Log in

View Full Version : For the Bomber Pilots!


ATAG_Bliss
05-14-2012, 09:15 PM
Level bombing is now possible. ATAG_Watchman recently took up an He111(H2) to 5600m and devastated a target with perfect accuracy all within the bombsite.

Now, you may not think this is much of a feat, but think about this: Prior versions of the game, the targets would not render at that type of altitude. Now while using the bombsite A.) it doesn't CTD and B.) you can visually see and set the targets with amazing accuracy.

So to all you low altitude, tree hugging bomber guys, get up to altitude and learn that bombsight! :)

It's the best way to avoid the flak!

Oldschool61
05-14-2012, 09:23 PM
Level bombing is now possible. ATAG_Watchman recently took up an He111(H2) to 5600m and devastated a target with perfect accuracy all within the bombsite.

Now, you may not think this is much of a feat, but think about this: Prior versions of the game, the targets would not render at that type of altitude. Now while using the bombsite A.) it doesn't CTD and B.) you can visually see and set the targets with amazing accuracy.

So to all you low altitude, tree hugging bomber guys, get up to altitude and learn that bombsight! :)

It's the best way to avoid the flak!

Right in the pickle barrel !!!

palker4
05-14-2012, 09:39 PM
Did not really try level bombing so far i used to be quite good in1946 but without horizontal stabilizer i would not hit a thing cause i cannot trim my plane to fly straight and level neither i can fly the plane while trying to set up the bombsight.

41Sqn_Stormcrow
05-14-2012, 09:40 PM
Sounds great. I might now try exercise a bit with the bombers.

ATAG_Bliss
05-14-2012, 09:42 PM
Did not really try level bombing so far i used to be quite good in1946 but without horizontal stabilizer i would not hit a thing cause i cannot trim my plane to fly straight and level neither i can fly the plane while trying to set up the bombsight.

You have course auto pilot. Yes it's much more difficult to learn than just hitting the stab button in old 46. But it does indeed work (at least on the 111H2)

JG52Uther
05-14-2012, 09:47 PM
Are the bombsights fixed? IAS or true airspeed? Correct height etc etc.

von Brühl
05-14-2012, 11:29 PM
Are the bombsights fixed? IAS or true airspeed? Correct height etc etc.

Ya, that's my biggest problem, that and trying to convert everything off silly charts stuck to my wall!

Please give us some take off runways Bliss, the He-111 is too nice to be relegated to air starts! (Yes I know it takes like 45 minutes to get to 7.5k, and yes, it will do that in the game, where it couldn't historically)

ATAG_Bliss
05-14-2012, 11:38 PM
Tramcourt has all Axis heavies on the ground (no airstarts).

Blackdog_kt
05-14-2012, 11:50 PM
Did not really try level bombing so far i used to be quite good in1946 but without horizontal stabilizer i would not hit a thing cause i cannot trim my plane to fly straight and level neither i can fly the plane while trying to set up the bombsight.

The He111 has a fully functional autopilot that keeps it level for you. It's just like level stabilizer, but more realistic and with a slightly different interface.

The Ju88 has the same but it's not usable yet because the gyroscopic compass is bugged and the autopilot works off of that one.

I don't know much about the Br.20 since it's the aircraft i've probably flown the least so far. What i do know is that it has a simpler bombsight and not an automated, gyrostabilized unit like the ones found on luftwaffe bombers.

Finally, the Blenheim bombsight is too inaccurate to bomb from high altitude, unless you have several wingmen in your flight and you carpet bomb. It is too the simple kind without stabilization. However, it works fine up to 5000-6000 feet.
And let's be honest, going higher you'll be a suicidal 109/110 magnet :P
Most Blenheim pilots go in at low altitude or even on the deck, just so that high patrolling fighters lose them against the ground (camo does work in this sim).
There is a slight problem with the aircraft's tendency to roll and the lack of aileron trim, but you can overcome it by trimming some rudder. You end up flying with about 1 degree of side-slip during the bomb run, but the sight has a side-slip adjustment so it still aims and drops accurately.

What i am interested to know is if they corrected the metric/imperial unit mix-up in the German bombsights. If they did, i'll be sure to try a 111 soon.

kestrel79
05-15-2012, 03:47 AM
Level bombing is now possible. ATAG_Watchman recently took up an He111(H2) to 5600m and devastated a target with perfect accuracy all within the bombsite.

