PDA

View Full Version : Q&A, July 25, 2012


BlackSix
07-25-2012, 07:59 AM
Hello everyone!

Today a small unscheduled update, Ilya answered some of your questions that were asked in this thread:
http://forum.1cpublishing.eu/showthread.php?t=33368

Let's go:

The Launcher exe crash for me is right after I exit the single player game with the Esc key. Can you tell me if this is the bug you are looking for?

We know when the game crashes, we don’t know why. There are hundreds of thousands of lines of game code, and something somewhere does something and we can’t catch it doing it. I.e. all the information we get in the crash dumps is from right after the fatal error, and we still cannot pinpoint the actual thing that brings about the crash.Are you fix the He111 AI problem too?

YesAre the guys going to make some changes in the Sounds? (engines, weps , etc)?

We’re making some small changes here and there, but we’re pretty happy with the engine sounds as they are right now. I like the eastern front ground textures but you will fix the horizont water problem in the next sequel?

We’re looking at some major improvements to the terrain and water in the sequel, but I’d rather talk about them after they’re implemented, tested, and working. Were you able to fix the vibrating shadows?

That is another thing on our list of planned improvements, but that is not a quick and easy change. Can you discuss more on the "fixed problem with the trees" for the next patch? Are they not such a fps drain now?

We mean that the trees no longer disappear in patches, or appear right around the player.
Shall the problem of the double markings in the trak record be corrected? And the idle throttle problem of the Spitfire MKI?

No changes to tracks in the imminent beta. List of changes to FM and aircraft will be posted in the beta’s readme very shortly.
Could you confirm if problems with FMs are still being examined and worked on?

Yes, of course. Never said we stopped working on the FM!
What about the significant fps drop on some systems? Has that been fixed or even acknowledged?

We can’t acknowledge the astonishment of the unacknowledged accomplishment.
Or, rather, we cannot be sure, but we believe we found what it was caused by. Only the next beta will show whether our fix was effective for everyone. Is in the upcomming Patch SLI and Quad SLI still working as "Performance Break"?
For Explanation: I am Using 3 Systems. The Big one is i7 - 6 Core @ 6x4GHZ, 12 GB Tripple Channel DDR3 RAM, and 2x GF 590 GTX with together 6 GB Video DDR 5 RAM.
The second Main System is i7 - 4x3,5 GB, 16 GB DDR3 RAM Quad Channel with a GF 580 AMP Version GTX with 3GB DDR 5 RAM.
The effect is, the System Nr. 1 is with 90 AC in Combat at 25-35 FPS on High End Settings.
The much smaller System, Nr. 2 is with exact same Settings and same Mission at 50-120 FPS!
Oleg wrote me at beginning of CloD, before he was gone, that this belongs to the not implemented SLI and Quad SLI support.
Is this crazy feature still in? Or did you solve the Problem?

We haven’t made changes to our SLI and Quad SLI support in the upcoming patch.

More specifically about the SLI question.
SLI support is two-ways, it needs to be in our game and in NVidia drivers. We have it in our game, but the patch needs to be certified by NVidia and a change needs to be added on their end.
We probably will try to get the upcoming betapatch certified by NVidia and get SLI support for the game with the next driver release. Is the team aware of the issues with bombsights?
http://forum.1cpublishing.eu/showpost.php?p=447609&postcount=121
Here is the link to that thread with all the bomber bugs and suggestions:
http://forum.1cpublishing.eu/showthread.php?t=32592

Aware, not fixed yet, as the person responsible has been working on other FM and cockpit system issues down the line.
Any news on windows 8 launcher fixes?

Windows 8 is not supported at this timeWill you solve the problem of mirror on the Spitfire and Hurricane in the patch has come.

Sorry, not yet!
Could you please advise what fixes have been applied to the currently incorrect flight modelling of the Spitfires (all marks), Hurricanes (all marks), Bf 109's, and ME 110's?

List of changes to FM and aircraft will be posted in the beta’s readme very shortly.

Anders_And
07-25-2012, 08:09 AM
Awesome Blacksix!!!!! Very much appreciated!!!!!!
Its so important for the community to hear from the actual developer now and then!

Once again, thx!!

SlipBall
07-25-2012, 08:10 AM
Thank you

bongodriver
07-25-2012, 08:12 AM
Thanks B6, How is the move going? is everything back to working 'full speed'?

BlackSix
07-25-2012, 08:14 AM
Thanks B6, How is the move going? is everything back to working 'full speed'?

Yes, everything is back to working 'full speed'))
Thank you all, I return to my work.

Screamadelica
07-25-2012, 08:14 AM
Thanks Blacksix. Looking forward to the patch! :)

SlipBall
07-25-2012, 08:19 AM
Yes, everything is back to working 'full speed'))
Thank you all, I return to my work.


B6, do you think the patch release is this week as planned?:)

melasuda
07-25-2012, 08:20 AM
Thx b6;)

Taff in Exile
07-25-2012, 08:22 AM
Thanks Black6

Redroach
07-25-2012, 09:03 AM
Is the team aware of the issues with bombsights?
http://forum.1cpublishing.eu/showpos...&postcount=121
Here is the link to that thread with all the bomber bugs and suggestions:
http://forum.1cpublishing.eu/showthread.php?t=32592

Aware, not fixed yet, as the person responsible has been working on other FM and cockpit system issues down the line.

How disappointing...

And overall... how disappointing!

Subtle technical issues, which can mostly be evaded temporarily by changing settings seem to take absolute priority over Game-breaking Gameplay issues.
That seems to be the overall strategy at 1C and it... disappoints me. Big time. :(

Tigertooo
07-25-2012, 09:04 AM
B6, can you express my thanks to Luthier. This is what i call a real update, in answering some question, by the Boss himself.
Dunno if it has to do with the e-mail i'v sent to him three days ago, as kindly suggested by Toni74, but even so, much appreciated

senseispcc
07-25-2012, 09:25 AM
.
Thanks, even if there is no better news than this.

pstyle
07-25-2012, 09:31 AM
Many, many thanks!

This is proper, comprehensive feedback for us!
This kind of communication makes me happy.

ATAG_Septic
07-25-2012, 09:33 AM
Thank you Blacksix,

Only a quick read but there seems some good news in there :)

Septic.

JG52Krupi
07-25-2012, 09:36 AM
Thanks for the update.

When the next patch has been officially released could we have a new roadmap and some details on the announcement of the sequel?

il_corleone
07-25-2012, 09:37 AM
Awesome B6 looks like all of the answer or most of them are now solved, I'm excited because it seems that all is going in the good way now, good luck in your work, we count on you,good luck and thank you to all the team

NSU
07-25-2012, 09:37 AM
Thx. for the infos :-)

Icebear
07-25-2012, 10:07 AM
Thank you Black Six !! :)

lothar29
07-25-2012, 10:14 AM
Thanks 1C Team.

