PDA

View Full Version : BETA PATCH v.1.08.18956 - August 3, 2012


Pages : [1] 2

BlackSix
08-03-2012, 05:10 PM
Quick patch notes

Extensive investigation showed that crashes were often connected with the “not officially supported” weather module. Examining some user-made missions from some online servers showed that people were using the functionality extensively. We’ve temporarily disabled it which appears to resolve a large number of online crashes.

The investigation also shows that a disproportionately large number of crashes happens while a web browser with a flash video or audio (such as youtube) is open in the background. We recommend temporarily closing your web browser, or at the very least any tabs with open flash audio or video, while playing the game.

A Effects setting was thoroughly rewritten. Setting Effects to Medium will greatly increase average FPS on most machines without greatly affecting visual quality. Note that this setting also affects the visual appearance of clouds.

Many changes to the Flight Model were made, and the work still continues. Please note that the general performance of the British aircraft is much closer to desired envelope, but the information shown on the Boost gauge is scaled incorrectly at the moment.
Known issues: temporarily disabled cloud shadows again; hit decals may appear glitched; some steam effects like punctured water radiators and wing vortices also temporarily disabled.

The main goal of this version of the patch is, once again, to locate and fix any remaining crash bugs. Please continue sending in your logs and crash dumps to ishevchenko@1cpublishing.eu (ishevchenko@1cpublishing.eu)

Please enable logging in your conf.ini (Log=1). If the game crashes, send us the log file it creates in your [My Documents]\1C SoftClub\il-2 sturmovik cliffs of dover folder, and any .dmp files created in a cppdump folder under the main game installation.

We recommend installing the patch on top of a clean steam installation. To ensure your steam install is clean, please right-click the game in the steam library, and select Properties – Local Files – Verity Integrity of Game Cache.

International version:
http://www.easternskies.eu/downloads/IL2COD_18956.rar
http://www.easternskies.eu/downloads/IL2COD_18956.md5sum.txt

http://www.il2develop.ru/files/patch/IL2COD_18956.rar
http://files.mail.ru/NMZ6WE (press red button)
https://dl.dropbox.com/u/7721109/IL2COD_18956.rar.torrent
http://airwarfare.com/sow/index.php/downloads/viewdownload/13-patches/443-beta-patch-v-1-08-18956-international-version

Russian version:
http://depositfiles.com/files/xk95vh355
http://www.fayloobmennik.net/2091904
http://www.rapidshare.ru/2859664
http://rusfolder.com/31957108
http://webfile.ru/6063930
http://narod.ru/disk/58835434001.67e25be64ddcb00cd881a46e05e1f660/IL2COD_18956_ru.rar.html
http://www.speedyshare.com/HX9rV/IL2COD-18956-ru.rar

Thanks to all who have created an additional mirrors!

This is from Capt. Doggles

I'm mirroring the latest beta patch for CLOD, but my server's bandwidth (2.4 Gb/s) is maxed out at the moment. Gamekeeper just put up a mirror at AirWarfare but it's the middle of the night in Moscow so B6 won't be on to update his post, which means nobody's going to see Gamekeeper's mirror and everyone's download speeds are going to be super slow.

Here's the thread: http://forum.1cpublishing.eu/showthread.php?t=33610

Here's a link to Gamekeeper's mirror: http://airwarfare.com/sow/index.php/...tional-version (http://airwarfare.com/sow/index.php/downloads/viewdownload/13-patches/443-beta-patch-v-1-08-18956-international-version)

Also here's my mirror for the Russian version: http://www.easternskies.eu/downloads...D_18956_ru.rar (http://www.easternskies.eu/downloads/IL2COD_18956_ru.rar)

Thanks!

pupo162
08-03-2012, 05:11 PM
yeay!

ACE-OF-ACES
08-03-2012, 05:11 PM
woot

LcSummers
08-03-2012, 05:11 PM
THANK YOU B6 and TEAM

HAVE A NICE WEEKEND!!!!

wolfhound338
08-03-2012, 05:12 PM
Cheers, looking forward to this ^^

lensman1945
08-03-2012, 05:13 PM
clickity click :grin:

Rangi
08-03-2012, 05:14 PM
Damn i was hoping the patch would be delayed till next week as i am painting the house this weekend. Well looks like it'll have to be a rush job.....

zapatista
08-03-2012, 05:15 PM
Black6,

thanks for the update and new beta patch, looking forward to trying it out this WE

SG1_Gunkan
08-03-2012, 05:16 PM
Please, put the files in mirrors!

albx
08-03-2012, 05:17 PM
link not working for me

CaptainDoggles
08-03-2012, 05:17 PM
Please, put the files in mirrors!

I'll have a mirror up in about 20 minutes for the International version, and about an hour for the Russian version (russian server is slow).

NSU
08-03-2012, 05:17 PM
Thx Black6 and Team

Dano
08-03-2012, 05:18 PM
Will kick off a torrent again as soon as my download completes, hope my severely degeraded performance issues have been rectified.

Rangi
08-03-2012, 05:18 PM
yeah , 503 error service temporarily unavailable. looks like every man and his dog is trying to download.....

BlackSix
08-03-2012, 05:19 PM
Please, put the files in mirrors!

link not working for me

Please waiting, I'm making mirrors

dasSofa
08-03-2012, 05:20 PM
i can make a mirror for the international version, but can download it to the rootserver ... Service Unavailible:evil:

Avarik
08-03-2012, 05:20 PM
Well what do you know...I just log in here and see this. Interesting. Waiting for the mirrors. :3

JTDawg
08-03-2012, 05:21 PM
I believe it's over welmed , we need some mirrors thanks

ATAG_Doc
08-03-2012, 05:23 PM
Thank you B6. This will make the ladies on red very happy!

Dano
08-03-2012, 05:23 PM
Torrent for Int version: https://dl.dropbox.com/u/7721109/IL2COD_18956.rar.torrent

FS~Phat
08-03-2012, 05:24 PM
link not working for me

Its overloaded just be patient or wait for a another mirror to be posted.

flyingblind
08-03-2012, 05:25 PM
Only took about 8 mins to download. :-D

ariel__s
08-03-2012, 05:25 PM
Torrent for Int version: https://dl.dropbox.com/u/7721109/IL2COD_18956.rar.torrent

thanks!

FS~Phat
08-03-2012, 05:26 PM
And you guys thought this game has been abandoned! There are almost 300 people online and the patch has only just gone live. :)

BlackSix
08-03-2012, 05:27 PM
http://files.mail.ru/NMZ6WE
(press red button)

FS~Phat
08-03-2012, 05:29 PM
http://files.mail.ru/NMZ6WE
(press red button)

English or Russian mirror?

edit never mind.. checked front page.. its English

julien673
08-03-2012, 05:31 PM
:)

Bobby385
08-03-2012, 05:31 PM
Thx....

lets play !

Dont worry, be happy !:grin:

Chromius
08-03-2012, 05:32 PM
Thanks for the patch, do not unchain the clod team from their desks just yet though!

;)

Dano
08-03-2012, 05:33 PM
Seeding at my maximum upload, sorry it's only 1 megabit in that direction but it should speed up nicely as others start seeding.

holdenbj
08-03-2012, 05:39 PM
Thanks Chaps downloading now.:grin:

Chromius
08-03-2012, 05:45 PM
lol from 33 to 111 people dling torrent in 5 minutes time. I will try to resist stopping seed once I have it to try online for some hours.

The last hot fix had a lot more downloads than I thought possible. Lot of lurkers out there waiting for finished product. "If you build it they will come."

CaptainDoggles
08-03-2012, 05:48 PM
Mirror online.

International version 18956 (http://www.easternskies.eu/downloads/IL2COD_18956.rar)
MD5 checksum (http://www.easternskies.eu/downloads/IL2COD_18956.md5sum.txt)

Russian version coming soon.

Volksieg
08-03-2012, 05:49 PM
I'm currently downloading one of the links and the torrent (which I shall seed)... so it's a matter of seeing which one downloads first. :D Ah the joys of fibre-optic broadband. lol

Jaws2002
08-03-2012, 05:50 PM
Mirror online.

International version 18956 (http://www.easternskies.eu/downloads/IL2COD_18956.rar)
MD5 checksum (http://www.easternskies.eu/downloads/IL2COD_18956.md5sum.txt)

Russian version coming soon.

Thank you very much. coming down at 1.3Gbps.:grin:

Done. thank you. :)

335th_GRAthos
08-03-2012, 05:50 PM
Thanks BlackSix,

nice week end!

~S~

flyingblind
08-03-2012, 05:51 PM
First quick impression is all good. Trees working well and view to horizon seems better. No step backwards detected yet.

yobnaf
08-03-2012, 05:51 PM
Awesome patch! Thank you Luthier, B6 and whole team. Keep up your nice work, we love you !

CaptainDoggles
08-03-2012, 05:52 PM
Thank you very much. coming down at 1.3Gbps.:grin:

:mrgreen: Yeah it's a good server.

jf1981
08-03-2012, 05:53 PM
Great patch thanks

Das Attorney
08-03-2012, 05:58 PM
Mirror online.

International version 18956 (http://www.easternskies.eu/downloads/IL2COD_18956.rar)
MD5 checksum (http://www.easternskies.eu/downloads/IL2COD_18956.md5sum.txt)

Russian version coming soon.

Thanks for the mirror. Very quick download! :)

Taxman
08-03-2012, 05:59 PM
lol from 33 to 111 people dling torrent in 5 minutes time. I will try to resist stopping seed once I have it to try online for some hours.

The last hot fix had a lot more downloads than I thought possible. Lot of lurkers out there waiting for finished product. "If you build it they will come."

Yes and I am one. Downloading now. I will not post unless I have a problem that can not be fixed by following instructions or by reading through the forums to solve any problems I may be having. :) If I find a fix for a problem I would post it, but most of the time the fix has already been posted by some one else. By the time I finish the download, go out to lunch with my son, there will be many who have installed the beta and reported back, for that I thank you.:grin:

CaptainDoggles
08-03-2012, 06:00 PM
Thanks for the mirror. Very quick download! :)

It ought to be. It's connected to an OC48 line, and the server itself was forged in the fires of Mt Doom. One server to rule them all.

Dano
08-03-2012, 06:05 PM
Trees fixed, Hurricane startup fixed, fps - back at pre performance patch levels, so still no where near what they were but significantly better than the last beta, will do a detailed fps comparison later once there are plenty of seeders in the swarm so I can drop out for benchmarking.

priller26
08-03-2012, 06:05 PM
I suppose after reverting to the clean install (verifying game) we should also delete cache, and let the new patch create a new cache file? Just curious, want to install properly. Many thanks.

CaptainDoggles
08-03-2012, 06:09 PM
I suppose after reverting to the clean install (verifying game) we should also delete cache, and let the new patch create a new cache file? Just curious, want to install properly. Many thanks.

Verify game files, delete cache, install patch, run game once to build new cache, then re-launch game and enjoy.

Rangi
08-03-2012, 06:16 PM
Verify game files, delete cache, run game/mission, delete cache, install patch run game/mission, re launch enjoy....

SiThSpAwN
08-03-2012, 06:16 PM
Thanks B6 and team!!

Freycinet
08-03-2012, 06:17 PM
Thx Captaindoggles, both for the d/l link and the explanation above, but sorry, I am very thick when it comes to this installation process, could you specify it further?

1) I go into Steam, games library, CoD, properties, local files and then "verify integrity of game cache".

2) I delete the cache how?

3) Install patch by unpacking the .rar into which folder exactly?

Thanks!

PS: Atag is already running their server with the new patch!

Red Dragon-DK
08-03-2012, 06:18 PM
Thanks B6 and team.

And thanks to those of you, who put up Mirrors online. Great stuff.


