View Full Version : What are you seeing / hearing in the new update?
smink1701
06-29-2012, 08:57 PM
Since there isn’t a Read Me how about reporting the new stuff you’re noticing in the new patch. I'll start it off...
-New tracers that are that are much better than old ones
-Tracer hits on ground are new and cool with ricochet action
-Sound of guns inside of Brit fighters is much improved…now sound like guns instead of someone drumming fingers on desk
-General performance seems improved.
Overall a nice update and step in the right direction:grin:
Ze-Jamz
06-29-2012, 08:59 PM
Tracers do look a lot better...loads better in fact
Not sure on the massive dots appearing on airfields though from a considerable distance
senseispcc
06-29-2012, 09:18 PM
NO, definitely the effect of the trees at 2000 ft. is not fine at all. It is simply horrible. The tree does appear like little dots in front of the plane and disappear in the back. And because there are no tree at greater range the scene is bad at long range it is difficult to look at. It is a steep back. The previous patch for this was better, far better. Also there is no FPS benefit.:evil:
Aer9o
06-29-2012, 11:08 PM
NO, definitely the effect of the trees at 2000 ft. is not fine at all. It is simply horrible. The tree does appear like little dots in front of the plane and disappear in the back. And because there are no tree at greater range the scene is bad at long range it is difficult to look at. It is a steep back. The previous patch for this was better, far better. Also there is no FPS benefit.:evil:
Agree! a step backwards and... we have waited 2 months for this!!!
AbortedMan
06-29-2012, 11:14 PM
Agree! a step backwards and... we have waited 2 months for this!!!
There have been multiple accounts of this being fixed by changing the trees quality in your video options.
5./JG27.Farber
06-30-2012, 02:56 AM
NO, definitely the effect of the trees at 2000 ft. is not fine at all. It is simply horrible. The tree does appear like little dots in front of the plane and disappear in the back. And because there are no tree at greater range the scene is bad at long range it is difficult to look at. It is a steep back. The previous patch for this was better, far better. Also there is no FPS benefit.:evil:
Put trees up in the settings? :confused:
kestrel79
06-30-2012, 03:46 AM
Any other new sounds?
von Brühl
06-30-2012, 04:50 AM
Clouds don't give nearly the fps hit that they used to, can't wait for more missions with heavy cloud cover.
ATAG_Bliss
06-30-2012, 06:35 AM
What I'm seeing (all online)
The Bad
-Still terrible FPS hits on the ground especially with dust.
-Clouds still cause an unacceptable FPS hit when an enemy is near and clouds don't really work anyways. Limited to 1500m in height and only a medium setting in FMB
-Stutters seem the same / but seem to happen more randomly
-netcode is still untouched / laggy/warping with 40+ players / AI fly sideways / Ships fly in the air / Ships don't sink sometimes.
-LOD is terrible on distant aircraft. You might as well put a magnifying glass on your screen if you're playing at native resolution to spot a plane only 500m away.
-Dot transition is still terrible. Absolutely no AA/AF at a distant contact. Zoom in and you think you're playing an Atari (while looking at a bogie)
-New Stuka siren only heard by the pilot of that Stuka. No external siren at all.
-New models of aircraft fail to have their engines start online
-Same graphics bugs in various cables/controls in planes where you can see through them
-default skins packs that came with the game still don't show up if server has skin download off
-etc.,etc.,etc.,
-Basically - too many bugs to list.
-I could write a page of bugs just in the FMB alone, but they've all been reported here time and time again.
Good
-Tracer distance looks nice.
-Ricochets look nice
-Game does "feel" more smooth
-No CTD in 4 hours of play
-UBI logo fixed
-You can get out of a spin in a 109 now
-stuka has a siren (in cockpit only)
-can't think of anymore right now
Ze-Jamz
06-30-2012, 08:09 AM
Wow Bliss...
I know this is a Beta but that amount of bugs (still) after all this time?
How many so called Betas are we going to get...seems to me they still have a mountain to climb as from what i gathered the devs only seemed to think its the FMs that needed the most work, definitely 1 step forward and 3 back.....
Flew again for 30mins, didn't ctd in game but did once id landed and hit the escape button :confused: also I'm not sure if its because I've been flying hsfx a bit lately but the 109 doesn't seem as stable?, I'm not on about when trying to recover stalls and spins but general flying...bit too twitchy?
Blackdog_kt
06-30-2012, 01:03 PM
Wow Bliss...
I know this is a Beta but that amount of bugs (still) after all this time?
How many so called Betas are we going to get...seems to me they still have a mountain to climb as from what i gathered the devs only seemed to think its the FMs that needed the most work, definitely 1 step forward and 3 back.....
The "1 step forward, x steps back" thing implies they are breaking stuff. In reality, these are gameplay bugs that have existed for a long time and still exist because they are not graphics bugs--> this series of patches is meant to fix what everyone wanted the most from the start: graphical performance.
