View Full Version : making CloD a success
BH_woodstock
05-14-2012, 08:35 PM
we REALLY need a place to call home.I just want Cliffs of Dover to be as great as il2 was and or still is.Most of you know that I am "Hyperlobby" Staff member and have been there many years.I have enjoyed thousands of hours flying and chatting with friends and sharing Ideas.I think its around 10 years for me of friends that have come and gone.Im sure everyone here has a few they remember.Some might say its time to move on.But without a feature or program such as Hyperlobby Cliffs of Dover will NEVER be as good.ONLY because we need a "Home base" to gather and share ideas in REAL time.So much more can be accomplished if we had a meeting or gathering place in much quicker time.Even the "devs" would get more done.Hyperlobby is capable of EVERYTHING needed and ready and waiting.How can anyone even recruit? or troubleshoot in REAL time?
ALL in ALL I dont care where we go but we need a place to meet with friends and that to me is what made il2 series what it is.THIS community and the friends that were made over the years without it.Dover will never add up.
With ALL these great minds in here somebody do something.
BH_woodstock
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ACE-OF-ACES
05-14-2012, 08:49 PM
Hyperlobby?
Never heard of it! ;)
CaptainDoggles
05-14-2012, 08:54 PM
OTHER THAN a global chat, what does hyperlobby do that Steam doesnt? Nothing that I can think of.
On top of this, Hyperlobby is poorly-designed: it doesn't show the player counts unless you join through hyperlobby. Seems like a fundamentally-flawed piece of software to me. I tolerated using it when Forgotten Battles was around because the ubi.com lobby was even worse.
I have some fond memories of HL but it's just not a very good program, and if steam had a global chat, it would be better in almost every way.
ATAG_Bliss
05-14-2012, 09:09 PM
I'm one of those that loved HL. The greatest thing about it was not only the live chat feature, but the fact that the program took up very little space on your desktop. You could leave it running and join a game after you found one interesting. Or you could simply do what you are doing on your pc (surfing the web, youtube, etc.) and also be able to pay attention to HL as well.
Woodstock,
We'd love to include HL in our server commander to make it all stream as one. Then we'd be using it right now. But from what Colander has said, I believe he needs to source code. If not, we'll have to wait for the game to get proper dedi files (not connect like a client) so the server can stay up all the time. If we could code it in, we would use HL as we wouldn't have to babysit it. Just an idea.
BH_woodstock
05-14-2012, 09:10 PM
OTHER THAN a global chat, what does hyperlobby do that Steam doesnt? Nothing that I can think of.
On top of this, Hyperlobby is poorly-designed: it doesn't show the player counts unless you join through hyperlobby. Seems like a fundamentally-flawed piece of software to me. I tolerated using it when Forgotten Battles was around because the ubi.com lobby was even worse.
I have some fond memories of HL but it's just not a very good program, and if steam had a global chat, it would be better in almost every way.
does not have to be hyperlobby. ANY program would be fine.tell me how you can recruit? or even troubleshoot with MANY people at one time? IN REAL TIME.are you happy with checking a forum every 5 minutes to see if anyone has replied?What made il2 a success was the commnunity.NOT the program.
BH_woodstock
05-14-2012, 09:18 PM
i never really cared for steam much.If i didnt need it for Dover i would not have it installed.As for a global chat? THAT is exactly what i am talking about.
KG26_Alpha
05-14-2012, 09:26 PM
I'm one of those that loved HL. The greatest thing about it was not only the live chat feature, but the fact that the program took up very little space on your desktop. You could leave it running and join a game after you found one interesting. Or you could simply do what you are doing on your pc (surfing the web, youtube, etc.) and also be able to pay attention to HL as well.
Woodstock,
We'd love to include HL in our server commander to make it all stream as one. Then we'd be using it right now. But from what Colander has said, I believe he needs to source code. If not, we'll have to wait for the game to get proper dedi files (not connect like a client) so the server can stay up all the time. If we could code it in, we would use HL as we wouldn't have to babysit it. Just an idea.
Hyperlobby is designed to close when all clients are launched by the host ibn Coop mode, in DF mode you select a server and join from a list.
It remains idle until you close the mission and everyone reconnects to the Hyperlobby automatically.
The purpose of HL is to have a place to fly from with a community spirit.
For many casual pilots this isn't a requirement but for squads and CooP pilots its essential.
CoD offers dogfight (MDS) type of gaming at the moment so its fragmented the community in as much as pilots in IL2 1946 are not moving over because there's no CooP mode or online war scenarios as they have been used to for the last 10 years.
Fundamentally Hyperlobby has been the place to meet other squads and organize CooP & online wars for a long time and to find CoD has no such function only Dogfight server mode its a big drawback.
Too many CoD is just a slightly interesting game due to the fact there's no CooP gui, in fact personally if it remains so I wont be flying it and will stay with IL2 1946, and many others feel the same too.
Ok enough of the "spirit" thing and back to the chat thing.
Its purpose is for everyone to talk to each other and share information and have some fun !!!!
Having it running in the back ground isn't necessary to be honest as I think Woodstocks intention was to create more of a community with CoD as we have with Il2 1946.
:)
ATAG_Bliss
05-14-2012, 09:32 PM
We play coops every single night. They are very dynamic as well ;)
KG26_Alpha
05-14-2012, 09:34 PM
We play coops every single night. They are very dynamic as well ;)
Im sorry Bliss but unless you have flown IL2 1946 CooP missions from the Hyperlobby it will never make sense to anyone.
.
ATAG_Bliss
05-14-2012, 09:38 PM
We've been through this Alpha. I've flown plenty of em. I've used HL for years. If you read what I said (what you even quoted) you'd see why I loved HL.
But the real war never started at the same time, both sides never knew exactly where the other team was. That's what happens when you start a COOP. You fly and meet in the middle. A dynamic setting is one in which anything can happen at any time. We fly coops inside of this type of situation on coms on a daily basis.
CaptainDoggles
05-14-2012, 09:41 PM
Im sorry Bliss but unless you have flown IL2 1946 CooP missions from the Hyperlobby it will never make sense to anyone.
.
I'm confident that the ability to run 1946-style coops (simultaneous start, no respawns, etc) is there. I feel like we just have to learn how to script the mission that way.
furbs
05-14-2012, 09:48 PM
We've been through this Alpha. I've flown plenty of em. I've used HL for years. If you read what I said (what you even quoted) you'd see why I loved HL.
But the real war never started at the same time, both sides never knew exactly where the other team was. That's what happens when you start a COOP. You fly and meet in the middle. A dynamic setting is one in which anything can happen at any time. We fly coops inside of this type of situation on coms on a daily basis.
Lets not get started on whats "best" we all are different and prefer different mission types.
Having both is "best"
Agreed on the HY idea though.
BH_woodstock
05-14-2012, 10:03 PM
can i get on comms with you guys sometime Bliss? maybe we can discuss exaclty what the problem is and get it sorted.I enjoy ATAG servers and consider them the best so far.In fact if anyone who has a server and needs help with HL we can start here.
BH_woodstock
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BH_woodstock
05-14-2012, 10:08 PM
like i said before,it does not have to be hyperlobby.But we DO need something. Just think how much work can be accomplished with the "Devs" and the hole community if we had a place we can work from in REAL TIME.
that is just 1 thing, there are many other to consider.
BH_woodstock
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pupo162
05-14-2012, 10:08 PM
That's what happens when you start a COOP. You fly and meet in the middle.
And that was the secret for the COOP's. unlike dogfight matches and the new "coops", we knew that we were goign to fly, take a 10 min flight a 20 min fight and get back to base. And we loved it. the fact everyone was timed ensured massive fights would happen, every single time.
trust me, being dynamic is cool and i like it too. but sometimes i just want the borigness of knowing i'm having a fight
Oh, and about coop, it was a nice tool to be able too see what was going on without having too start the game. It was the easiest way to recruit members from squad, and get help with game problems. Having a Chat inside COD wont do, because when i launch COD, im going in to play, but when i launch HL im just keeping it there for the company, and help out if one needs it.
KG26_Alpha
05-14-2012, 10:12 PM
We've been through this Alpha. I've flown plenty of em. I've used HL for years. If you read what I said (what you even quoted) you'd see why I loved HL.
But the real war never started at the same time, both sides never knew exactly where the other team was. That's what happens when you start a COOP. You fly and meet in the middle. A dynamic setting is one in which anything can happen at any time. We fly coops inside of this type of situation on coms on a daily basis.
Thats the basic difference between CooP fliers and DF server fliers.
There should be the option for both modes as just as many pilots dont like DF as those that dont like CooP.
Whats stopping the switch over for many is no simple makes sense click n fly CooP mode.
BH_woodstock
05-15-2012, 01:39 AM
if it was not for steam dropping the servers I think there would be more confidence with people using Hyperlobby.Has there been any progress in steams commitment to Cliffs of Dover support?How long has it been since the servers have been down?
I dont see Dover ever getting Global chat.And with all the problems we have it would sure help.that is the most important thing.If it had Global chat i would have had my game dialed in a long time ago and would be flying every single night and have a squad going by now.The numbers we see online would be tenfold
Yes hyperlobby may be old but there is a saying where i come from
"If it aint broke.....dont fix it"
And it has been updated to support Dover.
BH_woodstock
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JG5_emil
05-15-2012, 01:44 AM
The lack of chat is a big issue.
The lack of CO-OPs is a killer.
I really hope they look in to the latter at the very least.
ATAG_Bliss
05-15-2012, 02:03 AM
can i get on comms with you guys sometime Bliss? maybe we can discuss exaclty what the problem is and get it sorted.I enjoy ATAG servers and consider them the best so far.In fact if anyone who has a server and needs help with HL we can start here.
BH_woodstock
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Getting on coms would be great. They're public so get on anytime you like.
As far as the problems, there are a few. If someone, while joining a server, breaks the connection or times out for any reason, there's a good chance they won't be able to join that server and will be left with a screen that has a "user failed authentication error". Basically the server thinks that the player is connected when they really aren't. So their steam id is locked out of the server until it is restarted. There is no way around the issue. We can not kick the player as they don't show up in the server list. So the only option, again, is a launcher.exe (server) restart.
Because of this we've tailored our missions (with a red/blue/or time limit win) to restart the server. This is why you can look at servers in the server list that show players (a number count) but when clicking on them actually have 0 players in them.
On top of this, servers connect to steam as a client right now. So instead of streaming data to a steam browser to make the game show up in a server list somewhere on steam, the server client also has to authenticate with steam. Because of this, when steam is performing maintenance or has a network problem, even for a split second, the client is disconnected and thus the server is disconnected.