Cheers

Blackdog_kt
08-03-2012, 06:21 PM
I foresee some Lofte testing in my immediate future. Thanks for the fixes and keep up the good work ;)

David198502
08-03-2012, 06:23 PM
thats what i wanted to ask....are the bombers fixed now?

ariel__s
08-03-2012, 06:24 PM
For those who are still asking how to install the patch correctly, I will quote what B6 said on other thread:

If you do the integrity check, you will go back to the last official version (before all the recent betas).

If you uninstall everything, download and reinstall, it will also get you to the latest official version.

So, they do the same thing, but the integrity check takes less time. I prefer the integrity check

My checklist:


1) Verify integrity of local files (to get back to last official version)


2) Go to your documents\1c softclub\IL-2 sturmovik cliffs of dover folder and
go into the cache folder. Delete everything in there
(the game will rebuild it based on the new version next time you run the sim).


3) Extract the beta patch in the game folder
(c:\whatever_you_named_it\steam\steamapps\common\I L-2 sturmovik cliffs of dover) and let it overwrite anything it wants to overwrite


4) Run the sim one to force it to rebuild the cache.


5) Start a free flight quick mission to force it to add anything else it
might need in the cache.


6) Exit the sim.


7) Restart the sim.

Now you can test your frame rates with a clean install of the latest beta,
as well as a correct cache folder for your version. If you skip
steps 5,6,7 you might see that initially you get worse performance,
because the game might still be adding files to the cache. However,
the next time you start it, it will be better and you will get the true
performance.

CaptainDoggles
08-03-2012, 06:24 PM
Thx Captaindoggles, both for the d/l link and the explanation above, but sorry, I am very thick when it comes to this installation process, could you specify it further?

1) I go into Steam, games library, CoD, properties, local files and then "verify integrity of game cache".

2) I delete the cache how?

3) Install patch by unpacking the .rar into which folder exactly?

Thanks!

PS: Atag is already running their server with the new patch!

2) Visit Documents/1C SoftClub/IL-2 Sturmovik Cliffs of Dover/cache and then delete the entire contents of that folder.

3) Unpack the patch into Program Files (x86)/Steam/steamapps/common/il-2 sturmovik cliffs of dover and it should overwrite some files within the 'parts' folder.

Jaws2002
08-03-2012, 06:28 PM
First quick and dirty bomb drop with ju88 straight after airspawn, from 2000m, I got the salvo about ten meters from the aiming point.:-P

Good times ahead.

CaptainDoggles
08-03-2012, 06:31 PM
Mirror online.

International version 18956 (http://www.easternskies.eu/downloads/IL2COD_18956.rar)
MD5 checksum (http://www.easternskies.eu/downloads/IL2COD_18956.md5sum.txt)

Russian version coming soon.

Russian mirror/зеркало русский: http://www.easternskies.eu/downloads/IL2COD_18956_ru.rar

MD5: http://www.easternskies.eu/downloads/IL2COD_18956_ru.md5sum.txt

Madfish
08-03-2012, 06:34 PM
Thanks for the patch - even with a direct download mirror supplied! :-P

I guess uploading another mirror isn't needed this time. :cool:

Blackdog_kt
08-03-2012, 06:40 PM
First quick and dirty bomb drop with ju88 straight after airspawn, from 2000m, I got the salvo about ten meters from the aiming point.:-P

Good times ahead.

That's very encouraging, however to really test it you have to go a bit higher.

The main bug in the bombsight was that it didn't adjust for the trail effect in bombing: over time, bombs lose their forward speed due to air friction and increase their downward speed due to gravity.

This is almost unnoticeable at low altitudes (that's why many people could bomb even with the bugged bombsights from 1-2km), but gets more pronounced the higher you go (bombs end up going almost straight down, so they lag behind the target if dropped from high alt)

If you really want to be sure, spawn a loaded Ju88 in the France free flight mission, set it up on autopilot with a slight climb and engage some time acceleration until you get to 4-5km of altitude, level out, pick an arbitrary target point and see how it goes. I'll also be testing this way soon.

P.S. I'm not sure, but i think that in the real Lofte one needs to input IAS and altitude (the bombsight would use them to calculate TAS automatically). In any case, it pays to test both ways: one run with IAS and one with TAS inputs in the bombsight, just to be sure.

ATAG_Keller
08-03-2012, 06:57 PM
Do we have any confirmation that adjustments have been made to the operation of the Lofte? I'd like to try a He-111 mission but don't know where to go with the settings; do it the old way or do it by the book?

6BL Bird-Dog
08-03-2012, 07:02 PM
Thanks Black Six and dev team.

tk471138
08-03-2012, 07:23 PM
Read the initial post, you will know what they are hoping to test right now. This constant crying for the ReadMe really isnt needed right now... if you see something wrong in game report it...



when beta testing its helpful to have a full read me to know all of the changes...something they changed could go reported as a bug for all we know....when its a new or changed feature....

III/JG53_Don
08-03-2012, 07:27 PM
thx for the update and patch :-)
wow 64 players on ATAG right now... come on guys lets stress-test this beta and lets try to reach the 99 player limit of this server ^^

1.JaVA_Sharp
08-03-2012, 07:30 PM
http://img.photobucket.com/albums/v76/sharpe26/2012-08-03_00001.jpg

http://img.photobucket.com/albums/v76/sharpe26/2012-08-03_00002.jpg

http://img.photobucket.com/albums/v76/sharpe26/2012-08-03_00003.jpg

framerate wise a pretty good patch ( although I haven't yet flown over London) Fm wise I hope the pictures show that your comment about them needing work is spot on as I managed to bring that Hurricane back.

senseispcc
08-03-2012, 07:31 PM
Nice constructive post...

What is there to read in the initial post?

Readme! Readme! Readme!

(A beta test without a readme file is like a school math test written in invisible ink...)

Yes a readme should be a plus but thanks to the dev team of 1c! :grin::-P:o:cool::eek::-)

Jatta Raso
08-03-2012, 07:37 PM
hey you did deliver after all; happy to be wrong on my doubts.

Thank you guys for continuing to support us with CLoD

GutterRat13
08-03-2012, 07:39 PM
So far so good as far as crashes go for me. No longer seem to have the singleplayer crashes anyways, haven't been online as I'm still working on the flying part offline!

bw_wolverine
08-03-2012, 07:41 PM
http://img.photobucket.com/albums/v76/sharpe26/2012-08-03_00003.jpg
framerate wise a pretty good patch ( although I haven't yet flown over London) Fm wise I hope the pictures show that your comment about them needing work is spot on as I managed to bring that Hurricane back.

Plenty of wing left on that aircraft to give it lift on the port side. I doubt it flew like a brand new aircraft. If you tried to fight in that condition you'd have spun out like a top, but you should be able to land that aircraft with difficulty.

Nice popped tyres by the way ;)

Mattius
08-03-2012, 07:46 PM
VERY Nice Beta Patch! FPS Better, Comms vastly improved, all planes called in to land responded & landed! No contact to leader was made though, so I just landed after everyone else. Amazed with performance on my LAPTOP!!!!:)

kestrel79
08-03-2012, 07:47 PM
Don't forget ATI guys to delete your UBI splash screen file after verifying the game on Steam. It will reload it in there.

And turn off that epilepsy filter!

ATAG_Dutch
08-03-2012, 07:48 PM
VERY Nice Beta Patch! FPS Better, Comms vastly improved, all planes called in to land responded & landed! No contact to leader was made though, so I just landed after everyone else. Amazed with performance on my LAPTOP!!!!:)

Good to know you're happier mate!:)

I'm having probs downloading it at all. :(

TRIK
08-03-2012, 07:53 PM
Patch downloading very slow any good links? MAYBE A TORRENT?

ATAG_Dutch
08-03-2012, 07:54 PM
Patch downloading very slow any good links?

Using Dano's torrent, will seed for a while after download.

Dano
08-03-2012, 07:59 PM
Also to note, the transparent lines coming from the hurricane control column are now fixed and craters no longer show through aircraft :)

kendo65
08-03-2012, 08:10 PM
I just downloaded it from link in B6's post. No problems. Good speed.

bw_wolverine
08-03-2012, 08:10 PM
Half the wing is missing. No, you should not be able to fly that back.

I'm pretty sure I've seen photos of aircraft near that state that were landed under control (or at least crash landed under control).

But then again, I've never flown a badly damaged hurricane in real life, so maybe you're right.

Looking forward to the patch. Thanks B6.

Edit: Quick search brought up this one.. http://www.topdesignmag.com/wp-content/uploads/2010/12/4009441841_G.sized_.jpg

CaptainDoggles
08-03-2012, 08:12 PM
I'm pretty sure I've seen photos of aircraft near that state that were landed under control (or at least crash landed under control).I'd be interested in seeing those.

TRIK
08-03-2012, 08:13 PM
A whopping 13.5kb a second lol

CaptainDoggles
08-03-2012, 08:13 PM
Patch downloading very slow any good links? MAYBE A TORRENT?

Try the Eastern Skies mirror. It's a 2.4 Gigabit line.

TRIK
08-03-2012, 08:17 PM
THATS WHAT IM USING :s

CaptainDoggles
08-03-2012, 08:28 PM
THATS WHAT IM USING :s

Yikes. Must be a lot of people pulling data down, then. Sorry!

Gamekeeper
08-03-2012, 08:29 PM
BETA Patch v.1.08.18956 International Version download mirror (http://airwarfare.com/sow/index.php/downloads/viewdownload/13-patches/443-beta-patch-v-1-08-18956-international-version)
BETA Patch v.1.08.18956 Russian Version download mirror (http://airwarfare.com/sow/index.php/downloads/viewdownload/13-patches/444-beta-patch-v-1-08-18956-russian-version)

Freycinet
08-03-2012, 08:35 PM
Thx for the install advice guys!

ATAG_Keller
08-03-2012, 08:38 PM
I can pretty much confirm that the Lofte bombsight is working perfectly in the HE-111. I just finished a bombing run on ATAG and found the following.

-Bombsight altitude now displays the more accurate data.

Instead of,

4200m
4200m
4300m
4300m

in now reads,

4280m
4290m
4300m
4310m

-You need to convert IAS to TAS

-Crosshairs track perfectly

-Bombs fall behind the crosshair


I was too high to see the order of the bombs going off so I'm not sure if they're still exploding backwards. I was jumped by a fighter just before drop, and he either responded to my pleas to leave me alone until I got my bombs off, or my AI gunner hit him hard enough to scare him off. Either way, I was just so excited to see the Lofte working this well!

Helrza
08-03-2012, 08:40 PM
I'd be interested in seeing those.


here's one for ya doggles :D

http://www.uss-bennington.org/pics/phz-nowing-f15.jpg


Thanks for the patch b6 and MG crew, look forwards to giving it a good thrashing once its installed :)

ATAG_Doc
08-03-2012, 08:42 PM
Wonderful! I hated counting the sight altitude and rechecking it over and over. Now you can easily get this setup. Good job guys! Nice fix for the bombers!

RCAF_FB_Orville
08-03-2012, 08:50 PM
Dano's torrent link was very fast for me 2.mbs/sec....Cheers Dano. Seeding now (Virgin connection though with a 20mb download, but relatively slow upload).

I've set "bandwith allocation" to "unlimited" but I'm not a pro with these things and not sure how or if I can make it any faster. Suppose every little helps though.

jimbop
08-03-2012, 08:51 PM
Keller, you say the bombs hit behind the crosshairs. Are they pretty close now? I.e. the altitude 'corrections' not necessary now? Travelling at the moment so can't test.

bw_wolverine
08-03-2012, 08:53 PM
I'd be interested in seeing those.

See my edited post for one :) I know I've seen more. I think a kittyhawk did the same in the pacific, coming back with massive damage to structure of the wing.