Now, you may not think this is much of a feat, but think about this: Prior versions of the game, the targets would not render at that type of altitude. Now while using the bombsite A.) it doesn't CTD and B.) you can visually see and set the targets with amazing accuracy.

So to all you low altitude, tree hugging bomber guys, get up to altitude and learn that bombsight! :)

It's the best way to avoid the flak!

Good to hear you can see the targets from up that high now cool. How's the pop up look? I know IL2 46 had this problem when I would level bomber up high. I had to wait for the target to pop in before I could track it not giving me much time. Is it improved now?

jimbop
05-15-2012, 08:54 AM
Can anyone comment on whether the sight calibration has been fixed? Haven't had much time lately but that might be just what I need to get back in the 'pit.

ATAG_MajorBorris
05-15-2012, 10:04 AM
Bomber's are going to become the set pieces they were meant to be in this sim very soon.

Nice work Watchman with the high alttitude acuracy testing:cool:

Its good to know the devs are working on our bombers, we need them for the upcoming battles:!:

Sven
05-15-2012, 10:47 AM
Excellent news! Will take my He111 to the sky more often then!

Ataros
05-15-2012, 11:41 AM
Could someone make a video tutorial on bombing using a gunsight? Will be a good promotional material IMO.

adonys
05-15-2012, 11:56 AM
I can confirm this, sunday night I was playing on ATAG and I was surprised to see the ships high up from 3-4k

tintifaxl
05-15-2012, 12:44 PM
For anyone able to understand German, there are fantastic instructional videos to be found: http://forums-de.ubi.com/showthread.php/45510-Lehrfilmabteilung-Bf-110-Ju-88-Ju-87-He-111

ATAG_knuckles
05-15-2012, 12:49 PM
Can anyone comment on whether the sight calibration has been fixed? Haven't had much time lately but that might be just what I need to get back in the 'pit.

JimBop : which calibration are you referring to. Havent seen you for awhile, would love to have you back in. The FM of the Blenheim has changed a bit, more realistic I think. The days of 1700 rpm and 240 mph are gone though.

Still wont be able to high lever bomb as still no ability to line up the target due to the bomb aimers panel and instrument panel.

skouras
05-15-2012, 01:14 PM
heres some excellent tutorials but unfortunately is in german

please someone makes some english one

http://www.youtube.com/watch?v=9ZEt8Sk0RvE


http://www.youtube.com/watch?v=YjKzsuDPuoM


http://www.youtube.com/watch?v=DPN7QnAoh4A

ATAG_Doc
05-15-2012, 01:49 PM
Bomber's are going to become the set pieces they were meant to be in this sim very soon.

Nice work Watchman with the high alttitude acuracy testing:cool:

Its good to know the devs are working on our bombers, we need them for the upcoming battles:!:

The netcode needs to be fixed for sure. Hope they have this on their to do list this year.

carguy_
05-15-2012, 01:57 PM
Its good to know the devs are working on our bombers, we need them for the upcoming battles:!:
I`ll say! Never too many times to give them credit. Mudmovers and bombers are the force that moves frontlines, not the fighters.

Blackdog_kt
05-15-2012, 02:03 PM
No need to make new videos actually. If we could get English susbtitles for these it would be just fine.

Any German speaking members of the community willing to come up with a transcript and translation? If someone translated this, he could then send it to the youtube uploader to make it into on-screen annotations.

On the Lofte bombsight issues excuse me for asking again, but i would really like a clear answer from someone who tested it.because i don't have a clear answer yet.

Up till now, there was a mix-up between imperial and metric units in the sights: for some algorithms user inputs when calibrating the sight were treated as metric, for some others as imperial.

One work-around was to bomb by converting speed from km/h to mph and input that into the sight. This method results in correct release point calculation because that algorithm "thinks" the speed we enter is in mph, so if we convert our speed to mph it will work correctly.

However, it results in incorrect tracking of the target, because the other algorithm that pans the sight when automation is engaged "thinks" the speed we enter is in km/h.

So, if we convert to mph the bombs will hit what the crosshairs aims at, but the crosshairs drift off the target and the player has to constantly disable automation, recenter crosshairs and re-enable automation.

If we don't convert our speed but input it in km/h directly, the sight doesn't drift off the target but the release point is wrong.

Has this been corrected? If it has then He111 here i come (at least until the 88 gets a working gyrocompass, in which case you can level bomb with that one too).