Other steam servers for other games DO NOT work this way. Steam can be down for maintenance and the server software will always run. Obviously it will lose connection to the steam browser, but the only consequence of this is the server will obviously not be showing up in a steam browser, but it will continue to run.
Because of all of the above, our commander will catch all disconnect errors (I believe there's 3 different types), will automatically close the error window, shut down the server, restart the server on to the next mission, and go along on it's happy way until steam does the same thing again.
My point with HL is it will add a whole 'nother monkey wrench into the already complicated code to keep the server up without just being able to implement it into the commander itself. Because obviously when steam disconnects, so will HL, and so forth and so on. So to keep that daisy a float, it would be much easier to implement HL right into the commander in the 1st place.
Colander is the genius who's made our commander and would be the guy to talk to. I'm still just a lowly mission builder. He's a RL programmer. But I think our goal, once the commander is all sorted out (Colander has finished doing all the stuff he wants to it - and boy does he have some good ideas, scripts, stats, objectives, all done in a map generated by a .mis file) I'm pretty sure we'll be releasing it to the public. But up until this point, like many others, we're waiting on some of the base code to get sorted out in the sim. That way all the work that's been done on it isn't all for naught.
BH_woodstock
05-15-2012, 02:59 AM
so pretty much what is needed at this point to continue is a stable steam from what i understand.Does it still drop servers that often?
I wonder if any people from CloD (Devs or whatever) complained about this to steam?NO game in history will ever have a chance with a problem like this.This needs to be addressed.
BH_woodstock
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kestrel79
05-15-2012, 03:54 AM
I loved Hyperlobby with IL2 46, but it divides the small niche community. A 3rd party shouldn't have to create a program such as this for all of us to meet online and fly together. It should be built into the actual SIM.
Think how many people fly IL2 46 not knowing that Hyperlobby exists? I had 46 for about 3 years before I heard of Hyperlobby.
Now if the devs actually built a nice GUI into the sim so we had a nice meeting up place that was built into the sim where we could all chat and plan missions and coops that would be great! I really hope when they say they are redoing the GUI completely for BoM that it includes a feature like this built in, so EVERY person who plays the sim has easy access to it and doesn't have to download a 3rd party program to get the most out of the sim flying online.
Pffft, we just need an in game bar.
JG53Harti
05-15-2012, 08:03 AM
The lack of chat is a big issue.
The lack of CO-OPs is a killer.
I really hope they look in to the latter at the very least.
+1
SNAFU
05-15-2012, 08:21 AM
You can easily combine the DF style with the coop style with the mission menu, which is claimed to be working after the latest patch. ;)
That existed already over 6 months ago. You just need to find enough player interested into that kind of gameplay. ;)
And there lies the problem.
There are servers which already use the mission menu call up of missions on dogfight servers. Methinks "king1hw" is trying that concept with introducing a "new server" in the online section.
Unfortunatly I cannot spent my time into further developement of this at the moment, due limited sparetime and other priorities.
And frankly spoken, the game is not in the state yet in which you could fly coop-style online wars anyhow. The network issues are too dominant to use significant AI online, the crashes are too regularly experienced by a too many players to motivate squads to dedicate their time. It is simply too frustrating to organize a squad of 12 pilots bring them in formation, just to see that the half of the group, has to quit because of CTDs midflight.
Ataros
05-15-2012, 08:26 AM
Please vote for ServerFailAuthentication bug here
http://www.il2bugtracker.com/issues/228
Ataros
05-15-2012, 08:46 AM
I added a bugtracker issue on server disconnects with a quote from Bliss. Please vote and add info http://www.il2bugtracker.com/issues/303
Please add a screenshot of the error messages if possible.
On top of this, servers connect to steam as a client right now. So instead of streaming data to a steam browser to make the game show up in a server list somewhere on steam, the server client also has to authenticate with steam. Because of this, when steam is performing maintenance or has a network problem, even for a split second, the client is disconnected and thus the server is disconnected.
Other steam servers for other games DO NOT work this way. Steam can be down for maintenance and the server software will always run. Obviously it will lose connection to the steam browser, but the only consequence of this is the server will obviously not be showing up in a steam browser, but it will continue to run.
Madfish
05-15-2012, 09:43 AM
A few bickering folks on the forums are all good and well but it's by far not the number of sales necessary to keep such a product alive.
I don't love steam but the fact is that Steam has everything you need: chat, global chat, friendlist, groups, workshop, voice chat based on the high quality skype silc codec with amazing echo and noise cancellation, even an in-game overlay chat...
Hands down: hyperlobby, while it was neat, wouldn't reach that level in 10 years of development.
The thing that will make CloD a success is better controls / interface mixed with a real emotional and well-scripted campaign.
Ataros
05-15-2012, 10:02 AM
Speaking of HL alternatives:
Please join this Steam group http://steamcommunity.com/groups/cliffsofdoveril2
Than click "enter chat" on the right hand side. Here you have a global chat where you can ask for help, recruit, etc.
This needs to be advertised first of cause by adding to forum signatures and making posts on other forums.
I believe you can join a game your friend is playing via the Steam group similar to HL.
HL is great imo but its success was based on original IL-2 MP limitations (no ingame browser at all). I do not know how to make it popular again because it makes life of server owners a bit more difficult (auto restart issues plus a long prefix in front of server name). If it becomes more user (server-owner) friendly maybe it can have more success. Once I sent HL instructions to Repka servers admin. He did not even reply as it is a bit too complicated for his busy schedule.
KG26_Alpha
05-15-2012, 02:08 PM
The thing is Ataros most of dont care about the dogfight servers and Hyperlobby.
There's plenty of pilots myself included that never fly Df servers and only CooP's
If we have a proper CooP mode then HL becomes pertinent to CoD at the moment DF servers crash due to Steam, CooPs last 30-40 mins and are hosted ad-hoc and don't need to be online 24/7.
Pushing CoD to DF server style MDS game play isn't the way forwards, ideas of 100 to 200 pilots online battling away all day long isnt going to happen either no matter how clever some scripting is the stability isn't there with servers or the sim its self at that level.
Something needs to be done regarding the game play side of CoD as DF servers are not everyone's idea of how things should be.
Im typical old school unfortunately, IL2 1946 is only where it is today because of the community that stayed with it via Hyperlobby and the squads and individuals that meet there, kept an interest going with it, its growing a bit more these days due to the great work from DT who are still supporting it free of charge.
I just don't see CoD surviving let alone expanding the way it is set up at the moment, Df servers historically cater for the casual user, where CooPs are set up for intensive mission sessions and campaigns.
CoDs survival will be down to the end user, if he's not got any interest in the way it is now he will stay where he is, whole squads are holding off CoD as it has no practical implementation for them.
Lets hope 1 C Team can see fit to make a CooP gui that works old style and a great evenings flying on Hyperlobby :)
.
carguy_
05-15-2012, 02:27 PM
But the real war never started at the same time, both sides never knew exactly where the other team was. That's what happens when you start a COOP. You fly and meet in the middle. A dynamic setting is one in which anything can happen at any time. We fly coops inside of this type of situation on coms on a daily basis.
Sorry, it seems you know nothing about coops.
Ataros
05-15-2012, 02:29 PM
Lets hope 1 C Team can see fit to make a CooP gui that works old style and a great evenings flying on Hyperlobby :)
I agree and COOP is No.1. issue on the bugtracker.
In case 1C team does not include it till sequel (which would be a mistake imho) 41Sqn_Banks is working on a web GUI which will allow aircraft selection for COOPs in the same way old Il-2 GUI did. It is intended to work with his DCEngine but I am sure will be able to work with any other individual mission.
Anyone who has C# literate squadmates may ask them to offer some help to speed up the process http://forum.1cpublishing.eu/showpost.php?p=425776&postcount=116
If everyone just waits, it will be a long wait maybe more than a year or 2 till the sequel with majority of fixed is out (if publishers do not force it out unfinished).
Little status update. I'm currently prototyping the new design. Main goals of the design are:
- handle destruction of objects
- add the possibility to simulate the persistent world (needed skip the time between missions in single-player and bad weather/night times in multiplayer).
- add the possibility interact with a web interface to show a map and allow the selection of aircraft
- add a commander interface to give orders to air and ground units
keep in mind there is 22 persons working on cod/bom ... much less than on angry birds
:)
carguy_
05-15-2012, 02:31 PM
Thats the basic difference between CooP fliers and DF server fliers.
A BASIC coop yes, A ONLINE WAR coop no. The second one has so much more to coop flying that it is not even funny that Bliss makes such a reference. Two different animals those two are.
David Hayward
05-15-2012, 02:49 PM
I don't understand the complaints about no Coop. What can you do in coop style missions that you can't do with the current mission builder?
BTW, I never see anyone on the RoF coop servers.
Ataros
05-15-2012, 02:51 PM
A ONLINE WAR coop
IMO there is an advantage of running online war coops on a dedicated server: it can be powerful enough to run 3-5 coops at the same time. Even if all other details are programmed in the old-coop fashion (same coop menu/GUI, simultaneous start, predefined target for both teams of 8-12 players, etc.) it will be still fun to meet another group flying a different coop mission in the same airspace. If there are 3-4 simultaneous coops they would start every 20 or 15 minutes. Between the coops pilots could be allowed to fly a quick CAP mission over their airfield too :)
Ataros
05-15-2012, 02:58 PM
I don't understand the complaints about no Coop. What can you do in coop style missions that you can't do with the current mission builder?
BTW, I never see anyone on the RoF coop servers.
It was discussed many times but in brief as far as I can get it COOPs have great appeal because they create very competitive situation: equal forces face each other in a known location and time like in a 8 vs. 8 duel. In a dogfight server it is not possible to have very organized 8 vs. 8 duel 3 times in one hour. A duel situation and waiting for it can create unmatched adrenalin emission as you can not climb forever, hide in the sun or run away. You have to face equal enemy anyway and win or die. Something connected to genetic memory maybe :)
David Hayward
05-15-2012, 03:02 PM
In a dogfight server it is not possible to have very organized 8 vs. 8 duel 3 times in one hour.
Just have 2 spawn points a few miles apart and have everyone join at the same time. Why is that not the same?
ATAG_Bliss
05-15-2012, 03:03 PM
I don't understand the complaints about no Coop. What can you do in coop style missions that you can't do with the current mission builder?
BTW, I never see anyone on the RoF coop servers.
The difference is huge. In one scenario people have to join a server to start at the same time, in the other scenario, the server makes you start at the same time.
What a deal breaker eh?
You'd think if 12 people wanted to play a coop they'd all be on coms and just say "everyone ready"? "Ok, lets go" and all go flying together. If the lack of the current GUI is the excuse for people not flying coops all I can do is laugh.