I don't count the modern aircraft photos (like the other one someone posted) since they've got all kinds of computery stuff to help with stabilzation.

Doesn't really matter. It may be that the aircraft in CloD are too controllable with that much wing off, but there should be a degree of damage that still allows you to control the aircraft reasonably (unable to dogfight or do anything else but struggle with it home).

Can't wait to start testing! Patch just finished dl'ing. Woo!

Buchon
08-03-2012, 08:55 PM
here's one for ya doggles :D

http://www.uss-bennington.org/pics/phz-nowing-f15.jpg


Thanks for the patch b6 and MG crew, look forwards to giving it a good thrashing once its installed :)

http://www.youtube.com/watch?v=-_EXtBEaBbs

I'm pretty sure I've seen photos of aircraft near that state that were landed under control (or at least crash landed under control).

But then again, I've never flown a badly damaged hurricane in real life, so maybe you're right.

Looking forward to the patch. Thanks B6.

Edit: Quick search brought up this one.. http://www.topdesignmag.com/wp-content/uploads/2010/12/4009441841_G.sized_.jpg

They managed to return to the fleet and crash landed there in this one.

AV8R_
08-03-2012, 09:35 PM
BETA Patch v.1.08.18956 International Version download mirror (http://airwarfare.com/sow/index.php/downloads/viewdownload/13-patches/443-beta-patch-v-1-08-18956-international-version)
BETA Patch v.1.08.18956 Russian Version download mirror (http://airwarfare.com/sow/index.php/downloads/viewdownload/13-patches/444-beta-patch-v-1-08-18956-russian-version)

Thank you very much, downloaded in 1 min 34 seconds @ 3.44MB/sec

SG1_Gunkan
08-03-2012, 09:49 PM
This is my first impression of the patch:

AMAZING PATCH!!!

60 constant FPS! very fluid combat! bomber sights working!!!

I love you guys.

d.burnette
08-03-2012, 10:04 PM
Dang I said I was going to wait until a final released patch through Steam, now you guys are really tempting me... I have yet to install any of these beta patches.
Nice to hear some positive words, I have been waiting for this before really delving into the sim.

Gamekeeper
08-03-2012, 10:04 PM
Thank you very much, downloaded in 1 min 34 seconds @ 3.44MB/sec

Cripes!

gimpy117
08-03-2012, 10:13 PM
Wing Slats!

that is all ;)

ATAG_Keller
08-03-2012, 10:18 PM
Keller, you say the bombs hit behind the crosshairs. Are they pretty close now? I.e. the altitude 'corrections' not necessary now? Travelling at the moment so can't test.

This was 8 x 250kg bombs set with 0m delay.

Indicated airspeed was 270 km/h, Altitude 4210m.

Bombsight inputs were "True airspeed" 350 km/h and 4210m.

Since this target was right on the coast so I didn't deduct any altitude to allow for target elevation.


This image should explain it. Bombs also seem to stay closer together from high altitude; not as much natural spread.

http://img204.imageshack.us/img204/7042/lofte7.jpg

Anders_And
08-03-2012, 10:25 PM
Cripes!

same here! Exactly 3.44MB/sec :)

ytareh
08-03-2012, 10:34 PM
Seems to really help with fps/smooth/fluid gameplay .Thanks all!

PC is E8600@4.3GHz / GTX295/3GB RAM

jimbop
08-03-2012, 10:38 PM
Wow, thanks Keller (and 1C of course). That's exactly what I have been waiting for.

Hlander
08-03-2012, 10:52 PM
I am getting an error message when I extract the file.

"CRC failed in parts\bob\bob_update05.SFS. The file is corrupt"

I am using Winrar.


**Never mind all good now, I downloaded directly from a link in this thread. Previously I had downloaded the patch from Airwarfare, which was giving me the errors.

bigchump
08-03-2012, 11:01 PM
CTD is fixed when exiting a SP mission!
FPS is about the same.

Richie
08-04-2012, 12:17 AM
Works fine.....Like always.

III/JG53_Don
08-04-2012, 12:25 AM
Can copy this, did a perfect bombrun on ATAG with a He 111 in 3700m. Hit 2 Spitfires on runway.... but the gyrocompass seems to be massively bugged now.
Did you notice that the spitfire guns are now nearly inaudible with canopy open? Whereas you can hear them damped with canopy closed? was it allready in the recent beta? Nevermind it sounds pretty realistic!! :-)
No crashes or whatsoever... allthough I dont have crashes since the last beta
Performance seems to be improved as well, quite happy so far.

69iAF~Mike
08-04-2012, 12:28 AM
FPS didn't change much (it was already great) but I count far less stutters as long as I don't set textures to original. Time to buy a 2GB card :D

I don't like how tracers look on medium effects setting.
Still, medium instead of high cleared up almost all stutters, making the black death track very smooth, especially when all the bombs go off.

Will check the FM later on.

Looks like good progress overall.

Over50
08-04-2012, 12:40 AM
Apologies if this has been posted prior but I haven't found it..

Never mind....used 7-Zip to extract file to game Steamapps folder and patch installed successfully.

Skoshi Tiger
08-04-2012, 12:46 AM
After all the Hullabaloo I'm surprised nobodys mentioned that the Hurricane works!

Cheers and thanks!

Time to log a few hours!

edit - Sorry Dano! Missed your post.

PLebre
08-04-2012, 01:36 AM
Hi All

Report of the test on my system.

This one makes me remember the last official patch, that's good, because was the last playble.

Good FPS, and the CTD's after quit SP & MP missions had gonne.

But, the some problems remain rigth from the begin. The visual options menu don't work or is mistake (I have to exit the game and enter again to change make effect).

Stuttening, same as the last oficial patch ( thats must better than the last pair of beta pacth). But I think that's understable, a very big map with tonnes of detail loaded on a few seconds. So it keep loading objects as you fly. A good turn around here is to set trees to very low and I always use building set to Unlimited, seems less popon loading, so less stuttening.

Remains impossible to collide with the trees.

Didn't try MP yet.

Regards

Blackdog_kt
08-04-2012, 01:59 AM
Can copy this, did a perfect bombrun on ATAG with a He 111 in 3700m. Hit 2 Spitfires on runway.... but the gyrocompass seems to be massively bugged now.
Did you notice that the spitfire guns are now nearly inaudible with canopy open? Whereas you can hear them damped with canopy closed? was it allready in the recent beta? Nevermind it sounds pretty realistic!! :-)
No crashes or whatsoever... allthough I dont have crashes since the last beta
Performance seems to be improved as well, quite happy so far.

Which He-111? The P or the H? The reason i'm asking is that the compass graphics in the He-111P have been reversed for quite some time now, while the H was working just fine.

Do we have any confirmation that adjustments have been made to the operation of the Lofte? I'd like to try a He-111 mission but don't know where to go with the settings; do it the old way or do it by the book?

I tried it in the 88 and even though i did a very sloppy run because i was in a hurry to go bar crawling with friends ( :-P ), i'd say doing it by the book works ok.

P.S. Just saw you did your share of testing and you also deduct it works. Good times ahead ;)

Anvilfolk
08-04-2012, 02:02 AM
Does anyone know if this patch gives support to DX9? As it turns out, my laptop can't do the more modern DX's on this game, so I had to reduce to DX9, and usually got around 10-15fps.

Don't want to reinstall the whole thing in vain :)

Thanks!

dreamofire
08-04-2012, 02:21 AM
Alrght!

chn6
08-04-2012, 02:59 AM
THX for hard work!

satchenko
08-04-2012, 03:52 AM
Works better for me. More FPS but stutter at low alt. stiil there... :( PLEASE FIX THIS!!! and the game will be almost perfect.
No more CTD.

One Step forward :)

lonewulf
08-04-2012, 04:59 AM
Hi

Sorry to sound like a complete and utter tool but, I can't work out how you install the patch. I know most people these days don't need help with this sort of thing but I appear to be a little backward.

Firstly I read the stuff relating to the previous patch (1.7) and the suggestion that an "integrity check" be done before the patch is installed, to get back to the last official version.

That's fine but I can't seem to find where that can be done. This is all the more irritating because I think I stumbled upon this feature at one stage. Would someone please point me in the right direction. Instructions can't be too detailed.

Secondly, I'm having trouble working out what the correct destination path should be for the patch. My game is in my C: Program Files (x86) drive (thingy) so would I be right to assume that the full destination path should be:
C: Program Files (x86)\Steam\SteamApps\Common\IL-2 Sturmovik Cliffs of Dover

Does that sound right??

Thanks

David198502
08-04-2012, 05:03 AM
hey lonewulf...
go to steam, right click on your game,go to properties, then local files(then you can do your integrity check.
after this, you will have again the last official steam version.
download the patch, and extract the files to the path you already mentioned with a program like 7zip.

jamesdietz
08-04-2012, 05:07 AM
Many thanks!

mcmatt
08-04-2012, 05:51 AM
For me, after a long time this is playable. FPS were always OK, but now it became more smooth. Step in right direction.

Flanker35M
08-04-2012, 06:36 AM
S!

Smoother than previous patch, but hard to say before can test more.

lothar29
08-04-2012, 06:40 AM
this patch is very nice.:grin:

Thanks B6

PD:Date relase BOM sequel? huahua ;)

hiro
08-04-2012, 08:10 AM
Thanks; also to the posters who set up extra d/l links . . .

Hooves
08-04-2012, 08:40 AM
So far no crashes, game runs butter smooth, although it could be due to this new 4 gig gtx 670......... but at least no crashes.

Rowddy
08-04-2012, 08:56 AM
lol i cannot even DL it from this site, aswell as from Airwarfare due to incredible low speed (around 6-10 kb) :(
It cuts off after 50-100 MB and i have utterly Highspeed internet :(
Recon i gotta wait several days so the speed goes up again :(

SG1_Lud
08-04-2012, 09:06 AM
I can say many thing of this patch, all good, but the best one is that for the first time since Cliffs of Dover was released, I saw 100% of mates happy with this simulator.

GOOD JOB GUYS.

Good times ahead. :cool:

senseispcc
08-04-2012, 09:16 AM
I can say many thing of this patch, all good, but the best one is that for the first time since Cliffs of Dover was released, I saw 100% of mates happy with this simulator.

GOOD JOB GUYS.

Good times ahead. :cool:

+1 :grin:

150GCT_Veltro
08-04-2012, 09:24 AM
Nothing good for me, i don't like this game at all but this is only a my problem.

What i would like to see is an improvement in the sky because what we have now is really poor (clouds firt of all). Russian landscape does look very good, so.... After 15 months we still have the IL2 clouds, and this is ridiculous for a game which requires a super PC to run...in DX10.

I also hope for an improvement in the day time because landscape is still to much washed, and the same is for the light wich remember me a sort of post nuclear attack. You have given it up here, but the engine need a lot of work again in the landscape.

About my performances, problem are not the FPS but the strutters, still present even if i fly with one only aircraft with medium setting as request for this beta.

Not trolling at all here, simple my feedback about this game, but if you want our support for Russian Front, please do it better. Funboys are not the your only customers.

garengarch
08-04-2012, 09:33 AM
Great job, even black death track is now pretty smooth.
Thanks and well done.

macro
08-04-2012, 09:36 AM
Dont need a super pc to run it mate

Mine a dual core with 4 gig ram and a 560 nvidia, low end really.

I was getting 30ish fps going down to 5-15 in large fights now getting solid 60 (vsync on) and down to 20-30 in combat. Same setting as before see below. My fps has literally doubled!

All settings medium except models high, trees off grass off ssao off.

Well done guys getting there!