6BL Bird-Dog
07-25-2012, 10:26 AM
Thanks for the response both to you and to Luthier.
I quote here from a previous post purely to give relevant information on the Xfire issues:

"From experiance I got various results with different card combo`s single and X-Fire.
1x AMD Saphire Toxic 5870 Oc, poor frame rates and micro studders,had to use medium settings .
2x AMD Saphire Toxic 5870 Oc,best ever performance when the early patch release enabled X-Fire,Max settings, good high frame rates and only the microstudders lower altitudes.Ruined when a small patch was bought out within hours because of graphics anomolys with Nvidia systems.
1xXFX HD 7970 Black Edition,Improvement on single 5870, but running at Very High in game settings made little difference compared to 2x AMD Saphire Toxic 5870 Oc,frame rates improved slightly.
2xXFX HD 7970 Black Edition,with both last Alpa and Beta patches more or less the same as a single XFX HD 7970 Black Edition performance slightly improved at highest settings.
I tested the same cards and setups on the rig in my sig and did compare performance with RoF and iL2 1946 ,the latter of which does not have X-Fire support.
In Rise of Flight as I Improved my Gpu hardware I was able to increases my quality settings with also an increase in FPS .The 2x AMD Saphire Toxic 5870 Oc performance was slghtly slower than a single XFX HD 7970 Black Edition.
2xXFX HD 7970 Black Edition runs fluidly with all settings at max with the exception of AntAliasing which Inever run above 2x as it murders the fps in ROF.
iL2 1946 ran maxed out on all combinations ,seamlessly on 2xXFX HD 7970 Black Edition, with the Average 60 FPS limited to 60mhz(my native screen res),but max frames are almost always over 1000fps.
The Clod dev team hit the sweet spot once for me on X-fire but have never unfortunately got close since ,well at least for AMD GPU`s.
In Cliffs of Dover`s present state apart from increasing in game video quality settings performance wise X-Fire is not functioning in anyway near to the Early X-Fire patch release which on my system was awesome compared to any patches before or after,the textures looked much better then too if a little bit too bright."

From present performance results Xfire on AMD Gpu`s is well below what was once obtained .
Could you please ask Luthier if the present poor Xfire performance relative to drivers issues with AMD and if so can he work with AMD to optimise the drivers as he is with Nvidia.The boys from the 777 team may be able to provide a known contact access for AMD driver support as they have worked with the Catalyst Crew in order to get a profile optomised for Rise of Flight.
Thanks in Advance for any efforts made.

Continu0
07-25-2012, 10:31 AM
thank you for your attention!

FS~Phat
07-25-2012, 11:03 AM
Very nice work guys, great to hear from you! ;)

What a great surprise to get some direct answers from the man.. the legend himself! :D

Thanks for persevering with us too B6!

Many many thanks. Phat :grin:

laBonj
07-25-2012, 11:40 AM
Thanks B6.. This is great news! Keep up the good work!

MadTommy
07-25-2012, 11:49 AM
sigh

Would love to see something positive here but all i see is admissions of problems they have not fixed. Apart from one plane's AI being fixed and the trees, that were only broke in the last patch, being corrected. Issues that came about in the last patch are not even fixed. Just seems like the project is going backwards.

Will wait to see what the 'next week patch' brings... but it sounds like they have no resources to improve the CloD game. Shame so much potential, so little achieved. The squeal may as well not exist for me.

ATAG_Snapper
07-25-2012, 12:03 PM
This is an excellent follow up, Black Six. Thank you.

ATAG_Doc
07-25-2012, 12:24 PM
Thanks

kristorf
07-25-2012, 12:24 PM
And???????

Feathered_IV
07-25-2012, 12:35 PM
Sorry to hear there is no good news there yet. Glad you answered some questions though.

JG52Krupi
07-25-2012, 12:53 PM
And???????

Sorry to hear there is no good news there yet. Glad you answered some questions though.

What does it feel like to live with so much pessimism guys?

Did you forget to take your anti depressants today!

SlipBall
07-25-2012, 12:56 PM
What does it feel like to live with so much pessimism guys?

Did you forget to take your anti depressants today!


+1...the game already rocks now, more to come soon!!

lensman1945
07-25-2012, 01:14 PM
+1...the game already rocks now, more to come soon!!

+2:grin:

Feathered_IV
07-25-2012, 01:26 PM
What does it feel like to live with so much pessimism guys?

Did you forget to take your anti depressants today!

Not putting the boot in. There is just a lot of don't know, haven't started yet and wait until the sequel in there. Should I really have to endure another personal attack if I don't see a crushing victory here?

Sutts
07-25-2012, 01:26 PM
Thanks for the update B6. Great to see some responses to our questions.

Keep at it, it'll be worth it in the end.:grin:

kristorf
07-25-2012, 01:29 PM
What does it feel like to live with so much pessimism guys?

Did you forget to take your anti depressants today!

Does the 'update' tell us anything really, I don't think so, just more of the same 'we're looking at it' or 'we're not looking at that' rubbish.

Throw a scrap out and keep the masses happy, or so it seems

**Getting set for the usual personal attacks that are bound to happen as I have expressed an opinion that the usual few won't like**

Aer9o
07-25-2012, 01:40 PM
+1...the game already rocks now, more to come soon!!

yes...it rocks the boat...maybe! ...what are you on about???:!:

BigC208
07-25-2012, 01:42 PM
It may rock but it sure does not roll yet. Looks like this code is a nightmare to work with. Fix one thing, break the next two. It is what it is. I do wish they and Nvidia put more priority on the SLI implementation. This game can only be flogged into submission with high end hardware for the foreseeable future.
Let's make the most of it. I'm running right around 30-40fps at 2560x1600 at high settings with a high end system. Even a 50-60% SLI boost would make a huge difference. I know I could turn things down and run a steady 60fps with vsync enabled but then I might aswell keep playing il2-1946. CloD deserves to be seen in all it's glory.
The next game is going to be a lot more concentrated on air to ground so getting the most out of our hardware is important. Thanks for the little Q&A. Worst thing is being left out of the loop so keep us informed, it's appreciated.

Drum_tastic
07-25-2012, 01:52 PM
Thanks for the update, work continues and I will sit tight. Good news!

Also, would like to say I understand the frustration of the dual card crowd, but ditching mine was the best move I made. It never worked well for this game or ROF and was a pain with other games. One card now and love the results.

David Hayward
07-25-2012, 02:17 PM
Does the 'update' tell us anything really, I don't think so, just more of the same 'we're looking at it' or 'we're not looking at that' rubbish.

