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View Full Version : Heavy Stutters near enemy planes on ATAG


Continu0
05-18-2012, 04:11 PM
Hello!

As CloD is running pretty well with the hotfix, I tried to fly on ATAG (axies vs. alies) today.

Everything went just perfect, except for one thing:

I have heavy stutters near enemy-player-planes (KI doesn´t seem to bee much of a problem, friendly palnes neither). The closer I get, the more FPS I lose.

Does someone else have this problem? Or does anyone have an idea for a fix?

Thank you & enjoy flying!

Continu0

ATAG_Keller
05-18-2012, 05:35 PM
Same thing for me. Seems to be worse over land than over water though.

Jatta Raso
05-18-2012, 06:14 PM
it has been happening recently over land, seems to be somewhat random, sometimes it happens and sometimes don't... in a fight with about 5 AC over hawkinge it's usual... have my settings pretty high, haven't lowered to see what happens yet; at least it hasn't CTD

SlipBall
05-18-2012, 08:19 PM
Hello!

As CloD is running pretty well with the hotfix, I tried to fly on ATAG (axies vs. alies) today.

Everything went just perfect, except for one thing:

I have heavy stutters near enemy-player-planes (KI doesn´t seem to bee much of a problem, friendly palnes neither). The closer I get, the more FPS I lose.

Does someone else have this problem? Or does anyone have an idea for a fix?

Thank you & enjoy flying!

Continu0


Had the same problem with two enemy on my tail...went from 40fps all the way down to 1fps and holding. Being shot down ender that misery :-P

ATAG_Doc
05-18-2012, 08:23 PM
Odd how it's not consistent. Some report this and others don't. Wish we can develop a pattern signature be it hardware or more complex such as O/S, AV, other software installed, drivers, etc. That is a lot of variables but I have no trouble with other planes other than getting shot up lol.

SlipBall
05-18-2012, 08:40 PM
Odd how it's not consistent. Some report this and others don't. Wish we can develop a pattern signature be it hardware or more complex such as O/S, AV, other software installed, drivers, etc. That is a lot of variables but I have no trouble with other planes other than getting shot up lol.


I think that Bliss thought that it may be connected to the amount of pilots, and the server being also a client on Steam...not sure that I have that right:cool:

Continu0
05-18-2012, 08:48 PM
Just had another sortie and no problem at all, even with 3 enemies on my tail....

Might Anti-Virus be a problem? or players having different pings?

ATAG_Doc
05-18-2012, 09:21 PM
It's strange. I don't have any of these problems. I have weird crap like last night I switched to the gunner from pilot in the BR20 and my plane nosed dived and I couldn't get control of it again. First time this happened to me but its happened a lot to another guy. Then when I switched to his top gunner station the AI is fighting me for control of the turret. This is only in the BR20. But game play and all that is fine. I use to CTD but nothing since the mini update.

phoenix1963
05-18-2012, 09:31 PM
It's made it unplayable near bomber formations.
It's definitely not anti-virus.

56RAF_phoenix

Q9550 @ stock 2.83 Ghz
5 GB RAM
AMD 6970 2GB (well, a 6950 flashed into a 6970)
SSD

phoenix1963
05-18-2012, 09:40 PM
I do notice that both Continu0 and I have fairly slow processors.

56RAF_phoenix

Feathered_IV
05-18-2012, 09:41 PM
Is it something to do with video ram? The pilot skins in Clod are 8192x pixels wide or some such, as opposed to 512x in Il-2. Closing in on a bomber must be pretty demanding when the final LoD kicks in and you have to load all those crew textures.

phoenix1963
05-18-2012, 09:46 PM
I would have though a pretty modern 2 GB GPU card like my 6950 (flashed into a 6970) would cope well... as long as the textures are already loaded.
I wondered if the CloD texture manager had sacrificed 'plane textures for landscape in the recent patch and hotfix - and those of us with slowish processors feel it because the texture manager is using the CPU to load them?
But, to be honest, I know nothing about texture management.

56RAF_phoenix

MadTommy
05-18-2012, 10:17 PM
I've no slow downs since the mini fix patch on the ATAG server. Running a GTX480 (1.5Gb vram). Smooth as silk even in 5 plane furballs over land, with all setting maxed out.

Continu0
05-18-2012, 10:22 PM
Is it something to do with video ram? The pilot skins in Clod are 8192x pixels wide or some such, as opposed to 512x in Il-2. Closing in on a bomber must be pretty demanding when the final LoD kicks in and you have to load all those crew textures.

In my case, I don´t think it´s a Video-Problem.