Redroach
08-04-2012, 10:10 AM
Hmm I'll try again: Will we get a Readme file?

juanjo
08-04-2012, 10:17 AM
Dont need a super pc to run it mate

Mine a dual core with 4 gig ram and a 560 nvidia, low end really.

I was getting 30ish fps going down to 5-15 in large fights now getting solid 60 (vsync on) and down to 20-30 in combat. Same setting as before see below. My fps has literally doubled!

All settings medium except models high, trees off grass off ssao off.

Well done guys getting there!

Good patch, game looks serious now. Now we can say CoD is the best sim ever. Good job from devs. Now time to fix small things...but the base is done.Congratulations.

il_corleone
08-04-2012, 10:29 AM
Tested it, i aprove this patch, Good step foward, and no step backwards, Super FPS boost, from 40-50 to 75! and 50 in London in my machine, i didnt had problems whit fps in any patch buts its very more smoth now, and the bombers,grass,hurris, and etc are fixed, comms really looks good now, and the minor things to fix are not as important that are now fixed, i hope the next patch will be the official and fix most of the minor things, ah, i forgot, and CTD are from the past now, hats off to the team :)

kakkola
08-04-2012, 10:47 AM
slightly lower fps (1440x900)when flying low

If i play @ 1980x1080 is worse than official patch,stutters little less but i always fly with one plane.....overall i`m tired of this software and lost interest.

And yes i installed the patch in the correct way!!!!!
I`ll see ya in the future,i`m busy anyway ciao ciao!!!!!

Phenom x4 64 3.4 OC @ 3.7
GTX 570 1280 mb
8 gig ram
win 7 64

Steuben
08-04-2012, 10:57 AM
Patch worse for me too! Dont understand all the hype in this thread!

I will move my games and Win 7 on 256 GB SSD now and make a complete reinstall! If that doesnt fix anything i will give up on this game!

CPU THUBAN 6 Core 1055T 2,8 GHZ @3,2 GHZ, AMD 7970 3GB Vram, 8 GB Corsair ram!

Toni74
08-04-2012, 11:09 AM
for me better than before

Feathered_IV
08-04-2012, 11:35 AM
No changes in performance whatsoever when comparing to settings prior to this newest patch. Still clamped at 27fps. Shame on me for getting my hopes up.

ems9
08-04-2012, 11:50 AM
Well done guys! There is no doubt this will go forward!
Keep going with your astonishing work!

DB605
08-04-2012, 11:50 AM
Runs smoother than before, less stutters even all settings on max. Everything seems to work. Unfortunately still ruined db 601 sounds (fly-by and outboard, cockpit is ok), i was hoping (and still hope) they were only temporary with last beta patch and old, near perfect sounds would be back :mad:

Bounder!
08-04-2012, 12:23 PM
Can't say the patch improved my frame rates as CoD has been perfectly smooth for me for some time but a lot of people were reporting better performance on ATAG last night which is great. My initial findings playing online last night:

- Grass still modeled in hangers.
- Trees seem to be fixed, no popping in and out but I still get a slight shimmer on trees and buildings possibly from anti aliasing.
- Dust cloud on the ground on take off seem smaller than before.
- Sounds seem a bit better overall although on startup the Spitfires engine is still silent until the engine has warmed up a bit.
- Small caliber hits on my Spit are back which is great (forgot how nice those bullet holes look ;))
- Spitfire seems to handle a bit different at low speed, feels heavier when coming into land and requires more throttle than before to keep it in the air on approach to landing.
- Spitfire 1a and 2a now have variable mixture and now work like the Rotol. From the cockpit the orange exhaust flame seems harder to see than it used to be many patches ago. Spits require mixture management now or they overheat pretty quickly at mid-high altitude.

mazex
08-04-2012, 12:33 PM
Awesome patch, the game feels really smoth now and I get around 45-50 fps skimming the roofs over London with default high settings (and the new medium effects). I got about the same fps in earlier patches but with some micro stuttering that is now completely gone. Silk smooth and it actually feels like 100 fps all the time... Big difference from earlier patches!

In external view on the standard Hurricane free flight over Dover I get around 100 fps and 80fps in the cockpit over southern England, and on the Channel mission I get 150 fps in average... And when buzzing the countryside low it feels completely smooth and keep at 60 fps or so all the time...

Great work MG! I really have hope for BoM now!

And another thing - they have fixed the distant water problem! No more does Southern England look like the Mekong Delta!

/mazex

senseispcc
08-04-2012, 12:40 PM
.
After four nearly five hour flying no crash, nice details, take off and landings without problems and fps at the high end for my PC all of the important bugs gone! Nice work thanks!

MegOhm
08-04-2012, 04:18 PM
No changes in performance whatsoever when comparing to settings prior to this newest patch. Still clamped at 27fps. Shame on me for getting my hopes up.

With my system... and this patch...I cannot complain with 60 FPS avg... No freezes, no launcher error or CTD, MP Online or SP. Nice MP experience with lots of Pilots in ATAG...

I don't think you Can blame it on the patch at this point. At least tweak your system and give it a fair try before you rush in here and complain...

I would guess...those that do complain about performance either are not getting max performance out of their system due to their settings or need an upgrade...

Although the Spit seems to be a slug now...Thanks to the Team for the continuing effort...

Edit: REF: (Would like to see a hotfix for the Outside view sounds...like the flyby...which was awesome)
Outside sounds are fine for me...it was a particular mission glitch ...should heed my own advice!!! <S>

Untamo
08-04-2012, 05:43 PM
Thank you for the patch! Will test immediately.

macro
08-04-2012, 05:49 PM
Hello,

B6 can you please post the new speed/height graphs for the RAF planes, they still seem a little slow. i struggle to get passed 270 IAS in spit 2a. is this the correct speed or am I just not making it go fast enough or is it wrong?


:confused:

Rangi
08-04-2012, 06:40 PM
Great patch for me, smoother and slight fps gain. Is anyone else getting the weird mixture behavior after turning off autopilot.? In the hurrie (only one i have tried so far) it goes full lean after turning off autopilot and sometimes does not respond to mixture commands or jumps from full lean to full rich.
I never had launcher crashes before this patch but now have had a few, not many but enough to see why those who had them before were not happy (yes crash dumps sent).
loving it, keep these patches coming 1C it gets better and better.

specs: core 2 duo @ 3.3Ghz, 8 Gb Ram, gtx 560ti,
most settings high, some medium , 60 fps (v-synced) until close to buildings or clouds then 35-40

Tigertooo
08-04-2012, 08:17 PM
first time in a year i'm +/- happy
-no more CTD's ( never had CTD's untill previous patch though)
-FPS improved ( on my system, with medium settings: from 23 up to 32 now on my personal test mission
-trees always show up now and not only if you approach them as in previous patch
-no real stutters on my settings anymore

i7 quadcore 965 extreme
6 GB corsair RAM
GTX 295

d.burnette
08-04-2012, 11:37 PM
It appears I am going to have to start working on my Warthog Target profile for this sim after all.

Anders_And
08-05-2012, 03:59 AM
Runs smoother than before, less stutters even all settings on max. Everything seems to work. Unfortunately still ruined db 601 sounds (fly-by and outboard, cockpit is ok), i was hoping (and still hope) they were only temporary with last beta patch and old, near perfect sounds would be back :mad:

+1

He111
08-05-2012, 06:18 AM
Locked archive .. password ?????? :confused:

.

CaptainDoggles
08-05-2012, 07:08 AM
Locked archive .. password ?????? :confused:

.

Could you be a little less vague?

He111
08-05-2012, 07:31 AM
Could you be a little less vague?

downloaded 18956 RAR file from warfare site, tried to open it and apparently the file is locked, and requires a password.

I ran my UnArcer prog in admin mode and tried open the file, no success, I tried to open another RAR file, it worked ok ...

I right clicked on download file, checked properties and forced W7 to allow it to be openned .. and still no success

hmmmm

CaptainDoggles
08-05-2012, 07:52 AM
downloaded 18956 RAR file from warfare site, tried to open it and apparently the file is locked, and requires a password.

I ran my UnArcer prog in admin mode and tried open the file, no success, I tried to open another RAR file, it worked ok ...

I right clicked on download file, checked properties and forced W7 to allow it to be openned .. and still no success

hmmmm

Did you try a different mirror?

I've never heard of UnArcer. Try WinRAR or 7zip.

Gamekeeper
08-05-2012, 07:52 AM
downloaded 18956 RAR file from warfare site, tried to open it and apparently the file is locked, and requires a password.

I ran my UnArcer prog in admin mode and tried open the file, no success, I tried to open another RAR file, it worked ok ...

I right clicked on download file, checked properties and forced W7 to allow it to be openned .. and still no success

hmmmm

I've seen a few error reports posted in this forum.
The file is not repackaged or password protected.

I have upoaded/downloaded and installed it on a clean CoD installation to test and it works without any issues.

Avoid using winzip or lesser known archiving software, works fine with winrar.

He111
08-05-2012, 08:02 AM
I use hampster - which is free! Winrar is $30.

i'll look into it further

Download file Size is 316,212 K, correct ?

.

CaptainDoggles
08-05-2012, 08:04 AM
I use hampster - which is free! Winrar is $30.

i'll look into it further

Download file Size is 316,212 K, correct ?

.

Should be 324 MB.
Never heard of hampster either. You can download the trial version of winrar and just use that, it never expires.

7zip is free and open source.

He111
08-05-2012, 09:11 AM
ok, it was a corrupt download.

Tried my first quick mission, hurris v he111, great tracers and hits .. no problems except small stutters with many aircraft.

not sure of FPS, is there an option in CLOD to show FPS ?

Thanks

.

SlipBall
08-05-2012, 09:35 AM
ok, it was a corrupt download.

Tried my first quick mission, hurris v he111, great tracers and hits .. no problems except small stutters with many aircraft.

not sure of FPS, is there an option in CLOD to show FPS ?

Thanks

.


In the console type, fps START SHOW
then press enter

FFCW_Urizen
08-05-2012, 01:43 PM
[/FONT]The investigation also shows that a disproportionately large number of crashes happens while a web browser with a flash video or audio (such as youtube) is open in the background. We recommend temporarily closing your web browser, or at the very least any tabs with open flash audio or video, while playing the game.
[FONT=Verdana]

Is that only true in combination with a browser or also true for Media Players able to play Flash, i.e. like the VLC Media Player? I have a hard time picturing players flying whilst their browsers are open, watching "100 ways to die in Skyrim".

S!

Meusli
08-05-2012, 02:28 PM
Is that only true in combination with a browser or also true for Media Players able to play Flash, i.e. like the VLC Media Player? I have a hard time picturing players flying whilst their browsers are open, watching "100 ways to die in Skyrim".

S!

I think it would be mainly browsers that would be the flash problem. Things like ads running on the top of this page contain flash.

tintifaxl
08-05-2012, 02:31 PM
I use hampster - which is free! Winrar is $30.

i'll look into it further

Download file Size is 316,212 K, correct ?

.

Definately get 7-zip. This one is free too and works perfectly with rar archives.

ATAG_Septic
08-05-2012, 03:03 PM
Is that only true in combination with a browser or also true for Media Players able to play Flash, i.e. like the VLC Media Player? I have a hard time picturing players flying whilst their browsers are open, watching "100 ways to die in Skyrim".

S!

I often have music playing whilst in the game, either web-based or a media-player. There's also Trackir, MSI Afterburner, Teamspeak, TS Notifier and several other applications such as HOTAS control that could perhaps impinge on the game. Frankly, I'm staggered it all works, well, most of the time :)

Makemind
08-05-2012, 03:08 PM
sorry but i dont sknow what to do with the file IL2COD_18956.md5sum.txt

can anyone help me ?