Throw a scrap out and keep the masses happy, or so it seems

**Getting set for the usual personal attacks that are bound to happen as I have expressed an opinion that the usual few won't like**

There really isn't much more to say than "we're looking at it" or "we're not looking at it". Were you expecting to get dev meeting transcripts?

smink1701
07-25-2012, 02:17 PM
My impressions are Luthier is still with the company and the IL-2 brand is not being abandoned. It really seems like they have just a few people working on this and they are not very familiar with how to fix things. I think they are addressing the easiest things first to show progress but the harder stuff like vibrating shadows they are just putting aside. None of Luthier's updates included the sequel...guess that is WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY down the road which is a good think IMO. It is what it is.

kristorf
07-25-2012, 02:22 PM
There really isn't much more to say than "we're looking at it" or "we're not looking at it". Were you expecting to get dev meeting transcripts?

No, but if they are going to offer an 'update' at least have something to say?

We (the community) have been given the mushroom treatment now for 15+ months by 1C, am I wrong to think (or expect) anything above the normal 'nothing to say' 'update'?

David Hayward
07-25-2012, 02:27 PM
No, but if they are going to offer an 'update' at least have something to say?


They DID say something. They said what they're looking at and what they're not looking at. What other sorts of things were you expecting them to say?

kristorf
07-25-2012, 02:28 PM
After this amount of time that they had actually fixed something instead of just turning it off for a start.

What they are and are not looking at has hardly changed from day one, which indicates to me that they are lost and are just stringing it out in the hope
that peeps will stay with it.

von Pilsner
07-25-2012, 02:30 PM
Thanks for the update, B6, Luther....

Always appreciate the news! :D

David Hayward
07-25-2012, 02:44 PM
After this amount of time that they had actually fixed something instead of just turning it off for a start.

In other words, you would be complaining no matter what they said.


What they are and are not looking at has hardly changed from day one, which indicates to me that they are lost and are just stringing it out in the hope
that peeps will stay with it.

It appears to be working. You're still here.

JG52Uther
07-25-2012, 02:49 PM
This is not a thread for arguments. If thats what you want to do today go somewhere else.

310_cibule
07-25-2012, 04:27 PM
This is not a thread for arguments. If thats what you want to do today go somewhere else.

;)

Continu0
07-25-2012, 04:49 PM
This is not a thread for arguments. If thats what you want to do today go somewhere else.

Looks like there is nothing more to say after that:grin:

kristorf
07-25-2012, 04:57 PM
Looks like there's nothing else to say full stop.

addman
07-25-2012, 05:29 PM
Interesting read, thanks B6. More interested in actual tangible results though, next beta patch maybe?

Pudfark
07-25-2012, 05:49 PM
Looks like there's nothing else to say full stop.

How about a "Steam" down loadable patch?
Then what kristorf said. :)

Momod
07-25-2012, 06:17 PM
Great News Guys, Big thankyou for this update...

6BL Bird-Dog
07-25-2012, 06:23 PM
Thanks for the response both to you and to Luthier.
I quote here from a previous post purely to give relevant information on the Xfire issues:

"From experiance I got various results with different card combo`s single and X-Fire.
1x AMD Saphire Toxic 5870 Oc, poor frame rates and micro studders,had to use medium settings .
2x AMD Saphire Toxic 5870 Oc,best ever performance when the early patch release enabled X-Fire,Max settings, good high frame rates and only the microstudders lower altitudes.Ruined when a small patch was bought out within hours because of graphics anomolys with Nvidia systems.
1xXFX HD 7970 Black Edition,Improvement on single 5870, but running at Very High in game settings made little difference compared to 2x AMD Saphire Toxic 5870 Oc,frame rates improved slightly.
2xXFX HD 7970 Black Edition,with both last Alpa and Beta patches more or less the same as a single XFX HD 7970 Black Edition performance slightly improved at highest settings.
I tested the same cards and setups on the rig in my sig and did compare performance with RoF and iL2 1946 ,the latter of which does not have X-Fire support.
In Rise of Flight as I Improved my Gpu hardware I was able to increases my quality settings with also an increase in FPS .The 2x AMD Saphire Toxic 5870 Oc performance was slghtly slower than a single XFX HD 7970 Black Edition.
2xXFX HD 7970 Black Edition runs fluidly with all settings at max with the exception of AntAliasing which Inever run above 2x as it murders the fps in ROF.
iL2 1946 ran maxed out on all combinations ,seamlessly on 2xXFX HD 7970 Black Edition, with the Average 60 FPS limited to 60mhz(my native screen res),but max frames are almost always over 1000fps.
The Clod dev team hit the sweet spot once for me on X-fire but have never unfortunately got close since ,well at least for AMD GPU`s.
In Cliffs of Dover`s present state apart from increasing in game video quality settings performance wise X-Fire is not functioning in anyway near to the Early X-Fire patch release which on my system was awesome compared to any patches before or after,the textures looked much better then too if a little bit too bright."

From present performance results Xfire on AMD Gpu`s is well below what was once obtained .
Could you please ask Luthier if the present poor Xfire performance relative to drivers issues with AMD and if so can he work with AMD to optimise the drivers as he is with Nvidia.The boys from the 777 team may be able to provide a known contact access for AMD driver support as they have worked with the Catalyst Crew in order to get a profile optomised for Rise of Flight.
Thanks in Advance for any efforts made.

I have spent the day testing various settings with fraps & the black death track with starting fraps at the beginning of the track then stopping it when the de-winged hirricanes engine comes to rest on the edge of the crator.My in game settings are always set the same.
ie:All at max 1920x1600@60hz Full Screen ,AAx2,AE Filter off,SSAO off with everything else on.Here are the results .
2012-07-25 17:23:21 - Launcher xfire off VS OFF
Frames: 6393 - Time: 158778ms - Avg: 40.264 - Min: 13 - Max: 94
2012-07-25 17:33:38 - Launcher xfire off VS ON
Frames: 6067 - Time: 159495ms - Avg: 38.039 - Min: 13 - Max: 62
2012-07-25 17:54:12 - Launcher xfire default mode VS OFF
Frames: 6288 - Time: 160151ms - Avg: 39.263 - Min: 17 - Max: 65
2012-07-25 18:04:39 - Launcher xfire AFR freindly mode VS OFF
Frames: 6053 - Time: 159839ms - Avg: 37.869 - Min: 15 - Max: 92
2012-07-25 18:15:07 - Launcher xfire Optomised 1x1 mode VS OFF
Frames: 6413 - Time: 159714ms - Avg: 40.153 - Min: 16 - Max: 97
2012-07-25 18:23:57 - Launcher xfire Optomised 1x1 mode VS ON
Frames: 6293 - Time: 160042ms - Avg: 39.321 - Min: 16 - Max: 63
2012-07-25 18:37:49 - Launcher xfire AFR freindly mode VS ON
Frames: 6301 - Time: 159480ms - Avg: 39.510 - Min: 17 - Max: 64
AFR & Optomised 1x1 modes are additional frame rendering modes that can be used by AMD Crossfire.
As the first X-Fire patch worked so well for AMD but caused problems for Nvidia users I was wondering it would be of help for volenteers from the forums with relevant systems to test any further work with Xfire and Sli paralell to any future comunity patch releases without effecting any further general patches.
This would help speed things up if testers reported performance improvements & anomolies direct to the dev team who could reference the problems against the specific GPU types as realy there are only two types on the market:ie:Nvidia & AMD .Disabeling Xfirewould also test single card performance without subjecting the community to the bugs that often arise with graffics when work on Sli & X-Fire is undertaken.
When satisfactory results are achieved then it could be included into the last patch for final beta testing amoungst the community.
I only suggst this as the early X-Fire patch realy rocked for me and if this can be achieved for all multi card users without effecting single card performance then the game will realy take a massive leap in the right direction.

