View Full Version : Raising an old issue, again, and will continue to do so
addman
08-10-2012, 06:57 PM
Developers, when can we have this back again?
http://download.softclub.ru/pub/il2pict/grab0117.jpg
http://download.softclub.ru/pub/il2pict/grab0126.jpg
http://download.softclub.ru/pub/il2pict/grab0147.jpg
Give me a good reason why we have the current "factory fresh" planes with zero weathering looking all sand-blasted and scruffy and not like the above photos? Why did you decide to make the original planes uglier? Yes, luthier, try to type a few lines now and then that are not code!
skouras
08-10-2012, 07:04 PM
1000 likes:grin:
Chivas
08-10-2012, 07:47 PM
They probably wanted the sim to look worse so nobody else would buy it, or had to turn down effects so the sim was playable atleast until the sim was further optimized, and average comuters more powerful.
addman
08-10-2012, 08:01 PM
They probably wanted the sim to look worse so nobody else would buy it, or had to turn down effects so the sim was playable atleast until the sim was further optimized, and average comuters more powerful.
I'm not a game developer but I'm pretty sure that the weathering of the planes have barely any performance impact on the game at all, then they would have had to remove the slider altogether now wouldn't they?
P.S There are games out there today with object textures light-years ahead of CloD's and they run fine on even lesser hardware.
Plt Off JRB Meaker
08-10-2012, 08:03 PM
Totally agree with addman,these non weathered skins went off the weathering slider probably a year or more ago now and one can't understand the reasoning why!
At the start of the BOB,brand new factory aircraft looking like this would have been filling the British squadrons in their hundreds as they were 'fresh'off the factory,to replace what we lost during the battle for France,so it makes historic sense to have them enabled again.
Got a feeling this request will fall foul on those same deaf ears again though,just as comms,the AI,the FM's and all the other constant requests that make this sim worth playing have.:rolleyes:
A nice try though addman;)
addman
08-10-2012, 08:06 PM
Totally agree with addman,these non weathered skins went off the weathering slider probably a year or more ago now and one can't understand the reasoning why!
At the start of the BOB,brand new factory aircraft looking like this would have been filling the British squadrons in their hundreds as they were 'fresh'off the factory,to replace what we lost during the battle for France,so it makes historic sense to have them enabled again.
Got a feeling this request will fall foul on those same deaf ears again though,just as comms,the AI,the FM's and all the other constant requests that make this sim worth playing have.:rolleyes:
A nice try though addman;)
Yes I believe so too, just look how long it took and how many threads and posts it took to get 100 octane! lol! Anywho, I would really appreciate if the developers could just give an OFFICIAL explanation why they gimped the planes. No need to fix it's too hard for them but just a rational explanation would be fine.
Good lord I forgot how good this sim used to look.
RedToo
08-10-2012, 08:18 PM
Yeah, it's been a downhill ride.
And please, please stop the trees and their shadows flickering, it looks like they're having a constant herbivorous epileptic fit.
RedToo.
Skilgannon506
08-10-2012, 08:20 PM
Aye, give us our nice, shiny NEW planes back!!!
seaeye
08-10-2012, 09:22 PM
Is it possible for someone to just reskin the aircraft as 'new' or is that not the case?
addman
08-10-2012, 09:23 PM
Is it possible for someone to just reskin the aircraft as 'new' or is that not the case?
As far as I've gathered it can't be done since the weathering will always be on top of the skin. Someone please correct me if I'm wrong.
Chivas
08-10-2012, 10:14 PM
I'm not a game developer but I'm pretty sure that the weathering of the planes have barely any performance impact on the game at all, then they would have had to remove the slider altogether now wouldn't they?
P.S There are games out there today with object textures light-years ahead of CloD's and they run fine on even lesser hardware.
I'm not a game developer either, but I know optimizations take different forms, some lower textures, and others optimize the texture code. I'm sure there are finished highly optimized games out there that have decent textures that run on lesser hardware, but that doesn't mean much, as there are so many other variables.