Today I flew in the middle of a 9-Bomber-Formation (AI) and had normal FPS, whereas I chased a bf-110 (player) and I had like 5 fps and less...

JG52Uther
05-18-2012, 10:25 PM
I can escort a large AI bomber formation with good FPS, even with other human flown 109's, but if a couple of human enemy fighters turn up my FPS can drop significantly.

JG5_emil
05-18-2012, 10:34 PM
Hello!

As CloD is running pretty well with the hotfix, I tried to fly on ATAG (axies vs. alies) today.

Everything went just perfect, except for one thing:

I have heavy stutters near enemy-player-planes (KI doesn´t seem to bee much of a problem, friendly palnes neither). The closer I get, the more FPS I lose.

Does someone else have this problem? Or does anyone have an idea for a fix?

Thank you & enjoy flying!

Continu0

Were you hi up or on the deck?

I'd turn off grass and trees at the moment. They still cause some issues.

Continu0
05-18-2012, 10:40 PM
I can escort a large AI bomber formation with good FPS, even with other human flown 109's, but if a couple of human enemy fighters turn up my FPS can drop significantly.

What do you mean by can? It happens from time to time?

@emil: Today it happened close over whater, but 1 hour later i was beyond 100m altitude with 3 other planes and didn´t have a problem....

JG52Uther
05-18-2012, 10:48 PM
I flew on the server twice this week, and it happened on the two occasions enemy aircraft tried to attack the bombers.
This was at around 4000 meters.
FPS going down from a pretty solid locked 30 fps (with evga precision tool), to around 14-15.

hc_wolf
05-19-2012, 12:00 AM
Well I can confirm that there is nothing in the mission coding that will cause fps slow Down as you approach a plane. There is no vicinity coding that would cause fps drop. This will be something to do with COD coding. I have replicated same issues as you all state on a dedicated server test both over LAN, Internet and direct connect and single player on same mission. Different altitudes etc. my pc has no issues with grass and partical effects even in their broken state.

It feels like the game is stuttering due to a graphical glitch I am sure 1c will overcome.

OH! And for gods sake. It's been years these graphics issues play up on peoples PCs. Put your damn pc specs up if you are going to state an issue. How the hell can people offer you a solution if we don't even know what system you are running! WAKE UP!

Thee_oddball
05-19-2012, 01:26 AM
In my case, I don´t think it´s a Video-Problem.

Today I flew in the middle of a 9-Bomber-Formation (AI) and had normal FPS, whereas I chased a bf-110 (player) and I had like 5 fps and less...

I can escort a large AI bomber formation with good FPS, even with other human flown 109's, but if a couple of human enemy fighters turn up my FPS can drop significantly.

did the FPS drop happen after you had been playing for a while?

JG52Uther
05-19-2012, 06:59 AM
did the FPS drop happen after you had been playing for a while?
Yes, after escorting bombers from France to England. Once the enemy fighters left, so did the fps issue.

Tettie
05-19-2012, 11:47 AM
I can escort a large AI bomber formation with good FPS, even with other human flown 109's, but if a couple of human enemy fighters turn up my FPS can drop significantly.Same issue with me. Had that problem against AI fighters in a coop mission with 7 other Jg53 guys. We escorted a 27 Do17 formation, no problem. As soon as 6 hurricanes appeared: huge fps drop.

Jatta Raso
05-19-2012, 11:51 AM
for me, when a FPS drop happens it's definitely on the second or third sortie, but this kind of degradation in performance comes from way back before the patch... at least now there's a minimum FPS cap, with higher settings, and it hasn't CTD yet...

before yesterday i attacked a formation of 4-5 Ju-88 in mid-channel, about 14000ft; they came with 1 escort 109, weaving over, i stalked from behind, gained a slight altitude advantage and pounced with impunity, after that run the Ju-88 i made a pass on went home smoking, with the 109 following him, i pursued them and soon there were 2 additional 109s in the vicinity, as i went after one a Spit came around... no FPS drop whatsoever

the same day, on a different session, about my third sortie, as soon as i got in the air there were about 6 fighters in a furball over Hawkinge, the FPS consistently dropped and stabilized on 15-10, then it got better as the situation cleared; i'm amazed it didn't CTD...

phoenix1963
05-19-2012, 02:52 PM
I suggest all of you who have this problem vote here http://www.il2bugtracker.com/issues/253 .