And as this thread pertains to HL, I've yet to see any big event COOP war EVER on HL. Every COOP I joined was a basic meet in the middle and shoot at each other with random people, none of which were probably on coms.
@carguy - I'm fully aware of SEOW and the likes, but those weren't hosted on HL (the point of this discussion in the 1st place) That is a completely different animal and one that vanilla IL2 could never do. The online Wars were all made 3rd party including the software to make it possible.
David Hayward
05-15-2012, 03:08 PM
The difference is huge. In one scenario people have to join a server to start at the same time, in the other scenario, the server makes you start at the same time.
What a deal breaker eh?
Yes, that sounds like a terrible burden.
Ataros
05-15-2012, 03:17 PM
Just have 2 spawn points a few miles apart and have everyone join at the same time. Why is that not the same?
1. AI does not wait for human players and flies away.
2. Harder to limit available aircraft and control correct numbers of limited aircraft.
3. Harder to make all people start at the same time (avoid cheating with earlier start) in a competitive situation.
Of cause other issues the game had also made coops unpopular. No one has even started working on a coop-based online war AFAIK. One or 2 squads use Banks' COOP lobby that eliminates above issues but others consider it too complicates to press keyboard keys in game instead of clicking a mouse in GUI.
Starting this week sukhoi.ru plans 12 vs. 12 scenarios to be played on weekends with preliminary registration (in DF mode). Maybe coop enthusiasts would want to organize something similar here. Enough human bombers may register to avoid using AI at all.
David Hayward
05-15-2012, 03:23 PM
1. AI does not wait for human players and flies away.
2. Harder to limit available aircraft and control correct numbers of limited aircraft.
3. Harder to make all people start at the same time (avoid cheating with earlier start) in a competitive situation.
1. Coordinate the start on TS. Tell everyone to start at the same time. If they're late, TS.
2. Tell everyone which aircraft they're flying before you start.
3. See 1.
Stublerone
05-15-2012, 03:27 PM
@bliss: but what you also have to see is, that approx. about 80% of former pilots are simply not playing clod until it is flyable. So the number of sufficient coop evenings will raise up later (hopefully). It sure was mainly provided by the comunity and third party in the past, but it will be great to have it easier at all. U must also think of the fact, that the source code was cracked or made available, so that the com had more possibilties. I do not see that in clod and it will be very difficult for any creator to max out the possibilities in this more complicated game.
What I want to say is, that everything is welcome, to do things easier directly from the original game. I would appreciate any ways to make the whole gui more handy and that there are no differences in mission types. Jist make every ingame plane flyable from the beginning in the gui, no matter what mission type.
It would be a good start.. :)
furbs
05-15-2012, 03:30 PM
The difference is huge. In one scenario people have to join a server to start at the same time, in the other scenario, the server makes you start at the same time.
What a deal breaker eh?
You'd think if 12 people wanted to play a coop they'd all be on coms and just say "everyone ready"? "Ok, lets go" and all go flying together. If the lack of the current GUI is the excuse for people not flying coops all I can do is laugh.
And as this thread pertains to HL, I've yet to see any big event COOP war EVER on HL. Every COOP I joined was a basic meet in the middle and shoot at each other with random people, none of which were probably on coms.
@carguy - I'm fully aware of SEOW and the likes, but those weren't hosted on HL (the point of this discussion in the 1st place) That is a completely different animal and one that vanilla IL2 could never do. The online Wars were all made 3rd party including the software to make it possible.
Bliss, you just cant help yourself can you?
HL hosted over 4000 missions for VEF.
16 vs 16 people plus AI flights, ground targets, recon missions, CAP missions.
Im not going to start going over this again, Bliss i get it "you" dont like them or want to play them, but can you not understand other people prefer COOP's for certain situations?
These people, mostly squad members want them, so why cant you get it?
you dont have to fly them, but we want to.
ATAG_Bliss
05-15-2012, 03:31 PM
1. AI does not wait for human players and flies away.
2. Harder to limit available aircraft and control correct numbers of limited aircraft.
3. Harder to make all people start at the same time (avoid cheating with earlier start) in a competitive situation.
Of cause other issues the game had also made coops unpopular. No one has even started working on a coop-based online war AFAIK. One or 2 squads use Banks' COOP lobby that eliminates above issues but others consider it too complicates to press keyboard keys in game instead of clicking a mouse in GUI.
Starting this week sukhoi.ru plans 12 vs. 12 scenarios to be played on weekends with preliminary registration (in DF mode). Maybe coop enthusiasts would want to organize something similar here. Enough human bombers may register to avoid using AI at all.
1. AI will fly in formation with any human as long as they are setup as a group in the mission. You can use as large or small of formation as you like without a single waypoint. By doing this the AI simply flies in a circle at the altitude you have preset for them. As humans hop into the AI positions (again when set as a group) the AI mask the human movements to a letter. So when more humans join in they are still flying in formation. If you do this with single planes (not groups) obviously this doesn't work.
2. Yes and No. This limit can all be scripted or at the very least, you could simply use AI planes as your spawn points. (See #1) When there's no more planes to spawn into a particular group, you have to choose another group to get into.
3. I agree. It's harder, but again using the AI method. When you hop in you'll still be in formation with the group of the 1st person that spawned in (IE - no advantage)
ATAG_Bliss
05-15-2012, 03:36 PM
Bliss, you just cant help yourself can you?
HL hosted over 4000 missions for VEF.
16 vs 16 people plus AI flights, ground targets, recon missions, CAP missions.
Im not going to start going over this again, Bliss i get it "you" dont like them or want to play them, but can you not understand other people prefer COOP's for certain situations?
These people, mostly squad members want them, so why cant you get it?
you dont have to fly them, but we want to.
Then fly them right now. If you really wanted to you would. I guarantee I could get 16 members of ATAG on coms and we could fly a COOP mission where we all started at the same time.
As I've already stated, if you can't fly a COOPerative mission RIGHT NOW. It's because you don't want to. Not because the game won't allow you to.
Would you care to wager $100 that I could make a mission where we all started at the same time and flew a COOP mission? Because I guarantee I could make it work. Put your money where your mouth is or you're simply arguing to argue as you don't have the 1st clue about anything in this game.
csThor
05-15-2012, 03:37 PM
The difference is simple: Bliss sees a battlefield as a fluid environment with surprise developments and multiple time scales whereas the fans of the old Coop format essentially want a team-based "Meet in the middle and let's have it out there". That has a lot more similarities to a sports match with a level field and a defined starting point, though.
I doubt we will see a Coop format in the way people are used to it. For that the basic mission format of the current engine is too open and universal. It does no longer produce a self-containing "sandbox" for that one mission but provides the basic characteristics of a dedicated server for both offline and online. Changing that back to a "canned format" looks like a very tall order in my uninformed eyes. :neutral:
Ataros
05-15-2012, 03:47 PM
1. AI will fly in formation with any human as long as they are setup as a group in the mission. You can use as large or small of formation as you like without a single waypoint. By doing this the AI simply flies in a circle at the altitude you have preset for them. As humans hop into the AI positions (again when set as a group) the AI mask the human movements to a letter. So when more humans join in they are still flying in formation. If you do this with single planes (not groups) obviously this doesn't work.
If I understand correctly this will not work for non-flyable AI like Wellingtons? Also when hosting a coop it is not known in advance if anyone will fly bombers thus it is necessary to set waypoints even for flyable bombers and they will fly away.
The easiest way is still to use Banks' COOP-Lobby IMO:
1. copy any coop or offline mission to a missions folder
2. copy Banks' script to the same folder
3. rename the script file to match the name of mission file
4. GO.
Maybe after patch when crashes are fixed more people test it and provide feedback and bugreports.
ATAG_Bliss
05-15-2012, 03:52 PM
If I understand correctly this will not work for non-flyable AI like Wellingtons? Also when hosting a coop it is not known in advance if anyone will fly bombers thus it is necessary to set waypoints even for flyable bombers and they will fly away.
The easiest way is still to use Banks' COOP-Lobby IMO:
1. copy any coop or offline mission to a missions folder
2. copy Banks' script to the same folder
3. rename the script file to match the name of mission file
4. GO.
Maybe after patch when crashes are fixed more people test it and provide feedback and bugreports.
I'm only talking about spawning. The rest of the mission's AI planes (if are being used can be blocked from jumping into) For even easier access to spawning you can make a single spawn point for red and blue where the planes being spawned into are with 15km of that point. That way when chosen the only options you have to spawn into are the groups you put into that vicinity. That will not affect any other bombers, AI as part of the mission, etc.
I agree with what Banks has done and hopefully he can make it absolutely idiot proof in the future. But if you know how the game works, setting up a way to start at the same time, in the air, in formation, is really easy to do without a single line of code. Even better is an AI formation on the ground with a timeout command. That way all ground starts are also lined up with plenty of time for humans to jump into them so everyone can start at the same time.
JG5_emil
05-15-2012, 03:56 PM
Oh yes I can just see it...The Luftwaffe take off to fly to their pre designated target and then decide to split up and fly 50 ft off the deck over the enemy airfield until they are all shot down. That's pretty much what happens on a DF server because people generally join them for a quick combat fix.
This is a ludicrous argument. Just because you can fly as you would on a coop in a DF server doesn't make it a coop. More functionality is going to attract more people in from IL2 and other sims. If people want COOPS (and they do) then give it to them. The more people that are playing CLOD the more everyone benefits. What do you think people do when they aren't waiting for a COOP? Yes they join a DF server.
Don't get me wrong as DF servers go ATAG is great (not great ping for me in the UK) but it isn't a COOP and I can't see it as more realistic either. On numerous occasions I fly around at 6k looking for targets and in the end just like everyone else I get bored and go and hover over Hawkinge where I know nearly everyone else is. Sometimes I escort a bomber formation and if I am lucky I see a single RAF aircraft come to intercept. The reason for this is because a DF server has the freedom to do what you want so that is what people do. I am yet to see coordinated battles at altitude over a 20-30 bomber formation in fact I am yet to see more than 2 RAF aircraft flying together at altitude (the same applies to the LW).
The point of a COOP is to simulate an aerial battle using the limited resources of everyones CPU and the limited number of people that can join. This way you get the feeling of being part of the big battle and you guarantee that everyone gets to feel like they were a part of it. The map is way too big for 50 people to be scattered to the winds.
P.S RE the Banks COOP Lobby. You can't have everyone chose their own load outs unfortunately. We tested it and it does work pretty well but the loadout issue is a problem especially for the RAF pilots. Hoping to get some time off work to spend some more time on it.