Pluto
07-25-2012, 06:24 PM
How about a "Steam" down loadable patch?
Then what kristorf said. :)

... dream on and dont forget to take your anti depressants.
;)

Redroach
07-25-2012, 06:46 PM
Yeah, now that I have taken my anti-depressants (thanks for the kind words from the low side... never too busy for delievering personal attacks, eh?), I'm STILL disappointed. Somewhat.
I mean, they apparently make some progress on the launcher crash issue and that's something! I've never had any launcher crashes before, but 1C obviously figured that everybody should be in the same boat, if nothing else. So with the last/current patch, I got launcher crashes as well; therefore I'm glad to be informed that they're still working on fixing launcher crashes!
That way, at least it feels like that patch is also made for me and the other guys who just want to play a bit, even if this involves switching off ssao, going down a bit from the very highest settings on a 1 GHz laptop and so on.

Oh, and it seems that we've got at people who can do stuff with e.g. AI radio commands that is vastly superior to anything which has been mounted by 1C ("permission_denied" vs. a big rant and further instructions by the Squad leader... no contest.) - that's at least something. I hope that more quality CoD stuff comes forward by the community since the potential of CoD is still there and people seem to catch up with understanding the inner workings.


P.S.:Now, @ The Church Of Ilya's Eternal Truth | Department Of Holy Inquisition Against The Godless Heretics : Feel free to cut away!

senseispcc
07-25-2012, 07:08 PM
.
Please take care the actual pope is the boss of the inquisition and you never know the ...silence never cross the holy cross.

addman
07-25-2012, 07:42 PM
I wonder, why don't we get the beta patches through steam? Like Skyrim for example, they release their beta patches as an optional download on Steam. Why hassle with these separate, uploaded on dodgy filesharing sites patches? Guess I kinda know the answer to that already but maybe someone else knows better.

P.S Like this (http://www.eurogamer.net/articles/2012-07-23-skyrim-beta-update-1-7-on-steam-now)

Force10
07-25-2012, 07:59 PM
I wonder, why don't we get the beta patches through steam? Like Skyrim for example, they release their beta patches as an optional download on Steam. Why hassle with these separate, uploaded on dodgy filesharing sites patches? Guess I kinda know the answer to that already but maybe someone else knows better.

P.S Like this (http://www.eurogamer.net/articles/2012-07-23-skyrim-beta-update-1-7-on-steam-now)

I don't want the beta patches on steam. Once steam patches it, you can never roll back to an earlier patch. Right now I'm using the last retail patch and neither of the last 2 beta patches. That's one of my gripes with steam...not giving you any freedom to choose what version you want to use.

addman
07-25-2012, 08:00 PM
I don't want the beta patches on steam. Once steam patches it, you can never roll back to an earlier patch. Right now I'm using the last retail patch and neither of the last 2 beta patches. That's one of my gripes with steam...not giving you any freedom to choose what version you want to use.

Please read the link before commenting.

"To partake in the Beta, follow these instructions:

Log into Steam
Click on Steam in the upper menu
Select Settings
Under the Account tab, go to the Beta Participation section and select Change.
A drop down menu will appear. Select Skyrim Beta.
Select OK.
Steam will now restart. After Steam restarts, Skyrim will be updated to the Beta version currently available."

As you can see, it's optional but more convenient than with "external" beta patches. Less confusing for the lesser tech adept if you will.

PotNoodles
07-25-2012, 08:57 PM
@David Hayward - You sure do like to start an argument for arguments sake. Why you cannot just leave it alone and let people have their say is beyond me.. I can only think you do it for arguments sake. Can I suggest you message the person if you have to disagree with them because nobody else is interested in it. I was happy to see this post, but as usual we have to sift through all your comments to see what everyone else has wrote.

Thanks for the post Blacksix, I find it encouraging hearing this and looking forwards to this weeks patch.

Force10
07-25-2012, 09:06 PM
Please read the link before commenting.

"To partake in the Beta, follow these instructions:

Log into Steam
Click on Steam in the upper menu
Select Settings
Under the Account tab, go to the Beta Participation section and select Change.
A drop down menu will appear. Select Skyrim Beta.
Select OK.
Steam will now restart. After Steam restarts, Skyrim will be updated to the Beta version currently available."

As you can see, it's optional but more convenient than with "external" beta patches. Less confusing for the lesser tech adept if you will.

Am I missing something? I didn't see anywhere that says if the beta patch doesn't work for you, steam will allow you to roll back to the previous version.

Maybe you could read my post before making snarky comments. You would see my issue is about not being able to roll back to earlier versions. Show me in the link you posted where it says that smart guy.

6BL Bird-Dog
07-25-2012, 09:29 PM
To roll back firstly backup all the personal stuff in your programme ,ie stick controls,missions,skins etc ,(I always keep a backup on my system since one patch update deleted the lot). Log into Steam
Click on Steam in the upper menu
Select Settings
Under the Account tab, go to the Beta Participation section and select Change.
A drop down menu will appear. Select None-opt out of all beta programmes.
Select OK.
Steam will now restart and should update you files.If not right click the steam icon on your taskbar and select libary.Right click on the programme and select properties from the menue.
Open the local files tab .Verify the integrity of the game files,steam will check the files then download to the last alpha patch.Close the programme then re-launch to check for the correct version.
This is all at your own risk but has not let me down , at worse I re-enstaled the whole thing then placed my backups back in the relevant places.

Force10
07-25-2012, 09:47 PM
To roll back firstly backup all the personal stuff in your programme ,ie stick controls,missions,skins etc ,(I always keep a backup on my system since one patch update deleted the lot). Log into Steam
Click on Steam in the upper menu
Select Settings
Under the Account tab, go to the Beta Participation section and select Change.
A drop down menu will appear. Select None-opt out of all beta programmes.
Select OK.
Steam will now restart and should update you files.If not right click the steam icon on your taskbar and select libary.Right click on the programme and select properties from the menue.
Open the local files tab .Verify the integrity of the game files,steam will check the files then download to the last alpha patch.Close the programme then re-launch to check for the correct version.
This is all at your own risk but has not let me down , at worse I re-enstaled the whole thing then placed my backups back in the relevant places.

And addman thinks this is easier than unzipping the patch and if you don't like it just verifying the game cache to roll back?