May I respectfully suggest that if you DON'T have this problem, the sensible thing to do is NOT TO VOTE - unlike some twerp I could mention (I had to restrain myself from asking my squad members to vote against his issues; a. I'm not that mean; b. he probably did it out of some degree of ignorance). The last thing we want is an issue that seems to be affecting a significant number of people (but a minority) to drop off this list of priorities.

Thanks,
56RAF_phoenix

ATAG_Keller
05-19-2012, 04:24 PM
Last night we flew a mission with 6 human piloted JU-88s on the ATAG server and when we were all lined up on the runway at Tramecourt I was only getting 4 fps. One pilot had a problem with his plane on takeoff and got separated from the pack, at this point my fps went up to and average of about 18 fps. As we flew over to England I held a frame rate that varied between 16-24 fps when over the water and it was just smooth enough to be manageable. As we approached target we all began our attack runs and as bombs were dropped on the radar station the crashes began; 4 players CTD at the exact same time and I, who was in the lead, was the only JU88 left flying. At this point when I had become the only player still flying my framerate went up to a steady 60 fps.

Aside from the CTD's it was a beautiful sight to see 5 88's flying in fomation with human pilots at the controls.

SlipBall
05-19-2012, 04:26 PM
Voted...I had thought that I had skins disabled in game. I will have to see with it definitely off now, if I still have a problem on this server.

phoenix1963
05-19-2012, 04:47 PM
Thanks to Insuber's multiple suggestions, one of them seems to have worked.
I was too impatient to change one thing at a time, but either the skin downloads, or deleting my conf.ini seems to have fixed the problem.

Thanks. I'll leave this bug report up in case these changes don't fix it for others- at least for the moment.

56RAF_phoenix

P.S. I've just run a couple of sorties on ATAG, problem gone. I can also confirm that TSNotifier is not a cause.

Q9550 @ stock 2.83 Ghz
5 GB RAM
AMD 6970 2GB (well, a 6950 flashed into a 6970)
SSD

ATAG_MajorBorris
05-19-2012, 04:52 PM
It's strange. I don't have any of these problems. I have weird crap like last night I switched to the gunner from pilot in the BR20 and my plane nosed dived and I couldn't get control of it again. First time this happened to me but its happened a lot to another guy. Then when I switched to his top gunner station the AI is fighting me for control of the turret. This is only in the BR20. But game play and all that is fine. I use to CTD but nothing since the mini update.


Same here with the Br2o nose dive after switching positions, no problem with the alt 1-6 though.

The AI will take control on the ground when I switch positions sometimes:evil:

chantaje
05-23-2012, 12:13 AM
its really a gamebreaking problem??

ATAG_Dutch
05-23-2012, 12:39 AM
I have heavy stutters near enemy-player-planes. The closer I get, the more FPS I lose.

Does someone else have this problem? Or does anyone have an idea for a fix?


Yes I do have these problems, no idea for a fix. You should ask mr Shevchenko.

But at least we can be sure that over a year after release, we have a new graphics engine, which makes the game perform worse once engaged in online combat, the paint job on my Spit looks like a child's drawing, the engine nacelles on my Blenheim are as blurred as, well....blurred; the rpm gauges are sometimes in focus but sometimes not. The few clouds we have appear or disappear at random in a sudden manner, we get a slideshow when we get on the tail of a 109, we blow up his fuel tank and he buggers off like nothing happened, and so it goes on.

But we hang on in there, waiting for the day when it'll all come right. And someday I'll be very, very rich. Honest.

Jatta Raso
05-23-2012, 05:36 AM
today i just made the ridicule on ATAG coming from manston against 4 109s over hawkinge and 2 spits, and some craptastic 15FPS


But we hang on in there, waiting for the day when it'll all come right. And someday I'll be very, very rich. Honest.

and i'll be rich and honest. S!

furbs
05-23-2012, 06:54 AM
Yes I do have these problems, no idea for a fix. You should ask mr Shevchenko.

But at least we can be sure that over a year after release, we have a new graphics engine, which makes the game perform worse once engaged in online combat, the paint job on my Spit looks like a child's drawing, the engine nacelles on my Blenheim are as blurred as, well....blurred; the rpm gauges are sometimes in focus but sometimes not. The few clouds we have appear or disappear at random in a sudden manner, we get a slideshow when we get on the tail of a 109, we blow up his fuel tank and he buggers off like nothing happened, and so it goes on.

But we hang on in there, waiting for the day when it'll all come right. And someday I'll be very, very rich. Honest.

Its a alpha! ;)

Opitz
05-23-2012, 09:19 AM
Yes I do have these problems, no idea for a fix. You should ask mr Shevchenko.

