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View Full Version : Wiimote touchscreen with clickable cockpit in CloD


Untamo
08-04-2012, 05:47 PM
S!

Referring to this:
http://forum.1cpublishing.eu/showthread.php?t=29178

I just made a IR-led glove and tested this out. Works well in Windows and in CloD menus, but in-flight, nope. The cursor jumps all over the place.

Has anyone gotten this to work in CloD? Would be absolutely awesome if it would work. Why would we even have clickable cockpit if not for this? :)

Madfish
08-04-2012, 08:42 PM
I try to minimize the dependance on visual cues and controls that I can't use instinctivly. The reason for this is because I simply want to use HMD's as those are the biggest immersion boost to me.

So clickable cockpits would be nice yeah - but I would love to have a virutal hand instead of touchscreens and hardware buttons :p

VO101_Tom
08-04-2012, 10:10 PM
S!

Referring to this:
http://forum.1cpublishing.eu/showthread.php?t=29178

I just made a IR-led glove and tested this out. Works well in Windows and in CloD menus, but in-flight, nope. The cursor jumps all over the place.

Has anyone gotten this to work in CloD? Would be absolutely awesome if it would work. Why would we even have clickable cockpit if not for this? :)

Hi. I think, the problem is the mouse emulation (the game menu run on windows surface, but the game have rendered surface). I tried my wacom table in FMB, did not work either (FMB need hardware rendering, like the game).
You should open a bugtracker ticket for it, as a new feature. That IR glove very interesting. :cool:

Ataros
08-04-2012, 10:30 PM
conf.ini has mouse sensitivity settings IIRC. Maybe they help.

Untamo
08-06-2012, 05:42 AM
Okay, thanks for the answers. I will try to fiddle with the sensitivity settings.

Untamo
08-07-2012, 07:04 AM
No luck. But it helped me narrow down the problem somewhat as the cursor movement wasn't so erratic when I slowed the sensitivity from 1.0 to 0.25. It seems that in Windows, the Wiimote Whiteboard program uses the left top corner as some sort of starting point for movement (X:0, Y:0 if you will) .. the game on the opposite uses the right bottom corner as the starting point for cursor movement, and this is why the movement is so much offset to the lower right. Plus, as the sensitivity is not exactly the same as desktop sensitivity, the movement doesn't follow my finger linearly. Ilya, I need your help on this one!!! ;)