SiThSpAwN
07-25-2012, 10:33 PM
Thanks for the Q&A!!

yobnaf
07-25-2012, 11:36 PM
Awesome news ! Keep up your great work, guys !

kakkola
07-26-2012, 12:25 AM
Awsome news,the game rocks,etc....lots of funboys here......

RickRuski
07-26-2012, 01:49 AM
Thanks Black Six for this update, this is the sort of infomation we would like to keep us informed. Screen shots of the upcoming expansion don't do anything for a lot of us, we need this sort of information at least every couple of weeks.

banned
07-26-2012, 05:13 AM
Awsome news,the game rocks,etc....lots of funboys here......
Funboys lol

Ze-Jamz
07-26-2012, 06:14 AM
Funboys lol

That brings a whole new meaning to the table

Friendly_flyer
07-26-2012, 08:27 AM
Thansk for keeping us informed, B6!

Hippy Druid
07-26-2012, 08:47 AM
lol @ funboys.

Reminds me of a classic Simpsons episode.
Haha.

http://www.youtube.com/watch?v=z3JulFmtvgM

kakkola
07-26-2012, 06:07 PM
Ops:rolleyes:
Fanboy i meant or whatever u want......!!!
Nothing new anyway,always the same music
Cheers!!

MegOhm
07-26-2012, 06:40 PM
Do appreciate the communication...

What was the last word on AA or was there any word?....Been so long I can't remember....

After reading thru most of the replies and shaking my head at some.....curious about the avg. age of some in here ....
And understand some should be playing Angry Birds instead....I mean really....

priller26
07-26-2012, 07:06 PM
Lather...rinse..repeat. Nothing new here really, a game released almost a year and a half ago, and still so many issues. My favorite is the crashes excuse.."we have hundreds of thousands of lines of code here...something is just broke." Really? That's an answer? You've had till the cows come home to try to fix it, along with everything else..and still..the solution is just around the corner..three or four days away, and almostttt done.

Yet..here we sit, with the same old excuses which have worn thin, and fans lining up to say "wow..thanks for all this "new" news, which is nothing more than old news. I'm amazed with all those thousands of lines of codes they apparently didn't experience any crashes prior to release..only after, and that they had no FPS problems before we purchased the finished product. I suspect a gremlin was introduced after the release of the game, it's not the developers fault.

priller26
07-26-2012, 07:21 PM
After this amount of time that they had actually fixed something instead of just turning it off for a start.

What they are and are not looking at has hardly changed from day one, which indicates to me that they are lost and are just stringing it out in the hope
that peeps will stay with it.


EXACTLY!!!!! Additionally, showing us screenshots of some add on that may be released in a year or two is hardly exciting, Im interested in THIS game, and not what may come down the pipe. All I see are shots of different colored planes flying over different colored landscapes which apparently will have the same crash/stutter/fps issues that this game has unless its all fixed, which, at this point, is not looking so good. You can dress up the landscape all you want, it doesn't change the fundamentals, which is we still have a game which is quite flawed, and we supposed to be impressed by the new "fall" trees.

If the nice autumn trees shimmer and stutter like the old ones, whats the point? same circus, different clowns.

SiThSpAwN
07-26-2012, 07:47 PM
Lather...rinse..repeat. Nothing new here really....

Interestingly enough, the same can be said for your post...

MadBlaster
07-26-2012, 08:01 PM
Hey beancounters and investors, wadda think?
cost of production = $8,000,000
lines of code = 100,000
That figures to be $80/line of code. And of course, more than 1 year after release and still a junk.
Maybe somebody needs to be fired.

SiThSpAwN
07-26-2012, 08:09 PM
Hey beancounters and investors, wadda think?
cost of production = $8,000,000
lines of code = 100,000
That figures to be $80/line of code. And of course, more than 1 year after release and still a junk.
Maybe somebody needs to be fired.

Funny you should mention that as the original people who built CloD are long gone... next...

MadBlaster
07-26-2012, 08:31 PM
built CloD

So, the job is done. Clod has been "built". Luthier, not part of original team. Ok, thanks for the information. I was not aware.

SiThSpAwN
07-26-2012, 08:34 PM
So, the job is done. Clod has been "built". Luthier, not part of original team. Ok, thanks for the information. I was not aware.

We are currently going thru a rebuild of the graphics engine, and soooo sorry, I should have said most of the original people have left... but dont let me interrupt your crying, by all means... cry away.

MadBlaster
07-26-2012, 08:47 PM
We are currently going thru a rebuild of the graphics engine, and soooo sorry, I should have said most of the original people have left... but dont let me interrupt your crying, by all means... cry away.

Your mind reading abilities need work.

No, really I see it as a wounded animal. Put the thing out of it's misery and move on. For $80 per line of code, your programmers had better be able to deliver hefty profit margins to the investors and not put the company's reputation and prestige in the dumpster a year and half after release of highly anticipated game that ends up being half baked. The guy in charge gets the donald trump in the real world.

SiThSpAwN
07-26-2012, 08:49 PM
So what are you doing here if you feel that way?

MadBlaster
07-26-2012, 08:54 PM
So what are you doing here if you feel that way?

Bean counting. Originally, I bought the game in hopes that it would become as advertised. Now, it's just about mercy kill.

MadBlaster
07-26-2012, 09:19 PM
When I bought the game it cost me $44.99. So, according to my figuring, my money paid for .562375 of a line of code. I think I got ripped off. I should have got more lines than that. Not even a whole line.:-P

MegOhm
07-26-2012, 09:42 PM
"crash/stutter/fps issues that this game has"

Sorry but I can't sympathize....

On my spartan system... I see no stutters or fps issues to speak of in many different missions of various sizes ...I am sure some do...but maybe it's your systems... I guess I might see stutters or fps issues if I were to try a massive mission, the way BOB should be....But those days will probably come and if not...I will spend my time in another "world" and use this one for the fun it presently renders.

Crashes? what Crashes...The only time I see "crashes" (not really a crash, just a dumb launcher error message) are when I exit the Sim and it tells me the launcher has stopped working... yeah no kidding, I would expect that if the game is shutdown...Game is closed by me and I get that message...so what...just a glitch that does not affect play... it matters not.

on another note...I have to say ATAG has some fun things happening on their server.....Maybe some... not necessarily you... should try that instead of spending so much time here whining.... There is some fun to be had... IMHO it is alot more rewarding to fly against humans than it is to fly against AI...Even if I get my backend handed to me... It might be fun shooting some of you cry babies down...:cool:

Redroach
07-26-2012, 10:26 PM
Lather...rinse..repeat. Nothing new here really, a game released almost a year and a half ago, and still so many issues. My favorite is the crashes excuse.."we have hundreds of thousands of lines of code here...something is just broke." Really? That's an answer? You've had till the cows come home to try to fix it, along with everything else..and still..the solution is just around the corner..three or four days away, and almostttt done.

Yet..here we sit, with the same old excuses which have worn thin, and fans lining up to say "wow..thanks for all this "new" news, which is nothing more than old news. I'm amazed with all those thousands of lines of codes they apparently didn't experience any crashes prior to release..only after, and that they had no FPS problems before we purchased the finished product. I suspect a gremlin was introduced after the release of the game, it's not the developers fault.

