View Full Version : Blenheim Bomb Bay Doors Issue.
Meusli
08-08-2012, 10:55 AM
Hi
I have only tried out the Blenheim so far for bombing and have a few questions.
I have mapped the bomb bay doors top my CH Fighterstick and everything seems good apart from this one issue. When in the cockpit the bomb bay doors open and close as they should but when in the bombers position they open and then close immediately. It's not a major issue as I just bounce back to the cockpit and open them there, but it would be easier to do it in the bomber position.
Also with the Blenheim bomb aimer I am almost there with getting things on target but I am having trouble with the slip part. If after trimming I have a slip to the left of 1.5-2.0 do I move the bombsight to the right to counter the slip or into the slip?
JG53Frankyboy
08-08-2012, 01:34 PM
lets hope sometime in the future the Blenheim will get historical bombbaydoors, they were opened by the weight of the bombs - there was no " open/close" bombbaydoors in a real one :D
that 1C is almost able to programm that shows the Ju88 ( last official STEAM version !!), but in the Junkers they should not open/close automaticly..........
Redroach
08-21-2012, 03:05 AM
Oh, wow, Meusli, I think you've answered a big, big question I had in the past, regarding Blen Bombing. I always wondered If my bombs would really explode on impact with the ground - but the problem might as well have been due to the bombs not even getting out of the plane, because of this issue...
I always play on ATAG, with no external views, hence I didn't, or couldn't really realize that...
(little request @ ATAG guys to allow at least personal external view, as long as such bugs are present, included ;) )
ATAG_Dutch
08-21-2012, 09:51 AM
As far as I know, this isn't a bug. The pilot has to open the doors, the bomb aimer drops them. This is also true if you're muti-crewing the 'plane with a friend or two.
Best thing to do is open the doors before you go to the bomb-aimer's seat.
The height and speed settings of the sight can also be input from the pilot's seat, so input all your sight parameters and open the doors before hopping into the front seat and you're all sorted.
Personally, I've never used the sideslip function as I thought this was only necessary with a cross wind, which isn't currently included in any ATAG missions. Correct me if I'm wrong here someone.
As far as the bomb door issue is concerned, this may be some game programming problem, because the British bombs do not require fusing as such. Consequently if the bombs hit the bomb doors to open them, the bombs would go off. With the electrically fused German bombs, there's a delay before they're armed so it's not an issue. Just a theory of my own of course. Could be completely wrong. :)
JG53Frankyboy
08-21-2012, 01:26 PM
as i said, they 'just' have to put the bombdoor code of the Ju88 in the Blenheim.....try to find a bombdoor opening switch/handle in the Blenheim ;)
ATAG_Dutch
08-21-2012, 01:46 PM
.....try to find a bombdoor opening switch/handle in the Blenheim ;)
I know. There isn't one. There shouldn't be one.
What I mean is that I don't think it's the doors that are the issue in the game, it's the bombs being already fused. In the 88, the bombs are armed a few seconds after drop, so it's not an issue for them. So giving the Blen the same doors as the 88 would still result in exploding bombs in the bomb-bay. It's the bombs, not the doors in the game. They couldn't find a way to program both the correct fuse operation on the British bombs, and the spring retracted bay doors. :)
JG53Frankyboy
08-21-2012, 02:26 PM
its still a game..... the doors in the blenheim are opening very fast already, compared to the Ju88's ones. The door open command just should be activated with the bombrelease command, and it should work good enough i guess. future will tell.
Redroach
08-21-2012, 03:32 PM
As far as I know, this isn't a bug. The pilot has to open the doors, the bomb aimer drops them. This is also true if you're muti-crewing the 'plane with a friend or two.
Best thing to do is open the doors before you go to the bomb-aimer's seat.
[...]
As far as the bomb door issue is concerned, this may be some game programming problem, because the British bombs do not require fusing as such. Consequently if the bombs hit the bomb doors to open them, the bombs would go off. With the electrically fused German bombs, there's a delay before they're armed so it's not an issue. Just a theory of my own of course. Could be completely wrong. :)
Concerning the first point: Opening and immediately closing bomb bay doors *is* a bug (except the bungee bomb drop method is implemented in conjunction with that bungee bomb bay behaviour) . There's no arguing about that with me :) . I'm with you that you can, and probably should, apply your procedure (which is the current method to bomb things in the Blenheim), but the issue as it stands right now is just done wrong.
Second point: You're speaking of the other situation, that the bomb bays shouldn't need to be opened by key in the first place - but forced open by the weight of the bombs; Bungee-style, right?
Well, you should be on the right track here - opening the BB doors from the bombardier's seat could look suspiciously like the not-(yet?)-implemented bungee method.
But I don't think we should be forced to make any compromise about that. I'm positive that this can be solved just fine by the average, interested high-school graduate...
P.S.: I wonder which possibilities the elusive SDK will bring onto the table. I'm getting more and more interested in that one! :)
ATAG_Dutch
08-21-2012, 04:15 PM
OK. The fact that you can't open and close bomb doors from anywhere but the pilot's seat could be construed as a bug I suppose.
I do agree that it would be nice if the Blen dropped as it did in reality.
I was offering an explanation as to why it's not the case whilst offering advice on how to currently manage the 'issues' in the game.