The rest is just whatever they can squeeze in as time permits (eg, AI fixes, the 100 octane RAF fighters), but the focus is on stability and performance.
In the grand scheme of things, i think it's time to look at the big picture somewhat and gradually get the tools to recreate a bombing campaign.
We've had to wait a year and a half for a working gyrocompass on the Ju88 and we didn't raise as much of a fuss as the one some people are currently raising about the autogen bug with the trees :-P
And the reason is that there are too many people who will drown you out, because they care mostly about 2 things: having their favorite fighter to fly and acceptable FPS. The rest of the sim is largely lost to them, to the point that it's not that they don't care, but many don't even know that there are things needing fixing besides what they ask for.
I say let's report the remaining bugs and get them sorted. If this patching sequence is successful and results in an official patch that fixes stability/performance, the gameplay bugs will then be easier to deal with. For example, we could be getting mini-fixes that deal with a specific aircraft each week ;)
philip.ed
06-30-2012, 01:06 PM
You mention graphical improvement BD, but many features seem to get worse in this department: the lighting, the cockpits, now the autogen...
...it adds up to the point where it feels it is two steps back. If the game engine can't currently handle such graphics, they shouldn't have been so optimistic in the first place.
skouras
06-30-2012, 01:13 PM
we got siren on stuka now
just deploy your airbrakes
salmo
06-30-2012, 02:11 PM
we got siren on stuka now
just deploy your airbrakes
1. Stuka siren partialy works, but still no working red/blue air raid sirens.
2. Noticed large shock-waves given off from bombs when they explode. I don't recall seeing that before.
PotNoodles
06-30-2012, 02:23 PM
You mention graphical improvement BD, but many features seem to get worse in this department: the lighting, the cockpits, now the autogen...
...it adds up to the point where it feels it is two steps back. If the game engine can't currently handle such graphics, they shouldn't have been so optimistic in the first place.
I have to agree with this post and to add to it I have to say the stability for me is worse then before, I am now getting launcher exe crash on most single player games after I exit with Esc, or if press to Restart to start a mission. I have to say I worry that it's taken 15 months to try and fix things like the Launcher exe crashes and yet they are still trying to fix it 15 months later. You talk about the other fixes BD, but to me it seems for every fix they make something else goes wrong. Surely after 15 months we shouldn't be seeing launcher exe crashes.
David198502
06-30-2012, 02:47 PM
yeah, sorry blackdog, but i cant agree with your optimism either...
for me the game runs as bad as one year ago performance wise but:
they took away many of the graphics features(like shadows below clouds or reflections of clouds on water)
cockpits are still low resolution when the plane gets damaged
they introduced a major bug approximately one year ago:LOD problem in mid range, where planes disappear completely(not solved in anyway after one year)
the launcher crashes were introduced with the first rewrite of the graphics engine!
so if they really focused only on the graphics engine, its performance and stability, then the result until now is pretty poor.
Steuben
06-30-2012, 02:52 PM
Apart from the trees and the framedrop when Spitfire and german bombers meet in midair i have no problem at all! The sim is not perfect but it is worth now flying some Multiplayer coops! That what counts for me.
BTW: I installed the patch according to the list from blackdog! But before that i ran CCleaner und defragmentated my harddrive. I did everything i could to optimize my system. I get an initial frame drop when entering clouds but it normalizes almost immidiatly. Trees are an issue but a minor one to me. I had no Launcher crash for hours of flying with this new patch ...so everything is fine with me.
A lot of things still need to be fixed! I hope they can do that!
smink1701
06-30-2012, 03:13 PM
I played around with a few QMs and the AI seems better? Anyone else agree/disagree?
von Brühl
06-30-2012, 04:07 PM
Customizable kill markings are still disabled...
philip.ed
06-30-2012, 04:36 PM
Please could someone post a video of the new tracers? I'm dying to see them in action.
Jaws2002
06-30-2012, 04:36 PM
yeah, sorry blackdog, but i cant agree with your optimism either...
After the very obvious results, of the last year of "fixes", what he posted there is not optimism. It's blind fanatism. :)
Jaws2002
06-30-2012, 04:39 PM
Please could someone post a video of the new tracers? I'm dying to see them in action.
Someone posted a video yesterday:
http://www.youtube.com/watch?v=2Hq0LntQQU8
Blackdog_kt
06-30-2012, 04:53 PM
You mention graphical improvement BD, but many features seem to get worse in this department: the lighting, the cockpits, now the autogen...
...it adds up to the point where it feels it is two steps back. If the game engine can't currently handle such graphics, they shouldn't have been so optimistic in the first place.
So you are saying that if it doesn't work it should be changed? I agree 100%. The problem is that people have been shown the high end of the graphical spectrum and will not agree to getting reduced graphics for performance.