FFCW_Urizen
08-05-2012, 03:16 PM
sorry but i dont sknow what to do with the file IL2COD_18956.md5sum.txt

can anyone help me ?

that file is used to verify the integrity of the archive. you can safely delete it.

Makemind
08-05-2012, 03:18 PM
but i do the install of the "part" folder to update the 1.08 version but my game is not starting now... what i do ?

thank you

senseispcc
08-05-2012, 03:19 PM
Should be 324 MB.
Never heard of hampster either. You can download the trial version of winrar and just use that, it never expires.

7zip is free and open source.

324*Mo (339.829.787 octets) correct size.

zapatista
08-05-2012, 04:39 PM
somebody needs to make a clear "beta patch install instructions" post and tag it to the start of this thread (or add a url link in B6's original post to tell them where to find the install info)

i suspect 2/3 who download the patch dont bother reading 15 thread pages to find obscure info on how to reset their CoD to a clean install via the steam file checker, and then delete cache files and know how to install the patch files correctly in the right folders (and for ati users reminding them again having to delete the logo video file to try and prevent the startup gfx card clock-down etc...)

CaptainDoggles
08-05-2012, 06:11 PM
sorry but i dont sknow what to do with the file IL2COD_18956.md5sum.txt

can anyone help me ?

It's called a checksum, and it's a tool for ensuring that your download has not been corrupted. You can download programs to calculate md5 sums of any file on your computer, so the idea is that you download the file, calculate the MD5 sum, and then make sure it matches the MD5 sum on the server. If they don't match, your file is different from the one on the server.

You don't have to download it.

BRIGGBOY
08-05-2012, 06:45 PM
thx for the patch guys i cant wait to test it out.

skouras
08-05-2012, 08:49 PM
great patch
great work

macro
08-05-2012, 09:00 PM
The more i play this the more i see they have widened the gap between raf and lw planes. 109's just pull away now in climb dive and level flight. feels like most of my gameplay is avoiding 109's instead of fighting them like before :(

CaptainDoggles
08-05-2012, 09:43 PM
The more i play this the more i see they have widened the gap between raf and lw planes. 109's just pull away now in climb dive and level flight. feels like most of my gameplay is avoiding 109's instead of fighting them like before :(

You should do some speed tests and look at the data to be sure. Feelings don't always line up with what's really happening.

macro
08-05-2012, 10:39 PM
You should do some speed tests and look at the data to be sure. Feelings don't always line up with what's really happening.

i cant get anything faster than 270 IAS out of any raf planes at level flight at low level. i dont know what TAS this is, but is it historically correct?

has anyone got any faster than this?

CaptainDoggles
08-05-2012, 11:00 PM
i cant get anything faster than 270 IAS out of any raf planes at level flight at low level. i dont know what TAS this is, but is it historically correct?

has anyone got any faster than this?

IAS varies with altitude, so saying "270 IAS" is meaningless unless you also specify what altitude that speed was at.

"Low level" means something different to every person.

macro
08-05-2012, 11:02 PM
500 - 1000 feet

CaptainDoggles
08-05-2012, 11:09 PM
500 - 1000 feet

http://lmgtfy.com/?q=tas+ias+calculator

macro
08-06-2012, 02:28 AM
so even at different temperatures, 0-25C the TAS is 265-277mph at 500ft (if i did that right?)

The A.&A.E.E. trials of N.3171 resulted in level speeds of 283 mph at sea level and 354 mph at 18,900 feet with the Merlin engine operating at 6.25 lbs/sq.in., 3000 rpm. 1d For comparison, Spitfire Mk. I R.6774 equipped with de Haviland Constant Speed Airscrew and armoured windscreen achieved 288 mph at sea level and 355 mph at 17,800 using 6.25 lbs/sq.in., 3000 rpm. The similarly equipped Spitfire I R.6770, except fitted with 2 cannons and four Browning guns, reached 358 mph at 18,000 ft. The Royal Aircraft Establishment (RAE) obtained 314 mph at sea level and 359 mph at a full throttle height of 11,500 feet using +12 lbs/sq.in. boost.

seems slow to me :confused:

jimbop
08-06-2012, 05:00 AM
Yes, variation between IAS and TAS is minimal, maybe 5 mph.

I had a play in the Spit IIa just now and couldn't break 275 at 1000 ft. I don't know what is historically accurate but it sure doesn't feel anything like it as fast as the last time I tried it (a few patches ago).

Kwiatek
08-06-2012, 08:23 AM
For sure RAF fighters are too slow at low level ab. 20-30 mph ( didnt check higher alts so dunno about it).

109 is also too slow at the deck but about 20-30 kph.

macro
08-06-2012, 10:08 AM
i seem to be having more luck in the spit mk 1 (2 stage prop) now lol

notimejeff
08-06-2012, 01:18 PM
downloaded and installed patch from the airwarfare site, my Avast anti-virus is now telling me there's a virus in steam.exe. Any know anything about this? It might be that Avast is wrong.

GraveyardJimmy
08-06-2012, 01:21 PM
Its a false positive with AVAST and steam, I've heard other people are getting it who don't own Cliffs of Dover.

notimejeff
08-06-2012, 02:02 PM
thanks for reply. have tried excluding it from the scans and reported it as a false positive, but AVAST keeps flagging it. First it flagged steamclient.dll, excluded that, but now it's flagging tier0_s.dll and I cannot exclude it from the scans, so it gets flagged every time. Is there any way to restore CloD to what it was before I installed this latest patch?

GraveyardJimmy
08-06-2012, 02:24 PM
If you want to restore your game right click it in the steam games list (Library) and then click properties->Local Files->Verify Integrity of game cache.

notimejeff
08-06-2012, 02:42 PM
thanks again, I had done that before installing the patch. I looked on the AVAST users forum and found this, which may help anyone else with this problem. The two files are known to give trouble and this solved it: http://forum.avast.com/index.php?topic=102708.msg822442#msg822442

justme262
08-07-2012, 09:29 AM
This patch is a huge improvement on my pc.
Trees bug is fixed, clouds barely slow down fps. It runs a smooth as silk at 60fps and drops to 40 in clouds or over Calais and looks just great.
The last patch was so full of bugs I was disheartened but if Battle of Moscow runs as nice as this then I will buy it.

Osprey
08-07-2012, 10:50 AM
Have you actually met other aircraft in a dogfight yet? FPS from 60 to 1 the moment you get several aircraft together.

Add in the handicap of the CEM changes to the RAF (which are very inaccurate) and you will no longer be able to fight with the Spitfire II, the only aircraft which could hold it's own with the 109. There is nothing the RAF can fight with anymore (cue the 109 jockeys lecturing on how to fight.....yawn.)

skouras
08-07-2012, 11:12 AM
much better performance with this patch
almost no stutters
please dev's pay attention to the FM of the aircraft i know that is WIP
also give us an Antiallising this game needs a proper one ASAP:)

Trumper
08-07-2012, 01:14 PM
:) I guess that if the base work is being repaired the other bits hopefully will follow on in time.Lets hope so :)

=XIII=Shea
08-07-2012, 03:15 PM
Great work on the latest patch dev,s.Guys when will you,s be fixing the problem with the dust particales while taking off and landing?Cant wait for different weather rain,thunder and lightning etc.Also any idea when we will have working landing lights and nav lights?Thanks guys

Ahmsteen
08-08-2012, 10:32 AM
Spit is now good turn and good climb again, BF109 is also lose energy and speed just a simple horizontal turn and so quick stall when firing cannons, its really like this in real life.?.This is so absurd i think, Stall when firing cannons :D i just turning a little hard maybe but not like spit's hard turn and i get so easily stall thing , it seems that we can only fly straight a head and climb and run..not try to turn a little also ....İts annoying

He111
08-08-2012, 10:49 AM
Stuka is still made of nickel-plated carbon fibre. How can a hurrican offload all it's ammo into a stuka, at closing ranges, and still it flys on! ??? :confused:

Funny i didn't hear any great hits like spits V He111 ? :confused:

Maybe the default ammo for the Hurris in the V stuka scenario are rubber bullets! :grin:

.

kendo65
08-08-2012, 08:58 PM
+100 on the Stukas.

Don't think that they were flying tanks in reality. Thought they had a reputation as 'easy meat'.

Also what is going on with collisions? Every time I collide with another plane my aircraft is blown to smithereens while the enemy plane loses an aileron at most and flys on??!!

skouras
08-08-2012, 09:40 PM
they put out things just to see how this patch performs [i hate that...]
personally i don't think that we are going to see the big patch anytime soon
to busy with BoM

6BL Bird-Dog
08-08-2012, 10:00 PM
Slightly slower on FPS , studders on anything above medium, ground textures awful at medium setting , but no crashes on exit of single play or leaving the game in any setting.
Xfire performance poor at best.
Well done for stopping the crashes .

BigC208
08-08-2012, 10:20 PM
Patch worked as advertised. The graphical see thru in the cockpit glitch in the Hurricane and the 109 is gone. No more tree popping and the shimmering shadows under the trees are less annoying. I'm getting the same 45-60 fps frame rate but at the highest setting instead of medium. Looking forward to the next patch.

Chivas
08-09-2012, 12:30 AM
they put out things just to see how this patch performs [i hate that...]
personally i don't think that we are going to see the big patch anytime soon
to busy with BoM

"they put things in just to see how this patch performs" well that the whole point of a "beta" patch, you change things with the intention of making it perform better and have the community beta test the changes. Thats a good thing, not something you should hate.

"to busy with BOM" not likely, the beta patches are a much higher priority as they know full well no one will buy BOM unless the patches fix good portion of the performance and gameplay issues.

janpitor
08-09-2012, 07:04 AM
I realized while testing, that the only major impossible FPS hog is still the shadows. Even at low groun shading and no trees I get micro stutters (everything else low), whereas with shadows off I have totally smooth gameplay with everything high except trees. (SSAO off, AA2x original textures).

So, fix the shadows or let us turn off ground shadows and leave cockpit shadows on. Else performance wise it is great after this patch,

i5-2500K 4,7, GTX480, 4G ram

Edit: trees are also FPS hog, but they are usable at lower levels and they can be turned off if needed. But a slight rework would be also greatly appreciated.

skouras
08-09-2012, 08:00 AM
"they put things in just to see how this patch performs" well that the whole point of a "beta" patch, you change things with the intention of making it perform better and have the community beta test the changes. Thats a good thing, not something you should hate.

"to busy with BOM" not likely, the beta patches are a much higher priority as they know full well no one will buy BOM unless the patches fix good portion of the performance and gameplay issues.

i guess you're right Chivas

bucsher
08-09-2012, 09:37 AM
Visual Effects causes the big fps drop over Dover on ATAG. You have to set it to low. Medium is not enough.
The other issue is still clouds. Over cloud base the fps drops to half.
Please fix :)

SQB
08-09-2012, 11:13 AM
Visual Effects causes the big fps drop over Dover on ATAG. You have to set it to low. Medium is not enough.
The other issue is still clouds. Over cloud base the fps drops to half.
Please fix :)

Low = Off. Of course you'll get good FPS on that setting!

bucsher
08-09-2012, 11:36 AM
thanks.
but it is not normal that I look at England from big distance (french coast) and fps drops from 45-50 to 20? what visual effects could normally cause it? and distance is so big that nothing is visible.
I need fix :)

FS~Phat
08-09-2012, 11:39 AM
thanks.
but it is not normal that I look at England from big distance (french coast) and fps drops from 45-50 to 20? what visual effects could normally cause it? and distance is so big that nothing is visible.
I need fix :)

If thats your particular problem it sounds like you are reaching a Vram limit on your video card and it drops while it loads the textures back in.