Whew! You're like... the second one, who, like me, doesn't like getting lied to and decieved! Also, you got the modus operandi, yay! :D
Earlier, it was the thing with full-screen, which was "almost" ready for quite a while - and even earlier, when everything was thrashed, we got lovely pictures from the staff ^-^

I believe that if I hadn't asserted that they don't even have a patch for now, we wouldn't even have it yet - I just wonder what the devs do all the time all day. I mean, every beginner programmer could write down a fix for the Me-109 prop pitch reversal (or the Spit Mixture lever one...) in less than 10 minutes. NO MATTER how many hundred thousand lines the code has or how badly files/classes are set up and sorted (well, that would matter... but you had to get it really badly). And CTRL+F (or find or grep or...) is everybody's friend, too.

At least we're able to witness the most spectacular failures of job choice (and hiring practice, for that matter) in recent history.

Skoshi Tiger
07-27-2012, 12:37 AM
Bean counting. Originally, I bought the game in hopes that it would become as advertised. Now, it's just about mercy kill.

So Mad Blaster, your admitting to the community that your sole reason for for posting here is to do your best to kill off the sim as quickly as you can????

That is really sad!

I truely hope I have miss read your statement. :(

hc_wolf
07-27-2012, 01:48 AM
When I bought the game it cost me $44.99. So, according to my figuring, my money paid for .562375 of a line of code. I think I got ripped off. I should have got more lines than that. Not even a whole line.:-P

You are a complete Tool! Translate that anyway you like. Oh and count the single digit I am holding up at you. Yeah not mature but who cares.

I have over 1600 hours clocked up playing this game since release and that does not count the houndreds of hours coding missions for fun and the community that like to play.

Since I have more than double my hours playing this game then any other game I have on steam I would say I am getting value for money and I paid $110 for the full set with the nice cloth map. :-P



And now I wait for Phat to Slap me on the hand. ... Sorry Admin :D

MadBlaster
07-27-2012, 01:56 AM
You are a complete Tool! Translate that anyway you like. Oh and count the single digit I am holding up at you. Yeah not mature but who cares.

I have over 1600 hours clocked up playing this game since release and that does not count the houndreds of hours coding missions for fun and the community that like to play.

Since I have more than double my hours playing this game then any other game I have on steam I would say I am getting value for money and I paid $110 for the full set with the nice cloth map. :-P



And now I wait for Phat to Slap me on the hand. ... Sorry Admin :D

I guess you're a bean counter too. It's good you are keeping track. We all want to know.

MadBlaster
07-27-2012, 01:59 AM
I wonder why my post to Skoshi "vanished"? I guess the line about "man gots to know his limitations"...too much.:rolleyes:

MadBlaster
07-27-2012, 02:04 AM
Oh, my retype post rate = $81 per line.:)

hc_wolf
07-27-2012, 02:07 AM
Oh, my retype post rate = $81 per line.:)

Not a bean counter. I just love the game and appreciate the faults and the hard work going on to fix them. So I hold off complaining and work with what I have to make it enjoyable for me and others.

kristorf
07-27-2012, 06:16 AM
Awesome news ! Keep up your great work, guys !

Did I miss something?

Chivas
07-27-2012, 06:56 AM
Did I miss something?

Yes, the Forest. ;)

Force10
07-27-2012, 06:59 AM
Yes, the Forest. ;)

You mean the fix for the trees that they broke with the last patch? Quite an accomplishment....groundbreaking even.

SlipBall
07-27-2012, 07:13 AM
I don't have the time to look at the trees or the lack of them, this is combat and decisions.:cool:

JG52Krupi
07-27-2012, 07:58 AM
I don't have the time to look at the trees or the lack of them, this is combat and decisions.:cool:

+1 :lol:

I find the lack of bushes disturbing how can I concentrate on the spit in front of me at 4000m ;)

Sailor Malan
07-27-2012, 08:16 AM
We’re virtually done with the move and are back to work. The new iteration of the patch is due next week! Sorry, couldn’t push it out today.


What I want to see is the patch not more of the same old we trying to fix crap. Another week has gone by :rolleyes: I supose this quote/tread will be removed again by the hell hounds who run this show:evil:

mikelt
07-27-2012, 09:35 AM
We’re virtually done with the move and are back to work. The new iteration of the patch is due next week! Sorry, couldn’t push it out today.


What I want to see is the patch not more of the same old we trying to fix crap. Another week has gone by :rolleyes: I supose this quote/tread will be removed again by the hell hounds who run this show:evil:

You mean another week for the official release ?
I just bought the game yesterday and I absolutely surprise how bad the game was in terms of performance, it's more then a year after it release I thought it would run pretty decent but it was absolutely horrible, but when you not paying much attention on your FPS and concentrating on the battles you still see the game is great, but the voices (radio chat) are horrible too, it there going to be any improvement to it with this patch? I was such a big fan of il-2 since it first released and played all of them, it's just sad seeing that great game in such a poor condition.

Skoshi Tiger
07-27-2012, 09:57 AM
You mean another week for the official release ?
I just bought the game yesterday and I absolutely surprise how bad the game was in terms of performance, it's more then a year after it release I thought it would run pretty decent but it was absolutely horrible, but when you not paying much attention on your FPS and concentrating on the battles you still see the game is great, but the voices (radio chat) are horrible too, it there going to be any improvement to it with this patch? I was such a big fan of il-2 since it first released and played all of them, it's just sad seeing that great game in such a poor condition.

Get on ATAG or one of the other populated servers, use team speak and you'll find one of the most immersive WWII Flight sims out there at the moment.

310_cibule
07-27-2012, 10:12 AM
Get on ATAG or one of the other populated servers, use team speak and you'll find one of the most immersive WWII Flight sims out there at the moment.

It depends what one expects from the CoD.

If a smoothly running simply controlled game with a lot of shooting then the one would be frustrated and feel deceived.

If the most immersive WWII Fligth sim with a good deal of flight&fight management (and would not mind that its complexity brings some problems with its engine etc.) then the one would be probably pretty happy.

adonys
07-27-2012, 10:59 AM
what about the porked clouds we've got lately? even the little weather system we had, was broken to pieces.

MadTommy
07-27-2012, 11:03 AM
Get on ATAG or one of the other populated servers, use team speak and you'll find one of the most immersive WWII Flight sims out there at the moment.

Unfortunately whenever i seem to have time for CloD there are only >10 people on any server... I have seen the odd time after a patch with 40+.. but rare times for me indeed.

When do servers have there max population on?

pstyle
07-27-2012, 11:42 AM
Hi mate, try ATAG server Wednesday, Friday, Saturday nights European / UK time.
Regularly 25-30+ online plus AI.

If you prefer arcade style dogfighting, try the Repka4 server at same times.