P.S. Its possible its a bug the developers might not be aware of, or a way to save resources, by masking the higher textures with less detailed weathering, either way it doesn't hurt to remind them. I can see them leaving the slider in until the feature is improved. Its just more work removing the slider, that wouldn't have much of a priority. Overall its a complex, difficult, resource juggling act they are going thru.
Baron
08-10-2012, 10:30 PM
Im pretty sure they have turned down the texture quality to. Now, in black death for example, the surfaces on ac`s look terrible up close even at max settings.
Example with everything set to max with original texture:
Completely flat surfaces, not even close to the Spit pic and it doesnt even have AA witch my examples have.
The first and third pics look especially gruesome. Almost looks like if they v cut back on the poly count to.
Or there is something seriously wrong with my graphics card or driver, or both. Im starting to think thats the case cuz the trees on the second pic look od and pretty ugly to me. Anyone else got the same look?
SlipBall
08-10-2012, 11:25 PM
As far as I've gathered it can't be done since the weathering will always be on top of the skin. Someone please correct me if I'm wrong.
Just fly with less skins:-P
http://i51.photobucket.com/albums/f394/SlipBall/shot_20120810_190022.jpg
pretty sad i paid out for this great system and they took the pretty outta the game ...
ATAG_Doc
08-10-2012, 11:51 PM
Nice pics!
I restate my earlier point but this time with more sensitivity.
Why can't WE that choose to buy high end machines get pre-1.05 graphics back as an option. I maintain that the graphics quality was stripped down to satisfy those very vocal folks who couldn't run max settings on their 5-10 year old machines. Now everyone gets psuedo max settings that are equivalent to the old medium or low.
B6 or someone: Can the beauty of the old COD be reinstated as machines catch up? Maybe, put a new option for "original" (oh we used that already) how about "really original" on the vid panel?
I think when the 512 mbw 680s and 700 series get on the market we can have the best of both worlds.
tintifaxl
08-11-2012, 06:43 AM
Im pretty sure they have turned down the texture quality to. Now, in black death for example, the surfaces on ac`s look terrible up close even at max settings.
Example with everything set to max with original texture:
Completely flat surfaces, not even close to the Spit pic and it doesnt even have AA witch my examples have.
The first and third pics look especially gruesome. Almost looks like if they v cut back on the poly count to.
Or there is something seriously wrong with my graphics card or driver, or both. Im starting to think thats the case cuz the trees on the second pic look od and pretty ugly to me. Anyone else got the same look?
The way you state this, I get the impression the fps improvement is not entirely due to the coders improving the grafics engine but to the modellers and artists dumbing down the models and textures.
Ze-Jamz
08-11-2012, 07:29 AM
The way you state this, I get the impression the fps improvement is not entirely due to the coders improving the grafics engine but to the modellers and artists dumbing down the models and textures.
Bit of both I think..
OP- those pix do look good. Forget how nice it looked so hopefully this is all done for a reason and will be back in soon..be nice to have an explanation on it but I wouldn't hold your breath as I'm sure they got bigger fish to fry
addman
08-11-2012, 07:40 AM
The way you state this, I get the impression the fps improvement is not entirely due to the coders improving the grafics engine but to the modellers and artists dumbing down the models and textures.
I kinda agree, optimizing code is not the same as gimping software. You take resources from one place and put it in another to improve it. You remove unnecessary lines of code, you make the code more efficient. CloD isn't that graphically advanced, sorry but it just isn't, the trees are killing it, the particle effects (which are not in any way state of the art) are killing it and it's all because they are unable to code the game engine properly for reasons that we will never know because luthier has lost the ability to communicate with anything other than a computer. Sorry but it's "little" things like these that makes me not wanna play CloD, gimp this! gimp that! "here you go! we turned CloD in to a tic-tac-toe game!"
Every time you visit this forum I get constantly reminded of something that could've been so great but merely turned out to be a tech demo....from 2006!