I dont get any of these kinds of drops.

bucsher
08-09-2012, 12:05 PM
thanks
but it is not reduced by lowering texture quality :(

jimbop
08-09-2012, 12:15 PM
...and you will no longer be able to fight with the Spitfire II, the only aircraft which could hold it's own with the 109. There is nothing the RAF can fight with anymore (cue the 109 jockeys lecturing on how to fight.....yawn.)

Agreed. Spits are badly underpowered now, especially the 2a which is no longer preferable to 1a. I couldn't catch a 110 today in a 2a and was easily outrunning red fighters in both E3 and E4 at every altitude.

Winger
08-09-2012, 01:34 PM
Agreed. Spits are badly underpowered now, especially the 2a which is no longer preferable to 1a. I couldn't catch a 110 today in a 2a and was easily outrunning red fighters in both E3 and E4 at every altitude.

I really dont get it. You guys got everything you wanted. Your planes turn better, dive better are almost as fast as the 109s with your 100 octane fuel. What else do you want? A Button "confirmed kill" maybe? Really start thinking about your skills instead of complaining and breaking the game with your whines.
The spits got better with every single patch. Even energylevels an allied pilot has to be plain stupid not to win the fight if the 109 doesnt run.
Its REALLY becoming annoying folks.

Winger

PS: Maybe the 110 had HUGE energyadvantage?
And btw. I at your place would rather ask to nerf the 110 instead of boosting allied fighters - especially when you already outrun german scouts with your UFO.

Flanker35M
08-09-2012, 02:19 PM
S!

Well, if they really would model the 100 octane Bf110 it would be faster than Spit at certain altitudes and definitely faster than Hurricane at ALL altitudes. If the "reds" now start crying about Bf110 deserving a nerf hammer then I have nothing to say. Really gets out of proportion and shows what you are looking for. Maybe instead we should wait a few more patches to see how the FM evolves as it has been stated by devs it is being worked on. IvanK and many others have provided data to devs and they for sure are working on it.

Osprey
08-09-2012, 03:26 PM
I really dont get it. You guys got everything you wanted. Your planes turn better, dive better are almost as fast as the 109s with your 100 octane fuel. What else do you want? A Button "confirmed kill" maybe? Really start thinking about your skills instead of complaining and breaking the game with your whines.
The spits got better with every single patch. Even energylevels an allied pilot has to be plain stupid not to win the fight if the 109 doesnt run.
Its REALLY becoming annoying folks.

Winger

PS: Maybe the 110 had HUGE energyadvantage?
And btw. I at your place would rather ask to nerf the 110 instead of boosting allied fighters - especially when you already outrun german scouts with your UFO.

I thought about this a lot, whether you were being massively sarcastic or not, until I realised you were serious. That leads me to conclude that you must be a really bad pilot. I'm sorry, but what else can one draw from your comment? If you are getting shot down so easily in the current game then you must not know what you are doing.

But do not fear, our group has a Luftwaffe wing in JG26 where we have excellent pilots who will provide you with the basics you require. Just pop in at www.aircombatgroup.co.uk and have a chat, there are open forums, we can take it from there.

If you decide not to and prefer an argument, I don't. Instead I recommend you jump in any of the 100 octane types available to you and try to do all of the things that you are saying are possible. If you manage this, please tell the 'reds' how you managed it because none of us know.

JTDawg
08-09-2012, 03:40 PM
I thought about this a lot, whether you were being massively sarcastic or not, until I realised you were serious. That leads me to conclude that you must be a really bad pilot. I'm sorry, but what else can one draw from your comment? If you are getting shot down so easily in the current game then you must not know what you are doing.

But do not fear, our group has a Luftwaffe wing in JG26 where we have excellent pilots who will provide you with the basics you require. Just pop in at www.aircombatgroup.co.uk and have a chat, there are open forums, we can take it from there.

If you decide not to and prefer an argument, I don't. Instead I recommend you jump in any of the 100 octane types available to you and try to do all of the things that you are saying are possible. If you manage this, please tell the 'reds' how you managed it because none of us know.

+1 my god winger are you kidding :rolleyes:

Winger
08-09-2012, 03:55 PM
I am not saying that i get shot down easily. Sometimes i do. Surely i am not the best pilot there is.
I am just saying i am annoyed about RED side whining their planes better every patch.
And i ask again: What else do you need to be happy with RED planes performance? The logical consequence of what already happened planeperformancewise in the last patches only leaves one option: A button wich gives you a confirmed kill when you press it.
OK, now i repeaded myself enough:P

Winger

BTB
08-09-2012, 04:09 PM
I am not saying that i get shot down easily. Sometimes i do. Surely i am not the best pilot there is.
I am just saying i am annoyed about RED side whining their planes better every patch.
And i ask again: What else do you need to be happy with RED planes performance? The logical consequence of what already happened planeperformancewise in the last patches only leaves one option: A button wich gives you a confirmed kill when you press it.
OK, now i repeaded myself enough:P

Winger

You should look in some data sheeds for the Spit's before posting such nonsense. And fly and try them in Clod ;)

JG52Krupi
08-09-2012, 04:12 PM
certainly the 109 is fast but last time I flew it was virtually impossible to do a half decent turn without stalling.

The spit on the other hand is slower bit it can turn much better.

I try not to get into these fm discussions as they are normally full of biased people, at the end of the day the current fm's are not good enough the 109 was better in bob FACT but not by a huge margin.

P.s. when are they going to fix the 109 revi?

Winger
08-09-2012, 04:33 PM
certainly the 109 is fast but last time I flew it was virtually impossible to do a half decent turn without stalling.

The spit on the other hand is slower bit it can turn much better.

I try not to get into these fm discussions as they are normally full of biased people, at the end of the day the current fm's are not good enough the 109 was better in bob FACT but not by a huge margin.

P.s. when are they going to fix the 109 revi?

+1 I am saying nothing else. And not I am the whiner here. Dont forget that:)

Winger

JTDawg
08-09-2012, 04:36 PM
certainly the 109 is fast but last time I flew it was virtually impossible to do a half decent turn without stalling.

The spit on the other hand is slower bit it can turn much better.

I try not to get into these fm discussions as they are normally full of biased people, at the end of the day the current fm's are not good enough the 109 was better in bob FACT but not by a huge margin.

P.s. when are they going to fix the 109 revi?

+1 maybe you havn't flown RAF !! For those that do ,we understand , I would never say anything about the 109 fms = why becouse i don"t fly them !!! An as far as Raf whiners REALLY WE ASKED FOR THIS!! The RAF is so porked your lucky we all aren't flying blue. IMAGIN a sky without us some ai bombers to hone your skills up with! Sooner or later if they get the game right some of you so called aces will have to sharpen your tools again, an realize you just ain't that good! salute :evil:

skouras
08-09-2012, 05:03 PM
personally i've always fly with the 109
simply cause i love it
but the spitfire in its current state is a mesh......FACT

Winger
08-09-2012, 05:38 PM
personally i've always fly with the 109
simply cause i love it
but the spitfire in its current state is a mesh......FACT


The tell me what must be changed and please sum up under the line for example like this:

Increase levelspeed at all heights RESULTING IN Higher Topspeed at all heights than 109

I really wonder what we will see afterwards. I am sure there stands something like this:

Increase RS RESULTING IN performing better in RS than 109

Increase TU RESULTING IN performing better in TU than 109

Increase VW RESULTING IN performing better in VW than 109

Increase XY RESULTING IN performing better in XY than 109

Winger

BTB
08-09-2012, 06:12 PM
The tell me what must be changed and please sum up under the line for example like this:

Increase levelspeed at all heights RESULTING IN Higher Topspeed at all heights than 109

I really wonder what we will see afterwards. I am sure there stands something like this:

Increase RS RESULTING IN performing better in RS than 109

Increase TU RESULTING IN performing better in TU than 109

Increase VW RESULTING IN performing better in VW than 109

Increase XY RESULTING IN performing better in XY than 109

Winger


Please Winger, inform u before posting such statements.

We are talking of top speed,rate of climb,Rpm's and the overheating issue of the Spitfire.
Not more and not less.
If your 109 would do only 400km/h level, i guess here would be a houndred topics,too ;D

Both sides want historical correctness, not more but even not less.

Before you haven't checked of what the Spitfire was capable and how it is ingame, pls stop trolling ;)

Winger
08-09-2012, 06:24 PM
We are talking of top speed,rate of climb

LOL, and if you increase those what leaves us that with if you compare spits and 109s?
Sorry its just pathetic if a pilots needs a plane that does EVERYTHING better than the opposite one:P

Winger

BTB
08-09-2012, 06:49 PM
And why is it the Pilot's fault if the plane have this data?

Your postings are ignorant to those who fly on the red side.

Actually red Pilots try every bit for testing the Spits and getting at least a conclusion with which Spitfire u have a chance and didnt lack in performance so much.

I fly for both sides since beginning and for red it isnt funny at the moment.


Why u got shot down in a 109, didnt check 6, there was more then one Spitfire ;), u was turning and wasting energy. U got dived by a Spit.

Chromius
08-09-2012, 06:50 PM
The poor Ju-88 needs to brought up to spec. It is roughly 40-50kmh slow maybe more, which is also causing issues with the R-22 not being able to hold altitude

At 2250m (peak pre supercharger performance) with ata 1.2 and rpms 2400 on orange and trimmed for level flight @ 11,000 kg weight. I am only able to get 310 IAS which equates to 353 TAS @2250m. (Yes you can get on the step for a slight increase.)

All data available says the A-4 with Jumo 211J engines was slower than the A-1 with 211B engines due to extra armor and load capability and bulge and the following charts claim A-4 data.

This performance graph corresponds to a Ju88 A-4, which was test flown without charge air cooler. The first two lines were flown at a gross weight of 13750 kg. The extended kg with a total weight 11500

http://www.ju88.equitatura.de/Ju88A-4/Performance/Leistung1.jpg

From http://www.ju88.equitatura.de/performance.htm

And these specs are also based on the A-4

5. Cruise

Enriching lever is in position "Normal".

a) Cruising speeds when mixture control is in position "Lean" ("Arm") and enriching lever in position "Normal":

Altitude V-w Supercharger P2((ATA) n (RPM)
300 350 low gear 1.15 2250
2000 390 low gear 1.15 2250
4000 400 high gear 1.15 2250
6000 400 high gear 1.10 - 1.15 2250

b) Maximum speeds when mixture control is in position "Rich" ("Reich") and enriching lever in position "Normal":

Altitude V-w Supercharger P2((ATA) n (RPM)
300 375 low gear 1.25 2400
2000 410 low gear 1.25 2400
4000 415 high gear 1.25 2400
6000 425 high gear 1.15 - 1.25 2400

I have also voted on bugtracker for the known bugs, but the 2 that would be nice to fix soon since making the Ju-88 more useable would be the Bomb bay door Toggle working and not auto shutting or auto opening the bomb bay along with adding the Automatic VS Prop feature. Working fuel levers for fuel transfers would also be nice even if its a toggle with no animations.

Thank you.

robtek
08-09-2012, 07:10 PM
+1

In RL the Interceptors had to be in a good position to catch a fleeing bomber, it was usually a longer pursuit and the hope that no fighter cover appeared.

That's what made Radar so important.

Winger
08-09-2012, 07:11 PM
And why is it the Pilot's fault if the plane have this data?

Your postings are ignorant to those who fly on the red side.

Actually red Pilots try every bit for testing the Spits and getting at least a conclusion with which Spitfire u have a chance and didnt lack in performance so much.

I fly for both sides since beginning and for red it isnt funny at the moment.


Why u got shot down in a 109, didnt check 6, there was more then one Spitfire ;), u was turning and wasting energy. U got dived by a Spit.

You speak as if you were there. I never turn with spits. I wrote that i dove from AND AFTER a spit. And btw. when i dove from it i had same energylevel. I wouldnt complain if i get jumped since i would have deserved it if something like that happens.