:-P
Sokol1
10-21-2012, 05:43 AM
With the final Patch this issue is solved. Just hit "drop bombs" button/key.
The Bomb Bay open with bombs weight, and close due action of "bungee cords" - as IRL. :)
See at 2:11
http://www.youtube.com/watch?feature=player_embedded&v=oUcL2B3ipXI
Sokol1
buz13
11-07-2012, 06:48 PM
Hi
I have only tried out the Blenheim so far for bombing and have a few questions.
I have mapped the bomb bay doors top my CH Fighterstick and everything seems good apart from this one issue. When in the cockpit the bomb bay doors open and close as they should but when in the bombers position they open and then close immediately. It's not a major issue as I just bounce back to the cockpit and open them there, but it would be easier to do it in the bomber position.
Also with the Blenheim bomb aimer I am almost there with getting things on target but I am having trouble with the slip part. If after trimming I have a slip to the left of 1.5-2.0 do I move the bombsight to the right to counter the slip or into the slip?
I can't get doors to open.....assigned different keys, and tried joystick key
but nothing will open the doors.....have default bomb load, and trying to open from pilot seat. Is there something I'm missing in setting up the key command?
Thanks
BGs_Ricky
11-07-2012, 07:21 PM
You don't need to operate them manually on the Blenheim, they will open under the bomb's weight when you release them and close automatically :-)
buz13
11-08-2012, 01:18 AM
[QUOTE=BGs_Ricky;478644]You don't need to operate them manually on the Blenheim, they will open under the bomb's weight when you release them and close automatically :-)[/QUO
When I hit the key assigned for bomb release nothing happens.....I tried assigning lots of different keys and nothing happens....hitting key from pilot seat.
Is there something else.....loadout says there are bombs on board. ???
Thanks
Feathered_IV
11-08-2012, 07:03 AM
Did you arm them first? Not sure if that matters. As mentioned above though, the Blenheim doors were spring loaded and the bombs would just sort of fall onto them and force their way out.
Sokol1
11-08-2012, 12:11 PM
Actual ("Final" patch) Blenheim dont required "arm bombs" (or open bomb bay) - as in RL.
Just hit "drop bombs" buttom - and if desired set salvo previously.
"Arm bombs" is required in german planes.
Much of what was written here about Blenheim on the first (and MORE bug) versions of CLoD became obsolete.
Sokol1
buz13
11-12-2012, 12:58 PM
Actual ("Final" patch) Blenheim dont required "arm bombs" (or open bomb bay) - as in RL.
Just hit "drop bombs" buttom - and if desired set salvo previously.
"Arm bombs" is required in german planes.
Much of what was written here about Blenheim on the first (and MORE bug) versions of CLoD became obsolete.
Sokol1
I have a bomb release button assigned but when key is hit no bombs come out, bomb bay doors don't open.....so I get how it's supposed to work but it doesn't.
Tried arming bombs....tried many different drop bomb keys...nothing.
Am bombing from pilots seat....tried other crew positions also, even external view....nothing happens.
buz13
11-13-2012, 02:23 AM
Another problem...
With Ju88 when the open bomb bay doors is selected they go instantly from open to neutral and don't open....and the bombs have been armed.
Another Bug?????
Skoshi Tiger
11-13-2012, 03:50 AM
I have a bomb release button assigned but when key is hit no bombs come out, bomb bay doors don't open.....so I get how it's supposed to work but it doesn't.
Tried arming bombs....tried many different drop bomb keys...nothing.
Am bombing from pilots seat....tried other crew positions also, even external view....nothing happens.
Hi!
The bomb can only be dropped by the pilot in the Blehiem. But also there is a bug with the AI takes control and releases control of the plane.
Try staying in the pilots seat from the time you spawn till the time you drop the bomb. It should work. There is another workaround if memory serves me correctly, but you need to assign a key to cycle backwards through the crew positions.
I skip bomb regularly and have been cought out a number of times by the AI control of the bombs! What makes it harder is that there is not feedback to tell you the bombs have been released. A 'clunk' as they fell through the doors would be nice!
Cheers!
buz13
11-13-2012, 06:04 PM
Toggle bomb bay doors will switch from open to neutral instantly....leaving doors closed.
I finally figured that you must HOLD "open doors" down to open the doors....not just hit the key once....which does nothing to the doors.
And you must hold the "close doors" key down to close the doors......makes sense.
But what doesn't make sense is you can open the cockpit with just a tap on the key.....so why don't you need hold that key down...?????
See my point?...some open/close commands work differently from others making it confusing for people like me who try to see a pattern in things to figure out why two of the same type of commands work differently.
There is a lot to like about this sim but lots that needs work.
Sokol1
11-13-2012, 07:17 PM
And you must hold the "close doors" key down to close the doors......makes sense.
Yes in JU88 you need simulate turn the crank that open/close bomb bay door, like 109 flaps.
Other different procedure: to partialy drop Blenheim flaps to take off you nede hit V, watch indicator and around 20 degree, hit F to stop. Same for Hurricane.
Diferent plans, diferent commands. ;)
Sokol1
vBulletin® v3.8.4, Copyright ©2000-2025, Jelsoft Enterprises Ltd.