View Full Version : any working fixes for nividia users?
David198502
07-25-2012, 05:27 PM
hey guys...a squadmate just came back after a long journey, and now after installing the beta patch, he has terrible stutters...he says that these are continual and pretty regular every second...
i already told him to fix the netframework and run the dxsetup in the steam folder...but with no joy.
as i have a ati card, i have no glue whether there are fixes for this, and if which...
help would be appreciated.
JG52Uther
07-25-2012, 05:54 PM
Do you know what drivers is he using? Some are better than others apparently.
David198502
07-25-2012, 06:41 PM
yeah he updated today to the latest official version,...dont know which it is though
Had a similar issue in testing the new patch. Turning trees off made the sim liquid smooth even with all else maxed out.
Of course I'm sure you already tried that. Best of luck.
LcSummers
07-26-2012, 04:59 AM
Do you know what drivers is he using? Some are better than others apparently.
WHQL Driver 301.48
SORRY I MEANT 301.42!!!!!!!!!
Wolf_Rider
07-26-2012, 06:42 AM
WHQL Driver 301.48
301.42 is the latest WHQL driver, if memory serves (and apparently has some problems... according to reports)
304.48 and is the last Beta release, with 304.79 being the latest
hc_wolf
07-26-2012, 10:51 AM
I just posted my settings here if you want to compare.
http://theairtacticalassaultgroup.com/forum/showthread.php?1907-Unscheduled-Update&p=16128#post16128
Stublerone
07-26-2012, 10:58 AM
Would be interesting, if you name his vcard and vram size. There will be much better help from the guys here, if you would state it.
hc_wolf
07-26-2012, 11:08 AM
Would be interesting, if you name his vcard and vram size. There will be much better help from the guys here, if you would state it.
Well my card details are clearly there in my signature
How do i update my framenetwork pls help cheers ive seen it somewhere on this forum but now i cant find it lol
Stublerone
07-26-2012, 11:13 AM
Well my card details are clearly there in my signature
Are you the guy, the initial poster is talking about? Couldn't see the relation.
ytareh
07-26-2012, 11:25 PM
Beta patch causes this .Roll back driver.I spent half a day finding this out!
hc_wolf
07-27-2012, 02:11 AM
Are you the guy, the initial poster is talking about? Couldn't see the relation.
No I am not the guy. just added my 2 cents :)
Below is a thread where I posted my settings in Nvidia and il2 cod conf.ini
hope this helps!
http://theairtacticalassaultgroup.com/forum/showthread.php?1907-Unscheduled-Update&p=16149#post16149
David198502
07-27-2012, 06:42 AM
thx for the answers gents!
hope some of these tips will help...
i think he has a 590 card if i remember correctly....its a good card that i know for sure.
David198502
07-27-2012, 06:43 AM
Beta patch causes this .Roll back driver.I spent half a day finding this out!
roll back to which version?
gabuzomeu
07-27-2012, 12:05 PM
Hi,
You should also try using a fps limiter: Bandicam works marvel to suppress stutters and hiccups of the last patch for me .
Look at this forum thread (http://forum.1cpublishing.eu/showthread.php?t=31871&highlight=bandicam) for details.
Gabu
Stublerone
07-27-2012, 12:26 PM
I do not know, how dual core cards exactly work. Does it improve with an optimized sli config? I am not the right guy, but with his power he should have way less problems, than your ati card. But I think, that this dual core tech is causing these stutters. Try modified profiles for the card. Perhaps the next patch will be again officially certified from nvidia in sli matters, but do not count on it, as nvidia needs to certify a beta patch. Hopefully this happens.
Did he already tried to play with 1 core (don' know, if possible, but could improve stutters). That is for aure not a good alternative, but I know about many guys throwing their 290s and 590s out of the window, as they were fed up of the stutters, especially inganes from smaller companies, as they are additionally programmed bad and have no improvements/support.
Any 590 guy here to help him?
ytareh
07-27-2012, 12:31 PM
roll back to which version?
The one you were using beforehand if it works!(Im on 301.42)
FS~Phat
07-27-2012, 12:43 PM
Problem he is possibly having if he is running the last retail patch, is probably not enough video ram for the settings he's trying to run. He should change textures from original to very high and turn trees and buildings down to medium because the card is fast enough it just doesnt have enough vram. Also turn AA off or down to 2x as it doesnt really do anything yet anyway.
I used to have GTX580's 1.5GB cards in SLI and the stutters were traced to overrunning the onboard vram. I now have 3GB GTX580s and no stutters. The retail patch even runs smoothly for me now and the latest beta runs even better.