Now please tell me WHO IS IGNORANT HERE. LOOOL

Winger

JTDawg
08-09-2012, 07:36 PM
LOL, and if you increase those what leaves us that with if you compare spits and 109s?
Sorry its just pathetic if a pilots needs a plane that does EVERYTHING better than the opposite one:P

Winger

Guess you just like easy kills !!! not looking for that 20 min DF That leaves your hand cramped at the end Wow We are not looking for uber plane or planes like yourself, We want aleast a competitive edge ie what the planes are suppose to do, nothing more nothing less. you need to troll on troll on down the roooad SEE THATS CATCHY!

CaptainDoggles
08-09-2012, 07:41 PM
The tell me what must be changed and please sum up under the line for example like this:

Increase levelspeed at all heights RESULTING IN Higher Topspeed at all heights than 109

I really wonder what we will see afterwards. I am sure there stands something like this:

Increase RS RESULTING IN performing better in RS than 109

Increase TU RESULTING IN performing better in TU than 109

Increase VW RESULTING IN performing better in VW than 109

Increase XY RESULTING IN performing better in XY than 109

Winger

Currently the 100 octane spits and hurris seem to have glass engines, that will fall apart if you try to run at combat power.

Trumper
08-09-2012, 08:25 PM
If you want reality i doubt 20 minute dogfights were anywhere near the norm.

jimbop
08-09-2012, 08:58 PM
I really dont get it. You guys got everything you wanted. Your planes turn better, dive better are almost as fast as the 109s with your 100 octane fuel. What else do you want? A Button "confirmed kill" maybe? Really start thinking about your skills instead of complaining and breaking the game with your whines.
The spits got better with every single patch. Even energylevels an allied pilot has to be plain stupid not to win the fight if the 109 doesnt run.
Its REALLY becoming annoying folks.

Winger

PS: Maybe the 110 had HUGE energyadvantage?
And btw. I at your place would rather ask to nerf the 110 instead of boosting allied fighters - especially when you already outrun german scouts with your UFO.

I bounced the 110 and got hits on him, he dived and ran. Mid channel it was clear I couldn't catch him so he started a long turn back to England and lined me up perfectly for a 109 on comms. Good job! I was playing with mixture, pitch, everything but couldn't get faster than 265-270 at sea level in the 2a.

Winger, I am not a 'red' pilot. 109s are certainly not perfect now either. Their energy bleed is atrocious when turning, they can't dive anything near as fast as a spit (but I think the spit needs a nerf here).

I suggest that you should fly a red fighter for a night. Honestly, the overheat problems are a joke and the top speed is laughable.

CaptainDoggles
08-09-2012, 09:03 PM
If you want reality i doubt 20 minute dogfights were anywhere near the norm.

They're still hella fun, though.

Osprey
08-10-2012, 07:05 AM
I am not saying that i get shot down easily. Sometimes i do. Surely i am not the best pilot there is.
I am just saying i am annoyed about RED side whining their planes better every patch.
And i ask again: What else do you need to be happy with RED planes performance? The logical consequence of what already happened planeperformancewise in the last patches only leaves one option: A button wich gives you a confirmed kill when you press it.
OK, now i repeaded myself enough:P

Winger

Has it occurred to you that the patches aren't fixing any of the problems? :rolleyes:

jf1981
08-10-2012, 10:31 AM
The tell me what must be changed and please sum up under the line for example like this:

Increase levelspeed at all heights RESULTING IN Higher Topspeed at all heights as expected by the true figures, that is at least 290 mph SL and 350 TAS at 17'000 (ex. from Spit Mk I with normal boost of 6 1/4)

I really wonder what we will see afterwards. I am sure there stands something like this:

Increase RS RESULTING IN RS value per the historical datas

Increase TU RESULTING IN a realistic and historical TU value in particular above 17'000 ft and up to 30'000 ft

Increase VW RESULTING IN an accurate (and sustainable !) VW value that does'nt harm the engine after just 5 minutes (sik)

Increase XY RESULTING IN an historical and realistic XY value, obviously

Winger
Welcome

PS for your information, 109E and Spit Mk I are a match unlike the current state. I feel a turtle in the Sky, did'nt you notice the 109 dancing over British aircrafts ?
If you have a good and generally easy experience in a 109 versus Hurri and Spit, I do not doubt your qualities, but expect there are some other reasons underlying ;)

Winger
08-10-2012, 10:59 AM
Increase levelspeed at all heights RESULTING IN Higher Topspeed at all heights as expected by the true figures, that is at least 290 mph SL and 350 TAS at 17'000 (ex. from Spit Mk I with normal boost of 6 1/4)



Increase RS RESULTING IN RS value per the historical datas

Increase TU RESULTING IN a realistic and historical TU value in particular above 17'000 ft and up to 30'000 ft

Increase VW RESULTING IN an accurate (and sustainable !) VW value that does'nt harm the engine after just 5 minutes (sik)

Increase XY RESULTING IN an historical and realistic XY value, obviously


Welcome

PS for your information, 109E and Spit Mk I are a match unlike the current state. I feel a turtle in the Sky, did'nt you notice the 109 dancing over British aircrafts ?

When all Brits always start at Hawkinge with loads of 109s above them with tons of energy no wonder. Just start in in the NE at Ramsgate....

I had a fight against a spit yesterday. Close to ramsgate at almost even energylevels. I had a sligh advantage. We were "dancing" like 10-15 minutes in like 2,5-3km height. I could hardly get into good firing position and i am not the best shot there is. This spit did NOT AT ALL look to me as if it had any engineissues.
I went vertical after each attack and he avoided hoizontally each time. The Spitpilot certaily knew his way around. We fought until he got help from another spit. I had to run then since my fuel went empty.
There felt nothing wrong for me in this fight. Just like a fight in this height has too look if two experienced pilots face each other and one of them has a slight energyadvantage.

If he had only a little more enginepower he would have just outclimbed me while turning and avoiding my attacks leaving NO OPTION for me but to run. And i got the impression that THAT is what red pilots want.... And sorry, if that happens it comes VERY close to a "confirmed kill" button:P

Winger

PS: i the on the other had had a fight against a spit on the deck. I was diving after him. He realized i was there and pulled so hard on his stick into a loop with a diameter of like 100m. LOL i mean - is there any maneuver that bleeds more energy at once?:P Surely i had easy game with him since i went straight up conserving my energy to prepare the next slash. I am sure he thought his spit was totally underpowered when in reality he was just a *PEEEP* poor pilot.

jf1981
08-10-2012, 11:06 AM
And sorry, if that happens it comes VERY close to a "confirmed kill" button:PWinger

Dunno what this is actually.

One way with spit is or used to be in reducing the rpm and opening up the boost cutout, as the FM does'nt handle this case as harmul.
Now in 109, if you make gentle turns and use some particular tactics, it's possible to gain in energy and end up dive-zooming quite soon.
Nevertheless, all aircrafts should have their climb rate and level speed, dive speed, tuned correctly.
If, of course, you try following the Spit in his turns, you just would waste your energy and would get cought.

Winger
08-10-2012, 11:30 AM
Dunno what this is actually.

One way with spit is or used to be in reducing the rpm and opening up the boost cutout, as the FM does'nt handle this case as harmul.
Now in 109, if you make gentle turns and use some particular tactics, it's possible to gain in energy and end up dive-zooming quite soon.
Nevertheless, all aircrafts should have their climb rate and level speed, dive speed, tuned correctly.
If, of course, you try following the Spit in his turns, you just would waste your energy and would get cought.

confirmed kill button is a sarcastic phrase by me. Sorry, i am German so its not easy to tell you what i mean with it. Something like this maybe?
Allies that want a better spit are for me like dogs that want bones with feet that carry them to the dog to be eaten.

Winger

ATAG_Snapper
08-10-2012, 11:43 AM
Actually, the currently modelled Spitfires and Hurricanes are the bones being eaten. We want these bones to be able to jump almost as quickly, jump almost as high, and run almost as fast, as the dog itself. That said, we must accept that the bones will never be able to bite quite as hard or as long as the dog.

Winger
08-10-2012, 11:52 AM
Actually, the currently modelled Spitfires and Hurricanes are the bones being eaten. We want these bones to be able to jump almost as quickly, jump almost as high, and run almost as fast, as the dog itself. That said, we must accept that the bones will never be able to bite quite as hard or as long as the dog.

well, i guess we will see what the next patch brings. I would not wonder if the 109s are the bones not too far in the future.

Winger

Stirwenn
08-10-2012, 11:53 AM
SpitIIa's FM as it is clearly show that an idiot can not fly this plane : constant eye looking over oil temp, water temp, rpm, boost and the blue over you in a badly six position.... i do not want a bone Winger, i just want to count 5 mns on full power as it should.
Personnal thinking : 109 is a bicycle for lazy guys ! :)

Baron
08-10-2012, 12:05 PM
SpitIIa's FM as it is clearly show that an idiot can not fly this plane : constant eye looking over oil temp, water temp, rpm, boost and the blue over you in a badly six position.... i do not want a bone Winger, i just want to count 5 mns on full power as it should.
Personnal thinking : 109 is a bicycle for lazy guys ! :)


Dont blame the blue because german engineers focused on how to enable their fighter pilots to concentrate on shooting down enemy's, not nursing your plane so it doesn't brake when you need it the least. :)

You all wanted realism and you got it. And btw, 109 cant run flat out indefinitely either. If you do it wrong it will brake just as fast as the Spit. Last time i broke the engine well within the 5 min because i didn't pay attention. Dont know about the rest of you but personally i run with oil/water rads fully open 99% of the time and learn how to deal with that rather than the engine braking down, witch is even worse than losing top speed.
You could all ask the servers to turn off CEM entirely but then you wouldnt be cool anymore. :) (imo though, this CEM everyone is raving about is all but the same as IL2, it`s just made more complicated to use by forcing one to click this god da* cockpit dials and nobs when one needs to focus in more important things. (As far as i know we still cant assign vital functions to keys, can we? Isnt working for me at least ). The only differance imo is that you could do things for longer in IL2, run wep, on overheat etc. Remeber the "never ever overheating" spit in IL2 that was NEVER fixed?

Did a test on that thing way back and ran full out till the fuel tank was bone dry and all i got was a slight reduction in top speed. Funny times. :)

jimbop
08-10-2012, 12:12 PM
Dont blame the blue because german engineers focused on how to enable their fighter pilots to concentrate on shooting down enemy's, not nursing your plane so it doesn't brake when you need it the least. :)

You all wanted realism and you got it. And btw, 109 cant run flat out indefinitely either. If you do it wrong it will brake just as fast as the Spit. Last time i broke the engine well within the 5 min because i didn't pay attention.

You all could ask the servers to turn off CEM entirely but then you wouldnt be cool anymore. :)

How did you break a 109? Open rads, full throttle, keep the revs under the red line if e3 (don't even have to worry about that with e4). You will go until your fuel runs out.

Sturm_Williger
08-10-2012, 12:28 PM
SpitIIa's FM as it is clearly show that an idiot can not fly this plane : constant eye looking over oil temp, water temp, rpm, boost and the blue over you in a badly six position.... i do not want a bone Winger, i just want to count 5 mns on full power as it should.
Personnal thinking : 109 is a bicycle for lazy guys ! :)

Sooo, you want realism, but you also want a Spitfire with the same (lower) cockpit workload as the 109 ?

Baron
08-10-2012, 12:31 PM
How did you break a 109? Open rads, full throttle, keep the revs under the red line if e3 (don't even have to worry about that with e4). You will go until your fuel runs out.