ATAG_Doc
05-15-2012, 03:59 PM
I doubt we will see a Coop format in the way people are used to it. For that the basic mission format of the current engine is too open and universal. It does no longer produce a self-containing "sandbox" for that one mission but provides the basic characteristics of a dedicated server for both offline and online. Changing that back to a "canned format" looks like a very tall order in my uninformed eyes. :neutral:
I think you hit the nail square on the head.
As I said in a previous post I have a feeling we'll see people - like today that design skins and give them away - missions built to extreme detail and very accurate sold and licensed for use on multi-player host. I may be wrong but I can see it happening. Remember no one saw the iPad 5-6 years ago either.
JG52Uther
05-15-2012, 04:02 PM
Thousands of people in hundreds of squads flew coop online wars for ten years in il2.
CoD needs to get those people back.
ATAG_Bliss
05-15-2012, 04:03 PM
@ Emil - But the problems you are describing is because of the game. Twins couldn't fly in formation until a week ago - that eliminates coordinated bomber attacks. If fighters even flew in close proximity to a Ju88 for instance you had a 90% chance of a CTD.
The bombsights were bugged so people flew on the deck. The flak has no difficulty setting to hinder people flying that low as well.
This is all slowly changing as the game gets fixed. If you haven't seen multiple people all escorted up in the past week then we haven't been on. We've had 12 all in formation since the hotfix. And we regularly fly together in a group (not 1's and 2's) as you describe.
But again, people wanted a quick fix because they knew they'd crash. Things will drastically change when the game gets there and IMO it's already starting to.
BH_woodstock
05-15-2012, 04:11 PM
Getting back on topic..If it were any other game besides il2 or CloD i could care less about having a open chat or Global chat feature. But with this community and this sim it is essential to be able to go into a lobby and troubleshoot in REAL time and "recruit" and be able to see coops and DF servers and communicate in REAL time with other players.This is needed. thats why in my 1st post i stated we have a lot of great minds here.Even this person who is doing this coop program here.(I have seen the post's about it.)All im saying is something needs to be done.The amount of pilots that would be flying online RIGHT NOW would be tenfold at least!!This community is known for helping other pilots out with games and servers and info.Just remember how easy it was to recruit,troubleshoot and everything.This is what is holding this "sim" back in my opinion. I remember even seeing Oleg himself flying in DF servers and troubleshooting and communicating with pilots.Stop "selling" yourselves short and do something about it.
ATAG_Bliss
05-15-2012, 04:13 PM
Woodstock - did you get Colander's PM?
He says it would be easy to do.
Ataros
05-15-2012, 04:21 PM
But if you know how the game works, setting up a way to start at the same time, in the air, in formation, is really easy to do without a single line of code. Even better is an AI formation on the ground with a timeout command. That way all ground starts are also lined up with plenty of time for humans to jump into them so everyone can start at the same time.
Great idea about delayed start but not self explanatory for most of users unfortunately. Maybe some coop mission-makers would want to make coop missions based on this? Anyone?
Ataros
05-15-2012, 04:24 PM
P.S RE the Banks COOP Lobby. You can't have everyone chose their own load outs unfortunately. We tested it and it does work pretty well but the loadout issue is a problem especially for the RAF pilots. Hoping to get some time off work to spend some more time on it.
Loadouts are defined in a mission by a mission maker. This is current game feature that prevents using not-historic loadouts in singleplayer and coops. Mission maker has to include the most popular loadout or historic one. Even when the devs make COOP GUI loadouts may stay unchangable for aircraft which you do not spawn at a spawnpoint. I do not remember if there is even a bugtracker issue open for this.
On numerous occasions I fly around at 6k looking for targets and in the end just like everyone else I get bored and go and hover over Hawkinge where I know nearly everyone else is. Sometimes I escort a bomber formation and if I am lucky I see a single RAF aircraft come to intercept. The reason for this is because a DF server has the freedom to do what you want so that is what people do. I am yet to see coordinated battles at altitude over a 20-30 bomber formation in fact I am yet to see more than 2 RAF aircraft flying together at altitude (the same applies to the LW).
I put down some ideas on how to avoid these problems on ATAG forums here http://theairtacticalassaultgroup.com/forum/showthread.php?1432-Team-based-gameplay-enhancement-proposal-for-ATAG-server
I think this also needs more time or C# programmers to be involved.
furbs
05-15-2012, 04:28 PM
Bliss, this is one of the most common COOP training missions we used to use...
All airstart...
12 spits flying above dover at 12k
15 HE111's flying at 10k heading to bomb one of the RAF bases, they start about half way across the channel.
6 109E's behind and above the bombers at 18k flying top cover.
6 109E's flying with the bombers flying close escort.
Is that possible? if it is i would love to fly it with ATAG.
ATAG_Bliss
05-15-2012, 04:29 PM
Of course it's possible. Why wouldn't it be?
Attach your mission and I'll fix it for you.
BH_woodstock
05-15-2012, 04:32 PM
Woodstock - did you get Colander's PM?
He says it would be easy to do.
yes sir, i just did and just now replied.
;)
furbs
05-15-2012, 05:01 PM
Of course it's possible. Why wouldn't it be?
Attach your mission and I'll fix it for you.
Great! with a briefing screen for both sides, then a screen to pick loadouts for everyone, then after the mission a de-briefing screen to check how everybody did.
Then 1 min after that with nobody leaving and having to rejoin, we can swap sides and go again?
ATAG_Bliss
05-15-2012, 05:18 PM
Sure. When you choose your side you'll not only have access to your own briefing before flight, but also while in flight.
Stats could easily coded for a single mission to see how you did.
The server could rotate right into the mission again alleviating anyone having to rejoin as well.
As I said earlier, all possible. But it seems you're more worried about other things than the actual flying part.
Still waiting on the mission. Some reason I doubt you'd even know how to place an object let alone ever even opened up the FMB.
furbs
05-15-2012, 05:21 PM
Sure. When you choose your side you'll not only have access to your own briefing before flight, but also while in flight.
Stats could easily coded for a single mission to see how you did.
The server could rotate right into the mission again alleviating anyone having to rejoin as well.
As I said earlier, all possible. But it seems you're more worried about other things than the actual flying part.
Still waiting on the mission. Some reason I doubt you'd even know how to place an object let alone ever even opened up the FMB.
Bliss, seriously why the insults? when have i ever insulted you?
ATAG_Bliss
05-15-2012, 05:23 PM
Because just like I have explained to you numerous times on SimHq, you keep asking the same questions, get the same answers, and somehow keep forgetting them over and over again. It gets old saying the same thing to people like yourself.
Perhaps, as I've already said about 100 times just to you. Try to remember this time.
furbs
05-15-2012, 05:25 PM
Because just like I have explained to you numerous times on SimHq, you keep asking the same questions, get the same answers, and somehow keep forgetting them over and over again. It gets old saying the same thing to people like yourself.
Perhaps, as I've already said about 100 times just to you. Try to remember this time.
And that allows you to inslult me on this forum? even if it was true.
ATAG_Bliss
05-15-2012, 05:28 PM
Where's the insult? I've asked for a mission. I've even wagered a bet saying I could play a COOP without a single line of code.
You have yet to deliver your mission you can't figure out or respond to it. The only reason you won't wager or post up a mission is because you can't make one. If you were as confident in knowing what is or isn't possible in the game I'm sure you'd like to win $100. But that alone tells me / proves to me that you don't know anything about the game.
If you did you wouldn't ask the same stupid questions over and over again.
Force10
05-15-2012, 05:29 PM
Looks like some folks just don't get the fact that if COD doesn't incorporate some sort of proper CO-OP GUI and debrief, they will never get those squads from IL-2 that are holding out waiting for one. You would think even if they don't like co-ops themselves, they would want the sim to succeed and get a lot more flyers. They can talk til their blue in the face about work arounds and scripting, and the "Ready...Set..Go.." type of mission start, but that isn't going to matter.
ATAG_Bliss
05-15-2012, 05:32 PM
Looks like some folks just like to talk on forums and won't/don't take the time to learn that COOPs are very possible right now. So very possible that you can run them in about as many ways as you can imagine.
ATAG_Doc
05-15-2012, 05:33 PM
I've been watching this he ask for the mission to be attached so he can help.
And I didn't read any where there was an insult. You took it as an insult because he cornered you into revealing your hand. You are a poor poker player.
ATAG_Bliss
05-15-2012, 05:37 PM
Doc - there is no mission. As usual, he's full of ****.
ACE-OF-ACES
05-15-2012, 05:38 PM
Looks like some folks just like to talk on forums and won't/don't take the time to learn that COOPs are very possible right now. So very possible that you can run them in about as many ways as you can imagine.Quoted for Truth
That and some folks seem to think that those who point out you can do coops now are somehow saying they don't want 1C to add the old coop menu.
Which is not true at all! If they can add it in.. GREAT!
About the only thing I have seen anyone say wrt doing that is they are NOT willing to give up any of the new MISSION making features for it.
Assuming the reason it was removed had something to do to the process of combining the seperate DF and COOP mission types into the new single MISSION type.
ATAG_Doc
05-15-2012, 05:39 PM
Well I was hoping there was! I think there is he's just shy. Give him a minute.
furbs
05-15-2012, 05:44 PM
Doc - there is no mission. As usual, he's full of sh!t.
Nice.
ATAG_Bliss
05-15-2012, 05:48 PM
Great mission!
ATAG_Doc
05-15-2012, 05:49 PM
Looks like some folks just don't get the fact that if COD doesn't incorporate some sort of proper CO-OP GUI and debrief, they will never get those squads from IL-2 that are holding out waiting for one. You would think even if they don't like co-ops themselves, they would want the sim to succeed and get a lot more flyers. They can talk til their blue in the face about work arounds and scripting, and the "Ready...Set..Go.." type of mission start, but that isn't going to matter.
Nonsense.
Eventually everything ends. It will be because some software or an element of it wont be supported and it breaks and it just comes to the end of its life. Its only a matter of time. You make it sound as if there is this huge group of people still hanging on to their tube type radios. It's coming. You can't stop it. You will assimilate. Trust me. You will be here.
ATAG_Bliss
05-15-2012, 05:51 PM
I've been watching this he ask for the mission to be attached so he can help.
And I didn't read any where there was an insult. You took it as an insult because he cornered you into revealing your hand. You are a poor poker player.