The game used to use nearly 2GB Vram in the retail patch with all settings at maximum at 1920x1080 res. This is reduced in the latest beta to about 1.6GB on average but you can see it still exceeds available Vram for the standard 1.5GB GTX580/590 cards. (GTX590 has 3GB total with 1.5GB per core)
ATAG_Septic
07-27-2012, 12:57 PM
I run it fine (for me) on a 590 (or sometimes two). I'm using the latest beta drivers 304.79.
I believe limiting frames is the best answer for SLI. I don't actually believe there's any obvious improvement using SLI currently but it does work each processor less (~33% with four, ~70% with two) and the video ram is used up to 1.3gb per core out of 15gb. I have everything on maximum settings (not trees with current beta) both in game and in the driver profile and experience no troublesome stuttering.
I force alternate frame render 1
Limit fps to 30, which for me is fine when it's smooth.
I can't remember whether I put my specs in the sig here but if your friend wants my settings, he's welcome.
Septic
FS~Phat
07-27-2012, 03:23 PM
Here's some testing I just did to prove that people need to be more conservative with the game settings.. (god im good to you lot sometimes.. this took me best part of 3 hrs)
All testing done at 1920x1080 Rez
Firstly lets have a look at what happens if you have anything that hasnt cleared out of memory properly when you start the game.
Desktop Memory 760MB (normally sits at about 240-300MB for me)
This is with the last official Retail patch and at Maximum settings 2xAA.
Notice before we even start that we are WELL above 1.5GB Vram and it gets worse.. even 2GB Vram cards couldnt run well as it peaks at 2.26GB Vram.
http://public.blu.livefilestore.com/y1pJ9sOeqC7cb0fMqmNeZeR-_u_bu9cH0WhTvpsWna-ajXViRO8lLihzbYmOfxO6r5ZNexKMW-HkEyAr1LUWln2dQ/start-max-Retail.jpg
Next up... Latest Retail Patch Max Settings without the desktop memory hog.
Desktop Memory 300MB
Starts at 1.4GB and climbs to 1.87GB Vram...
Still too much for 1GB and 1.5GB cards.
http://public.blu.livefilestore.com/y1pecX8iSHFOHzepSDflpAlq527hyhzqjdHn9diWLH8j0ELKUC QqUhj7pMd-YXmGOotiG28N1noLXeoZW04IyG_aQ/Max-Retail.jpg
Ok lets switch over to the current Beta.
Again Max Settings 2xAA.
Desktop again down at 240MB Vram
Starts at 1.3GB and climbs to 1.6GB Vram.
Again too much for 1GB and 1.5GB cards. Notice how the texture management is actually working though. (its not just a constant increase and flatline like above) This is one area the Devs look to have been working. And this used to be a lot worse with the original game when it 1st released right up to until they rewrote the core graphics code for the current retail patch.
http://public.blu.livefilestore.com/y1pTal97jNofUk1GksMRHAn4vu-pTlUh_RVo9qd6jvq40biYELYkrFSxaU6_ZOJ7CcRdm1--hHrmnmHEzcB6vKywg/Start-Max-latest.jpg
Ok so now on to High settings...
Latest Beta High Preset 2xAA
Desktop at 330MB
Start at 1.38GB and peaks at 1.6GB but stays mostly just under or just over 1.5GB.
Hurray we have found the sweet spot settings for 1.5GB cards.
http://public.blu.livefilestore.com/y1pTal97jNofUm7Xwjh8D3vgtYIrhiqbgDDeXs1sbdt_Nb3NZ5 DPmKnd6dGItxPZ7Qc2rWrA9yfLkpBzAUOZLIl7A/High-Latest.jpg
Last test... Medium Preset 2xAA
Desktop 260MB
Starts at 880MB looking good.. Peaks at about 1.1GB but mostly stays around 1GB Vram... Again another mystery solved... 1GB video cards should stick to Medium preset for best results.
http://public.blu.livefilestore.com/y1pecX8iSHFOHzxrlgaVrxeCy60ChDcExw_8Shu3Bj0S-jJ_FAPG8hkY91RpCzjLK6z7fHTPgILTV6hxvbj_I93qQ/Medium-Latest.jpg
What have we learnt here today???
MOST people are just trying to run the game with too many features up too high and they are running out of video card memory which means the game has to swap textures from system ram and back and forth to video ram. THIS is what causes major hickups and most of the stuttering. It gets even worse if it has to go to HDD for it.
So...
1GB video cards use Medium Preset...
and slowly turn up a few settings until you notice stuttering.
1.5GB cards use High Preset...
and slowly turn up a few settings until you notice stuttering.
2GB+ Video cards use Very high (max)..
you may still notice occasional stuttering because you will sometimes still run out of Vram unless you have 2.5GB or more.
Pudfark
07-27-2012, 04:10 PM
Thanx Mucho Phat:grin:
That was indeed, a labor of love.
It makes a lot of sense to me.