Thats what im saying, pay attention to your revs and temp, witch i didnt. ;) fiddling back and fourth with rads to always have high speed will, very easily, make your engine go "bom" once you push it in a df. I dont try to get maximum speed all the time, i try to keep the engine as cool as humanly possible until i need the power/speed (imo, i dont need it trying to chase down a spit diving to safety, there are plenty where he came from so to speak) Sometimes i try to keep it as cool as possible even when i do need top speed/power. Like i said, nothing is worse than having a broken engine. In this game the engine will brake if everyone treat it like they did in Il2, just saying.

jimbop
08-10-2012, 12:31 PM
Sooo, you want realism, but you also want a Spitfire with the same (lower) cockpit workload as the 109 ?

Of course not. But you cannot fly it as instructed in the manual now! The revs have to stay absurdly low and the topspeed is far too slow whether in absolute terms or relative to other planes in the sim.

ATAG_Snapper
08-10-2012, 12:32 PM
well, i guess we will see what the next patch brings. I would not wonder if the 109s are the bones not too far in the future.

Winger

I well understand you thinking that -- I've been one of the loudest whiners. But that is the farthest thing from what most of us Red-whiners want. (note that I said "most" :) )

As was mentioned earlier, the real 109 E-model and the Spitfire Mark I models were a close match; much closer than depicted currently in Cliffs of Dover. (There weren't many Spit IIa's in the BoB, and they only reached the squadrons towards the end. Plus they weren't a huge improvement in performance over the Ia).

Remember the IIa "über-Sissyfire" of the retail version (1.5950)? In actual numbers its performance wasn't far off what the actual Spitfire Ia (yes -- Ia) performance was -- at least at low/intermediate altitudes. The CoD 109's were (and still are) too slow in comparison. There are some strong concerns about the IIa über-Sissyfire's energy retention in hard maneuvring. I did some quick Immelmann turns and found that I lost almost exactly 100 mph doing each one -- this admittedly proves very little other than addressing a statement made that the Über-Sissyfire lost NO speed doing this maneuvre. That said, further testing needed to be done to verify that this aircraft's flight model was accurate (or needed adjustment as many believed).

In the few times I got to fly the IIa on the ATAG server (they were limited in number available and got snapped up quickly) I have to admit it was exhilarating to find myself not just matching a zoom climb of a formerly untouchable 109....but actually CLOSING on it to within convergence range!!! Zowie!!! That said, it was not rewarding in all honesty. It was an unfair advantage against the too-slow-modelled 109's. To make matters worse, there were many 109 experten who could still outfly and outshoot me to knock me out of the air in my superior aircraft -- which was embarassing. :(

It's got to be frustrating hearing us Red pilots whining after each patch. It's even more frustrating for us to anxiously await each patch then find the Spitfires have been borked further each time. I don't know where you got your information that each patch has made the Spitfires better and better, but you're dead wrong on that. As I said, they've been getting worse and worse with each patch. Obviously the devs have not been testing these aircraft, otherwise how could they account that in the earlier beta 100-octane Hurricanes couldn't even start online? Clearly they never even measured these patched Spits and Hurries for even basic performance since they glaringly are so very, very wrong! And clearly you haven't, either, to make the statements you have in this thread.

We want the Spitfires fixed. We want the Hurricanes fixed. We want the 109's fixed. And we want the 110's fixed. All of them, or it's no good.

Matt255
08-10-2012, 04:36 PM
After noticing that 95% of the posts in this thread are about FMs only, i was so excited about this patch and what it would offer.

Got a big performance boost and didn't experienced a single crash yet. Also didn't notice any annoying bugs (yet).

It's now finally at enjoyable state. Very happy with it for now. Thanks alot for your work. I'm actually gaining a bit of interest in BoM now.

jayrc
08-10-2012, 09:17 PM
Thanks Dev team, very happy with this patch, I'm able to turn a couple settings up, no longer running anything on low, everything high or medium, clouds look great, I appreciate your hard work and can't wait to fly the F models:cool:

camber
08-10-2012, 09:28 PM
When all Brits always start at Hawkinge with loads of 109s above them with tons of energy no wonder. Just start in in the NE at Ramsgate....

I had a fight against a spit yesterday. Close to ramsgate at almost even energylevels. I had a sligh advantage. We were "dancing" like 10-15 minutes in like 2,5-3km height. I could hardly get into good firing position and i am not the best shot there is. This spit did NOT AT ALL look to me as if it had any engineissues.
I went vertical after each attack and he avoided hoizontally each time. The Spitpilot certaily knew his way around. We fought until he got help from another spit. I had to run then since my fuel went empty.
There felt nothing wrong for me in this fight. Just like a fight in this height has too look if two experienced pilots face each other and one of them has a slight energyadvantage.


Hmm, you are describing the fight reds are always complaining about! Let me try to explain it from a red perspective, as I've had plenty of them ;)

I was fighting a 109 who started with slight advantage. Every time I turned into him he pulled up into a long zoom climb into the stall. If I pulled my nose anywhere near him, I stalled within a couple of seconds. I couldn't increase rpms above 2700rpm or use overboost because my engine would just blow a minute later. All I could do is pull a tight break and try to keep track of him, so I could break again at the right time. Every zoom got him more advantage and I never had even a chance of taking a shot.

Lucky he kept missing each time with the cannon and I just copped a few MG rounds. I just hoped I could keep this going until another Spit arrived. One appeared co-alt with him, so he turned away and disengaged and we didn't see him again as it we can't catch him at any alt.

I certainly don't begrudge you these useful tactics. I guess this match -up would be fine if it was historically correct for performance, but that doesn't seem to be the case. Of course demanding historically correct planes to have historically incorrect fights (1v1) is a bit funny anyway.

I just hope you weren't one of the 109 drivers lecturing me when I used the same tactics in the old Spit IIa :) Once I got a right earbashing in chat from Mk Mr X for dishonorably flying the IIa and ruining his technique, it was hilarious.

camber

_YoYo_
08-10-2012, 09:39 PM
Tested the new patch. Just 20 minutes but good way.

B6, the first alpha/beta/gamma/sigma good patch. I can enjoy CoD again.
Just still no Cirrus clouds lik in 1.05.950:

http://yoyosims.pl/sites/default/files/Obrazki/CoD/CoD_15950_25.jpg

Keep this level and thx. Waiting for the new improvmenets,

Freycinet
08-11-2012, 01:16 AM
imo though, this CEM everyone is raving about is all but the same as IL2, it`s just made more complicated to use by forcing one to click this god da* cockpit dials and nobs when one needs to focus in more important things.

...ie.e the whole reason for having CEM, namely to emulate the actual conditions for fighter pilots in WWII.

_YoYo_
08-11-2012, 09:56 AM
Does communications with wingmen work or not (combat attack for enemy plane: fighters, bombers, ect.) with this beta ?

Continu0
08-11-2012, 10:03 AM
Not for me. But it did last patch, right?

Winger
08-11-2012, 10:11 AM
Hmm, you are describing the fight reds are always complaining about! Let me try to explain it from a red perspective, as I've had plenty of them ;)

I was fighting a 109 who started with slight advantage. Every time I turned into him he pulled up into a long zoom climb into the stall. If I pulled my nose anywhere near him, I stalled within a couple of seconds. I couldn't increase rpms above 2700rpm or use overboost because my engine would just blow a minute later. All I could do is pull a tight break and try to keep track of him, so I could break again at the right time. Every zoom got him more advantage and I never had even a chance of taking a shot.

Lucky he kept missing each time with the cannon and I just copped a few MG rounds. I just hoped I could keep this going until another Spit arrived. One appeared co-alt with him, so he turned away and disengaged and we didn't see him again as it we can't catch him at any alt.

I certainly don't begrudge you these useful tactics. I guess this match -up would be fine if it was historically correct for performance, but that doesn't seem to be the case. Of course demanding historically correct planes to have historically incorrect fights (1v1) is a bit funny anyway.

I just hope you weren't one of the 109 drivers lecturing me when I used the same tactics in the old Spit IIa :) Once I got a right earbashing in chat from Mk Mr X for dishonorably flying the IIa and ruining his technique, it was hilarious.

camber

See? Thats what i am saying. WHY THE HELL should this fight not have been correct? I mean he started with higher energylevel. So if he does his job right its nothing but fine that you cant reach him. The other way around with a spit starting at higher energylevel the 109 would have been smoked in seconds if he didnt run. You reds already have your advantage: maneuverability. Broken down we have a turn and burner and a BnZ-Type plane here. And thats OK. I mean if you prefer BnZ then just get into a 109... Btw. the Spit this is FAAAAR better turning than the 109. And what you abviously want is a spit that performa better than the 109 so you can negate his energyadvantage just by a better engine. And thats plain wrong.

Winger

Stirwenn
08-11-2012, 11:34 AM
Best way to understand what we mean Winger is to have a try in SpitIIa and discover yourself all advantages you describe. I'd be please to be your wingman. :)

jf1981
08-11-2012, 12:57 PM
Btw. the Spit this is FAAAAR better turning than the 109. And what you abviously want is a spit that performa better than the 109 so you can negate his energyadvantage just by a better engine. And thats plain wrong.

Winger


We all want accurate flight model. Both types were a match except spit had lower radius turn, its wing load is lower so that's normal.
There's no point arguing the sim shall have balanced forces, they have to be accurate to history and we have to do the rest.

So 109 would substantially loose the advantage on climb and dive speed but they can do negative G and dive steeply which Spit cannot follow without a half roll first.

That's how it has to be until better german side aircrafts are available. The 109F was not matched because it had very much improved aerydynamic.

Any other discuss has no point, IL-2 has always been a sim and hence need to be realistic. Only FM are wrong currently, and I'm not sure either about the 109 characteristics.

Baron
08-11-2012, 03:15 PM
...ie.e the whole reason for having CEM, namely to emulate the actual conditions for fighter pilots in WWII.


CEM is one thing, what one have to do to use it is another. Having to use a mouse cursor with your right while flying with your left is in no way, shape or form realistic.

Im saying this cuz i have still no idea if we are suppose to be able to assign keys to all the vital functions, like rad control, pp etc. It doesnt work for me and if anyone knows if it does indeed work im arguing for no apparent reason. :)

robtek
08-11-2012, 03:21 PM
I have no problems to use keys for rads and proppitch.

Osprey
08-11-2012, 04:58 PM
Winger seems to think that unless he wins every single fight on co-e then the flight model must be porked. His loss.

CaptainDoggles
08-11-2012, 05:15 PM
Hmm, you are describing the fight reds are always complaining about! Let me try to explain it from a red perspective, as I've had plenty of them ;)

I was fighting a 109 who started with slight advantage. Every time I turned into him he pulled up into a long zoom climb into the stall. If I pulled my nose anywhere near him, I stalled within a couple of seconds. I couldn't increase rpms above 2700rpm or use overboost because my engine would just blow a minute later. All I could do is pull a tight break and try to keep track of him, so I could break again at the right time. Every zoom got him more advantage and I never had even a chance of taking a shot.

Lucky he kept missing each time with the cannon and I just copped a few MG rounds. I just hoped I could keep this going until another Spit arrived. One appeared co-alt with him, so he turned away and disengaged and we didn't see him again as it we can't catch him at any alt.

I certainly don't begrudge you these useful tactics. I guess this match -up would be fine if it was historically correct for performance, but that doesn't seem to be the case. Of course demanding historically correct planes to have historically incorrect fights (1v1) is a bit funny anyway.

I just hope you weren't one of the 109 drivers lecturing me when I used the same tactics in the old Spit IIa :) Once I got a right earbashing in chat from Mk Mr X for dishonorably flying the IIa and ruining his technique, it was hilarious.

camber

Hmmm, your example is a fight where you started at a disadvantage and didn't get shot down but couldn't kill the other guy.

That's a really bad example if you're trying to illustrate how bad it is for RAF pilots.