View Full Version : Jotstick delay (still)
jf1981
06-30-2012, 11:45 AM
Hello
I'm struggling with the very same issue, tried resinstalling usb driver and lot of other things.
It's like the in game sticker has 5 refresh per second, and it's just a little bit behind the real movements. It has the speed of old movie into the game which itself runs well.
I even could move the sticker fully left very quickly than only when I reach the mimit would the ingame sticker follow and reach in a spit of a second later.
That's hard to cope with fast moving targets in such a situation.
Good job last patch. Not bad after all, and I noted that ambiant occlusion makes a very big drop in fps. (I have a nvidia 560).
Regards
J-F
Warhound
06-30-2012, 12:45 PM
In the CLOD controlls menu, what are the sensitivity sliders set to for your axis?
At 0.00 sensitivity the output ingame will match your inputs 100%, and thus react faster but also be more jerky.
At 1.00 there will be a delay, which smooths out spikes.
I also guess your joystick reacts normally in the windows control panel and other games? If not the problem most likely isn't CLOD.
Had a similar issue years ago with LFS where my steeringwheel lagged and stuttered ingame. Turned out if was because the USB controller couldn't handle the wheel, USB-headset and other gear all at once.
Removing the headset fixed it in my case. So try unplugging all other USB gear and then test every port with just the jostick connected.
As a final effort, if the rest doesn't work, you could try upping the USB polling rate. Some devices don't like it though, so it's up to you if you want to try this.
Can slowly up the polling rate from 125hz to 1000hz and see what it does.
http://www.techpowerup.com/forums/showthread.php?t=106653
If you have a monitor with high inut lag, an older computer that struggles with CLOD and a joystick with say 10ms lag they might combine to give the delay you describe too.
Then it's a case of finding the culprit and replacing it.
So if you can, test the joystick on another computer ,test it on your computer with a different monitor, test another joystick with your computer, etc etc untill you can pinpoint the culprit.
Cause can be something as silly as a front USB-jack having a bad connection, one of your USB controllers being faulty, ...
Could be anything really and the only way to find out is testing ,testing and more testing.
jf1981
06-30-2012, 02:05 PM
Hi
I tried changing back to zero on sensitivity with no gain.
I tried to move the stick it to other available ports, no difference. It actually is alone on its usb port, I have only a mouse attached to another port.
I would say 125 Hz of default polling rate is more than enought.
I have this actually : youtube video (http://youtu.be/3CyDxwKyQdg)
I actually get a delay when I pull the trigger, something close to a half second. I also, sometimes, get my weapon stuck in firing mode, and I have the press the trigger to make it stop. Using a G940. Have no issues with any other game. Any ideas?
David198502
06-30-2012, 02:29 PM
Hi
I tried changing back to zero on sensitivity with no gain.
I tried to move the stick it to other available ports, no difference. It actually is alone on its usb port, I have only a mouse attached to another port.
I would say 125 Hz of default polling rate is more than enought.
I have this actually : youtube video (http://youtu.be/3CyDxwKyQdg)
to a certain extent, everybody has this i think, and its definitely clod's fault.besides the lag, the animated ingame stick acts jerky,and so do the controls...
jf1981
06-30-2012, 02:38 PM
It's only related to Clod, windows 's controller windows looks perfectly smooth & accurate, so do the other flight sim I do have, x-plane.
This issue prevents from very tight & dynamic maneuvers & firing which used to be the standard of good pilots.
I hope either one will find what's wrong of the game will be corrected if that's the problem.
On me I tried so many things, not sure no idea left.
FG28_Kodiak
06-30-2012, 02:40 PM
I don't have this problem, no input lag at all.
David198502
06-30-2012, 02:49 PM
for me its there, but not as bad as in the video above, but one can still feel it...and many people reported this already
FG28_Kodiak
06-30-2012, 02:53 PM
I've tested it, but i don't feel any lag, also in external view i move the joystick, and the ailerons etc. they react without delay.
David198502
06-30-2012, 02:57 PM
lucky you! :)
is your joystick animation smooth as well?
FG28_Kodiak
06-30-2012, 03:03 PM
No thats a problem, but can life with it. :rolleyes:
David198502
06-30-2012, 03:07 PM
i can live with that as well, but i assumed, that its somehow connected to the joystick lag
FG28_Kodiak
06-30-2012, 03:12 PM
Do you have this lag in external view as well?
David198502
06-30-2012, 03:14 PM
yes, but as already mentioned, for me its really a small lag,...only a split second later....
and in 1946 for example i dont have this nor in MS flight simulator...its not my joystick thats for sure.
Al Capwn
06-30-2012, 03:50 PM
yes, but as already mentioned, for me its really a small lag,...only a split second later....
and in 1946 for example i dont have this nor in MS flight simulator...its not my joystick thats for sure.