Baron
08-11-2012, 08:37 AM
The way you state this, I get the impression the fps improvement is not entirely due to the coders improving the grafics engine but to the modellers and artists dumbing down the models and textures.
I did a test a few days ago with the rig in my sig.
Black Death with everything set to max with roads, lighting and grass turned on. FXAA in NVidia controle panel ON.
Min 5 Max 80 avg 37
Black Death with everything set to medium with roads, lighting and grass turned on. FXAA in NVidia control panel ON.
min 14 Max 82 Avg 51
I know from same tests that the differance in lowest fps is due to the new "medium effects", nothing else.
So turning down all the settings from maximum to medium, quite a big step if you ask me, gives one 14 (?) more average fps. Dont ask me if that's because of effective streamlining or reduction in highest quality. All i know is that highest quality visuals is sometimes no way near what i would call maximum settings (see previous pics posted.)
Haven't tested with roads, grass, lighting yet.
Von Crapenhauser
08-11-2012, 09:05 AM
Developers, when can we have this back again?
http://download.softclub.ru/pub/il2pict/grab0117.jpg
http://download.softclub.ru/pub/il2pict/grab0126.jpg
http://download.softclub.ru/pub/il2pict/grab0147.jpg
Give me a good reason why we have the current "factory fresh" planes with zero weathering looking all sand-blasted and scruffy and not like the above photos? Why did you decide to make the original planes uglier? Yes, luthier, try to type a few lines now and then that are not code!
Fractory fresh in reality never existed as all planes were flown to bases.
Any real pilot will tell you after one flight only,the leading edges of most planes of aircraft get sandblasted buy air,moisture and other particles.
Wear and tear will be small at 1st but factory fress dosnt last long in reality.
Not to mention dead flies and suchlike.
Engienes run with rich mixtures at low altitudes giving rise to black soot exhaust marks,grey soot if at high atitude as mixture weakens also.
No one worrid about exhaust emissions in 1940.
However pics look awsome detail,except for no pilot in the office.:-)
addman
08-11-2012, 09:17 AM
Fractory fresh in reality never existed as all planes were flown to bases.
Any real pilot will tell you after one flight only,the leading edges of most planes of aircraft get sandblasted buy air,moisture and other particles.
Wear and tear will be small at 1st but factory fress dosnt last long in reality.
Not to mention dead flies and suchlike.
Engienes run with rich mixtures at low altitudes giving rise to black soot exhaust marks,grey soot if at high atitude as mixture weakens also.
No one worrid about exhaust emissions in 1940.
However pics look awsome detail,except for no pilot in the office.:-)
Yes, I am aware of this and you are right. With all due respect though, this game is not so much about realism, if that were the case then how come you can fly around in a plane several missions without the wear and tear showing on the aircraft body? the aircraft wear is very superficial, no more no less. Nevertheless it would be nice to have the option of having a gorgeous looking plane but most of all I would like to know why they removed it. Hey luthier! you stilla speaka da English?!
Madfish
08-11-2012, 10:03 AM
Fractory fresh in reality never existed as all planes were flown to bases.
Any real pilot will tell you after one flight only,the leading edges of most planes of aircraft get sandblasted buy air,moisture and other particles.
Wear and tear will be small at 1st but factory fress dosnt last long in reality.
Not to mention dead flies and suchlike.
Engienes run with rich mixtures at low altitudes giving rise to black soot exhaust marks,grey soot if at high atitude as mixture weakens also.
No one worrid about exhaust emissions in 1940.
However pics look awsome detail,except for no pilot in the office.:-)
So what? Even if the colors back in the days weren't as high tech as these days - it takes MUCH more than just one flight to get a sandblasted look like we currently have. More like half a year.
This is a crashed p40 after 70 years. It has seen a lot of dust during service, unlike brit and euro stuff. Also keep in mind that it was damaged even before crashing.
http://z6mag.com/wp-content/uploads/2012/05/world-war-ii-plane.jpg
http://z6mag.com/featured/world-war-ii-plane-kittyhawk-p-40-found-in-sahara-desert-egypt-169135.html
The weathering slider should be fully controllable. And the metal weathering needs to set in way behind the normal weathering like exhaust residue, bleaching and whatever.