Doc - I strung him along for quite a while. Since he has a habit of forgetting what happens or what is spoken 5 seconds ago let alone 5 minutes ago, I knew exactly what the outcome would be and his same tactics that he always appears to use (pure speculation without any evidence or factual information) just makes it that much more fun ;)
furbs
05-15-2012, 05:54 PM
Doc - I strung him along for quite a while. Since he has a habit of forgetting what happens or what is spoken 5 seconds ago let alone 5 minutes ago, I knew exactly what the outcome would be and his same tactics that he always appears to use (pure speculation without any evidence or factual information) just makes it that much more fun ;)
No, i said we used to fly this mission (IL2 training COOP)
BTW making the mission for CLOD now.
ATAG_Bliss
05-15-2012, 05:56 PM
So you've been banging on about COOPs for months now and you haven't even made a mission yet?
Good god. You are even more of a troll than I first thought.
ATAG_Doc
05-15-2012, 06:00 PM
No, i said we used to fly this mission (IL2 training COOP)
BTW making the mission for CLOD now.
So you don't have one. Why is it that everything dealing with CoD this way? They complain that its been a year. We have been reading here that there is no coops and now you just start. What's up with that? Where are your priorities?
You had me thinking you were stuck on one thing and that you'd been building for months now we find out you haven't even started.
http://nuckingfutsmama.com/wp-content/uploads/2012/03/donald-trump-youre-fired.jpg
ATAG_Bliss
05-15-2012, 06:02 PM
Do I need to quote myself again?
SlipBall
05-15-2012, 06:06 PM
Do I need to quote myself again?
It's good of you to help the coop guys to do their thing...:cool:
furbs
05-15-2012, 06:09 PM
So you don't have one. Why is it that everything dealing with CoD this way? They complain that its been a year. We have been reading here that there is no coops and now you just start. What's up with that? Where are your priorities?
You had me thinking you were stuck on one thing and that you'd been building for months now we find out you haven't even started.
http://nuckingfutsmama.com/wp-content/uploads/2012/03/donald-trump-youre-fired.jpg
No, again i never said i had this mission ready for COD, we had tried other missions for COOP's but could never get them to work so gave up months ago, bliss told me he could get any mission to work, so i asked about a favorite mission we used to fly. I then asked him if it was possible for this mission to work in COOP for COD, have a read back.
ATAG_Doc
05-15-2012, 06:10 PM
I would be ashamed of myself if this is "their thing". What is that?
SlipBall
05-15-2012, 06:11 PM
I would be ashamed of myself if this is "their thing". What is that?
I'm not sure, but I know that they like to fly that way...I never tried it
ATAG_Doc
05-15-2012, 06:12 PM
No, again i never said i had this mission ready for COD, we had tried other missions for COOP's but could never get them to work so gave up months ago, bliss told me he could get any mission to work, so i asked about a favorite mission we used to fly. I then asked him if it was possible for this mission to work in COOP for COD, have a read back.
So you want someone to kiss your rear-end and do it all for you to. The whole thing from start to finish. I bet you'd take credit for the entire thing to wouldn't you??
addman
05-15-2012, 06:15 PM
You can go pro-coop/against coop all day long if you want to guys but it won't change the fact that CoD is and will be an online dud for a lot of virtual squadrons out there as long as there is no "traditional" coop gui/setup. Over 100 people on ATAG? Sweet! if you're in to sporadically organized rag-tag formations that may or may not materialize during the time you have for playing online.
I don't understand why we are arguing about this at all. Surely, one can't be against either form of online play? What would be the motive for that? A lot of people want a "traditional" coop gui, other people are fine with all the new bells and whistles. Why are we even arguing? Everybody just want to play online and have fun.:grin: ATAG guys will always play on ATAG because they enjoy that, good for them, the rest of us will just have to wait I guess, hopefully not in vain.
P.S Since the mods don't care, could you ATAG guys please stop gang-bullying furbs, it's extremely tasteless. I am aware that this an online forum but try to act as the adults you are and show some class instead of acting like high-fiving 7-year olds.
carguy_
05-15-2012, 06:25 PM
Thousands of people in hundreds of squads flew coop online wars for ten years in il2.
CoD needs to get those people back.
Spot on, Uther!
If coop haters believe that a "we don` need no stinking coops!" saying is going to get those people back then they are mistaking more than they can realise.
addman
05-15-2012, 06:28 PM
Spot on, Uther!
If coop haters believe that a "we don` need no stinking coops!" saying is going to get those people back then they are mistaking more than they can realise.
I agree, actually these kinds of thread are most likely alienating both new and old players to CoD and I don't see the point of arguing. Maybe the ATAG guys can please explain to us why they feel the need to argue about this.
P.S I'd go as far to say that they are biased in this matter since their server(s) are dependent on the fact that people CAN'T play "traditional" coops.
ATAG_Bliss
05-15-2012, 06:31 PM
Why does people think this is a for or against argument? I think the more online options we have the better.
The only thing I'm saying and have been saying all along is that COOPs are entirely possible RIGHT NOW. If you need the old style GUI to play a COOP, then I personally think people care more about the looks of the GUI then the flying part itself.
For the last time, I am not against anyone having COOPs, but I'm 100% against people not taking the time to realize that this game is 100x more complex in almost every single way than old IL2 was. With that, making missions is also much more complex. There is a learning curve.
People forget that objective based missions didn't come from the FMB. They came from people that made 3rd party programs that made them entirely possible in a mouse click environment. (Here's your sign) 3rd party will be making the same type of stuff for DF/COOP worlds. There's already tidbits of info and work being done on both fronts. We've coded our own commander to make the DF servers work. It would be a mess without it. If you have patience this sort of thing will progress as the sim does.
But I'd appreciate people not putting words in my mouth.
furbs
05-15-2012, 06:31 PM
Doc - there is no mission. As usual, he's full of sh!t.
Ok mission done, only had a hour so it might be a tad rough the edges, but should be fine for a COOP.
Full of what?
where do i send it Bliss?
carguy_
05-15-2012, 06:32 PM
@carguy - I'm fully aware of SEOW and the likes, but those weren't hosted on HL (the point of this discussion in the 1st place) That is a completely different animal and one that vanilla IL2 could never do. The online Wars were all made 3rd party including the software to make it possible.
Ofcourse, but that doesn`t change the situation one bit. There is a big online crowd waiting for generic and historical coops to happen. CloD badly needs to get something closely similar to il2 coops or provide something better, meaning an evolution of that concept. It is a popular idea which has proven itself. It is entirely unknown if 3rd party crowd will be able to do the same as with BW/VEF/AFW and the like.
If you`re saying that it is a "takeoff on either side of the map and meet in the middle" then you are oversimplyfying it.
addman
05-15-2012, 06:32 PM
Why does people think this is a for or against argument? I think the more online options we have the better.
The only thing I'm saying and have been saying all along is that COOPs are entirely possible RIGHT NOW. If you need the old style GUI to play a COOP, then I personally think people care more about the looks of the GUI then the flying part itself.
For the last time, I am not against anyone having COOPs, but I'm 100% against people not taking the time to realize that this game is 100x more complex in almost every single way than old IL2 was. With that, making missions is also much more complex. There is a learning curve.
People forget that objective based missions didn't come from the FMB. They came from people that made 3rd party programs that made them entirely possible in a mouse click environment. (Here's your sign) 3rd party will be making the same type of stuff for DF/COOP worlds. There's already tidbits of info and work being done on both fronts. We've coded our own commander to make the DF servers work. It would be a mess without it. If you have patience this sort of thing will progress as the sim does.
But I'd appreciate people not putting words in my mouth.
What does that matter to you? Why do you need to make that point? LOL! I don't care about how complex CoD is, I just want a traditional coop GUI, what are you raving about man? :D
Seeker
05-15-2012, 06:32 PM
We've been through this Alpha. I've flown plenty of em. I've used HL for years. If you read what I said (what you even quoted) you'd see why I loved HL.
But the real war never started at the same time, both sides never knew exactly where the other team was. That's what happens when you start a COOP. You fly and meet in the middle. A dynamic setting is one in which anything can happen at any time. We fly coops inside of this type of situation on coms on a daily basis.
That's just so untrue. Worse, you know it to be untrue because CLOD just doesn't have coop.
So you're saying untruths.
ATAG_Bliss
05-15-2012, 06:35 PM
P.S Since the mods don't care, could you ATAG guys please stop gang-bullying furbs, it's extremely tasteless. I am aware that this an online forum but try to act as the adults you are and show some class instead of acting like high-fiving 7-year olds.
I call him out on his lie and I'm bullying him? I should bow down to his conspiracy theories and speculation on stuff he knows nothing about. Dream on. I am acting like a man. I call out BS as I see it, especially in person.
JG5_emil
05-15-2012, 06:38 PM
Why does people think this is a for or against argument? I think the more online options we have the better.
Well I'm glad you've cleared that up because it looked like you were adamantly against improving the ability to run CO-OPs.
Yes it is technically possible but no it isn't easy in my opinion and it requires workarounds to put it mildly.
The lack of chat makes it hard to find opponents unlike with Hyperlobby.
ATAG_Bliss
05-15-2012, 06:40 PM
That's just so untrue. Worse, you know it to be untrue because CLOD just doesn't have coop.
So you're saying untruths.
So the in the real war pilots all fired up their machines at the same exact second and met in the middle? haha
And IL2COD has COOPs. It has servers that rotate missions as well. It has objective based missions.
You know what is true about every single mode of play? It has to be made.
As DF server, you think there's some sort of GUI within this dos box that says "objective 1 click here to make" or "rotate mission by clicking this button"? No, of course not. All of that stuff that makes DF servers to their thing and COOP servers do their thing has to be programmed in the mission.
Why aren't people like me raising an uproar asking for a GUI to run a DF server? Oh wait, that's because we just figured out how to do it on our own. Guess what? COOPs use the same strategy.
furbs
05-15-2012, 06:41 PM
I call him out on his lie and I'm bullying him? I should bow down to his conspiracy theories and speculation on stuff he knows nothing about. Dream on. I am acting like a man. I call out BS as I see it, especially in person.
Where did i lie?
Mission ready...where do i send it?
ATAG_Bliss
05-15-2012, 06:43 PM
Well I'm glad you've cleared that up because it looked like you were adamantly against improving the ability to run CO-OPs.
Please find one quote where I said anything of the sort "against improving the GUI for COOP".
Good luck.
ATAG_Bliss
05-15-2012, 06:43 PM
Where did i lie?
Mission ready...where do i send it?
How can you already forget?
I've said twice in this thread to attach it.
JG5_emil
05-15-2012, 06:44 PM
A dog fight server is not a COOP in the way that nearly everyone else but you seems to understand.
I've said it before but I'll say it again. The COOP is to simulate a meeting engagement often (but not always) one that is historical.So this is something that HAS happened in real life.
carguy_
05-15-2012, 06:45 PM
P.S I'd go as far to say that they are biased in this matter since their server(s) are dependent on the fact that people CAN'T play "traditional" coops.