Don't worry, it's not you or your joystick, it's definitely there and it's definitely the game. I've tested this phenomenon on 4 completely different PCs (Intel, AMD, nVidia, you name it, they're all 90% different; Win7 being the only similarity) and 3 different joysticks. It is also a very minor delay and some may not be sensitive enough to it to notice, auch as the large following of users who swear by V-Sync; the mouse/input delay caused by V-Sync makes me go insane. However, the 'laggy' animations of the joystick and control surfaces seem unrelated and are most likely just an attempt to reduce the amount of processing power required to draw it on the screen(although I've always thought it to be an immersion killer and how much fps in practice does it really save?).
Hippy Druid
07-01-2012, 12:30 AM
Is there a USB hub involved anywhere here?
I was a bit concerned the first time I fired up Clod, the joystick animation seemed slightly out of sync with my movements, however the movements of the ailerons/rudder were perfect.
The game feels very reactive to my movements, but there is the most minute delay when looking at the stick in the cockpit.
The other thing I always thought was odd, was, I could be getting a constant 58FPS (See below) and the -in game- stick looked like it was suffering from FPS woes. ??? I don't get it, I just put it down to something weird going on in the game.
Once upon a time I had a similar issue with ArmA2. The problem I discovered was the soundcard I had.
I was using an EMU-1616M at the time for other things and the game did not like it one little bit. Every other game played nicely, but not ArmA2.
I would disable it in controlpanel and enable the Onboard audio, this solved the problem. Worth a go if you're using a soundcard I suppose. It's simple and reversable.
the large following of users who swear by V-Sync; the mouse/input delay caused by V-Sync makes me go insane.
You know, this doesn't have to be the case. You can have vsync on, and no mouse/input lag from any device on any game.
Cap your framerate 1 or 2 frames below the Vsync refresh rate and you will never EVER have this problem again.
No screen tearing and a wonderfully precise controller too!
Yes, this also negates input lag from Joysticks/Throttles/Rudder pedals etc.
You're welcome! ;)
jayrc
07-01-2012, 01:48 AM
How are you capping your framerate?
Hippy Druid
07-01-2012, 02:37 AM
I use a program called Dxtory.
Al Capwn
07-01-2012, 02:43 AM
Is there a USB hub involved anywhere here?
...
Once upon a time I had a similar issue with ArmA2. The problem I discovered was the soundcard I had.
I was using an EMU-1616M at the time for other things and the game did not like it one little bit. Every other game played nicely, but not ArmA2.
I would disable it in controlpanel and enable the Onboard audio, this solved the problem. Worth a go if you're using a soundcard I suppose. It's simple and reversable.
You know, this doesn't have to be the case. You can have vsync on, and no mouse/input lag from any device on any game.
Cap your framerate 1 or 2 frames below the Vsync refresh rate and you will never EVER have this problem again.
No screen tearing and a wonderfully precise controller too!
Yes, this also negates input lag from Joysticks/Throttles/Rudder pedals etc.
You're welcome! ;)
Thank you for taking the time to address some of my issues listed!
I am not using any USB hub of any kind, and on my testing across different systems I made sure to have the least possible amount of devices present to have as fair of a comparison test as possible.
I am using a ProFire610 on my main system, but on all the other test systems were using onboard audio (I've also for kicks tried only using onboard on my main system with no changes).
That is a good tip regarding v-sync, although I don't use v-sync myself for a few reasons. The main one being that with a 120hz screen there is no tearing :) and if I ever have weird fluctuation issues in a game, I generally use just a frame cap.
Also, the issue I was running into was what you stated, I was a bit concerned the first time I fired up Clod, the joystick animation seemed slightly out of sync with my movements, however the movements of the ailerons/rudder were perfect. although I am seeing the slightly out of sync joystick movement correlate with the plane's movement. If I can get ahold of a friends camera I'll try to record a video with my joystick in frame.
jayrc you can try MSI Afterburner's fps limiter.
Edit: I just noticed you have an nVidia card, I haven't used one in a while but I believe there is a fps limiter built into the driver software now? Maybe someone here can verify that :)
So, I disabled in game antialiasing yesterday and played for a while, and after doing so, I noticed I didn't have any more fire button sticking in game. Perhaps, if you have AA enabled in game, you could disable it and see what happens.
Psychopoak
07-02-2012, 02:58 PM
I must ask everybody on this thread cause it may be related. I noticed since the new beta patch that the lag we experience with the joystick has extended to Track-IR inputs. I'm not sure it's from the new patch or whatever it might be due to, but it is really inconvenient. for the record I also activated the FXAA in game, but how could it have impact on head movements?
before anybody ask I've got a cool framerate, the game is fluid, I don't have any real value but no FPS hit or some disgraceful stuff in this fiel.
so...any feedback on this or am I definitely partying too much and this slimmy head movements come from my imagination?
make sure you aren't in precision mode in trackir.
Psychopoak
07-02-2012, 03:54 PM
nop! I'm quite used to track IR, but I can assure I'm not in precision mode. what I'm talking about is a slight delay between my head movements and their reproduction in the game, and also what can be seen as a smoothing effect of the movements. BUT I didn't change anything in my profile and in other games using track IR my head movements are quicker and sharper. so...
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