I'm not going to argue that the graphics engine was not in need of optimization, because clearly it was and it's apparent that FPS could be boosted further. However, that doesn't mean there is not an upper limit of what can be achieved based on existing hardware. If that limit is reached then the only solution is to lower settings until better hardware comes along.
I think the best solution is to have more comprehensive and well explained detail settings. This way people can judge for themselves what they want to run with and adjust based on their hardware and wallets.
After the very obvious results, of the last year of "fixes", what he posted there is not optimism. It's blind fanatism. :)
I could argue the same about the crowd that is never pleased with anything.
My take on things is very simple.
1) There are a lot of things that need fixing.
2) Some things are getting fixed and some new issues pop up.
3) Overall, on my modest PC, things have been improving with each patch.
The bottom line is that there's a limit on what can be achieved, based on hardware, the size and budget of the dev team, etc.
We can either accept it and start focusing on some of the gameplay elements to get a sim that is actually stable and fun to fly, or spend another 6 months debating about graphics, squiggly tracers and the colour of grass.
Essentially, this is a game about bombers and intercepting fighters. Well, it took a year and a half to get a working autopilot on the Ju88, a very minor change programming-wise (just copy paste the working code from the He111) but huge in terms of gameplay impact, because everyone was screaming their lungs off about a host of other issues that, when seen under the scope of the sim's setting, are secondary. I don't mean stability and performance, i mean the pages upon pages arguing about mattes of stylistic and visual preferences.
Being a moderator doesn't mean i can't be critical of the dev team. They are humans and they have made mistakes. But for me, their biggest mistake all along has been that they listened too much to the ones who shout the loudest and then are never pleased, so they shout some more, driving the development in endless circles of focusing on secondary features.
Let's get some stability/performance and fix the gameplay elements (aircraft systems, AI, radio commands) so we can fly, then we have all the time in the world to tweak how the light reflects off of a canopy, shall we now? ;)
PotNoodles
06-30-2012, 05:48 PM
Let's get some stability/performance and fix the gameplay elements (aircraft systems, AI, radio commands) so we can fly, then we have all the time in the world to tweak how the light reflects off of a canopy, shall we now? ;)
I think what most people are concerned about is the time it is taking to fix the stability and performance issues. This has been the games major gripe from day one and the stability side of things hasn't changed much.The last patch did something to help that, but I am now back to getting Launcher exe crashes everytime I have finished a single player game or restart one. I cannot imagine how long it is going to fix all these things.
philip.ed
06-30-2012, 06:15 PM
Someone posted a video yesterday:
http://www.youtube.com/watch?v=2Hq0LntQQU8
i saw that mate, but it's quite hard to assess them properly :grin: I'd love to see what the 109 tracers look like.
kyletiernan
06-30-2012, 06:40 PM
Anyone else notice the cloud shadows are gone?
Warhound
06-30-2012, 06:43 PM
-netcode is still untouched / laggy/warping with 40+ players / AI fly sideways / Ships fly in the air / Ships don't sink sometimes.
This is one of my bigger gripes with online play.
It really really really! hurts the online play when we don't have a true dedicated server that reports itself to steam. Nevermind Linux servercode.
The fact that the best server you can imagine bottlenecks at about 40players is just crazy....
1946 had prediction problems when fighters made violent maneuvers, but it seems worse in this game instead of being improved.
Same for bombers, they just freeze in the air when someone lags or his pc chokes for a few seconds..with better prediction this wouldn't be nearly as bad and it would improve formation flying alot.
I partly accept it's due to my lowly upload of 420Kbps and distance to the server (Eu=> US), but even people who basically sit on top of the server and have 10Mbit upload report the same issues.
In 1946 regular events were held where 10-20 bombers took off together and flew in formation to target, all the while being covered by escorts and attacked by the opposing fighters.
This stuff is what allows online communities to carry a game for 10+ years like happened with the original IL2.
But it isn't even tried in CLOD as we all know it would turn into a laggy, crashy disaster. :(
http://www.youtube.com/watch?v=v8B-V8HE_5ohttp://www.youtube.com/watch?v=kiqAZt2zwgc&feature=plcp
omgclod
06-30-2012, 06:53 PM
**** for new tracers or anything else untill the game works properly.
AbortedMan
06-30-2012, 07:14 PM
So you are saying that if it doesn't work it should be changed? I agree 100%. The problem is that people have been shown the high end of the graphical spectrum and will not agree to getting reduced graphics for performance.
I'm not going to argue that the graphics engine was not in need of optimization, because clearly it was and it's apparent that FPS could be boosted further. However, that doesn't mean there is not an upper limit of what can be achieved based on existing hardware. If that limit is reached then the only solution is to lower settings until better hardware comes along.