There are nice skin options - and imagine "creative" skins for formation flying, air racing etc. - why would there be any weathering on them?
It's not like 99% of all planes and pilots survived hundreds of missions over africa just to get sandblasted and then take part in the BoB anyways :-P
Von Crapenhauser
08-11-2012, 02:38 PM
[QUOTE=Madfish;453847]So what? Even if the colors back in the days weren't as high tech as these days - it takes MUCH more than just one flight to get a sandblasted look like we currently have. More like half a year.
This is a crashed p40 after 70 years. It has seen a lot of dust during service, unlike brit and euro stuff. Also keep in mind that it was damaged even before crashing.
http://z6mag.com/wp-content/uploads/2012/05/world-war-ii-plane.jpg
http://z6mag.com/featured/world-war-ii-plane-kittyhawk-p-40-found-in-sahara-desert-egypt-169135.html
The weathering slider should be fully controllable. And the metal weathering needs to set in way behind the normal weathering like exhaust residue, bleaching and whatever.
There are nice skin options - and imagine "creative" skins for formation flying, air racing etc. - why would there be any weathering on them?
It's not like 99% of all planes and pilots survived hundreds of missions over africa just to get sandblasted and then take part in the BoB anyways :-P[/QUOTe[/I]
I agree wholeheartedly with your points.
Yes we should have a choice between clean a dirty textures.
And yes i agree the clean pictures show off details better than worn ones.
Especialy the accurate stencils.
Just making a point that you should see the leading edges of wings on even non combat aircraft after one filight.
Dead flies,dirt and other crap,I used to tire quickly after polishing wings of my glider during summer flying.
Oh good picture BTW,thats real wear and tear lol.
Anyways if i had a spitfire id keep it spotless too.
addman
08-11-2012, 05:20 PM
It doesn't matter if a factory fresh plane gets wear after just one flight in real life, CloD doesn't model real-time wear so it goes out the window immediately. But as I stated, I'm not really here to argue with anyone, I just want the developers take on this.
P.S Also, with regards to some people saying they removed the "factory fresh" planes because the skin textures reduced performance, here's an example of the upcoming Crysis 3 game running on cryengine3. The screenshot is taken from the actual game and it is rendered in real-time. This is a game that will run on most peoples PC's around here, just look at that toad! Please don't tell me CloD is too cutting edge because quite frankly, it's just embarrassing to hear someone say it, it looks like a cartoon compared to some games out there.
http://www.shoptonews.net/wp-content/uploads/2012/08/Screen-Shot-2012-08-09-at-23.44.45.png
Here's also a video showing off some of the new features of the cryengine3 (take from the game Crysis 3 in real-time):
http://www.youtube.com/watch?v=Y0ffBZI5PpM
kendo65
08-11-2012, 07:20 PM
I kinda agree, optimizing code is not the same as gimping software. You take resources from one place and put it in another to improve it. You remove unnecessary lines of code, you make the code more efficient. CloD isn't that graphically advanced, sorry but it just isn't, the trees are killing it, the particle effects (which are not in any way state of the art) are killing it and it's all because they are unable to code the game engine properly for reasons that we will never know because luthier has lost the ability to communicate with anything other than a computer. Sorry but it's "little" things like these that makes me not wanna play CloD, gimp this! gimp that! "here you go! we turned CloD in to a tic-tac-toe game!"
Every time you visit this forum I get constantly reminded of something that could've been so great but merely turned out to be a tech demo....from 2006!
I agree, unfortunately. I believe the game has been effectively 'butchered' in order to get it to run on current PCs. What we have now is a pale shadow of what the fully realised game will look like (in 1-2 years?).
Reinstated animations (bailout and whole host of others), full weather system, AA and AF, plus a lot of features that once reinstated will have the game look much more realistic.