Maybe they can`t realise that people are not ready for this. It needs to be a smooth transition. There was no need to invent the whole thing again from the start (sorry, I know this have been repeated many times before) If the new GUI provides more options then we`re both winners, although there is trouble running traditional coops.
I agree with Bliss that the 3rd party needs to get an opportunity to make it work, but some of us anticipated this already coming with CloD. If not exactly the same coops, then the same foundation expanded with new features. Now it seems that those people don`t have too many options when wanting to fly online at this moment.
Also I do not get the impression that traditional coop fans need to argue about this. IMO the aim is in bringing back the IL2 online experience.
furbs
05-15-2012, 06:45 PM
I would be ashamed of myself if this is "their thing". What is that?
This "thing" is a training mission where a squdron of spits intercepts bombers escorted by 109's heading for England.
Pretty much what the Battle of Britain was about, wouldn't you agree?
addman
05-15-2012, 06:47 PM
A dog fight server is not a COOP in the way that nearly everyone else but you seems to understand.
I've said it before but I'll say it again. The COOP is to simulate a meeting engagement often (but not always) one that is historical.So this is something that HAS happened in real life.
Don't forget, coops also doesn't need a middleman, e.g. ATAG, to be played.;)
ATAG_Bliss
05-15-2012, 06:48 PM
A dog fight server is not a COOP in the way that nearly everyone else but you seems to understand.
I've said it before but I'll say it again. The COOP is to simulate a meeting engagement often (but not always) one that is historical.So this is something that HAS happened in real life.
Oh so the engagement itself is historical or can be made to be historical but everything else about it is not? I think I understand now. Sounds like fun.
David Hayward
05-15-2012, 06:50 PM
Don't forget, coops also doesn't need a middleman, e.g. ATAG, to be played.;)
How well do IL2 Coops work without Hyperlobby?
GraveyardJimmy
05-15-2012, 06:51 PM
Hasn't Luthier stated that it is possible to play coops at the moment? I think what we need is for the developers to make a coop template if it is possible with basic scripting put in place. That way we would be able to see what the developers think the coop entails and people can say how different it is to what they understand. I know that the GUI is editable (as someone talented made a pilot career interface). There is also a "lobby" menu in the multiplayer section, along with the ability to press "start battle" in the mission owners lobby so that suggests to me it is possible to create a 1946 style coop though I may be mistaken. It seems that hosting a mission in the lobby (not the client section to join already started servers) mean you can have everyone join and then wait before starting the mission which people seem to want. I dont know about a statistics page, though there are triggers that check % ground targets destroyed and you can track kills as shown by the pilot career so it should be possible, just will need people (or perhaps the developers) to implement it.
Again, the lack of documentation seems to be the problem here, along with a lack of missions. A simpler, more responsive GUI would go a long way, unfortunately that will be a sequel thing (I seem to remember Luthier saying it was in the works for BoM).
ATAG_Bliss
05-15-2012, 06:51 PM
Don't do it, David. All this 3rd party stuff that made things possible should obviously be in the game from the get go. Duh!
addman
05-15-2012, 06:52 PM
How well do IL2 Coops work without Hyperlobby?
Just saying Dave, just saying....:)
P.S With regards to the subject of the thread, go ahead! keep alienating players for CoD and future installments. I'm sure new people will start streaming to the online servers aaaany day now, lol! As soon as they realize the errors of their ways, playing traditional coops in this case.
JG5_emil
05-15-2012, 06:55 PM
Oh so the engagement itself is historical or can be made to be historical but everything else about it is not? I think I understand now. Sounds like fun.
Nice troll
David Hayward
05-15-2012, 06:56 PM
Just saying Dave, just saying....:)
You just said that coops don't need a middle man. Well, it appears that that is not true. They need Hyperlobby.
By the way, no one is saying that dogfight servers are just like coop servers. What has been said is that most of the functionality of coop servers can be done with the current mission editor.
ATAG_Bliss
05-15-2012, 06:56 PM
Don't forget, coops also doesn't need a middleman, e.g. ATAG, to be played.;)
What is this supposed to mean? If the forum warriors spent less time trying to attack those that actually help this game and went out and learned some things about it themselves, there's be much more content all over the place for missions, COOPs, and the likes.
David Hayward
05-15-2012, 06:58 PM
P.S With regards to the subject of the thread, go ahead! keep alienating players for CoD and future installments. I'm sure new people will start streaming to the online servers aaaany day now, lol! As soon as they realize the errors of their ways, playing traditional coops in this case.
Well, they're certainly not streaming to the RoF coop servers. Those are packed with crickets.
ATAG_Bliss
05-15-2012, 06:58 PM
Nice troll
Really? You just made an accusation saying that I was against a better COOP interface. I even asked you to quote me where I was saying that. You're the troll here. Grow up or better yet post some factual information next time.
addman
05-15-2012, 06:58 PM
What is this supposed to mean? If the forum warriors spent less time trying to attack those that actually help this game and went out and learned some things about it themselves, there's be much more content all over the place for missions, COOPs, and the likes.
If you want to help this game you should start pleading for a traditional coop gui and all that goes with it instead of trying to make people "realize" how wrong they are in liking a certain style/type of online play.
addman
05-15-2012, 06:59 PM
Well, they're certainly not streaming to the RoF coop servers. Those are packed with crickets.
Are we still talking about IL-2 here or...?
furbs
05-15-2012, 06:59 PM
Bliss, could i have a email addy as i dont have anywhere to host the file.
BTW you want to take back where you said i was full of it and couldn't open the FMB or place a object?
KG26_Alpha
05-15-2012, 07:01 PM
How well do IL2 Coops work without Hyperlobby?
Perfectly well you can use the in game browser.
ATAG_Bliss
05-15-2012, 07:01 PM
addman, you're clearly another one that needs to learn how to read. The 1st point/jab for or against coop in this thread was made by Alpha not me. Perhaps tell him to keep his COOPing vs DF server out of threads and it won't happen.
And why would I be pushing for a traditional COOP gui? Someone that wants to make one will just do that. Make one.
As David said. Lets see how many people we can join in a COOP through the in game MP window of IL2 vanilla. Good luck.
ATAG_Doc
05-15-2012, 07:01 PM
Since the mods don't care, could you ATAG guys please stop gang-bullying furbs, it's extremely tasteless. I am aware that this an online forum but try to act as the adults you are and show some class instead of acting like high-fiving 7-year olds.[/B]
No one is bullying. Are you his doctor? Is he under your care? We've noticed a pattern here. It's very concerning.
ATAG_Bliss
05-15-2012, 07:02 PM
Bliss, could i have a email addy as i dont have anywhere to host the file.
BTW you want to take back where you said i was full of it and couldn't open the FMB or place a object?
For the 3rd time. Attach the mission to the forum. If you need help with the attach button then I'm sorry.
Force10
05-15-2012, 07:03 PM
If you want to help this game you should start pleading for a traditional coop gui and all that goes with it instead of trying to make people "realize" how wrong they are in liking a certain style/type of online play.
Bliss has stated in the past that he absolutely HATES CO-OP. In the event that a proper CO-OP GUI was in place, ATAG probably wouldn't host any CO-OP servers, and more than likely lose some players to CO-OP. Not too good for a server that relies on donations I suppose. IMO
David Hayward
05-15-2012, 07:03 PM
Perfectly well you can use the in game browser.
Yes, that explains why no one uses Hyperlobby.
addman
05-15-2012, 07:05 PM
Bliss has stated in the past that he absolutely HATES CO-OP. In the event that a proper CO-OP GUI was in place, ATAG probably wouldn't host any CO-OP servers, and more than likely lose some players to CO-OP. Not too good for a server that relies on donations I suppose. IMO
I know it, they know it, everybody knows it.
David Hayward
05-15-2012, 07:05 PM
Are we still talking about IL-2 here or...?
I'm talking about flight sims with lots of the same users.
addman
05-15-2012, 07:06 PM
I'm talking about flight sims with lots of the same users.
Yeah but I'm talking about IL-2.
P.S Gotta go watch the hockey now, enjoy your fruitless arguing.
KG26_Alpha
05-15-2012, 07:06 PM
Yes, that explains why no one uses Hyperlobby.
Uses it for what ?
David Hayward
05-15-2012, 07:06 PM
Bliss has stated in the past that he absolutely HATES CO-OP. In the event that a proper CO-OP GUI was in place, ATAG probably wouldn't host any CO-OP servers, and more than likely lose some players to CO-OP. Not too good for a server that relies on donations I suppose. IMO
How are donations for your coop server?
ATAG_Bliss
05-15-2012, 07:06 PM
Bliss has stated in the past that he absolutely HATES CO-OP. In the event that a proper CO-OP GUI was in place, ATAG probably wouldn't host any CO-OP servers, and more than likely lose some players to CO-OP. Not too good for a server that relies on donations I suppose. IMO
The server doesn't rely on donations, obviously they help. But if the goal is met, I still pay almost $100 out of my own pocket every month regardless.
Good try though!~
Seeker
05-15-2012, 07:07 PM
So the in the real war pilots all fired up their machines at the same exact second and met in the middle? haha
And IL2COD has COOPs. It has servers that rotate missions as well. It has objective based missions.
You know what is true about every single mode of play? It has to be made.
As DF server, you think there's some sort of GUI within this dos box that says "objective 1 click here to make" or "rotate mission by clicking this button"? No, of course not. All of that stuff that makes DF servers to their thing and COOP servers do their thing has to be programmed in the mission.
Why aren't people like me raising an uproar asking for a GUI to run a DF server? Oh wait, that's because we just figured out how to do it on our own. Guess what? COOPs use the same strategy.
Ad1: Yes, people really do and did wait for orders before going over the top and have been shot for not doing so. As you put it: Haha them.
Ad2: drivel. You may be trying to make a point, but I haven't found it yet.
Ad3: Yes, it has to be made. The point being, in CLOD it's made badly.
Ad4: I've never used a DOS box to start a mission; but then I live in the 21'st century, not the 20.th. However, I take and gratefully accept your delineated point that dog fight and coop servers are two different entities.
Ad5: I imagine you're not making a fuss because you have the motivation and skills to manipulate the software in a way that suits you; and you're happy in your relative isolation. Good for you! I can only add that such an attitude is what's made 'Nix such a force in the desktop market today. Tell me, do you do most of your "stuff" via the CLI and can't imagine why any one would use anything less efficient?
No, forget the last, I'm not that interested in your opinion anyway.
I'm sure that you could make a coop. I'm sure that lots would love it if you did. I'm sure that merely cloning a VM and starting up another session won't be a big issue, so why not put your limited funds up against your limitless physical communications interface and run a coop as you see fit?