But at least we can be sure that over a year after release, we have a new graphics engine, which makes the game perform worse once engaged in online combat, the paint job on my Spit looks like a child's drawing, the engine nacelles on my Blenheim are as blurred as, well....blurred; the rpm gauges are sometimes in focus but sometimes not. The few clouds we have appear or disappear at random in a sudden manner, we get a slideshow when we get on the tail of a 109, we blow up his fuel tank and he buggers off like nothing happened, and so it goes on.

But we hang on in there, waiting for the day when it'll all come right. And someday I'll be very, very rich. Honest.

So everything is OK, just few details left....

von Brühl
05-24-2012, 02:33 PM
Is it a problem with the customs skins again?

ATAG_Snapper
05-24-2012, 03:26 PM
Is it a problem with the customs skins again?

Hi vB, I believe Custom Skins remain disabled in the ATAG Server for just that reason, but I'll check with the Server boffins to ensure that hasn't changed.

I've experienced severe lag (from 90+ fps ---> 1 fps slideshow) when attacking manned enemy bomber formations. I've usually managed to retain control of my aircraft, but obviously aborted the attack itself. When clear of the formation the fps would return to normal. When resuming the attack the same lag would occur again, then clear as I became well separated from the manned formation. AI formations had no effect. The members of the enemy formation all had fairly good pings -- so high pings were not a factor. My pings are quite low at ~40 due to my proximity to our Chicago-based Server location.

Then we get the random "hits" of lag & warping that seem to hit everyone for a period of time (1 - 2 hours approx). I just missed it the other night, but the chat messages were still alive with comments on it, including from MK.MR.X (relatively high ping of 300 -- Eastern Russia) and JTDawg (low ping of 37 -- Indiana) ie. everyone affected despite ping value. Possibly an intermittent Steam problem?

Kodoss
05-24-2012, 03:26 PM
It's strange. I don't have any of these problems. I have weird crap like last night I switched to the gunner from pilot in the BR20 and my plane nosed dived and I couldn't get control of it again. First time this happened to me but its happened a lot to another guy. Then when I switched to his top gunner station the AI is fighting me for control of the turret. This is only in the BR20. But game play and all that is fine. I use to CTD but nothing since the mini update.

I had that problem in the Bf 110 too.
The problem is that gun-movement and trim are set as the same buttons in the basic config.
I think it was shift+right or ctrl+right for moving the gunner to the right, but also to trim your A/C aileron to the right. If you delete the trim or use another "not set combination" it should work.

ATAG_Snapper
05-24-2012, 03:38 PM
I had that problem in the Bf 110 too.
The problem is that gun-movement and trim are set as the same buttons in the basic config.
I think it was shift+right or ctrl+right for moving the gunner to the right, but also to trim your A/C aileron to the right. If you delete the trim or use another "not set combination" it should work.

Wow, nice catch, Kodoss!

Kodoss
05-24-2012, 03:49 PM
Actually I try to find a way to use my mouse for targeting, but couldn't find one till now.
But you can also set some axes (pitch/yaw) for targeting. Maybe it's possible to change it from Joystick-axes to mouse-axes through the config directly?

Continu0
05-24-2012, 08:20 PM
I had the problem again tonight. To me it doesn´t seem to be connected to custom-skins or playing time, it appears just random... No idea why...

SlipBall
05-24-2012, 09:22 PM
Seems to be a data bottle neck when there is a lot going on...could be Steam can't handle the truth:-P

Continu0
05-24-2012, 09:43 PM
Seems to be a data bottle neck when there is a lot going on...could be Steam can't handle the truth:-P


you may proove me wrong, but those connections aren´t going via steam, or are they?

Jatta Raso
05-24-2012, 10:31 PM
few minutes ago, 6 Br-20 and 3 Spits and a Hurri off the French coast at about 10000ft, flew like a charm

just before, duel over Hawkinge, 2 109s and 2 spits over deck, let's just say i have a new radar, the fps drop...

after that, 1 109 just feet wet off France, and no drop whatsoever

:confused: :?

ATAG_Snapper
05-25-2012, 12:50 AM
Thanks for this, JR. Correct me if I've got this wrong:

1. You and 2 RAF mates attack 6 Br20's AI -- no fps drop

2. You and 1 RAF mate (Spitfires) encounter 2 109's (human-flown) -- big fps drop

3. You (solo Spitfire) encounter single 109 (human-flown) -- no fps drop

I've been finding similar in that I seem to go one-on-one with a 109 with no framerate problem, but if I get in a multi-fighter furball....I seem to get an fps drop. Encountering AI bomber formations do not affect frame rate, but if the bomber formation is flown by human opponents -- major hit on frame rate.