I think the best solution is to have more comprehensive and well explained detail settings. This way people can judge for themselves what they want to run with and adjust based on their hardware and wallets.
I could argue the same about the crowd that is never pleased with anything.
My take on things is very simple.
1) There are a lot of things that need fixing.
2) Some things are getting fixed and some new issues pop up.
3) Overall, on my modest PC, things have been improving with each patch.
The bottom line is that there's a limit on what can be achieved, based on hardware, the size and budget of the dev team, etc.
We can either accept it and start focusing on some of the gameplay elements to get a sim that is actually stable and fun to fly, or spend another 6 months debating about graphics, squiggly tracers and the colour of grass.
Essentially, this is a game about bombers and intercepting fighters. Well, it took a year and a half to get a working autopilot on the Ju88, a very minor change programming-wise (just copy paste the working code from the He111) but huge in terms of gameplay impact, because everyone was screaming their lungs off about a host of other issues that, when seen under the scope of the sim's setting, are secondary. I don't mean stability and performance, i mean the pages upon pages arguing about mattes of stylistic and visual preferences.
Being a moderator doesn't mean i can't be critical of the dev team. They are humans and they have made mistakes. But for me, their biggest mistake all along has been that they listened too much to the ones who shout the loudest and then are never pleased, so they shout some more, driving the development in endless circles of focusing on secondary features.
Let's get some stability/performance and fix the gameplay elements (aircraft systems, AI, radio commands) so we can fly, then we have all the time in the world to tweak how the light reflects off of a canopy, shall we now? ;)
Well said BD.
Gameplay before graphics.
smink1701
07-01-2012, 09:42 PM
I think they tweaked the fly-by sounds. I just flew the 109 and it seems to have a few more layers of SFX. Also noted more in the Hurricane FBS.
baronWastelan
07-02-2012, 01:31 AM
The flap & undercarriage selector is making sounds now when you use it: In the Hurricane. Only thing that worries me is the missing cloud shadows, if those don't come back, all bets are off.
pstyle
07-02-2012, 11:27 AM
I could hear another aircraft canopy open next to me whilst sitting at the airfield (with engine off).
Very nice.
5./JG27.Farber
07-02-2012, 08:50 PM
Horizon is less foggy, dials are clearer when in the pheriferal (they were slightly bleered in the last patch, smoother with less stutters and slight improvement in FPS. There was also some kind of carona in the sky which is now gone.
trademe900
07-02-2012, 09:12 PM
As many others have reported, launcher.exe crashes after hitting the ESC button are absolutely terrible.
The game is still unplayable, but now I'm actually looking forward to things for a change!
AbortedMan
07-02-2012, 09:15 PM
As many others have reported, launcher.exe crashes after hitting the ESC button are absolutely terrible.
The game is still unplayable, but now I'm actually looking forward to things for a change!
Try running in pseudo full screen.
FenbeiduO
07-03-2012, 05:16 AM
dive into the sea,pay attention to the warter.and 'wave'
https://lh5.googleusercontent.com/-ekLHyeyq41Q/T_J-OFi-bHI/AAAAAAAAAEM/fGWmA8p2Y4s/s800/2012-07-03_00001.jpg
an other direction, when taking the scrshot I didnt pause the game. the wave stay there for a long time and looks all the same from any directions.
https://lh3.googleusercontent.com/-hJamyln8G-4/T_J-OBS0J2I/AAAAAAAAAEU/4z0pOPGOCno/s800/2012-07-03_00002.jpg
again,look at the warter and the wing
https://lh6.googleusercontent.com/-EBdRHTfwYaw/T_J-OIjXiYI/AAAAAAAAAEQ/0Vf2U82sE7k/s800/2012-07-03_00003.jpg
SlipBall
07-03-2012, 06:58 AM
As many others have reported, launcher.exe crashes after hitting the ESC button are absolutely terrible.
The game is still unplayable, but now I'm actually looking forward to things for a change!
You may need to turn down your settings...a good idea to put your system in sig
GF_Mastiff
07-03-2012, 07:11 AM
No sounds, of Gear or flaps. no sounds of engine,
planes that crash into sea appear to be floating in mid air.
more than 15 planes or more cuase FPS to drop from 60 to 1.
API plugins, for high settings and original do not switch out.
have to run dotnetfix40, then run DX from redist to fix patch,
then run game in high setting in texture loads, exit reset texture loads to original to get the trees to work.
just some examples of what I see.
JG52Krupi
07-03-2012, 08:55 AM
Having the same reduced fps when a large number if aircraft are present makes life a pain taking off at a busy airfield and attacking one.
bowlesy
07-06-2012, 02:29 AM
Try running in pseudo full screen.
Can anyone tell me what the difference is between running in pseudo fullscreen rather than normal. What will I likely gain or lose by doing so before I muck around with my settings again?
Thanks:)
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