It will be a blast to fly these properly. The 88 can't climb that easily, but you have the option of dive bombing. The He111 can't dive bomb but you can fly higher.

von Brühl
05-15-2012, 02:41 PM
It will be a blast to fly these properly. The 88 can't climb that easily, but you have the option of dive bombing. The He111 can't dive bomb but you can fly higher.

This is one of the FM issues, the He-111 should not fly higher than the Ju-88. The He's service ceiling was barely 6k, while the Ju-88s were far higher at 9k (early A models, they got even higher later in the war).

skouras
05-15-2012, 02:49 PM
this videos is original edited by NSU from Desastersoft
it would be great to translate them for us:grin:

Blackdog_kt
05-15-2012, 03:18 PM
This is one of the FM issues, the He-111 should not fly higher than the Ju-88. The He's service ceiling was barely 6k, while the Ju-88s were far higher at 9k (early A models, they got even higher later in the war).

Really? I had no idea, i thought it was that big wing on the 111 that makes it climb so much better. I don't know if the in-game 88 does go that high because i didn't test it, just that it climbs slower than the 111, especially when it's about to shift gears on the supercharger and maximum obtainable Ata drops down to 1.1

Good to hear in any case, as i really like the 88. I have a thing for all the multi-role twins like the 88, Mosquito, Beaufighter and so on.

ATAG_Doc
05-15-2012, 03:22 PM
Keller and I worked on a 2 man operation last night. Will continue it tonight.

We were just long but left/right was good.

Keller did an excellent job of keeping it steady and responding my directions when we arrived at the final IP.

Just getting use to the sight. Think tonight will be the day that we'll drop it on target this way from high alt.

Doc

Ataros
05-15-2012, 03:29 PM
heres some excellent tutorials but unfortunately is in german

I assume they are pre-patch then how they can show correct aiming with the sight from high altitudes? Sorry, can not watch them now.

bw_wolverine
05-15-2012, 03:31 PM
Good to hear in any case, as i really like the 88. I have a thing for all the multi-role twins like the 88, Mosquito, Beaufighter and so on.

This makes me cry since I desperately want a mozzy in the Cliffs engine, but I know I will never see it :cry:

ATAG_Doc
05-15-2012, 03:32 PM
Really? I had no idea, i thought it was that big wing on the 111 that makes it climb so much better. I don't know if the in-game 88 does go that high because i didn't test it, just that it climbs slower than the 111, especially when it's about to shift gears on the supercharger and maximum obtainable Ata drops down to 1.1

Good to hear in any case, as i really like the 88. I have a thing for all the multi-role twins like the 88, Mosquito, Beaufighter and so on.

6K loaded might be right. Watchman was able to go higher but think that was after a run and was lighter. The 88 carries more ordinance by weight than the 111 though.

ATAG_Doc
05-15-2012, 03:34 PM
This makes me cry since I desperately want a mozzy in the Cliffs engine, but I know I will never see it :cry:

Someone will build it and add it.

I predict missions will be built and very elaborate, extremely detailed and historical and sold. Yes sold by mission designers.

ATAG_Keller
05-15-2012, 04:08 PM
If you know the general vicinity of the target you will see the "dots" of the objects near or inside the buildings with enough time to make your final corrections. The buildings do still "pop" but as long as there's objects near or inside them you will see them.

ATAG_Septic
05-15-2012, 04:37 PM
This makes me cry since I desperately want a mozzy in the Cliffs engine, but I know I will never see it :cry:

Same here.

ATAG_Dutch
05-15-2012, 06:19 PM
I desperately want a mozzy in the Cliffs engine, but I know I will never see it :cry:

Me too mate, although if the FM was anything like the one in 1946, maybe not so much. I dunno, but I could never get the thing to go fast. Oh wait.....;)

von Brühl
05-15-2012, 08:24 PM
6K loaded might be right. Watchman was able to go higher but think that was after a run and was lighter. The 88 carries more ordinance by weight than the 111 though.


I've taken the 111 up to 7.5k (ran out of time to go higher) with the full bomb load in game, very unhistorical, but what a view :)

ATAG_MajorBorris
05-22-2012, 01:52 PM
Keller and I worked on a 2 man operation last night. Will continue it tonight.

We were just long but left/right was good.

Keller did an excellent job of keeping it steady and responding my directions when we arrived at the final IP.

Just getting use to the sight. Think tonight will be the day that we'll drop it on target this way from high alt.

Doc

Any luck yet?