Despite the recent improvements COD in its current state is little more than a bare-bones skeleton.
SlipBall
08-11-2012, 07:54 PM
In a game like this, my mind is racing doing calculations almost constantly during play. Only a few times do I really have the time to look closely at the paint job, but I still find it very acceptable for sure...I guess to each his own:)
Madfish
08-11-2012, 08:42 PM
... But as I stated, I'm not really here to argue with anyone, I just want the developers take on this.
[...]
P.S Also, with regards to some people saying they removed the "factory fresh" planes because the skin textures reduced performance, here's an example of the upcoming Crysis 3 game running on cryengine3. The screenshot is taken from the actual game and it is rendered in real-time. This is a game that will run on most peoples PC's around here, just look at that toad! Please don't tell me CloD is too cutting edge because quite frankly, it's just embarrassing to hear someone say it, it looks like a cartoon compared to some games out there.
Sorry but... are you kidding? :-P I thought we all had math at school?
The total number of CloD devs is probably 1/10th of the Crytek management secretaries alone. Crytek is a multi-million AAA game company with offices all around the freaking globe?! They have about 6 studios and almost 40 offices world wide and got way more than 600 employees! (Not counting sub-contractors)
All I can say is you completely lost contact with reality if you really believe a small studio like MG can ever pull something similar off. :rolleyes:
addman
08-11-2012, 08:55 PM
Sorry but... are you kidding? :-P I thought we all had math at school?
The total number of CloD devs is probably 1/10th of the Crytek management secretaries alone. Crytek is a multi-million AAA game company with offices all around the freaking globe?! They have about 6 studios and almost 40 offices world wide and got way more than 600 employees! (Not counting sub-contractors)
All I can say is you completely lost contact with reality if you really believe a small studio like MG can ever pull something similar off. :rolleyes:
LOL! Get a grip, I never, at any point, said that they'd have make a game that had to be on the same technical level as Crysis 3, after all, we all had math in school and also learned to read and interpret text there. The point of my post, which you missed sorry if I was unclear English is not my first language, was that any claims by the developers or someone else for that matter that the removal of the non-sandblasted aircraft was due to increase performance is ridiculous. I took the Crysis 3 as an example of a very graphically advanced game which will most likely run very good on peoples PC's around here (you know, the guys with i7's and 680's etc.) whilst a graphically inferior game, CloD in this case, isn't performing very well on same hardware.
Now, as I've stated before, I don't wanna argue with anyone but did so this time because of a misunderstanding.
senseispcc
08-11-2012, 09:01 PM
.
COD full map is 360 km on 360 km of terrain minus the channel plus all the cities and there are many all this with a lot of flyable planes. a possibility of offline campaigns and single missions, plus online multiplayer possible missions! It is not all a not perfect but a great full mission builder so you can build your missions. This all for the price of another cheap game! And you are complaining because if you have an old pc of two years ago you cannot play this game at full high settings? Any other game from the same date or more recent as COD you cannot play at full if at all! Per example ROf is older and less demanding try to put 50 planes in ROF and see? Another example; FSX try to put every module in it to make it nearly as nice to look at as COD and count the fps on the fingers of one hand! I know COD is not perfect but it is the only game where the developing team does work with the gamers to make it better. Long live COD.
;):-):eek::cool:
.
Per example ROf is older and less demanding try to put 50 planes in ROF and see?
Actually did last night, no problems at all.
Another example; FSX try to put every module in it to make it nearly as nice to look at as COD and count the fps on the fingers of one hand! I know COD is not perfect but it is the only game where the developing team does work with the gamers to make it better. Long live COD.
;):-):eek::cool:
Have you ever been to the RoF forums? These guys set the standard for communication and team work with their community.
God almighty, the pics in the first post are good. I want to play that game!
icarus
08-12-2012, 03:31 AM
.
Another example; FSX try to put every module in it to make it nearly as nice to look at as COD and count the fps on the fingers of one hand!