To add to this, my RAF mates and I found a single 110 human-flown low-level raider at Ramsgate could strafe and bomb with impunity from us RAF fighters. As soon as we drew near to stop him -- frame rate would instantly drop to 1 fps. However, there were no CTD's. ( Crash to Desktop ). Right now, who knows? But a pattern seems to be developing which may help the devs troubleshoot down the road.

Jatta Raso
05-25-2012, 04:35 AM
Snapper you got it right, those were the situations

i think i nailed it - it's so simple it's shocking but haven't seen this mentioned before..

the problem for me is when i'm up with 2 plus enemy player AC (fighters or bombers); friendly player group of fighter/bomber or both, no prob; enemy AI group of bombers with friendly player wing attacking, no prob; 6 enemy AI bombers and 1 human enemy, no prob... anytime more than 1-2 enemy AC anywhere, bang.. this has been the pattern

Steuben
05-25-2012, 08:30 PM
has anybody been able to fix the problem? Or is there absolutly no solution! It is a real fun killer!

ATAG_Snapper
05-25-2012, 09:15 PM
I have no tech background on this at all, but as Jatta Raso above has outlined, there is a definite pattern to this type of game-killing lag. That makes me optimistic that a fix can be found. Obviously, it's far worse to troubleshoot a random problem that can't be duplicated at will (like the Crash To Desktop problem that may have been solved with the current patch -- THAT was a hard one to nail down...but they did it! We hope. ;) ).

It's hard to know specifically what the devs are working on with the next patch, although B6's update today gives some indications it is woefully short of any specific details. So, once again.....fingers crossed!

SlipBall
05-25-2012, 09:16 PM
you may proove me wrong, but those connections aren´t going via steam, or are they?


No I was just joking around...I think there is a bottle neck though, and its really hard for me to want to fly online for now.

ATAG_Bliss
05-26-2012, 12:09 AM
There's definitely tons of issues that need sorted, but I never notice an unplayable drop in FPS regardless of the amount of humans in an area.

I get the typical FPS loss from the objects (smoke, debris) etc., that cause them. But I don't ever monitor my FPS unless I'm trying a new driver, etc. I could be losing a whole bunch, but as long as it's fluid on the screen it doesn't really bother me.

phoenix1963
05-27-2012, 11:51 AM
@JR - Are you SURE you've turned off "custom skins download" ?
As Insuber says, this seems to cure this problem for many.

It's really easy to forget all these configuration quirks.

56RAF_phoenix

Thee_oddball
05-27-2012, 04:51 PM
you guys might try running process explorer in the back ground while you are playing.
http://technet.microsoft.com/en-us/sysinternals/bb896653.aspx

Steuben
05-27-2012, 04:55 PM
Hm interesting Program but how could that help`?

Jatta Raso
05-27-2012, 05:02 PM
@JR - Are you SURE you've turned off "custom skins download" ?
As Insuber says, this seems to cure this problem for many.

It's really easy to forget all these configuration quirks.

56RAF_phoenix

actually no, i'm not sure; i'm checking on that, then i'll report back here...

322Sqn_Dusty
05-27-2012, 05:23 PM
Flying in formation over the British convoi with my fellow squadmember, we also noticed heavy stutters. We could see some Flak but never saw enemy a/c.

Btw, I find it hard to spot incoming/leaving planes.

Skin download is on atm. so will check when it's off.

Jatta Raso
05-27-2012, 06:47 PM
with 'custom skins off' it certainly seemed to go better, i was against 2 that i saw 109s over hawkinge, and no FPS drop

322Sqn_Dusty
05-27-2012, 06:53 PM
Shall try it. Anyone got an idea how to get a better range on aircraft spotting?

Steuben
05-27-2012, 09:21 PM
i got custom skin download off! Still the same Problem!

Jatta Raso
05-27-2012, 11:40 PM
after a few sorties i'll say 'custom skins off' helps mildly, it did for me, but not an effective solve.

phoenix1963
06-01-2012, 06:35 PM
Sadly, I can confirm that the low framerate still sometimes happens when enemy aircraft are nearby (with custom skins disabled) - but mostly in specific circumstances - i.e over France for some reason.

56RAF_phoenix

phoenix1963
06-18-2012, 04:35 PM
Interestingly, this was a major problem for me on the Storm of War Campaign test server last night.
This was true online but with large numbers of ai bombers.
It got worse when I zoomed in, a texture management problem?