ACG server has some big Map missions up, but generally fewer players.

banned
07-27-2012, 11:44 AM
Unfortunately whenever i seem to have time for CloD there are only >10 people on any server... I have seen the odd time after a patch with 40+.. but rare times for me indeed.

When do servers have there max population on?
Yeah, I'm an Aussie mate, and after about 10.30am EST there are about 3 to 8 people on. Surely, throughout the entire world, there are more than this.
It wasn't like this with the old IL2.

pstyle
07-27-2012, 11:47 AM
Yeah, I'm an Aussie mate, and after about 10.30am EST there are about 3 to 8 people on. Surely, throughout the entire world, there are more than this.
It wasn't like this with the old IL2.

Hi mate, my squad has a few Aussie members they usually join Saturday night your time. ATAG server has good enough ping for them and there is usually a good crowd online. PM me if you want TS details, or names of some guys to look out for from your neighborhood.

Chivas
07-27-2012, 04:41 PM
You mean the fix for the trees that they broke with the last patch? Quite an accomplishment....groundbreaking even.

When people understand the beta test process where they rewrite code to fix and optimize, it almost "always" creates other issues. The developer releases the "beta patch" for people to help them find all the issues this rewrite has created. The process of testing, rewriting, testing, goes on until most of the issues are addressed. Its a necessary process, that most here understand, but it provides fertile ground for anyone who can't see the Forest for the Trees, or they just haven't gotten over the unfinished release, and can't help taking a shot every chance they get.

Force10
07-27-2012, 05:00 PM
who can't see the Forest for the Trees


This saying of yours is really getting old Chivas. Any chance you can come up with another one as your "go to" catchphrase when someone isn't thrilled that they haven't fixed anything with the patches? I understand the whole beta patch philosophy. Most patches for flight sims manage to break something at some point, but what they fix generally overwhelms what was broken. That's not the case here. Here we get a patch that doesn't really fix anything, but breaks disables a bunch of stuff. Then, when they announce they fixed what they broke everybody is supposed to say "WoooHoo...we got the trees back"

The latest revelation from the dev team is that they tweaked the engine so when you turn the effects down from high to low you pick up a couple of frames. Hasn't this been a standard for every game ever made for the last 15 years or so?

ACE-OF-ACES
07-27-2012, 05:04 PM
When people understand the beta test process where they rewrite code to fix and optimize, it almost "always" creates other issues. The developer releases the "beta patch" for people to help them find all the issues this rewrite has created. The process of testing, rewriting, testing, goes on until most of the issues are addressed. Its a necessary process, that most here understand, but it provides fertile ground for anyone who can't see the Forest for the Trees, or they just haven't gotten over the unfinished release, and can't help taking a shot every chance they get.
That's it in a nut shell

And it cannot be said enough! In light of how many still don't get it.

But I think you give most of them too much credit by saying they 'don't understand the process'!

The fact that this process has been pointed out many times proves that many here 'choose to pretend they don't understand the process'.

SiThSpAwN
07-27-2012, 05:09 PM
That's it in a nut shell

And it cannot be said enough! In light of how many still don't get it.

But I think you give most of them too much credit by saying they 'don't understand the process'!

The fact that this process has been pointed out many times proves that many here 'choose to pretend they don't understand the process'.

A good example is the Friday update thread where people are slamming the devs for a screenshot of 8 FPS, not realizing that is the before picture.... lol... its comical at times...

ACE-OF-ACES
07-27-2012, 05:14 PM
A good example is the Friday update thread where people are slamming the devs for a screenshot of 8 FPS, not realizing that is the before picture.... lol... its comical at times...
Yup

It is clear that there are a handful of members here that look for ANY OPERTUNITY to slam 1C.. Granted those who frequenty this forum realise who they are and don't pay them much att.. But for those who don't frequent this forum.. It could be very missleading.. All in all these handful of members will not be happy until CoD get cancled.. That is thier mission that is thier goal

Force10
07-27-2012, 05:15 PM
A good example is the Friday update thread where people are slamming the devs for a screenshot of 8 FPS, not realizing that is the before picture.... lol... its comical at times...

I notice you are only focusing on the cloud before and after. That is an impressive jump...the one that shows the particles for the ground attack is what we are talking about. Not much improvement for the difference in loss of image quality. I would be more stoked if they were able to fix more on the particles end than the clouds. Attacking and shooting stuff is more of what combat sims are about.

SiThSpAwN
07-27-2012, 05:40 PM
I notice you are only focusing on the cloud before and after. That is an impressive jump...the one that shows the particles for the ground attack is what we are talking about. Not much improvement for the difference in loss of image quality. I would be more stoked if they were able to fix more on the particles end than the clouds. Attacking and shooting stuff is more of what combat sims are about.

The tough part here is we have no idea of the specs of their test machine. I am fine waiting to see how the patch works on my machine. My averages are much higher, as are my Max FPS than shown in those shots. My machine is modest at best. Also it would be good to know what settings these shots were taken at. I see an improvement, I dont see enough info to warrant trash talking the devs.

Chivas
07-27-2012, 06:04 PM
This saying of yours is really getting old Chivas. Any chance you can come up with another one as your "go to" catchphrase when someone isn't thrilled that they haven't fixed anything with the patches? I understand the whole beta patch philosophy. Most patches for flight sims manage to break something at some point, but what they fix generally overwhelms what was broken. That's not the case here. Here we get a patch that doesn't really fix anything, but breaks disables a bunch of stuff. Then, when they announce they fixed what they broke everybody is supposed to say "WoooHoo...we got the trees back"

The latest revelation from the dev team is that they tweaked the engine so when you turn the effects down from high to low you pick up a couple of frames. Hasn't this been a standard for every game ever made for the last 15 years or so?

"Forest for the Trees" saying will be with us forever as its highly unlikely peoples average intelligence will improve. The fact that people can't see why the developer would downgrade some aspects for the moment, so they could move forward proves my point.

The developer is concentrating on the fps, and stability issues, without this fix there is no point in addressing the game play issues. Whats the point of fixing game play issues when a large portion of the base can't run the sim. If the stability patch is relatively successful, the developer will probably be able to stay in business long enough to address the game play issues and upgrade visual aspects as the sim is optimized and computers improve. I'm hoping they survive long enough that we are basicly down too "my favorite aircraft is porked more than your favorite aircraft." :)

6S.Tamat
07-27-2012, 06:46 PM
A good example is the Friday update thread where people are slamming the devs for a screenshot of 8 FPS, not realizing that is the before picture.... lol... its comical at times...

what it is also comical is that the developers give us images saying before and after when the average fps doesn't change...

SiThSpAwN
07-27-2012, 07:17 PM
what it is also comical is that the developers give us images saying before and after when the average fps doesn't change...


Average hasnt meant much in this game when most times the game is pegged at 0 when its loading at start, specially viewing a track...

furbs
07-27-2012, 07:19 PM
Im more concerned about the stutters than small FPS gains.
What is worrying is still not one word on the fixes for the netcode, or dedicated server files which are more important than anything else.