;):-):eek::cool:
FSX on my rig good fps over 40
http://i223.photobucket.com/albums/dd84/icarus123456789/2011-7-13_15-8-17-894.jpg
http://i223.photobucket.com/albums/dd84/icarus123456789/2011-7-13_21-39-0-120.jpg
http://i223.photobucket.com/albums/dd84/icarus123456789/2011-7-16_18-32-51-201.jpg
http://i223.photobucket.com/albums/dd84/icarus123456789/2011-7-16_23-41-8-455.jpg
http://i223.photobucket.com/albums/dd84/icarus123456789/2011-7-17_0-6-28-485.jpg
FSX over London A2A Spitfire
http://i223.photobucket.com/albums/dd84/icarus123456789/Untitled-7.png
CoD similar fps around 40 fps
http://i223.photobucket.com/albums/dd84/icarus123456789/2011-08-14_00001.jpg
Baron
08-12-2012, 09:01 AM
Have you ever been to the RoF forums? These guys set the standard for communication and team work with their community.
God almighty, the pics in the first post are good. I want to play that game!
I would be eager to communicate to if i was to get the costumer to pay for every single little trinket, i mean, "personal pack 2", wtf?
They are working on useless stuff to get money from their costumers or they go belly up, and inform about on a regular basis, of course. Fact.
Jason spend every waking moment (not far from it) or he will be out of a job within a month.
What im trying to say is that you cant compare the two, its 2 completely different business models and it shows in how things are done.
Von Crapenhauser
08-12-2012, 10:24 AM
Thats one awsome toad there.
Yes atm Rise of flight is the only rival grafix wise trully awsome.
I am currently waiting to upgrade my PC to win 7 64 so i can play clod properly.
I run on XP flat out atm but after a few mins of play i get grafix folding and tareing so bad i cant see to land lol.
Von Crapenhauser
08-12-2012, 10:27 AM
FSX on my rig good fps over 40
http://i223.photobucket.com/albums/dd84/icarus123456789/2011-7-13_15-8-17-894.jpg
http://i223.photobucket.com/albums/dd84/icarus123456789/2011-7-13_21-39-0-120.jpg
http://i223.photobucket.com/albums/dd84/icarus123456789/2011-7-16_18-32-51-201.jpg
http://i223.photobucket.com/albums/dd84/icarus123456789/2011-7-16_23-41-8-455.jpg
http://i223.photobucket.com/albums/dd84/icarus123456789/2011-7-17_0-6-28-485.jpg
FSX over London A2A Spitfire
http://i223.photobucket.com/albums/dd84/icarus123456789/Untitled-7.png
CoD similar fps around 40 fps
http://i223.photobucket.com/albums/dd84/icarus123456789/2011-08-14_00001.jpg
I run Fsx flat out also its great hi up but not so good at low alt.
Still for a what is it?10 year old sim? its still great fun.
Von Crapenhauser
08-12-2012, 10:35 AM
.
COD full map is 360 km on 360 km of terrain minus the channel plus all the cities and there are many all this with a lot of flyable planes. a possibility of offline campaigns and single missions, plus online multiplayer possible missions! It is not all a not perfect but a great full mission builder so you can build your missions. This all for the price of another cheap game! And you are complaining because if you have an old pc of two years ago you cannot play this game at full high settings? Any other game from the same date or more recent as COD you cannot play at full if at all! Per example ROf is older and less demanding try to put 50 planes in ROF and see? Another example; FSX try to put every module in it to make it nearly as nice to look at as COD and count the fps on the fingers of one hand! I know COD is not perfect but it is the only game where the developing team does work with the gamers to make it better. Long live COD.
;):-):eek::cool:
I run Rise of flight with sliders maxed out and ovr 15 planes in air at once its almost faultless.
However flight speeds are slower but the model damage is as complex if not more so than clod.
However i hope the lads at clod sort out the niggles in a game which promises so much for future as I for one cant wait to keep on playing just as I have right through the IL2 seires.
Have faith they will get there.
Look at IL2 compared to the last iteration 1946..... no comparision.
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