56RAF_phoenix

5./JG27.Farber
06-18-2012, 05:01 PM
I reinstalled the gfx drivers that came with my card and then DIDNT update them... Fixed it. The drivers are from 2010 I think. :-P

322Sqn_Dusty
06-18-2012, 07:38 PM
UH? 2010 drivers? Ok, progression isn't always better. Could it be that newer drivers aren't that good in supporting the older cards?

Catseye
06-18-2012, 11:53 PM
Interestingly, this was a major problem for me on the Storm of War Campaign test server last night.
This was true online but with large numbers of ai bombers.
It got worse when I zoomed in, a texture management problem?

56RAF_phoenix

+1

Warhound
06-19-2012, 12:23 AM
Had this(real stutters) happen to me for the first time today.
Thought/hoped my system was good enough to keep good framerates and up to now it always was...
But while attacking a formation of german AI bombers who had 3 escorts with multiple spitfires the game started to periodically freeze.
FPS was never low, but it was more a case of short complete freezes occurring while nearing the fight. Luckily it was gone a few minutes later as the fight slowly left the bombers while the fighters tangled.
For some reason the majority of complaints seem to come from reds, couple that with the old CTD and low fps while flying german bombers(previous patch) and I think something is off on them.

Def something for the devs to fix..as not having decent bomberformations online is not a fix at all, then I rather have occasional freezes and still get to attack bombers and their escorts.
I'd hate to see the missions adapted so there are no more formations ..and no more freezes.

Ailantd
06-19-2012, 07:48 AM
In my experience this happens only -and "randomly"- when near some human player/s. Sometimes even when dogfighting one vs one. The fps recover completely when you go far enough from the player causing the problem. I don´t think is related to graphics, but more about connection issues between the involved players.
Would be nice to know if when this happens both/all players experience the same problem or only one/some of them.

This bug is already in http://www.il2bugtracker.com/issues/253
You should go there, add any information you have, and vote for it.

SlipBall
06-19-2012, 08:19 AM
In my experience this happens only -and "randomly"- when near some human player/s. Sometimes even when dogfighting one vs one. The fps recover completely when you go far enough from the player causing the problem. I don´t think is related to graphics, but more about connection issues between the involved players.
Would be nice to know if when this happens both/all players experience the same problem or only one/some of them.

This bug is already in http://www.il2bugtracker.com/issues/253
You should go there, add any information you have, and vote for it.


For me it was anytime someone was on my six firing at me.

I don't think my attacker was having 1 fps issue like I was.

It seems to me that the connection can only handle so much data. The more the players, the worst the fps for me in an engagement.

Ailantd
06-19-2012, 08:43 AM
For me it was anytime someone was on my six firing at me.

I don't think my attacker was having 1 fps issue like I was.

It seems to me that the connection can only handle so much data. The more the players, the worst the fps for me in an engagement.

Sometimes for me it runs smooth with dogfights with 3 or 4 people, and sometimes it drops to 0.5 fps with 1 vs 1, so I don´t think it scales so linearly. There must be something else involved.

MB_Avro_UK
06-19-2012, 06:31 PM
I'm an offline player for the time being. (Waiting for an upgrade and new TrackIR).

Offline, if I fire my guns, the FPS immediatly improves. Why?

hc_wolf
06-20-2012, 07:03 AM
I would put it all down to the most obvious thing. Latest beta patch.. Good for us all to report it, but nothing you do will fix as it is deep in the gfx coding and will be fixed with official or hopefully next beta patch.

phoenix1963
08-26-2012, 09:55 AM
I'm bumping this for several reasons:
1. The problem is still there in Beta v.1.08.18956.
2. It was MUCH less severe in an earlier version and surely that much should be achievable again.
3. It seems to be strongly associated with human controlled enemy 'planes.
4. Though I mostly fly red - I find it worst against multiple human 110s, does anyone have the same for Red bombers?
5. It is extremely severe, I'm dropping from ~50fps to <1fps, but it doesn't happen with friendly 'planes, why?
6. It gets worse when you zoom the view.
7. It's not just ATAG, the recent SoW Campaign had the same.

Now for some discussion:
Vranac and others reckon it's worse for lower power CPUs - and I do have a Q9550 @ stock 2.83 Ghz. But I also have an AMD 6970 2GB (actually it's a flashed 6950), so texture manipulation alone should not seem to be the problem.
A number of questions occur to me: is this some weird aliasing-in-time effect because the non-ai 'plane information makes the packets large and broken-up, leading to a sort of beat-frequency effect on the screen refresh?
Are the 110 textures more complex than the others?
Is the non-ai damage data in the packets much larger?
Is Vranac's diagnosis true because the CPU spends more time decoding the packets?
Or is it because the texture manager can't cope, but if so, why only online?