On to the good news, did you say all week A**? ;)

SiThSpAwN
07-27-2012, 08:01 PM
Im more concerned about the stutters than small FPS gains.
What is worrying is still not one word on the fixes for the netcode, or dedicated server files which are more important than anything else.

On to the good news, did you say all week A**? ;)


I believe B6 has talked about netcode not too long ago stating that it would be looked at either before BOM or for BOM, but dont quote me on that. As for dedicated server... doubt you will see anything on that till well after the game performance is acceptable.

Dedicated servers must be the kryptonite to developers... even DCS has been "working" on one for some time...

ACE-OF-ACES
07-27-2012, 08:15 PM
Im more concerned about the stutters than small FPS gains.
What is worrying is still not one word on the fixes for the netcode, or dedicated server files which are more important than anything else.
At least that is what you say this week..

But I am sure that the next BS update that fails to mention something

That unmentioned thing will move to the top of your list! ;)

On to the good news, did you say all week A**? ;)
Yup, got to fly to CA to get some ship evacuation training prior to me going out to the So. Pacific to support some testing onboard an aircraft carrier. Should be more fun that work! ;) I just hope they don't cancel the testing due to budget cuts!

SiThSpAwN
07-27-2012, 08:43 PM
At least that is what you say this week..

But I am sure that the next BS update that fails to mention something

That unmentioned thing will move to the top of your list! ;)


Yup, got to fly to CA to get some ship evacuation training prior to me going out to the So. Pacific to support some testing onboard an aircraft carrier. Should be more fun that work! ;) I just hope they don't cancel the testing due to budget cuts!

Time apart makes the heart grow fond... maybe you and furbs will be BFFs when you come back :)

furbs
07-27-2012, 08:51 PM
Time apart makes the heart grow fond... maybe you and furbs will be BFFs when you come back :)

Now that's something to think about. :grin:

ACE-OF-ACES
07-27-2012, 08:52 PM
Time apart makes the heart grow fond... maybe you and furbs will be BFFs when you come back :)
furbs is allready my BFF! ;)

Force10
07-27-2012, 09:06 PM
For some reason I'm hearing the theme song from The courtship of Eddies father:

"People let me tell ya bout my best Friiieeend...."


lol

SlipBall
07-27-2012, 09:13 PM
For some reason I'm hearing the theme song from The courtship of Eddies father:

"People let me tell ya bout my best Friiieeend...."


lol


Furbs is way too young to be AoA's BBF:-P

jamesdietz
07-27-2012, 09:18 PM
Oh please FPS fix...I could live with everything else that doesn't work so well if only I could line up shots down low .through the smoke,with shadows on , effects high, & with clouds at 20-30 FPS or more instead of 8-10 FPS now!

furbs
07-27-2012, 09:25 PM
Furbs is way too young to be AoA's BBF:-P

Turned 40 last week!

SlipBall
07-27-2012, 09:27 PM
Turned 40 last week!


That's what I'm saying!...Happy Birthday!:)

ACE-OF-ACES
07-28-2012, 01:44 AM
Turned 40 last week!
I got T-shirts older than that! ;)

But I like em young! ;)

MegOhm
07-30-2012, 06:43 PM
Oh please FPS fix...I could live with everything else that doesn't work so well if only I could line up shots down low .through the smoke,with shadows on , effects high, & with clouds at 20-30 FPS or more instead of 8-10 FPS now!

I ran fraps last night while running the current Beta patch.... consistent 60 FPS... maybe I don't need a patch..Others I fly with see in the 80s-90s.. we have everything maxxed out.

I guess if I saw 8-10 or less I might be a little louder about all this. :cool:


Probably been asked and addressed but wonder if we will one day we will have a zoom in/out view feature?

Anyone recall a discussion on this?

FS~Phat
07-31-2012, 01:44 AM
I ran fraps last night while running the current Beta patch.... consistent 60 FPS... maybe I don't need a patch..Others I fly with see in the 80s-90s.. we have everything maxxed out.

I guess if I saw 8-10 or less I might be a little louder about all this. :cool:


Probably been asked and addressed but wonder if we will one day we will have a zoom in/out view feature?

Anyone recall a discussion on this?

There's a whole thread stickied on it here talking about work arounds>
http://forum.1cpublishing.eu/showthread.php?t=33028

JG26_EZ
08-01-2012, 01:25 AM
Maybe it's been asked before.. I'd like to know (others aswell I imagine).
When "the team" tests for this and that, do they have steam running in the background, or do they have some ultraman copy that allows you to run it without?

Please don't answer, if you don't know. I'm not looking for guesses.

Wolf_Rider
08-01-2012, 03:34 AM
Maybe it's been asked before.. I'd like to know (others aswell I imagine).
When "the team" tests for this and that, do they have steam running in the background, or do they have some ultraman copy that allows you to run it without?





That is a very good question indeed and may explain some things if they aren't running Steam at the time

GraveyardJimmy
08-01-2012, 09:52 AM
That is a very good question indeed and may explain some things if they aren't running Steam at the time

I doubt it, I run a massive amount of games through steam and get great performance in other games (Metro 2033, Men of War, Red Orchestra 2 etc.). Steam isn't a resource hog and whilst it uses some RAM, if you have enough to run CloD then you have enough to run steam concurrently.

Wolf_Rider
08-01-2012, 11:26 PM
Were they tested at development with Steam running in the background though?

Force10
08-01-2012, 11:53 PM
Maybe it's been asked before.. I'd like to know (others aswell I imagine).
When "the team" tests for this and that, do they have steam running in the background, or do they have some ultraman copy that allows you to run it without?

Please don't answer, if you don't know. I'm not looking for guesses.

Good question. Also if they use ATI cards where the UBI intro clocks them down.

GraveyardJimmy
08-02-2012, 07:33 AM
Were they tested at development with Steam running in the background though?

I don't understand why it would matter. Are we suggesting that steam would cause low FPS? Perhaps if it is downloading whilst you play but it auto-pauses to stop harddrive activity when in a game.

On modern PCs its memory footprint isn't large enough to cause problems with the FPS of games otherwise it would affect other games as well. I get the same FPS in MoW:AS when it was run through steam and when it was stand alone. You'll have more effect if you close your internet browser than steam being off.

(Side note: I remember when HL2 came out and I had and older machine with 512mb of RAM, it was impossible to load HL2 for me with steam running and I had to upgrade.)

salmo
08-02-2012, 08:12 AM
I don't understand why it would matter. Are we suggesting that steam would cause low FPS? ... <snip>
It's been well demonstrated that steam does cause lowered fps in the multi-player (game server) environment. Once you get more than about 30-40 players in a MP server-game the fps begins to slow dramatically. This is becuase MP connects to steam as a client & not as a dedicated server. The issue has been reported to the devs & we hope it wil be corrected.