Then we could judge your undoubted technical prowess against the average 15 year old with a bit of imagination and passion.
They may not have understood the finer points of C## (or is it D flat?) programming, but they sure seemed to pack 'em in on an average hyper lobby evening.
Just make sure to really make it really real. I find it calming to count the rivets on the cowling of the plane next to me while I watch the disembodied seating arrangements of bomber formations floating over head, followed by their close escort skimming the grass through the forest. Before the CTD. In glorious mono.
David Hayward
05-15-2012, 07:07 PM
Uses it for what ?
Organizing coops. Isn't the lack of a lobby one of the big complaints about CoD?
JG5_emil
05-15-2012, 07:07 PM
Bliss has stated in the past that he absolutely HATES CO-OP. In the event that a proper CO-OP GUI was in place, ATAG probably wouldn't host any CO-OP servers, and more than likely lose some players to CO-OP. Not too good for a server that relies on donations I suppose. IMO
He did state that in the other thread.
I still think that more functionality especially the simple kind will draw more people in and ATAG would even benefit rather than suffer.
More players can only be a good thing.
KG26_Alpha
05-15-2012, 07:08 PM
addman, you're clearly another one that needs to learn how to read. The 1st point/jab for or against coop in this thread was made by Alpha not me. Perhaps tell him to keep his COOPing vs DF server out of threads and it won't happen.
And why would I be pushing for a traditional COOP gui? Someone that wants to make one will just do that. Make one.
As David said. Lets see how many people we can join in a COOP through the in game MP window of IL2 vanilla. Good luck.
Huh ?
ATAG_Doc
05-15-2012, 07:08 PM
Bliss has stated in the past that he absolutely HATES CO-OP. In the event that a proper CO-OP GUI was in place, ATAG probably wouldn't host any CO-OP servers, and more than likely lose some players to CO-OP. Not too good for a server that relies on donations I suppose. IMO
You should find a better outlet for your anger and resentment other than making a career out of being a troll.
KG26_Alpha
05-15-2012, 07:09 PM
Organizing coops. Isn't the lack of a lobby one of the big complaints about CoD?
from who
David Hayward
05-15-2012, 07:10 PM
from who
The professional complainers who post on this board.
KG26_Alpha
05-15-2012, 07:10 PM
The professional complainers who post on this board.
Name them
David Hayward
05-15-2012, 07:16 PM
Name them
Sorry, I stand corrected. No one wants a CoD lobby. They can just randomly enter Coop style mission servers and wait for them to fill up.
Force10
05-15-2012, 07:18 PM
The server doesn't rely on donations, obviously they help. But if the goal is met, I still pay almost $100 out of my own pocket every month regardless.
Good try though!~
Than maybe you can explain why anytime someone mentions wanting a proper GUI for CO-OP you come in with flamethrowers flowing? How is making more options and making CO-OPs more friendly bad for the game? You claim your for making the game better.
BH_woodstock
05-15-2012, 07:20 PM
i was wondering...having a game browser list in il2 never worked.we all relied on 3rd party places like UBI and HL.
the game has had performance issues from the start.Is it possible that this game client that is built in to the game engine be causing the performance hits??The Client server has to talk to the game for each person that joines regardless of what server they prefer.This makes sence if you think about it. With all the far distance landscaping the engine needs to generate with all effects and such it seems to much for the game itself to have a server clien engine running at the same time. What would happen if that server list was gone and we relied on our old ways of 3rd party lobbies?This could free up resources in the game itself.Can someone of importance look into this please?
this is not no little sandbox or tiny call of duty maps.having the server client list removed would even help with bandwidth.who needs it if it does not have the features we need?
can a dev look into this please... thank you.
ATAG_Bliss
05-15-2012, 07:21 PM
Force - My flameflowers come in when people come in and say COOPs are more realistic than a dynamic environment of the DF world. And if you could or would read anything I've said, I've always stated the more options for online the better.
I think some people read, but don't have the comprehension part down yet.
ATAG_Bliss
05-15-2012, 07:23 PM
i was wondering...having a game browser list in il2 never worked.we all relied on 3rd party places like UBI and HL.
the game has had performance issues from the start.Is it possible that this game client that is built in to the game engine be causing the performance hits??The Client server has to talk to the game for each person that joines regardless of what server they prefer.This makes sence if you think about it. With all the far distance landscaping the engine needs to generate with all effects and such it seems to much for the game itself to have a server clien engine running at the same time. What would happen if that server list was gone and we relied on our old ways of 3rd party lobbies?This could free up resources in the game itself.Can someone of importance look into this please?
This is what I've been saying all along. Servers connect as a client. I don't know of one steam game where servers do that besides IL2COD.
KG26_Alpha
05-15-2012, 07:39 PM
Sorry, I stand corrected. No one wants a CoD lobby. They can just randomly enter Coop style mission servers and wait for them to fill up.
Hyperlobby has a CoD lobby already.
As there's no Coop mode it's dysfunctional
As the Steam Cod servers are unstable for DF servers its also dysfunctional.
i was wondering...having a game browser list in il2 never worked.we all relied on 3rd party places like UBI and HL.
the game has had performance issues from the start.Is it possible that this game client that is built in to the game engine be causing the performance hits??The Client server has to talk to the game for each person that joines regardless of what server they prefer.This makes sence if you think about it. With all the far distance landscaping the engine needs to generate with all effects and such it seems to much for the game itself to have a server clien engine running at the same time. What would happen if that server list was gone and we relied on our old ways of 3rd party lobbies?This could free up resources in the game itself.Can someone of importance look into this please?
this is not no little sandbox or tiny call of duty maps.having the server client list removed would even help with bandwidth.who needs it if it does not have the features we need?
can a dev look into this please... thank you.
All the clients lists close when you join a server the same way HL closes when you are in a mission/server.
As for tracking Steam users in game ( i think your meaning this ) it has a timed refresh rate I would imagine.
.
furbs
05-15-2012, 07:54 PM
Mission
David Hayward
05-15-2012, 07:58 PM
Hyperlobby has a CoD lobby already.
As there's no Coop mode it's dysfunctional
The problem isn't that there is no coop mode, the problem is that no one is running missions set up to mimic the IL2 coop style missions. Bliss says it can be done. Is he lying?
Force10
05-15-2012, 08:04 PM
Force - My flameflowers come in when people come in and say COOPs are more realistic than a dynamic environment of the DF world. And if you could or would read anything I've said, I've always stated the more options for online the better.
I think some people read, but don't have the comprehension part down yet.
Then why don't you just state that a proper CO-OP GUI etc. would be good for the game and put it to rest? We know co-op is not your thing, and thats fine. For some, your type of DF server where you get strafed while warming up your engines on the runway isn't for everyone, and that should be fine with you. The point is trying to get the people that still fly the old IL-2 on HL over to COD, is it not? The numbers for old IL-2 are still 3 to 4 times more than the online numbers for COD. Having a proper CO-OP would be a step in getting those people over to COD, wouldn't it?
GraveyardJimmy
05-15-2012, 08:10 PM
Does anyone know what the "lobby" menu is for, if not coops?
furbs
05-15-2012, 08:23 PM
So when can you host the COOP Bliss?
SlipBall
05-15-2012, 09:00 PM
Does anyone know what the "lobby" menu is for, if not coops?
I think that it is for Coop, not sure. Last time I looked the 2 lobby's that were up seemed to be squad members only. You could create your own though
carguy_
05-15-2012, 09:19 PM
Force - My flameflowers come in when people come in and say COOPs are more realistic than a dynamic environment of the DF world. And if you could or would read anything I've said, I've always stated the more options for online the better.
It seems you are missing the point. The opinion of coop games being more realistic is not the dominating one. Coop is just a set of features that gained much popularity with IL2 and Hyperlobby. I`d even say that the entire IL2 squad lobby depended on it more or less. Less being generic training internal coops, more being full blown online wars with planning and dynamic campaign.
A big part of IL2 community is waiting for that to happen. If you can provide that, please do. As it been said before, people seem to have trouble with managing the FMB and creating 3rd party software to recreate the classic IL2 coop events. You keep saying that it is here and now but somehow there is no such one of a plce (like HL) where people gather to chat and select slots to organise coop rooms. In my view we are clearly missing a specific interface which wasn`t made, but the DF servers live and prosper. Why? It is not just problems with CloD stability. It is problems with a normal user being able to host a classic IL2 coop mission along with slots for other people to join and select their aircraft. You are correct about the 3rd party creating online wars in the past, but classic coop fans (I am using the word 'classic' as people like you clearly understand co-op missions as something different) don`t exactly require for that to happen here and now. Simply a GIU for setting up a simple coop mission would work for now. Yet that is not happening.
furbs
05-15-2012, 09:30 PM
+1 which is what ive been trying to get across for months, though for saying it "im full of ****" a liar and dont have the intelligence to work the FMB "I doubt you'd even know how to place an object let alone ever even opened up the FMB"
mission for you here Bliss.
So when can you host the COOP? with a briefing screen, loadout screen and debrief screen, plus a 1 min turn around where we swap sides and go again as in the IL2 GUI.
Ataros
05-15-2012, 09:34 PM
Does anyone know what the "lobby" menu is for, if not coops?
It is also for those who is behind a router and can not host in the Server room.
BH_woodstock
05-15-2012, 09:46 PM
It is also for those who is behind a router and can not host in the Server room.
see? learn something new everyday.If i had someone to ask in real time i would have known that a long time ago. LOL
:grin:
Ataros
05-15-2012, 10:07 PM
see? learn something new everyday.If i had someone to ask in real time i would have known that a long time ago. LOL
:grin:
Get on ATAG TS3 server. People are too lazy to type in chat now :)
So when can you host the COOP? with a briefing screen, loadout screen and debrief screen, plus a 1 min turn around where we swap sides and go again as in the IL2 GUI.
He did not say "as in the IL2 GUI" :)
Bliss is right that coop gameplay can be experienced in CloD now.
Others are right that it is more difficult and less convenient than in original IL-2 and therefore can not be as popular as it was till it is improved. IMO.
I agree with Bliss that if we only wait and do not help people like Banks with his project that includes coop gui (http://forum.1cpublishing.eu/showpost.php?p=425776&postcount=116) the wait will be very very long. It is really hard for those who does something every day to improve CloD to understand those who only waits on the forums and vice versa.
BH_woodstock
05-15-2012, 11:07 PM
yes sir it works,I was able to pick a slot and as host launched, so did I when testing. :grin:
FS~Phat
05-16-2012, 07:32 AM
I just tested Furbs Coop and I was able to launch it from Multiplayer>Lobby.