Should I post this on the bugs thread?

56RAF_phoenix

CPU Q9550 @ stock 2.83GHz
6 GB RAM
AMD 6970 2GB (6950 flashed)
2 SSDs


EDIT!!!!!! ARGHHHHHH, I've just discovered Custom Skins download is ON post installing the last Beta Patch, please ignore the above until I've tried it again!

LcSummers
08-26-2012, 11:33 AM
Have the same problems, only with human airplanes,

Flew last Thursday with some friendly 110 and had heavy stutters. Flying with my teammates (109) nothing happend.


Playing offline everything maxed out and very stable, no stutters.

mcdaniels
08-26-2012, 11:34 AM
Hi,
cause this thread is going round the ATAG Server. With the latest BETA Patch I only see one server in the server browser.

where is ATAG?

Where are all the other servers like repka?

Warhound
08-26-2012, 12:12 PM
Is it possible you are looking at Multiplayer/Lobby?
That part only has self-hosted games..for the dedicated servers check out Multiplayer/Client.

SQB
08-26-2012, 12:19 PM
I'm going to put up a poll around here sometime about this, but in the meantime:

For those of you who get this drastic slowdown in multiplayer near enemy aircraft, what happens if you do something similar in singleplayer?


For me the issue only occurs in MP!!

lensman1945
08-26-2012, 12:47 PM
I'm going to put up a poll around here sometime about this, but in the meantime:

For those of you who get this drastic slowdown in multiplayer near enemy aircraft, what happens if you do something similar in singleplayer?


For me the issue only occurs in MP!!

+1

I have exactly the same problem as described in Multiplayer.

Single player is fine for me...even with numerous enemy planes I get a smooth 50 - 60 fps.

GF_Mastiff
08-26-2012, 02:18 PM
+1

I have exactly the same problem as described in Multiplayer.

Single player is fine for me...even with numerous enemy planes I get a smooth 50 - 60 fps.

find this folder= *:\Program Files (x86)\Steam\steamapps\common\Beta-il-2 sturmovik cliffs of dover\redist\DotNetFx40_Client <run that program.

turn off shadows.

and turn off skin down loads.

lensman1945
08-26-2012, 02:54 PM
find this folder= *:\Program Files (x86)\Steam\steamapps\common\Beta-il-2 sturmovik cliffs of dover\redist\DotNetFx40_Client <run that program.

turn off shadows.

and turn off skin down loads.

..roger that..

I think I ran that application before at some time, but will run it again.

Thought I had skins off..but just checked, beta has obviously turned them back on again ( thanks for the prompt to check, cheers!)

will try the shadows too

thanks for suggestions

vranac
08-26-2012, 08:58 PM
Now for some discussion:
Vranac and others reckon it's worse for lower power CPUs - and I do have a Q9550 @ stock 2.83 Ghz. But I also have an AMD 6970 2GB (actually it's a flashed 6950), so texture manipulation alone should not seem to be the problem.


EDIT!!!!!! ARGHHHHHH, I've just discovered Custom Skins download is ON post installing the last Beta Patch, please ignore the above until I've tried it again!

I'm pretty shure that those stutters appear due to slow processor speed.
I experienced it only once with 3 110s and few spits over I12 target,
but I think that was due netcode-server problem that was shown by Bliss
with some graphs from server.
I was in similar situations many times and never experienced that before and after.

CloD is very CPU dependent game like old il2 in which I could see big difference between CPU on 3.5 GHZ and 3.0 GHz especially when there is lot of pilots on the server and lot of flak and objects.

This is good test but lacks CloD or Arma II because games they tested are not CPU dependent that much.

http://techreport.com/articles.x/23246/1

Also they could OC AMD processors to show the scaling with CPU speed increase.

Phoenix in my opinion your Q9550 is still strong if you try to push it close to 4.0 GHz as much as you can.If you have branded PSU, midrange mobo, and some aftermarket cooler ( nothing fancy, CM Hyper 212 will do) it isn't so hard to do.

http://www.scan.co.uk/images/shops/intel/Intel_Q9550_Core_2_Quad_basic_overclocking_guide.p df

For AMD users, most of the newer CPUs will easily go on 4.0 GHz with some more voltage on Vcore from 1.39-1.42 V because CPUs are different.
Also it is important to OC the northbridge frequency to 2600 MHz with slight
bump on the NB voltage.

http://www.overclockers.com/the-importance-of-northbridge-overclocking-with-the-phenom-ii/

I will help anyone who encounter some problems, I had C2duo, played with phenoms, I'm on 2500K now.

