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View Full Version : Questions answered by B6 (NOT A DISCUSSION THREAD)


FS~Phat
07-09-2012, 04:47 AM
This thread will remain locked and a source of up to date answers from B6.

I have updated this thread with the most up to date info I can find based on known fixes or answers to specific questions.

There may still be some further refinement of the format and answers based on Blacksix input.

I will consolidate B6 answers to this post.


Readme for last beta? Coming with next official patch

Mini-patch for LOD/Tree shadows? - Fixed

.Net crash on exit (Microsoft .net security updates causing?) fixed

When will we get all damage decals back? (small calibre hits etc) some fixed still more work to be done

When will we get the Clouds back? - lower level clouds are back - high altitude clouds still being worked on

Is the SDK being worked on again yet? Timeframe for release? Before sequel or after? Low priority

Is there a plan to implement Anti Aliasing or any of the newer full scene anti aliasing (FXAA, MLAA, TSAA etc)?? Timeframe for release? Before sequel or after? Yes, we are planning to make normal AA in the future. The main task now is fixing and debugging new game engine.

Is SLI/Crossfire support going to be working again soon now that you have almost finished the graphics engine rewrite? Is it a priority? Luthier says working with Nvidia for driver level profile

Mini-patch for Hurricane start issues? fixed

Will the 'weather' option be reset to original on RAF aircraft for more a more realistic appearance? skin weathering effects still being worked on

Will the Channel map coop problem be fixed to allow us to use it as originally intended? No further plans for co-op addition or changes

Does the ".cs" file have a character limit? OR Is the ".cs" file limited to so many functions or abilities? No & No

Why is there not a gladiator static object? We'll add this plane in the next patch maybe Only as a static object. And CR.42 too, maybe.

Any news on progress on the AI? There are still a lot of crashings of AI, in the air and on the ground. Could you give me links with bug-reports about crashings of AI on this forum? I'll show them to our programmers if they didn't see.

clouds: shadows and self-shadows, reflection on water, source light influences, etc.. are you working on them, and when they will be added (back)? We are working on them, they will be added in one of the patches, when they will be ready

- Radio Comms.. any progress in this area? is some programmer assigned to and working on it, or it was postponed? I need full list of bugs in the last beta-patch. Our programmer are working on it.

- AI.. any progress in this area? is some programmer assigned to and working on it, or it was postponed? Our programmers are working on it.

I will add to the above and ask if the FM are still been worked? FM are still been worked, we'll tell when we'll stop all work for CloD.

do the development team look at the bugtracker at all? Some of our programmers look at the bugtracker, some of our programmers can't read English, some of our programmers visit bug-threads only on the Sukhoi.ru. I don't study a bugs, this is not my work. If I see question about problem with game I need link with bug-report.

I know this is a long shot but it would nice for the reds to get another bomber. I know you have already stated that the modellers are all working on the sequal. We can't make new planes or cockpits for CloD. We can fix only now.

Has the skin weathering bug being addressed? Yes, we know about this bug

Are the problems with interior and exterior sound problems still being worked on for the official patch, for example, damage or hit sounds? Do you have links with bug-reports about sound problems?

Can you give a waiting time estimate on this "final patch"? I can't. Nobody know this now.

Focke-Wulf 190. When? If we'll make appropriate theater of operation then we'll make FW-190.

- some chrono doesn't work, - magneto switch auto at engine start, - need to make a key for armed bomb and switch low altitude, (no feature in cockpit), -need to make a key for starting engine ( no click in cockpit availlable) Maybe we'll make something, I can't say about our plans

will see pilots animations in the future like bailing out open canopy etc Maybe in the sequel.

You mentioned ages ago the devs were working on improving the ground handling of aircraft. Is this included in the current beta? Maybe in the sequel.

It was also mentioned that the flight model was being improved by making lift calculations at different points along the wing. Have these changes been released yet? We'll tell about this in the readme if we'll make this

Will the spit cockpit be fixed I.e. rim wheel animations, corrected read outs etc Maybe

Su26 ... what about that ? ? Ilya said last year: "You’ll get to fly it". I have no new info.

Are the development team aware of the fact that the 'engine temperature effects' setting of the game reduces the performance of all aircraft in the game by varying amounts when switched on? Affecting some aircraft more than others? To be discussed with the FM programmer. :UPDATED: 28-8-2012

Are there plans to accept 3rd party ground objects to be imported into CLOD, such as buildings, trees, static objects etc. We have no this plans.

FS~Phat
08-28-2012, 06:20 AM
After you have released the sequel, will the new things of the sequel be implemented in CloD? For example: If you release the Sequel with a news Radio-Command-Menu, will this be in CloD as well?
Sequel will have very many differences. Such issues will disappear after the announcement. Now I can't comment this.

In the current Beta-Patch, many Radio-Commands are removed compared to the last official version. Are you planing to fix only the radio-commands of the last beta or all the radio commands, including the radio-commands from the last official version?
I think we are planing to fix only the radio-commands of the last beta. We have no time for full rework.


Is dedicated server going to be available? Timeframe for release? Before sequel or after?
If no dedicated server is being worked on (above) is the MP code still being worked on and what improvements would you like to make?
Are you expecting further maximum FPS improvement or are you focusing on minimum and average FPS and removing micro stutters?
Will there be an improvement to the GUI for setting up control device axes? Compare to old IL-2 where it was very simple to do.
Will there ever be a document or readme what the graphics options in conf.ini do or could they be integrated as Options in Graphics, if applicable?
Will the user interface be simplified or implimented as per 1946 to allow easier use?
Will a QMB function be set as above to expand single player

1-2 This work has a very low priority
3 We will try to work on all fronts
4-5-6-7 We are not planning this now for CloD