View Full Version : Another Stress Test
5./JG27.Farber
05-24-2012, 10:15 PM
Hello again,
well it turns out that the problem with the flags not being selectable was a server problem. 5./JG27Vogler believes he has so solutions so come long and find out if hes right :-P
Saturday 26th and Sunday the 27th of May 2012 Server Stress Test 21:00 GMT Storm of War Campaigns Server.
There seems to have been some confusion as to where to go last time, so if you spawn in as read turn 180 and head for Dover at around 2-3km Alt. Red airspawns are near Canterbury. Blues start mid channel and should head NW to Dover at 2-3km Alt.
All aircraft available, SpitIIa and Bf109E4 for example. Full real except unlimited ammo for fun. All bombers are German.
SAME AS BEFORE:
BETA + HOTFIX.
Hello all,
This weekend we would like to stress test our server for our forth comming Storm of War Campaigns: Battle of Britian multi-sqaudron event. The idea is literally to make the server crash! There will be two air spawns - 2 Red, 2 Blue. These will be near Dover. There will also be a constant spawning of AI bombers which will get progressivley heavier. Infinate ammo will be on. It will be carnage! We would apprciate as many people as possible to attend. We are looking for 100, with up to 100 AI.
If the server crashes, please return in 10 mins or so and it should be back up for another try. We have absolutley no idea what will happen!
Plese leave any feed back here including the time it happened. The time is important as this will let us know how many players and how many AI is feasable!
So why not grab a beer and join us?
Many thanks!
Troll2k
05-25-2012, 01:18 AM
A dedicated server code problem for the flags not showing?Or the way you set up your server?
5./JG27.Farber
05-25-2012, 01:39 PM
A dedicated server code problem for the flags not showing?Or the way you set up your server?
Do you have some solutions? The problem seems to have only effected some people and not all. We are running a large mission with the console, the .cs file which is fairley large also, clod commander, xampp and a PHP.
Its not really my job to comment on the running of the server. I make and research the missions and make announcements mostly. So I would not at this stage like to make a guess at what the problem is. However 5./JG27Vogler maybe along shortly to explain better than I could what the problem is and what he thinks the solution is.
Firstly I thought the problem was due to the client side menu crashing before it was fully loaded. A bug I can recreate on my machine. However Vogler has some other theories which I have not been able to discuss with him yet.
Any suggestions or ideas are welcome.
wildwillie
05-25-2012, 08:01 PM
I've had the issue too with the Flags not showing up for a multi-player mission. In my case I was getting some exceptions in the log file. These were caused by some objects with missing/wrong country data in the mission file. Once I removed those objects the problem went away. I think it was related to placing static cows in the mission.
Sorry I will not be around for the test this weekend. Holiday time in the US this weekend
WildWillie
5./JG27.Farber
05-25-2012, 08:26 PM
Hmm no cows here but there are some armyless objects like sandbags and static buildings.
_79_dev
05-25-2012, 11:19 PM
A dedicated server code problem for the flags not showing?Or the way you set up your server?
What You mean exactly by setting server, wich part o settings do You mean? I am not the server expert but if You have any tricks to avoid "army" exceptions can You share it pleas:
=================================================
System.NullReferenceException: Object reference not set to an instance of an object.
at 1oRQNi251AvCBOCWmrE.WFkLoY2llaaRexK06hG.GuLME6wN6W T(d3AIqKC0nGbWA4MM3Qb , Boolean )
at OVXMNFVvWjHKUls2QRn.IQFGxbVFlG9ZGxUGG2b.rgu0Tukx0b 5()
at bUB82Ng6mdDnuT0t20X.QWVFT3gIFOGrCmH0f76.Y3lB3JWxLp t(L0sNrAXhSmkYqGtQ711 )
=================================================
_79_dev
05-25-2012, 11:21 PM
I've had the issue too with the Flags not showing up for a multi-player mission. In my case I was getting some exceptions in the log file. These were caused by some objects with missing/wrong country data in the mission file. Once I removed those objects the problem went away. I think it was related to placing static cows in the mission.
Sorry I will not be around for the test this weekend. Holiday time in the US this weekend
WildWillie
Does it mean that every single static or actor have to belong to army in .mis file, what about neutral objects like sandbags etc.? Thanks for advice I will check that and let know if it sorted flags problem
ATAG_Bliss
05-26-2012, 07:12 AM
Does it mean that every single static or actor have to belong to army in .mis file, what about neutral objects like sandbags etc.? Thanks for advice I will check that and let know if it sorted flags problem
I use plenty of sandbags and many other static objects (neutral / generic) without any issue. IMO, the flag problem seems to happen when the network (netcode) is having some sort of bottleneck, (server side, steam side, game problem). I've never tried cows in an online mission, so they very well could affect the issue as well.
For giggles try taking out 1/2 your static objects and rename it as another mission (just by doing a simple highlight/delete in the .mis file) and load it up again - obviously saving your old mission. I bet the problem would go away.
5./JG27.Farber
05-26-2012, 12:03 PM
Ive experienced the no flags on lots of servers. I always thought it was from too much excited clickety clickety before the menu had loaded all of its elements.
So if its related to statics Bliss how many as average do you guys use per mission?
Troll2k
05-26-2012, 09:38 PM
I have a map that has cows,sheep,and sea gulls.If I host the mission from within the game multiplayer, the objects are there.
However if I use the same map on the dedicated server these objects do not appear.
I too have had the no flag problem when joining my dedicated server .If I exit the mission and get back in the flags are there.
5./JG27.Farber
05-27-2012, 07:47 AM
I take it there are no compliants this time around? 30 people came but no ones mentioned any problems.
Fenrisflyer
05-28-2012, 09:51 AM
I take it there are no compliants this time around? 30 people came but no ones mentioned any problems.
I played for around 30 minutes, i didn't have any problems.
jojovtx
05-28-2012, 01:17 PM
Worked well for me. No complaints or compliants. ;)
5./JG27.Farber
05-28-2012, 03:08 PM
Then theres only one thing left to do... Announce the campaign. :-P
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