I could join others "Lobby games and select a plane so Im assuming that others could have joined and grabbed a plane slot in Furbs coop mission that I ran.
Its a little clunky but it works and I can see that you ideally need a timer delay set for action to start so people have time to select a plane before the battle begins. Even without the timer though if you have the teams far enough apart everyone will have time to find a plane anyway as AI will fly them until you jump into one.
I was able to swap planes from within the game to AI controlled aircraft and also from the mission briefing screen.
There is a chat system built in so I dont really see the problem other than it being a bit more clunky. Sure you cant recruit pilots in the same way as HL but it works. When more people come back to CLOD once the final graphics patch and bugs are ironed out I think you will find plenty of people to fly coop from the lobby. We just need to get the word out how to do it as its not very intuitive and there's no instructions. The other option is the gui that Banks has made. I tested it also with Furbs coop and it seemed to launch ok. I cant say whether anyone could join though because there wasnt anyone around.
I also tested a couple of the new missions by Heinkill from his operation sealion and they seem to launch ok and provide plane slots with objectives and briefing for all the different flight groups.
Ill post some screenies and a couple quick vids of Furbs Co-op in action.
More in the next post.
FS~Phat
05-16-2012, 07:32 AM
Continued...
FS~Phat
05-16-2012, 07:32 AM
When you 1st enter the plane in Co-op - I enabled Auto pilot for these clips.
http://www.youtube.com/watch?v=lOR3vUKONGo
Co-op in-game footage - again using auto pilot for my plane and flicking around the views.
http://www.youtube.com/watch?v=Bskho_Ibwd4
furbs
05-16-2012, 07:48 AM
Are u testing now Phat? il try and join.
FS~Phat
05-16-2012, 07:57 AM
I will be back a bit later, I have to feed my daughter and get her to bed so give me about an hour or so.
furbs
05-16-2012, 08:07 AM
Ok let me know when, so we have at least established i can place a object on the map. :)
SlipBall
05-16-2012, 08:31 AM
So the Lobby was the Coop all this time?...like a year:confused:
BGs_Ricky
05-16-2012, 08:37 AM
So the Lobby was the Coop all this time?...like a year:confused:
Lots of time you would get an error message when trying to select some planes, so it didn't really work. But yes, it's been here from day 1.
Ataros
05-16-2012, 08:44 AM
I am not in to coops myself and can not be sure but I think there is still a WPF.Unavailable error appears in plane list if planes are located further than 20 km from bottom left corner of the map (initial player position when player joined server). Did not test with the recent mini-fix but in the 1st alpha I still saw WPF.Unavailable error.
To overcome this you can:
1) use Banks coop lobby which also allows simultaneous AI and players start or
2) place 1 - 4 SpawnAreas within 20 km radius from desired aircraft groups as suggested by Bliss above. In this case all players will:
- spawn in TigerMoths at spawn area within 20 km radius from desired planes
- switch to desired aircraft without error now
A 2 minutes delay can be included into the mission to allow everyone to join and spawn in TigerMoths first.
Both are not hard at all when you do it once. 3 button or mouse presses literally.
Another advantage of Banks script is that you can take any SP mission and play it as a coop without editing IIRC. Mission collection is also available at the forums.
FS~Phat
05-16-2012, 09:56 AM
I have a coop game running if anyone is around and would like to try it and see if we can get it to work.
FS~Phat
05-16-2012, 12:01 PM
Here's a couple of screenies of me and Furbs mucking around in coop.
We had at least 100 aircraft spawned maybe 200 i lost count.
I spawned about 4-5 waves and it was fine, it wasnt until about 10 waves of aircraft that it started to lag. ;)
It definitely works using the spawn points solution above by Ataros!
Its not ideal but once you have a few people trained up how to do it you could have a blast. I didnt try the GUI by Banks but will do that another day!
furbs
05-16-2012, 12:20 PM
Yes, was fun! it works sort of, but its still not practical for proper COOPs...yet.
Banks GUI might help but at the moment its a bit of a hack up job and trying to more than a couple of people off the street in with out comms would be a nightmare.
It doesn't change the fact we still need a new developers GUI, it doesn't have to be a IL2 GUI, just something that makes life as easy to work with and run.
The way it is now its no way as good or easy to run as a IL2 "style" COOP, no proper briefing, pick plane, loadout or de-briefing screens means its not really a COOP more of a "join a single mission in progress" mission with work arounds.
As i said Banks GUI might help, we will need to test that as well first.
Was fun to see 200 planes flying at the same time though...even if they were flying sideways and with out wings at one point :)
Big thanks to Phat for helping test and hosting!
FS~Phat
05-16-2012, 12:28 PM
I have Banks gui installed if you want to give it 1 quick go?
furbs
05-16-2012, 12:35 PM
ok Phat.
Ataros
05-16-2012, 12:45 PM
It definitely works using the spawn points solution above by Ataros!
This is what Bliss said earlier in the thread.
Was fun to see 200 planes flying at the same time though...even if they were flying sideways and with out wings at one point :)
This is what they do in RoF, DCS and IRL as seen on Youtube :)
As of nightmares I would not call a 3 step instruction a nightmare:
1. Spawn in a TigerMoth similar to any DF server
2. Hit ESC.
3. Double-click a desired plane in the list.
:)
Depends on point of view probably :)
I agree that GUI needs to be done but coop-lovers do not have to wait for it to have some fun now :)
If you try Banks script please give him feedback and bugreports in his thread http://forum.1cpublishing.eu/showthread.php?t=28559
Here are some missions you may want to try with it http://forum.1cpublishing.eu/showthread.php?t=30908
FS~Phat
05-16-2012, 02:03 PM
This is what Bliss said earlier in the thread.
This is what they do in RoF, DCS and IRL as seen on Youtube :)
As of nightmares I would not call a 3 step instruction a nightmare:
1. Spawn in a TigerMoth similar to any DF server
2. Hit ESC.
3. Double-click a desired plane in the list.
:)
Depends on point of view probably :)
I agree that GUI needs to be done but coop-lovers do not have to wait for it to have some fun now :)
If you try Banks script please give him feedback and bugreports in his thread http://forum.1cpublishing.eu/showthread.php?t=28559
Here are some missions you may want to try with it http://forum.1cpublishing.eu/showthread.php?t=30908
Thanks Ataros and Bliss for the advice.
Furbs and I got the Banks coop GUI going just fine and it was a lot easier so we will do it again probably tomorrow same time. We had a blast. Not one crash and really smooth! Looks like the clients have to log out and back in again between the missions but thats not too bad! ;)
furbs
05-16-2012, 02:11 PM
With Banks GUI things are easier by far to get going, perfect? a proper COOP? useable for online COOP wars? no.
But for having a blast with mates who want quick fights with lots of planes in a more historical set up?...YES!
Very easy to join and fly, it has bugs and some work arounds are needed but at least it works.
Had a couple of great dogfights with Phat and we worked through some of the problems and managed to get it all working ok in the end.
Do we still need the developers to fix things?, yes for online wars we need more help and a better system for reasons ive already mentioned.
thanks again Phat...oh...nice landing and Friendly AI kills ;)
FS~Phat
05-16-2012, 03:07 PM
FYI I just tested and it is possible to get a group together in Hyperlobby Coop and then launch the game from hyperlobby, setup the server, then launch Banks GUI and then launch the mission.
Ill do some test missions tomorrow for whoever is around.
Here's the Banks Coop GUI Guide, you can find the download there too along with installation instructions. Basically the host just installs it into your missions folder under 1C softclub and launch it to select the mission. (Only the host needs to have it installed.) http://code.google.com/p/il2coop/wiki/UserGuide
JG5_emil
05-16-2012, 03:32 PM
This is what Bliss said earlier in the thread.
This is what they do in RoF, DCS and IRL as seen on Youtube :)
As of nightmares I would not call a 3 step instruction a nightmare:
1. Spawn in a TigerMoth similar to any DF server
2. Hit ESC.
3. Double-click a desired plane in the list.
:)
Depends on point of view probably :)
I agree that GUI needs to be done but coop-lovers do not have to wait for it to have some fun now :)
If you try Banks script please give him feedback and bugreports in his thread http://forum.1cpublishing.eu/showthread.php?t=28559
Here are some missions you may want to try with it http://forum.1cpublishing.eu/showthread.php?t=30908
Yes it sure does work I also tested it a week ago. The main limitations are:
a) Finding opponents, the lack of a 'lobby' is an issue but Banks was discussing (with you?) writing some kind of web based lobby....I don't really understand but I can get the jist of it. Basically something that works a bit like hyperlobby.
b) Selecting load outs cannot be done but they can be written in to the mission if you get them prior to the mission start. I think also it would not be practical to have more than one loadout per side so anyone with a special flavour of ammunition they like or funny convergences will have to suck it up.
I think it's pretty cool though and great that Banks took the time to figure that stuff out.
FS~Phat
05-16-2012, 03:36 PM
Yes it sure does work I also tested it a week ago. The main limitations are:
a) Finding opponents, the lack of a 'lobby' is an issue but Banks was discussing (with you?) writing some kind of web based lobby....I don't really understand but I can get the jist of it. Basically something that works a bit like hyperlobby.
b) Selecting load outs cannot be done but they can be written in to the mission if you get them prior to the mission start. I think also it would not be practical to have more than one loadout per side so anyone with a special flavour of ammunition they like or funny convergences will have to suck it up.
I think it's pretty cool though and great that Banks took the time to figure that stuff out.
As I mentioned above it appears that you can use hyperlobby coop slots as the "Lobby" and then launch the game from HL before loading Banks mission scripts to load the actual mission. Its a work-around on a work-around but I could certainly get it working easily enough when I tried it tonight.
JG5_emil
05-16-2012, 03:40 PM
Oh that would be very cool.
I'll be very interested in knowing how that went.
Thanks for the info
SlipBall
05-16-2012, 03:47 PM
Well sounds like a win win for the Coop heads.:grin:
furbs
05-16-2012, 04:45 PM
Adjusted mission.
SlipBall
05-16-2012, 07:16 PM
Furbs, say this ain't your room...you Coop guys are different.. lol
http://i51.photobucket.com/albums/f394/SlipBall/Whatthehell.jpg
furbs
05-16-2012, 08:40 PM
I like Phat.....but were not that close. ;)
Yellow14150
05-17-2012, 05:22 PM
I used to fly on hl a lot back in the day. The program looks old, but it works well for its purpose. It made finding your squads and friends super easy.
Something that would be a great addition for CoD would be a translation program. Mainly english/russian, as the players are divided into two main time slots on lots of servers. If hl could do that too it would be great. cheers
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