ATAG_Bliss
08-26-2012, 09:12 PM
It's gotta be the netcode. Try doing the same tests offline with tons of AI and you'll find it's not nearly as bad. In theory, the server should be doing the majority of the work as far as cpu computations and the like when running a server - (if it's like other MP games) while the clients need the GFX to be able to draw them all out. Basically in the same situation, offline should be harder on your system than online - which in a lot of circumstances with this sim it is. But you get a bunch of player flown planes close together and it goes to pot. Gotta be the netcode. One day I hope it actually gets looked at.

SlipBall
08-26-2012, 09:21 PM
It's gotta be the netcode. Try doing the same tests offline with tons of AI and you'll find it's not nearly as bad. In theory, the server should be doing the majority of the work as far as cpu computations and the like when running a server - (if it's like other MP games) while the clients need the GFX to be able to draw them all out. Basically in the same situation, offline should be harder on your system than online - which in a lot of circumstances with this sim it is. But you get a bunch of player flown planes close together and it goes to pot. Gotta be the netcode. One day I hope it actually gets looked at.


This is almost certainly the case...if you have the original game IL-2 manual, it warns an overload by too much AI objects interrupting the communication channel, for on-line play. :)

phoenix1963
08-26-2012, 10:30 PM
EDIT!!!!!! ARGHHHHHH, I've just discovered Custom Skins download is ON post installing the last Beta Patch, please ignore the above until I've tried it again!

Well, tonight 6 or 7 Spits tool off simultaneously from Manston - and my fps dropped dramatically - with Custom skins not downloading.

So the problem is still there and it does affect Red 'planes.

I'll try Vranac's overclock.

I am using textures at High though, anything else looks dire.

56RAF_phoenix

ATAG_Septic
08-26-2012, 10:41 PM
I experience the effect I believe you are describing (fps hit near human aircraft) but to a much lesser extent. It is not problematic in terms of flying the aircraft or aiming but it is just noticeable and I've learned to see it as a warning to check six!

With my CPU, a 3930 at 4.7 per core, this seems to add weight to the CPU theory?

I have custom skins off but haven't run NETFIX for a while, so I'll try that and report any effect.

Septic.

skouras
08-26-2012, 11:11 PM
same here:(

macro
08-27-2012, 12:49 AM
Odd how it's not consistent. Some report this and others don't. Wish we can develop a pattern signature be it hardware or more complex such as O/S, AV, other software installed, drivers, etc. That is a lot of variables but I have no trouble with other planes other than getting shot up lol.

very inconsistaent, sometimes i can fight 3+ with 3+ and not have probs, sometimes come up against 2 109s and it goes down to a slide show. been trying to put my finger on it for ages now but can never replicate it when i want to,

Jugdriver
08-27-2012, 03:48 AM
[QUOTE=GF_Mastiff;456959]find this folder= *:\Program Files (x86)\Steam\steamapps\common\Beta-il-2 sturmovik cliffs of dover\redist\DotNetFx40_Client <run that program. QUOTE]

What does that program do?


Thanks

JD
AKA_MattE

GF_Mastiff
08-27-2012, 04:13 AM
[QUOTE=GF_Mastiff;456959]find this folder= *:\Program Files (x86)\Steam\steamapps\common\Beta-il-2 sturmovik cliffs of dover\redist\DotNetFx40_Client <run that program. QUOTE]

What does that program do?


Thanks

JD
AKA_MattE

it fixes the dot net fix in microsofts FX settings.

Overview

The .NET Framework is Microsoft's comprehensive and consistent programming model for building applications that have visually stunning user experiences, seamless and secure communication, and the ability to model a range of business processes.

The .NET Framework 4 works side by side with older Framework versions. Applications that are based on earlier versions of the Framework will continue to run on the version targeted by default.


http://www.microsoft.com/en-us/download/details.aspx?id=17718

Untamo
08-27-2012, 05:47 AM
S!

I've never had any issues flying with lot of planes around, as long as they have all been friendlies. Problems arise when even a single enemy comes around. As such, issue 253 doesn't cut it for me, so I put a new issue:

Dramatic drop in FPS when enemy comes near in MP (http://www.il2bugtracker.com/issues/426)

snagov
09-25-2012, 10:49 AM
I have same problem.... I will test various options listed here. Where i can disable download skins?, on Network Menu?.

Thanks.