I still have much trouble with my 2.5 gig of vram.
Stutters and slow downs.
Given my system specs? CPU?
What would you suggest for settings?
von Pilsner
07-27-2012, 04:29 PM
Thanks for the research Phat!
Hopefully some people will realize that original textures are huge and maybe they should drop them down a notch (but probably not.... ;))
Original size textures are just that, the original, unscaled, unoptimized, raw textures, they use up tons of VRAM.
pstyle
07-27-2012, 04:39 PM
FS Phat,
You post should be a stand-alone locked thread.
It's immensely informative.
vranac
07-27-2012, 08:45 PM
Here's some testing I just did to prove that people need to be more conservative with the game settings.. (god im good to you lot sometimes.. this took me best part of 3 hrs)
All testing done at 1920x1080 Rez
Firstly lets have a look at what happens if you have anything that hasnt cleared out of memory properly when you start the game.
So...
1GB video cards use Medium Preset...
and slowly turn up a few settings until you notice stuttering.
1.5GB cards use High Preset...
and slowly turn up a few settings until you notice stuttering.
2GB+ Video cards use Very high (max)..
you may still notice occasional stuttering because you will sometimes still run out of Vram unless you have 2.5GB or more.
Good test, but I would not completely agree with your conclusions.
I red some answers from BF3 developer about VRAM usage (I don't play that)
and he was saying that 1.5 GB of VRAM is enough everything maxed out, high AA and AF at 1980 resolution.He mentioned if there is more availeble VRAM driver will load some more stuff that is not realy needed.
Sorry I don't have link, conversation was from twitter on some web page.
I'm not shure if it is the same with CloD, but I'm using 1 GB card almoust everything maxed out (trees low, building details medium) at 1680 res.
No stutters, with lot of planes arround shootin at me ), high or low,lot of flak arrround.On 1980 resolution only 5-10 FPS less.
FS~Phat
07-28-2012, 07:25 AM
Good test, but I would not completely agree with your conclusions.
I red some answers from BF3 developer about VRAM usage (I don't play that)
and he was saying that 1.5 GB of VRAM is enough everything maxed out, high AA and AF at 1980 resolution.He mentioned if there is more availeble VRAM driver will load some more stuff that is not realy needed.
Sorry I don't have link, conversation was from twitter on some web page.
I'm not shure if it is the same with CloD, but I'm using 1 GB card almoust everything maxed out (trees low, building details medium) at 1680 res.
No stutters, with lot of planes arround shootin at me ), high or low,lot of flak arrround.On 1980 resolution only 5-10 FPS less.
Wish people would stop comparing BF3 to COD.. They are completely different.
The maps for BF3 are like what... 5Km's Sq maximum. The maps for COD are 100 x bigger, there's more variety of models and equipment, there's more physics computations and all the intricate internal structures of the models also take up texture memory. When you add Antialiasing on top you quickly run out of Vram in COD. BF3 runs in well under 1GB Vram quite nicely for this reason there's just not that much to model so the textures can still be high quality and fit easily.
Stublerone
07-30-2012, 09:13 AM
Thanks Phat, that was necessary as noone believe the guys, who already told them all these problems.
Bf3 is not only, because the maps are smaller, but also the viewing distance, which is just about 1km or 2 and not 20 km. The textures in bf3 are quite demanding or better say the amount of polygons is high. But this is more gpu dependant
Second fact for bf and all the othe fps graphic monsters:
1.) many things are just eye candy. The graphic behind the game and the technique is less demanding. I prefer all games with less effects, because it is better playable. Your eyes in reality could focus quickly and sitting in front of bf3 seems cool, but a computer game should focus on the circumstances of seeing things on screen. E.g. the general viewing in counterstrike without all the effects suites way better to reality and makes the game a competitive "skill" game. Bf3 is just eye candy for casual gamer and will not survive this long! My opinion..
2.) The developer first built up most games for multi platform. And as ps3 and xbox360 has very low ram overall, it needs to be done like that. On PC you only have problems with these games, as they are not 100% suitable for pc and not programmed well. Normally, the hardware of a pc will simply be bored to death by these games. That is the influence of the casual gaming comunity. As more and more casual gamers are becoming real gamers, they will soon ask for more challenging games with longer life span. Think of some games losing their support after 1 year... No online servers and no possibilty to play it online anymore, because dedicated servers seem to be out of scope nowadays.
Hopefully everyone understands, that bf3 is graphically demanding because of bad programming, although the frostbyte engine is an engine, which scales quite good. That is, why the game for pc is looking very good. But all in all it is simply not totally optimized for pc. The engine in this case is some kind of "conversion" tool to have a multiplatform engine, easy to run on every hardware.
Thanks again phat to show some guys some pictures to get heard. ;)
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