Gyro compass in the Ju88
1 - ▬ Missing releaod animation for Ju88, He111 and Blenheim guns. Ju87 and Bf110 have them as example
1 - ▬ Missing moveable rear gunmounts in Ju88
1 - ▬ Remove supercharger controlbar of He111P. Its DB601 has a automatic, hydraulic geared, variable supercharger.
1 - ▬ Ju88A-1 should have automatic shifting superchargers
1 - ▬ check if the Ju87 default supercharger setting is REALY on automatic and that you can only switch between automatic and 'forced' low blower (Bodenlader).
1 - ▬ remove mixture control bar in Bf109
1 - ▬ Set default rudder trim of Blenheim to neutral
1 - ▬ Check aiming point of the FIAT G.50 gunsight
1 - ▬ Fix the fuel cock in the Fiat G50
1 - ▬ occasional freeze when starting up and leaving the plane to idle for 10+ minutes (AFK) ctrl-alt-del let's me terminate launcher.exe
1 - ▬ While I think of it, port/starboard and landing lights dont work
1 - ▬ Dedicated server looses connection with steam every 1-2 hours that surprisingly causes all players to disconnect from a server somehow.
1 - ▬ Bf110 weird "rodeo" behaviour over 400km/h.
1 - ▬ AA poor or not working
1 - ▬ training missions - the two last training missions don't load, and subsequently freeze the game
1 - N Gunner should be easier to handle. Reacts very slowly on mouse movement
1 - N Markings on aircraft disappearing when more than 100yrds away.
1 - N There's no animation on trimwheels in cockpit when trimming in the Spits like there is in the Hurries.
1 - N Online player bombs vs. ships are a bit bugged, i.e. ships do not sink. Bots (=AI) sink ships fine.
1 - N Skins not showing in tracks.
1 - N Fix the poor decapitated AA gunner in the black death track.
1 - N Gear up flaps down sound in bf109.
1 - N When you kill a pilot the stick remains in the last position he holded it last which keeps the plane longer in the air with a death pilot than it should
1 - N Radiator is closed by default in single missions where u start midair


Improvements sorted out by frequency

6 - Improve sounds of engines and guns
3 - Communication to community
3 - Bf109 E4 with Minengeschoss
3 - While pressing shift-F1 to enter "gun-sight mode" PLEASE remove the restriction of the HEAD movement (for the red planes this is no problem, for the Bf109 pilots it is a real nuisance)
2 - Introduce mode for 3renders (three monitor view)
2 - Simplified FMB or at least a proper documentation for it !
2 - Over-modelled CEM- it is unnecessarily complex to have the display of changing settings such as radiators etc act differently in each plane. For example swapping from 109's to Spits, in the interests of keeping multiplayer evenly balanced, is discouraged by the current situation.
2 - That the arming screen is fully and working integrated in the whole game
2 - Sounds effects when flak hits your a/c
2 - Please provide us with skin templates for the aircraft which contain the 3D model overlaid to show the exact mapping? It would immensely help skinning.
2 - The speed of the wave animation needs to be slowed down, it seems much too fast.
1 - Rationalise CEM control mouvements: give all planes at least the Same logic in handling gamecontrols=CEM output
1 - The bloke sitting next to you in the Ju88 looks like something out of Resident Evil. Is he already dead when you take off?*
1 - 100 octane fuel for Spitfires/Hurricanes
1 - I would like to drop bombs from the bomber position while looking in the bombsight
1 - The campagnes are more than boring and full of missing things and bugs
1 - Morecode tweaking so I can turn on shadows and still have high fps
1 - Consider to ad a realism setting "prewarmed engines"
1 - Add degree numbers on the Bf109 default Template for flapsetting
1 - We need Symbols for grounded friendly planes on full real server. At the moment we must search a invisible Plane, to fly together a bomber
1 - Level stabilizer missing, makes level bombing quite impossible
1 - Changing detonators for bombs in MP. What is the right procedure here? Going to Plane -> Loadout and changing the settings seems to make no difference in game.
1 - Add mineshells to the MG-FF/M of the Bf110C-4 & -7, or actually arm them with MG-FF/M
1 - Dynamic campaign; with pilot squad, rank, log book, medals (the old IL-2 style)
1 - We need a destruction tool for the FMB, like in the old Il-2
1 - Add Spit I Rotol
1 - Simplify Commands to AI (too many clicks to get anywhere).
1 - Give us a manual for FMB scripting or at least a list of useable script functions/objects/etc.
1 - The ability to land and rearm/gas up take off again would be nice.
1 - Gunners as gunners at the german bombers and not as passengers for a ride over Britain

These are from the Bug tracker. Please feel free to add any more that have missed as this will be useful to B6 so he knows what the common issues really are.

Cheers, MP

skouras
08-25-2012, 07:28 PM
this is the only forum that this community have a such passion for the game even with that bugs that really want to help :-P

Mysticpuma
08-26-2012, 01:10 PM
Guess that pretty much covered it :)

RickRuski
08-26-2012, 10:00 PM
I think that the development team are well aware of the things that need attending to but don't have all the answers at the moment. We all know that coding is a frustrating thing, fix one piece something else breaks, when you fix that and think everything will be fine you find you have broken two other pieces. We will only get the problems fixed when they have managed to find what is the key. Listing problems that need fixing will only indicate to the team what that person feels are important to them, not necessarally what is important to the rest of us. We all have something that we consider is important but most of the problems seem to relate to online play and the online community and they would like to see them fixed first. I bet that the major number of purchasers of this sim are offline players and they would like to see the performance that was indicated when they bought the product come to reality (just read the min specs as indicated on the retail box, even the recommended specs aren't being met at the moment).

Untamo
08-27-2012, 05:53 AM
S!

You can scratch "Bf110 weird "rodeo" behaviour over 400km/h." off the list as it has been fixed.

klem
08-27-2012, 06:05 AM
I think that the development team are well aware of the things that need attending to but don't have all the answers at the moment. We all know that coding is a frustrating thing, fix one piece something else breaks, when you fix that and think everything will be fine you find you have broken two other pieces. We will only get the problems fixed when they have managed to find what is the key. Listing problems that need fixing will only indicate to the team what that person feels are important to them, not necessarally what is important to the rest of us. We all have something that we consider is important but most of the problems seem to relate to online play and the online community and they would like to see them fixed first. I bet that the major number of purchasers of this sim are offline players and they would like to see the performance that was indicated when they bought the product come to reality (just read the min specs as indicated on the retail box, even the recommended specs aren't being met at the moment).

The two long lists in the OP come from here:
http://www.il2bugtracker.com/projects/cod
Bugs
http://www.il2bugtracker.com/projects/cod/issues?set_filter=1&tracker_id=1
Features
http://www.il2bugtracker.com/projects/cod/issues?set_filter=1&tracker_id=2
(You'd need to register to see these)

These are 'bugs' and 'features' posted by the community with a voting system to help prioritise them. This was one of the most structured and objective approaches the community have made towards helping with the problems. Unfortunately the devs, after some initial enthusiasm, don't seem to be looking at it any more. They have their own plan but we don't know the scope in detail.